JEELEN
Nov 29, 2009, 03:10 AM
I've been looking over the sci-fi units download pages (here: http://forums.civfanatics.com/downloads.php?do=cat&id=51) and noticed the number of MOO2 ship downloads. Anybody wanting to help implement ships/units into MOO2Civ mod would be grately appreciated!
2D models can be found with MoOjr4: http://forums.civfanatics.com/downloads.php?do=file&id=8267.
Some pre-release 3D MoO III models here: http://www.moo3.at/gallery/categories.php?sessionid=fcc14d0b1b340856a5b0339a8 a3850e1
I'm including this post by tuxu as it contains some very clear install instructions for models:
and about XML coding; you've said something about giving special units to civs, right?
this is a longshot because you prolly already knows that but here goes nothing:
(check the red part)
>>>CIV4CivilizationInfos.xml<<<
<CivilizationInfo>
<Type>CIVILIZATION_DARLOK</Type>
<Description>TXT_KEY_CIV_DARLOK_DESC</Description>
<ShortDescription>TXT_KEY_CIV_DARLOK_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_DARLOK_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_DARLOK_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_DARLOK</ArtDefineTag>
<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_DARLOK_0</City>
<City>Arietis</City>
<City>Beta Ceti</City>
<City>Tau Cygni</City>
<City>Chorazin</City>
<City>Delphi </City>
<City>Elysia</City>
<City>Ghav</City>
<City>Hoshi</City>
<City>Kelev</City>
<City>Maalor</City>
<City>Agab</City>
<City>Lara</City>
<City>Tuna</City>
<City>Aruc</City>
<City>Caeleb</City>
<City>Sapsih</City>
<City>Scaliger</City>
<City>Nath</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_FACILITY</BuildingClassType>
<BuildingType>BUILDING_DARLOK_CELL</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType>
<UnitType>UNIT_DARLOK_OBSERVER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SPY</UnitClassType>
<UnitType>UNIT_DARLOK_ASSILENT</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_CAPITOL</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_MILITARY_0</TechType>
<bFreeTech>0</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_TRADITIONAL_MILITARY</CivicType>
<CivicType>CIVIC_FRONTIER</CivicType>
<CivicType>CIVIC_DEFAULT_LABOR</CivicType>
<CivicType>CIVIC_SIMPLE_ECONOMY</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_DARLOK_I</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_DARLOK_II</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_CARTHAGE_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_CARTHAGE_ORDER</CivilizationActionSound>
</CivilizationInfo>
thats only the 1st step though, go to \XML\Units and edit CIV4UnitInfos.xml to your liking and look for its mash-group.
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>2.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SCOUT_I</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
this means that the game looks in another file for directions, not the mashes yet...
go to \XML\Art and look for CIV4ArtDefines_Unit.xml, in every <UnitArtInfo> there is a <NIF> section. this <NIF> section is what leads you to the actual model file.
I hope that was helpful and that I didn't wasted your time mate.
Thx, you didn't. ;)
2D models can be found with MoOjr4: http://forums.civfanatics.com/downloads.php?do=file&id=8267.
Some pre-release 3D MoO III models here: http://www.moo3.at/gallery/categories.php?sessionid=fcc14d0b1b340856a5b0339a8 a3850e1
I'm including this post by tuxu as it contains some very clear install instructions for models:
and about XML coding; you've said something about giving special units to civs, right?
this is a longshot because you prolly already knows that but here goes nothing:
(check the red part)
>>>CIV4CivilizationInfos.xml<<<
<CivilizationInfo>
<Type>CIVILIZATION_DARLOK</Type>
<Description>TXT_KEY_CIV_DARLOK_DESC</Description>
<ShortDescription>TXT_KEY_CIV_DARLOK_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_DARLOK_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_DARLOK_PEDIA</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_DARLOK</ArtDefineTag>
<ArtStyleType>ARTSTYLE_GRECO_ROMAN</ArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>TXT_KEY_CITY_DARLOK_0</City>
<City>Arietis</City>
<City>Beta Ceti</City>
<City>Tau Cygni</City>
<City>Chorazin</City>
<City>Delphi </City>
<City>Elysia</City>
<City>Ghav</City>
<City>Hoshi</City>
<City>Kelev</City>
<City>Maalor</City>
<City>Agab</City>
<City>Lara</City>
<City>Tuna</City>
<City>Aruc</City>
<City>Caeleb</City>
<City>Sapsih</City>
<City>Scaliger</City>
<City>Nath</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_INTELLIGENCE_FACILITY</BuildingClassType>
<BuildingType>BUILDING_DARLOK_CELL</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType>
<UnitType>UNIT_DARLOK_OBSERVER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SPY</UnitClassType>
<UnitType>UNIT_DARLOK_ASSILENT</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SCOUT_PROBE</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_CAPITOL</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_MILITARY_0</TechType>
<bFreeTech>0</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs/>
<InitialCivics>
<CivicType>CIVIC_TRADITIONAL_MILITARY</CivicType>
<CivicType>CIVIC_FRONTIER</CivicType>
<CivicType>CIVIC_DEFAULT_LABOR</CivicType>
<CivicType>CIVIC_SIMPLE_ECONOMY</CivicType>
</InitialCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_DARLOK_I</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
<Leader>
<LeaderName>LEADER_DARLOK_II</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>NONE</DerivativeCiv>
<CivilizationSelectionSound>AS3D_CARTHAGE_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_CARTHAGE_ORDER</CivilizationActionSound>
</CivilizationInfo>
thats only the 1st step though, go to \XML\Units and edit CIV4UnitInfos.xml to your liking and look for its mash-group.
<UnitMeshGroups>
<iGroupSize>2</iGroupSize>
<fMaxSpeed>2.75</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>1</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SCOUT_I</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
this means that the game looks in another file for directions, not the mashes yet...
go to \XML\Art and look for CIV4ArtDefines_Unit.xml, in every <UnitArtInfo> there is a <NIF> section. this <NIF> section is what leads you to the actual model file.
I hope that was helpful and that I didn't wasted your time mate.
Thx, you didn't. ;)