View Full Version : K 5 - Can you say: "Settler Factory"?
Lt. 'Killer' M. Nov 04, 2002, 11:48 AM :lol: I just started a game planning to play it alone - but I just had to share it!
Vanilla Civ3, not PTW!!
Level: Monarch
all random
Civ I got is: France
Anyone interested please post - you SHOULD have experience in fast landgrabbing!!!!!!
http://www.civfanatics.net/uploads2/K5.jpg
Kublai-Khan Nov 04, 2002, 12:07 PM I would like to try it, I am quite good at regent.
Havent tried monarch in a long time.
I started a succesion game with you and abandoned it, but now I solved the problem I had my my computer.
It seems you want a strong early expansion, I will do as you want, tell me what to do.
Lt. 'Killer' M. Nov 04, 2002, 12:10 PM KK: you're very welcome!
Sim_One Nov 04, 2002, 12:21 PM This looks to be the real Egypt. I'm in.
Lt. 'Killer' M. Nov 04, 2002, 12:22 PM Player order:
me
KK
Sim_One
RedwoodTree Nov 04, 2002, 01:22 PM but will not be perfect :rolleyes:
Lt. 'Killer' M. Nov 04, 2002, 01:47 PM RedwoodTree: welcome! :D
Lt. 'Killer' M. Nov 04, 2002, 01:49 PM OK, full now.
I played 40 turns to get us started and set the tone for the game:
(0) 4000 BC - Science to 100%, select Pottery for Granaries.
(1) 3950 BC - road on wheat started.
(2) 3900
(3) 3850 BC - road to cattle ordered.
(4) 3800
(5) 3750 BC - Paris grows.
(6) 3700 BC - road southwards on bonus land ordered.
(7) 3650 BC - Paris Warrior --> settler. Warrior staays as MP
(8) 3600
(9) 3550 BC - mine on cattle ordered.
(10) 3500 BC - Pottery. Choose Burial. Border expansion.
(11) 3450
(12) 3400 BC - mine ordered.
(13) 3350
(14) 3300 BC - Paris grows - lux to 10%
(15) 3250 BC - settler in paris, another. goes straight south cutting corner of river. Wheat irrigation ordered.
(16) 3200
(17) 3150 BC - settler hits river, decide to found 2nd city next to game on other side of the river. road to 2nd wheat started.
(18) 3100 BC - Burail found, order Wheel for Chariots (exploration).
(19) 3050 BC - settler will pop hut - decide to take the risk, there's not much a barb could take from us. Alos, supposedly, founding never gives barbs. Orleans founded - we get Bronze Working :D
(20) 3000 BC - road to connect twons ordered.
(21) 2950
(22) 2900 BC - settler in Paris, goes west. another ordered.
(23) 2850 BC - incense sighted in the west :D
(24) 2800 BC - Warrior in Orleans (explores), another.
(25) 2750 BC - Lyon founded. Fertile lands to the soutwest :)
(26) 2710 BC - road to game started.
(27) 2670
(28) 2630
(29) 2590 BC - Wheel found, Iron Working started. Horses next to Orleans, Warrior there, worker ordered.
(30) 2550 BC - Horses road started. settler from Paris goes north.
(31) 2510 BC - Ivory and coast in the south.
(32) 2470 BC - Horses hooked up. There's furs east of Orleans --> road there.
(33) 2430 BC - Hills northeast of Paris look like a good spot for city. i do NOT like it since we do NOT have IW yet, but all other placings look wastefull (desert at the coast - yuk! We don't need to cover that!).
(34) 2390 BC - Worker in Orleans, Chariot ordered. Rheims founded, Wines revealed :D.
(35) 2350
(36) 2310
(37) 2270
(38) 2230 BC - Barbarian sighted. So they either aren't sedentary or someone else got one from a hut :(
(39) 2190 BC - second barb - they are spread out so they migth be from a hut. No AI units to see.
(40) 2150 BC - IW found, Writijng ordered. Warrior in Lyon goes west - hill with iron sighted. Another iron is near Rheims. barb attack cost 1 HP, warrior stays fortified on meuntain as 2nd barb is near.
Each Player will now be free to play up to 20 turns though i would appreciate it if it wasn't less than 10. Also, you may go slightly over the limit if there's something to finish.
The usual: 24h got it, 48h post, full report on cities, tech and moves, YOU MAY DEAL AN WHEEL AS YOU PLEASE!!! I DO NOT INSIST ON KEEPING DEALS WITH AIS!!!!!!!!!!!!!
http://www.civfanatics.net/uploads2/K5-2150bc.zip
http://www.civfanatics.net/uploads2/K5-2150bc.jpg
yellow dots are city sites (but DO check them before founding), yellow smears are areas where you need to explroe first. Do escort settlers from now on because of the barbs.
