View Full Version : [Brazen Assumptions and Rampant Speculation]


Izmir Stinger
Feb 20, 2010, 05:32 PM
[Apparent factual statement about a feature of Civilization 5 that is actually wild speculation]

{optional: link to one of the tiny tidbits or information about Civilization V released so far that doesn't really support the above assertion}

[Logical inferences using possibly false speculation about the game (stated above) as premise] {optional: employ "slippery slope" fallacy}

[Dramatically state conclusion of this flawed argument as obvious fact] {optional: imply your conclusion is actually the information that was released by Firaxis and not your invalid conclusion based on speculative premises so that this misinformation will spawn new threads}

Branch point

Option 1:

[Bubble with excitement that Civilization V will have this imaginary feature] {optional: Preemptively defend said imaginary feature against the inevitable "haters"}

[:)|:D|:lol:|:goodjob:]

Option 2:

[Bemoan this imaginary game feature as a terrible choice on the part of Firaxis studios, which is obviously a bad design and won't be the least bit fun] (Ignore the fact that these people have brought us 4 of the greatest strategy games of all time and you are a layman) {optional: state you will not buy the game & nerd raaaaaaaage!}

[:eek:|:mad:|:(|:rolleyes:]

MeteorPunch
Feb 20, 2010, 05:47 PM
Okay my conspiracy theory is that they went with one unit per tile because they couldn't get the game engine to run at acceptable speed with lots of units (See: Civ 3 and 4), so they designed the game around using less, but more powerful units.

Hexagon grids play into this ploy by using less movement (Hey, we're reducing) which also helps the AI as they will have less "decisions" to make.

:groucho:

apenpaap
Feb 20, 2010, 06:09 PM
[Assertion that those who do not agree with me create a vacuüm]

Cashew
Feb 20, 2010, 06:32 PM
Other than the link to information (I've still not seen anyone post any, where are all these rumors coming from?), I think you're spot on, :P

AlpsStranger
Feb 20, 2010, 06:48 PM
[ Suggest ham-fisted kludge that would make the game unplayable but would be "cool" ]

Samus_au
Feb 20, 2010, 06:50 PM
[Rebuttal of above statement, claiming it will ruin the 'realism' and vibe of civ. Insert a counter feature to increase realism to unimaginable levels, backed up via links to planetary alignment maps and pictures of unicorns.]

AlpsStranger
Feb 20, 2010, 06:56 PM
[ Conjure imaginary tradition of realism in the Civilization series as ultimate justification of any poor mechanical idea ]

Izmir Stinger
Feb 20, 2010, 07:53 PM
[Suggest ham-fisted kludge that would make the game unplayable but would be "cool" ]

[Demand argument over your hypothetical features cease and discussion of my imaginary yet purportedly real features resume] {optional: hypocritically praise or criticize your ham-fisted kludge despite my demands, effectively demanding that you let me have the last word}

[Opine additional reasons why my imaginary feature is a great|terrible idea] {optional: contradict an example given in the OP}

weekend_warrior
Feb 20, 2010, 08:31 PM
I'm really confused. :confused:

AlphaShard
Feb 20, 2010, 09:01 PM
I'm really confused. :confused:

They are parodying the threads we have now on Civ 5 and that there is a whole lot of arguing and declarations over really very little information.

Randomness
Feb 20, 2010, 09:30 PM
Just because there isn't a white dot on top of the unit, doesn't mean there is only one unit on the tile. Maybe stacks are signifies by how many animations are on each tile, or mabey they just haven't finnished adding little white dots (it's not a finnished project). Just some random thoughts...

Izmir Stinger
Feb 20, 2010, 09:58 PM
Just because there isn't a white dot on top of the unit, doesn't mean there is only one unit on the tile. Maybe stacks are signifies by how many animations are on each tile, or mabey they just haven't finnished adding little white dots (it's not a finnished project). Just some random thoughts...

What is so funny is that so many people have taken it as holy writ. And people are getting all hot and bothered about it. Somebody saw a screenshot and did not see anything indicating the familiar Civ 4 concept of multiple units per tile or "stacks." He inferred that stacks must not exist in Civ 5. Even if you accept the premise that this game is very similar to Civ 4, this is not a valid logical inference - it is an appeal to ignorance which is fallacious. Given what we know, there is no justification for believing his conclusion is true.

