View Full Version : unlimited stacks/limited stacks/one unit per tile


Hypernova
Feb 26, 2010, 05:42 PM
I don't think a poll like this has been posted before and I'm really interested to gauge opinion.

Derrick CB
Jan 18, 2011, 03:54 PM
One UPT allows for greater strategy, yet it become very problematic when you are managing carpets of doom.

Sonereal
Jan 18, 2011, 04:32 PM
1UPT because the other two options failed in Civ4 and Call to Power fun wise.

Terrance888
Jan 18, 2011, 04:38 PM
Flexible limited stacks. Say the limit is X, but tech B makes it X+b, tech c adds 5 to base, so it is (X+5)+b, then tech d times X by two, 2(X+5)+b, another multiplies the whole thing with a 10% increase. Ect.

Stack limtis increase with certain techs, as rewards to be first for certain techs, certain promotions, certain units (supply trian, hospital, medecac, APC ect) making for a more interesting tactical and strategetic battle field.

Read Eurasia at War (http://forums.civfanatics.com/showthread.php?t=285399)in Civ4 if you need proof that it is better than civ5 (with better AI mod)

Pooh
Jan 18, 2011, 08:22 PM
Unlimited units per tile, but only one combat-effective unit per tile.

qwerty25
Jan 18, 2011, 10:18 PM
Unlimited units per tile, but only one combat-effective unit per tile.

So if one military unit dies the entire stack is destroyed???? :eek:

Birdjaguar
Jan 18, 2011, 11:24 PM
The OP in this thread is really weak and does not set the groundwork for a discussion. I'm closing it. If you want to redo it and provide more than a poll as the basis for your discussion please do so. I suggest you explain in some detail the plusses and minuses of each of the poll options and let people respond to those as well.