RedwoodTree Nov 04, 2002, 02:00 PM will I go after sim_one then?
the .zip link doesn't seem to work from your upload?
Lt. 'Killer' M. Nov 04, 2002, 02:06 PM yep you as No4. you were too fast - upload wasn't complete yet
Sim_One Nov 04, 2002, 06:15 PM OMG, 4 irons, horses, 4 luxuries, those floodplains with wheats, and hills and no AI to compete in our land-grabbing...yet...this is heaven.
LKendter Nov 04, 2002, 06:56 PM How about add:
All 4 cities on rivers - no aqueducts, and bonus commerce. For France, who is commerical and will already have late game kick-butt income.
River city west of Rheims probable.
River cities sw of Orleans.
At least 1 river city se of Orleans.
River cities sw, n, and nw of Lyons.
Incense already INSIDE borders, and wines inside borders with temple.
Later game - Paris could become a major worker factory.
It might be able to generate 10 food per turn, and 10 shields per turn.
This has to be the BEST starting position I have even seen!
Lt. 'Killer' M. Nov 05, 2002, 03:27 AM Lee: I thought just that (best position ever) when I saw the 5*5 tiles around the capital - but then, playing, my eyes kept getting bigger and bigger :eek: :D
Kublai-Khan Nov 05, 2002, 08:26 AM I played 17 turns.
This ones are the most relevant things that happened during my government.
1 (2110) Warrior near Lyons is moved towards the Iron Hill, fortifies warrior is moved towards the unknown lands near Lyons and Orleans to explore.
2 (2770) Worker at orleans irrigates another tile, exploring..
3 (2030) Exploring.A barb appears near Orleans. The Worker that is a tile from Lyions, crosses the river towards Lyon, and will start a road to the iron spot next turn, to found a city there.
4(1990)Charriot done in Orleans, Orleans starts settler.Charriot kills barbs near orleans. It becomes Veteran.Warrior done at Rheims, fortified, Rheims starts worker.
5(1950)Charriot starts exploring.
6 (1910)Settler done at Paris, worker ordered. Exploring and building roads (eabr).
7 (1870) eabr, and our veteran charriot attacks barbarian camp at the east of orleans and dies !:eek: :(
8 (1840) eabr
9 (1790) eabr
10 (1750) Paris makes worker, starts settler.Worker goes to conect Rheims.
11 (1725) Tours founded close to the Iron hill near Lyon on the shore of a river.While exploring a warrior discovered a barb camp at the in the far west near the ocean.I think we are alone in a big continent.
12 (1700) writing discovered, change to warrioir code.
13 (1675) western barb camp destroyed.
14 (1650) Worker done at rheims, temple started (whoever will follow me can change this).Irrigation near tours.
15 (1625) warrioir code discovered, starts map making.
16 (1600) settler done in orlean, it starts temple.
17 (1575) Marseilles founded in a hill near a riber at the south of Orleans.
There is still one settler, and another that will be made in paris in a few turns to keep the expansion.
If someone want to load my sav and post a map of my game please do it, because i dont know how to do it.:(
Lt. 'Killer' M. Nov 05, 2002, 08:32 AM KK: checking the game now
Lt. 'Killer' M. Nov 05, 2002, 08:37 AM suggestion: name the game K5-year.sav and the zip accordingly. That way it is easier for players with many SGs.
good work on the report! :goodjob:
Temple in Rheims should be changed - we do NOT need the Wines for the expansion phase and Rheims is a fast grower but slow producer.
Orleans can go settler-Chariot-settler-Chariot, Temple there not necessary atm.
Good placement on Tours :D
We should keep spreading and spreading as fast as possible - who nows when we will get contact - there are 7(!) AI out there somewhere!!!!
Sim_One: your turn
RedwoodTree: on deck
Lt. 'Killer' M. Nov 05, 2002, 08:41 AM http://www.civfanatics.net/uploads2/K5-2.jpg
KK: IIRC, a how-to-post-screenshots thing is in the FAQ ;)
Sim_One Nov 05, 2002, 07:21 PM got it
XSin Nov 05, 2002, 07:43 PM If you want my opinion, you should explore to your bottom right. Next to that barb camp and see if you scored some more luxuries ;)
RedwoodTree Nov 05, 2002, 10:10 PM to get notified when it's my turn, by e-mail or something?
LKendter Nov 05, 2002, 10:27 PM @RedwoodTree -
There is a way to set up e-mail notification.
However, DON'T trust it. I have seen several people missed moves with the comment "I never got an e-mail".
Lt. 'Killer' M. Nov 06, 2002, 03:22 AM I would NOT explore down right - there is enough indication that there is either a continuous coast OR at most a peninsular. This might hold luxuries - but it either is large - then it MUSt have an AI, or small - then we cut it off already. We have sufficient luxuries - we need more cities!
