View Full Version : new unit: armored shock infantry
Balou Oct 22, 2002, 03:27 PM Here is the armored shock infantry:
http://www.kinline.de/models/civ3/deepeyes/asinfantry.jpg
For a full preview of all animations click here (http://forums.civfanatics.com/showthread.php?s=&threadid=33386).
The unit is basically a futuristic foot soldier that is based on the Deep Eyes Squad from the Final Fantasy movie.
Everything that you need in order to play with this unit is included in the zip file.
Please read the readme file before unzipping the files.
If you encounter any problems with this unit just post them here.
Download link:
http://www.civfanatics.net/uploads2/asinfantry.zip
Vdog Oct 22, 2002, 03:34 PM Sweet! I've been waiten for u to finish:D
NoSuchFile Oct 22, 2002, 05:28 PM Sweet, I've been waiting for this unit before I started a new game, thanks Balou :D
Plexus Oct 22, 2002, 05:55 PM this unit is soo awesome! i have to give you props for this Balou! It is awesome!
CivGeneral Oct 22, 2002, 06:43 PM That Unit reminds me of a Dark trooper Prototype. Great Job :D :goodjob:.
computerdude113 Oct 22, 2002, 07:22 PM Hey! Great unit!
Plexus Oct 22, 2002, 07:30 PM kinda reminds me of the brotherhood of steel in Fallout... good game
Hunter Oct 22, 2002, 09:32 PM I LOVE IT!!!!!!!!:love:
MAN you do good work.:goodjob: :cool: :cooool:
This unit is going in my game now.
[plasma] :ripper:
I would like to also request that you make a Star Craft Space Marine. If posible.
Anyway... Thanks for the great unit.
Nemesis Rex Oct 22, 2002, 10:23 PM It's like x-mas come early. :santa:
Thanks Balou!
joespaniel Oct 22, 2002, 11:07 PM Woo-hoo! [dance] Outstanding work, the best new unit of all (so far). :)
Balou, have you decided what your next project might be?
Thunderfall Oct 23, 2002, 12:26 AM Looks really cool and as high tech as Neomega's units. :goodjob:
Balou Oct 23, 2002, 03:48 AM Thank you!
This is my second unit and I think it got a little better than the first one. I am now busy doing more modern infantry units.
Together with Steph I will do four or five modern infantry types that represent different countries. Steph came up with this idea and is helping me out with the copy&paste.
I just recently started with the first unit in our list, the spetznaz soldier.
Here is a preview:
http://www.kinline.de/models/civ3/spetznaz/spetznaz.jpg
All of the units will share the same basic animations to save some time, but they will come with different camo (snow/desert/forest) and equipment (weapons/backpack etc.).
That also means I wonīt be able to work on other units for quite some time. (the commando unit I was planning to do transformed into the spetznaz soldier)
Nightingale Oct 23, 2002, 04:08 AM A+ unit!
And those ideas for more kinds of Modern Infantry is great! I'm so glad you decided to share your graphics talents with the rest of us :goodjob:
I almost feel ashamed for not paying you something :sad:
Barret Oct 23, 2002, 06:42 AM FANTASTIC!!! You are clearly the best foot unit creator around.
Amadan Oct 23, 2002, 07:15 AM Looked good from the first preview post as Deep Eyes Squad, looks even better now!
Neomega Oct 23, 2002, 08:54 AM Originally posted by Thunderfall
Looks really cool and as high tech as Neomega's units. :goodjob:
Oh no, no no no. :) I told Balou once I am finished with my mod I'll create a unit to rival this one..... but until then I don't have the time for the intricate level of detail. I think this is one of the best units created so far.
The unit I'll create will be some sort of fantasy unit, since that'll be mod project II.
Although that NeOmega guy sure did give it an awesome pulse rifle sound effect. :mischief:
Kingpin Oct 23, 2002, 12:13 PM Awesome unit! Better than awesome! Very, very cool. It's finding a prominent place in my game, you can bet on it!
Kinboat Oct 23, 2002, 04:13 PM Excellent work... Like a lot of people I've been eagerly waiting for this one :)
Kal-el Oct 23, 2002, 04:24 PM Looks great and I look forward to your upcoming units.
