View Full Version : GOTM #13 *Spoilers* Thread
bork Nov 02, 2002, 07:09 PM Lets begin http://images.tweakers.net/forum/smileys/hypocrite.gif http://images.tweakers.net/forum/smileys/devil.gif
We are on a large island with: Russians, Persians, Zulus and Egyptians.
Only one option: we have Jaguar warriors so Golden Age comes fast, have to finish this game quickly (because I'm and Spice-girl are heading for Mexico on the 15th (how appropiate http://images.tweakers.net/forum/smileys/smile.gif)).
So I've gotta finish this one quickly. Because of the pre-game conditions go for mapmaking quickly.
bonus: mine new GoT iconhttp://homepage.kub.nl/~s229954/MrPlough-orgopt.gifMr. Mod Plough
Happy Civvin'
God Nov 02, 2002, 07:28 PM Homer: :lol:
This game has started off well for me. Its monarch but going really easy. Its been months since I last played Civ 3 and the 1st time playing with 1.29. Maybe it's the patch making the game easier.
The starting position looked bad at first but I moved NE and got a decent square with some wheat nearby. Mined them. Russia is made up of good land and alot of luxuries. Persia isn't that bad either, but not enough rivers. Anyway, I mass produced Jaguars and got alot of them. They went and destroyed the 2nd Russian city. Russia was knocked back for a short while. Persia was expanding slowly, Russia really fast, and Egypt moderately.
I kept building jaguars and settlers in between. Then after I had about 6 Jaguar warriors and 2 archers, I moved to Moscow and captured it easily. Then went and destroyed St. Petersburg and 2 Russian settlers in the wilderness. Russia had a city left further west a bit past Persia. I got a leader and used it to build the Pyramids.
Then continued expanding over former Russia and towards Persia. I destroyed 2 Egyptian cities and a few Egyptain units to set them back. I took the lead in score. Persia was starting to build up, and I needed to take them out before Iron Working. Luckily there wasn't any iron and the closest was in new Russia. But I knew Xerxes would eventually get hold of the iron. I built 8 archers and more Jaguars, and I attacked Persia. Some of their cities fell quickly but most took a while, especially one on a hill and Persepolis. It took some rounds of archers, and archer reinforcments and suicidal Jaguars to take the spears down. Eventually they were finished and I eliminated them out of the game.
Its still BC. I am at level with the other civs in techs. I have a 70 point lead over no.2 China. I started a war with China and got Rome to sign an alliance, so they'll duke it out on their own continent. At the moment those two are the only big threats so I'm keeping 'em busy. Egypt was weakened after my skirmish with them, and has been pushed back. Zulu have slowly expanded and have limited themselves. The Russians have 2 cities but are very weak.
The game is going well right now.
My plan is too take out Russia with the remaining archers of the Persian war, and then upgrading the my Jaguars to swords and taking out Egypt. Then I'll most likely wait till knights and invade Zululand.
The only problem is where to build the Forbidden Palace. The capital is too much in the center. There are cities east from the capial in Russia, but they are close enough and I don't want to waste the Forbidden Palace over there. Persia is also close by and then there is the sea so not there. Egypt isn't that good land. Maybe towards the south, but there some deserts there. Once place I may want to do it in, is the China/Rome continent. It has great terrain, and I can buld the FP in the middle. The only problem is I will need to do a naval assault and that will take some time, but I there is a very small water gap, so I won't need to wait till galleon.
Or I'll try the palace jump, if it is legal.
Phaedrus Nov 03, 2002, 07:15 AM As opposed to these other people I've seen the entire map. The Iroquois seem to be the big bosses on the other side of the world. I see that they took out the English early. I have cleaned out my "Island" except for four cities. One Chinese, one Egyptian and two Zulu. They are all in the jungle and totally harmless to me now. The Romans have their tiny island. I hate fighting across oceans so I'm content with my territory.
I am playing with a BIG bug. I cannot contact anyone except the Persians and the Zulu. I first noticed it when I established an embassy in Rome but later could not contact them. They are not on the diplomacy screen! Neither is anyone I've met since then. They contact me now and then so I have to do all my trading when I can. I accept the additional challenge because I have put so much in this game so far.
Anyone else have or seen this bug? It's the first flaw I've ever seen in Civ3.
Happy hunting.
Phaedrus
DaEezT Nov 03, 2002, 08:24 AM Originally posted by Phaedrus
I am playing with a BIG bug. I cannot contact anyone except the Persians and the Zulu. I first noticed it when I established an embassy in Rome but later could not contact them. They are not on the diplomacy screen! Neither is anyone I've met since then. They contact me now and then so I have to do all my trading when I can. I accept the additional challenge because I have put so much in this game so far.
Anyone else have or seen this bug? It's the first flaw I've ever seen in Civ3.
Try holding down shift while clicking at one of the spots where the faces appear in the diplomacy screen.
Phaedrus Nov 03, 2002, 09:17 AM Originally posted by DaEezT
Try holding down shift while clicking at one of the spots where the faces appear in the diplomacy screen.
There are no faces to click on. There is an orange dot in the blank spaces when I click on them. Cleopatra appears no matter which blank space I click. Obviously something has gone wrong. Was this GOTM created in PTW?:confused:
I'm kicking the AI's ass so bad it has decided to cheat. I think I'll go torture one of my puppet states. :D
Tally ho!
Cartouche Bee Nov 03, 2002, 11:32 AM Should be an interesting GOTM.
I met the Russians early and the Aztecs having a quick UU got me to leverage the early Golden Age. Once it was triggered I was soon able to produce a jag warrior every turn. Took out the Russians by over whelming them and then built a granary to expand quick.
The terrain seems rough but if you pick your spots the is some great potential.
Map making and Great Lighthouse help alot in this game.
Good luck.
God Nov 03, 2002, 12:12 PM The game is going well. Rome and China were fighting but made peace. Rome lost a city to China but then got it back and razed it. That helped me get a small tech lead, since they are wasting time fighting.
I have eliminated Persia, Egypt and Russia from the game. Egypt is full of jungles which is a problem but they will be cut down slowly. Former Russia and Persia have been occupied, and I'm moving towards the desert in the middle part of the continent.
I have about 20 horsemen and 10 swordsmen and several archers parked outside Zululand ready to attack in a turn or two. Zulus have only 6-7 cities, but those Impis will be a problem for the horsemen.
Once the Zulus are finished, I'll build some more galleys and ship over some of my horsemen and swordsmen and invade China or Rome.
wohmongarinf00l Nov 03, 2002, 01:39 PM this is my first GOTM for months.
i have seen the entire map and i'm in the clean-up phase.
i built the capital on the same spot, jags in between settlers...bought some workers to connect the iron and the horses.
was planning on attacking the persians since they built the pyramids but the russians struck first. i moved my entire force of jags and chariots next to them, upgraded the jags to swordsmen and laid the russians to waste save for one island city. i got a leader which i used to rush a FP near the tip of the continent.
then i took on the persians and finished them off quickly b4 they could get immortals. after this i had over 50 horsemen so i used them to get rid of egypt and the zulu and by then i had the tech, culture and power lead. soon as i got knights i built 20 galleys, loaded them up and swept the chinese in about 4 turns.
the remaining island russian city also fell and the russians were gone for good. i reinforced the forces on the other side with another 20 or so knights and struck the romans. i was sure to disconnect their iron first. even with that handicap, it took forever to finish them.
then i was all alone this side of the world. well..what to do with 20 galleys, eh? i started suiciding them in every direction until i got contact with the iroquois (i had captured lighthouse from russia). the great library i had captured from the romans gave me available techs for free (just education &astronomy).
i had pretty much build up all the improvements available by then so i was just building cavalry (i took the military line cos i knew i'd get the other techs once contact was established).
i massed several settlers & cannon and about 130 cavalry at an easternmost harbor, build up 35 caravels and then i thought to myself: if i wait for galleons i get higher capacity and movt and can build magellan's by then. so i did and pretty soon i landed with 130 cavalry on the other side. the oppposition had just discovered gunpowder so it was a blitz simultaneously on the indians and iroquois.
the challenge to this whole thing is how to get to the targets..now there's japan, greece and england still around but my vet units from the indian/iroquoi wars are restless rearing up to eat some english knight.
oh yes, i have almost a full age tech lead over everyone and the theory of evolution due in 5 turns should widen the lead and as for wonders...well, i have them all except for copernicus.
the trick to the cruel location of the FP was building courthouses everywhere.
i haven't played a monarch game in a long time and didnt think the AI would be this handicapped.
ilive Nov 03, 2002, 03:49 PM i really enjoy this GOTM.
But i only one little question :
Has anyone seen the english or greek cheating ?
During the game, i found an english galley in the middle of the ocean, just beside our starting isle. I thought that galleys wasn't able to go throught ocea ?
In the same way, greek settle a town on a small island with ocean around, but greeks have only galley, not caravel.
wohmongarinf00l Nov 03, 2002, 04:54 PM once navigation/magnetism/physics are discovered galleys can travel over anything.
wohmongarinf00l Nov 03, 2002, 04:56 PM english and japanese out of the game, finishing up last greek city and giving them another on desert to contain them as i milk.
ilive Nov 03, 2002, 05:14 PM Originally posted by wohmongarinf00l
once navigation/magnetism/physics are discovered galleys can travel over anything.
oh...ok. I don't know this. It's so seldom to have galley when you have physic, but it is the response to this problem
thanks for you response
God Nov 03, 2002, 10:22 PM Hmm, the game is still going well.
I have killed the Zulus, Egyptians, Persians and Russians. The Chinese and Romans have one city each.
The Iroquoius and Greeks have finished off Japan, England and India.
That leaves really me, Iroquoius and Greece. I know I'm not too far in techs because I've been able to build wonders also.
Most of my continent has been occupied and most of the China/Rome one has also been occupied.
I haven't bothered to search for the Greeks or Iroquois. Hopefully they will come to me or I'll wait for caravels.
Yndy Nov 04, 2002, 06:30 AM I'm posting without looking at the other posts as I have not discovered all of the AI.
I don't know if it isn't too late but I'd like to ask you not to post complete maps as given the number of continents involved it would possibly be a long time until you get to see the whole map. I certainly don't.
I remember the Japanese GOTM where I have met everybody and knew 80% of the map when I looked at the spoilers only to see in the first post the complete map including an island that I haven't found. To keep the game unspoiled I did not go to that island at all in my game which was unfortunate as I had to conquer it later.
But to this game, I know the nations on my continents and some on adjacent continents. I was scared to find the russians so close but when I saw their 4 (FOUR) cows near their capitol I said: go get them. Unfortunately the Ruskies ran out of land very fast and demanded Alphabet for free very early in the game. I had 3 cities at that point and being in a bad mood (for personal reasons) I said no Go ****. So they declared war and razed my newest city. Still mad I charged with the lone defender of my capitol to kill one archer, but instead he died and I lost my capitol two turns later.
I was happy to submit an early defeat but my last jag in my last city did not want to lose so I started my golden age with one city. That triggered the advanced completion of another jag and after three turns of continuous unsuccessful assault the Ruskies were willing to make peace in exchange for Alphabet and all my treasury.
So I continued to play and now I'm in a fairly good position (last in tech though, I lost all the wonders I was eager to build, and don't think I have any chance at the cultural victory. My Persian neighbours are a possible target as they have the Great Library but I'm not sure if I want to be aggressive.
The truth is that I don't feel like continuing this game so I will take a break of a week or two.
Edit: OK, I looked at your posts now as I was too curious. As expected everybody wiped the neigbours on the continent like I should have done. Too bad. It's good that only the best three games count in the overall ranking
Anjin Sushi Nov 04, 2002, 08:50 AM I was expanding fast in the beginning and suddenly Russia found me unguarded and attacked me with swordsmen, before I had iron (I had about 5 cityes). Luckely, they didn´t make coordinated attacks but instead one man comming alone, otherwise, I would be dead (is this an AI mistake or just due to the dificultlevel). I resisted the attack and got an iron source and then Russian ganged up with everybody else to beat me (all for one(me)). At the end I got a Leader and took one city from the egyption and they wanted peace, as did everybodu else, except the Zulu, who lost a city and then wanted peace.
As I was behind in Tech, I went for culture, Luckely Persians and Russians kept fighting and I got a few cultureflippings from the Persians. When they were al´most dead, I help Russia to get two good cities.
Now I'm the strongest and got knights as the first, even though im still behind in tech. As nobody wants to share any tech I guess I must take them. First offer will be the Egyptian when my army is ready. Russia is the long time thread - but I should manage.
civ_steve Nov 04, 2002, 09:53 PM Wow!! Here's a chance for me to get on the first page of this thread!
I don't know enough about this map to read the rest of this thread, so I'm skipping past the other entries to post. I've met the Russians, Persians, Egyptians and Zulu, and have seen enough Top 8 lists to know about the rest. A good starting position, quick growth, but it looks like MapMaking is a necessity.
Okay. Aztecs get Jaguar Warrior, so I build 1,2 then a 3rd. I've already seen Moscow, just a few spaces to the North, so I decide to do a Jag rush on the Russians. I build a Barracks (didn't even rush!) and start on more Jags. Tenochtitlan gets to size 4 or 5, when a Russian Settler/Warrior stack moves by. Time to strike, and I get 2 free workers in the process. My stack of 6 Jags moves adjacent to Moscow. Now I'm thinking - 6 Veteran Jags against (likely) 2 regular Spears ... I've got a good chance to take Moscow, and with a retreat possibility maybe lose 1 or 2 Jags. HA! I lose 4!!, 1 retreats and 1 (whew) does kill a spear. So I'm left with 2 1-hp Jags, and a couple other units. I AM TOAST!
But ... the 1 Jag that won gets me a Golden Era. Tenochtitlan is turning out a Veteran Jag every turn! And can support an army of more than 15!!! Quickly the surviving Jags return to heal, a new army is formed, and a wave of Jags overruns the Russians!! :D (Okay, I leave them one city and get all their Techs, but I finished them later.)
Meanwhile, the Persians have founded Pasargadae in the Floodplains about 6 hexes west of Tenochtitlan. Not Allowed!! The Jaguar masses heal, reform and several turns later, the Persians are no more!! (They didn't have any techs to give. ;) ) I finish off the Russians, hook up some Iron, upgrade a bunch of Jags to Swordsmen and I'm looking lustfully at Cleopatra. :egypt:
I'm liking my expansion-by-conquest so far (4 Russian cities and 1 Persian city taken, and 2 more Aztec cities founded for 8 so far). It's only 690 BC, 2 civs are down already, and probably 2 more before the AD's. My only concern right now is Tech parity; I have to be sure to make contact with the other civs pronto!! Later.
Vedder Nov 05, 2002, 10:24 AM Quickly taking over my continent (well, by 1100AD is quick for me) and intending a Conquest victory, I overestimated the distance between myself and the rest of the civs (England, Iroqouis, Greece and India). While waiting for Astronomy and enough Caravels to take me across the great divide, I gradually took out the Romans and Chinese and stocked up on culture in an effort to get WLTK days and the extra shields that go along with them to support my cause. The extra points don't hurt either. Apparently, I waited too long because just after I moved out, cleaned up the islands in the northwest and began to move onto the big island to the south, bam, culture victory.
The moral of the story: Pick a strategy and stick to it.
Greg Loader Nov 05, 2002, 03:30 PM Once again with an early GA civilization, I have held off by not producing ANY Jag Warriors. This has made it harder to take over the continent, but better late than never. I want to wait for democracy and holding the entire continent before I spawn my Golden Age. I guess I was lucky that building religeous wonders hasn't inadvertantly brought this on. I feel I must build the Art of War so that other civ's don't get this.
I will keep one or two 'enemy' cities around my continent to bring on GA with Jag Warriors when I am ready. I think Catherine, she's such good company...
By 50ad I have been fortunate to have had 4 Great Leaders! One for Oracle, One for Great Library, An Army (now have Heroic Epic) and one for the Lighthouse. Captured the Colossus from Russia.
I have captured the Egyptian city which will hold my future Forbidden Palace, so my next GL will go there.
BTW, popped only one hut, which gave me tech. Too busy building early temples and barracks to go exploring...
Currently, about 500ad, I'm sailing a little galley around the world, checking out my neighbors, while working through the balance of cities.
Phaedrus, hold down shift and RIGHT click with your mouse to choose the faces in diplomacy screen. Last tourny game was the first time I played with lots of civ's, and I had the same problem.
Greg
God Nov 05, 2002, 04:21 PM WoW, this is a really wierd game. I have kicked/killed AI butt. All the civs in this part of the world are out. I am in total control of all land in this part of the world. I built FP on the Rome island with a GL.
THe wierd part is that the Iroquois are the only other civ in the game! Japan, India, England all eliminated by the Native Americans!
Its come down to the two native American civs, and this one is big! I have a 1000 point lead, but the Iroquois have a large army and a large amount of territory, not as large as mine. These guys are absolutely madly dangerous. This is the first game the AI has killed 3 other civs before I ever had a chance to meet them.
Even though Iroquios now is a huge threat, the game is going smoothly. I have 3 tech lead over Iroquois and in Monarchy w/o Golden Age, am still pumping out new Industrial Age techs in 7-8 turns and making 100+ gpt. I have all but Sun Tzu wonder in the Middle Age. Tenochitlan has a huge culture and I could win by that.
I started a fake war with the Iroquois. Well, its not completely fake. I declared war, from the other side of the world. They had a caravel wandering nearby and I sank it. Hopefully they will start to mobilize and build useless units, and try an invasion which I am more the prepared for. If they do this, they will get bombed by tons of cannons, and then beaten up by ironclads. If any land, I have 70 knights and more muskets ready to send them to hell.
Now taking a step back before invasion of China and Rome. I was near war with Zulus as they were trying to conquer a Roman town. I declared war because I had many horsemen and swordsmen sitting next to Zululand. I invaded their three remaining cities after the earlier war. It was a quick sucess and they were out. Next I looked at China, as my troops were departing the south to return North or go elsewhere. I didn't want Chinese cities on my continent. That was my goal for the moment. I declared war and took their two cities on my continent. I made an alliance with ROme and the old Sino-Roman war was restarted. This time China was even more powerful and took a Roman city. I needed to help Rome. Rome didn't have any iron, so I traded some to them. They created Legionares which slowed the Chinese advance. I finally decided to send some troops since I didn't want China to take the whole island. I landed a few swordsmen that were promptly cut up by Chinese swords. I sent in more swordsmen and catapults to capture Veii, a Roman city conquered by China. They won and took the city, but the Chinese struck back with great force and killed several of my elite swordsmen and pikemen. It was a siege but China had to retreat to heal and because 2 Romans showed up ready to beat down some injured swordsmen. A turn or two later Rome made peace with China!!! That ruined everything. The war was created to waste the two civs resources and now there was peace. I would start suffering! I continued my war against China.
BUT, the Roman showed its true light. They allied with the Chinese! It was me vs. these two. I didn't want to fight both, not they were more powerful, but I would lose many of my swordsmen in the upcoming battles, before reinforcements arrived and then even it would take forever to get anywhere since it was a naval invasion. Atleast my catapults on the shore kept harrasing the Chinese and Roman galleys and my galleys sank the broken ones. At that point I discovered Chivalry, and upgraded 20 horsemen. I loaded them up onto 8 or 9 galleys and shipped them over. They landed and destroyed the remnants of the Chinese seige. Everybody healed up and I sent them in to take another city from China, to greatly weaken my enemy. I got the city with few losses. My plan at that moment was to fortify Veii with most of my soldiers and let the rest return to the mainland. But I decided to continue this aggression, as I upgraded some more horsemen and shipped them over too. A few more Chinese cities were taken. Rome wasn't doing anything. Beijing was finally captured. Now it was time to beat up the traitors. I took several Roman cities in a flash and cut off the Chinese iron, because the swordsmen were causing havoc. Rome fell quickly and had 3 cities left. A little more beating down on China and they were mostly finished. Then I loaded up 2 sets of Knights, one fresh lot and one battle-worn lot and had them go off to 2 islands where the last Roman and Chinese cities were. I invaded and destroyed.
My original plan had been to waste Roman and Chinese resources. Later it was to raze a couple of Chinese cities to weaken them. In the end I went and destroyed them.
After that I got a GL and built the FP. The whole island became very productive and built up mostly. I continued and finished expanding on the mainland, and cut down most of the jungles. I was zooming through the techs, and building wonders. My citizens are very happy because they have Sistines and Bachs.
I also am building Iron Works. I have a decent production city that got iron and coal. It will have alot of corruption still but I'll be able to get alot of out of it. I'm not telling where it is, though! :D
wohmongarinf00l Nov 05, 2002, 04:35 PM well...it's over...thanks to a fast CPU i breezed thru with spacebar to 2050ad. my gift city to the greeks couldn't grow past size 1 cos wherever its cultural borders expanded there was no food to grow.
if anyone manages to get the ocean going techs b4 the other continent does, that will result in a fast conquest/domination. once they get those techs, they go off building cities in all manner of remote islands and u don't know where it's gonna be less ur navy controls the whole damn ocean.
i didn't really plan too good with this one, merely wanted to have fun as i conquer.