We don't even know if the concept of a unit exists in the game. For all we know those formations of soldiers we see in the screenshot are generated for a special "battle event" based on the warring civilization's technology level, productivity and other factors. Maybe you fight one such battle per turn while at war and never interact with "units" in a traditional sense otherwise. The amount we don't know about this game is staggering. We don't even know that the game is turn based.

Let that sink in. We don't know if this is a turn based game. I think it very likely is - no reason for Firaxis to jump genres on us - but they haven't actually told us that it is as of the date of this post.

"One unit per tile" is the most egregious example of this type of thinking so far, but it is not the only one. The idea that religions have been removed from the game is also floating around, as is the idea that there are no longer any civilization traits, and some other zany facts based on idle speculation or poor reasoning skills.

I predict this will happen with every substantial press release from 2K about this game. Any of these "facts" about the game such as "no religions' and "one unit per tile" that are contradicted will fall into obscurity and be ignored, with the occasional new forum goer who hasn't seen the new press releases reading them and getting confused, then bringing them up and being called a n00b. Anything that isn't contradicted will be considered confirmed (yet another kind of fallacious reasoning) and treated as true until it is contradicted in a future press release or the game release. Meanwhile, any new information that comes out will blossom into a whole new field of speculation like daisies in :):):):).

Basically this entire sub-forum is one giant critical thinking FAIL. The only thing we know about civ 5 is that the world map is divided into hexagons rather than squares and that Washington and Bismark are returning in Civ V. We have also seen examples of the graphics for the world map and diplomacy screen. That's it. I'd like more info, but I don't have it.

Randomness
Feb 20, 2010, 10:08 PM
Yay for bad critical thinking and rediculious conclusions!! :)

Seventh Child
Feb 21, 2010, 01:00 AM
[Further extrapolation using the unfounded speculations above]

[Appeal to consequences fallacy.]

[Statement of chagrin over this barely plausible development.]

Izmir Stinger
Feb 21, 2010, 01:09 AM
[Grasps at your tortured logic like a drowning man clutches at straws because it's conclusions support my position]

Bob the Barbari
Feb 21, 2010, 03:31 AM
Let that sink in. We don't know if this is a turn based game. I think it very likely is - no reason for Firaxis to jump genres on us - but they haven't actually told us that it is as of the date of this post.


http://www.firaxis.com/news/news_detail.php?id=761

Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise.

We do know something.

Skyre Noktis
Feb 21, 2010, 05:13 AM
They might be reinvigorating it by making it real time. :p

All the speculation is funny, and the complaints about things that aren't even confirmed are really funny, but what else is this forum supposed to be used for? If we just talked about things we actually *knew* about Civ 5, there would be something like two threads, total.

AlpsStranger
Feb 21, 2010, 08:09 AM
"One unit per tile" is the most egregious example of this type of thinking so far, but it is not the only one. The idea that religions have been removed from the game is also floating around, as is the idea that there are no longer any civilization traits, and some other zany facts based on idle speculation or poor reasoning skills.

Your view is a little too harsh. What else is the Civilization 5 forum for but rampant speculation? I find it somewhat entertaining :lol:

These threads will all be buried as more concrete information is known.

CHEESE!
Feb 21, 2010, 08:21 AM
/fun.

MrAdam
Feb 21, 2010, 02:53 PM
Was expecting the word 'meatbag' to pop up

Woodreaux
Feb 21, 2010, 03:42 PM
My dog's groomer's sister's boyfriend who knows some dude that used work at Firaxis says there are going to be narwhal resources in ciV. It's a lock. Bank on it.

Randomness
Feb 21, 2010, 03:57 PM
Awesome. I want to meet your dog's groomer's sister's boyfriend who knows some dude!

Tusked
Feb 21, 2010, 04:02 PM
My dog's groomer's sister's boyfriend who knows some dude that used work at Firaxis says there are going to be narwhal resources in ciV. It's a lock. Bank on it.

Yeah, well my cousin's aunt's proctologists' mortician knows Sid, and he said specifically that we'll be able to play as the Commonwealth of Virginia in ciV. 'cause it's a Commonwealth. Not a state. Commonwealth.

Dale
Feb 21, 2010, 04:13 PM
I just spoke to some chick I just met on a dating line and she said that Firaxis will release each era separately, and that we'll have to pay for each era as a new install. Oh, and that the game only comes with 5 Civs installed and we'll have to pay $10 for each extra Civ we want. And that to unlock new units we need to research a tech, then buy the unit as DLC for $3.50 each.

Tarmac
Feb 21, 2010, 04:16 PM
Pffffttt...