Wheel Gator Oct 23, 2002, 05:29 PM Balou, you should give the Spetsnaz an AK-47, rather than an M-16... I mean, it looks great, and I will most likely use it, but it is just simple aesthetics.
one_man_assault Oct 23, 2002, 05:57 PM u amazed me with the Modern infantry now this?! man keep up the good work big props
joespaniel Oct 24, 2002, 12:15 AM The spetsnaz looks very good. The camo is very clearly defined.
I didnt think the weapon looked like an M-16...or does it?
I would agree an AK is more appropriate, especially a folding stock version for commandos.
I still like it. :D
Steph Oct 24, 2002, 04:54 AM The weapon is not an M16. It is not very easy to see it as the guy is holding it against his belly, and some details are hard to spot on the default stance.
Small challenge : Who will find what it is ;) ?
Hint : it is not a AK47
thestonesfan Oct 24, 2002, 06:49 AM The Spetznaz uses the AKC-74.
W.i.n.t.e.r Oct 24, 2002, 10:32 AM Originally posted by thestonesfan
The Spetznaz uses the AKC-74.
I'd say the same (though I am not exactly up-tp-date)- looks too short in the preview or is it my impression :D ?
Kal-el Oct 24, 2002, 10:49 AM Have the US Military group tried to requisition this unit yet? :lol:
W.i.n.t.e.r Oct 24, 2002, 10:59 AM Balou, what other infantry units are you envisioning :)
---
"Yojoe !!!", Kal-El :lol:
zulu9812 Oct 24, 2002, 11:24 AM Originally posted by Kal-el
Have the US Military group tried to requisition this unit yet? :lol:
damn, I was gonna say that - bet they go for this AND the spetcnaz...;)
Kal-el Oct 24, 2002, 11:27 AM Originally posted by zulu9812
damn, I was gonna say that - bet they go for this AND the spetcnaz...;)
:lol: :rotfl: :lol: :crazyeye:
thestonesfan Oct 24, 2002, 11:42 AM The AKC-74 is a lot shorter than an AK-47, I think. I could be wrong, it might be the AKM that is the short one.
I'm not sure. I'll have to play Jagged Alliance 2 again. Most of what I know about guns I learned from JA, Fallout Tactics, and Rainbow Six!
W.i.n.t.e.r Oct 24, 2002, 11:42 AM Originally posted by zulu9812
damn, I was gonna say that - bet they go for this AND the spetcnaz...;)
As long as they don't steal the Viet Kong :lol: :lol: :lol:
Steph Oct 24, 2002, 12:52 PM The gun for this unit is not a AKC-74. Try again :D
W.i.n.t.e.r Oct 24, 2002, 12:56 PM *beeeep* darn, I'll try again... :)
thestonesfan Oct 24, 2002, 01:49 PM How are we supposed to tell? You can't see it at all. Drop a hint besides that it's not an AK-47.
I believe the standard weapon for the Spetznaz is the AKC-74, though, but I'm sure it varies.
W.i.n.t.e.r Oct 24, 2002, 01:56 PM Hmmm, looks like a sniper rifle ... Am I on the right track ???
thestonesfan Oct 24, 2002, 01:57 PM Is it Belgian made?
German made?
W.i.n.t.e.r Oct 24, 2002, 02:05 PM Russian :)
thestonesfan Oct 24, 2002, 02:12 PM If not the AK-74, it has to be the SVD Sniper Rifle.
W.i.n.t.e.r Oct 24, 2002, 02:17 PM Yes, I was thinking about the SV-98 in fact :D
thestonesfan Oct 24, 2002, 02:22 PM I wonder if we win something.
W.i.n.t.e.r Oct 24, 2002, 03:26 PM Balou, I found something for the Spetznaz promotion:
Terrorism is a disease. Meet the doctor: SPETZNAZ. Warning- Taking hostages is harmful for your health (http://club.guns.ru/images/vityaz1.jpg)
Spetznaz Photo Gallery (http://club.guns.ru/eng/photogallery.html)
Phoenix Oct 24, 2002, 03:32 PM Wow! Brilliant! :)
Balou Oct 24, 2002, 04:12 PM Thank you!
The right answer to which rifle the soldier carries would be the AN-94.
I found a movie of a spetznaz soldier (they mentioned the name 'spetznaz' in the movie so the rifle must be somehow related to them) demonstrating the AN-94 rifle (had the same camo by the way).