Rewood Tree (and all others): if you give me your email I will send you a mail whenever some posts his turns!
Sim_One Nov 06, 2002, 04:18 AM Where should we explore? Above Lyons and Rheims? Or go look for the coast? To tell the truth we're doing so fine as it is I don't really want to meet an AI yet.
How about a city between Tour and Orleans on that hill next to the river first? Or should we try to get a coastal city now?
Lt. 'Killer' M. Nov 06, 2002, 04:23 AM Sim_One: I wouldnt care for a coastal city atm, rather try to get a nice 'second ring' of cities. Also, we should start looking for a FP site. maybe (if indeed we are next to the coast) Lyon, then we can jump away the Palace later with a leader....... so exploring enough to determine the coast, also the north and northwest would be my priority...... but that's just my 2C......
Lt. 'Killer' M. Nov 06, 2002, 04:24 AM Tours-Orleans: yes, the hill looks good. But maybe go skip the river and take the other hill on the lake. We can afford 1 aqueduct ;)
Kublai-Khan Nov 06, 2002, 05:30 AM Originally posted by Lt. 'Killer' M.
Tours-Orleans: yes, the hill looks good. But maybe go skip the river and take the other hill on the lake. We can afford 1 aqueduct ;)
I agree, I was going to found a city there but I doubted because I thought you would preffer to have a city by the river.
But as you said we can afford an aqueduct, the other hill is better.
Darkness Nov 06, 2002, 07:59 AM OK Lt. you were right. This is a GREAT starting position!!!
Lt. 'Killer' M. Nov 06, 2002, 08:04 AM Originally posted by Darkness
OK Lt. you were right. This is a GREAT starting position!!!
Well i couldn't believe it either at first. Lousy floodplains.... ;)
Sim_One Nov 07, 2002, 02:40 PM My turns:
0. 1575 BC- Rheims and Orleans changed to build warriors
1. 1550-Paris built settler, now building warrior
2. 1525-Killed some barbs, told warriors to explored north
3. 1500-explore
4. 1475-explore
5. 1450-Killed some more barbs I think
6. 1425-Chartres founded.
7. 1400-Avignon founded. We see Indian warrior. Gandhi has horseback, mysticism and philosophy + contacts with Rome, Babylon, and Germany. No deals.
8. 1375-Since Gandhi's got horseback, barb horsemen are popping up. Science tax reduced to 90%, still get map making in the same number of turns, but saves a penny a turn.
9. 1350-We contact Rome. Caesar has everything Gandhi has except for philosophy.
10. 1325-
11. 1300-Map Making done. Set research to literature (for Great Library). Luxury taxes raised to 10% to avoid incoming riots in Rheims and Paris.
12. 1275-
13. 1250-Took a risk and pops goody hut with a worker. We get Mysticism. :D
14. 1225-Caesar initiates the Pyramids. Lost a warrior to barb horsemen.
15. 1200-Made four deals:
Since we're top dog on the histograph Romans tribute us horseback riding, 46G, WM, contacts with Germany and Babylon, for peace and map making.
India tributes us WM 56G for our WM and peace. Gandhi refuses to give up philosophy, apparently because he's the only one with that tech and he's also close to researching map making.
Germany gives WM and 55 G for our WM and peace. Bismark also seems close to map making.
Babylon gives 6 G and WM for peace.
16. 1175-Citizens of the desert city of Rheims can now suffocate themselves in fur coats so I take away luxury taxes.
There is a worker connecting a road to iron near Paris. If you don't want swordsmen yet then just cancel that order. We now have a good treasury. Rome and India are far away and in no position to threaten us right now so no need for war anytime soon. The future promises a huge chunk of land all to ourselves. :) Barbarian activities seem to be roaming level. I figure it's time to build up on some culture so some cities are building temples; feel free to change that if you don't like. Lyons make a nice place for the Great Library and FP.
Sim_One Nov 07, 2002, 02:45 PM What is this? 100kb upload limit now? Oh well...no screenie this time.
RedwoodTree Nov 07, 2002, 03:16 PM I do 20 turns?
Sim_One Nov 07, 2002, 07:12 PM http://www.civfanatics.net/uploads2/K5_-_Settler_Factory_1175_BC.jpg
Here's the screenie with some city placement suggestions.
Originally posted by Lt. 'Killer' M.
Also, we should start looking for a FP site. maybe (if indeed we are next to the coast) Lyon, then we can jump away the Palace later with a leader.......
Lyons would make a nice FP site should Killer decides to invade the whole continent and make a palace jump. :D
Sim_One Nov 07, 2002, 07:18 PM Originally posted by RedwoodTree
I do 20 turns?