God Nov 05, 2002, 04:41 PM [I've seen the whole map]
I've decided I'm not going to milk it or anything. It takes too long, and my goal is to win some fastest award. Anyhow, I don't stand a chance in score against people like Sir. Pleb or Aeson, if they still play.
Apolex Nov 06, 2002, 03:58 AM Wow, I sure did get a lot of great leaders in this game... that militaristic trait goes a long way! I think I ended up getting 6 before I won. Anyone else experience this?
-Apolex
Kuhal Nov 06, 2002, 04:36 PM I felt worried at first with so many neighbours discovered so quickly. Like most, the russians gave me an early scare demanding 13 gold which I happily gave them.
My first city irrigated the wheat and for the rest of BC era, pumped out settlers non-stop...ok maybe one stop to produce a temple along the way.
My plan was simple: Land grab in a circle around my capital..My second city was also near wheat so initially it was a settler prducer...Got to 6 cities then switched to military - producing barracks everywhere. I was at 100% tech the whole time until I started completing barracks. Then jag's were produced and thanks to my decision to go for early horsemen, I was able to make those Russians pay for their early extortion. I mafe an alliance with the Persians to crush the Russians - didn't need them at all but it drew all of their heavy attackers across my lands to the Russian homeland. After I defeated the last Russian city (in the homeland), the Alliance was ended peacefully and I demanded they withdraw their troops...hahaha - idiots were surrounded by my lands so meanwhile I'd built up a huge army on their borders.
War was declared when one of my horsemen accidentally (cough) captured a bunch of their workers... All of their units in my lands were destroyed and a few turns later, all of the Persian homelands were mine. Of course, as the battle was drawing to a close I was building up on the Egyptian border. Like Russia, Persia had headed way south, near the Zulus. In fact the Zulu, Perisan and Russian captals were all next to each other...
Egyptians put up hardly any fight at all and they had only one more city near the Zulu's in that rocky area...
Zulus were next. I had a little war with them but I was overextended so only captured 2 cities. Made peace and built up another force - always settling the new lands...By now of course I had discovered the island to the north and China had settled on my island with one city. I had to build up at my Russian port city for the big Roman invasion. Somewhere around there I finished off the Zulu, Egyptian, Persian, Russian civs. The Indians were producing wonders like crazy so I knew they were ahead of me in tech. I hade Great Library (produced with my seconds Great Leader) so I knew I was second in tech since I never got anything from it.
By the time it was 500AD I had wiped out all my neighours and was madly clearing jungle and researching techs to get galleons. It was about 300 game years until a lone Indian caravel managed to cross the vast ocean to say hi. This game me immediate access to all the other civs and soon I could see most of the map.
My tactic as always is to crush my closest rival and then take all opposing cities that have wonders. It is now 1750AD and from 1700AD until now is all it took to take out the main Indian cities on the island they share with the Japanese and English and Iriquois. Greece is puny in this map - banished to a small island of 3 cities.
Hitting the Indian continent with 15 fully loaded galleons was a good move as some of their cities were well defended. Now it's 1750AD and I just produces Theory of Evolution in the Indian lands with another GL . Meanwhile I'm picking off the Greek and Indian cities on another large island with propaganda... I produce techs every 4 turns and +300 gold per turn so I guess I need to work out whether to finish the game by conquest or if I will try this milking thing for the first time ever...
Maybe I can go for space victory, but it will take ages for that and I think other will have done it by 1800AD which I have no chance of...
Good map though for Aztec, especially starting where we did ...
God Nov 06, 2002, 06:38 PM So with me and the Iroquois left after we eliminated the rest ourseleves, I declared war, and let caravel by caravel come towards my lands.
The first few caravels landed knights, but I had already placed so many knights on that seashore that the Iroquoius knights were chopped up. As they sent more caravels, galleons and frigates, I got cannons and bombed their ships, and then took them out with frigates and ironclads.
Soon the Iroquois offensive stopped. I had built up many galleons, but it took alot of turns. I sent 30 cavalry over towards the main Iroqious continent, where Japan used to be. Then got a city but were stuck in there for many turns as the Iroquoius counter-attacks slowly decimated me, although I killed many of their units. While this is first group fiercly defended the city, I was really building up many troops for a second fleet. My cities were very productive even without factories or hospitals, and I produced infantry 3-4 turns per city. From somewhere like 30 infantry, which I had got through upgrading, I added another 60 very fast. My cavalry numbers went up by 50 units also, and my cannon/artillery units went up by 15 and galleons and ironclads also went up alot. I have a huge army, paying over 100 gpt for units in monarchy. 90 infantry, 100 cavalry, 30 artillery, 10 knights, 30 spearmen, 10 pikes, 5 muskets, 25 galleons, 20 ironclads, 5 frigates, 100+ workers.
Soon after a second batch of soldiers came. This time it was the much needed infantry, along with artillery since I planned for more conquering and some more cavalry. I took 3 more Iroquois cities.
Meanwhile I sent a much larger group of cavalry from the China island towards the Iroquois mainland, but on the Indian side of the continent. I have somewhere around 50 cavalry there.
My goal is to capture a few Iroquious cities on both sides, cut off their saltpeter, and bring in tons more infantry to hold them back. The way the Japanese side is shaped, all I need to do it heavily fortify 2 squares that join this part to the rest of the continent, and make sure there isn't any naval landing.
Apolex Nov 07, 2002, 01:13 AM I think the biggest boost in the game for me was when the Persians built the Pyramid, and the Russians built the Colossus. I'll take those please... thank you very much. I spent my production building a swordsman army, which easily destroyed the Russians. I had held off on my GA until I was producing vet swordsmen. Once I started the GA, the Zulu and Egyptians fell quickly, and the Persians' Pyramids were mine. After that, having that whole island with a granary in every city was unstoppable. I switched from all gold to mostly tech, overran the Chinese/Roman island with cavalry, and finished the game with a pretty early space-race victory. As a caveat, I took a tank expedition over to the Iriquois island and destroyed them after they sneak-attacked me and took a city. I fought a quick war with the Indians and Greeks to secure the last 2 remaining luxuries before my Space Race victory.
I would say the Russians were my biggest competition in the game. Once they were disposed of it was cruise control to Antares. The Iriquois managed to build a pretty big empire too before they screwed up and attacked me.
-Apolex
Kuhal Nov 07, 2002, 04:45 AM I had no competition in any of my wars because I only picked fights when I had overwhelming odds. The only reason I managed to pull this off is by pumping out my 6 initial cities which had NO defense to speak of. This was a risk and of course a human player would have destroyed me in seconds.
The AI happily left me alone until the Russians found they were blocked off from the rest of the land. That's when they demanded money form me. So my riskiest action really was in paying them off in case they saw it as a sign of weakness.
The rest of the game has been about pumping out units/wonders/improvements (yes I'm builder at heart)
I deliberately hold my cities (about 60 of them) to pop 12 and they pump out infantry in 2 or 3 turns. Most of my cities would have pumped out the Pentagon in 9 or 10 turns but my Iron Works city does it in 8 ... First time ever I've been able to build an Iron Works and in this map I had two cities that were allowed to build it... I chose the city with less corruption of course...
I built the two double your science wonders in the same city as I built a Forbidden Palace (Antium I think - thanks rome) and this city pumps out the science pretty well, even when I've got science set to 10% only...
All in all I think it was fun to play - I even let my hunderds of workers go auto and they happily railroaded every single tile on the whole big continent...fools!
haha
LordAzreal Nov 07, 2002, 06:18 AM OK. So this is both the first time I have ever tried GOTM and the Monarch difficulty, so I won't be expecting much of my end result.
For me, I got to a surprisingly slow start, considering the very early UU of the Aztecs. However, I didn't want the GA to start so early so I restricted my early warfare to the use of archers, and kept JWs out the back for a future GA trigger once I could switch to Republic without compunction.
The Persians founded their second city four tiles away from the borders of Tenochtitlan, so I sent a stack of archers to try and apply some pressure, and perhaps burn the settlement to make room for my own expansion. Unfortunately, there was only 2 in the stack, I was utterly desperate and lost both of them. I returned later with four, then marched further towards Persia with eight as my cities came up (I built barracks first, then started pumping out archers if there was already a JW defending the city).
When I sued for peace with Persia (though they still had quite a bit of their empire left at that point), I got quite a few techs off them and turned towards Russia with a stack of 14 archers and 4 spearmen (again, trying to avoid the uncomfortably early GA). I took Moscow and two other cities, sued for peace and started cranking out JWs (for upgrade to swordsmen) and chariots (for later upgrade to knights).
I switched to Monarchy as soon as I got the tech and my economy boomed. I imported Iron from Russia (since I hadn't yet conquered their ore fields) and upgraded the bulk of my JW horde into swordsmen. Using them, I went to war with Egypt, captured Thebes and gained the Great Lighthouse (as well as knocking them out of the race for the Great Library). Cleo begged for peace after that.
The Romans had become quite an annoyance, having wiped out China really quickly and controlling their entire island. On two occasions they demanded tribute, declaring war when I refused to give in to them. One such time, they allied the Zulu against me (though no battle was fought in that war).
In the middle ages, I completed my conquest of Persia. All that remained of them was Tarsus, a city established northwest of Zululand which was later wiped out by the Zulu.
Next I turned towards Russia, again leaving them with nothing more than a couple of backwater settlements of theirs near Zululand's northern border. Towards the end of that war, I sent my stack of jag. warriors into the mountains near Tenochtitlan (since they sent a stack of archers and swordsmen that way), switched to Republic and let the Russians try attacking my JWs. Needless to say, it fired up my golden age. I immediately sued for peace and built up more horsemen, markets and cathedrals in the newly conquered Persian and Russian cities, and Leonardo's Workshop (unfortunately, the Iroquois beat me to Sistine Chapel).
I am currently assembling an invasion force of knights and pikemen and a huge fleet to invade the Romans and perhaps redeem the honour they robbed me of. Also, I plan on gaining Copernicus' Observatory, which Rome built very quickly (having been beaten to Sistine Chapel as well, they immediately switched to it). Perhaps Rome will be my FP location, and I could try and get Newton's University.
I haven't gone any further yet, as I am still assembling my invasion force. My goal will be to seize their capital as early as possible, and take one of their ports so as to be able to quickly prepare new arrivals for battle, supply the newly conquered territories with luxuries from the mainland, and supply the mainland with some of that sweet Roman wine. And all hopes are on getting a leader in this upcoming war so as to be able to make the FP possibly very quickly.
Apolex Nov 07, 2002, 07:50 AM One of the fun things about this GOTM was how easy the invasion of the Rome/China island was. I put 3 caravels in the one tile right between our two islands and basically walked my cavalry force right over! That was nice, given that most invasions overseas take a lot more planning and time. In my game the Chinese and Romans were about 50:50 on their island, so they were already pre-devided for conquering :lol:
-Apolex
satchel Nov 07, 2002, 09:24 AM Originally posted by Phaedrus
There are no faces to click on. There is an orange dot in the blank spaces when I click on them. Cleopatra appears no matter which blank space I click. Obviously something has gone wrong.
I don't know if you've solved this problem yet, but this bug happened to me once - I got the orange dot instead of the face, but I was able to right-click on it and select a civ and then the leader appeared instead of the dot.
Anyhow, this was my first attempt at GOTM, and I'm embarrassed to say I got creamed. I've played and won two Monarch games, so I thought I could handle this. But, I've never been the Aztecs before, and I've never played with quite such a crowded map. An early war with Russia did me well, but I hate that useless early Golden Age. Eventually I was doing nicely with about 10 cities two thirds of the way through the Ancient age. I built up a healthy stack of elite Jags, vet and regular swordsmen, a couple of archers, and a couple of spearmen, and set out to wipe Russia off the map so I could get their good quality land (and GL, which they beat me to by nine turns!).
That's when it all came apart. I lost most of my nice little stack without taking a city! Bad luck or bad planning, I don't know. At any rate, I couldn't produce reinforcements fast enough, and then Persia and China (!) ganged up on me. It was over pretty quickly.
:(
Phaedrus Nov 07, 2002, 10:32 AM Originally posted by Greg Loader
Phaedrus, hold down shift and RIGHT click with your mouse to choose the faces in diplomacy screen. Last tourny game was the first time I played with lots of civ's, and I had the same problem.
Greg
IT WORKED! Thanks Greg. I suppose this is in the book somewhere and I'm just being stupid. Doh!
My game has gone strange. I was way ahead in tech, points, wonders and territory so I decided to cruise to an easy finish without any more warfare. I don't give the AI enough credit. They saw what was coming and ALL ganged up and declared war on me. Suicide. They are sailing frigates and galleons wave after wave against my battleship and destroyer fleet. No one ever makes it. The ocean is red. So sad. What AI has managed to do is tweak my citizens war weariness and slowed down the inevitable. I landed 50 tanks on the Roman's island and took Rome. I read in another post that the AI likes buying their cities back for some nice coin. All I wanted was peace and 3000 gold but they didn't bite.
So I'm going through the Roman's stronghold now taking 3 cities per turn. I'm going to ask AI to "give peace a chance" after this because I'm getting war weary too.
Phaedrus
Cartouche Bee Nov 07, 2002, 10:36 AM Well, I was really pissed that I missed out on the Great Lighthouse. So I buckled down and developed my two land masses and did my research. Once I got to navigation I sent my caravels out in search of land in all directions. It didn't take long and I had met all the civs and got their maps. I sold the most powerful civ "Engineering" for two contacts, world map, all their gold and 46 gold per turn. Now let's see I have navigation and they need engineering and they are the next most advanced, I'm way ahead on techs and half of my best cities have universities and they don't even have a clue what a university is. Anyway, I pawned engineering for everything any of the other civs had that I could use. Since I didn't commit any forces on my exploration sortie's I can now focus on the best areas to cause havoc. The corral is forming. :)
God Nov 07, 2002, 11:02 AM It seems like everybody avoided an early GA by not fighting until they got swordsmen. I went ahead and got it in the beginning. This gave me a nice brief boost in which I built tons of Jaguar Warriors and conquered Russia and beat up Egypt a bit.
A later GA would be good, but it I never really needed it. In the Middle Ages I was zooming through techs, and I was far more powerful than the other civs. In the Industrial Age, I have a tech lead, and overwhelming amount of troops.
Cartouche Bee's game is similar to mine. We didn't get the GL, and used semi-suicide galleys and caravels to find the other island. The difference was, I only met the Iroquois as the other's were dead.
My army is growing, even though I should stop. If there were more civs left, I could easily let this grow to over 200 infantry, 150 cavalry, and then tanks, but I don't think I'll need to. How sad! :( . I wanted to fight more.
This one was too easy. I hope we get tougher monarch games because this one has to be one of the easier ones.
Cartouche Bee Nov 07, 2002, 11:12 AM Nope, no suicide sortie's with galleys or caravels for me. I did search out surrounding coast and sea (always had to end up back on a coast). Even if you were to get through you can't risk ocean travel with troops till navigation, so I just sat pretty tight till navigation.
The other civ's had no territory to really be able to develop and that's what lead them down a very slow tech path.
God Nov 07, 2002, 11:26 AM I waited till Navigation also, so I could cross oceans, but I still lost some of my ships on ocean tiles, because the islands were spread apart. I tried before Navigation but I couldn't get anywhere.
Cartouche Bee Nov 07, 2002, 11:55 AM That's weird! I can't check right now but I thought navigation extended ocean travel to all vessels. Were these galleys that you lost? I sure did not lose any caravels and would have been freaking if I did. :)
Kuhal Nov 07, 2002, 12:37 PM Experience has shown me that if the "missing races" haven't found your island/continent (whatever) by the time you've explored all of the water around your holdings, then there is very likely a huge expanse of water to get through. I decided to sit and wait for them to find me. I worked on improving the output of all my citiies, preparing for wonders, tech and income. Basically several hundred years of no opposition at all.
During this time I noted that the Indians were rolling out the wonders so naturally they were public enemy #1 for me. They had the Great Lighthouse so they did find me eventually and by using their world map, and communications I was able to see the whole map and make no errors in my build plan for the invasion. Granted it took another several hundred years to get the force big enough (15 galleons, 8 frigates). I was using Calvary, swordsman, Riflemen, cannons. Once I got their capital, I immediately built barracks then Temple. Barracks was important to fast heal my troops and also during the journey I had discovered more techs so I upgraded all my riflement to infantry and cannons to artillery.
My force was large enough to take all of the indian cities on that island leaving only 1 or 2 per city on defence.
I have found that the only way to ensure victory in an invasion is to overwhelm the enemy. The horde mentality seems to work well for me. Cannons don't do much vs a city of 12 so I lost alot of units getting the first one. After that my artillery was far more effective.
In my opinion, there was no need on that map to discover the other continent at all. There was plenty of room on our own continents to keep us happy.
Greg Loader Nov 07, 2002, 03:42 PM Which is better. Early or late GA? I think if your's going for Cultural Victory or Domination/Conquest, then early is best so you can get those early temples or troops. If you are playing for Spaceship/Diplomatic then later is better so you can advance quickly through the tech tree. What do you think, CB et al?
I was going for spaceship, but in 700 AD I accidentally triggered my Golden Age by building the Art of War!!! I am in despotism because there has not been a convenient time to switch to monarchy or republic, so, what a waste. Considered reloading, but I want to submit this game, so I didn't.
Might as well finish off the one Zulu, Russian and Persian City which I allowed to survive on my island. What to do with the Jag Warriors which I stockpiled for my GA? Turn them to shields?
PS. Just got my 6th Great Leader which built Leonardo's for me. Nurse those elites - never attack partially healed.
Greg
wohmongarinf00l Nov 07, 2002, 03:58 PM early or late GA really depends on the difficulty. at higher difficulties (deity for example), it's almost necessary to get an early GA in order to get parity.
da_greatest Nov 07, 2002, 04:02 PM Greg-
The Aztecs are religious so you would only have one turn of anarchy. IMHO a golden age with 1 turn of anarchy and 19 turns of republic or monarchy is much better than 20 turns of despotism.
God Nov 07, 2002, 04:10 PM Generally Middle Age GAs are best for me. This works well in a slow growing game, which won't end most likely till the Modern Era. I like early Middle Ages, particullary because by then you should have somewhat developed cities and be in monarchy. I can get Sun Tzu, Leo's, and bach's which are all very good wonders. Industrial Age GA isn't that bad, again if there are plenty of civs left and its a close game. Early GAs will give a big boost, but sometimes they are bad and those 20 turns whiz by without much done. Don't get it before you atleast 3 cities.
6 leaders is alot. I've only got 3 so far, but that's because I haven't built Heroic Epic.
I continued fighting with the Iroquious. The army is still growing, even faster with war time mobolization. Most of the land that would have belonged to the Greeks and Japanese has been conquered and some on the Indian coast. There is a brief interlude right now while we both regroup. The Iroquoius have lost alot of Cavalry but so have I. The difference is that I have Replaceable Parts and they don't. That has been a huge factor. Also they don't have their land railroaded so they are slow in transporting their troops.
One big mistake I made, because I haven't played Civ 3 in ages, was my first two major landings on the continent. I landed both with just cavalry. I forgot the old D-Day method of landing alot of infantry or whatever your best defensive unit on mountains and hills with artillery, and let the enemy come and waste his cavs on those guys, and then send in the rest. I just forgot some of my strategies.
I have plenty of troops. Once again I feel like I'll end up doing more fighting then I intended too, but its ok. I doubt I can take the whole continent. Once I get to the big core cities, I'll be thrown into slow long battles with enemy infantry. I have beaten enemy infantry before and captured size 15 cities guarded by them with cavalry. I'll need alot of artillery support though. I may be able to do it. Otherwise I'll wait till tanks and try to finish it then. Don't want to wait for the Iroquios to get Mech infantry or worse, nukes.
Greg Loader Nov 07, 2002, 04:21 PM "The Aztecs are religous so you would only have one turn of anarchy. IMHO a golden age with 1 turn of anarchy and 19 turns of republic or monarchy is much better than 20 turns of despotism." da_greatest
ARRRRGH. I'll switch to republic. I thought expansionist had 1 anarchy. I really must do my homework better before these games, it's no wonder I don't do better. BTW, thanks.
God, I got my first 4 by 10AD, prior to Heroic. It's taken me 700 years to get the next 2 WITH Heroic Epic! I agree that you should have AT LEAST 3 cities prior to GA. What good is a GA if you have no cities in which to boost production.
Greg
Cartouche Bee Nov 07, 2002, 04:38 PM Greg, I went for the early Golden Age as indicated in my first post but it does depend on what your aim is. Later GA is definitely good for building expensive improvements or spaceship parts.
However, with regards to your obsolete units, when I switched up to republic I disbanded all my jags and any swordsmen that were not elite to save the cash. Seems like a bad decision but it will save me thousands of gold over 400 turns. ;)
God Nov 07, 2002, 07:38 PM Originally posted by Cartouche Bee
Greg, I went for the early Golden Age as indicated in my first post but it does depend on what your aim is. Later GA is definitely good for building expensive improvements or spaceship parts.