As far as I know the main advantage of the AN-94 is that it is capable of delivering a very fast and precise 2round burst. Iīm not sure how I will incorporate that into the attack animation though (because of sounds).
The AN-94 was designed to replace the Akīs in the russian army I think, but due to the lack of money the AK is still the main rifle (correct if Iīm wrong).
Right now we have plans to do the spetznaz, a mountain trooper with FAMAS rifle (France), Desert soldier with AK47 (Arab Countries), soldier with forest camo plus L85A1 rifle (GB) and a soldier with german forest camo plus a G36 rifle (Germany).
(no US soldier since the modern infantry is just that)
All units will have the paradrop animation.
If there are new unit abilities in ptw (terrain bonuses or bonuses vs. certain units) we may consider doing more specialised modern infantry types.
Nemesis Rex Oct 24, 2002, 06:07 PM Originally posted by Balou
Thank you!
The AN-94 was designed to replace the Akīs in the russian army I think, but due to the lack of money the AK is still the main rifle (correct if Iīm wrong).
Yes, it's the most advanced russian rifle, i've heard it described as the most advanced assault rifle in the world period. It has both mechanical recoil and gas blowback actions which apparently is what allows it to fire a 2nd round before the first has reached it's target. How they do this is beyond me, I haven't seen any diagrams. I have weapons with both (in different weapons of course) and I don't see how you could combine them. Russia intends to replace the AK-74 with this weapon. However, they currently have trouble meeting payroll for their troops and have enough AKs sitting around to equip their entire reduced force about 5 times over. They also desperately want to export them. Again they are a victim of their own success with earlier AKs. There are so many AKs of different varients floating around in the 3rd world that the market for advanced rifles is virtually non-existent.
Kal-el Oct 24, 2002, 06:11 PM Funny, I had heard that the G-36 was the most advanced assault rifle in the world. I guess its just a matter of who you ask. :) anybody heard any recent news on the G-11?
W.i.n.t.e.r Oct 24, 2002, 06:12 PM :confused: what exactly is the difference between the AN-91 and AN-94 ???
W.i.n.t.e.r Oct 24, 2002, 06:16 PM :D U wanna guess which rifle is the latest high flyer ???
thestonesfan Oct 25, 2002, 06:19 AM The Steyr-AUG is a fancy piece of hardware. Was it the first assault rifle to use the bullpup design? Do any american guns use that?
W.i.n.t.e.r Oct 25, 2002, 06:59 AM Try this link to know more general Info on Misc Bullpup Designs (http://www.valmet-weapons.com/valmetmodel82page1.html). The US will use the H&K OICM (M-29) (see previous post) in the future- while not being a true "bullpup design" it will replace the M-4, M-16, and the Personell Grenade Launchers in the US army!
thestonesfan Oct 25, 2002, 07:25 AM Wow, that is a fearsome looking piece of equipment.
Kal-el Oct 25, 2002, 09:15 AM Will the M-29 incorporate the new Land Warrior system? I would imagine it must be able to, otherwise there goes a lot of my tax dollars down the drain. :)
Smoking mirror Oct 25, 2002, 10:21 AM I love the way that gun includes a bayonet, can you imagine aynone ever needing to fix bayonets and charge with that!
I love the Russian commando, looks great!
thestonesfan Oct 25, 2002, 11:33 AM Bayonets look cool, so I'd use one.
Steph Oct 25, 2002, 11:43 AM Here is one of the pic used to model it
Nemesis Rex Oct 25, 2002, 05:42 PM I was under the impression that the OICW was still in development, not a production weapon. The debate over the most advanced or best rifle is something of a matter of opinion, always has been.
The OICW really is amazing. I understand the 20mm grenades can be programmed to explode at set distances, it's tied to the lazer range finder. Flash the window sill for distance, add a foot and fire through the window. Their promotions say No Place To Hide!
Personnally I don't think they will end up using it as the standard combat rifle. It's too heavy and too expensive. But 1 or 2 per squad (the way the BAR was used in WW2) would add alot to a squads firepower.
