View Full Version : Recruitment Thread
Flying Pig Jan 16, 2010, 11:16 AM This thread is a place for anyone who wants to give a bit of help to the mod to offer to do so. I will post a list of people we especially need here as well.
You can give any level of commitment that you want. You could just download it and give feedback, or you could become a full member of the modding team.
People Needed
Really need:
Python people, of almost any standard.
Testers
Would appreciate:
Unit Makers
How this mod team generally works is that we have a central download which everyone working on the mod downloads. People do individual bits and post them in, and when we make significant changes a new download is posted by me. We're quite a close-knit team, and if you have skills that you think you could use to help us then please get involved!
fireclaw722 Jan 16, 2010, 12:17 PM I can Test and do the XML changes(as said before). I can also do graphics changes, i.e: Weapon swaps and adding graphics(only if I could do all of these at once :p).
Flying Pig Jan 16, 2010, 12:18 PM Sorry? So you'll fiddle with the XML on the condition that you are also allowed to fiddle with the graphics (and vice-versa)?
fireclaw722 Jan 16, 2010, 01:23 PM Yep, that pretty much covers it.
kochman Jan 17, 2010, 07:14 PM I am available for XMLing, and if there is a decent tutorial for other tasks, I will take them on as assigned by you FP!
Calamaro Jan 21, 2010, 11:55 AM Hi, mi name is Ruben and i'm from Argentina i would love to participate in this project, i'm a programmer and i use python quite often in my work (I could provide information from the Argentinian side too ;)).
The bad new is that i never modded anything in civilization. (and my english is no very good =P)
mechaerik Jan 21, 2010, 02:15 PM Well, you could also use Spanish. I'm from Mexico.
Flying Pig Jan 21, 2010, 02:29 PM Hi, mi name is Ruben and i'm from Argentina i would love to participate in this project, i'm a programmer and i use python quite often in my work (I could provide information from the Argentinian side too ;)).
The bad new is that i never modded anything in civilization. (and my english is no very good =P)
I'm quite keen that this doesn't turn into another bout of argie-bashing (with me in charge, likely) so a bit of help from you would be great. Do you have a basic understanding of how to apply python in context?
Well, you could also use Spanish. I'm from Mexico.
Si, séria util pero hablo también un poco español. The phrase 'you wait three hours for a bus then two come along at once' seems fitting here, doesn't it ;)?
kochman Jan 21, 2010, 07:33 PM Lol, it does, doesn't it. I remember you asking for any Argentinians a while back.
Calamaro, welcome!
Calamaro Jan 22, 2010, 06:48 AM Well, thank you all for the welcome!!
I can understand english perfectly, but i don't have enough practice writing it. Anyway, I think is enough to make myself understandable (or something like that =P)
Hola amigo mexicano!! Que bueno encontrar otro latino por estos lugares!! =)
I'm downloading all the tutorials and manuals and this weekend i'll start a intensive training in modding civilizations IV.
Another thing, i have internet in my work, so i will be available from monday to friday, but in the weekends i won't be around, so if i dissapear a pair of days it will be because of this.
phungus420 Jan 22, 2010, 08:06 PM You'll probably find writing English to be easier then speaking. While the written form can be somewhat more subject to grammatical errors for someone that speaks it fluently (including native speakers, it's easier to notice grammatical errors when written then spoken in many cases), that simply doesn't matter because it's English, where grammar is mostly superficial and aesthetic only. This is what makes English useful, and probably why it's been adopted as the international trade language. It's basically an adapted pigeon spoken by the illiterate sub classes for a few hundred years before ever being formally structuralized and given a written form; around the time of the printing press. As such it's generally pretty simple in structure (direct SVO form with very few conjugations that matter, other then setting the temporal tense); a person can generally butcher the grammar of it and still be logically coherent. Hell, you can even maintain proper grammar and completely reverse the overall structure like it's SVO format and still keep the sentence grammatically correct (witness Yoda). Few current day spoken and written languages can do that, but that's because they generally have a more refined pedigree.
mechaerik Jan 22, 2010, 10:16 PM True, but never underestimate the power of people to find some way to butcher their own language. Some of the comments on YouTube and such things are absolutely abominable.
dragndude9 Aug 12, 2010, 01:52 PM I dunno if you've already got somebody lined up for it, but if you're in need of a composer to do some music for it, I would love to do some! It's been forever since I've done music for anyone, and I've been wanting to get back to it.
Message me, post, whatever, if you're interested.
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