View Full Version : Mafia Game: Those Darn States (Game Thread)


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Earthling
Mar 25, 2010, 07:02 PM
People seemed to be disappearing left and right; whatever incomprehensible forces at work here were wreaking havoc. 39 people were left standing in the town – but wait! In the distance they thought they saw another, somehow malicious in intent. The people hurriedly gathered to discuss their course of action – and feared the man was a foreign murderer after them all!

The search party would have split up in different directions, but once again something intervened. As people fanned out into the abandoned town and fields beyond, they were beset by strange sights. Someone saw a stretch of frozen steppe, another a seaside villa, and yet more saw a glimpse of desert.

But then a rustle in the distance caught everyone’s attention, and they had decided it was an Australian they were after. Stalks of grain crashing down as he fled only brought more attention – and he couldn’t outrun them all, and was soon nearly surrounded.

“Wait, please! I don’t know what’s going on. There was an Island – and a Monster! It could be here, and we don’t even know where here is!”

Time seemed to stand still as his next statement fell on the temporarily hushed crowd:
“Guys, where are we?”

Yet the mob snapped to and lunged after him, and he tripped up and smashed his head onto a rock.

Charlie was dead.

Charlie was Australian. The Australian Faction has been eliminated!

“Well that sucks,” someone spoke out, “But that leaves us with one of you as the real villains”

And a last voice broke through as the people were returning to the town square and gathering their thoughts: “Might as well continue the lynchings then. Who’s next?”

************************************************** ****************
It is now DAY ONE. Day ends in 48 Hours

Vote for lynch in bold, accusations struck through. Remember, there are NO support votes.
For the first Day ONLY, players not voting count as abstaining, also equivalent to voting for “no lynch to occur.” Afterwards this remains a valid vote but players who fail to vote do not get counted for anything.

Vote for the SHIELD of Captain America to be given to a player in blue.

Good luck.

Earthling
Mar 25, 2010, 07:03 PM
BASIC GAME DETAILS

GAME PHASES
The Game is divided into alternating DAY and NIGHT Phases. DAY is 48 hours long. Night is 24 hours long. All Phases end and Updates take place at GMT 2:00 AM. This should correspond to 9:00 US Eastern Standard Time, or, identically, every 48 or 24 hours from the last update, officially on the hour.

FACTIONS (ALIGNMENT)
The United States (Innocent) faction is the Innocent faction which a majority of you will belong to. Note that every character is part of some faction and alignment, with their own victories and goals.

STRENGTH
Every player in the game has a Strength stat. This influences a number of actions, including lynches. Strength may be modified in a various ways; your Strength will always be listed as
Base Strength (Effective Strength)

ITEMS AND ABILITIES
Players have items, abilities, and other effects usable to influence the game. For anything which is not passive, I as the GM must receive a PM at the appropriate time detailing your action. When using an ability that does not specify anyone else involved to initiate it, please PM ONLY ME as the GM. In short: PMs to other players will not be accepted as actual orders to use an ability; if you wish to send separate PMs to say/claim whatever to others that is still ok. Item transfers will require consent of both players.

Generally, the number of actions a player may take can be limited – this includes activating or otherwise using items, and transferring items between players, along with of course abilities. Items may be publicly revealed to put up to a vote by the next update as a free action.

LYNCHES
Every player may Vote during the Day Phase for a player to be lynched by the town. Votes must be bolded; retractions struck through. Voting is not mandatory but highly encouraged – by both myself and I’m sure many fellow players.

There are NO support votes. However, players Abstaining – not the same as not voting – count as effectively voting for “no lynch to occur”

Finally, be aware that Lynches and other actions, in general, are NOT guaranteed to happen cleanly or exactly as you may think they are described. This could be due to a variety of factors, Strength being a major one, so players are encouraged to be aware of the risks.

VICTORIES AND GOALS
There will be different levels of Victory, awarded/recognized by the end of the game, as you all see in your PMs. Players should strive to achieve the best Victory they can through whatever means they feel are optimal. Roleplaying is welcome of course if desired but not necessary.

SPECIAL ACTIONS
The Town may choose to attempt an Action other than lynching a character during the DAY. Likewise, at night there may be unique opportunities for players to attempt to do something

GENERAL RULES (Thanks to various precedents that make this easier)

1) Be active and participate! You do yourself and everyone else a favor by contributing to the game. Communication with other players is key. Feel free to use the CFC PM system as well as other methods of communicating if you wish.
2) However, you must follow this rule: Never quote, copy, paste, forfeit, or otherwise try to present anything sent to you from me, the GM. You may paraphrase information like who you are and your abilities but not quote your Role PM or other GM info.
3) Quoting, forwarding, etc… of communications from other players in the game IS PERMITTED. Be aware of how others may be trying to manipulate your information. But also, be reasonable to your fellow players and paraphrase when necessary.
4) Players who are dead may post in the public thread and comment on already public information in a way that does not overly influence the living. They may not communicate novel information about themselves or others. The dead will otherwise comply will all instructions from the GM, including no other contact outside the game thread in any way with any living players or otherwise further participating in the game in an influential manner.
4a) ALL players will be diligent in checking for PMs from the GM and following GM instructions before other actions- Especially with each Day/Night update. It would be unfortunate to see a situation where a player dies and has not read the PM telling them they are dead or something similar resulting in inappropriate game-thread posting. Dead players may be further informed of circumstances regarding what they are allowed to do/say – so everyone be careful you don’t get privileges like being able to comment at all while dead removed for everyone.
5) Before each Game Update there may be a lockout period where posting is disallowed; it will be mentioned by the GM. Players are encouraged to avoid last minute posting/voting etc… if at all possible, though of course the GM will try to count everything before the time for a writeup cutoff. Note: Players MAY talk on the game-thread during the NIGHT PHASE of the Game, as the Rules stand currently.
6) Roleplaying is encouraged in thread and outside of it too. And of course, you should chiefly aim to achieve your character’s goals and victories however you see best see fit. Try to avoid outside baggage and play within the spirit of the game.
7) Abide by all Forum rules at all times.
8) Always feel free to ask me for clarifications on anything. I can’t promise every question will be answered, but if you ever feel I’ve made a mistake or need something made clearer, feel free to ask.
9) Don’t be afraid to think outside the box…and have fun and good luck!

Earthling
Mar 25, 2010, 07:05 PM
LIST OF PLAYERS

1. Autolycus Professor Moriarty Consciousness Trapped in a Cube Day Seven
2. Arakhor Daniel Webster Killed Night Three
3. askthepizzaguy Abraham Lincoln Killed Night Two
4. Beefy187 The Texan Found Dead Morning Ten
5. Camikaze Virginia Woolf Killed Night Five
6. Capt Blackadder Benedict Arnold Lynched Day Eleven
7. CCRunner /THE LIZARD SURVIVED:king:
8. choxorn Naraku Eaten Night Five
9. CivGeneral Tom Clancy Vaporized Night Eight
10. civplayah Indiana Jones Killed Night One
11. Csargo Ernst Stavro Blofeld Lynched Day Nine
12. Diamondeye/THE TRALFAMADORIAN SURVIVED :king:
13. Diana Abnoba Captain of the USS Nevada Eaten Night Four
14. Double A Woo-ka-nay Eaten Night Eleven
15. Drum Student Isoruku Yamamoto Vaporized Night Eight
16. johnhughthom/MARK TWAIN SURVIVED :king:
17. kill fire/Niklas Robert Shaftoe Killed Night Six
18. Krill Carl Gauss Eaten Night Ten
19. landlubber/DUNCAN IDAHO SURVIVED :king:
20. LightFang Tenskwatawa Killed Night Two
21. Love/THE SPY SURVIVED :king:
22. Methos John C. Calhoun Killed Night One
23. Nictel King Kamehameha Eaten Night Seven
24. OwenGlyndwr Herman Dietrich Lynched Day Twelve
25. Perfection/WASHINGTON IRVING SURVIVED :king:
26. pevergreen Lady Liberty Eaten Night Nine
27. Renata Duncan Idaho Eaten Night Three
28. RRRaskolnikov/HARRY TURTLEDOVE SURVIVED :king:
29. Sommerswerd Uncle Sam Found Dead Morning Eleven
30. Kennigit Duncan Idaho Killed Night Eight
31. SS-18 ICBM/CHIEF JOSEPH SURVIVED :king:
32. SuperSonic/remake20 Colonel Saito Lynched Day Ten
33. taillesskangaru Duncan Idaho Found Dead Morning Nine
34. Takhisis Tokugawa Ieyasu Lynched Day Two
35. TheForestAuro Yossarian Eaten Night Eight
36. TheLastOne36 Manfred von Richthofen Killed Night Two
37. Virote_Considon/CAPTAIN OF THE USS PENNSYLVANIA SURVIVED :king:
38. Winston Hughes Georgia O'Keefe Killed Night Two
39. Zack Tennessee Williams Lynched Day Three

Earthling
Mar 25, 2010, 07:06 PM
GAME UPDATES

TEASER (http://forums.civfanatics.com/showpost.php?p=8942727&postcount=1): Various people are mysteriously transported to an empty town, and given a dire warning by Captain America
NIGHT 0 (http://forums.civfanatics.com/showpost.php?p=9036467&postcount=1): A potential threat turns out to be Charlie, the Australian.
MIDDAY 1: (http://forums.civfanatics.com/showpost.php?p=9039874&postcount=56) A teenaged girl threatens the town.
EVENING 1 (http://forums.civfanatics.com/showpost.php?p=9043011&postcount=99): The shield of Captain America is recovered and given to askthepizzaguy
NIGHT 1/MORNING 2 (http://forums.civfanatics.com/showpost.php?p=9046161&postcount=131): John C. Calhoun and Indiana Jones are murdered. The people find themselves transported to an empty beach in Hawaii.
EVENING 2 (http://forums.civfanatics.com/showpost.php?p=9053108&postcount=284): Tokugawa Ieyasu is lynched though tries to go down with a fight.
NIGHT 2/MORNING 3 (http://forums.civfanatics.com/showpost.php?p=9056708&postcount=306): Georgia O'Keefe is murdered, along with Tenskwatawa the Native American, and Abraham Lincoln and the Red Baron duel to the death. The town finds themselves in an Industrial Complex.
MIDDAY 3 (http://forums.civfanatics.com/showpost.php?p=9060253&postcount=392): Debate lends itself to favor a particular lynch; a radio is found and put up to vote along with the many other things from the previous night.
EVENING 3 (http://forums.civfanatics.com/showpost.php?p=9063650&postcount=417): Tennessee Williams is lynched and many items are voted to various people hoping to survive the next night.
NIGHT 3/MORNING 4 (http://forums.civfanatics.com/showpost.php?p=9066535&postcount=439): Daniel Webster and Duncan Idaho perish during the night; the town finds themselves at an Airbase.
MIDDAY 4 (http://forums.civfanatics.com/showpost.php?p=9070039&postcount=473): Pressure for a lynch leads to the use of a set of Enchanting Paintings which reveal information about the Tralfamadorian.
EVENING 4 (http://forums.civfanatics.com/showpost.php?p=9075490&postcount=516): The town forgoes a lynch; searching the Airbase finds an anachronistic Energy Weapon.
NIGHT 4/MORNING 5 (http://forums.civfanatics.com/showpost.php?p=9078773&postcount=525): A couple of attackers spell doom for the USS Nevada's Captain. The people are transported back to the Abandoned Town.
EVENING 5 (http://forums.civfanatics.com/showpost.php?p=9085039&postcount=577): Items are voted to various people and the majority of the town breaks up a lynch attempt only a few were supporting.
NIGHT 5/MORNING 6 (http://forums.civfanatics.com/showpost.php?p=9087922&postcount=584): Naraku kills Virginia Woolf but is taken down himself by another strong adversary. The people are returned to the Military Base in the Mediterranean.
EVENING 6 (http://forums.civfanatics.com/showpost.php?p=9094389&postcount=643): A lynch was called off by a passionate and principled speaker.
NIGHT 6/MORNING 7 (http://forums.civfanatics.com/showpost.php?p=9097578&postcount=657): Bobby Shaftoe is killed by the Germans; the town greets a Space Center complex.
EVENING 7 (http://forums.civfanatics.com/showpost.php?p=9103758&postcount=712): After not doing so for a while the town succeeds in a lynch, eliminating Professor Moriarty.
NIGHT 7/ MORNING 8 (http://forums.civfanatics.com/showpost.php?p=9106461&postcount=749): King Kamehameha is killed and in the morning the familiar sight of the Abandoned Town appears again.
MIDDAY 8 (http://forums.civfanatics.com/showpost.php?p=9108932&postcount=771): The town votes on what to do and who to give things to, but the lingering influence of Chaos remains.
EVENING 8 (http://forums.civfanatics.com/showpost.php?p=9111417&postcount=793): Attempted lynch votes on various people fail to gather enough support, and the rest of the town tries to examine various Artifacts but are stumped as to what they do.
NIGHT 8/MORNING 9 (http://forums.civfanatics.com/showpost.php?p=9114301&postcount=798): Duncan Idaho's body is found dead, which is strange because Duncan Idaho was also killed by the Germans during the night. Yossarian is torn apart with little traces left and Tom Clancy blows himself and the Japanese Admiral Yamamoto to smithereens. In the morning the people are still in the Midwestern Town to take in these sights.
EVENING 9 (http://forums.civfanatics.com/showpost.php?p=9120726&postcount=874): The lynch target this evening is the supervillain and German Axis conspirator Ernst Stavro Blofeld.
NIGHT 9/MORNING 10 (http://forums.civfanatics.com/showpost.php?p=9123659&postcount=886): Lady Liberty falls prey to an attack during the night. Before being transported to a Volcanic Island, the town discovers The Texan is also dead.
EVENING 10 (http://forums.civfanatics.com/showpost.php?p=9128828&postcount=918): The last Japanese villain, Colonel Saito, is captured and executed by the town.
NIGHT 10/MORNING 11 (http://forums.civfanatics.com/showpost.php?p=9131753&postcount=933): The German Carl Gauss is killed by something else, and Uncle Sam is found dead in the morning in the Village.
EVENING 11 (http://forums.civfanatics.com/showpost.php?p=9138147&postcount=967): The town thinks they have found a villain in Benedict Arnold, but it turns out he was still a loyal American.
NIGHT 11/MORNING 12 (http://forums.civfanatics.com/showpost.php?p=9141151&postcount=977): Woo-ka-nay, known to many as the warrior Roman Nose, was killed during the night, and the Midwestern Town was becoming an all too common sight.
EVENING 12 (http://forums.civfanatics.com/showpost.php?p=9147116&postcount=1002): The leader of the German expedition, the villainous Oberst Herman Dietrich, is lynched.

Earthling
Mar 25, 2010, 07:08 PM
Final game status and some notes:

Factions Victorious:

United States Innocents
Native Americans
Ancient Multi-Hued Spycrab
The Lizard

The action lasted for 12 days and 9 players survived.

Final write-ups, and background and role PMs begin here:
http://forums.civfanatics.com/showpost.php?p=9147204&postcount=1003

Earthling
Mar 25, 2010, 07:08 PM
ROLE PMS

39 Players had roles in this game; 11 roles are cut but those PMs will also be posted at the end. Each role with have intracicies/quirks pointed out if I can, so without further adieu, we'll begin.

Autolycus/Professor Moriarty
Welcome, Autolycus, to THOSE DARN STATES

This is your ROLE PM

You are Jack London, Western Pioneer and American Author of fiction of great commercial success..

Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Call of the Wild: You’re made of the sturdy stuff of hardy and independent cowboys, able to survive under the harshest of conditions. If it ever becomes necessary, you can survive entirely on your own without shelter from the town, and also will suffer no dangers from the wilderness.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if, one top of Innocent Victory, you survive until the end of the game.
-If none of your victory conditions are fulfilled, you suffer DEFEAT.

*********************************************
However, the above is actually a FALSE ROLE. You don’t know what’s going on and suspect you’d face real trouble if it ever got out that you’re really

William Pitt the Elder, distinguished Prime Minister of Great Britain

Faction: England (Neutral)
Strength: 1 (2)
Items: None
Abilities: None

Victories and Goals: Rule the Waves (English Victory)
-You achieve VICTORY if at least one Innocent or Neutral player survives and a balance of power is restored amongst the survivors. Essentially, an all-American faction victory at the end does not count as a victory for you, though you have nothing against Innocent Colonists surviving and falling back into line.
-If you manage to survive until the end of the game, you achieve DECISIVE VICTORY if your regular VICTORY condition is achieved, and manage a MINOR VICTORY otherwise.

************************************************** *

Believable, right? Yes, quite so. Few will see through your perfidious schemes because the above is a COVER ROLE and in the end you’re

Professor Moriarty, criminal mastermind, out to rule the world!

Faction: Supervillain (Chaos)
Strength: 1 (2)
Artifact: Shimmering Aurb: a hyperdimensional artifact of unknown origins, whose serendipitous siren song led you to a breakthrough here and you’d expect to more triumphs. You can feel it’s power just by being around it. Grants +1 Strength.

Abilities: Inevitable Subversion: Like the spider manipulating a vast and boundless web you will spread your influence until your will cannot be denied. The nigh magical effects of your Artifact are a boon too. Every other NIGHT Phase, but beginning Night One (Night Three next then) you may target one player. You will secretly gain control of this player’s Daytime vote, for lynches and other purposes, from then on so long as you maintain control of the Aurb. You’re unsure of the consequences of attempting this mind-bending assault on the same person more than once but it never hurt to experiment – it’s your call.

Special: BOTH of the above roles are false cover roles. You do not truly possess any of the specific attributes of those persons, however, it may be convenient to appear as such to others as you in fact do in a variety of ways.

Also, Note that your subversion of other player’s votes may be readily apparent to other players, so be careful!

Victories and Goals: Outwit the Nitwits (Supervillain Victory)
-Your primary goal is first and foremost your own survival. If you do not survive, you suffer DEFEAT.
-You achieve VICTORY if you survive to the end of the game.
-If you manage to have collected Three (3) Artifacts (the Aurb counts as one) with your survival at the end you achieve DECISIVE VICTORY.
-Oh, and you know well that the Universe is fickle. Be on the lookout for new opportunities that could yet net you a MINOR VICTORY regardless of the above.

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.


Moriarty had a ton of stuff going on. He had TWO "cover" roles - and one would look like his real role underneath the cover, while he was really hidden deeper than that. His strength was a low, but he would actually get a free defense of himself at night, due to his air-rifle (hidden gun within his cane. Didn't list as an item though, decided against at balancing time). Moriarty may have seen some minor changes but mostly the role was intact; the biggest thing against him as opposed to the full 50 role game was other characters had better chances to resist his Aurb's influence. The Aurb was an Artifact would take control over someone's vote; he could do it every other night and actually had he survived just a bit longer would have been able to do so every night. Another player who got ahold of the Aurb could unlock it's powers but at a risk of backlash (take STR damage, happened to Diamondeye due to unlucky coin flips).