W.i.n.t.e.r Oct 25, 2002, 06:24 PM I believe the US government already signed an order for delivery for these things by 2005- but I do expect different combinations of the modules to be issued. (i.e. without laser system, different parts, etc) Weapons are ALWAYS in development :D
If one weapon system can replace three at reduced weigth and higher performance- and thus enable every serviceman to carry a very variable arsenal, thus reducing the need for diferent unit types within a platoon- it is very feasible !!
What I do not know is exaclty how easy maintainence is with them.
W.i.n.t.e.r Oct 25, 2002, 06:43 PM Damn I lied :D -it is actually scheduled by 2009
" The ATD was a 6 year effort beginning in 1994 and completed in 1999 on schedule as identified in the 1993 Small Arms Master Plan. The program is on schedule to be fielded for the Objective Force in 2009. "
the System has been successfully tested and entered engineering and production phase...
"M29 (OICW) gives the infantry soldier a capability to acquire targets and precisely detonate an air bursting 20mm projectile approximately 1 meter over the threat. It can also detonate on impact. These capabilities are required out to ranges 23 times the existing M16/M4/M203 system, or up to 10 football fields. The system provides both an integrated day and night battlefield sight capability allowing effective weapon usage 24 hours a day."
Donal Graeme Oct 25, 2002, 07:02 PM Hey, this gives me an idea. How about someone create a "Land Warrior" soldier. He would have the M-29, and the full Land Warrior system, making him the ideal foot soldier of the near future. Have him replace the modern infantry, with very high defense, and moderate attack.( Taking a city from a regiment of "Land Warriors" would be near-impossible, you would have to use a couple of divisions of infantry, plus lots of planes and artillery)
Vdog Oct 25, 2002, 10:29 PM With all these modern infantry soldiers that balou is making it would be nice to make the game more like real warfare and not be so dependent on tanks. Meaning that there would be more infantry on infantry combat. I tryed raising the shield cost for the tanks in my last game in hope that the AI would build the cheaper infantry units but that was not the case, is there a way that we can make this possible????
Steph Oct 26, 2002, 01:16 AM Let's wait for PTW... If we have some new flags for units in it, we have some interesting ideas with Balou. ;)
Nemesis Rex Oct 26, 2002, 08:46 AM Originally posted by Vdog
With all these modern infantry soldiers that balou is making it would be nice to make the game more like real warfare and not be so dependent on tanks. Meaning that there would be more infantry on infantry combat. I tryed raising the shield cost for the tanks in my last game in hope that the AI would build the cheaper infantry units but that was not the case, is there a way that we can make this possible????
In my mod the infantry moves 2, armor 3 to 4. The armor costs are increased (modern armor 20). Marines. Paratroopers and Moderm Infantry have decent attack. The AI will build and use large numbers of attack flagged infantry units.
Oh yeah. I did some reading and the rifle component of the M-29 OICW is a modified version of the G-36 as both are made by H&K.
Balou Oct 26, 2002, 11:37 AM There are so many units we could do. I donīt think a land warrior unit would be too useful because there is just too little difference. The five units we set out to do can be used as civ or terrain specific units so there is more use to them. The german soldier will have a G36 which looks quite futuristic, so you could use that one as a land warrior.
I donīt think there will be new unit abilites in ptw because they would also need to adjust the AI then, and they said the AI remains pretty much the same.
That said, there is not much sense in doing specialised units because they could only differ in the attack or defense value :(
The combat in civ3 is really dissapointing.
I only do these units for the artīs sake. The last time I played civ3 was the gotm (and gotm uses standard rules anyway).
Thatīs why I may retire after I finished those five units (if there are no relevant changes in ptw), or only make (future) infantry units on request once in a while.
HotDog Fish Oct 26, 2002, 04:27 PM Awww, don't go! I love your units, maybe you can make early infantry as opposed to future ones or maybe you could start making mounted units. And don't worry PTW will probably have a couple of tricks up it's sleave
Ed O'War Oct 26, 2002, 05:40 PM The chat log for PTW from a couple of weeks ago mentioned a few more new unit abilities, such as the ability to make specific types of units require no maintenance, and the ability for units to pay only one movement point when moving through certain types of terrains (i.e. pay only 1 MP to move through mountains, instead of 3 MP). These are just two examples I can remember, but there may be other new unit abilities in PTW as well.
dog Oct 26, 2002, 09:22 PM Originally posted by Balou
I donīt think there will be new unit abilites in ptw because they would also need to adjust the AI then, and they said the AI remains pretty much the same.