However, with regards to your obsolete units, when I switched up to republic I disbanded all my jags and any swordsmen that were not elite to save the cash. Seems like a bad decision but it will save me thousands of gold over 400 turns. ;)
The problem with waiting later is that by then either the AI is far ahead or you're far ahead, but this doesn't always have to be true. I have had a few space races. I think they are more likely on higher levels though.
I never switch to republic. IMO its the most useless form of government. Democracy is better. Monarchy is by far the best. You don't make as much cash which means you don't go through techs as fast, but you also can't have too many units and fight too much. I keep all my units from beginning to end, always have a huge standing army. I don't like it when I am forced to draft and hurry as somebody is invading. Also being under republic means smaller standing army, which results in AI bullying you and attacking you.
I guess its just my warmongerer attitude. :king:
Cartouche Bee Nov 07, 2002, 08:30 PM I usually play the situation. this game I needed Navigation, so I went to Republic so speed research. I'm sure if I had stuck to Monarchy I would not have made it to Navigation by 700AD. As for being pushed around, well, my power rating, it's well more than all the other civs rankings combined, I should make it to the end somehow even with a poor form of government. ;)
Kuhal Nov 07, 2002, 11:21 PM I had a BC GA which was not planned but I didn't care really. It helped boost my army production which I could argue gave me the continent.
I saw a comment about letting enemy cities survive to 700AD. Sounds dangerous if they manage to make contact with the other civs because if you ar elike me you may have damaged your reputation in taking the continent right? Well as far as I know, if there has been no contact between those you have a poor reputation with, and those you have not yet met, then the bad reputation doesn't get passed on. Am I right here? I could be wrong...I remember a post about it somewhere form one of the game designers..."What they don't know won't hurt them" type of thing.
I killed off all of the enemies on both continents with about 100 years of each other. Early AD I think it was... They weren't getting me any techs and their workers were too slow so there was no point keeping them around :)
Greg Loader Nov 08, 2002, 03:25 PM God, 19 turns of Republic and 1 turn anarchy in a Golden Age was no doubt better that 20 turns in Despotism. I am just sorry I didn't switch to Monarchy and then Republic as soon as these became available.
However, I too, often go directly to Democracy, or else Republic/Democracy when I know Anarchy will be 7 turns or so....
I'm at 1000AD and just got my ***8th Great Leader***, which I will use for Bach's Cathedral in a couple of turns. However, unless those pesky Romans invade my continent (and I think I might harrass them a little to get them to declare war), I should have no more fighting or Great Leaders.
Kuhal, I kept the enemy cities around to trigger a GA with Jag Warriors and I have kept a decent reputation - haven't razed any cities, havent broken any deals, trade maps often... I don't see any need for moving to the second continent until and unless I need resources. I already have 28 cities, and I am not planning a Cultural/domination/conquest Victory. This might be a mistake, that wine looks sweet.....
Greg
Overlag Nov 09, 2002, 06:59 AM wow, im doing good in this game, not as good as you lot, but no less, better that the AI, looks like the first time on this level im going to win :D Did everyone get a settler from that early hut? or was i just lucky? :)
Raskolnikov Nov 11, 2002, 12:28 AM I did surprisingly well on this game:cool: I have been climbing the difficulty ladder, winning a few Emporer games before this Monarch GOTM- what a difference!:D
Seeing those iron resources way down south, I immedietely crushed the potentially productive Russians and stealing their homeland. I destroyed the Persians, Egyptians and Zulus before getting sailboats. After a dozen or so triremes and sails disappeared at sea, one heroic sail discovered the eastern continent. I then built up culture and knights and set sail with an armada the second i traded for navigation. Just as my galleons and cavalry were set to finish of the continent (the Indians and the Iroquois had already succomed to my knights!), I won the game by domination. :king:
It was great seeing a dozen ships (on three occasions) braving the great ocean to lay waste to the eastern continent. Unfortunately, my single Army was stuck in my homeland during the great wars, setting to sea on a galleon just before the end!
Anyway- Can't wait for GOTM XIV:cool:
Yndy Nov 11, 2002, 06:12 AM Unlike all of you I'm still stuck with all the AI's surrounding me while I have only enough cities to allow me to build the FP. My territory is third largest and still I am almost surrounded by the russians which are twice my size.
I am now on a tech race to get to Navigation/Magnetism and having everybody researching sure helps. Unfortunately I get sneak-attacked from time to time as everybody is so crammed on the little continent. Given the situation I'll go for a science focused victory, namely Space Victory.
Unfortunately I will have to wage a war to get hold of another iron (the egyptian culture took my first one), and I'll do the Great Library takeover to boost my science.
It's a pity that the Russians which are scientific and the largest civ, don't focus on science and instead attack me and the zulus.
Did I mention that I made a mess out of this game? I only play it to keep my 100% victory on Monarch.
Quokka Nov 11, 2002, 07:51 AM After moving my Worker onto the NW Wheat I decided to move my Settler to the west towards the trees to save time mining. I would just irrigate the Wheat and my first JW could get the Goodie Hut. Well so much for plans.
A Russian scout took the hut before my first JW was made. Not Happy Jan! The Russians close is always bad. But it got better as I got a Settler out of the hut on the western Flood Plains which I used to secure the Dyes. My next Settler got the Gems to the east.
I didn't want an early GA so a JW war was out, so I waited for Horsies and then Swords. Then nothing for a while as I got neither Horses or Iron close to any cities so I had to make some new ones. The only good thing to come out of this was that by the time I got both of those resources I had some great cities to make an army with. I held off attacking for a while until I got a large army and; Russia built the Pyramids in Moscow (which I took 2 turns later), Persia built the Colossus in Persepolis (which I took about 20 turns after) and Egypt built the Great Lighthouse in Thebes (which I took a few turns before the Colossus). While they were all building these I was building units. They had none when I attacked, Russia first because they had made Demands before I was ready.
I razed pretty much every Russian city except Moscow. I got 18 Russian slaves out of that war and placed some cities in proper spots to take advantage of all the greenery. The Russians had managed to get 2 settlers thru to the jungle before I could block them. I left them these cities.
I attacked Egypt just as soon as all my units could move down there and heal. I took all their cities but there was a Settler out there and with all the jungle it would be too hard to find. It turned up right on the tip of the peninsula on the east coast. I left it for ages.
Persia went quickly also having wasted all its effort on the Colossus. They only used Immortals on the last turn of the war and in defense. They had managed to get a city on the small island to the north.
One thing that all three wars had in common was that every city I took had 1 or 2 Settlers + Workers in it giving me a huge amount of slave workers (40+). These 3 wars ended by 0AD. I was in Monarchy, triggered my GA on the last of the Russians and it ended about the same time as the Persians. I had the Great Library but had to give Currency and Construction to the Persians and the Russians to kick them into the Middle ages and give me Monotheism. This was the only tech I got from the Library. I have gotten all of the Wonders after The Great Wall. London was the only other city to build a Wonder and the turn after the Great Wall the English were destroyed. The Japanese a turn later.
China only had 4 cities so it was ripe and fell in 4 turns. I took Beijing first, razed it and moved it onto the Wines and coast. 15 Caravels could move in about 20 Knights/turn on ave. The Romans were nothing but a bit larger. I got a GL for my FP attacking Veii, which is where I was going to put it anyway, very convenient.
After building Magellan's I finally found the other continent. Iroquois and Greece had it roughly 50/50 with 3 Indian cities squashed onto the north. I swapped Engineering to the Iroquois for Incense, Furs, World Map + 25G/turn.
Distance is the only thing that has saved them. I had a number of Galleons settling the little islands to prevent the others from doing the same. Thank God for cheap Temples. But this slowed down sending forces against the others.
While waiting for Galleons to build/return I cleaned out the Zulu's and mopped up the one city civs, and did manage to get enough troops over to wipe out the Indains. I have now started a war with Greece and allied with Iroquois. They are having a terrific fight while I watch and wait for my Transports to arrive. I get Flight in 2 turns which should speed the conquest up.
It's now 1640AD. I don't know whether to go for the Conquest or go for Space Race?
guardianciv3 Nov 11, 2002, 08:54 AM I seem to be going in the opposite direction. My game seems to have the bend but don't break civs. As of 1700's only the English have been destroyed, leaving 10 civs still wandering about. Most are down to 2-5 cities as the AI doesn't seem to want to finish any one off. The Russians and the Persians have been wiped of the starting continent and I am currently taking an island of Russian cities down south. The Egyptians are small but powerful and the Zulus are big but backward. I have cavalry forces along the border waiting for whichever civ is getting cranky. With 11 civs, I went for the culture win and am on my way. I pumped up the currency and went straight for the GL with my GA. Got it and caught up my tech. Persia and Russia built some good wonders which are know under my control. Iraquios are in the lead but I have yet to interact with them. My games tend to go all the way to the end, I must not have that killer instinct.
Moonsinger Nov 13, 2002, 01:23 AM Well, this was my first GOTM. I orginally just wanted to try it out for the QSC, but once I got it going, I couldn't stop.
4000 BC:
Build Tenochitlan
The Navajo tribe has taught us Pottery
Start research on Alphabet (will be done in 40 turns)
Move Worker#1 NW
Research=20%; Happiness=0%; Gold=10 (+3gpt)
3450BC:
Meet Zulu & Persian
3600BC:
Get Bronze Working from the South Hut (this is really useless since the Egyptian was willing to give it to me for free or dirt cheap)
3550BC:
Declare war on Zululand
Kill the Zulu Scout near Zululand border in the South
3150BC:
Get Masonry from the South East Hut (another useless hut since I could get it from the Persian dirt cheap)
2950BC:
Shaka Paid 10 Golds for Peace Treaty (no battle ever fought between us and the Zululand). How is about that? I won a war without ever have to fight any battle.:)
2670BC:
Give Mansonry to Rusia for 15 Golds
Declare War on Egypt
Capture Egyptian Worker
Declare War on Rusia
Capture Rusian Worker
2350BC:
Sign Peace Treaty with Egypt (no battle ever fought between us and Egypt). I won another war without ever have to fight any battle.:)
2310BC:
Our JWarrior accidentally killed a Rusian Warrior
Our Civ unexpectedly enter the Golden Age :(
2150BC:
We discover Alphabet
Start research on Mathematics (will be done in 40 turns)
2030BC:
Catherine Paid Worker+The Wheel + 40 Golds for Peace
1625BC:
The end of Golden Age
Total Units: 17 JWarriors; 2 spearmans; 3 regular workers; 3 foreign workers
668 Golds in storage
1600BC:
Trade Alphabet with Cleopatra for Iron Working + 70 Golds
Trade Alphabet With Catherine for Mysticism + 1 Gold
1425BC:
Trade Alphabet with Shaka for 50 Golds
1000BC:
We discover Mathematics
Trade Mathematics with Cleopatra for 70 Golds + Polytheism
Trade Mathematics + 21 Golds with Catherine for Writing
Trade Mysticism with Shaka for 26 Golds
Trade Polytheism with Xerxes for Horseback Riding + 17 Golds
Total Units: 30 JWarriors; 4 spearmans; 8 regular workers; 3 foreign workers
1601 Golds in storage (including 75 golds from destroying 3 barb camps)
----
Around 800BC, I hooked up iron from the south (near the Zulu border) and upgrade more than 3 dozen of veteran Jwarrior to swordmans and immediately finish off the Rusian without any problem.
I went on to finish off Persia before they get iron; therefore, no immortals to worry about.
After that, Egypt was the next to go. They just had a few spearmans and didn't stand a chance against my elite swordmans. Since their palace was ontop a hill, I lost four swordmans trying to capture it. Other than that, no problem.
Of course, the Zulus was no match. They got about 5 towns and in the desert and swamp. Other than Egypt, the Zulus was the second one with the worst starting position in this game. Anyway, it was a bloody war trying to kill off a half dozen of Impies. At one point, I sent my only army of horseman (at full health of 14 HP) against a single Impi on an open plain and lost!:( This was my worst depeat ever. It took me more than 30 turns and lost a half dozen more horsemans just to finish them off. Those Impies were really dangerous!
After getting my own island, I searched for Republic and immediately aimed for Navigation. Under Republic, my civ could discover new tech in every 4 turns (while still making about 23 GPT) and I got to Navigation within less than 20 turns.
After crossing the big ocean, I saw an open square near the Ivory and I built a town there.:) I named this town "Ivory Heaven" (since there are a lot of ivories near by); my people were all happy with six luxuries. In the meantime, I was starting to ship all my knights across the ocean to Ivory Heaven and start the long search for Cavalry. Once I got Cavalry (Greece, Iroquois, Japan, and Britain just got Knight at this time; they are the only four rulers on this side of the world), I finished all of them within 20 turns. That was it! This game was fairly easily.:)
Gen. Maximus Nov 13, 2002, 05:05 AM Weird!
Got an error when my Elite Swordman killed Russian archer near Moscow.
LOAD ERROR
Error Reading File
"\Art\Units\Leader\Leader.INI"
Weird thing is that this directory doesn't exist. I can find \Art\Units\Leader Ancient\Leader.INI but certainly not that of above. I'm playinig 1.29 with PTW installed but executed the classic CivIII program not PTW.
Never had such problem before, must be due to the recent installation of PTW. :(
Anybody else got this problem?
Cartouche Bee Nov 13, 2002, 09:07 AM Gen. Maximus, there was a post about this yesterday in the general discussions, the problem was not solved, mind you the poster did not mention PTW. :(
Try posting the situation up in the PTW bug forum.
Cartouche Bee Nov 13, 2002, 10:26 AM Gen. Maximus, the incident yesterday was resolved, I think the game was saved in PTW and then they tried to open it up with Civ3. If that is your case, you might have to go back to an older save or autosaves if they are still there.
God Nov 13, 2002, 06:45 PM Continued my assaults on Iroqious: I conquered more cites. Some had heavy resistence and there were several turns of artillery bombing before I could send the cavs in with some hope. Got a few more leaders, but had nothing much to rush so I got the useless Universal Suffrage. My core cities were just finishing off factories after having built hospitals when I won. I was disappointed by the Iroqiuos because I was hoping for a nice long bitter siege of Salamanca but it fell fast.
Finished and sent my game off. Good one. Not a high score but ok considering I haven't played the game in 5 months and forgot many strategies like my landing on the other continent without any good defence.
Overlag Nov 13, 2002, 07:40 PM i cant tell the exact time line of events but so far so good
1: expanded fast and met some close rivals
2: finished settling, found russia to be slightly bigger than me Egypt and zulu about the same size. Persia little... but expanding on tiny islands (galleys over seas?!?!)
3: russia goes to war with poor little Persia
4: i join in, to stop Russia gaining too much space
5: persia, all but destroyed on the home land, Russia taking 1 city, razing another, me taking 2 citys
6: Meet China and Rome, Rome starts to attack China :(
7: China dies
8: Russia invades Egypt, i join in
9: take 2 citys ( i think) then peace
10: Rome Invades Russia, and with MPP pulls me into it! grrr
11: Russia destroyed on home land 4 citys to me, 1 to rome, One of the very old Persian citys flips back to them!
12: Rome starts war on Egypt, again, MPP gets me into it.
13: one of my citys on a large island in the middle falls to Egypt, 2nd city starts rushing Riflemen
14: Egypt down to 3 citys on home land, Peace :D
15: look at clock and its 5am ;)
should make more notes next time, about events...hmmmm
civ_steve Nov 13, 2002, 09:08 PM Man it took a long time for ME to discover the other civs!! Maybe I micromanage just a little too much, or I don't spend enough time playing the game (maybe 10-15 hours a week total).
Huts: I started the thread regarding Settlers from Huts in GOTM12. Here, I only opened 2, and got local Maps (oh boy, how exciting!) and 3 angry warriors (even more exciting!!)
GLs: None in my early conquests of Russia, Persia and Egypt. Finally got 2 (so far) when I decided to take out Rome and China (more about that later.) I built a Cavalry army quickly with the first, and the second is waiting to build Newton's (2 more turns).
GA: Mine was very early (only 1 city), but it has lead to my easy domination of my continent. Therefore, I'd say it was well-placed.
From before: I finished off Egypt (down to 1 city, to get techs, and then finally 20 turns later.) I left the Zulu alone; their terrain sucks; I built cities up to their territory, and have been culturally assimilating them as I go (two cities so far).
I also left Rome and China alone. I had the Great Library, and decided to research all the way to Military Tradition first, just to see if MAYBE I could get a free Monotheism from a Rome/China trade (or maybe be discovered, and learn through the new contacts). Not to be. So I started researching along the upper half of the Research Tree, and sent the Cav's, Muskets and Cannon to their island to teach them the importance of cooperation. Rome's down to 2 cities, and China's down to 4 (but only 2 on their island.)
Researching to Military Tradition had one drawback. Two turns before I eventually researched Theology, the Greeks built the Sistine Chapel. (I had a city building palace, intending to change production. Instead, they build a Cathedral, wasting 541 shields in the process. :( )
So I ended up researching all the Middle Age Techs myself, eventually got Magnetism and sent my Galleys/Caravels/Galleons off exploring. Found the English, got Maps and communications. Iroquois are dominating, Greece and Japan are fairly strong, England is ejected to a remote island with about 5 cities, and India is down to 1 city only.
It's early 1300's AD, I'm about to finish Theory of Gravity, and the most advanced Tech I can trade to the other civs is Chemistry! :lol: This game is in the bag; I just have to finish it. I'm going to finish Rome and China, and then Zululand. By that time I should be very industrialized for my invasion of the other lands. (Or maybe I'll just go cultural - we'll see!)
Interesting Thing: I'm used to the AI wanting outrageous money for Communications. In this game, they gave me the better deals to get Communications with the Zulu!! I guess this was because I was the only one who could give them this. (I guess.)
Greg Loader Nov 14, 2002, 03:39 AM I love those Romans. Early AD, having secured my Island, leading in tech, and with about 10,000 in the bank, I finally asked their ships to leave. Of course war was declared, and they have obliged me with two or three troops every fourth turn or so ( It takes restraint for me not to sink any of their galleons - If I did, then how would they get their troops here! I should have built some privateers, though, to keep my allies from attacking the roman navy.)
This war can go on forever as far as I'm concerned - will I ever have war weariness if it does? My civ is still happy in the mid 1700's (I wasn't the one who declared war) and every wonder has been mine.
I have a great rep with the other civs - all polite or gracious. They didn't seem to mind at all that I had attacked all the cities on my continent. After I sold them communications with the zulu, russians and persians, just before I took their last cities (I never razed a city). And they really appreciated the generous handout 40 turns ago, when I suggested they declare war on Rome; better with me than against me.
Thing is, next turn, I build The United Nations(GL #9 - I number them), and decide whether or not to hold a vote.
I have one 'named' elite, calvary filled army and 5 empty armies stationed outside my capital ready to fill with tanks. But, I have no taste for foreign wars. I know, I know, "...kick ass, take gas" but I just don't have the heart to invade. Two defenders per city and a dozen or so calvary is all the army I want.
Culture will take a while longer (tho, I'm double all others). I suppose, I'm guessing the better players in this GOTM will do a bit of warmongering this game - I had planned to space race, but, with the careless mistakes I've made staying in despotism, I think I'll go for Diplomatic.
Cartouche Bee, I took your advice and converted all but my elete swordsman to shields. Never missed them.
God, I've been considering the proposition that the later, the better, for diplomacy and spaceship. Though, if you'r already researching at 4 turns a tech, then a later age wouldn't help science. The earlier the better for the others - assuming you have a good core of cities.
guardianciv3, btw, England is alive and kicking in my game, as are all the 'distant' civsIndia, Iroquois, Japanese... It's fortunate they all remained about the same size, but on the other hand, they never warred with each other, as far as I can tell.
Overlag and civ_steve, no settlers from huts. Got an advance and then stayed put.
Kahul, I too started most of my wars by capturing workers, (or accidentally disconnecting resources, cough, cough..). BTW, none of my cities could build ironworks. Slightly different placement, I guess, there sure was a lot of iron and coal though, n'est pas?
Overlag Nov 14, 2002, 07:34 AM i got a settler from the first hut.... thats all :(
first time though :)
Kemal Nov 14, 2002, 10:05 AM Glad we didn't play as the Zulus this time, their starting location really stinks! :lol:
Considering we were playing a 80% water map with 11 civs I expected no less than having a few AI opponents very close by.
I began with building Tenochtitlan on the starting spot and thus grab the village on turn one, forfeitting the chance of a settler but I was afraid I might get early barbarians from the village, which would have ruined the game. Got pottery, which was nice because that's usually my number 1 research goal.
First jag warrior headed north to the mountain, because I wanted to see as much land as possible early on to grab villages. Result was I contacted the Russians very early on (nice land!), and later the Persians and Egypt. I made the decision not to gamble on an early attack, mainly because I always try to minimize having bad dice rolls to heavily influence the game, and because I hate an early GA.
After getting pottery from the first hut I decided to go straight for polytheism, aiming to trade other techs with the AI for it, as AI civs usually shun polytheism untill later in the game. That turned out to be a very bad decision as for some mysterious reason the Russians got polytheism 3 turns before I did :mad:. I'm also nearly 100% sure they got a settler from a hut, as they founded Kiev just a few turns after I had built my 2nd city near the dyes to the west, and were leading in the early ages with about 40 points more than I had. Still managed to do some trading with polytheism even though its value had greatly decreased.