I've actually BEEN to Hunt Valley Md (like 20 years ago), and I heard that the 1st Civ that "pops" Britteny Spears wins.

apenpaap
Feb 21, 2010, 04:24 PM
I was praying to Sid just now, and then I heard His mighty voice in my head saying "There will be Giant Death Robots in Civ V."

Steenberger
Feb 21, 2010, 04:27 PM
I have dreamt that Civ V will be featuring a new way to start your civ. Instead of the nonsential "Settler" concept, your Civ will start with an alien pod landing and unfolding itself, complete with a particular civ-specific pre-built wonder, such as the pyramids, some mayan tample, the animal figures of Anglia or the plaza of (pehaps-to-be-lost-depending-on-your-actions) Atlantis.

Did I mention that I have a near-perfect tele-mental-ish connection to lead game designer Brian Murphy's psyche? Hence, since I dreamt it, it must be true. YEP. :goodjob:

Izmir Stinger
Feb 21, 2010, 04:35 PM
http://www.firaxis.com/news/news_detail.php?id=761

Civilization V reinvigorates the classic turn-based strategy genre with an astonishing new engine built from the ground-up for this flagship edition of the Civilization franchise.

We do know something.

Oh, indeed. They have confirmed that it is turn based. Thank you Bob. That press release is several paragraphs longer than the one on the Civ V site. I see they are going to give us the run around where different information is released in different places. Perhaps the main page of this site will be the best place to get Civ V news in the upcoming months.

Having read now read that press release, which is a few paragraphs longer than what is on the Civ V site, reveals several things about the game:

1) Turn based (thank you bob)
2) Hex grids (we'd already sussed that out with our awesome detective skills)
3) Ranged Bombardment (seems apparent from the screen shots)
4) Fully animated leaders interacting with players from a screen-filling diplomatic scene and speaking in their native language (revealed on CivV.com)
5) an extensive suite of community, modding and multiplayer elements elements (revealed on CivV.com)

But there is also a wealth of other info about the game such as:


Genre-defining
Exciting
Invigorating
Classic
Astonishing
Built from the ground-up
Flagship edition
Cavalcade of expanded features
Fully immersive (sic) experience
Definitive
Deeper strategy
More realistic
Stunning organic landscapes
Spectacular visual experience
Brings players closer to the Civ experience than ever
Wars between empires feel massive
combat is more exciting and intense


That press release is just a wealth of new information, isn't it?

I don't think we will really know anything until we read the article about it in the upcoming GamePro magazine. This is most likely intentional. I am willing to bet Firaxis agreed not to have any substantial press releases before the issue came out. Why? So we'd buy it.

Tlalynet
Feb 21, 2010, 04:55 PM
I wouldn't count on 3 as a guaranteed thing since concept art (even generated from the game engine as it exists) can be misleading or inaccurate. Even if it (or anything else) exists now it can be scrapped before the release.

But speculation is fun, and it gives me modding ideas if the game is as modding as its purported to be.

apenpaap's prediction is 100% guaranteed, There will be Giant Death robots, because you know someone is going to mod them in for a near future thing.

Izmir Stinger
Feb 21, 2010, 05:02 PM
I wouldn't count on 3 as a guaranteed thing since concept art (even generated from the game engine as it exists) can be misleading or inaccurate.

It is also in the press release, it is not merely inferred from the screenshot. I agree, what we see in the screenshot is not sufficient to conclude that there is a ranged bombardment feature. The two together are convinving, though.

Even if it (or anything else) exists now it can be scrapped before the release.

That is of course true of any ongoing design project but we have good reason to believe that anything that has in-game screenshots is likely going to make it into the final product in some form as it has been developed to the point of near completion. For example, I am 99.99% certain the game will have hexagonal grids. I am 98% sure it will have ranged bombardment - less sure because there are more reasons this might be scrapped, such as a play tester determining it is an easily exploitable unfair-advantage type mechanic, but still pretty sure.

Tlalynet
Feb 21, 2010, 06:25 PM
Ah, the press release is much more solid evidence, and I would say 99%+ certainty of hex grids is reasonable. Its something so integral to the game that re-designing it would have an incredible resource\time cost.