That said, there is not much sense in doing specialised units because they could only differ in the attack or defense value :(
The combat in civ3 is really dissapointing.
I only do these units for the artīs sake. The last time I played civ3 was the gotm (and gotm uses standard rules anyway).
Thatīs why I may retire after I finished those five units (if there are no relevant changes in ptw), or only make (future) infantry units on request once in a while.
Just remember also that with MP, human players will thinking up all kinds of tactics for using units.
I do have a request, and I think you're one of a handful who could pull it off. It would be kind of difficult but I know you could do it. The unit request is...sniper in a ghillie suit.
Here are some pics from the US Marine Corps site. They're from an article about scout/snipers.
dog Oct 26, 2002, 09:23 PM Another...
dog Oct 26, 2002, 09:24 PM Ghillie suits all look different, depends on the area of operation. These are just examples.
dog Oct 26, 2002, 09:27 PM Here's a pretty extreme ghillie suit. It's in an add for a company that makes them. Looks like bigfoot.:eek:
W.i.n.t.e.r Oct 27, 2002, 05:41 AM Sooo, a bush with feet n a rifle...
Balou Oct 27, 2002, 08:29 AM So what does a sniper do in civ3?
Should we give him the bombard ability? I donīt think so.
We could give him a good attack value and poor defense but then why not build another unit that is good in both defense and offense? (I assume that the AI canīt handle land units with stealth and no nationality) And a sniper with a good attack value could also destroy tanks... :rolleyes:
I donīt think a sniper is a good idea. (maybe in ptw, though)
W.i.n.t.e.r Oct 27, 2002, 08:32 AM One could make a sniper and make him invisible (only to special defense units of course)
Snipers shoul have a bombard value and a moderate attack/defense- they act in small numbers and shoul only be able to damage enemy units without being easily detected...
dog Oct 27, 2002, 08:48 AM Originally posted by Balou
So what does a sniper do in civ3?
Should we give him the bombard ability? I donīt think so.
We could give him a good attack value and poor defense but then why not build another unit that is good in both defense and offense? (I assume that the AI canīt handle land units with stealth and no nationality) And a sniper with a good attack value could also destroy tanks... :rolleyes:
I donīt think a sniper is a good idea. (maybe in ptw, though)
Actually, this is one of the few mods that the AI handles quite well. They stack them with a regular unit so that you can't attack them and use them to pillage, steal workers and attack weaker units. I've not had success with the AI using hidden nationality artillery units yet but I haven't tried it with the 1.29 patch (where the AI supposedly uses artillery more effectively for offensive purposes). The sniper would be a hidden nationality artillery unit. Used to weaken and damage enemy units. I already have these kind of units in my game, just thought that matching animation would be cool.
Also, when we see how regicide option works in PTW then maybe there's another good use there.
W.i.n.t.e.r, if it were a bush with feet even I could make it! :lol:
The reason I think it would be difficult to make is because the attack animation would have the guy laying on his belly. So, fortify would be him crouching from standing to prone then attack would be him firing.
Nemesis Rex Oct 27, 2002, 09:57 AM Originally posted by dog
Actually, this is one of the few mods that the AI handles quite well. They stack them with a regular unit so that you can't attack them and use them to pillage, steal workers and attack weaker units.
dog,
Which mod are you referring; hidden nationality, invisible, or both? :confused: I want to add partisan/guerilla units, but I'm unsure if the AI will be able to use them.
dog Oct 27, 2002, 11:47 AM Originally posted by Nemesis Rex
dog,
Which mod are you referring; hidden nationality, invisible, or both? :confused: I want to add partisan/guerilla units, but I'm unsure if the AI will be able to use them.
I do both. But...I will tell you that if you check both, the AI will see your partisan unit just fine, it's as if the hidden nationality cancels out the invisible. Whether they see each other's partisans or only the human player's I'm not sure.
I'm also not sure if the human can see AI units with both flags checked. I have so many units that can see invisible (I'm such a cheater :o ) that I really can't say. I'll have to pay more attention to that.
Also regarding the sniper unit. If you make a hidden nat artillery unit, the human players in PTW MP will be able to use it just fine.
joespaniel Oct 29, 2002, 09:17 AM I think a sniper would be effectively the same as a spec-ops or guerilla unit, for game purposes.