While researching polytheism, I had been building and stacking jag warriors near the Egytpian border, expecting an iron resource to pop up nearby since we were playing with little landmass and lots of rivals. Wrong! The only iron resource I could possibly get was some distance away, so I had to settle for horsemen early on in the war against Egypt. I later managed to establish an iron colony, so swordsmen finally entered the war. Egypt was nearly finished by then and I turned my attention to Persia, who were very weak because they had been building the colossus early on (thank you :) ). Unfortunately I entered an accidental GA against the Persians as they attacked my jag warrior protecting my iron colony, so that was a bit of a waste, even though it meant early monarchy and Hanging Gardens in Tenochtitlan.
When Persia was finally finished I turned to the fertile Russians lands, but I was a bit worried since they were powerful and were hooked to iron. Got enough swordsmen by then to launch an assault on 3 cities during the first turn of the war, and they never really recoverd from that. Had some problems with Moscow (with Pyramids :D) as it flipped back twice, taking out some valuable armies.
I had contacted the Romans and Chinese by then and noticed all their cities were walled, and it appeared they had been in battle for centuries already as embassies revealed both capitals were size 1 enterainer cities. Traded for both their luxuries, but due to a very unfortunate accident the trade route was cut and I lost my spotless reputation :(. It appeared a barbarian galley had positioned itself on the sea route between our harbors, had to trade for both luxuries again, and the Chinese are no longer willing to trade for gpt.
Went to Republic in the early AD's and as F8 revealed the civs on the other continent had already entered the medieval age I beelined for Navigation after losing some galleys on suicide runs and contacted the AI around 500 AD. Very disappointing. I was hoping to trade for feudalism/engineering and lots of gpt, but they had only discoverd monotheism, and were earning no money at all. Did trade for all luxuries though but it seems I have to do all the research alone this time. Compared to my research schedule for last month's game, I am now researching feudalism when I had entered the Industrial age in the previous GotM.
I was now ready to start some serious tech development when suddenly I saw a stack of Impies cross the border (yes, Zululand was still there) and had them declare war on me. I expected to take their Impies out with some leftover swordsmen from the Russian War, but I manged to lose 3 swordsmen (2 vet and 1 *marked Elite, as I had gotten 1 leader so far to rush the FP) and 1 vet horseman to the first Impi on a plains! :cry:
Had to rush some extra defenders to hold the GA'ed Zulus at bay when I got a lucky break and one of their heavily fortified border cities flipped to me. I'm now still pushing them back, no longer riding free happiness though.
I'm again going for a spaceship launch but it seems many people are doing that this month, so it might be for nothing. however it is nice to see some fierce competition going on. :)
Kemal
Cartouche Bee Nov 14, 2002, 11:41 AM Nice write up, Kemal. :goodjob:
Well, I'm going to milk this one. It's 1250AD I'm starting to reposition cities and extend my rail system. I wasn't able to move my palace until about 1200AD (I manually built the FP because I didn't get any Great Leaders during the ancient times) but I'm still able to research every 4 turns. I will get to the modern age in the 1400's but I'm not sure how early. Once I have ecology I'll be able to swell the population up to the limit fairly quick and enter through to 2050.
Once I landed on the other continent, I swept the Greeks, English, Japanese (pretty much just 1 turn for them on the main continent, via ROP), and then Indians. The Iroquois will be allowed to survive in the desert to the end.
Phaedrus Nov 14, 2002, 03:03 PM So I took the Roman island and moved my capital to the center city. I decided to go for a quick culture victory since I was so close. I blew through 100,000 culture points and nothing happened! Broke out the rule book "and no rival civ has more than half of your cultural value". Rats.
So I'm going for Spaceship I guess. I never built any factories in any city and I've got Hoover's Dam so I'm pretty "green" these days. It's nice not having so much pollution. I'm building factories and solar plants now on the Roman Island in anticipation of SS construction. At least I can be true to my homeland. The Roman lands are starting to look like Texas now with pollution everywhere and offshore oil rigs and the such. Some people would be proud of my greed inspired rape of the environment.
Phaedrus
God Nov 14, 2002, 03:18 PM People's tech rates were really fast. In my game, the modern era would have come sometime in the mid 1800's. It all started off very slow. We didnt' get the Middle Ages till 400 AD. Usually on monarch I reach it before 10 BC.
Djurre Nov 14, 2002, 03:35 PM This is my first GOTM and the first time I ever played the Aztecs. I found there unique unit more usefull than I thought before. While building settlers to colonize the continent I used my jaguar warriors to block the settlers of the Persians and the Russians (the civ1 AI strategy :D ) . The double movement of the JW was really usefull for the blocking. I only needed 5 JW per civ to block almost all their settlers.
The Egyptians and the Zulus weren't expanding very fast so I got a large part of the continent filled with my cities without war. I started building swordsmen to conquer Russia.
380 BC the Egyptians took 1 of my cities, when I took it back I triggered my golden age. I was quite happy with it. Three of my cities each builded a swordman every 2 turns, in the others it took only a few more turns and building my forbidden palace was going really fast now. After making peace with the Egyptians I attacked the Russians. Around 300 AD I had all Russian cities except for the one they had on a small island. At the same time my FP was finished and I turned to republic. My territory was large enough to become tech leader and the other civs on this side of the world had enough space left to generate a large amount of money to buy the techs from me.
After I got navigation I send out a Caravel to find the other civs. 900 AD I found them. With the gpt I got from them for selling techs I could set my science rate to 100% and got a tech every 4/5 turns. Now I tried to get Fission as soon as possible to build the UN.
I finished the UN in 1570. All 11 leaders except for Hiawatha (Hiawatha) and Catherina (abstain) voted for me. I don''t think I will end up high in the list comparing my result (3721 points) with the results of the previous months. I think i'll go for fastest space race victory next month.
wohmongarinf00l Nov 14, 2002, 05:50 PM just to see where i'm at, what are the projected scores for the top scoring folks? i'm somewhere around 7K, all milked.
Cartouche Bee Nov 14, 2002, 07:55 PM Originally posted by wohmongarinf00l
just to see where i'm at, what are the projected scores for the top scoring folks? i'm somewhere around 7K, all milked.
I'm hoping to get in the 12K range, but it will be tough.
Overlag Nov 14, 2002, 08:09 PM what the hell??!?!?!
im only near 1200... granted i havnt finished yet, but i dont think ive EVER finished over 4k :(
Kuhal Nov 14, 2002, 08:35 PM I was progressing along in my game attempting to "milk" it (for the first time) and I bloody won it unexpectedly due to domination. I think one of my cities in the Indian homelands expanded its cultural border and that was enough. I must read up on how domination works...
So I was most disappointed and decided that I would not submit the game. I reverted to a save of about 20 turns earlier and gave away a bunch of pitiful cities.
Then I won by Cultural victory (I wasn't looking at the screen regularly). I found alot of my libraries and temples which were built very early were pulling in a whole bunch of culture.
So I was still not happy as I had my heart set on space victory and "theoretically" more points
Reverted even further back and sold all but a few of my culture producing improvements. I had access to all luxuries so I still had happy people anyhow. I gave up on this game at around 1905 - *TOO BORED* So milking is NOT my cup of tea I have learned this now...
So in for a penny, in for a pound, I reverted back to just after taking the two starting continents and unlike my first games, where I built lots of ships and planned an invasion of wherever they ended up being, I built more improvements. Unlike my original building the FP in Antium (Roman continent) I built it in Moscow and moved my palace with a GL down to some city near the Zulu. You see, in my original, those cities were absolute crap since the corruption was so bad.
In this game, I was going for any victory as early as possible so as to gain points from the early win thing. As it happens I built UN and had a 4 to 1 vote for and won that way... I won just before 1850 this time which funnily enough is exactly when I won the original game accidentally! In this version, I had big cities - several of them over 30 in size and most over 20. In the original, no city was over 12 I think.
And not only that, I got more points in my original win (by 20 or so) than my latest one.
So the moral [for me] is: Just play the game and win when you win.
Also, I think I killed the enemies in my continent too early as I was leading the tech the whole game so never got anything from anyone. I think that is why it was quite late until I had navigation (like 1200AD or something) and I was too afraid to try a water crossing without it.
For me, GOTM13 was easy, fun, frustrating, annoying, inforrmative and finally finished (4 times).
I won't submit, but my original score was a domination at around 1844 for 5009 points (from memory)
Cheers
God Nov 14, 2002, 08:56 PM Originally posted by wohmongarinf00l
just to see where i'm at, what are the projected scores for the top scoring folks? i'm somewhere around 7K, all milked.
I didn't bother to milk. Takes too long and is boring. My score is lower. If I had milked it would be probably ~9000 points, probably less.
Drphil Nov 14, 2002, 10:23 PM Aztec starting position was amazing with all those flood plans and gems within striking distance - no graneries were really needed.
Game took a bizarre turn when every other civ on the island (Rus, Egypt, and Persia) declared war on poor Shaka. The problem is that the AI civs had to walk through my territory to fight the Zulus. I didn't object of course since I was too busy expanding and building my vast legions of horsemen - but I certainly didn't grant any rights of passage so the AIs had to slooooowwly walk to the Zulus who didn't lose a city, but kept all the other AIs busy. Russia was obviously the first civ for me to attack (and as a bonus had built the Pyrimids in Moscow); however, when I was about 2/3s of the way ready to attack Moscow declared war on me. This was the only dicey part of the game, but the Aztecs prevailed since the Russians did not have Horses and couldn't muster troops as rapidly as I.
Once Moscow was down the rest of the island was cleared quickly. Avoided a GA until Middle Ages by not fighting with JWs. I use the JWs mainly to swiftly deploy swordmen - build cheap JWs rush to the frontier city with barracks and upgrade.
Once I learned Chivalry I took over the Rome/China island quickly.
Then it was time to play find the other civs. Using suicide galleys (built lighthouse with leader) I found the uninhabited islands to the north first and once I had Navigation streaked multiple Settlers - nearly finished off populating the entire cluster when an Irq. ship came up with a caravel which did take the 2-square island with horses.
I then started sending ship after ship over to just off the Japanese coast filled with knights and attacked one turn before I learned Military to upgrade to Cav in the first Japanese city. Took over Japanese, then India and that was it - Domination. Never need to attack the Irq at all.
Finished around 1325 AD or so.
Fun game.
ADLOTS Nov 15, 2002, 12:43 AM I took things differently to most others
with so many other civs, i wanted them to build my citties for me, so i was a builder. This turned out to be a bad idea, seeing as it took till 1200AD to take my island, and a 1920 WW1 war with China, using the Roman citties.
But this wasnt so bad, being a builder gave me a strong core, only problem is that I am currently head to head with the iriqois and about to build the UN... and I havent had too good a situation with some of the other races, but i tihnk ill start sucking up and go for a diplo victory... and if that fails and its a draw, ill go for space race, and should hopefully be able to beat the iroqouis.
In total ive got 5great leaders so far, and i think i may be getting some more pretty soon.
This GOTM was a learning experience from me, its taught me how to be more agressive, and how not to leave wars too late.
Even thoug most of my citties can build tanks in 2turns now, (two citties can build a tank in 1 turn :D) there really isnt a point in me going to war with the iriqois. Mayb nuclear weapons will be my salvation :d
Greg Loader Nov 15, 2002, 01:09 AM Originally posted by Djurre
This is my first GOTM and the first time I ever played the Aztecs. .....I finished the UN in 1570. (3721 points)
First GOTM perhaps, but an awsome game, apparently.
Greg
Apolex Nov 15, 2002, 02:14 AM Kuhal, you should submit your game no matter what happens (even if you lose). Only submitting the games with outcomes you approve of screws up the statistics and comparisions, which is the whole point of GOTM.
Yndy Nov 15, 2002, 02:14 AM I lost to a furious attack by the Russians in the 16th century.
After terrible mistakes in the beginning I managed to grow to be the second largest civ and the first in science but I became completely surrounded by the Russians that beat both Egypt and Zulu (I defeated the Persians).
I was almost finishing my rail net and my factories while the Russians were researching steam and all others were some three techs behind. I had two defense units per city, at least one being musket. My cavalry was about 6 and I also had a couple of longbowmen.
The Russians sneak-attacked me with a couple dozens of cossacks and took 9 cities in one turn! The next turn they took 5 more and in the third turn my last two towns on the continent were lost.
I managed to survive for 10 more turns on the eastern islands.
Kemal you should submit as I will. It 's important to have all the results for comparability.
For example I won 8 out of 9 Monarch games that I've played. So I lost this one (my first). I lost because I was careless and underestimated the AI. Still I'll submit. It won't even damage my global ranking because the calculation used best three not all results.
Gen. Maximus Nov 15, 2002, 02:14 AM Cartouche Bee,
Gen. Maximus, the incident yesterday was resolved, I think the game was saved in PTW and then they tried to
Problem solved. Thanks 4 trying to help. I actually did more than just PTW upgrade, change operating system and reinstall my entire hardisk. Not sure what when wrong. TO fix it, I uninstall PTW, reinstall v1.29. It seems that the 1.29 upgrade from PTW 'not the same' as 1.29 from separate patch. Whew, I thought I lost all I have played!
Rgds.
Kemal Nov 15, 2002, 02:30 AM Originally posted by Yndy
Kemal you should submit as I will. It 's important to have all the results for comparability.
Oh, I'll definetely submit, Yndy, and I will do that too even if I have a lousy game.
But you're mixing me and Kuhal up. My game is going ok and I'll submit a win, that's for sure. But I agree with you that games that weren't going good for people who played them should really be submitted as well, for example to show the other side of risky attacks in the early phases if the game. If you lose those, your game is toast.
Yndy Nov 15, 2002, 03:15 AM Sorry Kemal,
Please accept my appologies.
Of course I meant Kuhal but your posts were close to each other and I got that confused:(
Djurre Nov 15, 2002, 04:20 AM Originally posted by Greg Loader
First GOTM perhaps, but an awsome game, apparently.
Yes, the game went really well for me. Its the highest score I got since I started playing civ3 again 2 months ago.
These GOTMs are fun. Too bad I didn't find out that GOTMs existed earlier.
BTW I never played Aztecs before because I used to play huge maps with only 8 rival civs. So I didn't have to wage war for territory in the beginning of the game and that made the militaristic civs kinda useless to play for me. Even more because i always try to win a peacefull victory. But maybe i should change my strategy sometime. The games with more aggressive strategies seem like fun too.
Lt. 'Killer' M. Nov 15, 2002, 07:21 AM I moved 1 tile NE with my settler after my worker showed me 1 more wheat. What a start for the Aztecs! irrigate one wheat, mine the other two - voila - growth and prod powerhouse :D
My 1st JW soon met Russia, stole their worker. They sent an Archer to hunt the worker, 1 Warrior to die promoting my JW and another Archer to follow my JW home. In the meantime I finished Barracks, 1 Spera (who defended against the Archer - across the river! Why doesn't the AI think?????) and another JW, then two Archers. The now-veteran JWs and 1 Archer took Moscow. I let St. Petersburgh live until the culture grew, then took it. Meanwhile I'd been busy throwing out settlers. For some reason the Egyptians and Persians didn't settle fast so I started a loose built and culture pressed them. Soon, I found iron, blocked persian access to iron with a city (no flip-rsik with culture rate of 2:1). Then, build Swordsmen, took most of Persia, then smacked the Zulus across the wrist for sneaking me.
Got knights, took most of Zulu, took most of Egypt.
Since Persia was so kind to build the Lighthouse for me I know quite some islands :)
My FP was built 5 tiles west of the capital, then I used a leader to jump the palace south into Zululand. Will move to China/Rome later ;)
Cartouche Bee Nov 15, 2002, 10:45 AM Originally posted by Gen. Maximus
Cartouche Bee,
Problem solved. Thanks 4 trying to help. I actually did more than just PTW upgrade, change operating system and reinstall my entire hardisk. Not sure what when wrong. TO fix it, I uninstall PTW, reinstall v1.29. It seems that the 1.29 upgrade from PTW 'not the same' as 1.29 from separate patch. Whew, I thought I lost all I have played!
Rgds.
Thanks, I'll be watching to see if any body else needs some help on this. Glad you were able to recover the situation. :goodjob:
Moonsinger Nov 15, 2002, 02:52 PM Originally posted by Cartouche Bee
I'm hoping to get in the 12K range
You are indeed the world number one dairy farmer.;)
Cartouche Bee Nov 15, 2002, 03:14 PM Originally posted by Moonsinger
You are indeed the world number one dairy farmer.;)
Intimidation. ;)
Kuhal Nov 15, 2002, 06:13 PM Originally posted by Apolex
Kuhal, you should submit your game no matter what happens (even if you lose). Only submitting the games with outcomes you approve of screws up the statistics and comparisions, which is the whole point of GOTM.
Yes I realise this but the thing is that I don't want anyone thinking I'm only submitting my best result :)
The fact that my best result was my true one prior to reloading could is just my word I guess. Mind you, I did make incriminating posts as to my progress early on so that could be seen as proof of a sort.
I'll submit is and let the judges decide. I am sure they will look at the map and *KNOW* why I reloaded from an earlier point. My first winning civ is pretty much a bit of everyting... haha
civ_steve Nov 15, 2002, 08:26 PM I may get TWO first-time-evers in this GOTM. :) First, I am building Ironworks. And second, I may be able to, and have time to, milk!! (And if it's too painful, it may be my last time ever, also.)
God Nov 15, 2002, 08:36 PM There's nothing painful about milking. Its just incredibly boring.
civ_steve Nov 15, 2002, 09:26 PM I'm referring to the pain created when peeling the keyboard off my forehead from nodding off and falling forward! ;) (Or possibly from the carpal tunnel syndrome caused by hitting the Enter key repeatedly.)
ADLOTS Nov 15, 2002, 10:34 PM I finally finished...
when fission came around, i was not too fond of one of the other races getting the UN... so i had a leader ready.
I coulda milked the game for a while adn gotten a higher score, but i think my score was higher just beceause of the early finish... well it wasnt that early 19xx
Overlag Nov 16, 2002, 07:26 AM wow.... just started a war with Greece... expected 70 Cavalry to be able to take at least 4 citys before reinforcements was needed....... but no, they got wiped out by the second city.... :( I may lose now, somehow the Romans are getting about 1 tech per at most 3 turns... yet can out produce me with ships/planes/troops, and since i wasted ALL my Cavalry (70) on the tiny little Greece, i dont see how 1000s of Cavalry will even dent one of there citys... seems the game has all gone wrong in less than 100years :(
Iver-P Nov 16, 2002, 08:26 AM Finally made contact with the second contenent in 1255. It is now 1615 and, believe it or not, all AIs are still alive! The Iriquois nation is the dominant force on the other contenent, but it doesn't appear that any major wars have taken place over there.
Russia has dominated the home contenent the whole game. Katherine was at war almost constantly. Dispite the fact that I am positioned right next to her, she only attacked me once without too much damage. Egypt and Persia didn't fare so well. They have both been exiled to small islands. All Zulu outposts were picked off one by one, but the core remains intact - too strong and too distant to be eliminated by the evil empire.
Meanwhile I sat in the middle of it all. Troops from many nations trampled my crops, blocked my roads, and made a general neusance of themselves. That plus the constant fear that one of these days someone (mother russia) will delcare war on me and have a huge advantage because she has troops stationed near all strategic points in Aztec territory.
The good news is that I was first to make contact with the other contenent. Since then, I have been able to trade my way to the top of the tech race. And was able to build Iron Works. I've had several cities culture flip to me. So now I hold most of the central part of the home contenent with Russia above and the Zulu below.
Considering that I don't usually play at Monarch, I feel I'm doing fairly well. I will read posts after I submit.
Fluroscent Nov 17, 2002, 06:21 AM First Civ3 GOTM here.
I was an avid Cic 1+2 player but Civ 3 never got me hooked since I usually get very bored around the industrial age. Hence this was only the third civ3 game i ever completed. This one was fun though, multiple close rivals made it interesting for me.
I did not bother trying to conquer more than the starting continent and the roman/chinese island since that would mean huge armies and alot of planning. I got the full map knowledge from an english ship just when I was finishing the chinese and saw English and Iroquois cities everywhere on small islands.
I then decided to get peaceful, disbanded most of my offensive troops and started pumping techs for a spaceship. However i noticed that my culture was huge, so i just bought all the culture i could and won in around 184X AD.
The early game was the most fun though. I met the ruskies almost immediately, and saw Moscows incredibly nice site. I then pumped a few veteran archers and took Moscow with only 2 cities built. I then got to work on the Persians, who had built very close to Tenochitlan. As i took a few cities i got iron and was able to deny both Persia and Egypt any. Even Zululand never got iron. I proceeded to crush Persia and Egypt with swordsmen while expanding like mad. Zululand took a while to take down due to the impies taking out horsemen everywhere and a barbarian uprising causing havoc. I got knights soon though and Zululand fell in a few turns. I was gonna settle down on the island, but China declared war when i asked their triremes to kindly leave. I then invaded and Rome allied China, so i had to take them both out with some hardship.
