Kailric
Mar 16, 2010, 08:26 PM
This was one aspect of the Wild West that I'd like to see simulated in a mod. Terrirorial disputes happened even during times of peace which often times then would eventually lead to full blown Wars.
Wikipedia:
A territorial dispute is a disagreement over the possession/control of land between two or more states, or over the possession or control of land by one state after it has conquered it from a former state no longer currently recognized by the occupying power. These disputes are often related to the possession of natural resources such as rivers, fertile farmland, mineral or oil resources, although the disputes can also be driven by culture, religion and ethnic nationalism.
I been thinking about how this could be added in the game. If a plot of land has multiple Culture percent the one with the highest would actually "own" the plot but others with a high enough percent could also "lay claim" to the land as well.
If one player can "lay claim" to another players plot this gives them the ability to attack that players units that enter that spot. This attack does not cause war or kill any units but instead damages the units and hurts the relation of the two players. It could also maybe immobalize the unit for an amount of turns.
If the attacking player wins the fight the defeated unit is removed from the plot severly damaged. If the defender wins the the attacking player is severly damaged.
There could be other advantages to territorial disputes in that it disrupts other players plot developement. The attacking player could also be able to Pillage the plot and gain a little gold. It could also increase the attacking players Culture and thus claim to the plot when pillaged.
If to many territorial disputes happen the affended player would eventually declare War.:mad:
Sounds like a cool way to pick a fight :D
Wikipedia:
A territorial dispute is a disagreement over the possession/control of land between two or more states, or over the possession or control of land by one state after it has conquered it from a former state no longer currently recognized by the occupying power. These disputes are often related to the possession of natural resources such as rivers, fertile farmland, mineral or oil resources, although the disputes can also be driven by culture, religion and ethnic nationalism.
I been thinking about how this could be added in the game. If a plot of land has multiple Culture percent the one with the highest would actually "own" the plot but others with a high enough percent could also "lay claim" to the land as well.
If one player can "lay claim" to another players plot this gives them the ability to attack that players units that enter that spot. This attack does not cause war or kill any units but instead damages the units and hurts the relation of the two players. It could also maybe immobalize the unit for an amount of turns.
If the attacking player wins the fight the defeated unit is removed from the plot severly damaged. If the defender wins the the attacking player is severly damaged.
There could be other advantages to territorial disputes in that it disrupts other players plot developement. The attacking player could also be able to Pillage the plot and gain a little gold. It could also increase the attacking players Culture and thus claim to the plot when pillaged.
If to many territorial disputes happen the affended player would eventually declare War.:mad:
Sounds like a cool way to pick a fight :D