Only the art would be fundamentaly different.
Scipio Africanu Oct 29, 2002, 04:44 PM One effective way to reduce the ability of the tank is to make it suseptable to counter attack. Reduce its defense rating, increase its cost and place infantry on the map that have a fairly balanced attack and defense with both offense and defense AI flags checked. Also, to decrease the AI's reliance on tanks make infantry invisable and able to detect invisable units. This has effects on infantry able to detect subs near land masses, but subs are made for deep seas anyways arn't they? This way infantry units can substitute an effective surprise strike force on mechanized units, and can only be seen by other infantry units. The AI will build them because for some reason they love invisable units (don't ask me why). This is a good temporary fix until PTW comes out, but somewhat unrealistic as large infantry formations are pretty easy to detect. However if it was a scenario with a more complex combat system (i.e. a veriety of infantry units representing smaller formations) then it would be fairly realistic. Of course this makes special forces units obsolete since every infantry unit is invisable. Of course as a balancer infantry can only move one square at a time and if you want to get them quickly to the battlefield you'll have to load them into ground transports which arn't invisable and suseptable to attack.
Another counter to armor is artillery. Increasing the range of artillery and lethality can turn the course of war if they are strategically placed. A bombard rating as effective as the modern armor attack would, I beleive, influence the AI to build more artillery and further reduce the numbers of armor in game. The same could be said of rockets, missiles, and cruise missiles.
Its actually pretty simple controlling the AI. All you have to do is make it so that no one unit seems to tower over the rest, and providing unique abilities in a specific unit that can't be substituted in another. The hard part is making all the units unique or equal without compromising gameplay. However if a unit can't defend itself then the AI won't send it out alone, and stressing combined arms tactics is very realistic. The one major disappointment however is the lack of multi class AI strategies. If I want to make a land mobile anti aircraft vehicle, I can't check the air defense flag in the AI area because its a land vehicle. But thats a different chapter.
thestonesfan Oct 31, 2002, 08:25 AM Hello?
*crickets chirping*
gen.dragolen Nov 05, 2002, 09:47 AM Balou,
Giving Spetsnaz M-16 like weapons is quite acceptible since they would have employed a variety of weapons from Western Europe. Spetsnaz had two roles:
1. Location and destruction of tactical nuclear weapons behind enemy lines
2. Infiltration communications and command facilties.
The Soviets had safe houses and caches of weapons and supplies setup by "friendly civilians" in all European countries, and they would have used whatever weapons would have been available to the civilian agents.
Now, the spetsnaz are used more like western swat teams to take out terrorists/guerilla fighters in Chechnya or Moscva... these days I think they prefer to use German weapons like H&K MP5's, etc...
And given how much detail we can see from inside the game, they will look dead cool as they gun down another unit.
D.
Balou Nov 05, 2002, 05:14 PM gen.dragolen:
You may be right there but I will keep the unit the way it is now (with An-94). I think the AN-94 fits very well with the spetznaz unit and I donīt think they wonīt make use of such an advanced rifle when they have it available. (I saw some reports of the special ops team after the incident in the russian theater [or was it an opera, I donīt know] and they were carrying the AN-94 there)
I wonīt make a sniper unit. Maybe some of the modern infantry types can be used for this purpose.
The terrain movement thing added in ptw make the units a bit more interesting but the new features are overall dissapointing (to me).
The animations for the spetznaz unit are almost complete. Iīll just need to finish the victory and drop animation. We will need new sounds and descriptions for that one too. I will post a preview soon (in a week or so). I had some problem with the muzzle flash in the different directions (in FLICster it looks great but not so good in the game).
(Does anyone know how to do white and transparent smoke? I use the second last row for the muzzle flash but in the game it turns out more grey than white)
joespaniel Nov 08, 2002, 08:02 PM Balou, I have a request for an infantry unit.
Would you be interested in animating a 19th Century German Rifleman?
Please let me know, I have some pics I can post.
Thanks :)
joespaniel
Kal-el Nov 11, 2002, 01:14 PM Updates on the Infantry?
Balou Nov 11, 2002, 02:53 PM Originally posted by joespaniel
Balou, I have a request for an infantry unit.
Would you be interested in animating a 19th Century German Rifleman?