Killer said you can do anything between 10-20 turns.
sealman Nov 07, 2002, 10:09 PM Looks like a great game..... citys galore... Killer: can you post (or e-mail me) the 4000BC so I can give it a go? Have not won as the French yet... for some reason I always get stuck in the mountains.
voodoocat Nov 07, 2002, 10:41 PM That setup looks sweet! Can I get a copy of that 4000BC too?
Thanks.
RedwoodTree Nov 07, 2002, 11:51 PM 1175BC - upped tech to 100%...we have lots of cash. tookout barb horsy, more barbs remaining! sent settler to N of rome by fresh water lake. sent other settler S of Marseilles
1150BC - we get elite killing barbs. people moving.
1125BC - change lyons from temple to horseman...we need someone to go kill all the damn barbs! Just lost a worker to them. They are all over the map now. we also need military to escort the settlers now...to risky due to barbs to send them out alone. change marseilles from temple to spearman...same rationale.
1100BC - lyons pillaged by barbs. We need more military! :) Lyons is now unprotected for still more barbs on it!. No hope of saving it either :( nearby worker is running for his life away from barbs too!
1075BC - lyons pillaged again. lost people. marseilles produces spearman, next producing archer. more barbs near Marseilles threaten worker, must retreat him also. take out barb camp N of lyons. get 25G.
1050BC - well holy ****...one warrior barb kills spearman, settler and worker! neaer marseilles. un ****ing believable. more barbs N of rheims..they are raging, not random!! We cannot live without more military. Changing almost all temples to horesemen/spearmen/archers. I retreat the settler N of rheims to rheims (hope he makes it). leave another settler garrisoned in Paris until escort can be built. Lyons is still unprotected now also, hope more barbs don't show up there!!
1025BC - we learn lit, start on code of laws. barbs continue assualt, settlers in retreat. I'm tempted to pop-rush a couple spearman, but I'm going to risk it. dont' see anywhere to start the GL in that has any chance of success, so I'm not going to do it.
1000BC - moving units, trying to deal with the barbs, and stop indian settler from going S of fresh water lake (where I wanted to settle, but got killed off by the barbs). take another barb camp, 25G
975BC - lose warrior to barb.
950BC - lyons makes spearman, start another one. I'm very tempted to take out the indian settler, he's going to a prime spot, but we're not in ANY position to have a war.
925BC - karachi settlement established near incense. I think I'm going to pick a fight with the indians...to stop their expansion. also, i'm irrigate many spaces around paris, chartres, and avignon. All cities making military at this point. Diplomacy with India...they have mathematics, philosphy, and code of laws. jumped way ahead. Decide to start trading for some techs. Rome: we get philosophy for WM an d90G. Germany, we get Mathematics for WM and 130G. Code of Laws in 4 turns. 80 G in treasury still.
900BC - decide not to take out indian settler...call me chicken...he makes city where we don't want him to :( We take out barb camp N of Rheims.
875BC - build besancon N of Rheims. another goody hut nearby. will investigate with horseman.
850BC - tours builds spearman, start on settler next. Germans start on GL. Change paris and Lyons back to settlers. Barbs dying down a bit now. chartres make spearman, start on settler. marseilles makes horseman, start on settler. take out barbs near marseilles with horsy...will look for their camp.
800BC - avignon makes spearman, start on settler. take goody hut, get new warrior. will explore to the E with horsy and new warrior. take out more barbs S of marseilles with horsy.
775BC - paris & lyons make settlers. Indians start on GL. almost lose horsy trying to take out barb camp near marseilles. down to 1 hit point. hope they leave him alone.
750BC - found Rouen N of lyons.
Suggest leaving settlers go towards their destinations if barbs don't interfere. Suggest also that war with India may be inevitable...and desireable. they have some good lands to the W with lots of furs. may be too early, as settling more land might be better to do first. That's up to you experts. Just know that we had almost no military which cost us 2 settlers and a worker, and delayed 2 cities by up to 5 turns, lost a citizen, work in progress, etc... We now have a military.
RedwoodTree Nov 08, 2002, 12:23 AM decided to play a few more turns :) picked a war with india, destroyed a few of their cities, then germany (refused their demand), then rome, kicked both of them, and settled most of rest of S continent :) by 170BC :)
870G in bank. tech parity, etc. :) you guys did a great start :)
LOL could't help playing "one more turn" a few times :)
I can post a screenshot if that's not cheating...let me know :)
Lt. 'Killer' M. Nov 08, 2002, 05:57 AM Originally posted by Sim_One
http://www.civfanatics.net/uploads2/K5_-_Settler_Factory_1175_BC.jpg
the red one is a must, the yellow area I would spread out - this is third circle....