Tarmac
Feb 21, 2010, 06:46 PM
[Demand argument over your hypothetical features cease and discussion of my imaginary yet purportedly real features resume] {optional: hypocritically praise or criticize your ham-fisted kludge despite my demands, effectively demanding that you let me have the last word}

[Opine additional reasons why my imaginary feature is a great|terrible idea] {optional: contradict an example given in the OP}

[thinly veiled threat of physical violence] {optional: implication that your parents are 1st cousins/siblings}

[compare previous poster with German government circa 1933-1945]

MrBanana
Feb 21, 2010, 06:50 PM
What is so funny is that so many people have taken it as holy writ. And people are getting all hot and bothered about it. Somebody saw a screenshot and did not see anything indicating the familiar Civ 4 concept of multiple units per tile or "stacks." He inferred that stacks must not exist in Civ 5. Even if you accept the premise that this game is very similar to Civ 4, this is not a valid logical inference - it is an appeal to ignorance which is fallacious. Given what we know, there is no justification for believing his conclusion is true.

We don't even know if the concept of a unit exists in the game. For all we know those formations of soldiers we see in the screenshot are generated for a special "battle event" based on the warring civilization's technology level, productivity and other factors. Maybe you fight one such battle per turn while at war and never interact with "units" in a traditional sense otherwise. The amount we don't know about this game is staggering. We don't even know that the game is turn based.

Let that sink in. We don't know if this is a turn based game. I think it very likely is - no reason for Firaxis to jump genres on us - but they haven't actually told us that it is as of the date of this post.

"One unit per tile" is the most egregious example of this type of thinking so far, but it is not the only one. The idea that religions have been removed from the game is also floating around, as is the idea that there are no longer any civilization traits, and some other zany facts based on idle speculation or poor reasoning skills.

I predict this will happen with every substantial press release from 2K about this game. Any of these "facts" about the game such as "no religions' and "one unit per tile" that are contradicted will fall into obscurity and be ignored, with the occasional new forum goer who hasn't seen the new press releases reading them and getting confused, then bringing them up and being called a n00b. Anything that isn't contradicted will be considered confirmed (yet another kind of fallacious reasoning) and treated as true until it is contradicted in a future press release or the game release. Meanwhile, any new information that comes out will blossom into a whole new field of speculation like daisies in :):):):).

Basically this entire sub-forum is one giant critical thinking FAIL. The only thing we know about civ 5 is that the world map is divided into hexagons rather than squares and that Washington and Bismark are returning in Civ V. We have also seen examples of the graphics for the world map and diplomacy screen. That's it. I'd like more info, but I don't have it.

Um, I don't think an rts can use a hexagron gird like that.

Oh, and

[Insert plea for so me obcurse African kingdom to be playable.]

Tlalynet
Feb 21, 2010, 07:05 PM
[Agree that obscure African kingdom must be playable, and assert it would be 'Eurocentric' if it was left out]

[Add that even more obscure Native American tribe should be playable because of the vast land area they covered that is actually tiny by todays standards]

Tusked
Feb 21, 2010, 08:28 PM
[Agree that obscure African kingdom must be playable, and assert it would be 'Eurocentric' if it was left out]

[Add that even more obscure Native American tribe should be playable because of the vast land area they covered that is actually tiny by todays standards]

[insist Palestine is playable and mutter borderline-racist diatribe about Israel]

Tlalynet
Feb 21, 2010, 08:50 PM
[Agree they should be in the game, but inflame previous poster by commenting that they should be a barbarian tribe]

[Assert that 'I don't really care about the issue' in attempt make my obviously bias statement appear dispassionate and objective]

[Bring up features of Civ II or Civ III that I happened to like, baselessly assert that it has 'not been Civ' since those features where removed. Make the false claim that I will not buy the game if those features are not in, inacurately infer that me not buying the game will cause firaxis to go bankrupt]

Dale
Feb 21, 2010, 09:31 PM
[Insert random obligatory derisive remark about Civ3 and how bad it is]

Tlalynet
Feb 21, 2010, 09:38 PM
[Restate my claim in bold as if that made it more persuasive rather than less]

[Clam opponent is 'not a real fan', claim once again that it is 'not civ' without this feature, and continue to ignore that it was not in Civ 1]

Dale
Feb 21, 2010, 10:11 PM
[Troll poster by stating that even Call to Power was better than Civ3]

[Finally, Godwin thread]

Tlalynet
Feb 21, 2010, 10:13 PM
[Gross misunderstanding, praise for Call to Power, a new suggestion involving a Call to Power mechanic and a n00bish statement mistaking Call to Power as an actual Sid game]