Arakhor/Daniel Webster
Welcome, Arakhor, to THOSE DARN STATES

This is your ROLE PM

You are Daniel Webster, prominent antebellum United States Senator.

Faction: United States (Innocent)
Strength 1 (1)
Items: None
Abilities: Statesman: Your votes count double for the purpose of lynches. This is a passive ability. However, please note that your vote counting double will be noticed in the total vote tally – so for example if just you voted alone for something it would read as “2 Votes” so exercise caution with your position.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you manage to get lynced a man you know would lead the United States down the wrong path – the misguided John C. Calhoun. You might hope to recognize him trying to exert his influence among the Innocents in public as well.


Webster had a more straightfoward double vote, and wanted to get Calhoun lynched. Unfortunately killed before it had much effect; after Calhoun died survival became the Decisive Victory condition.

askthepizzaguy/Abraham Lincoln

Welcome, askthepizzaguy to THOSE DARN STATES
This is your ROLE PM

You are Abraham Lincoln, famous President of the United States and Great Emancipator

Faction: United States (Innocent)
Strength: 3 (3)
Items: Stovepipe Hat: Ever classy, and grants +1 Charisma to your compelling speeches
Abilities: Orator: Your votes count triple, in every public vote (ie. lynching). This is not evident to other players when tallied, however it could still be obvious when the results of a vote are announced. Use your influence and talents wisely.
House Divided: As a heroic American and world famous leader you might be expected to provide some leadership in this strange situation. If you fail, and are lynched, needless to say Innocent morale may suffer a significant blow.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you contributed by swinging a vote onto a Mafia.


Lincoln had three votes, secretly (other players wouldn't see the tally with weird counts). On top of that he had his tophat, granting +1 Charisma. Suppose here's the first time to explain Charisma publicly so here goes:

Charisma was a stat known only to a few players, essentially determined by "you had it or you didn't" and it was kinda like STR but better. Charisma would make a situation turn out one step better than it would otherwise - going from being killed to injured or something. All hats granted +1 Charisma, Webster, Calhoun, Lincoln, the Spy, and all supervillains had one inherent. It also helped resist Moriarty/the Aurb and other similar effects.

But perhaps more importantly, it was the metagame aspect that had a lot of potential. Anyone talking about "Charisma" would be viewed with suspicion and the public in general wouldn't know what it was about. The hats all belonged to important Innocents/Native American so could either be an indication to unite them or make them Mafia targets. Plus, of course, the Spy wanted all the hats for himself so could have gone out of his way to seek this out; likewise if Supervillains ever ended fighting/using abilities on each other (didn't really happen) it would have had some effect.

Lincoln was killed by an all-out aggressive attack by the Germans - see TLO's role PM, though the Captain America shield bumped him up to 5 total strength and his charisma helped too, preventing the German from escaping with maybe only injury.

Beefy187/The Texan
Welcome, Beefy187, to THOSE DARN STATES

This is your ROLE PM

You are the Texan, an overbearingly good-natured son of the Republic and one of the fightin’est pilots to serve your country.

Faction: United States (Innocent)
Strength 3 (2)
Items: none
Abilities: Don’t Mess with Texas: One thing you’re sure of – after a glance around it’s certain no others here hail from the great Lone Star State. You are the only Texan present.

Washington Irving: A habit developed of boredom, you’ve grown rather used to adding witty sayings to correspondences that cross your path. Each night you may choose whether you’d like to append any special meaning to the messages read in public in the morning. Effectively, you may choose to add a specific phrase into each Night update.
Special: You may only detail to me the contents of this message in advance. The message must be “in character,” a historical phrase, or something similar, it cannot be “I think X player is Y” or anything of that nature. You are FORBIDDEN from telling other players you are using this ability to send or have sent in the past any specific message. After all, you don’t want to get caught.

Ill: before you showed up here you were rather under the weather and still recovering. You’re not quite back in combat shape and your strength is decreased by one. (-1 STR)

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You will achieve DECISIVE VICTORY on top of Innocent Victory if you personally outlive the German Axis faction.



See Catch-22 for background on this character, as with Yossarian and Orr as well. Mostly a little mish-mash of various stuff, he was clearly Innocent, and perhaps could help people sort out cover roles. At first he and Yossarian were prevented from talking about their ability; had the real Washington Irving died/they lived a little longer that could have changed. Some of the most low-power Innocent roles amongst players so sorry if things were boring/confusing but Beefy did rather well as I've said.

Camikaze/Virginia Woolf
Welcome Camikaze to THOSE DARN STATES

This is your ROLE PM

You are Virginia Woolf, English novelist. From just across the pond you’re a tad more aloof, some would say refined, but harbor no ill-will to your fellow Anglophones.

Faction: England (Innocent)
Strength: 1 (1)
Items: None
Abilities: Who’s Afraid Now: Yours is a cruel fate, through whatever twisted occurrence brought you all here, you know something special is acting on you. You randomly reach out through force of will and prevent one hostile player from acting each Night. Furthermore, if you are voted to be lynched during any day, all those actions of violent men will cease for one night. This does not apply if you killed by anything other than a lynch, so balance your stakes in life or death carefully

Victories and Goals: Rule the Waves (Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-It does get lonely among all these Americans, but nonetheless, you feel there may be some of your countrymen about. You achieve DECISIVE VICTORY if any player English in origin or alignment (this can include yourself) survives till the end of the game along with an Innocent Victory.


Camikaze had warned me he would be away starting in early/mid April and might need a replacement; I unfortunately could never get enough replacements. Anyway this role already existed, but was purposefully assigned to him (overwrote random assignment) for that purpose of game balance. He did randomly roleblock a couple of Mafia rather successfully, notably once on choxorn when he was attacking Autolycus; other times he hit Mafia who weren't active at night. I do thank Camikaze for playing/hopefully enjoying his time in the game

Capt Blackadder/Benedict Arnold
Welcome Capt Blackadder to THOSE DARN STATES

This is your ROLE PM

You are Benedict Arnold, American Revolutionary General and hero of Saratoga.

Faction: United States (Innocent)
Strength 3 (3)
Items: Tricornered hat: grants you a +1 bonus to Charisma
Abilities: Whites of Their Eyes: You are a Vigilante killer. Each NIGHT Phase, you may PM me orders regarding attempting a kill. However, there is a special ability to note: You are able to spend additional nights in preparation for a showdown against another player, for each additional Night, you add your base Strength to the effectiveness of your attack again. There is no limit on how long you may do this, however preparation against one person must be scrapped if you choose another target. Alternatively, on the other end, you could attack a different a player every Night. Be careful in your choices and striking a balance.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)-Taking down an enemy of your country and its people is a noble first goal, and doing so will earn you a MINOR VICTORY.
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if, one top of Innocent Victory, you survive until the end of the game.
-If none of your victory conditions are fulfilled, you suffer DEFEAT


A crucial vigilante role. However, perhaps I wasn't clear or Blackadder missed a few nights of orders, because the "preparation" was never really used. It could have been rather essential to actually having enough strength to kill a Mafia, rather than just injure/failed attack. He did kill LightFang who was just a Native American early on.

Contrary to popular belief/expectations Benedict Arnold was Innocent; he was like the "1776 version" and a fully loyal American. Though actually if the game had a full 50 players there would perhaps have been circumstances where he could be betrayed by the Americans and become an entire loner role/just his own survival.

Also had a Tricornered Hat.

CCRunner/The Lizard
Welcome CCRunner to THOSE DARN STATES

This is your ROLE PM

You are Andrew Jackson, American President and everyman.
Faction: United States (Innocent)
Strength: 2 (2)
Items: None
Abilities: Old Hickory: Your toughness and strength of will is intimidating; each night PM me to roleblock one other player.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
If Innocent Victory is achieved, and the United States is only dominant remaining faction, you will earn DECISIVE VICTORY.

******************************************

But actually this is just the COVER you’ve somehow managed to put up, since instead you are

The LIZARD-a beast of near-cryptozoological status from a remote Pacific island.

Faction: Non-Human (Neutral)
Strength: 10(10) – power unparalleled by all the tasty apes around you.
Items: None
Abilities: KILL: You must send in kill orders – one player of your choice - every night. If you fail to send in orders, you will still attempt to randomly kill someone – it is of course to your benefit to make a reasoned choice.

Victories and Goals: Devour all Humans- You achieve VICTORY if you survive to the end of the game. This does not entail eliminating all other players or any other specific goals; if you are too strong to be defeated or can slink back to the jungles unnoticed you survive.
-Even better, you achieve DECISIVE VICTORY if you whet your tremendous appetite with a variety of victims, exotic flavors from 5 or more Geographic backgrounds or origins.
-You achieve MARGINAL VICTORY if you’ve survived long enough with your role played well within reasonable discretion; otherwise it’s DEFEAT


He lived up to all possibilities of the unstoppable killer. Injured in a couple of early battles, but he was never targeted by other players again and recovered. After having eaten enough people to bump up his strength a little more, to 12 and then 13, he was basically invincible by the end of the game. Purposefully was killing the people who got voted Lincoln's hat for a few days, which was very funny.

The reference by the way is the novel Cryptonomicon, just like the Shaftoes. And I've said in various places and not at any one particular person but the town/public as a whole were rather pathetically oblivious to these clues, part of it was the unfortunate aspect of Shaftoe's inactivity/getting killed.

Earthling
Mar 25, 2010, 07:08 PM
choxorn/Naraku

Welcome choxorn to THOSE DARN STATES

This is your ROLE PM

You are Naraku, ruthless supervillain seeking to transcend his own humanity with dark powers, and ally of the Japanese Axis.

You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Supervillain (Japanese Axis)
Strength: 6 (6)
Items: None
Abilities: Kill Deliberation: Whenever you are chosen to carry out the Mafia kill by your team at Night, you may choose to kill Aggressively or Cautiously. If you choose to attempt a kill Cautiously, you may get to break off from fighting an opponent who you observe could overpower or otherwise harm you. If you choose to attack Aggressively, your attack may have a chance to overcome obstacles against you or otherwise do more harm to your victim. This is not specifically a bonus or malus to your Strength stat but is related.

Team Abilities: Each NIGHT PHASE, the Japanese faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Greater Multiverse Co-Prosperity Sphere (Japanese Victory)
-If the Japanese is the sole dominant faction in the end game, you will have achieved VICTORY.
This can be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious.
-While a Japanese Victory is certainly enough, you certainly do NOT want to die like a blindly loyal soldier. If you survive to the end of the game and see the antiquated and foolish Yamamoto die, you may become your faction’s leader and rule with an iron fist, achieving DECISIVE VICTORY.

Defeat:
-You are DEFEATED if you die.

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your Japanese teammates are: DrumStudent, SuperSonic, and Takhisis


Japanese Supervillain, pretty self-explanatory. The "betraying faction leader" part wouldn't have existed had there been a full 50 players/more Innocents and then the Japanese would have been more united. As it was though it only would have mattered in the endgame and didn't this game.

CivGeneral/Tom Clancy
Welcome CivGeneral to THOSE DARN STATES

This is your ROLE PM

You are Tom Clancy, American author of action and military fiction.

Faction: United States (Neutral)
Strength 1 (3)
Items: High Powered Rifle: Ah, the advantages of modern technology. Grants a constant +2 Strength.
Abilities: Recognition: You immediately recognized one of your fellow present day authors brought here along with yourself. Clearly this is some alternate reality of the worst and most annoying kind, and as such your chief concern is your own survival, over fleeting relics of non-past. You have mason partner: Harry Turtledove – RRRaskolnikov

Victories and Goals: Living the Story (Action Hero Victory)
-Your goal is to survive until the end of the game; you achieve a VICTORY if so.
-However, you can’t help but feel the plight of others here too, and most of them appear just as confused and Innocent as you are, wherever they came from. If at least one other Innocent player survives and hostile factions are eliminated, then you’ll achieve DECISIVE VICTORY on top of your survival Victory.


A mason with RRRaskolnikov (Turtledove). Would have had a third mason, Dan Brown, if more players, and also Dan Brown would have been somewhat anti-town/certain Innocents. CivGeneral was a bit busy/inactive and I'm not sure how the mason thing worked out, never really got messages much from the two, and after being voted the Energy weapon he didn't use it. Survival really was the key aspect of these two roles and the idea was Innocent victory was secondary; RRRaskolnikov made it at least and nice work in general.

RRRaskolnikov/Harry Turtledove
Welcome RRRaskolnikov to THOSE DARN STATES

This is your ROLE PM

You are Harry Turtledove, American author of alternate history and science fiction.

Faction: United States (Neutral)
Strength 1 (1)
Items: None
Abilities: Recognition: You immediately recognized one of your fellow present day authors brought here along with yourself. Clearly this is some alternate reality of the worst and most annoying kind, and as such your chief concern is your own survival, over fleeting relics of non-past. You have mason partner: Tom Clancy - Civgeneral

Victories and Goals: Living the Story (Scholar’s Victory)
-Your goal is to survive until the end of the game; you achieve a VICTORY if so.
-However, your search for ever more exciting and nuanced tales compels you to want to strike a balance here, the amazing opportunity to experience some semblance of history like none before. You would prefer to see at least Two (2) other factions besides yourselves and the United States Innocents have survivors at the end, for a DECISIVE VICTORY.


Succeeded in surviving, and the Native Americans lived to boot. Role was rather similar to Clancy's though didn't have any items/strength bonus to start. Hope the game was enjoyed by RRRaskolnikov as well.

civplayah/Indiana Jones
Welcome civplayah to THOSE DARN STATES

This is your ROLE PM

You are Indiana Jones, bold and heroic adventurer who seeks out the archeological treasures of the world.

Faction: United States (Innocent)
Strength 3 (3)
Items: Fedora: Adds to your trademark Charisma (+1 CHA)
Abilities: Whip Disarm: You are skilled and quick in physical confrontation and intend to use this advantage against any hostile foes acting against others. Every night, you may choose to PM me a player to physically disarm, effectively an attempt to roleblock attacks or other abilities.
Genre Savvy: Even less likely than getting yourself into a trap is being caught off guard by an assault; you gain a situational +2 STR if you are ever attacked when you are waiting around and resting (perform no other action at Night).

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-Always understanding the nature of sacrifice and ever brave for journeys ahead, you do not fear for yourself and work for the greater good of all your countrymen in these mysterious circumstances. You will achieve DECISIVE VICTORY on top of Innocent Victory if you succeed in saving a more important personage than yourself from death to survive until the end of the game


A rather important Innocent role; a key roleblocker who could have found out a lot of info with roleblocks. Unfortunate he died so early, injured his Japanese attacker in the process for a couple of nights though. The Fedora was another hat, but he never got a chance to mess around with artifacts/engage any Germans/other anti-mafia stuff in general.

Owen Glyndwr/Ernst Blofeld
Welcome Owen Glyndwr to THOSE DARN STATES

This is your ROLE PM

You are William Penn, Founder of the Province of Pennsylvania and an all around good man.
Your faith as a pious Quaker protects you from various unnatural effects, though at the same time, you oppose the zealousness and witch hunts that once overtook your Puritan neighbors.
Instead, you are a Pacifist – You do not want to see anyone killed, and are not allowed to accuse anyone in lynchings or otherwise commit violence (It’s not that your vote isn’t counted, you are specifically disallowed to vote an accusation. You may abstain or cast support votes).


Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Pacifist restriction; Passive protection on yourself from some effects

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
If Innocent Victory is achieved, and you personally save another Innocent from being lynched, via your own vote or evidence of your own stopping of a bandwagon among other players, then you will have achieved DECISIVE VICTORY

*******************************************

But Not Really…

The above is only your COVER ROLE. You are actually

Oberst Herman Dietrich, German Nazi, Raider of the Lost Ark, and Kommandant of the German Faction!
You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Germany (German Axis)
Strength: 7 (8)
Items: The Amulet of Yandor: From mysterious origins, discovered whenever you were first transported to wherever it is you are. One thing is clear – it possesses great magic. The item provides an inherent bonus of +1 STR and has a 50% chance of blocking other magical effects (including divination) on the bearer.

Abilities: You have no personal abilities
Team Abilities: Each NIGHT PHASE, the German faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Triumph of the Reich (German Victory)
-If the German faction is a dominant faction in the end game, you will have achieved VICTORY. This can firstly be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious. Victory may also be achieved without this total strength criterion satisfied if members of your faction survive at the end of the game alongside parties without mutually exclusive Victory Conditions.
-While a German Victory is certainly enough, you have been given a greater mission – none other than the collection of occult Artifacts. If you can ensure at least 3 artifacts (your Amulet counts as one) are in German hands with German Victory achieved, you will attain a DECISIVE VICTORY.

Defeat:
-You are DEFEATED if the German faction is eliminated
-But, you will also suffer CRUSHING DEFEAT if you are personally bested by your great nemesis, Indiana Jones.

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your German teammates are: Krill, OwenGlyndwr, and TheLastOne36


Owen and Csargo had their assigned roles swapped due to some inactivity confusion early on; perhaps I acted too soon but hope it worked out ok, and the Germans needed all their players/their faction leader. He was one of the few Mafia with cover roles so perhaps I'll explain that a little more now:

Cover Roles essentially resulted in most scans/abilities appearing to act on the cover role. Thus, an "official cover role" was a valuable asset and Mafia without one were at much risk of scans etc... They also gave some ideas/information about Innocent victories and goals (know VC names and such). There were false clues though; for instance if he had been actively voting this "Pacifist" part could have played out oddly.

Though on top of all this the Amulet of Yandor would have protected against scans, had he held onto it; losing that with the attack on Lincoln was perhaps hard on the Germans, and they never got voted other items.

Krill/Carl Gauss
Welcome Krill to THOSE DARN STATES

This is your ROLE PM

You are Carl Friedrich Gauss, German mathematical and scientific prodigy, and ally of the German Axis! Though, working with egotistical murderers is not at all your first choice, but what options are left, in this wicked and warped chaos with no one else to ally with?

So you and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Germany (German Axis)
Strength: 4 (4)
Items: Heliotrope: a surveying instrument making use of reflected sunlight.
Radio Set: a futuristic device provided to you by your German allies
Abilities: Covert Communications: during each DAY PHASE you may choose to air an encrypted radio signal with a brief, one sentence message. You will compose this message; anyone else with the ability to hear this radio signal will receive the encrypted message.
You believe it is possible to establish contact with other Axis allies and this is your primary goal with this ability; feel free to consult your German Allies as well, and remember, the order to send a radio signal must be made during DAY.
Each NIGHT PHASE, if there are radio messages that have been received, you may choose to attempt to decode ONE message for its hidden meaning, if any.

Example:
Message to send (encoded): “We Germans think (player) is (character role) – what do you think?”
Message that airs on the radio: “An apple a day keeps the doctor away.”