Lyons would make a nice FP site should Killer decides to invade the whole continent and make a palace jump. :D
:lol:
you know me ;)
Lt. 'Killer' M. Nov 08, 2002, 06:01 AM RedwoodTree: this is actually considered 'cheating' in some way, but I do not care ;)
Lt. 'Killer' M. Nov 08, 2002, 06:04 AM Originally posted by sealman
Looks like a great game..... citys galore... Killer: can you post (or e-mail me) the 4000BC so I can give it a go? Have not won as the French yet... for some reason I always get stuck in the mountains.
http://www.civfanatics.net/uploads2/K5-4000bc.zip
Lt. 'Killer' M. Nov 08, 2002, 06:07 AM me --> playing
KK --> on deck
Sim_One
Redwood Tree
Lt. 'Killer' M. Nov 08, 2002, 06:45 AM please do call the game K4-year.zip
Lt. 'Killer' M. Nov 08, 2002, 07:45 AM preturn: change Paris to settler. Lyon gets a Temple. If we want it to become our FP site it needs to grow so it can produce fast.
Queue Temple in Tours, 1 more settler then it needs culture. mm all towns to speed production.
who irrigatede all the desert????? it is useless, totally useless!
Orleans switched to settler.
http://www.civfanatics.net/uploads2/K4changed.sav
check out the differences in production!
(1) 730 bc - 1 worker sent to Lyon to max procduction there. The twon has access to bonus grassland but it isn't mined! :eek:
(2) 710 BC -
(3) 690 BC - find barb camp in north, cann attack next turn. Horsie closes on barb camp in the south.
(4) 670 bc - +50 Gold :D settler from Orleans goes southwest, Temple ordered.
(5) 650 BC - Grenoble founded (close to Rheims to conserve bonus grass). 3 settlers, all move out unprotected as there is no unkown map area for barbs to spwan in. Avignon, Chartres and paris stay on settler though Chartres will loose 1 turn.
(6) 630 BC - Marseilles settler - Courthouse. Dijon founded (off river to pressure India). There's a peninsular in the northeast for us :D
(7) 610 BC - the peninsular has barbarians, as our Horseman learns before his untimely death. :mad:
(8) 590 BC - settler from Tours, Temple started. Decide to go offensive with him and aim for river spot between Indias towns. Rheims to worker.
(9) 570 BC - Amiens and Cherbourg founded. Rouen to wroker
(10) 550 BC - Rounen worker --> Temple. Poitiers founded.
(11) 530 BC - Construction found. WM, 13 Gold (all) and worker from babylon for maths. Germany pays 150 Godl and WM for Construction. Rome WM and 130 Gold for Construction. Bizzy has some money left, Rome is broke. indias offer is ridiculous despite a bank account of 200 Gold. Poly in 9 @ +-0
(12) 510 BC - Toulouse founded. Will need Temple rushed soon. Roman settler sighted close to Grenoble :eek:! luckily we have two settlers iun the area and can close it for Caesar. worker-->worker in Rheims, settler from paris goes north.
(13) 490 BC - Temple in Lyon, starts FP. Caesar takes a very nice city spot. :mad: bayonne founded.
(14) 470 BC - TM gets us WM and 4 Gold from Rome. Settler in Chartres (south), Temle started.
(15) 450 BC - Germany extorts us - I say no they declare war. I buy India into it for WM and 80, Babylon for free :D Paris mm and barracks. encounter German archer with settler, try to abush them. Lyon to barracks. Berlin completes Oracle.
(16) 430 BC - Strasbourg founded (naked - a risk but then it will draw German forces from our core empire).
(17) 410 BC - India buy Rome inot war against Germans. German Archer in newfounded Bremen kills our Warrior. I do not dare to use Spear shielding settler for attack into hill.
(18) 390 BC - last settler for Avignon, now Temple.
(19) 370 BC - barb kills our Warrior :( despite being in jungle.
(20) 350 BC - settler between Bremen Veii and Pompei in position to found city. Hersemen started both in Paris and Lyon. Two each should do it, then we cna go back to FP in Lyon.
spread out, let the others fight for us!!!!!
http://www.civfanatics.net/uploads2/K4-350bc.zip
Lt. 'Killer' M. Nov 08, 2002, 07:47 AM KK up now
sim_one up next
Sim_One Nov 08, 2002, 08:33 AM hehe poor Bismark gets sandwiched. Killer I just noticed you changed the spelling of a few German cities. nice! :goodjob:
Redwood: didn't know there were gonna be so many barbs popping up in your turns...sorry for the poor military.
RedwoodTree Nov 08, 2002, 12:42 PM no worries. twas I who watered the desert. I thought that helps with growth? Seems like germany was predictable, they tried to extort me also :) LOL way to go killer!
