View Full Version : Star Trek Mod resources


Ajidica
Dec 14, 2009, 04:01 PM
I downloaded the mod and it is awsome! Any scenario you would reccomend first for a fan of TNG? Would it be possible for me to use some of the mod's resources (art and music) for the Final Frontier mod I'm working on? I'll credit it properly of course. I love the quote for Long Range Sensors. ("Captain, theres something out there" "I need a better description than that!" I can't believe more captains dont say that)

apenpaap
Dec 15, 2009, 05:20 AM
If you like TNG, you'll probably like the ST Klingon scenarios. One is set during the Klingon civil war in "Redemption", the other in the alternate timeline of "Yesterday's Enterprise".

deanej
Dec 15, 2009, 12:47 PM
There's also the Tomed Incident and the Cardassian War for some pre-TNG stuff (though both are at least partially based on novels).

Using resources is fine. Except for movies (which are in the customAssets location with the sound, at least until 3.0) the art is all packed, so you'll need PakBuild (available here at CFC) to extract it. STArt0 has everything but the units, and the units are in the other .fpk files.

Ajidica
Dec 15, 2009, 03:00 PM
Thanks. You can't make a scifi mod without taking some influence from Star Trek. IIRC, wasn't ST the first scifi show/novel to utilize a form of 'hyperdrive'?