So overall a very pleasing game, i might try the next one too.
Amazing growth this site has seen, only 2-3000 registred users last time i went here to play some Civ2 GOTM.
Cartouche Bee Nov 17, 2002, 08:07 AM I toned back my milk run and played a green milk. I researched pretty much the entire tech tree except sanitation. So, no cities greater than 12 and no factories. Unfortunately, I did build the "Iron Works" before making this decision so I guess it couldn't be classed as entirely environment friendly but I did not lose fertile land to global warming. I didn't press the milking too much to allow some spare room for anybody who wants to go for the gold.
This is the first game that I used ROP's to really push the AI into the corner before finishing them off. I had been able to land a small force with a settler on the second continent to establish a foothold. By signing a ROP with one of the AI allowed me to spend the next 20 turns to ferry troops and a few more settlers that I used to culture wedge some more breathing room. After the first 20 turns of ROP had expired I made ROP's with all the other nations. I picked off the weaker AI first by moving my troops into position and then declaring war. I new that I would be taking a rep hit but it was surprising how long it took for any of those effects to take hold with the AI. By the time I took on the Iroquois they were annoyed but they did not counter attack prior to my hitting them full force. After that it was a small task to pick off any other cities on the islands.
Histographic win, not that some other options were not available.
Cheers
[edit: some spelling]
Balou Nov 17, 2002, 12:53 PM This is the second Gotm that I play. The first (gotm 12) I won through a diplomatic victory. Now I want to win by conquest or domination.
I attacked the Russians early, that is they declared war on me first (refused to give tech) but I wanted to fight them anyway. It took me quite some time to finish them as they had iron and I didn´t. They also had more cities. They biggest problem though was that they had built some of their cities on iron resources (on hills). However, with a little help from the Persians I managed to conquer them.
After the Russians were gone I decided to build more swordsmen and attack Persia too. This was not much of a problem as I had more swordsmen than they had immortals.
At that time my empire was bigger than any other on the continent. So, after a short period of peace I went to war again, this time with the Egyptians (because it would have taken ages to get down to Zululand with all those Swordsmen). Unfortunately it turned out that the Zulus declared war on me as well. That was no good and I lost a city to the Zulus but made peace with them afterwards.
The war against the Egyptians lasted a long time. I lost a lot of units fighting weaker Egyptian units. Then, after the Egyptians were defeated I attack the Zulus. The Zulus were not so well developed but it took me some time to get to all their cities with my main attack force (which changed from swordsmen to knights in the beginning of the war against the Zulus).
I think it was around 1000AD or later that I ruled the whole continent. At that time the smaller continent to the northeast was controlled 50/50 by the Romans and Chinese.
I attacked the Romans first (now with Cavalary) and then finished off the Chinese. After the war ended I swithed to Democracy and build up the cities I conquered. I decided to build the forbidden palace on the small continent (took ages though to finish it).
I also made contact with the Iroquois at this time. They were slightly behind me in terms of power and score but had (and still have) a better culture. (Only the Iroquois, Indians and Greeks were left. The Iroquois being the strongest civ, the greeks very underdeveloped and the Indians in between with only a few cities.)
The next few decades I was busy building my cities, developing the terrrain etc. (you can clearly see it in the score graph - just a straight line).
I stopped playing for a week then because it got a little boring.
Well, after a week I continued playing and went to war (switched to Communism first) with the Indians to get some land of the other main continent (nearly completely controlled my the Iroquois).
I also attacked the underdeveloped Greeks to save their land from the claws of the Iroquois culture. (The Greeks and Iroquois were at war at some point but nothing really happened)
So now it is only me and the Iroquois (around 1900AD). I´m ahead in the tech race (under Communism) and have much more units. Just a few turns ago I declared war on them (unfortunately they just got tanks, right now they have four of them)
I spend a lot of time loading up transports with tanks and infantry to carry them over to the Iroquois continent (that was before I attacked). I also discovered flight a few turns before and use the bombers now to destroy their oil and rubber resources. Some of my troops have just landed at all the smaller islands that are controlled by the Iroquois and are doing well so far. I will attack the core area of the Iroquois country soon. Then after the core area is destroyed I will head to the east of the continent and finish them off. (I hope they don´t get a cultural victory first.)
Moonsinger Nov 17, 2002, 03:01 PM Originally posted by Cartouche Bee
I toned back my milk run and played a green milk. I researched pretty much the entire tech tree except sanitation. So, no cities greater than 12 and no factories. Unfortunately, I did build the "Iron Works" before making this decision so I guess it couldn't be classed as entirely environment friendly but I did not lose fertile land to global warming. I didn't press the milking too much to allow some spare room for anybody who wants to go for the gold.
Thank you!:) It's very kind of you to spare some room for us.;) Sadly, I already submitted my game last week; otherwise, I would gladly accept your offer.
PS: I didn't milk my game much either. I mostly pressed the spacebar to skip to 2049 AD.
Kemal Nov 18, 2002, 05:29 AM Picking up from where I left in my previous post..
Entered the Industrial age and still the Zulus weren't eliminated, mainly due to the fact that on numerous occasions I felt I had enough armies to finish them for good, and started building some of the more expensive buildings in my main cities (banks, universities), when suddenly I found my armies on the retreat again when the Zulus managed to produce yet another miracle stack of archers/impies from their last three size 1 cities. I certainly wasn't the only one unhappy with this as war weariness was on the rise again in my cities, but I refused to make peace with Shaka, as I constantly felt the war was close to an end.
After this tiresome war finally ended the celebrations were only tempered by the fact that for a second time in a row now in the GotM competition, I had miraculously managed to position my cities in such a way that building Iron Works was no possibility, even though there appeared to be plenty of chances on the continent :(. The pain of this loss was, however, alleviated a little by the fact that coal was available, meaning a much needed boost of production (and for some cities even food production) with the appearance of railroads.
Tech research had been good throughout the entire industrial age but as the techs became more and more expensive I regularly thought back to that unfortunate moment in the early stages of the game, when that wandering Persian warrior forced me to enter the GA early, when still in despotism, thus robbing me of a way to greatly increase economic production later in the game. Can't have it all, I guess. :)
Finished my game with (as I already stated I would) a spaceship victory on a decent date, but unfortunately not as early as last month's. In the finishing stages of the game I finally removed the last of my BC rivals (Russia and Persia had been sitting next to each other in the eastern jungles for a very long time) from the game to finally claim the continent as mine alone. :king:
I went "the milky way" in two aspects this month, as not only did I went for space race, but I also kept an eye on my score througout the game, trying to collect points wherever possible without hampering research too much, so I finished with a relatively high score (for me that is, of course ;) ).
Kemal
congo Nov 18, 2002, 01:05 PM First off, I was surprised how quickly I started off, given that I don't usually play on this level.
I was a warhawk in this game for quite some time. I immediately took out the Persians to gain cities, and then set to work on the Russians. As soon as they were gone, I allied with the zulu to take out the egyptians, and then after our alliance was gone, I banised the Zulu to a distant island.
At this point, I was considering going peaceful, but China foolishly declared war on me. I took them out, and then Rome shortly afterwards. I then got around to finishing off the Zulu outpost.
At this point, it was just me, the Iriquois, and the tiny Greeks. I was keeping the Greeks around to get a UN vote and end the game quickly. Two turns before the UN was built, I started giving all sorts of luxuries to the Greeks, and they became polite, and I thought I had it locked up. Then, for some strange reason, on the next turn, Greece sent ancient-level units and attacked my tanks. I had no choice but to take them out.
So, I became peaceful, switched to Democracy around 1920, and started the Space Race. It was absolutely no contest now.
All in all -- fun game, even though I spent 95% of it at war.
Jim The Hick Nov 18, 2002, 03:45 PM I got civ3 about two months ago and have worked up to winning on monarch before doing this first GOTM. I usually play Iroqouis and stomp civs with the mounted warrior, so I was pretty unsure playing the Aztecs.
Russia started out playing the bully and demanding tribute. I was concentrating on getting to the south for the Iron and horse resources, which although not the best strategy (killing russia first would have been nice). Early game I thought I was DOOMED, with Russia beating up on me with swordsmen, but cath kept sending settlers and spears through my lands which I was all too happy to stomp and collect the free workers. This game has taken so much longer than normal, I don't really recall all the early details.
However, I kept Russia contained (with help from a Persia/Egypt Russia war) and took a Persian city along the way. I was pretty weak at this point and just playing D and cherry-picking. Then, Russia and Persia got smoked with chivalry, as did Egypt. Taking Thebes was really messy (musket on a hill), and I had to raze it due to insufficient armies (also razed moscow). England died off early and India Iroquois shared the other big continent.
I'm not a fan of warring, its kind of cumbersome later in the game. So, I just took two Chinese cities (after they smoked the romans) for luxuries and Delhi for Ivory and Leo's. I'd much rather take one key city, set up a good D and let the AI move all their units to their death instead of me having to tromp around, find em, and kill em. Then I partook in a nice sponge-bath in Hiawatha's palace around 1950 just in case he had any spacey aspirations.
I let Shaka live in his jungle/desert **ithole for a while until he attacked my tank with some cavs. Then I razed Zim just to make him pay. I got content with FP in Moscow, and good core.
This game has been very good, except now its taking about 60 sec a turn for my comp to crunch the numbers (very boring). I guess that's my punishment for milking.:rolleyes:
Looking forward to the next GOTM, hoping its not deity.:(
Overlag Nov 18, 2002, 06:50 PM Name: Overlag
Email: ************.freeserve.co.uk
GOTM: GOTM13
Score: 2252
Date: 1982AD
Ending: Space - defeat
DAM :mad: i used my Spy and suddenly found that rome was on the last part of there space ship, so, i grouped ALL troops up to invade, with the help of the other 2 civs i thought it would be the end..... but nooooooo i was too late :cry:
won by points
lost by victory space :(
Overall a VERY good game, first "good" game on Monarch :king:
gskyes Nov 19, 2002, 01:06 AM This is my second GOTM.
The game went well for me. I didn't have much time to think about what strategy to use for the game. After building 3-4 cities the Russians demanded tribute. Of course I said no. So they declared war on me. It was only a short amount of time before one of my JW's won a battle to trigger my golden age. Then my capitol was putting out 1/turn. By the time my golden age ended I was well into conquering the Russian lands. Moscow was in a great place. After the Russians were gone I regrouped, built up the russian cities and more troops, and moved my forces to attack the Egyptians, then the Zulu, and finally the Persians. All of them were destroyed by me by the end of the middle ages except for the Persians. After finishing off the persians, I switched to Democracy, built my infrastructure, and researched. I left China and Rome to their small island. When the other continent was found, I think all of the original civs were still around. The Iroquois and the English had built a lot of the ancient wonders and were ahead in tech. The Indians and Greeks were not far behind, and Japan was being destroyed by the rest of them. This was the beginning of the industrial age. I was content with my large island home, and the game was on auto-pilot from then on. Soon I was ahead in tech and was the most powerful nation in the game. I built all (or most) of the industrial and modern wonders, and launched the space ship in 1922.
Well, back to PTW.
Moonsinger Nov 19, 2002, 01:00 PM There is this funny story in my GOTM13. Toward the end, I left Japan with a city of size 1 in the middle of the desert island. He got only 2 regular spearmans defending his empire. In the meantime, I got more than a dozen modern amours camping not too far outside his border. Anyway, he demanded me to give him Navigation out of good will, I agree. No problem, I even gave him some extra cash out of my good heart to go along with that too. In fact, I called him up every few turns and gave him some cash. Basically, I really want him to vote for me in the UN election.
Anyway, I reloaded the game last night to see what could happen if I say no to his demands (I already submitted my game over a week ago; this reload was just for fun and educational purpose). About 20 turns after I gave him Navigation, he demanded me to give him Theory of Gravity; this time, I said "no". He immediately declared war and sent his two spearmans to take out my modern armours (of course, they died miserably; my modern armours didn't even fire a single shot; after they ran out of spears to throw, they just hit their heads against the armours of my tank:lol: ). Since I have spy, I knew exactly that he got only two units (spearman) in his entire empire. How dare he threaten me then declare war on me?:crazyeye: This must be the most crazy AI I have ever meet.
MPF Nov 19, 2002, 03:56 PM VERY STRANGE GAME.
Started off just like the rest of you, got a settler with the first goodie hut and discoverd mysticisme with second but then Russia declared war on me and attacked my panther warrior and LOST starting my GA at about 3500 BC !!!!
A very early GA with only two cities, arghhh.
Clobberd Russia out of existence giving them a final score of 17 points. That should teach them :jump:
Will influence my final score on this game since I did not get a chance to take full advantage of my GA. Ah well sh** happens.
MPF
Moonsinger Nov 19, 2002, 04:06 PM MPF:
It does take awhile to research MapMaking. How did you manage to get it by 3500BC? Without MapMaking, we couldn't possibly get to the Roman and Chinese Island.
MPF Nov 19, 2002, 04:10 PM Youre right, got confused, meant Russia of course (am now 1300 AD so bit of track with what happend so early, will edit my origenal post to correct this).
MPF
MPF Nov 19, 2002, 04:17 PM Nice side-competition.
Wich Civ has scored the lowest on the histograph and is out of the game. Here is a picture of my histograph (currently in 1300 AD) but kicked Russia out of the game early as the gave me a unplanned GA at about 3500 BC arghh.
My input is Russia with only 17 points :D
MPF
Cartouche Bee Nov 19, 2002, 04:21 PM Originally posted by MPF
Nice side-competition. Wich Civ has scored the lowest on the histograph.
My input is Russia with only 17 points :D
MPF
As you continue to play that score will go down. So until you finish we can't compare, but I'll give you a run for your money. ;)
MPF Nov 19, 2002, 04:27 PM Originally posted by Cartouche Bee
As you continue to play that score will go down. So until you finish we can't compare, but I'll give you a run for your money. ;)
GREAT, that means it will go down some more. I will post my final score for Russia when I finish the game. Kind of curious about how much it will drop. :D
MPF
Cartouche Bee Nov 19, 2002, 04:36 PM Originally posted by MPF
GREAT, that means it will go down some more. I will post my final score for Russia when I finish the game. Kind of curious about how much it will drop. :D
MPF
Your at 1300AD so a little more than half. :)
Moonsinger Nov 19, 2002, 05:14 PM Originally posted by MPF
Nice side-competition.
Wich Civ has scored the lowest on the histograph and is out of the game...
My input is Russia with only 17 points :D
You win! Since I didn't take anyone out until I got iron (a little bit after 800BC).
MPF Nov 19, 2002, 05:54 PM Originally posted by Cartouche Bee
Your at 1300AD so a little more than half. :)
CB, just checked an old save and at 90 BC they had 33 points. Now in 1300 AD its down to 17. Is the drop in points turn based or time based? Seems I will finish with an end-score for Russia of something between 7-9 points. :D
Anyone with lower predictions for an end-score of a civ?
MPF
Cartouche Bee Nov 19, 2002, 07:16 PM Originally posted by MPF
Is the drop in points turn based or time based?
MPF
It's turn based.
My final World Ranking. Left my score out so Moonsinger can be left in suspense. :)
Cartouche Bee Nov 19, 2002, 07:53 PM The chance of a warrior destroying an Aztec Jaguar warrior is not very high because the Jag Warrior can retreat. So if your of a military mind, seeing a foreign worker in the open is a great opportunity. Capturing a worker early in the game is a great victory and hampers the development of the targeted civ. If the opposing civ counter attacks, if they win you still have the worker so it's pretty much an even trade, if it's a draw you have won a worker and if they lose you go to a Golden Age. In my case I went to a Golden Age and was fairly soon pumping out a Jag Warrior every turn and overpowered the Russian. The Aztec UU is most powerful right at the start of the game and that's the best time to put them into action. ;)
DaveMcW Nov 19, 2002, 08:16 PM Wow, lots of milkers here. :)
Is anyone else going for early conquest/domination? I'm trying to decide which will be easier to get first.
Cartouche Bee Nov 19, 2002, 08:46 PM Originally posted by DaveMcW
Wow, lots of milkers here. :)
Is anyone else going for early conquest/domination? I'm trying to decide which will be easier to get first.
If you can finish before 1150AD then conquest will probably easier, any later and you will be hitting domination.
Moonsinger Nov 19, 2002, 11:04 PM Originally posted by Cartouche Bee
My final World Ranking. Left my score out so Moonsinger can be left in suspense. :)
Meanie!;) Here is my final World Ranking as well.:)
Moonsinger Nov 19, 2002, 11:22 PM Originally posted by Cartouche Bee
So if your of a military mind, seeing a foreign worker in the open is a great opportunity. Capturing a worker early in the game is a great victory and hampers the development of the targeted civ.
That was exactly what I did. Since Jaguar Warrior could run away very fast, I mostly just declared war, captured the workers, destroyed improvement, and ran away from battle until I got iron. This was the first time I ever played the Aztec; therefore, I didn't know the full potential of the Jaguar Warrior.:( However, I successfully hampered the development of all the AIs within my island at the early stage.:)
thefrenchzulu Nov 20, 2002, 04:35 AM Originally posted by Cartouche Bee
I'm hoping to get in the 12K range, but it will be tough.
Hmm. This Map is 18% larger than GOTM12. Getting anything above 11500 would be really good considering the amount of oppisition and the map type. Continents means slow domination limit.
I have started the GOTM late, but will be aiming for more realistic scores:)
civ_steve Nov 20, 2002, 08:27 AM Cartouche Bee - Good discussion of the logic behind the strategy! I went one step further, and attacked a Russian Settler/Warrior pair to start my first war with Russia. My Veteran Jaguar Warrior is likely to defeat the Russian Regular Warrior, can retreat if losing, and gets two workers with no chance for immediate retaliation when victorious. (Even safer strategy would be to dedicate two Jaguar Warriors for this purpose, in case the first one lost.)
DaveMcW - Most everyone conquered all the adjacent civs very early. Conquering the remote civs is the difficult part, especially early on!
Moonsinger posted:
:crazyeye: This must be the most crazy AI I have ever meet. Must have been all that time he spent in the desert! ;)
thefrenchzulu Nov 20, 2002, 08:32 AM I have started my milking bout the same time as CB. It should be interesting to compare the power ranking.
I just want to add that an early JW attack is no gambit. I took out Moscow before they had a second spearman with 5 JW, losing none. Simple clean battle. Early leader plus Pyramids made fast growth really easy. Moscow also a very nice position for an early palace jump after placing an early FB in the centre of the continent. The Roman/Chinese island also very nice for rushed later palace....
None of my continent inhabitant ever saw iron! JW resource denial works with some aggresion!;)
Moonsinger Nov 20, 2002, 08:42 AM I think it's possible for CB or thefrenchzulu to get 12K in the final score. Since they finished off the Rusian early, they could use those cows to pump out extra settlers. And with their playing style, they could have the whole island before 10AD. Anyway, I don't know why CB wants to leave me in suspense.;)
Cartouche Bee Nov 20, 2002, 09:28 AM Originally posted by civ_steve
I went one step further, and attacked a Russian Settler/Warrior pair to start my first war with Russia. My Veteran Jaguar Warrior is likely to defeat the Russian Regular Warrior, can retreat if losing, and gets two workers with no chance for immediate retaliation when victorious. (Even safer strategy would be to dedicate two Jaguar Warriors for this purpose, in case the first one lost.)
Your right, the Russians never got a chance to set out another settler in my game but I used this with the Persians. :)
Cartouche Bee Nov 20, 2002, 09:31 AM Originally posted by thefrenchzulu
Hmm. This Map is 18% larger than GOTM12. Getting anything above 11500 would be really good considering the amount of oppisition and the map type. Continents means slow domination limit.
I have started the GOTM late, but will be aiming for more realistic scores:)
Cracker left alot of cities in tundra so I would not base what is possible on this map against his score. :)
I know a 12K score on this map is possible but I did not do a hard milk, I did not build a single hospital and did not place my cities to max out the score. I just made a base milk and if 10 people pass my score I'll be happy cause that means that more people are learning new ways to play the game.
thefrenchzulu Nov 20, 2002, 10:19 AM Originally posted by Cartouche Bee
Cracker left alot of cities in tundra so I would not base what is possible on this map against his score. :)
I know a 12K score on this map is possible but I did not do a hard milk, I did not build a single hospital and did not place my cities to max out the score. I just made a base milk and if 10 people pass my score I'll be happy cause that means that more people are learning new ways to play the game.
I'm actually basing it on mapstats for a few high score games, but you are right. Those are mostly deity games and can't be compared to this. Killing AI on Monarch level is just to easy and the ample food provided by Moscow and also the flood plains helps for incredibly quick expansion.
I haven't seen Cracker game, but I thought 10k was quite a good score. Makes me realise just what a bad milker I really am.
This is only my third attempt at serious milking and I must say that I learned alot from Gotm12!
Can't waite to finish this.
BTW. I there anyway to set all specialists apart form entertainers needed to keep everyone happy to taxcollectors? Micromanaging this takes ages!