Kublai-Khan Nov 08, 2002, 02:34 PM I will play tomorrow, so, the priority si to colonize the peninsula.
I will do it.
I would like to rush some temples and build more workers.
Please, tell me what all of you think about it.
Ill check it tomorrow.
Lt. 'Killer' M. Nov 08, 2002, 03:41 PM KK: I would refrain from rushing Temples! We can wait for them built while waging some war, then we can let the cities grow a lot faster. Only rush at the border.......
RedwoodTree: The town will not be using these desert tiles for a long time! While on settler production it will use the wheat and bonus grass and cattle, no more. Always check production (which tiles are used?)... ;)
Sim_One: yep, i fixed the names - couldn't stand Heidelburg any longer! They even copied that mistake from Civ3 where they'd copied it from Civ1 :( :mad: [plasma]
Sim_One Nov 08, 2002, 04:51 PM We should probably mine all non-floodplain sqaures around Paris eventually.
Kublai-Khan Nov 09, 2002, 07:09 PM Excuse me , I had today a lot of unexpected problems, I wont be able to play till next monday, Sim, If you want you can play my turn.
Sim_One Nov 10, 2002, 05:22 PM Ahh!!! My turn already?!?!...ok got it. Killer should we get a 5th player?
Lt. 'Killer' M. Nov 11, 2002, 04:07 AM we'll wait a bit on that I'd say ;)
go give them hell, Sim_One!
Kublai-Khan Nov 12, 2002, 11:57 AM Now I am ready, Waiting for your sav to play sim.
Lt. 'Killer' M. Nov 14, 2002, 10:11 AM KK. go take it!
Sim_One is skipped (overdue).
Sim_One Nov 14, 2002, 07:58 PM sorry sorry I finally got Civ3 to work properly after I screwed it up with some foolish modding. playing my turns as I type this.
Turn 0 350 BC - Made deal with Romans, they give us ROP + MA against Germans + WM + 205G
1. 330 - Bordeaux and Brest founded.
2. 310 - Lyons founded
3. 290 - Renne founded, New Paris founded next to Paris
4. 270 - Some troop movements, I'm not exactly sure what to do with all those horsemen, I sent a few on exploration and a few to fortify the front
5. 250 - Ordered more culture to be built
8. 190 - Babylon completes Colussus, We learn Currency from a goodyhut
10. 150 - Babylon completes Pyramids, India completes Great Wall, Germany works on Great Library and Great Lighthouse
11. 130 - Researched Monarchy, Don't know if Killer wants monarchy or republic, will let next player decide. Set research to Engineering
12. 110 - Barb Uprising near Strasbourg and Rennes, pop-rush spearman in Strasbourg
13. 90 - Pop-rush spearman in Rennes
15. 50 - ROP and MA with Babylon ends, I decide not to renew. Defenders of Rennes beat off barbs.
Corruption is pretty bad, so we may need a new government soon.
Sim_One Nov 14, 2002, 09:22 PM The save:
EDIT: deleted url. Can't get it to work. :mad:
Sim_One Nov 14, 2002, 09:25 PM Originally posted by Lt. 'Killer' M.
please do call the game K4-year.zip
Killer don't you mean K5-year.zip?
Lt. 'Killer' M. Nov 15, 2002, 02:02 AM Sim_One: :blush: yep, K5-year.zip.... sorry!
Good to hear you got Civ to run again.
critique:
no need to ally with Rome - they were at war against Germany. If they'd made a peace in the meantime they will do so again soon :(. Bastards! :mad:
I like the way you didn't advance our troops :goodjob: let the others do the dirty work - legionaries are too strong for A=2 or 3 :goodjob:
Go, Kublai Khan!
Kublai-Khan Nov 15, 2002, 07:40 AM Got it, I will play it and post it tomorrow at night.
Sim_One Nov 15, 2002, 10:01 AM I signed MA with Rome because they were willing to give away 205 gold for it.
I don't understand this easy upload thing. I uploaded the file twice and it still does not show up in the upload directory. Kublai Khan or Killer do you want me to email it to you instead?
Lt. 'Killer' M. Nov 15, 2002, 01:00 PM Originally posted by Sim_One
I signed MA with Rome because they were willing to give away 205 gold for it.
Oops, misread it - thought you PAID them for it :blush:
I don't understand this easy upload thing. I uploaded the file twice and it still does not show up in the upload directory. Kublai Khan or Killer do you want me to email it to you instead?
you can do that or simply try again on the upload.
make sure you have the correct name (check via the explorer, .SAV is NOT the same as .sav. I usually open the saves folder, right-click the game and choose 'add to zip'. Then, I note down the filename.