Heliotrope Communication: You have no way of knowing if anyone is ever listening, but left to your own devices you’d rather have a more elegant method of communication – you’ve got your own codes and everything. During each DAY Phase, you may additionally send a message via reflected light to the entire town if you so choose. You can only hope someone may figure it out and in turn help you figure out what is going on and avoid undue bloodshed.

Team Abilities: Each NIGHT PHASE, the German faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Triumph of the Reich (German Victory)
-If the German faction is a dominant faction in the end game, you will have achieved VICTORY. This can firstly be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious. Victory may also be achieved without this total strength criterion satisfied if members of your faction survive at the end of the game alongside parties without mutually exclusive Victory Conditions.
-While a German Victory is certainly enough, you’ve never been fully onboard with the violence you’re now forced into. If the other Germans are eliminated, you could surrender to the Innocents and achieve VICTORY that way as well.

Defeat:
-You are DEFEATED if the German faction is eliminated


Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your German teammates are: Csargo, TheLastOne36, and OwenGlyndwr


Gauss was just a scientist after all :p. He replaced the role of Otto Von Bismarck who would have been the fourth German, for a slight nerfing of the German faction in game balance. The Heliotrope perhaps wasn't my best idea and it wasn't used often and nobody else tried to investigate. Radios of course will be discussed later...see the endgame post, but he had and could use one. Lower Strength so wasn't suited to be a killer. As with the other Germans nice effort and almost made it through to the end; the Innocents have CCRunner to thank for eating another Mafia.

Csargo/Ernst Blofeld
Welcome Owen Glyndwr to THOSE DARN STATES

This is your ROLE PM

You are Duncan Idaho, loyal bodyguard and warrior from the far future!

Faction: United States (Innocent)
Strength: 2 (2)
Items: None
Abilities: None, for now…

Victories and Goals: Swordmaster’s Quest (Innocent Victory)
You can already sense there is great evil among those gathered here across space and time. You would dedicate yourself to help eliminate it. As time goes on, you hope to refine and rediscover talents and abilities that make you stronger and more able to fight back.
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if you have survived to discover more about what disasters have befallen this town and their greater consequences, and unlock the potential within yourself.


******************************************

But Not Really…

The above is only your COVER ROLE. You are actually

Ernst Stavro Blofeld, notorious supervillain, head of the SPECTRE organization, and ally of the German Axis!
You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Supervillain (German Axis)
Strength: 5 (5)
Items: none
Abilities: You have no personal abilities
Team Abilities: Each NIGHT PHASE, the German faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Triumph of the Reich (German Victory)
-If the German faction is a dominant faction in the end game, you will have achieved VICTORY. This can firstly be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious. Victory may also be achieved without this total strength criterion satisfied if members of your faction survive at the end of the game alongside parties without mutually exclusive Victory Conditions.
-While a German Victory is certainly enough, you no doubt want to consolidate your position of power – for a DECISIVE VICTORY you must ensure that any potential Heroes out there, among the Innocent townies gathered here or elsewhere, do not survive to the end of the game to challenge your villainous reign.

Defeat:
-You are DEFEATED if the German faction is eliminated

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your German teammates are: Csargo, Krill, and TheLastOne36


An interesting cover role :lol:...never really was spread or came into play though. Mr. Bond wasn't actually around in this game but he tried to be a good villain anyway.

TheLastOne36/The Red Baron
Welcome TheLastOne36 to THOSE DARN STATES

This is your ROLE PM

You are Manfred von Richthofen, fighter pilot Ace better known as the Red Baron, and member of the German Axis!
You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Germany (German Axis)
Strength: 6 (6)
Items: None
Abilities: Kill Deliberation: Whenever you are chosen to carry out the Mafia kill by your team at Night, you may choose to kill Aggressively or Cautiously. If you choose to attempt a kill Cautiously, you may get to break off from fighting an opponent who you observe could overpower or otherwise harm you. If you choose to attack Aggressively, your attack may have a chance to overcome obstacles against you or otherwise do more harm to your victim. This is not specifically a bonus or malus to your Strength stat but is related.

Team Abilities: Each NIGHT PHASE, the German faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Triumph of the Reich (German Victory)
-If the German faction is a dominant faction in the end game, you will have achieved VICTORY. This can firstly be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious. Victory may also be achieved without this total strength criterion satisfied if members of your faction survive at the end of the game alongside parties without mutually exclusive Victory Conditions.
-While a German Victory is certainly enough, your penchant for violence drives specific success in carrying out your missions. If you succeed in Twice being chosen to carry out your team’s kill and your Deliberation in how to attack benefits the German faction, you achieve DECISIVE VICTORY on top of a German Victory.

Defeat:
-You are DEFEATED if the German faction is eliminated

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your German teammates are: Owen Glyndwr, Csargo, and Krill


The last German player, rounding out the faction. Could have done more damage if not for an early fight to the death. Also, could have piloted a plane in certain locations or otherwise some interesting interactions with the settings, as a few characters had. Though much of the "escape" and other aspects were cut from 50 players/never really developed.

Diamondeye/The Tralfamadorian
Welcome Diamondeye to THOSE DARN STATES

This is your ROLE PM

You are The Tralfamadorian, a being from the far reaches of the universe with a unique mastery of spacetime.

Faction: Alien (Innocent)
Strength: 15 (15)
Items: None
Abilities: Indistinguishable from Magic: Your advanced technology and insight allow you to perform many actions that may help get you out of this unusual situation you’re all trapped in. Each Night, you may choose to do 2 different actions among the following
a)Investigation – you may discover the what Items a player has in their possession, XOR the standard fare of a player’s faction and alignment.
b)Protection: You may protect another player from attack, adding your strength to theirs
c)Roleblocking: You may magically thwart the efforts of another player from performing any action

Unstuck in Time: This dizzying trip through alternate realities is exceptionally devastating on you and your perceptions – your Strength decreases by one per day

Alien Communication: YOU CANNOT SEND PRIVATE COMMUNICATIONS OF ANY KIND. That’s right, take very careful note, you can only talk to others about this game on the public game thread. While you can receive PMs and attempt to decipher the human tongues on your own, you may not respond or otherwise communicate via PMs, chat services, etc… Standard rules about quoting the GM also apply – you’ll just have to figure out a way to work with all these other mysterious people.

Victories and Goals: Earthling Music Sucks (GM Loss)
-What’s fated to happen is fated to happen, though it would be nice if that involved little bloodshed and destruction.
-If you can ensure 10 or more players of any alignment survive to the end of the game, you will have achieved a DECISIVE VICTORY.
-If the above is not achieved but United States (Innocent) Victory is achieved, you share in that VICTORY
-If you just survive until the end of the game, you may just find a way to leave for your home planet with the comfort of a MARGINAL VICTORY
-If you meet none of the above victories, you suffer DEFEAT
-If you are lynched and Innocent Victory is lost, you will have sunk to the lows of a CRUSHING DEFEAT

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. And especially since there will be consequences possibly detrimental to other players’ experience if rules on your role are violated. If absolutely necessary, it may be possible to exchange or modify your role or replace you with a reserve player or some other compromise.


So Diamondeye prides himself on his humor and wit, and he did play well to help out the Innocents, but what about all the clues on the threats out there? No, he wasn't the real cause of the time distortion and reality jumping, though he was an alien. Still hate humanity's musical and artistic talents?

The Innocents did well to end up supporting him and voting him items in the end, of course. The Paintings could have actually been used to outright prevent a lynch and reveal info on the lynchee but Diamondeye's reveal had mostly the same effect when he received and used them. And yes, he really could not talk/message in private and did excellently despite that, though perhaps the overall player activity had a little to say about that. Anyway, his strength was weakening and he had several key abilities; he even got an extra action at night when he got Pele's Stone. Not taking him out somehow was a major blow to the mafia and he and the Innocents earned their success.

Interestingly he survived (auto-protection via strength/force fields) an attack by CCRunner the first night, who never targeted him again, though he could have killed him by the end.

Earthling
Mar 25, 2010, 07:08 PM
Diana Abnoba/Captain of the USS Nevada
Welcome Diana Abnoba to THOSE DARN STATES

This is your ROLE PM

You are the Captain of the USS Nevada, officer of the United States Navy whose loyalty and service remains true.

Faction: United States (Innocent)
Strength 3 (3)
Items: Radio Set
Abilities: Crypto-Communications: During each DAY Phase, you may send a secure message on the airwaves while in possession of your radio set. PM me with the intended message which must be a short (about one sentence) message; an encrypted message will be heard on the radio and you’d only hope to contact other United States military members with similar authority and access to communications.
Each NIGHT Phase, if there are radio messages that have been received, you may choose to attempt to decode ONE message for its hidden meaning, if any.

Example:
Your message to send (encoded): “I think (player) is (character role) – anyone else know?”
Message that airs on the radio: “An apple a day keeps the doctor away.”

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you personally live to see vengeance for Pearl Harbor in the defeat of the Japanese Axis for all the evils they’ve inflicted in this war.


Sounds a little lame but it was one of the most history-sensitive roles and really didn't want to cause trouble that way. As can be seen with the Germans/Japanese I wasn't trying to choose really controversial/historical figures, lots of fictional villains and all, and for the Innocents this was a generic character in a way (though the role of course had some stuff to it).

Like Virote, Diana was an Innocent with a radio; they were almost like a semi-mason group too if they had found each other as the roles were obviously complementary. Longer explanation of radios again can see the other final writeup, but they didn't work out the best and I'm sorry for confusion/unfun. Anyway, moderate strength and the ability to send and listen to radios, and if circumstances had worked out to "crack" Axis radio codes, were the perks of this role.

Virote_Considon/Captain of the USS Pennsylvania
Welcome Virote Considon to THOSE DARN STATES

This is your ROLE PM

You are the Captain of the USS Pennsylvania, officer of the United States Navy whose loyalty and service remains true.

Faction: United States (Innocent)
Strength 3 (3)
Items: Radio Set
Abilities: Crypto-Communications: During each DAY Phase, you may send a secure message on the airwaves while in possession of your radio set. PM me with the intended message which must be a short (about one sentence) message; an encrypted message will be heard on the radio and you’d only hope to contact other United States military members with similar authority and access to communications.
Each NIGHT Phase, if there are radio messages that have been received, you may choose to attempt to decode ONE message for its hidden meaning, if any.

Example:
Your message to send (encoded): “I think (player) is (character role) – anyone else know?”
Message that airs on the radio: “An apple a day keeps the doctor away.”

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you personally live to see vengeance for Pearl Harbor in the defeat of the Japanese Axis for all the evils they’ve inflicted in this war.


Did nice work by surviving through the end, and outliving the Japanese as his victory required. One more interesting thing - for those really looking at the "50 states" aspect of stuff he represented Pennsylvania, conflicting a little with Owen's cover role as a German...

Double A/Woo-ka-nay
Welcome Double A to THOSE DARN STATES

This is your ROLE PM

You are Woo-ka-nay, also known as Roman Nose, a fearsome Cheyenne Indian War Chief. You have led your people in countless battles against the white man’s encroachment and are not going to back down now.

Faction: Native Americans (Neutral)
Strength: 4 (4)
Items: War Bonnet – crafted in the tradition of your people and denoting your great skill and fortune in battle, even in this strange place it brings out your strengths. You are granted a +1 Charisma bonus.
Abilities: Raider: the long history of conflict between your people and encroaching settlers isn’t over, if you have anything to say about it. You don’t know where you stand now but one thing is clear – you will resist your enemies. Three (3) times during the game you may choose to attempt to attack and kill another player.

Victories and Goals: New World Order (Native American Victory)
-You are part of the Native American faction. All of you share similar victory conditions for a faction victory, though you do not currently know which other players are in the faction
-If the Native Americans are a dominant faction at the end of the game or are on amicable terms with the United States Innocents by out-muscling the military, you attain a well-earned VICTORY.
-If the above victory is achieved and you succeed in personally enacting vengeance on a member of the United States military via your vigilante kill, you achieve DECISIVE VICTORY. If the conditions for Native American Victory are not met, yet you survive and achieved a kill, you may survive with a MARGINAL VICTORY.


A Native American and vigilante. Never used up all his kill attempts, at the end was involved in the Sommerswerd mess iirc but that's it. Early losses of Native Americans made their faction a little weak, but one pulled through. Double A at least didn't kill any other Innocents trying to get revenge on Americans. Also had one of the hats; the Feathered Headdress.

johnhughthom/Mark Twain
Welcome johnhughthom to THOSE DARN STATES

This is your ROLE PM

You are Mark Twain, brilliant and celebrated American author

Faction: United States (Chaos)
Strength 1 (1)
Items: None
Abilities: Pen Names: Once per NIGHT, PM me to use this ability. You must name two players, one to whom information is being sent, and a player to be investigated. Via tricky manipulations and a talent for picking up rumors you will send information on the first player, to the second player. You may not involve any of the same two players, two nights in a row; the next night must be two entirely different players, you can’t just keep sending the info to the same player. You are not a valid target to either send or receive information.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You wouldn’t dare to stifle your vigorous curiosity about the world, and already approach the current situation with more of a sense of wonder than anyone. You would love to get your hands on some sort of future technology and expect good things to happen – if you do so, then on top of Innocent Victory, you could achieve DECISIVE VICTORY.



A seemingly simple but also very interesting role if I may say so. He certainly tried to put it to good use; he tried to send info to the same key Innocents as often as he could I think, so nice work by johnhughthom. The Chaos alignment was a little wrench in things but Mark Twain is awesome in general. I probably should have used a couple more Twain quotes as radio codes and/or hoping the Washington Irving ability would do so. But he also survived to the end so that was great work, however puzzlingly never just asked for an item to fulfill his decisive victory. Anyway hope I haven't forever scarred an orger with regards to CFC, I know my style/GMing may have been rather different than other CFC GMs anyway, and thanks for playing.

For all those who never figured it out, which may be everyone, "H.M." was Hank Morgan, the character in Twain's "Connecticut Yankee in King Arthur's Court" and fitting to the whole situation of the game.

DrumStudent/Yamamoto
Welcome Drum Student to THOSE DARN STATES

This is your ROLE PM

You are James Madison, American politician, Founding Father, and President.

Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Lives, Fortune, and Sacred Honor: Your loyalty to these great United States is unwavering, and even if you disagree with some of your colleagues, you’d know how to recognize another true Patriot immediately. Each NIGHT PHASE, you may scan one player to see if they are from Colonial America. PM me to use this ability.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-On top of a United States Victory, you personally desire to see any traitors to the United States hang for their crimes. If you can ensure Aaron Burr does not survive, you achieve DECISIVE VICTORY on top of Innocent Victory, and a MINOR VICTORY regardless.

************************************************

But Not Really…

The above is only your COVER ROLE. You are actually

Isoruku Yamamato, daring Japanese General and Naval Strategist, and leader of the Japanese Axis!
You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Japan (Japanese Axis)
Strength: 7 (7)
Items: Ceremonial Katana: On its own no better a weapon than any other perhaps, but it embodies your dedication to and love of the fatherland. It grants a random Strength bonus whenever you or another attacks one of your enemies.
Abilities: You have no personal abilities
Team Abilities: Each NIGHT PHASE, the Japanese faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Greater Multiverse Co-Prosperity Sphere (Japanese Victory)
-If the Japanese is the sole dominant faction in the end game, you will have achieved VICTORY.
This can be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious.
-As the leader of the Japanese faction you no doubt intend to serve well in life and death. But you would prefer to avoid the most senseless of bloodshed, and lead not just Imperial Japan but the World to a promising future. If you can survive until the end or ensure survivors from a non-hostile faction, with Japanese Victory still achieved, you earn a DECISIVE VICTORY.

Defeat:
-You are DEFEATED if the Japanese faction is eliminated

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your Japanese teammates are: choxorn, SuperSonic, and Takhisis


The Japanese faction leader, strong and dangerous. Raw strength/power was a Japanese theme; they wouldn't have gotten along with other Mafia in the end (also they would not have been able to be neutral to the Lizard; either them or the Lizard would have had to kill each other, as per the Lizard's history). His Katana granted a Strength bonus of 1-4 on attacks, randomly. As I think I've mentioned to them in various discussion ordering around minions/coordinating didn't quite work perfectly but things were still well played. He refrained from danger when injured and worked well with his team; cover role even seemed to hold up for a while. Forgetting about the Energy Weapon was a deadly mistake though.

Takhisis/Tokugawa
Welcome Takhisis to THOSE DARN STATES

This is your ROLE PM

You are Tokugawa Ieyasu, warrior, Shogun, and member of the Japanese Axis!
You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Japan (Japanese Axis)
Strength: 6 (6)
Items: None
Abilities: Kamikaze: warrior tradition and your own bad nature combine to make it a VERY bad idea for anyone to try to lynch you. If it does come down to that, you face any lynch with the knowledge you may take a lot of people down with you.

Team Abilities: Each NIGHT PHASE, the Japanese faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Greater Multiverse Co-Prosperity Sphere (Japanese Victory)
-If the Japanese is the sole dominant faction in the end game, you will have achieved VICTORY.
This can be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious.

-While a Japanese Victory is certainly enough, your penchant for violence drives specific success in carrying out your missions. If you succeed in attaining at least 6 kills to satisfy your aggression, by regular Mafia kills and/or being lynched, you would achieve DECISIVE VICTORY. If you die without this goal accomplished, even if the other Japanese achieve VICTORY, you earn only a MINOR VICTORY

Defeat:
-You are DEFEATED if the Japanese faction is eliminated

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your Japanese teammates are: choxorn, DrumStudent, and SuperSonic


A true civ leader and rotten egg all around. Not quite the "brute" on the Japanese team but strong enough of course and his Kamikaze ability could have been very deadly. He was injured at 2 Strength critically though, saving a massacre. Otherwise he would attack a number of people equal to his Strength when a lynch was attempted, and deal 1+1d8 damage. By strange coincidence - I am completely serious about this - when he was lynched and had two people to attack the rolls came up for Love and CCRunner, who were also killers and only took a little injury. Anyway had a nice run while he could and did good work staying around with his team of course too.

remake20/Colonel Saito
Welcome remake20 to THOSE DARN STATES

This is your ROLE PM

You are Colonel Saito, loyal Japanese officer and autocratic prison camp commander

You and your allies will destroy the backwards Americans and other enemies and return with great wealth and power to rule the world!

Faction: Japan (Japanese Axis)
Strength: 4 (4)
Items: Radio set
Abilities: Covert Communications: during each DAY PHASE you may choose to air an encrypted radio signal with a brief, one sentence message. You will compose this message; anyone else with the ability to hear this radio signal will receive the encrypted message.
You believe it is possible to establish contact with other Axis allies and this is your primary goal with this ability; feel free to consult your Japanese Allies as well, and remember, the order to send a radio signal must be made during DAY.
Each NIGHT PHASE, if there are radio messages that have been received, you may choose to attempt to decode one (1) message for its hidden meaning, if any.

