View Full Version : The AIs opinion of you.


Angmar
Oct 25, 2002, 04:28 PM
I would like to know the factors for keeping good relations with the other Civs. In general I play a fairly warlike game play style and have little use for true relations with the other Civs. The game I started last weekend ended with the Indians winning because of a diplomatic victory ( dammit I forgot to click that off! )

When I was starting out I decided I wanted to win once with each way and I did have a Diplomatic victory. I played as Babylon and all I did was build defensive units and expanding through culture. Each time I got a new technology I made sure that everyone else in the world had it. Went very well and everyone but Germany ( the big war monger nation ) love me and voted for me.

Beyond this one game I find it very very hard to keep good relationships with Civilizations. Ill site a couple examples from my most recent game.

I had fought a few wars on my starting continent. I had picked a couple Civilizations as my token allies for what wars were to come. For the first while the Iroquois were excellent allies. They helped me win a war vs Japan, then Rome, then China. I knew another was was coming be it with America or Aztec I couldnt tell, but I knew that I had expanded to quickly and didnt have enough troops to defend both sides of my empire and rail roads were a long way off. I needed a friend. I sign into a MPP with the Iroquois. The war with America starts, but then some how they get into a war with France. At this time France was the only other nation that I had good relations with. I had traded lots of tech, gold and currently we were swaping furs for wines. Of course I am forced to declare war on France. France at the time was an Island nation. I never attacked France, I never even built a boat to try and attack them. They landed a couple troops near my border with the Iroquois which are quickly taken care of with the Iroquois using my roads. Finally France comes and offers me peace and I gladly accept. From this point on they hate me and no matter what tech or gold I give to them they will not be my friends. They declared war on someone who I had an MPP with, they attack me, and when we make peace they hate me for it? ARR.

Now the back to the Iroquois. They had been my friend since 3000 bc. They were one of the first Civs I met and had always traded with them providing them what they needed. In the 1700-1800s the massive main continent we were on had been thinned out a great deal. I was in the middle, the Iroqouis to the North, the Indians to the west and the Aztec to the East. Since me the Iroquois had spent the previous 1000 years removing atleast 4 civs from our borders the Indians and the Aztecs had been allowed to build a massive amount of troops. I start building nothing but infantry and artillery through out my sprawling nation. This was the first time my Civ had been at peace for an extended period in what felt like thousands of years. I was really getting a leg up. I had expanded a great deal, now I was filling in my nation with culture and strong defences. I check back with my relations with the Iroqouis and they are cautious to me. I give them everything I have to offer them, still cautious. I simply do not understand what I did to upset them. I gave them wines, technology and hell even 500 bucks and 50 a turn.. and when it came down to it they Voted for India for the UN and I lost the game. Double ARR.

I never broke an agreement with them. I actually tend to think that the only agreement I ever broke with any nation was a peace agreement with Egypt around 1000 bc to remove their last city.

It would be awesome if someone could explain how the AI reacts to certain things. It seems as though if you do one thing wrong the AI thinks of it as the end of the world and will hold a grudge till the end of the game. Can someone define the AI behaviour?

Cheers,

DaveMcW
Oct 25, 2002, 05:50 PM
There are a couple one-time violations that can give you a huge advantage (or maybe nothing at all if you do it accidently!) and then make everyone hate you, especially the civ you backstabbed.

1. Breaking a per-turn deal

Do not ever let a trade for gold per turn or resources expire until 20 turns is up. This includes running out of money or resources, breaking a trade route, declaring war, or having your partner die.
If you do this no one will let you pay for anything per-turn except for another per-turn item.

2. Breaking a diplomatic agreement.

Do not ever let a peace treaty, alliance, mpp, or rop expire until 20 turns is up. Declaring war on your partner is the obvious way to break one, but if you sign a peace treaty with the target of an alliance you also break it. You have to fight at least one battle outside your territory against your common enemy during the 20 turns of an alliance, or it counts as signing peace with them. Try to avoid having mpp's and new peace treaties at the same time, since the mpp can force you to break the peace treaty.

If you use mpp's well, you can wreck the reputations of the AIs while keeping yours clean.

The very worst thing you can do is break a diplomatic agreement that one side is paying for per turn. I try to avoid ever making this kind of deal since it is too risky.

-DaveMcW

Yzman
Oct 25, 2002, 05:54 PM
Very simple. Heres a few basic rules to follow.

1. Do not attack while in their territory. THIS IS VERY BAD.
2. When you declare war on a civ, take them out completely, and make sure you follow rules number one and declare war from the diplo screen while not in their territroy.
3. Do not break trade deals. Wait til they expire.
4. Make sure when you are at war with a civ, they don't live the war, they will hate you the rest of the game so might as well get rid of them, sign alliances with all other nations. Don't sign MPP with nations that will go to war with another civ. Unless of course you will totally take out that civ.

Thats about all I can think of.

King_Lewis
Oct 25, 2002, 07:28 PM
Dont declare war get them to.
Trade often
Help them when there is a common enemy

Angmar
Oct 26, 2002, 01:23 PM
Thanks for the hints. Some of this hints were obvious to me and some were not. When I get home tonight Im going to start up a new game and really pay attention to my actions around the other civs. Im currently playing on a skill level that might be a notch above me, so I need to have a friend or two out there in order to have a chance at winning.

Thanks again,

Cheers,

Lynx
Oct 26, 2002, 11:03 PM
I always make freinds with the AI :D