Now upload the zip
the link must be:
http://www.civfanatics.net/uploads2/filename.zip
IMPORTANT: it is .net, not com and uploads2
Sim_One Nov 16, 2002, 08:38 PM I just don't get it?!?! I upload this file and it doesn't show up in the directory! That's it, I'm emailing the save to you Killer.
Lt. 'Killer' M. Nov 17, 2002, 06:28 AM Redwood Tree:
http://www.civfanatics.net/uploads2/K4-50BC.zip
Sim_One: it was there already! Now there's two files, K4-50BC.zip and K4-50BC1.zip
Lt. 'Killer' M. Nov 19, 2002, 03:07 AM Redwood Tree: your turn NOW ;)
RedwoodTree Nov 19, 2002, 11:44 AM ok, i'll take it...
Kublai-Khan Nov 20, 2002, 02:21 PM My pc is dead dead dead :(
Ii am posting this from a friends house, I am sorry but Ii wont be able to continue for at least a couple of weeks.:(
Lt. 'Killer' M. Nov 20, 2002, 04:24 PM Originally posted by Kublai-Khan
My pc is dead dead dead :(
Ii am posting this from a friends house, I am sorry but Ii wont be able to continue for at least a couple of weeks.:(
:eek: :eek: :eek:
poor you - that is absolutely horrible!!!!!
We will keep your space open!
RedwoodTree Nov 21, 2002, 03:21 PM 30BC - All city production left intact. more irrigation (hope it's ok now!). Sent settlers to gather the iron & furs on the E Coast.
10BC - Rheims makes worker, starts on swordsman. mining around amiens. Take out barbs on Far E coast for 25G.
10AD - workers make some mines.
30AD - Avignon makes temple, starts on Horsey.
50AD - Tours makes temple, starts on Horsey. Paris changed from Lib to Settler. Want new city on NE coast near new iron. Trades india: Monarchy for Republic, WM, and 40G. Trade Monarchy to Rome for WM and 304G. Make peace with germans.
70AD - Paris makes Settler, starts on Lib.
90AD - Lyons makes horsey, starts on another horsey.
110AD - worker actions
130AD - New Orleans Founded.
150AD - learn engineering, start on feudalism.
170AD - worker actions. lost settler from barb :( told indian settlers to go away.
190AD - Rome completes great library, Delhi comples Great lighthouse. Rome might be a nice takeover for us :) Took barbs out for 25G.
210AD - worker actions.
230AD - worker actions.
250AD - worker actions.
260AD - worker actions
270AD - new lyons founded.
280AD - paris makes settler, starts on hanging gardens pre-build.
290AD - worker actions.
300AD - learn Feud, start on Invention. Paris changed to sun tsu's. turn over.
suggest settlers go to dest, unless you change city locs. Suggest a bit more military soon :)
hmmm. thread won't let me upload .sav/.zip file anymore...it's greater than 108K????????
Lt. 'Killer' M. Nov 21, 2002, 06:28 PM well, use the uplaod feature!
Lt. 'Killer' M. Nov 21, 2002, 07:10 PM OK, got the mail :)
Lt. 'Killer' M. Nov 23, 2002, 08:00 AM preturn:
cancel wonder in paris - will never be a strong enough poducer for
wonders. order marketplace instead. Rush Temple in Toulouse. Why are we
still in despotism? Rush two more Temples along the bored (others cost too
much), then revolt. 5 turns - OK
(1) 310 AD - entertainer all over the place.
(2) 320 AD - found New Tours Folks, cancel orders for friendly units
must be turned OFF otherwise the iiots will stop building a mine after
15 turns and have to restart - doh!
(3) 330 AD - found New Marseilles (not a good place, but we'll get rid of
Ravenna soon anyways). there's irrigated tiles without road - dont do
that! We don't need so much irrigation and thus loose turns to move the
worker onto and from the space unnecessarily!
(4) 340 AD -
(5) 350 BC - we are a Monarchy (warmongering ahead) now. MM all cities to
max production where possible, otherwise tax. order some ABrracks and
Courthouses. Buy Temple in Dijon.
(6) 360 BC - cut science to 0 as we have exactly 1 city that can produce
wonders - and that needs to complete the FP first. Then, we can go to war
:D
(7) 370 AD - trade around Engeneering for Mono and 50 and WM from india,
50, worker, WM from Rome, adn 11 and 8 gold + WM each to Germany and
Babylon. Buy Library in Toulouse and Brest.
(8) 380 AD
(9) 390 AD - buy Temple in Rennes.
(10) 400 AD
(11) 410 AD - buy Courthouse in Amiens, Temple in Grenoble.
(12) 420 AD -
(13) 430 AD
(14)´440 AD
(15) 450 AD - the Aztecs (who the f...?) are dead :lol:
(16) 460 BC - Sell Wines to india for 8 GPT and 10 flat and WM - they are
the biggest danger as they can attack without warning across a long
border.