Example:
Message to send (encoded): “We Japanese think (player) is (character role) – what do you think?”
Message that airs on the radio: “An apple a day keeps the doctor away.”

Team Abilities: Each NIGHT PHASE, the Japanese faction may attempt to attack and kill one other player. One member of your team is sent to carry out the attack; this action prevents that player from taking any other actions, and the strength or other characteristics involved in an attack on a player will have an effect, so keep this in mind and choose carefully.

Victories and Goals: Greater Multiverse Co-Prosperity Sphere (Japanese Victory)
-If the Japanese is the sole dominant faction in the end game, you will have achieved VICTORY.
This can be accomplished if your team’s combined strength is at any point higher than the strength of all other remaining players, in which case your faction will kill all those opposing and stand victorious.
-While a Japanese Victory is certainly enough, you have a personal hatred for the British extending beyond the average Innocents you expect to conquer otherwise. If you manage to contribute to a decisive vote to lynch someone from an Innocent faction other than the United States, on top of your regular victory, you achieve DECISIVE VICTORY

Defeat:
-You are DEFEATED if the Japanese faction is eliminated
-You suffer CRUSHING DEFEAT if you yourself are out-manoeuvred and eliminated by non-American, non-hostile role.

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to exchange your role with another player on your faction, a reserve, or work out another compromise.

Your Japanese teammates are: choxorn, Drum Student, and Takhisis


See the movie Bridge over the River Kwai for this Japanese villain. The radio technician on the Japanese team, with radio abilities. Likewise with the Germans though the radio never really came into play or benefitted the Japanese in making contact with anyone. remake20 replaced SuperSonic and I really commend him for handling things when he had to jump into the game like that and in general good effort.

Niklas/Robert Shafote
Welcome Niklas to THOSE DARN STATES

This is your ROLE PM

You are Robert Shaftoe, United States Marine Corps Raider

Faction: United States (Innocent)
Strength: 2 (2)
Items: Radio Set
Abilities: Paranoia: You can only relive the moment forever in your mind, over and over again. Watching helplessly as you were saved not by grace but a monstrosity, the man-eating lizard that could rip men apart like dolls. And now, cursed fate, you KNOW it’s somehow here. Each NIGHT Phase, PM me a player to investigate; I will tell you whether they are the Lizard or not.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if Innocent Victory is achieved and the Lizard destroyed once and for all.
-If you do not achieve Victory, you suffer DEFEAT – and worse, if the Lizard claims your life in the end, you suffer CRUSHING DEFEAT.



He sent all the Lizard-related messages automatically; he didn't know it was him overcome with that paranoia, but he did know he had a radio. The ability to search for the Lizard (would have found out if someone was human or not, regardless of cover role, note that includes false positive in a sense on Diamondeye) should have been important, but kill fire was inactive. Nice attempt to piece things together by Niklas but the Germans ruthlessly murdered him.

LightFang/Tenskwatawa
Welcome LightFang to THOSE DARN STATES

This is your ROLE PM

You are Tenskwatawa, Shawnee Prophet and tribal leader

Faction: Native Americans (Neutral)
Strength: 1 (1)
Items: None
Abilities: Spirit Trance: Each NIGHT, you may PM me a person to investigate, you will discern the strengths within them, and determine what Abilities the player possesses, if any.

Victories and Goals: New World Order (Native American Victory)
-You are part of the Native American faction. All of you share similar victory conditions for a faction victory, though you do not currently know which other players are in the faction
-If you survive until the end of the game and the United States achieve Innocent Victory, you share in a MARGINAL VICTORY
-On the other hand, if the Native Americans are a dominant faction at the end of the game or are on amicable terms with the United States in an Innocent Victory, even if you do not survive, you attain a well-earned VICTORY
-If a Native American faction victory is achieved and you found out and united (through your ability, most likely) at least two other Native Americans, you achieve DECISIVE VICTORY.


A prophet role with a unique scan - scanning for abilities was his own specialty. Was doing rather well, even had Lincoln's trust too, until a mishap in communication or bad luck got him killed, and the Native Americans never were able to really get together after that.

Earthling
Mar 25, 2010, 08:53 PM
landlubber/Duncan Idaho
Renata/Duncan Idaho
Kennigi/Duncan Idaho

Welcome landlubber to THOSE DARN STATES

This is your ROLE PM

You are Duncan Idaho, loyal bodyguard and warrior from the far future!

Faction: United States (Innocent)
Strength: 2 (2)
Items: None
Abilities: None, for now…

Victories and Goals: Swordmaster’s Quest (Innocent Victory)
You can already sense there is great evil among those gathered here across space and time. You would dedicate yourself to help eliminate it. As time goes on, you hope to refine and rediscover talents and abilities that make you stronger and more able to fight back.
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if you have survived to discover more about what disasters have befallen this town and their greater consequences, and unlock the potential within yourself.


Ah, the Duncans. (same PM for these three) landlubber was the Duncan who survived to the end, but as everyone could imagine by now it was an interesting role. In short, they were all literally clones of each other - and more than that, they were interconnected. When one Duncan died, the next Duncan inherited some of his memories and life experiences, including tramatic moments such as who killed him. As Duncans were killed the remaining ones would also go up in Strength/general skills. landlubber found out about Kennigit's death to Csargo, and also the same memories taillesskangaru recalled of being eaten by the Lizard. He never recovered his crysknife though (Diamondeye was voted it) and he would have had an additional +2 Strength on top of his 7 at the end just for the knife.

The idea was the Duncans would start off like very simple Innocents, but become important as time went on. And of course the rest of the public/everyone else was expected to respond frantically to the existence of several Duncans/cause general uproar and chaos. Interestingly this didn't really happen cause they were all reluctant to step forward/do anything after the first Duncan was killed. Anyway, the Mafia almost could have done better to not kill a Duncan at a certain point to avoid them getting stronger/exposing the Mafia, but at the same time the whole "confirmed Innocent" business is risky. Essentially, the core Mason group of the game realized in a unique fashion, and they lived up to it as Duncan died several times before finally surviving.

taillesskangaru/Duncan Idaho

...
Items: Crysknife: a beautifully balanced weapon crafted from the tooth of Shai-Hulud himself. Grants +1 Strength.
...

tailless was Duncan Prime same PM except for the knife part here; he had the knife to begin with and otherwise no essential differences.

Love/The Spy
Welcome Love to THOSE DARN STATES

This is your ROLE PM

You are George Washington, Commander of the Continental Army, Founding Father, and First President of the United States. God Bless America!

Faction: United States (Innocent)
Strength: 3 (3)
Items: Wooden Teeth
Abilities: Cannot Tell a Lie: Being the paragon of virtue and honor that you are, you also have the charisma to inspire those qualities in others. Three times in the course of the game, you may force another player to publicly reveal their ability, or publicly surrender an item, or have a similar effect on rooting out dishonesty.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
If Innocent Victory is achieved, and you have successfully forced a hostile player to comply with your will in public to expose them you may attain a DECISIVE VICTORY.

************************************************** *

But actually, you never really were on his side, because…

You are the SPY, a near unstoppable assassin!
Faction: Ancient Multi-Hued SpyCrab (Chaos)
Strength: 6 (6)
Items: Wooden Teeth (worthless)
Invisibility Watch: You may choose to be invisible at will at Night, at the cost of other actions. While invisible, you will have an increased likelihood of being unaffected and untraceable by other players and their actions or any attacks. You may not travel anywhere or perform other actions while invisible.

Abilities: Domination: You may choose to go out and try to kill another player at night. You cannot do so if you are invisible.

Disguise: You may disguise as another role once per phase (once per Day, once per Night). To do so you must have intimate knowledge of the role itself, not just another player. This may be accomplished by observing another player while invisible, or after killing any player outright or examining a dead body. If you are disguised as another character you will appear as that person to others in the context of any action. Be aware that this may affect the motivation and results of abilities in use by other players, from basic self-defense if you’re attacked to other effects. Disguising itself is not an action interfering with invisibility or going out to kill.

Impersonation: After any night when you kill a player, you may also choose to hide evidence of their death (specify when you send a kill order PM, they will not be found dead the following morning, but if they continue to be appear missing-see below- may be found later). During the Day, if you disguise as this dead player who others do not know is dead, you can mandate that the dead player make up to one (1) post on the forum game thread, and answer up to three (3) PMs to other players, with whatever wording you ask. Previous PMs/communication/info from a player will not be given to you. I will try my best to enforce this as GM and inform you if a player can’t be around to cooperate; regardless the dead player will not be allowed to tell anyone else you are doing this, make any other posts or game-related communication, complying with all rules on dead players otherwise. Only one player may be impersonated during the day at a time, and you may continue to post on the game thread as yourself and answer your own PMs or other communication. To impersonate the same player at night; you simply travel to their room under the disguise. Also, be aware you may choose to impersonate a player during the day and not at night if you wish to use other abilities at night. In general, be aware of what benefits and risks come from using a disguise or trying to impersonate someone and what would happen if/when it’s discovered.

Wooden Teeth Tell Lies: If you maintain appearances as George Washington, (no other disguise or invisibility) you CANNOT be discovered by any divination magic. You are confident this overrides any other player’s abilities or suspicions on the great hero.

Victories and Goals: Endangered Species Preservation
-If you survive to the end of the game, you achieve VICTORY. You do not have to eliminate all other players or any specific factions or have the most strength - it’s possible for you to blend in to the crowd and survive if, say, a United States Innocent Victory is achieved. Though, you will have to outlive anyone hostile to you.
-If you do not survive, you may still achieve MARGINAL VICTORY or if you’ve slaughtered enough other victims for a respectable high score or something equally worthy
-Most importantly, if at any point in the game you have Collected Three (3) Hats you achieve DECISIVE VICTORY
-If you meet none of your above victory conditions you suffer DEFEAT

Special: While warnings were given out beforehand, if you have any concerns over playing this role, please inform me IMMEDIATELY. It may be possible to modify your role or otherwise work out a compromise. This role is rather complex and the possibilities are quite numerous, though I tried to make things clear with specific examples you can do with the abilities and items you now possess. If you need any clarification on what actions are possible feel free to ask and I’ll try to clarify. Needless to say you have quite some license to be creative so be active and make the best of it!


Where to begin...if all that doesn't do it justice I can't explain too much more easily either. A lone killer and a ton of abilities to boot. He did well staying safe and winning Innocent trust but at the same time killed a few people, especially his run of killing and impersonating for a few days starting with taillesskangaru.

Some of the funnier things about this role never came out because Love never even could have publicly claiemd to be Washington. Anyway, he did catch on to hints about what he could do with disguises and so forth, making a dead player appear to vote or so on. He also could have attempted to have dead players "surrender items" or do other stuff. A couple counters were out there of course - if the dead player was lynched or the town chose an unusual action he could have been exposed, and of course Moriarty and the Duncans and Mafia factions could have known for instance when someone was "really dead" and not just missing.

George Washington's false teeth were entirely useless, though he could have claimed whatever he wanted and given them to others; he was safe even from Lady Liberty's scans if he looked like George Washington. Anyway a fun role I hope. He should have gone for the hats though; he would have immediately won Decisive Victory and escaped as soon as he got three (the game would continue for other players of course). Also would have gotten more funny jokes/custom names for items he received, and see the description of locations for the Dead Ringer, which he also might have liked to get (and would have been brutally awesome if he got himself fake-lynched as some disguise or something)

Methos/John C. Calhoun
Welcome Methos to THOSE DARN STATES

This is your ROLE PM

You are John C. Calhoun, prominent antebellum United States Senator.

Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Statesman: Your votes count double for the purpose of lynches. This is a passive ability. However, please note that your vote counting double will be noticed in the total vote tally – so for example if just you voted alone for something it would read as “2 Votes” so exercise caution with your position.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you manage to get lynced a man you know would lead the United States down the wrong path – the overbearing firebrand Daniel Webster. You might hope to recognize him trying to exert his influence among the Innocents in public as well.


Very similar to Webster essentially; didn't have the third part of the Great Triumvirate as Clay was a cut role. Anyway, killed early on by Mafia who feared his skillz one suppooses so missed out but thanks for the participation anyone.

Nictel/King Kamehameha
Welcome Nictel to THOSE DARN STATES

This is your ROLE PM

You are King Kamehameha the Great, uniter of the islands and just ruler of Hawaii.

Faction: Native Americans (Neutral)
Strength: 3 (3)
Artifacts: Pele’s Stone – Reminding you of Naha Stone you moved in youth and the volcanic earth of your homeland, it hastens your desire to protect the innocent and with some magical bonus doubles the effect of your ability (see below)
Abilities: Māmalahoe Kānāwai: Each NIGHT, you may choose to protect another player of your choice from attack, adding your strength directly to theirs. While in possession of Pele’s Stone, whenever you use your ability at night you may actually execute this ability twice. You may choose to protect the same player twice or two separate players; the second protection adds only your base strength in either case.

Victories and Goals: New World Order (Native American Victory)
-You are part of the Native American faction. All of you share similar victory conditions for a faction victory, though you do not currently know which other players are in the faction
-If you survive until the end of the game and the United States achieve Innocent Victory, you share in a MARGINAL VICTORY
-On the other hand, if the Native Americans are a dominant faction at the end of the game or are on amicable terms with the United States in an Innocent Victory, even if you do not survive, you attain a well-earned VICTORY
-If a Native American faction victory is achieved and you personally defend at least two Innocent or Neutral players from aggression, you achieve DECISIVE VICTORY
-Lastly, you feel you must be additionally wary in oversight of your Artifact. If it falls into evil hands, you would feel robbed of a greater victory, or suffer a worse defeat


As already mentioned, he awarded himself for protecting the Spy. Overall his protection was used in hilarious manners; the best being when he protected Love (the Spy) and DrumStudent (Yamamoto) the same night and Love attacked DrumStudent. The Native Americans and Innocents still pulled through in the end and his Artifact just went to the alien. It would have been incredibly dangerous given to a Mafia, enabling them to do things like kill twice in one night; in fact, it would enable anyone to use abilities twice so was a major Artifact anyway, but that warning was especially potent.

Perfection/Washington Irving
Welcome Perfection to THOSE DARN STATES

This is your ROLE PM

You are Washington Irving, American author!

Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Short Stories: Your gifts with the pen are quite phenomenal, and you feel everyone here has a story to tell. Perhaps you’ll already find a way to put your talents to use just by staying around…

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if Innocent Victory is achieved and your literary work persists as a timeless legacy to the world



Lurked his way through the whole game and came out unscathed, goodness knows how. He told me before the game he might not be the most active and like Camikaze I assigned this role with that in mind. He initially came up on the role randomization as the Spy, the most complicated serial killer, but missed out on that for his inactivity/laziness. Anyway thanks for playing though.

He didn't actually write all that "Washington Irving" stuff as mentioned - that was the Catch-22 crowd, one more chaotic thing. But his real purpose was even more crucial - while alive there was more information revealed in writeups. If he was killed then alignment/character info may have stopped being revealed with various kills, particularly non-lynch kills.

pevergreen/Lady Liberty
Welcome pevergreen to THOSE DARN STATES

This is your ROLE PM

You are Lady Liberty, world-renowned symbol of Freedom, to your own citizens in the United States and all others who share their ideals.

Faction: United States (Innocent)
Strength: 1 (1)
Items: Torch of Liberty – when this item is used, it will help see through deceptions. It contains 5 uses, you may activate it as a free action – specifically, you or another player may use it in conjunction with an ability like yours.
Abilities: Enlightening the World – Each Night, you may choose to investigate one player of your choice. You may choose to determine their Name/Role, XOR Faction and Alignment, XOR Victories and Goals in a single investigation.
Special: You may only choose one type of information to investigate for in one Night. Weigh your options carefully; there may be reasons for any choice. An example – while obviously you would like to find out a player’s Character Name and Role, this won’t guarantee all information you could guess about the player. It might be more important to know what faction someone is allied with, if a dangerous faction is powerful and you want to find a player from that faction to lynch, or what a player is really trying to do with their Victory Goals.

As always, feel free to ask me for clarification on anything in your role now or as the game progresses.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You will achieve DECISIVE VICTORY on top of Innocent Victory if all hostile roles are exposed and eliminated.


The central prophet/scanner role. pevergreen maybe missed a few orders but still got some crucial info I think. The Torch was never used however, which was odd - and after he died it probably would have helped if someone actually was voted it and could continue to use it. The Torch was the only surefire way to actually see through a cover role with any investigative/other ability.

Also unfortunate that he really had nobody protecting him, would have been a very nice role to be protected by another player if possible.

Sommerswerd/Uncle Sam
Welcome Sommerswerd to THOSE DARN STATES

This is your ROLE PM

You are Uncle Sam – embodiment of the American spirit. You are tirelessly loyal to your citizens and figure you’ll play an important role in leading them to victory.

Faction: United States (Innocent)
Strength: 2 (4)
Items: Stilts of Sovereignty - How would you celebrate the Fourth of July without them? This item provides a +2 STR bonus.
Abilities: I Want You – To Survive! Each Night, you may choose one player, including yourself, to provide absolute protection from killings, regardless of strength. If you protect another player, you yourself are not ensured protection by this ability should you be attacked separately.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You will achieve DECISIVE VICTORY on top of Innocent Victory if a certain other national personification of your great country survives.
-You suffer DEFEAT if the United States faction is defeated. Your own survival is not particularly important.



Major protector role. He picked up later into the game with working well towards Innocent victory, though also became a target. There may have been some confusion and Sommerswerd's also a new player of course so I'm sorry for anything that would throw him off love of the game, but anyway I think things worked out all right.

His protection was mostly complete, however he spent the whole time protecting himself which kinda wasn't the intention of his role. Still, it worked as far as it could reasonably let be. He defended against a couple German and maybe a Japanese attack who couldn't touch him because he protected himself. However, the night he was killed he was attacked by three people; a Mafia who failed, then Love the spy killed and disguised as him, and fought the vigilante who came next. :D

Anyway the Innocents still pulled through though Lady Liberty was also lost. His Stilts like the Torch were an Artifact. Also, like Captain America's shield, they would have given +2 STR to any US Innocent but only +1 STR to others (this was never noticed, as it wasn't with the Shield either, which only went to atpg and love)

SS-18 ICBM/Chief Joseph
Welcome SS-18 ICBM to THOSE DARN STATES

This is your ROLE PM

You are Chief Joseph of the Nez Perce, long time refugee but advocate of peaceful coexistance

Faction: Native Americans (Neutral)
Strength: 2 (2)
Items: None
Abilities: Eloquent Leader: Whenever it appears another person will be lynched, but the second-highest voted option is to abstain from a lynch entirely, you may choose to call off the lynch. PM me during the DAY to use this ability.
Fight No More Forever: One time during the game, if you are targeted by a lethal effect from a non-hostile faction-such as a United States Innocent, you are not killed and surrender instead (you survive).

