View Full Version : non-existing checksum error (?!?)


kipkuhmi
Feb 15, 2010, 04:46 AM
Hi everyone,

in my mod the multiplayer games produce a ooS error (out of synch) on certain occasions. However, when I check the Random Seed and Option Seed, they are perfectly identical with the values on the other machine, respectively.

So it seems to me an non existing oos error is announced. Has anyone ever experienced this?

Thanks for any help!

PieceOfMind
Feb 17, 2010, 06:08 AM
Hi everyone,

in my mod the multiplayer games produce a ooS error (out of synch) on certain occasions. However, when I check the Random Seed and Option Seed, they are perfectly identical with the values on the other machine, respectively.

So it seems to me an non existing oos error is announced. Has anyone ever experienced this?

Thanks for any help!

OOS is a fair bit more complicated than that I'm afraid. The random seed and option seed (whatever that is) are not the cause. From my very limited understanding, OOS errors are usually caused when the game state on one machine becomes different to the other machine. This could happen when code is run on one computer but not the other. For example, amphibious landings are a big problem in BtS even with the 3.19 patch. The unofficial patch I think goes some way to resolving the issue.