Tarmac
Feb 21, 2010, 10:25 PM
[Proclaim that unless the game is playable on all computers, regardless of age/power, that the game will be a failure]{optional: claim to still be playing Civ 1 on a Commodore 128, and that it's a much better game then ciV will ever be}

Lone Wolf
Feb 22, 2010, 06:24 AM
[Claim that Sid sold out long ago and that the series was in permanent decline since Civ1]

Serutan
Feb 22, 2010, 07:41 AM
[Claim that the Civ series peaked with Civ3, and went into free fall with Civ 4 due to 3D graphics]

[Further claim Civ5 will be more eye candy, and will offer nothing of substance to real Civ fans]

Virote_Considon
Feb 22, 2010, 09:09 AM
[insist Palestine is playable and mutter borderline-racist diatribe about Israel]

[Kid myself that Palestine won't be in the game and make judgments of your character based on this kidding myself]

Tlalynet
Feb 22, 2010, 09:40 AM
[Claim that it should have a 256 bit support, claim those that merely want 64 bit support because of their operating systems limits are holding technology back, blame them for several natural disasters]

[Agree that civ has been in decline since Civ I, despite having only ever played it twice and thinking its meh]

r_rolo1
Feb 22, 2010, 10:23 AM
[Complain about border trolling threads that mock of speculative threads and state that 99% of this sub-forum can't be anything else besides speculation because there is little intel. And state that Shaefer confirmed the one-military-unit-per-tile in a interview to a Danish magazine :D]

Sirian
Feb 22, 2010, 12:11 PM
Funny.

Possibly a candidate for "you know you're anticipating Civ5 too much when", but still funny.

:lol:


- Sirian

Tarmac
Feb 22, 2010, 05:14 PM
[insist Palestine is playable and mutter borderline-racist diatribe about Israel]

[Loudly & angrily agree with above poster. Immediately put forth a list of demands that include Yasser Arafat be the leader, the UU be the suicide bomber, and all other leaders simply be known as "infidels".]

OscarWildebeest
Feb 23, 2010, 02:07 AM
[Make extremely detailed point, unrelated to the rest of the thread, about a tiny aspect of the game (eg industrial era music) that only three other people care about.]

Dale
Feb 23, 2010, 03:45 AM
[Go totally Off Topic and issue greet to Sirian and ask how the family is doing]

eireksten
Feb 23, 2010, 04:43 AM
[Make assumptions on Firaxis' dev cycle based on how your last group assignment in school went, and complain that they should have been focusing more on some mechanic that wasn't apparent in the screenshots]

[Explain how ridiculously easy it is to make a game 100 times better than Civ 5 obviously will be, and refer to how some other game is exactly what you would like Civ 5 to be.]

[Write angrily about how other people don't see the seriousness of these issues.]

AlphaShard
Feb 23, 2010, 10:30 AM
[Make wild hyperbole declaration that this is the best thread on the entire internet]

Tlalynet
Feb 23, 2010, 12:17 PM
[Arbitrarily call for the end of disagreements, indirectly insult people on all sides of precived arguments, end with a call that 'we all just want the game to be as good as it can be']

Wolfwood
Feb 23, 2010, 01:32 PM
[Ignore everything that everyone else has said - mainly because you cannot be bothered to read any of the posts - and respond only on the basis of how you interpreted the title of the thread. Add in some wild, brazen speculation of your own. Make a reference to Civilization I. Formulate your opinions as if they were the only possible truth.]

Dale
Feb 23, 2010, 03:18 PM
[Make totally unrelated generic comment in bad Engrish such as "I this love, hope I to see more future" and change my sig line to include a hyperlink to http://viagrabluepills.com]

Shiggs713
Feb 23, 2010, 03:26 PM
[claim proudly that "all your base are belong to us!"]

SamuraiProgramr
Feb 24, 2010, 07:03 PM
[Claim that the screen shots clearly display 12 and 16 units per hex]

[Aggressively ignore remarks about clearly being one unit because each type has the same number of figures]

[Actively whine about hurt feelings because EVERYONE does not accept my interpretation]

[Float more ideas about how the number of squares on farms and number of cows in pasture have great significance to the economy and religion of the owner]

*

[Burst into incoherent babble when confronted with the idea that religions are not in the game]

[Disappear for 13 days]

[Return with vehemence of how I hate the one unit per hex paradigm]

[Disappear for 7 days]

[Return with vengence of how I love the one unit per hex paradigm]

[Immediately accuse others of having hacked my account and refute everything said since the asterisk above]