Victories and Goals: New World Order (Native American Victory)
-You are part of the Native American faction. All of you share similar victory conditions for a faction victory, though you do not currently know which other players are in the faction
-If you survive until the end of the game and the United States achieve Innocent Victory, you share in a MARGINAL VICTORY
-On the other hand, if the Native Americans are a dominant faction at the end of the game or are on amicable terms with the United States in an Innocent Victory, even if you do not survive, you attain a well-earned VICTORY
-If the above victories is achieved and you personally succeed in calling off a lynch of another Innocent or Native American Neutral character, your victory is all the sweeter; this may result in achieving DECISIVE VICTORY.


Self-explanatory on the abilities now; the last Native American, rounding out 4 total in the final version of the game. Being able to surrender to avoid being killed by a vigilante or maybe even a lynch would have been nice had it happened; he also did prevent one lynch by rousing the rest of the town to save Love, though Love ultimately was not an Innocent. Thanks for the activity and enthusiasm for your first game!

Winston Hughes/Georgia O'Keefe
Welcome Winston Hughes to THOSE DARN STATES

This is your ROLE PM

You are Georgia O’Keefe, American artist of beautiful landscapes and modernist abstractions.

Faction: United States (Innocent)
Strength: 1 (1)
Artifact: Enchanting Paintings: Too good for this world perhaps, but how could one abandon masterpieces! Somehow, these paintings seem to have become imbued with more than their natural elegance.
Abilities: Blank Canvas: Once during the game, you may publicly reveal your item, the Enchanting Paintings, to prevent a lynch entirely. PM me during the DAY to use this ability; the lynch will be called off regardless of any other situation.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if Innocent Victory is achieved and you survive with your artwork intact, or alternatively if you used the Paintings to prevent a lynch of another Innocent.


Winston had an artifact but no major strength and abilities, and I guess Mafia around here like to target him, so sorry for being killed so early. The Paintings were used up rather than saved after he died though overall it was a net Innocent benefit, even if not O'Keefe's personal goal preference.

Zack/Tennessee Williams


This is your ROLE PM

You are Tennessee Williams, American playwright!

Faction: United States (Innocent)
Strength: 1 (1)
Items: None
Abilities: Depressing Tragedy – Each NIGHT, by your choice, the wails of a dozens of doomed characters target one other player, somewhat decreasing their Strength. This effect lasts into the next day.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-If use of your Depressing Tragedy ability helps in the elimination of a role hostile to the United States, on top of US Victory achieved, you attain DECISIVE VICTORY


Pretty straightforward, though he didn't use his ability to weaken anyone's Strength, which he could at will (it was temporary though, but still, could make a difference against Mafia).

More importantly, Zack didn't know about this - his "fake real role"
You are really...

Hans Gruber – Supervillain, German terrorist, lover of wealth and Beethoven, and an ally of the German Axis
Strength: 5 (5)
Items: Stockpile of Gold – can be used to Bribe (certain) characters
Abilites: Ask for Miracles – can attempt to deactivate or destroy various technological and security devices.
Victories: Triumph of the Reich (German Axis)

Essentially Zack would be scanned as Mafia, by anything except use of the Torch. It turns out he was only ever scanned once which just led Diamondeye to doubt his own scan. Anyway it was rough overall but part of the balance around such abilities and he took it well of course, thanks for the sportmanship, and the Innocents still pulled through. I do think Hans Gruber would have made another good villain, the Germans already had their share of movie villains though.

TheForestAuro/Yossarian


Welcome TheForestAuro to THOSE DARN STATES

This is your ROLE PM

You are Yossarian, a paranoid and self-interested bombardier haunted by traumas of the past.

Faction: United States (Innocent)
Strength 2 (2)
Items: None
Abilities: Snowdens of Yesteryear: You were once a different man than you are now, before being broken by the devastating burdens of this War. Now your paranoia and desire for your own survival are heightened in every moment of your life. Your sense of danger is so acute during the Day that once during the game you may resist a lynch, and are otherwise ready to escape danger.

Irving Washington: A habit developed of boredom, you’ve grown rather used to adding witty sayings to correspondences that cross your path. Each night you may choose whether you’d like to append any special meaning to the messages read in public in the morning. Effectively, you may choose to add a specific phrase into each Night update.
Special: You may only detail to me the contents of this message in advance. The message must be “in character,” a historical phrase, or something similar, it cannot be “I think X player is Y” or anything of that nature. You are FORBIDDEN from telling other players you are using this ability to send or have sent in the past any specific message. After all, you don’t want to get caught.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if you survive to the end of the game. Otherwise you suffer DEFEAT.
-Additionally, you will achieve DECISIVE VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated


TFA told me sometime midgame he'd been busy and that's all right, I thank him for playing anyway, but Yossarian's abilities and activity dropped off. Like Beefy he could send Washington Irving messages (sometimes a third was added for kicks, which would have been Orr's had Orr not been cut). Anyway his paranoia/desire to survive was key; he could have survived a lynch (and Kamikaze/other Day abilities) once though got killed at night anyway. If an opportunity to escape had been discovered he should have sought that out when he could midgame.

Earthling
Mar 25, 2010, 08:53 PM
UNUSED ROLES

11 roles were cut from an original 50 available. Roles with cut with an eye to game balance and hopefully potential excitement and fun for the players.

The first thing to be noticed is that none of these roles were Mafia; I did not cut any Mafia roles. This turned out well but perhaps it could have gone worse, as the primary worry was the number of kills per night - losing 4 or 5 out of 50 is not so bad, but with fewer players if kills kept getting through/not getting blocked or protected that could be a lot of death. Then again, some Innocents had abilities bumped up/things made more straightforward - like the alien who got a really nice set of abilities, and investigators were generally made pretty straightforward and knew what they could do.

Additional balances against Mafia were:
-Moriarty lost Strength and his actual "air-rifle" item. Wouldn't have really mattered much how things worked out though, and he didn't even get scanned/have his cover roles come into play.
-As already mentioned, the Japanese/Germans had less solidarity. Gauss was weaker and replaced Bismarck; Naraku had his own greedy personal victory if the Japanese were in the endgame. Not huge nerfs, just small adjustments
-Benedict Arnold on the other hand did get turned into a full townie - while he would have been anyway, he could have had a way to turn into a full loner/survivalist if he was lynched/betrayed by the Americans.

So among the roles missing, you'll note a few different types like investigator, and some characters/people who obviously complemented others/were recognizable, like Henry Clay as another Senator, and Orr to go along with Yossarian and the Texan.

I most regretted cutting Wyoming Knott; actually I was even going to put her in as an NPC with a location of "the Moon" (the town could be warned by the supercomputer about Moriarty and being on the moon/low gravity would alter attacks and stuff. But the random rolls never got that location for you all - also, see the end write-ups, but you never figured out a way to control where you were going either or something like that).

These are the (mostly) complete role PMs for the 11 roles:

America Shaftoe
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are America Shaftoe, cyber punk from the near future

Faction: United States (Innocent)
Strength: 2 (2)
Items: Laptop Computer: A gift from a friend, before the confusion that led to you winding up here. You expect you could put it to use though and are on the lookout for other technology to integrate.
Abilities: None

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated.
-You achieve DECISIVE VICTORY if you manage to expose a hostile character via some method or action of your own…


America was clearly from the same stock as Bobby, and in fact the Laptop could be used to analyze any radio message. She'd recognize her grandfather, otherwise would be a pretty simple Innocent. My favorite part of this role is that she's from the "near future" specifically while you'll note the Duncan Idahos are from the "far future."

Sequoyah
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Sequoyah, Cherokee scholar and linguist.

Faction: Native Americans (Neutral)
Strength: 1 (1)
Items: None
Abilities: Comprehend Languages: Your mastery of tongues and history of promoting peaceful relations amongst all tribes may well be of great use here among all the confusion. Each DAY PHASE, you may PM a player, asking to speak with them privately, or to assist them with communicating in some matter. They are free to decline, however, if the player chooses to respond, you may be able to help them with a task or find out something about them yourself just by their accent.

Victories and Goals: New World Order (Native American Victory)
-You are part of the Native American faction. All of you share similar victory conditions for a faction victory, though you do not currently know which other players are in the faction
-If you survive until the end of the game and the United States achieve Innocent Victory, you share in a MARGINAL VICTORY
-On the other hand, if the Native Americans are a dominant faction at the end of the game or are on amicable terms with the United States in an Innocent Victory, even if you do not survive, you attain a well-earned VICTORY
-If a Native American Victory is achieved and you have used your personal ability to beneficial effect in uniting nonviolent Innocents, you will have a well-earned DECISIVE VICTORY.


Mostly interesting in being a fifth Native American. He could have recognized accents/perhaps outed Mafia if people consented to his ability, and also could have been able to speak with Diamondeye, and maybe do something cool with the radio; if he'd been in the game I guess we would have seen what happened.

Wyoming Knott
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Wyoming Knott, lunar Revolutionary.

Faction: Loonie (Neutral)
Strength 1 (1)
Items: None
Abilities: Adaptative: You’ve naturally managed to pick up all sorts of skills with handling and technology and sundry other skills, which may be put to use – PM me during either DAY or NIGHT when you think you have a reason to attempt something. (By your choice, at most one action attempted per Phase).

Victories and Goals: Slip the Surly Bonds (Loonie Victory)
-Your only priority is to return home to your free life on Luna. You achieve DECISIVE VICTORY if you survive to the end of the game or otherwise find a way back.
-That said, as you’ve always been willing to lay down your life for a cause anyway, there is something undeniably wrong about the situation you’re in. Not that you’d normally care all too much about Earthworm affairs, but still…if all aggressive factions and players are eliminated then even if you perish it may not be in a vain, as with a MINOR VICTORY you help to avert greater conflict.



A pure survival victory. Would have been able to "escape" during the game at certain locations, like the Houston space base, or from the Village which also had a hidden rocket. Also could adapt to using technology/artifacts well like a few other characters could. Mostly nice because of the name clearly after another US state and the overall roleplaying imo.

Dan Brown
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Dan Brown, American author of high-octane thrillers.

Faction: United States (Neutral)
Strength 1 (1)
Items: High Powered Rifle: Ah, the advantages of modern technology. Grants a constant +2 Strength.
Abilities: Recognition: You immediately recognized two of your fellow present day authors brought here along with yourself. Clearly this is some alternate reality of the worst and most annoying kind, and as such your chief concern is your own survival, over fleeting relics of non-past. You have mason partners: Tom Clancy – (player) and Harry Turtledove – (player)

Victories and Goals: Living the Story (Arrogance Victory)
-Your goal is to survive until the end of the game; you achieve a VICTORY if so.
-However, you can’t deny the megalomania that fuels your literary flames. There is glory to be had in these moments and a tale worth every word in gold, and it will be yours! If on top of yourself and/or your own mason group’s survival any other wannabe authors out there perish then you will stand alone in complete and DECISIVE VICTORY.
-If not a single one of the you authors survives, however, you fear your legends in the making will go unsung and suffer CRUSHING DEFEAT


The third modern-day author and would have been a mason with CivGeneral and RRRaskolnikov. Wanted to get people like Washington Irving, Tennessee Williams etc... lynched for his own goals. I apparently even forgot until just now, I made a note that he was "irrationally popular" and had an increased ability to survive a lynch. (the player wouldn't know this) Oh and I just noticed that Turtledove also could have surrendered/survived with an alternate-history, non-American victory - though that didn't apply.

Roger Williams
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Roger Williams, American theologian and Founder of Rhode Island.

Faction: United States (Innocent)
Strength 2 (2)
Items: None
Abilities: Tolerance: You truly live life with a charitable spirit and espouse freedom and peaceable living wherever you can. Here, amidst this confusion, you would lend a hand to help others – anyone who needs it. Each NIGHT Phase, PM me a player of your choice to heal/give aid and support to.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-In keeping with your philosophies, you achieve DECISIVE VICTORY if, on top of Innocent Victory, you help see to the survival of other harmless Innocent or Neutral factions besides the United States. (you yourself do not have to survive)



Could have healed injuries, also another Colonial American. I guess I should mention here since I forgot that I originally intended to have the Colonial period be a bit of a heavier focus. Moriarty actually began as an idea to have an "English King" who opposed American colonists but then (due to Wyoh/HOLMES) I recalled Moriarty would be a good villain. I didn't even remember the holo-cube thing until a few Days into this game and from then on was watching Autolycus even closer/waiting to see if that would actually play out, I loved that lynch. Anyway that's digressing - Roger Williams was a real Innocent/good guy and perhaps would have helped make some Mafia cover roles like Andrew Jackson/William Penn get exposed.

Henry Clay
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Henry Clay, prominent antebellum United States Senator.

Faction: United States (Innocent)
Strength 1 (1)
Items: None
Abilities: Statesman: Your votes count double for the purpose of lynches. This is a passive ability. However, please note that your vote counting double will be noticed in the total vote tally – so for example if just you voted alone for something it would read as “2 Votes” so exercise caution with your position.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You know as well as anyone the spirits of all Americans strive for the great nation’s Manifest Destiny, and would love to see it through. If any Neutral factions who might oppose the United States are eliminated along with an Innocent Victory, you achieve DECISIVE VICTORY.


Would have actively opposed Native Americans, also had two votes. Overall didn't lose too much by cutting him I think. The Lolz part would have been that Calhoun and Webster (Methos and Arakhor) might try to get Henry Clay lynched, thinking he was the one they had to lynch.

Thomas Jefferson
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Thomas Jefferson, author of the Declaration of Independence and United States President.

Faction: United States (Innocent)
Strength 2 (2)
Items: None
Abilities: Deist: Once per NIGHT, PM me to investigate a player. You will determine if this person is a proper inhabitant of the universe you know or not – essentially, if the character is “real” or “fictional.”

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, a US President (could include yourself) survives to lead the Innocents at the end.



Last state capital-named player, but had to be cut simply cause I didn't have enough players for every role. The real/fictional investigation I thought would be *very* interesting, probably would have had Jefferson in the game as player number 40/41 as he was one of the last cuts.

Christopher Columbus
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Christopher Columbus, Explorer of the New World

Faction: United States (Innocent)
Strength 1 (1)
Items: None
Abilities: West Indies: Once per NIGHT, you may investigate a player to determine if they are native to the Americas. PM me to use this ability.

Victories and Goals: You’ll go down in History (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, the Native Americans are not eliminated.

GM Note: Japanese characters will falsely scan as from the Americas/”West Indies.” This actually supercedes cover roles – though it is also obviously false.


Pretty straightforward really, I included my note though but not else much to say. Didn't need his investigatory powers so much and in the end I even had Twain's investigation have a similar effect once or twice I think.

Lord Baltimore
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Cecilius Calvert, also known as Lord Baltimore and colonial Governor of Maryland.

Faction: United States (Innocent)
Strength 1 (1)
Items: None
Abilities: Piety: Your righteous morals and faith may protect you from the taint of evil (Passive).

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, at least two other Colonial Americans survive at the end of this ordeal.

GM Note: Immune to many non-physical abilities



Another colonial American and more simple "townie." Would have been immune to Moriarty/similar abilities iirc. I do admit some of the cut roles were simpler/less exciting which is why I tried to keep action packed ones. Any feedback on whether having fewer "regular townies" (as almost every player of the 39 were ones with abilities) is welcome.

George Washington Carver
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are George Washington Carver, famous African American botanist and humanitarian.

Faction: United States (Innocent)
Strength 1 (1)
Items: None
Abilities: Inventive Spirit: Ever striving to ways to make life better for all, you have a clear goal in mind here – you’ve taken responsibility for managing what supplies and goods this disorganized group of people can muster. This is a passive ability; without you others may suffer from a lack of supplies.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You achieve DECISIVE VICTORY if, on top of Innocent Victory, you survive until the end of the game.


There was a cut game mechanic where the town had to have supplies/food or else they would starve/weaken. Some of the locations didn't have such readily available; Carver helped the Americans with that, but otherwise a pretty simple role.

Orr
Welcome (player) to THOSE DARN STATES

This is your ROLE PM

You are Orr, an introverted airman with a deliberative personality and the skills and fortune to survive various catastrophes

Faction: United States (Innocent)
Strength 2 (2)
Items: Crab Apples, Scraps and Supplies: you never know what may come in handy
Abilities: Into the Wild Blue Yonder: Once during the game, under suitable conditions, you may attempt to escape by flying away an aircraft. You may take one other player with you by mutual agreement.
Washington Irving: A habit developed of boredom, you’ve grown rather used to adding witty sayings to correspondences that cross your path. Each night you may choose whether you’d like to append any special meaning to the messages read in public in the morning. Effectively, you may choose to add a specific phrase into each Night update.
Special: You may only detail to me the contents of this message in advance. The message must be “in character,” a historical phrase, or something similar, it cannot be “I think X player is Y” or anything of that nature. You are FORBIDDEN from telling other players you are using this ability to send or have sent in the past any specific message. After all, you don’t want to get caught.

Victories and Goals: Stars and Stripes Forever (United States Innocent Victory)
-You achieve VICTORY if at least one Innocent survives and factions opposed to the United States are eliminated, otherwise, it’s DEFEAT.
-You will achieve DECISIVE VICTORY on top of Innocent Victory if you’re personally around to see the demise of a certain enemy who in some ways is a polar opposite of yourself.

Mostly for the chaos of another "Washington Irving" but he could also pilot aircraft (Pianosa, perhaps another location) and "escape." He wanted to see the Kamikaze pilot and Red Baron perish I think; originally his goal might have been to help Yossarian escape but I changed that - and if he'd been in the game I'm sure he might have helped out his fellow Catch-22ers anyway.

Think that concludes all of the roles then.

Earthling
Mar 25, 2010, 08:53 PM
POSTING IN THE GAME THREAD IS OPEN

Remember to PM me abilities as specified for those who want to use them. DAY abilities may be sent.

DAY ONE ends in about 46 hours.

All players feel free to PM any questions and good luck. Spectators/reserves and others are also more than welcome to hang around; nobody try to spam the thread too much though.

LightFang
Mar 25, 2010, 09:03 PM
Please. I know we all indulged our primal urges with that frightful display of...emotion...but let's try to contain ourselves. First--where are we? And why are we here? What is happening? Let's try to figure out these basic questions first.

Double A
Mar 25, 2010, 09:17 PM
Ug... how did this happen?

choxorn
Mar 25, 2010, 09:24 PM
I don't know, maybe the town of Town, or the city of City?

Double A
Mar 25, 2010, 09:27 PM
What about the city of Townsville?

Takhisis
Mar 25, 2010, 09:34 PM
So the PowerPuff Girls are around?

Camikaze
Mar 25, 2010, 09:52 PM
Poor Bruce (http://www.youtube.com/watch?v=_f_p0CgPeyA) Charlie.