(17)
(18) 480 BC - FP completed.
(19) 490 AD
(20) 500 AD - rush some stuff.
aims: get production going everywhere (courthouses through money), get
cathedrals everywhere and get three MP units into every town (preferably
defenders (maybe cut one city with abrrakcs off road, build spears, then
we cna upgrade anytime). We will have to postpone war until Cavalry
(beeline fot it) as we will loose all wonders anyways and are structurally
too weak for a war atm......
http://civfanatics.net/uploads2/K5-500ad.zip
Sim_One Nov 23, 2002, 09:07 AM my turn now right? got it
Sim_One Nov 23, 2002, 10:05 PM Turn 0. 500 AD - Converted one citizen in Paris into scientist so we can get Invention in 39 turns.
1. Hurried a temple in Cherbourg so to build worker to connect the ivory there. Hurried a courthouse somewhere. Initiating some barracks.
2. Rome's Ravnenna culture flips to us and a free pikeman comes along. :D Shuffled some tile workings around to increase shields and food.
3. Hurried a few temples
4. Hurried a temple somewhere. New Chartres founded.
5. Sun Tzu ordered to build in Paris. Lone scientist now in Strasbourg.
6.
7. Made some deals. Gave Babylon peace treaty, WM, 180G, wines and ROP for Chivalry. Gave Germany peace treaty, WM, 70G and Chivalry for Theology (I'm not sure if it was the best idea to give warmonger Germany Chivalry but they were the only one who could sell us Theology and I didn't want to be scientifically backward since we're running with one scientist on research).
8. Well looks like it wasn't a great idea to give Germany Chivalry. :sad: Bismarck demands wines this turn and I tell him to piss off (and this is right after renewing a peace treaty :rolleyes: ). War gets declared. I sign MA and ROP with India and Rome. Military is rather weak right now. I think Indian and Roman buffers will keep the Germans away. I would sign MA with Bablyon but they ask for too much gold.
9. WTF?!?!?! When I sign Babylon in an MA against Germany, Babylon goes to war with US? Is this a bug or something? I had to reload. :confused:
10. Again I tried to sign MA with Babylon and same screwy result. :mad: Maybe you might want to investigate this Killer.
Sun Tzu will be done in Paris in 22 turns. Mine all the desert tiles around Paris, but I think we are already way ahead of our competitors, and Sun Tzu will be ready for Killer’s conquests. :D
http://www.civfanatics.net/uploads2/K5-620AD.sav
Sim_One Nov 23, 2002, 10:17 PM Once again for whatever reason when I upload a file it just doesn't show up. Maybe it takes a day to upload or something. So I'm emailing the save to you again Killer.
Lt. 'Killer' M. Nov 24, 2002, 03:32 AM I have it, but no time to upload now :(
Sim_One Nov 24, 2002, 11:48 AM Here's the save Redwood Tree:
http://www.angelfire.com/journal2/stoneageaxeman/K5_620AD.SAV
Lt. 'Killer' M. Nov 25, 2002, 03:18 AM Sim_One: do complete your 20 turns as we now know how to avoid war with babylon!
Sim_One Nov 25, 2002, 08:46 AM actually I don't think it's a good idea to do the MA with Babylon because if we must have that war we are breaking a treaty with Babylon. Don't know if you want or care about a treaty-breaking reputation Killer...In any case, I don't think we really need Babylon fighting the Germans. I'll finish my turns.
Lt. 'Killer' M. Nov 25, 2002, 08:47 AM oh, get the MA, then before closing the screen suggest a peace treaty - they'll tkae it. Then see if the MA is in place!
Carbon_Copy Nov 26, 2002, 12:44 AM Aha, I thought I'd find the reason for your crazy alliance problem in this thread. I now know WHY you get that automatic war with Babylon. This is the culprit:
7. Made some deals. Gave Babylon peace treaty, WM, 180G, wines and ROP for Chivalry
It's the wines connected to the peace treaty. For some reason I can't get regular Civ 3 to work so I can't look at the map directly, but I'm going to guess that the only valid trade route you have to Babylon passes through German territory. Now as long as one civ doesn't have to pass through hostile territory, this is fine and you don't lose the supply, but once you get Babylon to declare war on Germany, your trade route is broken, and thus the whole deal was broken, and since that deal was a peace treaty, you're automatically back at war with Babylon. Not the most obvious reason, but it's definitely not a bug.
Sim_One Nov 26, 2002, 08:51 AM Wow Carbon_Copy you really solved the mystery! Thanks!
Lt. 'Killer' M. Dec 10, 2002, 06:31 AM Sim_One????? still alive??????
Lt. 'Killer' M. Dec 12, 2002, 07:35 AM next player!
Kublai khan: you're up!
|
|