Please let me know, I have some pics I can post.
Thanks :)
joespaniel
Sorry but I will most likely stop doing units after the modern infantry units are done. (or take a larger break- canīt say now) There are still three units left and itīs really a lot of work so I wonīt be able to work on other units.
I posted a preview of the spetznaz unit in the main creation forum.
J-S Nov 12, 2002, 06:20 PM THIS IS THE BEST UNIT EVER!!!
Balou, you just made me start over a new game just to try this baby out :goodjob:
Redking Dec 15, 2002, 10:36 PM I'd like to know what software and process Balou goes through in creating his units (to see if I might be able to replicate that level of quality).
Balou, have you shared in any of the threads here what your modelling and ani process is? Or does someone else remember if/where he may have laid this info out?
Personally, my interest is in ancient, rather than modern (and futuristic) units, but the quality of Balou's work seems to be the pinnacle (no disrespect intended to Kinboat, NeoMega, or others), and my frustration with the game is pushing me toward considering such effort.
Balou Dec 16, 2002, 10:12 AM Originally posted by Redking
I'd like to know what software and process Balou goes through in creating his units (to see if I might be able to replicate that level of quality).
Balou, have you shared in any of the threads here what your modelling and ani process is? Or does someone else remember if/where he may have laid this info out?
Personally, my interest is in ancient, rather than modern (and futuristic) units, but the quality of Balou's work seems to be the pinnacle (no disrespect intended to Kinboat, NeoMega, or others), and my frustration with the game is pushing me toward considering such effort.
I use 3dmax to create the models and a character animation plugin to animate them.
I put a lot of effort and time into each of those units, I think thatīs the key. (one unit ~ one month on and off)
Schizo_Angel Dec 16, 2002, 11:05 AM Balou, its a tidy little list of units you are planning to make, But do You think that you could make a British royal marine commando?
THe ones with the red berets and ..that odd rifle that keeps breaking down.
Balou Dec 16, 2002, 05:28 PM Originally posted by Schizo_Angel
Balou, its a tidy little list of units you are planning to make, But do You think that you could make a British royal marine commando?
THe ones with the red berets and ..that odd rifle that keeps breaking down.
:lol: No, sorry I canīt reproduce such rifles. I mean what would the attack animation then be? ;)
Honestly though, Iīm already working on a new unit/modern infantry. Itīs the french chasseur alpine, specially trained for combat in mountainous terrain.
Maybe he will also have a beret, so then you could use this one as British royal marine.
Schizo_Angel Dec 17, 2002, 10:30 AM Maybe, maybe. Perhaps somebody out there could , sort of , make a hybrid out the two?
Kal-el Jan 16, 2003, 01:41 PM How is that Alpine trooper coming along?
Balou Jan 16, 2003, 02:40 PM The alpine trooper transformed into the spetsnaz unit. I have no plans to create a second one.
Edit:
A small preview of the french paratrooper is located in the spetsnaz thread (http://forums.civfanatics.com/showthread.php?s=&threadid=37451&perpage=20&display=&pagenumber=2).
Kal-el Jan 16, 2003, 03:09 PM Ok, cool, when can we expect a preview of the French units? :)
Sneus Feb 08, 2003, 04:28 PM Amazing! I downloaded your Spetnaz unit, and you're probably already my favorite Civ Unit creator! Good Job.
Tacit_Exit Feb 28, 2003, 10:12 AM Has anyone created a PTW BalouMod? (ie: the wheeled tanks thing)
Kalashnikov Mar 02, 2003, 02:44 PM awesome unit! you should try making a sniper sort-of thing. >:)
KingOlex Mar 14, 2003, 03:23 AM does the shock infantry(!!!!!) work with PTW?
zulu9812 Mar 14, 2003, 04:33 AM Why wouldn't it?
Matst Hanor Jul 31, 2004, 05:53 AM im new to the civ fanatics site and i just woundered if anyone could tell me how to put on a custom pic for yur display pic
please reply on matsthanor72381@hotmail.com if u can help
thanks all
by the way that shock troopers the best unit i've seen on the site yet hope to see more in the future
Straczynski Jul 31, 2004, 01:01 PM 1. You need to have, at least, 300 posts.
2. Don't bump old threads unless you've got a good reason to do such. ;)
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