Takhisis
Mar 25, 2010, 09:53 PM
Copypastaed from the other thread:
I'm going on a trip tomorrow afternoon/night so I won't be around for most of Friday.
there, so I won't be accused of lurking. Formally notified, you all are.
Yeap, that's right, might log in tomorrow morning-ish but then i'll get off and won't be back until the wee hours of Caturday. I'll probably sleeps like a log and get up late (Caturday night-ish).
Oh, can we mention Monty Python then? OK...
SPAAAMMM... WONDERFUL SPAAAMMM!!!
http://upload.wikimedia.org/wikipedia/commons/thumb/d/d5/Spam_with_cans.jpeg/250px-Spam_with_cans.jpeg

CCRunner
Mar 25, 2010, 09:59 PM
May as well get started then. TheForestAuro has yet to appear (and really, he's had forever to post. I mean, it's not like the thread opened half an hour ago :p) and who better than the honorable CCRunner to take the shield?

Sommerswerd
Mar 25, 2010, 11:00 PM
Yes but TheForestAstro I Want You - to survive:goodjob:

Takhisis
Mar 25, 2010, 11:08 PM
OK, WIFOM party!!!
I don't like bandwagonners, CCRunner.

Autolycus
Mar 26, 2010, 12:22 AM
Wait, Takhisis, you just said you don't like bandwagoners and CCRunner was the first person to vote for TFA, that don't make much sense to me. I'll probably join in calling out silents in a little while.

Diamondeye
Mar 26, 2010, 01:28 AM
Takhisis needs to stop spamming and caturdaying.

Winston Hughes
Mar 26, 2010, 01:47 AM
An antispamwagon? Now that's something I'll happily throw my weight behind.

If you'll offer a solid promise to keep your spamtastic ways in check, Takhisis, then I'll switch my vote. Otherwise, you're too big a distraction, and need a good lynchin'.

Oh, and I, Captain Winston, should receive the shield, for reasons I have yet to cobble together. :D

Askthepizzaguy
Mar 26, 2010, 01:54 AM
Takhisis for the anti-spam and anti-caturday.

I don't think anyone besides Takhisis actually enjoyed that stuff.

I, Askthepizzaguy, demand to carry the shield.

pevergreen
Mar 26, 2010, 03:12 AM
Vote: Perfection

He defiles the letter p.

ATPG can have the blue.

TheForestAuro
Mar 26, 2010, 03:36 AM
Tahksis for defending me.

TheForestAuro
Mar 26, 2010, 03:38 AM
On second thought, that CCRunner guy has a point. TheForestAuro is being quite suspicious, what with joining the Tahksis Bandwagon

Nictel
Mar 26, 2010, 04:17 AM
Pevergreen for displaying disgusting .org love. :P

Of course no other is so valiant so brave as the wonderful Nictel ;)

pevergreen

Virote_Considon
Mar 26, 2010, 04:32 AM
Guys! Look at us! Squabling! Bickering! We never used to be like this!

Which is why I'm going to abstain, and I think we should all do so until the real villans give us some kind of clue.

pevergreen
Mar 26, 2010, 04:37 AM
Unvote: Perfection, Vote: Nictel

OMGUS.

Plus hes from the dutchieland, just like my LOVELY AND KIND OVERLORD.

SS-18 ICBM
Mar 26, 2010, 05:34 AM
I will have no part in this senseless bloodshed. Abstain.

TheLastOne36
Mar 26, 2010, 06:24 AM
As everyone knows, I am against first round lynching, so abstain

ATPG can have the shield.

Camikaze
Mar 26, 2010, 06:33 AM
I would think the only fair thing to do would be to abstain, and why not let askthepizzaguy have the shield?

Zack
Mar 26, 2010, 06:53 AM
Zack. Abstain.

CivGeneral
Mar 26, 2010, 06:57 AM
What's all this commotion?! I'm trying to make a Solid Snakeesque thriller novel here!!

Abstain since there are no solid leads and askthepizzaguy can have the shield.

Autolycus
Mar 26, 2010, 07:30 AM
I guess Winston Hughes can have the shield.

Love
Mar 26, 2010, 07:50 AM
I guess I can have that shield.

Perfection
Mar 26, 2010, 08:45 AM
Nicte gets the shield
Takhisis gets the rope!

Takhisis
Mar 26, 2010, 09:13 AM
CCRunner's still not answering the accusation against him...

And I'll be off shortly. Till tomorrow, good folks...
Takhisis needs to stop spamming and caturdaying.
An antispamwagon? Now that's something I'll happily throw my weight behind.

If you'll offer a solid promise to keep your spamtastic ways in check, Takhisis, then I'll switch my vote. Otherwise, you're too big a distraction, and need a good lynchin'.

Oh, and I, Captain Winston, should receive the shield, for reasons I have yet to cobble together. :D
Takhisis for the anti-spam and anti-caturday.

I don't think anyone besides Takhisis actually enjoyed that stuff.
There's more than a promise. Earthling has specifically PMed me about spam:
Um, as in one player shouldn't be posting multiple times in a row by himself with no one else on the game thread - yes, I would probably suggest that, make it explicit if you/others feel it necessary. I really hope you do have fun but I am not condoning spam - at least, not entirely unrelated to the game. Maybe one cute kitteh post a week fine, I have no power nor real incentive to fight and moderate that, but you know reasonable limits.
:(. Happy?

I, Askthepizzaguy, demand to carry the shield.
Why should we give you the shield? I'll abstain on the shield unless someone gives me good reason to have it.
Tahksis for defending me.
On second thought, that CCRunner guy has a point. TheForestAuro is being quite suspicious, what with joining the Tahksis Bandwagon
What the f-? WIFOMing already?
Nicte gets the shield
Takhisis gets the rope!
You see? I am worthy of your attention after all.

Askthepizzaguy
Mar 26, 2010, 09:46 AM
I wave my magic wand, and Takhisis suddenly feels as though I deserve the shield.

Behold my power.

Takhisis
Mar 26, 2010, 10:02 AM
*grumbles* askthepizzaguy.
Bye bye folks! If all goes well, I'll be back at the keyboard in some... um... 18 hours. http://foorumi.haistapaska.com/images/smilies/hei.gif

SS-18 ICBM
Mar 26, 2010, 10:04 AM
What a dangerous power to wield.

Askthepizzaguy
Mar 26, 2010, 10:05 AM
Takhisis

I have consulted my GOD, and my GOD has determined that Double A needs to die.

Renata
Mar 26, 2010, 10:08 AM
Askthepizzaguy because he referred to me as guilty until proven innocent. SO un-American, I can't even tell you.

Earthling
Mar 26, 2010, 10:09 AM
Well, with what Takhisis said I should clarify - I PM'd him before the game to keep the spam down, "spam" has nothing to do with the game or any character's role, and I discourage him and all players from too much general spamming of the thread.

All players should also keep in mind that as first day lynch provision, as mentioned, anyone not showed up voting will go into the abstain (= no lynch) pile; you can also vote so voluntarily of course.

Askthepizzaguy
Mar 26, 2010, 10:11 AM
Is an abstain the same as a No Lynch vote?

Usually abstains count as no vote, while No Lynch is a vote for not lynching anyone.

Krill
Mar 26, 2010, 10:17 AM
Boo. Should have been Claire as the NPC. Charlie was a Mancunian.

LightFang
Mar 26, 2010, 10:21 AM
Let's not punish those who've spoken up too much. Better we have too many words flitting through the air then silent, sullen silhouettes.

Which is why I, regretfully, must vote for Arakhor. You've said nary a word this entire time. Speak up, and I shall bear my eye towards another.

Oh, and I wouldn't be too eager in getting the shield. Were it so useful, then Captain America surely would still be with us.

Earthling
Mar 26, 2010, 10:51 AM
Usually abstains count as no vote, while No Lynch is a vote for not lynching anyone.

For the first Day, yes. I can see why there may be confusion in the future; I should clarify/update I guess.

I didn't make voting mandatory before - as in voting is currently still not mandatory though encouraged, however, perhaps I should make it mandatory, and then "Abstain" = No Vote. If players feel this is less confusing, I will change it to that.

Voting for "No lynch" will be an active choice in the future- never a default after Day One, and it works as you would guess - this option getting enough votes might prevent a lynch from occuring altogether.

Winston Hughes
Mar 26, 2010, 11:01 AM
Happy?

Very. Takhisis

Diamondeye
Mar 26, 2010, 11:29 AM
Why should AskThePizzaGuy recieve the shield?

And who is the guy waving at me?

Askthepizzaguy
Mar 26, 2010, 11:38 AM
Because I just look so handsome with it.

http://i205.photobucket.com/albums/bb225/askthepizzaguy/LittleAmerican.jpg

Verarde
Mar 26, 2010, 03:04 PM
I guess DrumStudent can have that starry shield. Ooo, who to lynch?
No one for now. Abstain

And Earthling, who would have been the Italian and Russian guys?
And for those of you who don't know, Charlie is a character from LOST.

landlubber
Mar 26, 2010, 03:15 PM
ATPG for the shield.

Now, has anyone seen Owen?

Verarde
Mar 26, 2010, 03:23 PM
Blue your shield vote like this.

choxorn
Mar 26, 2010, 04:09 PM
kill fire's not here yet, where is he?

I don't know who should get the shield, so I'll askthepizzaguy.

Kennigit
Mar 26, 2010, 04:13 PM
ATPG may have the shield

I don't know who to lynch......Abstain

Super Sonic
Mar 26, 2010, 04:41 PM
I firmly believe in not lynching any one day one.

I abstain.

RRRaskolnikov
Mar 26, 2010, 04:55 PM
Civplayah is always mafia :p Shield to Winston

Earthling
Mar 26, 2010, 07:03 PM
MIDDAY ONE

The day slogged on and already many people were bickering with each other, and there was much confusion. The public had decided that one of their own number would be lynched each day, set upon by the rest of the mob. The votes tallied up so far pointed to no real consensus:

**************************************************
askthepizzaguy 1: Renata
Double A 1: askthepizzaguy
Takhisis 3: Perfection, Diamondeye, Autolycus
CCRuner 1: Takhisis
Arakhor 1: LightFang
Owen Glyndwr 1: landlubber
civplayah 1:RRRaskolnikov
kill fire 1: choxorn
Nictel 1: pevergreen
pevergreen 1: Nictel
TheForestAuro 2: TheForestAuro, CCRunner
Abstain 10: Camikaze, CivGeneral, DrumStudent, SpockFederation, SuperSonic, TheLastOne36, SS-18 ICBM, Virote Considon, Winston Hughes, Zack
Others have not voted yet, also count for no lynch

***********************************************

But that wasn’t all. All of a sudden, there was another disorienting shockwave that jarred everyone’s senses. They rushed back to the heart of the abandoned town to see what was going on. A teenaged girl stood before them, looking vaguely familiar to some.

“Well, what have we here? I shouldn’t be bothering to waste my time, except,”

“Wait just a minute here” someone interjected, “who are you and what do you know about what’s going on?”

“I? I am in control, and will suffer no disobedience. Lessons will be learned the hard way if necessary.” As the crowd realized she had darted over to where the SHIELD of Captain America rested, she hefted it up.

With impossible strength, she hurled the shield out into the distant cornfields.

“Now then…” but a hint of surprise was seen on her face as yet another portal seemed to materialize in thin air.

“Aah! I have to go, deal with you all later –“ she yelled before being sucked into the portal, and disappearing.

Special Update: The Town may choose to attempt an Action other than lynching a character during the DAY. Likewise, at night there may be unique opportunities for players to attempt to do something other than a listed ability etc... I am technically placing no limit on what may be attempted, however players should likely consider obvious reasons and circumstances that occur in game, and for the Town to take an action requires plurality vote similar to a Lynch. In other words – nothing is stopping you from voting to “Let’s bake cookies today” but obviously such nonsensical actions are discouraged.

NIGHT is in 24 hours.

DAY orders may still be sent!

Askthepizzaguy
Mar 26, 2010, 07:06 PM
Are you telling me, after all that, I don't even get my shield? :confused:

Earthling
Mar 26, 2010, 07:12 PM
Actually, I've decided I'd rather make this more clear, I think it may be very confusing from the player's point of view right now, and it is the first Day. So, first, a question I should answer:

And Earthling, who would have been the Italian and Russian guys?
This information is not going to be made available, you could all guess/speculate as time goes on if you want.

Now, as far as a "Town Course of Action" goes, I will provide examples of what you may do today - again you could collectively do something else, you may do so any day in fact, if you think an opportunity exists, but just examples:

-You could vote to search for the Shield, and give it to someone.
-You could vote to search the physical Town you're in.
-You could have a regular lynch, voting for someone to be lynched.
-Etc...

Beefy187
Mar 26, 2010, 07:15 PM
Just as I was posting a long speech :sad:

Askthepizzaguy
Mar 26, 2010, 07:30 PM
Someone, obviously NOT pro-innocent, decided to put the shield out of reach.

I feel it is quite silly not to find it. If this turns into a wild goose chase, I'll offer you my head as penance.

Get me that shield. I want to know what it is.

Vote: Search for the shield

Kennigit
Mar 26, 2010, 07:35 PM
Thank god our SHEILD got stolen...we still have our shield?

In all seriousness, vote for action is to search town we're in

Earthling
Mar 26, 2010, 07:40 PM
The character in the Midday 1 write-up was an NPC. Also, sorry about typos, let me also clarify - if the town's choice is to try and recover the shield they may also consider who they would give it to afterwards.

Camikaze
Mar 26, 2010, 07:44 PM
I want some baked cookies. :(

But I suppose searching for the shield is the best thing to do.

Beefy187
Mar 26, 2010, 08:04 PM
Lets go searching shield boys

That shield is what defines America. It is what makes us who we are.
I won't tolerate any Terrorists.... Well who ever we are facing to humiliate us by taking our pride and joy away!

Crusaders! Join me in a march to search the shield. I will lead the charge!

choxorn
Mar 26, 2010, 08:16 PM
Although searching for the shield sounds nice, I'm leaning towards baking cookies...

SS-18 ICBM
Mar 26, 2010, 08:16 PM
We have traitors in our midst and you insist on going off on a wild goose-chase while endangering yourself and everyone else? There's no time for such foolishness. Search the town for clues and anything that may help protect the innocent.

taillesskangaru
Mar 26, 2010, 08:30 PM
The shield is not what defines America. We define America, and it is our values and our actions that define us. If we value a shield above our liberty and security, what does that say about us? Search the town.

And no one has been proven guilty, so I abstain from lynching.

Beefy187
Mar 26, 2010, 08:33 PM
The shield is not what defines America. We define America, and it is our values and our actions that define us. If we value a shield above our liberty and security, what does that say about us? Search the town.

And no one has been proven guilty, so I abstain from lynching.

You must be one of the northerners. Sigh...
I miss the good Americans who respect the tradition...

Its not just a shield. Its the shield of Captain America! Captain America ladies and gentlemen.

We cannot defeat the terrorists with preaches of liberty. We need something special. We need weapons. And the shield is that weapons.

Earthling
Mar 26, 2010, 08:34 PM
Again, to be clear - while you are not forced to any of the options I listed before, you can't do multiple things today. Be aware of concerns such as those voting a non-lynch option won't have a voice on a lynch, if the lynch gets a majority.

You can, however, vote for whom you would like the shield to go to if you find and recover it along with a vote for searching for the shield.

LightFang
Mar 26, 2010, 08:46 PM
Well then. Let's not rashly go out and hang people yet! If we're going to do something, it may as well be productive. Let's search the town.

Double A
Mar 26, 2010, 10:15 PM
Pevergreen for displaying disgusting .org love. :P

Of course no other is so valiant so brave as the wonderful Nictel ;)

pevergreen

Unvote: Perfection, Vote: Nictel

OMGUS.

Plus hes from the dutchieland, just like my LOVELY AND KIND OVERLORD.

Dude, he CAPITALIZED THE p IN YOUR NAME.

Takhisis

I have consulted my GOD, and my GOD has determined that Double A needs to die.

My god is not your god! In fact my god is SPAM!

vote: ATPG for being anti-spam and unacceptable of my religion!

Verarde
Mar 26, 2010, 10:24 PM
Let us search this town. There must be something we can use!

Methos
Mar 27, 2010, 12:11 AM
Perfection I can't help myself, I'm just drawn to accuse him... :mischief:

Love
Mar 27, 2010, 12:50 AM
Let us search the town!

choxorn
Mar 27, 2010, 02:12 AM
Eh, forget the cookies, I can make those later. Search the town!

pevergreen
Mar 27, 2010, 02:16 AM
Dude, he CAPITALIZED THE p IN YOUR NAME.

I know.

I vote we: Tie Nictel's hands together and drag him around the perimter of town 5 times through the dirt.

johnhughthom
Mar 27, 2010, 03:01 AM
Vote: Winston Hughes

Ask the teenage girl to come back and throw Double A wherever she threw the shield, and try to make him land on his head.

Winston Hughes
Mar 27, 2010, 03:16 AM
Vote: Winston Hughes

Back to this, are we?

Alrighty, then, johnboy. Two can play at that little game...

johnhughthom

Diamondeye
Mar 27, 2010, 03:20 AM
We ain't getting nowhere if need an absolute majority to do anything...

johnhughthom
Mar 27, 2010, 03:23 AM
Back to this, are we?


I wasn't aware it ever stopped.

Winston Hughes
Mar 27, 2010, 03:36 AM
I wasn't aware it ever stopped.

A girl can hope, can't she?

Camikaze
Mar 27, 2010, 04:32 AM
Hang on a sec; what is searching the town actually going to achieve? Anything at all? What is there to search for in the town? We at least know that there is something to search for if we go for the shield. We at least have a clear objective. I'm curious as to why SpockFederation thinks otherwise...

And a question for Earthling- is our bolded vote a vote for action, whether it be lynching or doing something else, or is our action the blue vote? Do we still have a blue vote?

Sommerswerd
Mar 27, 2010, 05:12 AM
If the Sheild was thrown in a cornfield then I could probably see it if I stand on Stilts so I think I will stand on stils so I can find that sheild.

Askthepizzaguy
Mar 27, 2010, 05:22 AM
:sad:

What.

pevergreen
Mar 27, 2010, 05:58 AM
Why is no one else joining me in my holy quest?

Care, lest the eye be distracted and fall upon ye.

Zack
Mar 27, 2010, 06:16 AM
Search the bloody town.

Virote_Considon
Mar 27, 2010, 06:18 AM
I vote we set up movie cameras around the town, so we can potentially find the culpret(s).

Krill
Mar 27, 2010, 07:08 AM
Search for the Shield

landlubber
Mar 27, 2010, 07:41 AM
Search the town!

Earthling
Mar 27, 2010, 08:55 AM
And a question for Earthling- is our bolded vote a vote for action, whether it be lynching or doing something else, or is our action the blue vote? Do we still have a blue vote?