[Babble incoherently again]

[Disappear until 3 hours before release when I claim to be prescient by having spent the last 9 months predicting every single feature correctly]

techathon
Feb 24, 2010, 10:25 PM
[ angerly call the whole lot of you idoys bacause of your misguided notion that civ 5 is an xbox game (rev)] [when called a n00b, argue that you played for 1 week and know everything about civ.] [call entire cummunity a bunch of geeks and never return]

Aussie_Lurker
Feb 24, 2010, 10:56 PM
TOO FUNNY :lol:

[Angrily insist that Civ V will yet again fail to deal with ICS (that's Infinite City Sleaze, you n00bs ;) ), & promise to eat the Civ V box if anyone can prove otherwise!]

Abaddon
Feb 24, 2010, 11:01 PM
[invite Sirian to the latest 1000 clues thread]

Dale
Feb 25, 2010, 12:00 AM
TOO FUNNY :lol:

[Angrily insist that Civ V will yet again fail to deal with ICS (that's Infinite City Sleaze, you n00bs ;) ), & promise to eat the Civ V box if anyone can prove otherwise!]

Speaking of which, where's Yin these days?

Double A
Feb 25, 2010, 01:39 AM
[insert confused user]

{advance to Ludicrous Speed}

lostcause
Feb 25, 2010, 01:40 AM
[Use an ad hominem attack against someone whose post I disagree with]

[Use the phrase ad hominem in a terrible attempt to make myself seem smart. Look like an idiot instead]

Tlalynet
Feb 25, 2010, 11:18 AM
[Add fuel to the fire by throwing out the whole set of high school Latin 'logic' terms, ad in bandwagan as if it too was Latin, fail to make any point whatsoever]

MrBanana
Feb 25, 2010, 11:27 AM
[Declare all other opionions void because of my massive ego]

Dale
Feb 25, 2010, 12:20 PM
[Declare poll invalid due to lacking "Banana" option.]

Tlalynet
Feb 25, 2010, 12:27 PM
[Argue in favour of poll. State that 'Banana' option is unnecessary as it a natural extension of MrBananas glorious ego and we can safely assume everyone would have voted for it in addition to their actual reply]

Dale
Feb 25, 2010, 12:40 PM
[Point out that the "Banana" option is actually an Apolyton meme to indicate the "Indifferent" option and therefore your argument is invalid too]

tono213
Feb 25, 2010, 01:18 PM
[rrrraaaagge]

Kissamies
Feb 25, 2010, 01:24 PM
[Declare that however Firaxis decides to implement the feature, it will be perfect because they are infallible.]

{optional: State that any features will be perfect because it's Firaxis designing them and all suggestion and opinion threads should be discontinued as pointless. Imply that only discussion that should be allowed is unconditionally praising the upcoming game.}

EMT
Feb 25, 2010, 01:36 PM
[Wonders when people will stop trying to +1 postcount :rolleyes: ]

Dale
Feb 25, 2010, 03:06 PM
[Point out the hypocracy of the above post]

r_rolo1
Feb 25, 2010, 03:16 PM
[Ask if there is any way of propping the post count besides one post at the time or if you can post without increasing your post count :p Note that this makes the point of the poster above Dale a little moot :D]

Tlalynet
Feb 25, 2010, 03:59 PM
[Suggest all combat should take place as combined arms and with the Romancing SaGa 3 war game tactics. Gain +2 :smug: per post until someone knows what I'm talking about, attempt to get your :smug: borders have increased popup making everyone take one step away from me]

Ramesses
Feb 25, 2010, 05:22 PM
Civ V is going to be using two grids to manage different layers: A hexagon grid and a square grid.

Note the farm in the bottom left corner. (http://www.civfanatics.com/gallery/showimage.php?i=2775&c=36)

Obviously this means that unit movement is going to adhere to the hex grid while land improvements will be plotted out using the square grid.

:) :D :lol: :goodjob:

PieceOfMind
Feb 25, 2010, 06:03 PM
[:eek:] When did everyone get stuck in a box? :p

Sirian, I see you're keeping an eye on the most important feedback thread. :lol:

[Use excessive smilies when there's not much worth saying :crazyeye:]

Seventh Child
Feb 25, 2010, 07:11 PM
[Point out the hypocracy of the above post]

[Focus in on typographical/spelling error. Completely blow this error out of proportion.]
[Use this one aspect of your post in an attempt to discredit every single point you've ever made or will make.]
[Declare victory.]