Cartouche Bee Nov 20, 2002, 10:38 AM Originally posted by thefrenchzulu
BTW. I there anyway to set all specialists apart form entertainers needed to keep everyone happy to taxcollectors? Micromanaging this takes ages!
Set your research to 20-40% IIRC. Go to the governor screen for any city apply to that city and every city under his control will be adjusted accordingly.
If you want a higher rate of research you have to live with tax collectors and a high rate of research unless you want blisters or carpal tunnel syndrome. :(
Moonsinger Nov 20, 2002, 02:45 PM Originally posted by thefrenchzulu
BTW. I there anyway to set all specialists apart form entertainers needed to keep everyone happy to taxcollectors? Micromanaging this takes ages!
As far as I know, there is no sure way to do it.:( Whenever pollution hits or when the city run out of food, the computer will automatically mess up the assignment of the specialists. It doesn't matter if we use the governor or manual micromanagment, the computer will ALWAYS SCREW UP our specialists.:mad: This is the only reason why I hate milking. Most of the time, I don't even pay attention to it because in the worst case, I will end up with about 500 points lower (not a big deal).
DaveMcW Nov 20, 2002, 03:45 PM Originally posted by Cartouche Bee
If you can finish before 1150AD then conquest will probably easier, any later and you will be hitting domination.
I finished the game quite a bit before 1150, domination as I was setting up the last ROP rape. Getting Navigation at 310 let me grab all the islands and contain the second continent. :)
Cartouche Bee Nov 20, 2002, 04:14 PM Way to go! :goodjob:
Hope the date didn't throw you off too much, seems like you got the jist of it.
thefrenchzulu Nov 20, 2002, 11:47 PM Originally posted by Moonsinger
I think it's possible for CB or thefrenchzulu to get 12K in the final score. Since they finished off the Rusian early, they could use those cows to pump out extra settlers. And with their playing style, they could have the whole island before 10AD. Anyway, I don't know why CB wants to leave me in suspense.;)
Killing all the AI and having the whole island as territory by 10AD not to difficult;) Can't remember exactly when I have killed the Zulu, but it was close to 10AD.
Unlike GOTM12 where I never broke any treaties, I broke a few in this game:)
thefrenchzulu Nov 20, 2002, 11:51 PM Originally posted by Moonsinger
As far as I know, there is no sure way to do it.:( Whenever pollution hits or when the city run out of food, the computer will automatically mess up the assignment of the specialists. It doesn't matter if we use the governor or manual micromanagment, the computer will ALWAYS SCREW UP our specialists.:mad: This is the only reason why I hate milking. Most of the time, I don't even pay attention to it because in the worst case, I will end up with about 500 points lower (not a big deal).
That's what I thought. I found that in Gotm12. I manually cleaned all pollution and adjusted each city afterwards. I go for zero science once I milk to run at 100% luxury.
ProPain Nov 21, 2002, 12:22 PM Played a few turns the 1st week of november but let the game rest for a while. Was very busy and also keeping up the timeline for QSC was time consuming. Picked it up this week.
started expanding. Didn't want a very early GA, seemed a waste. BUild an ealry granary in Tenoc. and about 6 cities. By that time only Russia was bigger, so I decided they would be my first victim. Since I boxed them in they started moving warrior/settler combo's in my territory. Declared war, got a lot of free workers and took a few cities, made peace for gold and a city, Russia down to two cities.
Turned my attention towards Persia. They weren;t very powerful yet but they were on the brink of hooking up iron. Don't want no immortals on my isle! Declared war, took some cities and made peace. Persia down to Persepolis and 2 remote cities in the south.
Back to Russia. Killed them quickly. Build up some forces and turn back to Persia after the 20 turn wait. Fnish them and get 2 GL in the same turn :cool: (1st one made into army right away) First time ever I had this happen to me!!! Use the 2nd Gl for GLighthouse.
I enter the right after the war and turn my attention towards Zululand. They are more remote than egypt but cleo is paying handsomely for my techs. Start war, pay cleo to join. in the meanwhile suicide galleys swarm th oceans and i contact the other civs. :( they are very far away, forget the quick conquest.
Nearing 500 AD, zulus down to 1 jungle city, powergraph 50% Aztecs, score twice as much as 2nd (Iro), generous tech lead over the other continent. Egypt is only 1 tech behind but that's because I'm selling them to cleo.
It's going to be easy but time consuming. NOt sure if I'll go after rome/china before egypt. Switching to republic and pushing for navigation. Not expecting a top 10 position like the last two games, I'm not very adept when it comes to ferrying games and I hate milking.
ProPain
thefrenchzulu Nov 21, 2002, 11:27 PM Originally posted by Moonsinger
I think it's possible for CB or thefrenchzulu to get 12K in the final score. Since they finished off the Rusian early, they could use those cows to pump out extra settlers. And with their playing style, they could have the whole island before 10AD. Anyway, I don't know why CB wants to leave me in suspense.;)
Nothing special about our playing styles.;) Have played a few deity games as the Aztecs. Somewhere on the forum there is a deity strategy called a "Tale of two Cities". Have tried it succesfully a few times. Flooding the AI with JW can be very succesfull. Especially killing all early settlers not providing them any further cities.
I also used simple JW resource denial to keep all early AI away from iron. Even Rome and China never saw iron!:) With my first galley, I dropped a settler on their territory and after some fighting and the fall of Rome, I took their iron as well.
ProPain Nov 22, 2002, 08:04 AM Things are not progressing as quickly as I want them. Played 12 hours in a row yesterday (paused for pizza that's it) so I expect to be commited to an institution by my loved ones in the very near future.
after the zulus I ferried troops to china and finishes it. Rome was next. Used a GL for FP in the middle of the former roman/chinese island. The war with the romans and chinese actually saw a lot of GL. Rushed Sistine, Magelan, Copernicus and Leonardo's with them. I didn;t give contacts between the two continents so I could afford to damage my rep on my home continent. I made peace with rome for their island city and immediately took their capital.
Egypt was next. I'd had an ROP with them for ages and decided abusing it would be the quickest way to finish egypt. Positioned my knights next to his 2 saltpeter towns and some ohter ones and took 4/5 cities in one turn. Took another smaller one and discovered mil. tradition. With a mass upgrade to cavalry it was over a few turns later. got another GL and used it for Adam S. It's 1200 AD now and ferrying time :(
Not quite sure what to do, conquest/domination or just diplo/space/cult on my own island. takes longer but saves me from filling endledd streams of boats......
Looking back I think I should have gone to war a lot sooner. Maybe taking Persia before russia because they were weaker and killing egypt a lot sooner because their territory was so close to Tenoc. Ah well, too late now.
ProPain
LKendter Nov 23, 2002, 12:39 AM 4000 BC - I suspect everyone will take the default location. I wonder if everyone will get Masonry for popping the hut?
3500 BC - This is going to be one of the crammed large maps, I have already spotted another border. I have found Russia. Persia shows up at 3000BC. Egypt shows up at 2750 BC. Zulu show up in 2630 BC.
1250 BC (I) The Japanese have been destroyed! Ouch, I rarely see any civ die that early.
690 BC - Someone made first contact with Rome, either Russia or Persia did it. I then make contact with China from Rome - had to give them a tech, but they are way behind.
420 AD - The real wars begin - Egypt allies with Rome vs. us. I sign a deal with Russia to attack Egypt. 30 years later and China allies with Egypt vs. us.
460 AD - Our golden age begins. 20 years later and Zulu / Persia peace treaty - I have the hard decision on getting Persia involved. 10 years later and I pay Rome pocket change to end the phony war.
530 AD - Russia back stabs us, and signs a peace treaty with Egypt. 10 years later, and I sign a peace treaty with China - the only damage was I lost a couple of workers. I didn’t even realize Egypt / Zulu were still at war, but then sign a peace treaty.
610 AD - Well the weak Egyptians pay the price - they are dead, no leader from the war :(
Well we get the prime target - Sun Tzu. Will the cascade let me get Sistine also?
700 AD - The luckiest suicide galley I have even had finds the other continent - first contact India. They are still in the ancient age. The rest of the civs are close to our continent is tech. I plan to hold off contract and barter till navigation.
860 AD - (I) Leo's Workshop is ours.
940 AD - The moment I have been waiting for - WAR, Russia starts the war. I pay Persia $300 to declare war on Russia. My problem is Russia is scattered all over the map, and I want to clean up the south first.
1260 AD - The solid Russians have been destroyed. I knew it would take awhile, to many southern cities. In addition, 3 scattered island cities, and core cities had an obscene amount of defenders. The good news - I now own The Pyramids, Sistine, The Great Lighthouse and a permanent source of spices.
(I) The English have been destroyed - the second civ destroyed by the AI.
1295 AD - OK, time for another war. I declare war on Persia, as they are small, but their cities will be productive. It was a short war that lasted until 1355 leaving them 2 odd location cities.
1395 AD - The next war begins, after the knights upgrade to cavalry and head to the south of the board. It takes just 2 turns to kill the Zulu.
1455 AD - The MPPs are starting to kick in, but China hasn't signed one. I will establish my base to attack Rome shortly. War is declared on China who dies in 1465 AD.
1520 AD - Factories start coming on-line, so the big push begins. I start with declaring war on Persia to get the one last city they own, and thanks to the RnG being rough they last until 1535 AD. However, since they had a MPP with the Iroquois, we are still at war with the Iroquois.
1525 AD - ToE completes - standard AT / Electronic grab.
1610 AD - I can tell the big event will begin, as India lands troops inside my territory. I sign a MPP with Greece to split the AI civs apart.
(I) How predictable, India declares war. How nice, Greece declares war on India. Well I didn't want this one, but Rome declares war on India. If the next couple of turns I get Greece and Rome declare war on the Iroquois.
1635 AD - I get to demand Rome leaves my territory, and war is declared :) The bad news - Greece honors the MPP and declares war on us, even though they are currently supporting us vs. the Iroquois. The Romans are dead as of 1710 AD.
1776 AD - Domination victory is achieved.
Summary - I feel I could have done better, but I got another domination victory before tanks arrived :)
Final score = 4,852.
BoBtheBUILDER Nov 25, 2002, 10:59 AM Wierd first-time GOTM experience
I started much more slowly than the rest of y'all. I also started exploring the "wrong" direction. Looking back, though the game is not yet complete, I would say my biggest mistake was letting Russia get big rather than just stomping her quick.
Another problem I faced was lack of coastal access. Russia and Egypt's settlers were beating me to all the locations I wanted. Then it turned out that of the two cities I had on the coast, only one had access to the ocean and was not performing up to snuff. There went any shot I had of picking up the lighthouse :( .
I kept pretty good relations with everyone. Shaka couldn't resist temptation and decided to challenge the big bully to a fight. I pulled a pretty cool move here. About 10 turns into the Russo-Zulu war I ordered Shaka to remove all his forces from my territory and declared war. I managed to beat the Russian army to all of the Zulu southern holdings and significantly expanded my empire.
All this time I've fallen pretty far back in the tech race. I decide that my future security is going to depend on size. I'm also wary of Russia's higher culture rating. I decide to attack Egypt to attempt to control their two wonders. I manage to take one of their cities in a long, long long battle that eventually pulled in the Russians. I took two cities in the process and produced one GL which I'm saving for something good down the road. I made peace with Egypt after I realized I could not fight a two-front war and then eventually made peace on terms favorable to Russia.
A few more turns of peace went by and then a lone Egyptian knight started crusing through my territory. I locked up all my workers so that they'd be safe in case Egypt decided to pick another fight, but they decided to go after ?Russia?. Go figure. I let that war go on for a bit (Cathy pulled in just about all the other civs but never bothered to ask me). I do a deal to get Metallurgy for some gold and a military alliance against Egypt and take control of my third Egyptian city (the second with a wonder). I try to get to their capital but Russian and Persian troops contoled all the tiles around the town. :( Russia took control of their last city on the main continet. I plan to make peace with Egypt for some tech once my current deal with Russia expires.
I'm in the 1400s right now and I've been in the histographic lead the whole time, though I'm lagging in tech and many of the key demographics. I just brought banks online in most of my cities and I think my commercial power may be enough to bring me back into parity. I'm one or two techs shy of the Industrial Age, and I think my goal at this point is a diplomatic victory. I'm going to build up some homeland defense to ward off any AI attacks and do what I can to get up to the UN, and spring my GL then.
I'll keep ya posted!
BoB
Baso Nov 26, 2002, 03:12 AM I must say that Aztec are a great civ to play. If they had industrius perk aswell they would be godlike.
I'm a civ fan from the beggining, but my job & familly take me the time necessary 2 complete any GOTM. I play couple of hours a week at work & even less at home. I almost took a vacation just 2 finish this game.
Since this GOTM is on lower difficulty level, I decided to wait with GA & build some archers. By the time I had 3'rd city(second was from a hut, hehe) I had enough archers to take out Moscow. Most of my early age I went very, VERY offensive & get my continent before 10 AD, actualy I took Rome & some Chinese cities before 10 AD. Luckily for me they build their cities out of iron reach. Btw. I got 5 leaders from Rome/Chinese war & 1 from Zulu.
This was the fun part of the game. Soon I start making mistakes with wrong tech & wonders. I knew I won't need cathedrals but out of a habit I built ...
I hit GA after I built Leonardo in aprox 450 AD & 8 turns before navigation. Here I made the biggest mistake cos with enormous production I chose banks & univs instead of large army.
So now it's 840 AD, I hit industrial & 10 cavalry full galeons are infront of greek coast.
I never milk but this time I decided to do it.
I played couple of monarch games before & every time I unfortunatelly won by culture. I need some hints like when to disband cultural buildings & how to calculate how much time do I have before I win by culture.
Great game
Baldrek Nov 26, 2002, 04:15 AM This was my second game of the month and my second game in Monarch diff.
Got Pottery from that 1st hut and a settler from another hut out west, just steps away from Persian terr.
An early war with Russia was very unwated and triggered GA. Was very unprepared and baredly managed to fight them off and managed to destroy one city founded close to my capitol. That had her souin´ for peace which I gladly accepted and got some tech for it even.
Prepared for war with Russia and was ready when she lost her temper next time, this time she was easy game and Moscow fell quickly and the great Russian empire followed suit.
Undeceided where to go next.
:undecide:
Was quite happy with status quo GrLi. in my home town, leading in tech and histograph. But Egypt resolved my problem and attacked with all ist´s might. A horde of one war-chariot, two warriors and a swordsman attacked the great Aztec empire, "This is going to be easy" :slay:
But apparently that was not the extent of her powers my horde of knights was massackered by pikeman in the first city I attacked and every city seemed to be packin´ about at least 6-8 pikemen. Captured that one but a stray Egyptian knight captured it right back. I had to bring all my industrial power to full military output and even had to summon in Persia and Zululand to assist to bring her to her knees. And she had around 5 or 6 cities. :confused:
Well peace reigned in the lands after that and the great Roman empire was formed at the expense of China.
Leading in tech and histograph I soon find myself up against a new "threat"... the Iroqis empire.
Ruling the second continent Hiawatha had driven all but India from the mainland and Greece had a few undeveloped cities on a few scattered islands.
At this point the decision was made "UN victory".
Crushed the Zulu in the last moments before the Industrial age, and started sharing my tech for moderate price for all who wanted (except Hiawatha of course) and supplied economical aid to Greece and India. It was too late for Greece and India was almost beaten. But the Iroqis were forced to negotiate peace with´em as everybody else were persuaded by adv. technology and GOLD to declare war on the evil empire.
I sent a few Infantry units to liberate a couple of Indian cities from the Iroquis as they were still in the middle ages and no need for a large task force. Ghandi was quite thankful to get his cities back and since everybody had now been at war with the Iroquis and I´d stood up to all agreements I had ever made I concentrated on reaching my goal.
Built the UN in 1882 and got all votes except for Hiawatha.
:love:
All in all a fairly easy game (though it doesn´t show in my score) and the only real threat ever was the Russian empire, right in the beginning.
Serg Nov 26, 2002, 07:20 AM I’ve played only to 590BC, but read this spoiler because I can’t end the game in this month.
At this time I killed all civs on my and nearest continents and switched to republic. I haven’t find other lands and think I need Navigation for reach them. DaveMcW got Nav in 310AD!? It’s very early. I don’t know could I do it or no.
civphan Nov 26, 2002, 02:36 PM Originally posted by Phaedrus
There are no faces to click on. There is an orange dot in the blank spaces when I click on them. Cleopatra appears no matter which blank space I click. Obviously something has gone wrong. Was this GOTM created in PTW?:confused:
I'm kicking the AI's ass so bad it has decided to cheat. I think I'll go torture one of my puppet states. :D
Tally ho!
Hi there,
I had the same thing happen to me. I found that by clicking on the little 'D' button on the box in the lower right corner of the screen, it brings up a list of names of civilizations that I can contact. The advisor screen (the one that shows the faces of the various leaders in a circle pattern) _still_ hasn't updated yet. Ah well.
Hope this helps.
CivPhan
Creepster Nov 26, 2002, 03:02 PM You can get the AI's faces to show up by Shift/clicking on the face. A list of the other AI's shows up, just select the ones you want and they will appear. That is as long as you have established contact with them.
Greg Loader Nov 26, 2002, 03:14 PM "You can get the AI's faces to show up by Shift/clicking on the face. A list of the other AI's shows up, just select the ones you want and they will appear. That is as long as you have established contact with them." - Creepster
Shift/ right click.
Greg
Creepster Nov 26, 2002, 03:57 PM Quick summary so far. I am not 100% on the dates, I misplaced my log.
Started as usual with the spot I started at. I quickly built a few jag warriors and then a settler followed by a granary. The warriors allowed me to explore around a bit. I quickly found the Russians and then the Persians. I was not happy with the Russians as a neighbor, but at the time I could not do anything. I continued to explore and found the others on my continent. Traded for Iron and money…
Circa 925 BC I then upgraded most of my warriors and attacked Russia. Triggered GA wiped most of them out and then made peace. I got one leader from the Russians and made my Forbidden Palace with it.
circa 550 BC Attacked Egypt and Persia with an Alliance with the Zulu’s They quickly fell with an onslaught of swordsman. I then mopped up the remaining Russians
Circa 10 BC The Zulu’s’ are next and they were kind enough to give me my second leader. I was not sure what to do with him as the English had built the Great Lighthouse. There were no other wonders I could build so I built an Army and sent him over to visit the Chinese. By not loading any swordsman in the army yet I was able to transport the Army over the waters.
Circa 360 AD I signed a ROP with the Romans and an alliance against the Chinese. This allowed me to land my swordsman and empty Army in Roman territory next to the Chinese. I quickly moved through their territory signing a peace treaty with them to get the small island off from the coast when I knew their last city would fall to the Romans.
Circa 510 AD Time for the Romans to go, and they soon fell.
At this time I realized my big mistake. I was still in Monarchy. I switched over to Republic and researched to Navigation. Where were the other AI’s???
I found the others and they are behind in everything. I established a small beachhead on an island with the English and began ferrying over my troops. In the process of ferrying them over I discovered Military Tradition. Calvary Vs Pikeman/Phalanx This won’t be close!! :)
Circa 1100 AD I am starting on the English. I have a ROP with the Indians/Japanese/Iroquois. Hopefully they will be done for by 1300 AD. It is taking too long to get all of the troops over. So it will take a bit of time to position everything.
I will probably try to milk this one as I am beginning to approach the domination limit. I am sure others have reached the domination threshold or conquest ahead of me at this point. My only concern is time. This game is not set up for a quick milking. With all of the ocean space it requires a lot of time and ferrying of troops/workers/settlers. We’ll see.
Moonsinger Nov 26, 2002, 05:21 PM Since there are about 24 squares between the two big continents, by rushing a dozen ships, I got all my troops to the other continent within exactly 6 turns.:)
Originally posted by Creepster
This game is not set up for a quick milking. With all of the ocean space it requires a lot of time and ferrying of troops/workers/settlers.
By razing all the cities in my path, I got plenty of workers in all islands and by placing just couple towns near the wheat/cow with irrigation and railroad, I could infinitely pay golds to rush new settlers in every turn. Therefore, rebuilding my new world was fairly quick and simple.:)
Creepster Nov 26, 2002, 05:38 PM Moonsinger, thanks for the tip.
I had planned on razing some of the cities, but I have not decided where I want to place all of them yet. I am planning on relocating most of my cities over to these islands as they are more productive. My biggest problem is my cash balance vs research rate. It is improving, but I am a bit strapped to rush all of the galleys I need. I have about 14 to 20 settlers waiting to come over, after I finish ferrying the rest of the troops. My next turn is going to take a bit as I still have to deactivate most of my standing army from earlier wars. I am hoping this will help my cash flow problems.
Phillip_martin Nov 27, 2002, 05:40 AM Originally posted by Creepster
There were no other wonders I could build so I built an Army and sent him over to visit the Chinese. By not loading any swordsman in the army yet I was able to transport the Army over the waters.
... by snail mail transport is the only option. Forget trying to use an airport to move an empty army or Great Leader (All Leaders are afraid of flying :crazyeye: )
A weird thing happened to me this game. While cleaning out the Islands north of the second continent of Iroquois (they needed to be slapped around a bit to ensure a Diplomatic victory), I was granted another GL after having an earlier one turned into an empty army.