All this confusion and I didn't get any PMs though. I figured this would be confusing though, don't worry.

Ok, let me try to be clear:

Vote for what you want to do in bold. Again, you could try to vote for anything, some things may be much more realistic than others however. If you vote for someone to be lynched, by default you are supporting having a lynch in the first place. If you vote to do something else, that's what you think the town should do today instead. Players who have not voted entirely do not contribute to any of the options but will be taken as against a lynch if a lynch occurs, this first day. A plurality rather than an absolute majority is most likely necessary for what you all decide to do.

If and only if you vote for the shield, then you may also vote in blue for someone to give the shield to, should you find it. (or a similar decision which involve a secondary determination, though I can't see nor think of any proposed right now). Players need to re-state their intentions - a vote for the shield along with a lynch vote or something before the Midday update may not count as they'd want it.

civplayah
Mar 27, 2010, 09:45 AM
Search the town for the shield

Methos
Mar 27, 2010, 09:55 AM
Methos stands quietly looking out into the field the little girl threw the shield.

"Search the town!" the populous cried in unison.

Methos looked back over his shoulder at the town behind him. Makes you wonder why the people desire to search the town behind us, when the shield was thrown into the cornfield in front of us.

Search the area where the shield was thrown, as in the cornfield!

Perfection
Mar 27, 2010, 10:40 AM
I vote that we bake cookies!

Double A
Mar 27, 2010, 11:38 AM
I know.

I vote we: Tie Nictel's hands together and drag him around the perimter of town 5 times through the dirt.

Yeah! Screw the shield! I vote we do what pever the green suggested.

Vote: Winston Hughes

Ask the teenage girl to come back and throw Double A wherever she threw the shield, and try to make him land on his head.

I'd kick her ass. I mean your ass.

choxorn
Mar 27, 2010, 01:27 PM
Hey, guys, you're supposed to vote for the thing having to do with the shield in blue, not black. :p

Kennigit
Mar 27, 2010, 05:41 PM
Hang on a sec; what is searching the town actually going to achieve? Anything at all? What is there to search for in the town? We at least know that there is something to search for if we go for the shield. We at least have a clear objective. I'm curious as to why SpockFederation thinks otherwise...

And a question for Earthling- is our bolded vote a vote for action, whether it be lynching or doing something else, or is our action the blue vote? Do we still have a blue vote?

Every role playing game must start at the town's tavern!

Actual reasoning: If we run around in a cornfield, we have no information as to where we are, what we're doing, etc. And we can go find the shield then have another chick just pop up and take it.

We want information, information, INFORMATION.

CMLH8vB9zZ8

Beefy187
Mar 27, 2010, 06:01 PM
Alternatively, we can just ask this Beefy beef man here. To patrol at night and bash the heck out of the bad guys.

Some might worry about how I can stay active for 24 hours. Don't worry... People from my state are so manly. We don't need to rest at night.

Takhisis
Mar 27, 2010, 07:01 PM
http://img52.imageshack.us/img52/734/catsylvesterjr.pngHello, everybody, I'm back!
*wades through everyone else's posts, about 50 of them*

Hey, I didn't see that Midday thing coming. Will that happen every midday, or is it a special one?
Why can't we vote to find the shield, people, instead of just looking for it? Sommerswerd is right.
We could even vote for ATPG to find the shield again...

There's lotsa votes on lynching people for no reason. I'm not voting on anyone. unvote: CCRunner
Very. Takhisis:thumbsup: Thank you! http://foorumi.haistapaska.com/images/smilies/hei.gif
Actually, I've decided I'd rather make this more clear, I think it may be very confusing from the player's point of view right now, and it is the first Day. So, first, a question I should answer:


This information is not going to be made available, you could all guess/speculate as time goes on if you want.

Now, as far as a "Town Course of Action" goes, I will provide examples of what you may do today - again you could collectively do something else, you may do so any day in fact, if you think an opportunity exists, but just examples:

-You could vote to search for the Shield, and give it to someone.
-You could vote to search the physical Town you're in.
-You could have a regular lynch, voting for someone to be lynched.
-Etc...Almost like in Roll to Dodge. http://foorumi.haistapaska.com/images/smilies/wtf.gif Can we invent Day/Night Actions (the kind used for PMs) too?
A girl can hope, can't she?You're a girl?
I vote that we bake cookies!be careful, the cookie monster (Snerk) is around... even though he's not playing :p

Earthling
Mar 27, 2010, 07:01 PM
EVENING ONE

Evening was already passing by and as the sun set the town had some final debates over their decision.

One intersting idea to set up a security system wasn’t followed through, as no one could find a camera lying around and no others supported the idea. Then there were some people who were rather more hysterical, the stress of it causing them to break down in tears and cry for cookies like mommy makes, or let loose with wild assaults on others.

But these individuals were out voted by those with more level heads. Though there was heavy debate over the best use of time, a block of people wielded more influence than suspected. Several others had kept quiet but already supported a previous vote on the shield. So the decision was made, that everyone would be delegated to go search for the shield, while there was still daylight. And this decision was profitable, for out in the fields the shield of Captain America was found. askthepizzaguy was chosen by several supporters to hold onto it, an honor and a sign of trust.


Search the town 10 - choxorn, DrumStudent, landlubber, LightFang, Love, SpockFederation, SS-18 ICBM, taillesskangaru, Zack
Search for the shield 8- askthepizzaguy, Beefy187, civplayah, Krill, Methos, Sommerswerd, Takhisis

give the shield to:
askthepizzaguy 5- askthepizzaguy, CivGeneral, Diamondeye, Takhisis, TheLastOne36
Sommerswerd 1- Sommerswerd
Winston Hughes 1- Autolycus
(those who voted to search the town don't have previous shield votes count, as they thought it a waste of time.)

Re-asserted Lynch Votes
SpockFederation 1 - Camikaze
johnhughtom 1 - Winston Hughes
Winston Hughes 1 - johnhughthom

bake cookies 1- Perfection
Torture, but not kill, Nictel 2- Double A, pevergreen

Not voting, or previous abstentions - others


But there were surprises yet as the people made their way back to the town. In the distance in the window of a building, someone spotted many flashes of light directed somewhere while the sun’s rays could still be collected. As few if anyone knew what this meant, a number would have gone to investigate, if not for another interruption.

At first there was only static, and it wasn’t clear where the noise was coming from. But it was discovered the town had some old yet still functioning civil defense system, and somehow, instead of its original purpose, it was picking up radio messages.

One voice cut in franticly and with high, energetic tones:
“Hey everyone! Wouldn’t it be so fun if we called ourselves by our real names – you-all-know-what. There’s just someone who won’t because it’s a LIZARD!!1”

After this message cackled off, a second quip was heard, from another voice:
“Two heads are better than one.”

And then the whole system was back to static.

Still confused, and now very tired after the end of the day as well, people split up and made their way to find some shelter and a place to rest for the upcoming night.

It is now NIGHT ONE. Talking on the game thread is still permitted, if players wish. Those of you who wish to send NIGHT Actions, do so now.

Day in 24 hours.

Takhisis
Mar 27, 2010, 07:08 PM
Earthling, we x-posted. Include mah vote in update?

Askthepizzaguy
Mar 27, 2010, 07:13 PM
Okay.

The shield is what I thought it was. If you are someone who wants the shield, you have to explain to me why you should get it. Everyone who wants the shield, contact me. It would be better if the shield goes to someone who really needs it, and the last thing I need is to have it stolen. Thanks.

Earthling
Mar 27, 2010, 07:13 PM
Yes, I did, and I believe everything has been counted and tallied correctly - I lumped together in the last category those who had an old lynch/abstain vote though since a lynch wasn't going to happen/didn't count anyway today. If someone has a concern, please PM if needed rather than asking here (unless it's something like a typo again).

LightFang
Mar 27, 2010, 07:27 PM
So. We have a bloc so powerful that "one man, one vote" does not apply. Most interesting.

Takhisis
Mar 27, 2010, 07:38 PM
Question. Why do Winston Hughes and johnhughtom always vote for each other in the first round?

Verarde
Mar 27, 2010, 08:04 PM
Okay.

The shield is what I thought it was. If you are someone who wants the shield, you have to explain to me why you should get it. Everyone who wants the shield, contact me. It would be better if the shield goes to someone who really needs it, and the last thing I need is to have it stolen. Thanks.

Lemme guess. It protects you from lynches/night attacks?

Askthepizzaguy
Mar 27, 2010, 08:06 PM
It's better if I neither confirm nor deny what it does.

Those who want it will know why they want it, and they will be capable of explaining to me why they need it.

CivGeneral
Mar 27, 2010, 10:20 PM
Question. Why do Winston Hughes and johnhughtom always vote for each other in the first round?
I have no idea. Perhaps making there way to lynch other people who are precived to be idle when they HAD computer issues!?

Takhisis
Mar 27, 2010, 10:24 PM
It's a bit lame if they always start by voting/OMGUSing each other.

CivGeneral
Mar 27, 2010, 10:25 PM
Meh, don't mind me. I'm just in a bit of an uber RAGE right now after a string of badlucks here on the forums (including being lynched in an OTHER mafia game when I was an innocent!) and in real life in general.

Takhisis
Mar 27, 2010, 10:28 PM
I sent you a PM a couple days ago. It might help cheer ya up.

Beefy187
Mar 27, 2010, 10:29 PM
It's a bit lame if they always start by voting/OMGUSing each other.

Me and Double and me and TheFlax does it all the time.
Perhaps you can be my third arche enemy ;)

CivGeneral
Mar 27, 2010, 10:30 PM
Me and Double and me and TheFlax does it all the time.
Perhaps you can be my third arche enemy ;)
Now you just gotten me cross eyed :ack:.

Takhisis
Mar 27, 2010, 10:55 PM
Me and Double and me and TheFlax does it all the time.
Perhaps you can be my third arche enemy ;)
Not on your nelly!! You'll have to live without my enmity. http://foorumi.haistapaska.com/images/smilies/lalallala.gif

Double A
Mar 28, 2010, 12:55 AM
Me and Double and me and TheFlax does it all the time.
Perhaps you can be my third arche enemy ;)

Ugg... you spelled arch enemy wrong, so vote in advance: Beefy!

Askthepizzaguy
Mar 28, 2010, 12:57 AM
I'm going to vote you in advance if you even think about abandoning this game too, Double A.

:sad:

Double A
Mar 28, 2010, 01:00 AM
Hey as long as it goes at a followable rate, I'm fine. And/or if my role PM is awesome.

By the way, I'm Bowser.

Winston Hughes
Mar 28, 2010, 01:36 AM
You're a girl?

You didn't realise? :rolleyes:

Question. Why do Winston Hughes and johnhughtom always vote for each other in the first round?

It's a sign of affection. Jealous? ;)

I have no idea. Perhaps making there way to lynch other people who are precived to be idle when they HAD computer issues!?

Eh? I didn't vote for you there, and john's not even playing that game. :confused:

pevergreen
Mar 28, 2010, 07:01 AM
It's a bit lame if they always start by voting/OMGUSing each other.

Anyone think what I thought when I read this?

Back before any of the other orgahs here, except maybe beefy, started playing at the org, the moderator of the area (at the time) Sasaki Kojiro and Ichigo would start every game, most of the time, the first two posts, by voting each other. They'd then go on and play normally, but you could count on them voting each other.

Back when CR never lied, my that was an exploit he didn't enjoy :lol:


Next round, we must all obey by Rule #1, ok?

Zack
Mar 28, 2010, 08:25 AM
You didn't realise? :rolleyes:
Sorry, I assumed you were an African-American male because of your avatar. :dunno:

Earthling
Mar 28, 2010, 08:47 AM
You're a girl?

You didn't realise? :rolleyes:

My goodness, I did NOT know that either. No offense, of course.

Anyway, I know many of you still have Night Actions to send. And as always feel free to clue me in on behind the scenes conversations, if you want.

Voting in advance or other such statements also won't count during the day, but I know the sentiment behind that anyway...

Krill
Mar 28, 2010, 08:59 AM
What, in RL? Jesus, can't believe I missed that.

Double A
Mar 28, 2010, 10:49 AM
[lNTERNET SARCASM ALERT]

pevergreen
Mar 28, 2010, 02:43 PM
I think s/he is trolling us.

Winston is over at the org, yeah?

Yet is not among our female players.

LIAR! (I think)

Winston Hughes
Mar 28, 2010, 03:30 PM
I never lie.

I am a girl.

I always lie.

Two of these statements are false.

choxorn
Mar 28, 2010, 03:44 PM
Using logic, I conclude that "I never lie" must be false, or all three statements would be true. "I always lie" must also be false, or none of the statements would be true.

Therefore, you are a girl.

Takhisis
Mar 28, 2010, 04:58 PM
You didn't realise? :rolleyes:Everyone calls you a 'he'.
It's a sign of affection. Jealous? ;)you vote for me, then you choose another guy. :cry:
Anyone think what I thought when I read this?

Back before any of the other orgahs here, except maybe beefy, started playing at the org, the moderator of the area (at the time) Sasaki Kojiro and Ichigo would start every game, most of the time, the first two posts, by voting each other. They'd then go on and play normally, but you could count on them voting each other.

Back when CR never lied, my that was an exploit he didn't enjoy :lol:


Next round, we must all obey by Rule #1, ok?I've never been to the .org forums. CFC forever!
[lNTERNET SARCASM ALERT]Sarcasm? On teh Interwabs? where?

civplayah
Mar 28, 2010, 05:04 PM
But his name is Winston!

Yeah, I know you're a man.

Earthling
Mar 28, 2010, 05:18 PM
The update will take place on the hour, less than 2 hours from now; no orders will be accepted after that. Anyone who's forgotten/still wishes to send in orders, please do so soon! There will also be a short lock-out period after the update.

Methos
Mar 28, 2010, 05:51 PM
I never lie.

I am a girl.

I always lie.

Two of these statements are false.

I count four lies.:)

Beefy187
Mar 28, 2010, 06:31 PM
I never lie.

I am a girl.

I always lie.

Two of these statements are false.

I never lie is a definite lie. I've seen him tell truth.
I am a girl... Don't know about that.
I always lie is a truth. Always doesn't mean he lies at every single opportunity. It just means s/he thinks that s/he lies more often then others.

If the last sentence is the truth, then the first and the second statement is false. Thus s/he is a he.


I've never been to the .org forums. CFC forever!


Come to .org! You get play mafia with me more often ;)

Earthling
Mar 28, 2010, 07:01 PM
NIGHT ONE

Despite all the trauma of the day many of the people managed to find a spot in the town to get some rest, and slept soundly through the night.

But not everyone. For the public suspicion had been right in one regard, there were hostile parties among them.

As dawn approached, a few others helped piece together what had happened, from noises and fleeting glances in the night:

Having found room and a bed to shut himself in for the night, Methos was about to get some sleep, when it became obvious another had tracked him there. Clearly the man’s intentions were devious, and Methos stepped forward to confront him:

“A Prussian gentleman? What the devil do you want at this hour?”

To which his adversary only laughed, and responded: “Aha, you really are an old timer” before slamming Methos back against the wall, and with little struggle, managing to twist his neck and then hurry off into the night.

Methos was dead.
John C. Calhoun was Innocent

**************************************************

This news was interrupted by another interesting thing – someone had found some notes left in public, the evening before. Unsure of what they meant, someone read aloud:

Washington Irving writes:

“There is no such thing as bravery; only degrees of fear.”

And also was quoted: “Every nation in every region now has a decision to make. Either you are with us, or you are with the terrorists.”

And once more confusingly: “So it goes”

**************************************************

Yet these messages were little comfort as more news was presented. Even more gruesome the last night was a struggle involving two other men. Civplayah had kept himself rather calm and cautious that night, and even managed to see his assailant approach the house he’d staked out in. This man quickly peered inside but civplayah was not to be found, having already run around to a flanking position. As the mistake was realized and the man pulled out a hidden firearm, ready for trouble, civplayah pulled out a bullwhip, snapped away the pistol, and then charged to tackle the man to the ground.

Yet this foe was strong, quick, and powerful. civplayah delivered a fearsome blow, and snapped one of the man’s arms back to his great agony. But there was a second too long for recovery, and with his free hand, from beneath his coat, the man pulled out a samurai sword, and ran civplayah through.

civplayah was dead.
Indiana Jones was Innocent.

The town recovered Jones’ Fedora, unsure what use it may have, but decided someone else should hold onto it. Or at least they would have made that decision quickly, and given themselves to more mourning for the dead, if not for another surprise….

It is now a lock-out period. Please do not post on this thread. If you did not receive a PM you think you should have regarding last night, please inform me.

Earthling
Mar 28, 2010, 07:19 PM
MORNING TWO

Everybody felt a bit of a shudder, that proceeded to a more sickening feeling. All of a sudden, the town you were standing in disappeared!

Instead, as everyone re-oriented themselves and looked around, they found they were on a Beach in Hawaii with nothing in sight but sand, ocean, and tropical vegitation.

The town was thinking they might lynch someone today in retribution for the killings, to catch the murderers. Vote in bold for what to do.

Meanwhile, vote in blue for who to give the Fedora to.

It is Now DAY TWO. Night in 48 hours.

Renata
Mar 28, 2010, 07:28 PM
All I know is I want that fedora. I mean, Indiana Jones's fedora! So cool. (Sorry you're dead, civplayah, but priorities here.)

Also, I think I would look spiffy in it.

choxorn
Mar 28, 2010, 07:29 PM
I want the Fedora, too, it's the most awesome hat in the universe.

SS-18 ICBM
Mar 28, 2010, 07:37 PM
Hmm, it seems that both the players killed voted to search for the shield. Perhaps some people are bitter over askthepizzaguy getting the shield. I should think further about this. Right now I am not inclined to trust people who want items very badly.

CivGeneral
Mar 28, 2010, 07:38 PM
http://images.encyclopediadramatica.com/images/thumb/5/51/000.jpg/180px-000.jpg

What special things does the Fedora do?

Takhisis
Mar 28, 2010, 07:38 PM
I'm not giving that hat to anyone unless they have good reason for me to vote them.

Autolycus
Mar 28, 2010, 07:47 PM
I say we try to find some coconuts and pineapples to eat. I'm hungry. I am comfortable with choxorn receiving the hat.

Double A
Mar 28, 2010, 07:56 PM
Hey man, I call Dibs on the fedora

Diamondeye
Mar 28, 2010, 08:26 PM
I think the hat should go to Winston Hughes.

For today's actions... Did we ever get rid of Takhisis? :p

Takhisis
Mar 28, 2010, 09:07 PM
Hey man, I call Dibs on the fedora
Why is everyone calling dibs on the damn thing? Me too, then, unless someone convinces me of giving it to them.
I think the hat should go to Winston Hughes.

For today's actions... Did we ever get rid of Takhisis? :p
Why, this time? I can't post my warkittens until next CSaturday. Two can play at the same game, Diamondeye.