{Optional: Include a grammatical/typographical misteak of my own to achieve full idiocy points.}

{Mmm. Steak}

Dale
Feb 25, 2010, 07:41 PM
[Call grammar Nazi and Godwin the thread for a second time.] :p

eireksten
Feb 26, 2010, 05:08 AM
[Explain in detail how the inner mechanics of this assumed functionality works, and point out how this leads to a problem. Overlook the obvious fix to such a thing, and claim that Firaxis has ruined the gaming universe.]

[Write dreamily that you wish Civ 5 would be more like Super Mario Kart.]

Tlalynet
Feb 26, 2010, 06:53 AM
[Agree with poster as long as he is referring to the original Super Mario Kart, not 64 or newer Kart games that got all tied up in the graphics]

Shiggs713
Feb 26, 2010, 07:39 AM
Civ V is going to be using two grids to manage different layers: A hexagon grid and a square grid.

Note the farm in the bottom left corner. (http://www.civfanatics.com/gallery/showimage.php?i=2775&c=36)

Obviously this means that unit movement is going to adhere to the hex grid while land improvements will be plotted out using the square grid.

:) :D :lol: :goodjob:

[points out Ramesses is indeed spreading Brazen Assumptions and Rampant Speculation, while not in the context of the thread], [Mr. bananas is angy :mad:]

Zomgmeister
Feb 26, 2010, 08:45 AM
[Disguises himself as Civilization 5 developer and spreads false and contradictory rumors. Giggling silently.]

Virote_Considon
Feb 26, 2010, 11:30 AM
[Agree with poster as long as he is referring to the original Super Mario Kart, not 64 or newer Kart games that got all tied up in the graphics]

[Keeps the thread going off topic by arguing that Mario Kart 64 was the best Mario Kart game of all time and lists several reasons why.]

[States he's not staying in the thread to argue any more about it, but in reality may pop back in occasionally to refute minor points and make ad hominems]

apenpaap
Feb 26, 2010, 12:01 PM
[Claim to be leaving the forums, since you all create vacuüms]

apenpaap
Feb 26, 2010, 12:02 PM
[Come back regardlessly to continue arguing]

awesome
Feb 26, 2010, 12:37 PM
someone funny should've made this thread.

MrBanana
Feb 26, 2010, 01:52 PM
[Flames apenpaap mericlessly, inpolitely calling his mother a obscene name andf insulting his intelligence all while making a refernce to the Hitchhker's Guide to the Galaxy]

lostcause
Feb 26, 2010, 01:59 PM
[Pointless diatribe about something previously discussed on page 2]

[Off topic Monty Python joke]

Arakhor
Feb 26, 2010, 04:17 PM
Monty Python is never off-topic!

Tlalynet
Feb 26, 2010, 06:46 PM
[Assert the superiority of the original Mario kart based on my subjective idea of balance. Rant about Mario Kart 64, show my gaming age by calling it 'new fangled' accidentally give away the real reason I prefer the original: I can beat my friends at it and they beat me at 64. Make no attempt to put civ anywhere in the post]

blade117
Feb 26, 2010, 06:53 PM
[HK-47 voice]Rampant Specualtion: it will be a game that you meatbags will either crucify for overinnovativeness or lack of <bRandomFeature>1</bRandomFeature> or enjoy immensely, which will only expidite you demise.[/HK-47 voice]

elisk
Feb 26, 2010, 08:53 PM
[Become overly upset when people do not endorse your petition against 1 unit per tile.]
[Realize that idea was silly.]
Yes, I did do this.

Ramesses
Feb 26, 2010, 10:53 PM
[points out Ramesses is indeed spreading Brazen Assumptions and Rampant Speculation, while not in the context of the thread], [Mr. bananas is angy :mad:]

[Say "Oh, whoops. I thought this was supposed to be for that, and that we were following the formula in the first post. Sorry."]

zorven
Feb 27, 2010, 12:50 AM
[Response to minor point in 3rd post of thread, ignoring the fact that the last 2 pages of posts are not talking about the topic I am responding to]

[Wonder why nobody responds to my post]

VentiJohn
Feb 27, 2010, 08:58 AM
[jumps into middle of discussion with a>dramatic exclamation of alarm as to dumbing down of system b>snarky comment about most recent posts c>raising of several issues which have already been discussed/disregarded on this thread, thus indicating that said poster started on page 5 of discussion d>egregious summary disparaging the intelligence, heritage, and overall value of all previous posters];)

Wolfwood
Feb 27, 2010, 09:08 AM
[Repeat a point made two pages ago, hoping that someone might notice it now.]