Brought up the transport and loaded the army and leader. I then notice I have 2 armies :eek: To check I unloaded both and lo and behold I have two armies.
Has anyone else come across this or was this a case of the mind forgetting what the fingers have actually done (small probabilty in this case as unusually red wine was not invovled :p )
:confused:
alamo Nov 27, 2002, 04:57 PM It was smart to create an empty army, but loosing the new leader anyway made it all for naught.
Is it possible you tried to load the leader into the army? If you load the units from a city then you would see a popup asking where to load - if the army was an option then that might explain it (kind of).
If you loaded by jumping from land then there is no excuse - it's a bug.
Do you have any saves to recreate it?
ProPain Nov 28, 2002, 08:19 AM Apparently I suffered some severe braindamage a few days ago (that's what you get playing civ for 12 hours straight, followed by an 8 hour session the next day...) and decided milking the gotm would be quite the challenge. :cry:
A few days later I remember why I only played one milking game before. It's taking ages. I stopped micromanaging the specialist but still all the moving around of workers is taking me about 20mins a turn. If I continu like this I'll need 58 hours to complete the d*?! game ( beginning of the 1800's now)
I hope things speed up in a few turns whem I'm done RR and irrigating and can concentrate on pollution control and irrigating the occasional tile that degrades from global warming.
Im actually looking forward to the tourny 3-5 occ game by now. Wil be a nice change of scenery.
ProPain
abla Nov 28, 2002, 02:32 PM Huts: Pottery, wheel, bad people, more bad people, still more bad people
290BC attack Persia
250BC golden age
240BC great leader in a defensive battle who dies immediately
230BC peace with Persia for lot of nice stuff
280AD russia attacks me
290 I ally with egypt and zulu
390 inconclusive peace
1120 I attack egypt
1190 1st attck on thebes fails with heavy losses
1290 2nd assualt fails but some progress
1320 3rd assualt succeeds, I take Lighthouse and Great Wall - no wonder it was tough, make peace for map and discover they have settled half a dozen cities on a smallish island to the south east, around now rome kills the last chinese
I was setting up to attack russia when:
1350 rome attacks with a small force, takes a city - I take it right back
1365 zulus ally with rome
1390 leader!
1400 rome makes peace for 40 gold
1405 russia attacks - I make peace with zulu
1415 army victory
1510 again with the zulus!
1515 they ally with egypt
1530 and rome
1605 zulus all dead
1725 what's left of persia attacks me but same turn(ish) I take moscow get a leader and build adam smith
1730 egypt attacks agtain, why?
1752 persia dies
1768 push russia off my continent and make peace gaining steam
1778 by now both greeks and japanese dead
1780 go to democracy
1850 after I send lots of spies rome gets the nerve to declare war and brings egypt along for the ride
1856 iroquois kills remaining russians
1860 india joins with rome
1866 peace with egypt but england has a go. The romans seem not to want to interupt my ships shuttling as many troops as possible onto his island but have 20+ frigate pounding away at roads on my west coast - not the smartest AI in the universe
1880 peace with india and england
1890 great leader, my first destroyers appear, anotherleader!
1896 iroquois attack
1998 take shanghai from rome
1900 and 1904 india and egypt attack again
1910 peace with rome
1924 iroquois again
1954 rome deamnds something I tell them 'take a hike', they chicken out
1964 rome starts building UN so I trade and scrounge to beat him to it
1973 buid UN, I expect to win by culture by 2005
2005 why no win, I have 100k+ culture, check civlopedia 'more than twice others culture required', bugger, rome has 7 out of 10 bits of spaceship built so attack to stop him
2009 rome falls spaceship is no more
2028 rome pushed off island, make peace, main danger is now iroquois spaceship
2031 massive invasion fleets sets off, 10 full transports 4 carriers full of steath bombers and helicopters loaded with marines ready to rebase, nsubs carrying tac nukes
2040s land in indian territory but they are so awed they allow ROP, wait outside salamanca - if he starts that last spaceship bit - I go for it
2049 skin of teath and even closer than last GOTM launch spaceship! My 2nd highest score ever too. I reckon about 10-15 realoads but I wasn't keeping count very closely.
Horrible start position - I hate desert. (dates above are approximate, sometimes I forget to take notes as I go along)
Phillip_martin Nov 28, 2002, 10:56 PM Originally posted by alamo
It was smart to create an empty army, but loosing the new leader anyway made it all for naught.
Is it possible you tried to load the leader into the army? If you load the units from a city then you would see a popup asking where to load - if the army was an option then that might explain it (kind of).
If you loaded by jumping from land then there is no excuse - it's a bug.
Do you have any saves to recreate it?
Good questions. I was loading both the empty army and leader from a city, so maybe I was inadvertently trying to load the leader into the army. Should have though to take a copy of one of the auto saves. :wallbash:
I will check tonight to see if I have a regular save at around that time to experiment.
Ribannah Nov 29, 2002, 05:11 PM The good news is that it's 900 AD and we finally know most of the map, just before our knights would run out of targets (only China is left of the old neighbours with a mere two cities.)
Score is now over 2100 points. :)
The bad news is that I won't be able to finish my game in time to submit, as I need some 100+ more turns for Tenochtitlan to hit the intended 20,000 culture. :(
We went for Moscow early when I saw their magnificent starting position so closeby, initiating a Golden Age in 3450 BC.
Fighting on two fronts, Russia went in 1625 BC followed by Persia in 1250 BC. Around that time Egypt finally built their second city, they fell in 650 BC. We took our time with Zululand, Rome and China, hoping for a bunch of Great Leaders, but that didn't happen until the late Middle Ages when we got GLs 3-9 in quick succession. The Forbidden Palace (in St. Petersburg) and many of the wonders had to be built the hard way.
We just entered the Industrial Ages though and are now shipping our knights over to India. ;)
Kaiser_Berger Nov 30, 2002, 01:08 AM At the start of this one, i must asmit i was a little frightened, because everyone seemed to be grabbing a lot of space aroound me. So, i went down the road of building some of my cities right next to other civs cities, and using cheap temples to flip them....and it worked marvelously.....i flipped over half of the persian empire in a few turns time.
After that happened, i had a solid base, so i decided it was time for some military fun. Since Persia was deprived of iron, i set my sights on them. After a few turns of swordsman victories, the Persians were eliminated. Next, i set my sights on Egypt...they suffered a similar fate, but i left them one city that i would later use to initiate a golden age.
With those two victories, i felt confident enough to put Russia, my closest rival in power, in her place....it took many many valiant swords, but eventually i knocked her down to just one city. After the Zulus felt my wrath. Also in this time period i had the luckiest galley of all time, that sailed from the west coast all the way the east coast of the other continent. About then i finished off egypt and russia, having my continenet to myself by around 1200 ad.
Shortly therafter, i uleashed a cavalry force that decimated the rome/china island. having all that, i waited until infantry and artillery and started a massive invasion of Japan....after a while, all of mainland Japan was mine. Then came my biggest challenge, dislodging the Iroquois...but thankfully, i had tanks...lots of tanks......and i'm getting a bit long winded here, so i'll sum it up...i also killed greece, and i basically razed everything except for one english city on a far away island.....after an agonizing wait of around a hundred years, i took them out, and acheived conquest, and my highhest score ever. A really fun game, i thoroughly enjoyed it.
Skyfish Nov 30, 2002, 04:07 AM My first GOTM and first game on Monarch ever.
Thanks to QSC I got a fairly decent start, I intended to wipe out the Russians fast but they got Iron just before me so I had to delay the invasion. I still got a very early GA and built up a decent size army and destroyed them by 10 AD.
After that it was (almost) non stop war mongering (which I had never done before...).
Cleared out the Egyptians, Persians and Zulus in that order. Still kept building culture and a tech lead so it was not an all-out blitz but slow powerful campaign, never had any flips, never lost a city to the ennemy. Efficient but slow.
That's why I am not a good Civ3 high score player : I can never choose ONE strategy and stick to it to the max, like being full on military or full on science, always have to do a bit of everything ( I am a builder at heart).
The Roman and Chinese island took some time but turned out to be easy with Knights, aro. 1750 achieved control of both continents.
After 2000 years of war I was just marginally behind in Tech (like 2 or 3 techs), and had good economy. Got ONLY 2 GLs out of all these battles, unbelievable !
But still at that point I was in perfect position to run a huge domination/conquest campaign (which I also have never done...) as my territory was huge compared to my opponents (Iro and Indians mainly).
BUT I was running out of time and I had to go for a quick Diplo victory just to finish in time as I really wanted to submit, too bad.
It was still fun and I grew my cities as much as I could and traded everything all the time. Also used the governor for the first time ever.
In the end achieved a diplo victory with unanimous vote (first ever) in 1878, very late compared to everyone else I bet.:(
My score was my highest ever but I have only played like 3 or 4 full games and never at Monarch level so that is why.
People will laugh when they see my score AHAHHAH so crap.
All in all, it was a great experience, I learned really a lot even though I now regret not going for domination. I hate to reload but maybe I will go back and play for domination just for the experience.
Can't wait for GOTM14.
MPF Nov 30, 2002, 07:12 AM Phew, just finished in time. I was milking the game but it took way longer then expected. The end-date of 30 november started to creep up on me fast. But all is done now.
Oh, by the way CB the Russians ended up with a finishing score of 8 points. Still room for improvement there ;)
MPF
Cartouche Bee Nov 30, 2002, 10:45 AM MPF, looks like you did well! :goodjob:
You had 2 more days to milk if you wanted cause the cut off for entries is the 2nd day of the month after the game starts.
AgedOne Nov 30, 2002, 11:17 AM My first posted GOTM. An entertaining game. A victory. (No prizes for speed)
Worked out who the neighbours were - in particular Russia who were expanding fast. I slapped a town down in their way in an attempts to limit them. Not at all surprised when they forced war with me about 1500BC.
This was a very dodgy time - in fact the nearest I came to defeat. Russia had iron and came at me with swordsmen. I only had archers and spearmen. I found the iron to the south-east and a race began to get a city down there and road it in. In the meantime I was lucky on a few occasions in beating swordsmen with my archers - enough to turn the tide in my favour. Pushed them back with my new swordsmen - taking Moscow about 925BC.
About the same time the Persians picked a fight with me too. Egypt came in on my side. I was able to push both of my enemies back into the corners. The Persians went first - about 210AD. Then Russia by 490AD.
My culture was fairly good and an Egyptian city flipped to me around 250AD. Egypt had been very keen to intersperse their cities within 'my territory'. They began to annoy me - but they were tiny and I ignored them - concentrating on growth for a while. Met the Chinese and Romans from next-door island. Chinese were friendly - the Romans less so.
The Zulus were beginning to look a bit menacing, so I built up ready to face them next. However, events took a slightly different turn when the Egyptians made one incursion too many into my territory and I hit them (oops, there goes my reputation). Zulus also declared on Egypt and came romping through my land to join the fight, which was slightly worrying, but I managed to wipe to Egyptians out easily and the Zulus managed to take not one Egyptian city. Egypt destroyed 880AD.
Another building spell followed, during which I got Leonardo's - crucial, I felt, in a military game.
War with the Zulus had to come next, and in 1040AD it began. The Romans, having disposed of the Chinese and got their island to themselves, went for the Zulus at the same time as me. I left the poor - mainly jungle - land on the east to the Romans, while I concentrated on the west side of the Zulu lands. The Romans were handicapped by having to cross the sea with their units, too, so I got the best of this. This was generally easy and the Zulu was gone by 1250AD.
I took on the Romans next. This was going to be much tougher. First, I kicked them off of my mainland. Then I prepared for a major campaign to invade their island across the sea. Lots of cavalry, cannon and musketmen on a fleet of galleons. The strategy was to hit them simultaneously in 2 widely separated locations to split their defence, gain 1 or 2 beachheads, land many more troops and pincer them. In practice I only managed to take one city in the north in the first attach, but then took a southern city on the next wave. However, the northern city was lost again about this time, leaving me with the single beachhead in the south. Piled in all my cavalry, and after a while it began to have an impact. I spread around the island form my beachhead both clockwise and anti-clockwise. Finally, I had completely encircled Veii in the centre. This was taken in 1630. I mopped up Pisae on a tiny island in 1645. Goodbye Romans!
This - the attack on the Romans - was really the most satisfying phase of the whole game. Lots of thought, logistics and battles.
Following this, there was the longest spell of peace that I was ever to have.
I had met the Indians, who popped up on my mainland and settled a couple of small towns that I thought would probably flip to me. Now I met the rest - in order of power - Iroquois, India, Greece, England.
Peace came to an end when England - smallest nation - picked on me - largest nation - in 1840. I had just made MPP/ROP with Greece and ROP with India - hoping to station troops on their land in an attempt to limit any expansionist aims of the Iroquois. When England declared on me, Greece came in on my side. I loaded up my cavalry on galleons again, and England - who were limited to a collection of smallish islands - were gone by 1860.
In the meantime, the picture had been confused by the alarming declaration of war by Iroquois on me. I'd wanted to do this in my time, but now they'd picked a moment when my forces were spread out in the conflict with England. India - who I'd thought of as friends - sided with the Iroquois against me and the Greek.
I threw the Iroquois off of the one city they'd managed to plant in a space on the ex-Roman land, and then concentrated on pushing them off of their island bases rather than go straight for their homeland
- which I thought would be too tough. Somewhere in the 1940s I settled a temporary peace with the Iroquois - though the Indians continued against me.
Using my new bombers, fighters, tanks, infantry and artillery in transports, I took on the Indian mainland. I took Kolhapur in 1969 to use as a beachhead and by 1993 my tanks had wiped them out. I also had mech infantry by this time and began preparing the force for the final conflict against the Iroquois.
Went for the Iroquois in multiple attack points simultaneously. Time was passing and the game would end at 2050 if I didn't do something about it. Rocketry added Jet fighters and Cruise Missiles (not much use, those things) to the armory and a combination of gains of Iroquois land on islands and at the western end of their mainland led to a domination victory in 2019. It took me by surprise when it happened, though I was aware that the domination point must be approaching.
There is was. My first finished GOTM (I had tried a few others recently - mainly after their deadline was already up). My first victory on Monarch level! (You may all laugh)
I just hope that GOTM will continue, now that Matrix is going. I'll certainly be trying again, if I get a chance.
pdescobar Nov 30, 2002, 08:20 PM Hello Everyone,
I stumbled upon this website while looking at maps to download from www.civ3.com and thought this game of the month thing was a really neat idea. Since there was still a week or so left in November, I decided to give it a go. I was a bit worried about the game since it was a bit more of a challenge than I usually play but it went ok.
Synopsis:
BC 4000 -- Start out with free pottery and begin the glorious aztec empire. I figure I'll try to use the jaguars in an early assault on someone and try and grab up some territory. It turns out that Russia is closest and they have some iron within their borders so off we go. Unfortunately, the first platoon of jaguars forgot their wheaties and failed miserably in attacking Russian warriors and archers. I did get one successful attack, though, and started the very early GA (3 cities) and I'm determined to take out Russia with these guys or die in glorious battle. Slowly the continual sacrifice of jaguar warriors to the gods pays dividends until...
BC 1125 -- Russia has been destroyed. I occupy Moscow and resettle the rest of her territory, screening off the Persians who had interest in my Russian iron. Since Persia is also close and can be a major pain early, I intend to take them out next, as soon as I build up some more defensive troops and teach the jaguars how to use a sword.
BC 650 -- At the start of the assault on Persia, Cleopatra decides to attack my Southernmost city with a sad little warrior. I ally zululand against her to keep her busy while I hack up Xerxes
BC 100 -- I finish up the main Persian territory and decide to extort what I can from Xerxes as he has only 2 far-flung jungle cities left. At the same time, I grab an Egyptian city to let Cleo know I still care and force her into peace as well after cancelling the alliance. I manage 3 technologies and some cash from the two of them and picked up the colossus which Persia had built in Persepolis. About this time, Roman galleys are spotted off the coast and so I get to meet them and China, selling contact with them to the rest of my neighbors.
AD 300 -- Shaka is still at war with Egypt and has started to make some progress; he even convinced the pathetic Persians to join him. By this point both have probably burned through their golden ages and Egypt should be ripe for the picking. Our 20 turns of peace have expired so it's now time to exact full revenge upon Miss Cleo for her early attack.
AD 350 -- Thebes builds the Hanging Gardens. What a nice gift that will make for me. I import some Roman wine for some cash and spices and Chinese silks for iron and horses. Hopefully that'll keep Rome from running over the Chinese and dominating that continent.
AD 380 -- Tenochtitlan finishes the Great Library. I like to build the Great Library, but it's gonna bring me almost nothing in this game =[
AD 410 -- Bubye Cleopatra. The Aztec civilization is in good shape at this point as we have 21 or so cities including basicly the entire northern half of the continent. I set about building the Forbidden Palace in Moscow; it's a little close to my capitol but it's the only reasonable place since I have to build it the old fashioned way; the inept Aztec armies have failed to produce any leaders yet. I guess I'll build up some troops and continue "unifying" the continent. The zulu have a whole bunch of crappy cities, Persia has their two and each of Rome and China managed to sneak single jungle cities onto the Eastern peninsula.
AD 750 -- How come whenever I build up a nice attack force and get ready to open up some whoop-ass on someone, somebody else has to stick their nose in my business? =] This time, China has dropped an archer by one of the old Persian cities and managed to kill my defending pikeman just as I start after Shaka. A knight is quickly diverted to kill him off and a new pikeman is ordered to help defend Susa as the lone spearman left is crying for mommy. China now is without iron and horses and I don't expect them to do much, so I continue after the Zulu, building some galleys along the NE coast to attack the chinese boats as they pass.
AD 850 -- Yay! The first Great Leader, Itzcoatl emerges from a swordsman and promptly builds the Sistine Chapel.
AD 890 -- Now the knights are really starting to get into the groove. Acamapichtli returns from battle and sits back in anticipation of Navigation and Magellan's Voyage (950)
AD 960 -- Zulu are finished. Now I pick off the Chinese city and send the knights back north to visit the Chinese mainland, with a brief visit to the Persian remains on the way. A galley is sent West in search of other cultures.
AD 980 -- Meet the East. Iroquois and England are dominating, with Greece a close third. India is nearly dead and Japan isn't much better off. Currently, though, the only wars are Japan vs India and Japan vs Greece so Tokugawa is the one in real danger.
AD 1000 -- Persia is vanquished, leaving only a single city on the continent not owned by the Aztecs. Time to teach Mao some manners.
AD 1050 -- Land the knights on China taking out the closest port city and nearby Shanghai to get some wine. Rome gets all cranky at this and attacks our new cities with horsemen so we extort some money out of Mao in exchange for his life and set to playing with Caesar. Mao's maps have provided us with the location of all the Roman islands (Caesar had built the lighthouse, so they were all over the place) so I set about capturing them and the city on my continent while counter-attacking the Romans with elite knights hoping for more leaders. Unfortunately, the knights, while effective, are not great, and none have shown up by the time Rome is reduced to the 5 cities on their home continent. Since we can now utilize cavalry, we might as well just take Rome out.
AD 1290 -- Get a leader from the first elite cavalry while finishing off Rome and turn it into an army since there's nothing I need to build fast.
AD 1350 -- Now that Rome is dead, whatever shall I do with all this cavalry I have along the border with China? Hmmm...
AD 1355 -- China sure didn't last long. The Western hemisphere is now a uniform shade of dark green. Huitzilhuitl emerges from battle and is held in reserve until I figure out how to pronounce his name. Travelers report Hiawatha has attacked England.
AD 1385 -- Greece finishes off Japan, leaving just 5 of us in the world. The Aztec nation goes full-scale into the longest period of peace we will have, clearing jungles, laying down railroad tracks, and building whatever we can.
AD 1550 -- The Iroquois finish off England, making them *the* power in the East. They have 18 cities on the main continent there and are the only one really expanding to the northern islands now that everyone has learned astronomy. Since they have all 3 luxuries, Greece only one, and India none, it's time to start a nice slow military buildup and send some tanks East to say hi. I figure we'll be ready to take them on in about 1750.
AD 1590 -- Corruption is pretty bad and tech advance is slow, so Huitzilhuitl builds a new palace in Heliopolis.
AD 1740 -- Motorized transportation is discovered and we start building tanks. We already have a dozen or so transports up with some destroyer escort and all the infantry and artillery I want, so the attack is more-or-less on schedule. Hiawatha completes wasting his time in Salamanca with the opening of Shakespeare's Theatre.
AD 1765 -- With the bulk of forces stationed in Indian territory and only a few more transports full of tanks en route, war with Hiawatha begins. He's in the late renaissance with mostly musket defending; he's got some cavalry and a lot of knights running around. The attack force consists of 40 tanks, 48 infantry, 10 artillery, 2 15-hp all-cavalry armies, and 20 slave workers to lay rail. Additionally we have 6 destroyers for naval support to sink his caravels and the frigates he'll soon deploy. The first strike is to take Madras, conveniently located right next to the current Indian capitol of Calcutta in the NW corner of the continent. In doing so, we pick up the obsolete Great Wall and access to ivory. 20-or-so infantry are dropped into Madras with some others guarding the ivory and rails to the coast. We sit back and pick off his attack forces while waiting for the rest of the tanks to come (only the first 16 or so are currently on the continent.) Once the full force has arrived and his offense capability has been decimated, the real assault begins.