Fluroscent
Feb 27, 2010, 09:47 AM
[Random flame about something obscure that was confirmed (by a random poster) not to be in the game]

[Continue to state that the game will probably suck until a million mods are released anyway]

MrBanana
Feb 27, 2010, 09:50 AM
[Exclaims oin and on about how the forums were better in the "golden years" not realizing he joined this year]

Takhisis
Feb 27, 2010, 12:11 PM
[insert pointless rage at game developers by newcomer to thread with inferiority complex]

CHEESE!
Feb 28, 2010, 04:25 AM
[not realize that there are four more pages; add remark about 6th post]

[realize there are four more pages; delete post]

[sulk about not being as funny as other posters on this thread]

tonikas
Feb 28, 2010, 10:52 AM
[suggests Civilization 5 should be like Civ1 altough has never played Civ1]

[tells rumours that hexes will be replaced with circles because they look the same]

[responds to post not in this thread and not even about Civ]

[gets mad when people call him a noob because he doesn't have as many posts as they do]

Takhisis
Feb 28, 2010, 11:05 AM
[takes pride on being around before anyone else as claims to be in 6th decade of life]

[call above poster noob as self's postcount is reaching three digits]

[point at flaw in post #26's reasoning and use it as excuse to cast aspersions on family of #26 poster]

[grumble at everyone for not being 'true civ fans']

Hypernova
Mar 06, 2010, 07:16 AM
[gets annoyed at how "tiring" and "stupid" the whole thread is, raising the question as to why I've read this far and have posted]
[gets embarrassed when realising that thread's kinda old after posting]

Izmir Stinger
Mar 12, 2010, 01:35 PM
[Shamelessly bump thread after interest in it has clearly flagged]

[Attempt convoluted reinterpretation of statements made in original post so that they seem not to be contradicted by new information released in the meantime] {optional: claim to have known the game would be as described in newer press releases all along}

MatrixTheKitty
Mar 12, 2010, 01:40 PM
[Assertion that Civ 5 is the best game ever.]

[Swearing that user has seen a similar thread somewhere.]

r_rolo1
Mar 12, 2010, 06:18 PM
[Place a Necro card image]

Izmir Stinger
Mar 12, 2010, 09:41 PM
[Assert that 6 days without replies does not constitute necro]

[miscellaneous flames]

Tlalynet
Mar 13, 2010, 11:00 AM
[Claim this is the best thread ever, demand sticky so that it never falls down the list again]

Padje Dog
Mar 13, 2010, 02:46 PM
I have heard that Civ 5 has been scheduled for release when the new XBox 720 is released and Civ 5 will be the flagship release product.

charle88
Mar 13, 2010, 03:49 PM
[Scoff at the thought of this thread being stickied, saying that this is the worst thread in the entire world, since you are obviously smarter than every one in Civfanatics. Then you post saying you like peanut butter and Hello Ponies]

[Call everybody idiots, then start babbling on about an unrelated topic, saying that Sid Meier never actually made Civ I]

[Give a long explanation on why your opinion is right and then resort to name calling]

[USECAPSLOCKANDSTOPPRESSINGTHESPACEBARTOEMPHASISYOU RPOINT]

[Scoff at {User name} for calling you names, proving that you are intellectually superior.]

[Emphasis your point by posting 100 smilies that show your feelings of the {imaginery fact}]

[The user that you scoffed at, to prove their point is more important, posts 101 smilies]

[Edit a mistake you made on a post you posted 3 days ago, realizing that you already look like an idiot]

r_rolo1
Mar 13, 2010, 04:47 PM
[Remember previous poster that CFC has a 20 smilie per post limit]

[Rant something about this being a dumbed down version of CivRev]

tonikas
Mar 20, 2010, 09:45 AM
[Wonder why noone is posting in this thread]

[Make a plan to post here every day to stop this thread from falling down the list]

Tlalynet
Mar 20, 2010, 10:14 AM
[Ask what that plan is, unknowingly contribute to said plan]

Michigamer
Mar 20, 2010, 06:32 PM
[Arrive late for the joke, wish I was in on it earlier, wonder if anyone will post after this one]

thungrim
Mar 20, 2010, 08:46 PM
[ repeat of previous 5 pages worth of posts from a user who hasn't read past halfway through page 1 ]