AD 1794 -- After finishing off the last of Hiawatha's 18 cities on the Eastern continent, we make peace with him and extort 21 gold per turn for the next 20 years. Nottingham is relocated and two other cities are added to fill in the territory and temples are built everywhere. Madras puts down the Manhattan Project with the only leader created from the war.
AD 1812 -- Cultural expansion of the Iroquois lands, and domination occurs with a final score of 4884.
All in all, a fun game. The initial terrain was a pain and I had my doubts with the performance of the first batch of jaguars, but it turned out okay. Workers were pretty slow as a non-industrious nation, particularly slaves, but the militarism was nice as the long campaigns resulted in all manner of elite units and a half-dozen or so leaders.
I'm satisfied with the result; especially considering the terrain and difficulty level made this one tougher than my normal play. I also didn't have the advantages of my normal rule customizations (Pyramids/Sun Tzu apply everywhere, swords upgrade to rifle, slightly less corruption)
I'm glad I found this site and will probably try the December game as well. Thanks for the fun.
Phillip_martin Dec 01, 2002, 09:35 PM Originally posted by Phillip_martin
Good questions. I was loading both the empty army and leader from a city, so maybe I was inadvertently trying to load the leader into the army. Should have though to take a copy of one of the auto saves. :wallbash:
I will check tonight to see if I have a regular save at around that time to experiment.
Well I found a save from around that time and tried with no success to recreate my problem, so I am putting it down to the closeness of the Load/Build Army buttons.
Originally posted by Ribannah
The bad news is that I won't be able to finish my game in time to submit, as I need some 100+ more turns for Tenochtitlan to hit the intended 20,000 culture
Ok everyone the "Philibuster" Lowest Score Cultural Victory is up for grabs :D
You also mention a FP, ,so does that mean it wasn't a OCC this month????
Speaking of these unofficial awards....
Originally posted by Skyfish
In the end achieved a diplo victory with unanimous vote (first ever) in 1878, very late compared to everyone else I bet.
My score was my highest ever but I have only played like 3 or 4 full games and never at Monarch level so that is why.
People will laugh when they see my score AHAHHAH so crap.
If it is low as you think you may be in the running ;). Mind you I finished my game with a Diplomatic victory after you (1896) but in the GOTM it is the score which counts, so I posponed the end for a while.
To Agedone, pdescobar and all the other new players - Welcome :cool:
BoBtheBUILDER Dec 02, 2002, 12:21 AM Well I'm not gonna finish in time, though it'll be interesting to see if I can play this one out to a victory. Looking at what others did I clearly did not make effective use of the jags, seeking to expand to spite the early advantage this civ has in military matters. :( C'est la vie... I can't believe I've made it past 1750 in this one and am still ahead in the Histograph race by 200 pts! :)
ProPain Dec 02, 2002, 03:32 AM Finished it yesterday and emailed it. Last 100 turns I automated (shiftA and shift P) all my workers and pressed space. Ended up with a totally messed up territory. Pollution, new mines the lot. The comp can't come close to manual worker mgt, but it saved me a lot of of time. Time I can now invest in MP cause PTW is out in the netherlands :)
ProPain
Ribannah Dec 02, 2002, 06:08 AM Originally posted by Phillip_martin
Ok everyone the "Philibuster" Lowest Score Cultural Victory is up for grabs :D
You also mention a FP, ,so does that mean it wasn't a OCC this month????
That is correct.
Btw, I took a 180o turn and won by Domination in 1130 AD in the nick of time, just before wiping out the English. Bleh. :(
Zur Dec 02, 2002, 09:17 AM My very first OCC for a change! :) Not submitting...will save Matrix the trouble of compiling my score (& the police of checking) since
he's quitting. It would be meaningless anyway since it's an OCC. Fun game since much less micromanagement with 1 city.
Still didn't manage to finish the game tho.
3000BC Get settler from goody gut! I walked it all the way back to add to my population!
2500BC We have a tech lead of 2 techs above AIs due to huts :)
2150BC Great city placement by the Persians :rolleyes: Their city tried to deffect to us.
You shall not join our great civilization ;)
1600BC Russians demand Iron Working from us and then proceed to harass our land with 2 warriors. We switch
from pyramids to oracle to complete it, then quickly build an extra jaguar for safety. War MUST be averted!! *Sigh of relief*...they pass us by peacefully after giving a mean stare...
1000BC Russia declares a short war on Zulus. A Russian swordsman passes by our Jarguar and we quickly obtain a
ROP with them (and teach them how to write at the same time) to avert any danger. Russians give another mean stare...
900BC Heliopolis tries to defect to us, but fails! :D
825BC We have pyramids! AI has caught up with us in techs.
610BC My heart skipped a beat when Russians declare on... Persians.
Way to go, Foreign Affairs department!
500BC I have reached size 12 and begin selling workers to the AI for income.
150BC Russians graciously send a team of workers to connect gems for us :goodjob:
50BC Kiev wants to come to us too.
200AD We have a head start, but the heat is on for the great library. We decide not to sell literature for great
profits, but instead the evil Russians forced our scholars to teach them.
270AD Russia, civilization of 14 cities, loses race for Great Library to Aztecs, civilization of 1 city :die:
Literacy skyrockets from 3% to 99%!!
I have some funny pix from the game which may turn up in a SOTD one of these days. Peace, out.
Serg Dec 02, 2002, 01:37 PM I finished my game yesterday (I didn't think I do it before 2 Dec - I'm outside of my country) and posted it. Only 13 session and 1 reload by mistake it was very hard to do. I hope this game will be accepted.
Cartouche Bee Dec 02, 2002, 01:58 PM Originally posted by Serg
I finished my game yesterday (I didn't think I do it before 2 Dec - I'm outside of my country) and posted it. Only 13 session and 1 reload by mistake it was very hard to do. I hope this game will be accepted.
Good! There would be no reason not to accept. :goodjob:
Moonsinger Dec 02, 2002, 02:36 PM Cartouche Bee: Now that it's all over, can you tell me your final score. Since it's usually lady first, so I guess I will go first. I got a little bit over 11K. Since I left most of my cities on the desert of my home continent and relocated only a half dozen of them to the new world, I figured you could easily get 12K out of this game.
Cartouche Bee Dec 02, 2002, 02:43 PM Originally posted by Moonsinger
Cartouche Bee: Now that it's all over, can you tell me your final score. Since it's usually lady first, so I guess I will go first. I got a little bit over 11K. Since I left most of my cities on the desert of my home continent and relocated only a half dozen of them to the new world, I figured you could easily get 12K out of this game.
Depending on where you live the game is still open but I will tell you Dec. 3. OK. But relax cause remember I said that I did an unoptimized green milk with no cities over the size of 12. So now the question is, is it worth it to milk hard or take the easy way and get 95% of the points and spend less than half the time? For a hard milk you need to get to Ecology, for a green milk, well, you only need rails. :)
[Edit: I said 95% but I should rephrase that to 80 - 95% of what might be possible on the map.]
Moonsinger Dec 02, 2002, 03:15 PM Sorry, I forgot about the timeline.:( I went with the green milk too.:) I held off on putting up the hospital until about 10 turns aways from getting Ecology. Totally, I got less than a dozen pollution in the entire game (mostly because I had the iron works). Anyway, only 2 tiles got flip in my game. One of them went from grassland to plain and the other one went from jungle to grassland (which was outside of my empire). Therefore, it was almost a perfect green.:)
Creepster Dec 02, 2002, 03:23 PM Good job on the score Moonsinger.
I still have 100 turns to go, but I am only just approaching 8000. I took too long to get to the domination limit. I am not sure if I will have the time to finish the game or not. If I do it will not be optimized just
enter...wait two minutes...enter...wait two minutes...enter...
civ_steve Dec 02, 2002, 08:24 PM Alas, no milking this month! As usual, I barely have time to get the victory, and no time to enhance score. I sent several transports loaded with Infantry to the outlying islands, and within a span of 3 turns was able to capture or destroy the remaining cities/settlers of the final 6 AI civs, achieving a conquest victory (1st for me, I usually get domination, but I was trying to set up a milking situation.) The game has been submitted, this morning. Maybe I'll go back and see what milking is like? Then again, maybe not: GOTM 14 is out!!
Zur: you should submit your OCC game! You might win a Phili-buster award.
Zarth Dec 03, 2002, 04:00 AM I managed to finish this game in the nick of time. I milked (or something like that:D) the game out and I got a conquest victory in 2050AD with a final score of 9013.
Creepster Dec 03, 2002, 06:52 AM I manages to finish as well. Not as well as I would have liked but, 9659 with a Histograph win. I have start the GOTM earlier this month if I want to get a good score.
Creepster Dec 03, 2002, 06:53 AM Moonsinger, I am curious do you happen to remember about what game year it was when you reached the domination limit?
Moonsinger Dec 03, 2002, 08:04 AM Originally posted by Creepster
Moonsinger, I am curious do you happen to remember about what game year it was when you reached the domination limit?
I'm currently at work and don't have the game with me at the moment, but I will look it up tonight.
Cartouche Bee Dec 03, 2002, 09:22 AM Moonsinger, 10560
Serg Dec 03, 2002, 09:49 AM Good score, Moonsinger! At this month milking score is grater than conquest/domination but isn't so much beacause there aren't large lands on this map. I think I will not enter into top 10 because have score slightly less than 9000. I don't know how much I could have my score with milking but I reached the domination limit in 570AD (and win).
Moonsinger Dec 03, 2002, 10:26 AM Originally posted by Cartouche Bee
Moonsinger, 10560
Thanks for letting me know!:) You have a very good score too.:goodjob: You could have easily beat me if you seriously milk the game. Thanks for saving some room for me.:) The good news is that I may be on the top three. The bad news is that now the paparazzi (GOTM police, or you know who) will watch me like a hawk.;) Oh well, I guess I should go zip up all my savegames to get ready for the up coming interrogation.;)
To Serg: Thank you!:) You reached the domination limit about 500 years before I did. I will look it up tonight, but if I remember correctly, I was still at war with Greek around 1000 AD.
Creepster Dec 03, 2002, 10:37 AM Serg, amazing date to reach the domination limit. How ealry did you get Navigation?, or did you use suicide caravels?
Moonsinger Dec 03, 2002, 11:18 AM After the Roman and Chinese were history, my civ went Republic and was able to search for new tech in every 4 turns while still making about 50 golds per turn. I went directly for Monotheism, Theology, Education, Astronomy, then Navigation. Therefore, I got Navigation very early too. As for the exact date, I will look it up tonight.
thefrenchzulu Dec 03, 2002, 11:47 AM H'mm
I didn't finish this game on time and really got bored of the milking.
I'm still in 1140AD with about 4000something score. I 've got hosptals with Moscow having a growth ability of 18. I've played the game for quick domination limit and have move all my cities to grassland all over the map.
The only problem I had was a motherboard that had to be replaced after causing numerous crashes in the game. I had to restart from autosaves about 10 times before giving up and replacing it. Apart from probably a terrible reload count, I have no time to play the game to its best score, so I gave up. I mght one day complete it just to see what score could be reached.
Just for interest sake, Peria had less score than Russia even though I killed them at about the same time.
Not much more to say about this game apart from that it was too easy killing everyone off.
To Moonsiger:
Why the hell to you waste you time with an ironworks? I cold built 2 in the game, but really didn't need the production!
Moonsinger Dec 03, 2002, 12:24 PM Originally posted by thefrenchzulu
To Moonsiger:
Why the hell to you waste you time with an ironworks? I cold built 2 in the game, but really didn't need the production!
Well, I didn't plan it that way. I put the Iron Works on the building queue to store shields for the GW and forgot about it.:( Eventually, I built a nuclear reactor in that city too (just out of boredom, I guess). Anyway, that city could pretty much build any GW in just about 8 turns.:)
PS: There were alot of other things that I forgot to do in the game. Believe it or not, I didn't even know that I got a Great Leader until I started to milk the game. There were too many distraction in my game. At least more than one occasion, while my troops were fighting on the field, my husband decided that I should pay special attention to him. By the time I got back to the battlefield, I forgot that the JWarrior was special unit, so I attacked the Rusian with it and accidentally triggered the Golden Age while my empire had only 2 cities (both were under size 2).
Serg Dec 03, 2002, 01:51 PM Originally posted by Creepster
Serg, amazing date to reach the domination limit. How ealry did you get Navigation?, or did you use suicide caravels?
As Moonsinger I went directly to the Republic and then to the Navigation. I got Nav in 260AD. Immediately after that I sended my galleys & caravels with settlers on the board to the different direction from the main continent. Greeks built Great Lighthous and settled on the one of remote islands but I settled there too. Other islands accept one near their continent were under my control. I already had around 60% of the map when I invaded into Japans territory (with ROP) with 24-32 veteran knights and started the war. One turn after I captured the last Japan's city domination stroke.
I wrote in the other thread I got the early settler in this GOTM and my early expantion is result of this fact.;)
DaveMcW Dec 03, 2002, 03:52 PM Nice job Serg. If I knew you were going for domination I would have done conquest instead. ;)
Phillip_martin Dec 03, 2002, 07:56 PM Originally posted by Moonsinger
Eventually, I built a nuclear reactor in that city too (just out of boredom, I guess). Anyway, that city could pretty much build any GW in just about 8 turns.:)
Boredom while milking can lead you try things out of the ordinary.
In my game I was trying for a high score Diplomatic victory and while pushing for the "green" vote added Mass Transit and a Recycling Centre to most of my large cities :D
When my game ended with the vote due me morally opposed to disbanding my capital which, with too many wonders, was about to trigger a cultural victory, my score was only half those mentioned in earlier posts. Anyway it reminded me why I don't like milking :o
Congrats on the big score.
At least more than one occasion, while my troops were fighting on the field, my husband decided that I should pay special attention to him.
:blush:
Moonsinger Dec 03, 2002, 11:15 PM Ok, I just checked my savegames. I discovered Navigation in 720 AD (a lot later than I thought) and finished my conquest around 1400 AD.
Ribannah Dec 04, 2002, 05:49 AM I got Navigation in 650 AD, but that was after a long detour, since I was going for culture in Tenochtitlan. Domination came in 1130 AD, only because it was already december ...
Was Serg the only one who got an early Settler?
Creepster Dec 04, 2002, 07:00 AM Was Serg the only one who got an early Settler?
I can't speak for everyone, but all I got were a few lousy maps, and a bunch of babarians. :cry: Sometimes I wonder if it is even worth it to pop the huts.
Creepster Dec 04, 2002, 07:02 AM Moonsinger thank you for the update.
Moonsinger Dec 04, 2002, 08:11 AM Originally posted by Ribannah
Was Serg the only one who got an early Settler?
No early settler (or any kind of free settler) for me!:(
To Creepster: No problem!:)
Moonsinger Dec 04, 2002, 08:20 AM Originally posted by Creepster
I can't speak for everyone, but all I got were a few lousy maps, and a bunch of babarians. :cry: Sometimes I wonder if it is even worth it to pop the huts.
Sure you can speak for me.;) That was exactly what happened to me in GOTM#14. I popped the first hut and three barbs came out. The second barb slaugtered my warrior that opened it. Then two of them went to attack my nearest town (west of Babylon). Lucky for me, they failed.
Serg Dec 04, 2002, 10:27 AM As I wrote in the GOTM12 results thread I didn't want play the GOTM13 because hadn't enough time for this. And I have tryed begin the game only for look what the game is in that month. I saw that there is the one hut inside the potential first city borders. If city is founded on the starting position the hut is immediately opened. But in the one thread I have read about free settlers getting conditions: if the average number of enemies cities are grater than my own and if I haven't military units I don't get barbarians from the hut. If I not founded city in 4000BC it may be signed as my weakness and I get the settler for help.
I founded my first city one tile left from the starting position and entering the hut by worker (after it built the road on starting tile).
I really got the settler and decided that is the sign for me to play this GOTM.
The second hut gave me 3 barbs and my JW stand elite. At that time the russian scut already dicovered me and I saw the Moscow's border on the NE from me. I decided immediately attack Russia while it hasn't many strong defenders. I took Moscow with 3 JW and moved to S-Petersburg. By the road I meet single spearmen and attacked him with elite JW. I got GL in this buttle and rushed Piramids in Moscow. Further I was more powerfull in comparing with other civs and easely killed they.
Ribannah Dec 04, 2002, 12:04 PM I just checked. That seems indeed to be the absolutely only way to get a Settler from that hut. So, a couple of questions:
(1) Why did you move your Settler to the west (NE looks a tad more attractive, and would automatically open the hut on turn two (gives map)?
(2) Why, as long as you were moving, didn't you move further, to the north, away from the desert and increasing the chance that another civ finds a settler and builds city #2 (hut then gives Pottery or, if you are researching that, Bronze Working)?
(3) Why did you build a road with your worker on the starting tile, instead of hopping to the wheat tiles that would be worked first, or opening the hut right away (again, Pottery)?
Also note that if you wait for your borders to expand or to open the hut with a JW, a Russian scout races past and opens the hut.
Aeson Dec 04, 2002, 12:30 PM I always move away from huts. I'm not sure, but I think you can't get a settler from opening a hut by founding a city. You have to have no active settlers, and your settler must be still 'active' when the hut is opened by the culture borders (that time when the city has 0 pop). I played a bit of GOTM13, and moving west was how I started, just I'd never open a hut with a worker as a non-expansionist... too good a chance of losing your worker, so the Russians got the hut in my game. Still I think it's the best move to make when in that sort of situation (west, definitely not opening the hut with the Worker... never do that).
Moonsinger Dec 04, 2002, 12:58 PM I think I read some where on this forum that when your civ has no military unit, you won't get barb from the huts. Therefore, it must be perfectly safe to open the hut with worker in this case.
Skyfish Dec 04, 2002, 01:01 PM Moonsinger's right.
No military, no barb.
Kemal Dec 04, 2002, 01:03 PM Aeson: I think you're right in your assumption that you do not get settlers when building a city near a hut. Grabbing a hut with no military unit available in your empire will never yield barbarians, whether you're expansionistic or not.
What i do not, like Ribannah, understand however, is why a top-player like Serg starts building a road on a square that isn't going to be used by the city for a long time. :confused:
Isn't it a waste of worker productivity to be roading that non-used square so early in the game, instead of increasing Tenochtitlan's growth capabilities by irrigating the wheat?
Skyfish Dec 04, 2002, 01:16 PM There were too many distraction in my game. At least more than one occasion, while my troops were fighting on the field, my husband decided that I should pay special attention to him
This got me really day dreaming about Moosinger paying me "special attention" :love:
Hope you are going to win this one Moonsinger you got a great game this time !
Ribannah Dec 04, 2002, 01:34 PM Originally posted by Aeson
I played a bit of GOTM13, and moving west was how I started.
So did I, but only as step one of several to get away from the desert. Moving the settler west gave the most info. I settled in 3850 BC in prime spot (1 dyes and cattle within the city limit!).
I didn't attack any Spearmen until I had Archers, then I conquered Moscow.
Aeson Dec 04, 2002, 07:18 PM Kemal, I never knew that. I thought the psuedo expansionist effect ended after founding the first city, not building the first military unit. Thanks for the information. :)
Cartouche Bee Dec 04, 2002, 08:02 PM Originally posted by Kemal
What i do not, like Ribannah, understand however, is why a top-player like Serg starts building a road on a square that isn't going to be used by the city for a long time. :confused:
Well it seems like the right thing to do since he got a settler.
I tend to avoid pucky starts cause getting that first warrior out in the field can yield some good results also. If I really don't like the start point once i see the surrounding regions I can move my palace later, saves alot of anxiety.
Serg Dec 04, 2002, 11:45 PM I build the road on the start tile beacause worker must working while I haven't any city. I know this tile isn't the best place for working. I was waiting for first city with borders don't include the hut. And note! I didn't want to play that GOTM, I only started with interesting experiment.
Ribannah Dec 05, 2002, 03:34 AM Why not move onto the hill instead? Not only does that save two turns, but it also gives you a lot of info about the area.
Serg Dec 05, 2002, 09:23 AM Originally posted by Ribannah
Why not move onto the hill instead? Not only does that save two turns, but it also gives you a lot of info about the area.
You are right. It's my mistake. It was more logically (if you mean worker).
Zachriel Dec 08, 2002, 04:17 PM http://www.zachriel.com/gotm13/Aztec/quetzlco250.gif
Dais of the Eagle
A History of the Aztecs
The battlefield is the place . . .
where princes are smashed to bits.
http://www.zachriel.com/gotm13/aztec/olmechead.gif
http://www.zachriel.com/gotm13/
Recommended 1024x768 or better resolution
Rated Mature for Gratuitous and Senseless Violence
Requires 3-5 minutes per web page
Discussion Forum
http://forums.civfanatics.com/showthread.php?s=&threadid=38686
|
|