CivGeneral
Mar 28, 2010, 09:12 PM
Ahh yes, the battle of the Fedora. At least it's not the battle of the camera beard.

http://tf2wiki.net/w/images/thumb/4/41/Spybeard.png/200px-Spybeard.png

Kennigit
Mar 28, 2010, 09:31 PM
Who is John Wrainwright? (source of “There is no such thing as bravery; only degrees of fear.”)

I'm thinking Perfection....in the words of the late Methos:

Perfection I can't help myself, I'm just drawn to accuse him...


edited- vote changed

Beefy187
Mar 28, 2010, 09:49 PM
Fedora= Beefy

I have to have the Fedora.

TheLastOne36
Mar 28, 2010, 10:15 PM
Perfection has yet to talk.

(although good chance he forgot about this game as he can't improve his post count here)

pevergreen
Mar 28, 2010, 10:47 PM
Fedora= Beefy

I have to have the Fedora.

You convinced me!

Fedora187

Today, I think we should bury Nictel in the sand, but leave his head in the open.

Edit: I now think we should just plain lynch Nictel.

Vote: Nictel

choxorn
Mar 28, 2010, 11:39 PM
Perfection talked at one point, but he's probably not going to take the game at all seriously, so...

And Takhisis, you should give me the hat, because hats cover up all the gaping wounds in my zombie head. Also it's an awesome hat, and I want it.

Camikaze
Mar 28, 2010, 11:53 PM
Third vote choxorn...

I don't see why I shouldn't get the fedora.

Capt Blackadder
Mar 28, 2010, 11:55 PM
Beefy should get the fedora


Vote Perfection

I am new here so for now I will follow others leads whilst I get a read on things here.

choxorn
Mar 28, 2010, 11:56 PM
Sorry, forgot and thought that rule only applied in smaller games. Very well, I'll vote... uh... Csargo for being inactive.

LightFang
Mar 29, 2010, 01:06 AM
You know, we don't have to kill somebody. Just saying. This is pretty open-ended; can anybody think of anything more productive to do?

pevergreen
Mar 29, 2010, 01:27 AM
You know, we don't have to kill somebody. Just saying. This is pretty open-ended; can anybody think of anything more productive to do?

You up for some digging in the sand?

Also, how dare you vote for Strawberry!

TheForestAuro
Mar 29, 2010, 02:01 AM
-twitch-

I think you're all crazy. You hear me? ALL OF YOU!

Don't want to lynch anyone, Lightfang? Hoping you won't get lynched? ARE YOU HIDING SOMETHING?

ARE YOOOOOU?

RRRaskolnikov
Mar 29, 2010, 02:18 AM
I'd like that Fedora... it would inspire me.

Oh, and nicely done Winston :p

taillesskangaru
Mar 29, 2010, 02:43 AM
Let's kill ... what's his name... the quiet creepy one. Perfection.

And that fedora would look good on me...

Askthepizzaguy
Mar 29, 2010, 03:13 AM
SS-18 ICBM to be lynched.

I would like to take a look at that Fedora and find out why people want it. My vote is persuadable.

RRRaskolnikov
Mar 29, 2010, 03:18 AM
^^ Well personally I just want to have a look... no clues on what it does so. Having some info from the next holder would be enough though (read make me change my vote :p)

Askthepizzaguy
Mar 29, 2010, 03:19 AM
If you vote it to me, and I see that it will not cause harm to people, then I shall give it to you.

Alternatively, if I vote it to you, I expect to see it.

RRRaskolnikov
Mar 29, 2010, 03:22 AM
fair enough ATPG

Askthepizzaguy
Mar 29, 2010, 03:24 AM
I didn't even have to use my magic wand this time.

My powers have doubled. :king:

RRRaskolnikov
Mar 29, 2010, 03:26 AM
:lol: people talk more when they feel safe ;)

Beefy187
Mar 29, 2010, 03:47 AM
If you wanna play cowboy. You need a fedora.

Arakhor
Mar 29, 2010, 03:56 AM
Hmm. I forgot to subscribe to this thread. Yes, I am a pleb. No, I am not female :)

Renata
Mar 29, 2010, 05:11 AM
I say we try to find some coconuts and pineapples to eat. I'm hungry. I am comfortable with choxorn receiving the hat.

Why is that?

Renata
Mar 29, 2010, 05:12 AM
I think the hat should go to Winston Hughes.

For today's actions... Did we ever get rid of Takhisis? :p

Likewise, why? (Regarding the spiffy hat.)

Diamondeye
Mar 29, 2010, 05:15 AM
@Renata; Read into it what you want; I don't want the hat so why not Winston?

@Takhisis; Actually, I've redecided. You're not quite the spammer anymore. Civgeneral however...

Renata
Mar 29, 2010, 05:16 AM
SS-18 ICBM to be lynched.

I would like to take a look at that Fedora and find out why people want it. My vote is persuadable.

You should give it to me because I was just about to vote SS-18 ICBM myself. (Really. His latest post was vaguely scummy in at least two different ways.) Also, I'll tell you what the fedora does.

RRRaskolnikov
Mar 29, 2010, 05:25 AM
You should give it to me because I was just about to vote SS-18 ICBM myself.

:nono: What a good reason :D If u get it you will have to tell me what it does as well (because I am so nice u know...)

Nictel
Mar 29, 2010, 05:42 AM
"Hmm I feel that everyone should show the items in their possession so we can find the owner of the samurai sword.

Also Pever "OMGUS" green, your threats both publicly and privately won't get you anywhere."

Askthepizzaguy
Mar 29, 2010, 05:45 AM
You should give it to me because I was just about to vote SS-18 ICBM myself. (Really. His latest post was vaguely scummy in at least two different ways.) Also, I'll tell you what the fedora does.

I'd prefer to see with my own two eyes what it does. :coffee:

Also, the two things are unrelated. Who is scummy does not equal reasons for an item. ;)

Virote_Considon
Mar 29, 2010, 05:54 AM
I vote to look around the island for food

Renata
Mar 29, 2010, 06:19 AM
I'd prefer to see with my own two eyes what it does. :coffee:

Also, the two things are unrelated. Who is scummy does not equal reasons for an item. ;)

Don't be silly, of course it does.

pevergreen
Mar 29, 2010, 06:30 AM
"Hmm I feel that everyone should show the items in their possession so we can find the owner of the samurai sword.

Also Pever "OMGUS" green, your threats both publicly and privately won't get you anywhere."

Wrong answer.

Lynch him, I've been informed he is neutral.

How sure am I?

Beefy, you remember that game Motep hosted ages ago with all the stupid roles? (One guy could protect 10 people a night, another could kill 7 etc) with the two massive anti town factions? How I said I was 100% certain of their role, and I was right on each count?

100% he is lynch material, this round. Or we can wait, have him possibly do stuff, then tomorrow can find out what he can actually do.

Kennigit
Mar 29, 2010, 06:31 AM
I vote to look around the island for food

But we already got two freshly slain bodies to eat!

Nictel
Mar 29, 2010, 06:32 AM
"LOL I suggest a 99% sure way we can find at least one killer and you call out to lynch me?"

Beefy187
Mar 29, 2010, 06:43 AM
Wrong answer.

Lynch him, I've been informed he is neutral.

How sure am I?

Beefy, you remember that game Motep hosted ages ago with all the stupid roles? (One guy could protect 10 people a night, another could kill 7 etc) with the two massive anti town factions? How I said I was 100% certain of their role, and I was right on each count?

100% he is lynch material, this round. Or we can wait, have him possibly do stuff, then tomorrow can find out what he can actually do.

Militia of Montana. That was my debut game ;)

I would like to talk to you later about Nictel... I have a minor head ache right now.

pevergreen
Mar 29, 2010, 06:45 AM
Militia of Montana. That was my debut game ;)

I would like to talk to you later about Nictel... I have a minor head ache right now.

Actually it wasnt! I'm going back and reading it now:

http://forums.totalwar.org/vb/showthread.php?93795-The-Scourge-of-Temil-GAME-OVER

I wonder where Motep went. Then again, he was always away when he was meant to be hosting so...

Anyway, back to this site. :yes:

Renata
Mar 29, 2010, 07:12 AM
"LOL I suggest a 99% sure way we can find at least one killer and you call out to lynch me?"

Why would any half-way intelligent mafia comply with your request? Just because you asked nicely?

RRRaskolnikov
Mar 29, 2010, 07:14 AM
Wrong answer.

Lynch him, I've been informed he is neutral.

How sure am I?

Beefy, you remember that game Motep hosted ages ago with all the stupid roles? (One guy could protect 10 people a night, another could kill 7 etc) with the two massive anti town factions? How I said I was 100% certain of their role, and I was right on each count?

100% he is lynch material, this round. Or we can wait, have him possibly do stuff, then tomorrow can find out what he can actually do.

:lol: That's some piece of logic :goodjob:
Based on this, I will vote for you pevergreen

(edit: care to share who informed you about that anyway?)

Nictel
Mar 29, 2010, 07:33 AM
Why would any half-way intelligent mafia comply with your request? Just because you asked nicely?

I was under the impression that we vote on it, so if there is a majority they'll have to. Earthling can just make a list of people and their items in the evening update. Game breaking? Probably but he offered the possibility when he said we could vote on anything. :lol:

pevergreen
Mar 29, 2010, 07:42 AM
I don't use 100% lightly.

:shrug: I dont care either way, but he will die.

Verarde
Mar 29, 2010, 07:45 AM
Yes, choxorn can have the hat. I don't see why not, he is usually on the good side.

Now for the lynch, hmmm. I will follow the lead of ATPG, so SS-18 ICBM.

Love
Mar 29, 2010, 07:46 AM
Ok. I'm going to let you know that last night I scanned Takhisis as Tokugawa of the Japanese Axis Faction.

You know the guys that killed civplayah.

Verarde
Mar 29, 2010, 07:49 AM
I thought the Prussians killed Methos...

Love
Mar 29, 2010, 07:50 AM
My bad. Civplayah.

Nictel
Mar 29, 2010, 08:01 AM
I don't use 100% lightly.

:shrug: I dont care either way, but he will die.

If you are talking a vigilante kill, that would be a serious mistake.

Ok. I'm going to let you know that last night I scanned Takhisis as Tokugawa of the Japanese Axis Faction.

You know the guys that killed civplayah.

Ah proof. Takhisis.

Renata
Mar 29, 2010, 08:10 AM
Takhisis

RRRaskolnikov
Mar 29, 2010, 08:14 AM
Pevergreen, would u mind telling me more (PM maybe?)... Love knows he shouldn't lie about Takhisis , so I will trust him for now.

pevergreen
Mar 29, 2010, 08:19 AM
You have done nothing to deserve extra infomation.

Nictel is not town aligned.

TheLastOne36
Mar 29, 2010, 08:38 AM
Wait wait wait... Hold on a second?

Tokugawa? In WWII?

Something is obviously wrong here Love or the GM made some very very random roles for this game.

Love
Mar 29, 2010, 08:41 AM
Well nor is captain america. Don't be stupid.

TheLastOne36
Mar 29, 2010, 08:43 AM
That's right. =\

Takhisis than.

Arakhor
Mar 29, 2010, 08:48 AM
Well, wasn't Captain America created during WWII? :)

Pevergreen, telling people you have extra information and then not sharing it simply makes you look like an arsehole, whether you are Mafia or not.

Based on Love's information (assuming that he even survives tonight), I'll also vote for Takhisis.

pevergreen
Mar 29, 2010, 09:00 AM
Pevergreen, telling people you have extra information and then not sharing it simply makes you look like an arsehole, whether you are Mafia or not.

Difference in playstyle.

Naming people incorrectly is always fun though aint it Arakhore?


Simple logic guys. Roles are revealed on death here (I normally don't get that luxury).

I have become a conduit for infomation. I'll place myself on the line here, if I die, its not like the town loses anything important.

Either the info is good, you lynch Nictel and it proves it, or you don't and its ambigious. If you lynch him and the info is wrong, I'll die for it.

Kennigit
Mar 29, 2010, 09:01 AM
It's not WWII only. John C. Calhoun is not WWII.

I'll go with the Takhisis bandwagon, changing my Perfection vote

pevergreen
Mar 29, 2010, 09:08 AM
Hi Pevergreen!

You have done nothing to deserve extra infomation.

True... same as you. Still I am not claiming illogical stuff in the game thread, asking people to blindly trust me.

Nictel is not town aligned.

You are doing it again... How do you know what kind of alignments there are? Even with a scan, you can't have scan enough people to know the big picture...
Maybe if you tell me from where come the info, I will be more trusty and talk more as well (I can exchange info about Renata and me). I hope we can work together.

Raskolnikov

First point: Lets say someone reveals to you that they can investigate people. Theres no ironclad way to rule yes or no, so you have to test the info out. On the possibility that the person is pro-town, wouldn't it be a good idea to, ya know, shield their identity from the mafia? A basic townie role acts as a conduit, providing the face. Shields the power role and allows the info to get out.

Second point: How do I know what alignments there are? Well, in the basic sense, there are: Town, anti-town and neutral. Inside of that, sure you get individual objectives, cults, multiple mafia family situations and everything else. But neutral is not pro town. I've seen (and created a few) neutral roles that can go either way. Simple fact is, he is not town aligned, therefore he is not good. In the absence of any actual evidence, the random voting gives way to the idea that instead of randomly lynching quite probably a townie, we could lynch someone not aligned with the town.

RRRaskolnikov
Mar 29, 2010, 09:16 AM
OK since you act as a conduit for everyone (including mafia), I won't tell anything to you Pevergreen...

maybe by telling everyone what was in a PRIVATE message you think you are achieving something... I myself think you discourage people from telling you anything. Good luck to you :p

Ras

Autolycus
Mar 29, 2010, 09:16 AM
Lead on, Love. Takhisis/Tokugawa must go.

pevergreen
Mar 29, 2010, 09:21 AM
OK since you act as a conduit for everyone (including mafia), I won't tell anything to you Pevergreen...

maybe by telling everyone what was in a PRIVATE message you think you are achieving something... I myself think you discourage people from telling you anything. Good luck to you :p

Ras

you said you asked in thread, in post 188, I see no real question there.

I don't see the point of potentially having the same discussion multiple times in private, I simply don't care enough to do that.

Think of it like this. Say you like playing basketball. You've played with a group of friends for 3 years. Apart from 2 or so months, you've been playing every single day. Some of your newer friends say, "Hey pever, come over to this new place, its fun" so you go over and start playing, but its new people, new rules, new things expected and new ways of doing stuff. Sure, its still basketball, but its not as fun. Shooting the 3 pointer may have been cool at your old court but here its a no no.

Also, seriously. There is no capital 'p' in my name.

SS-18 ICBM
Mar 29, 2010, 09:31 AM
Surely Japan has reason to reduce US presence in the Pacific. While there's nothing inherently wrong with games of state, current methods leave something to be desired. Takhisis.

RRRaskolnikov
Mar 29, 2010, 09:35 AM
you said

I think I wasn't clear enough about the privacy thing... nevermind that will be my last reply. For the question, I thought it was pretty clear I wanted explanations about your unlogical/uncheckable claims. Nevermind too. Oh and what was/is done at the .org... what is the correlation? :crazyeye: You can be usefull even without powerfull ability, even if you don't tell everyone eveything you know.

Also, seriously, it is funny you take offense of me adding a capital to your nickname, when you just don't give a :):):):) to what I think is private...

Diamondeye
Mar 29, 2010, 10:00 AM
Takhisis

I knew it :mad:

johnhughthom
Mar 29, 2010, 10:07 AM
Takhisis

Winston Hughes

Askthepizzaguy
Mar 29, 2010, 10:08 AM
Then I shall also go with Takhisis.

Askthepizzaguy
Mar 29, 2010, 10:09 AM
However I must scold you for revealing that you have scanned people. I surely hope that you are merely a spokesperson for an actual scanner. There are much safer and wiser courses than revealing on day two.

Should anyone have protective powers, I believe that they should cover you. If not I will offer you the shield.

Takhisis
Mar 29, 2010, 10:16 AM
Why does everyone suddenly want to lynch me, a harmless Psycho vengeful lynchee?
I was attacked last night by someone. Who was that?
I'm selling my services to the highest bidder.

Renata
Mar 29, 2010, 10:28 AM
OK since you act as a conduit for everyone (including mafia), I won't tell anything to you Pevergreen...

maybe by telling everyone what was in a PRIVATE message you think you are achieving something... I myself think you discourage people from telling you anything. Good luck to you :p

Ras

You're going around trading my information, Ras?

Arakhor
Mar 29, 2010, 10:35 AM
Pevergreen, there is always a capital at the start of the sentence, whether you claim one in your name or not.

CivGeneral
Mar 29, 2010, 10:37 AM
Alright, Takhisis is gonna take the bullet.

Also, Choxorn has been bugging me to have the Fedora. I guess a paperhat with "#1 Naggyest person" written on it is not good enough :p.

Takhisis
Mar 29, 2010, 11:10 AM
Let's see... if I die, I'll take some of you down. Wouldn't you rather have me kill the Prussian gentleman next night?
Otherwise I could vengefully kill atpg and you'd lose Captain America's shield, or I could kill whoever gets the fedora hat, which, by now, looks like it's... choxorn? Will a fedora hat fit in that melon head of yours?
Ain't it better if I kill for you, instead of against you?

Renata
Mar 29, 2010, 11:25 AM
Better if you don't kill at all, don't you think?

RRRaskolnikov
Mar 29, 2010, 11:27 AM
You're going around trading my information, Ras?

Yes Master! :D :lol: :hide:

choxorn
Mar 29, 2010, 11:28 AM
Alright, Takhisis is gonna take the bullet.

Also, Choxorn has been bugging me to have the Fedora. I guess a paperhat with "#1 Naggyest person" written on it is not good enough :p.

What do you mean? I haven't been asking you, specifically, for the hat, just to do a caption in EPYC. :p

Wait, you're a vengeful lynchee that can kill multiple people? Yeah, right, Takhisis.

Verarde
Mar 29, 2010, 11:34 AM
Ah, Takhisis. Slowly you and your fellow mafia must die. We will start with you. Or maybe not, cuz he supposedly has that ability?

Takhisis
Mar 29, 2010, 12:02 PM
Better if you don't kill at all, don't you think?
*searches in sleeve* ooohhh... lookee here... I also haz the radio. Once again, that's on sale! What can the town say to that?
I'm logging off in <30 mins. so choose wisely, people. http://foorumi.haistapaska.com/images/smilies/hulluko.gif

You can always suggest someone for me to kill :yumyum:.
Yes Master! :D :lol: :hide:
So you have a master, like I do? Father Varwnos has claimed me as his property.
What do you mean? I haven't been asking you, specifically, for the hat, just to do a caption in EPYC. :p

Wait, you're a vengeful lynchee that can kill multiple people? Yeah, right, Takhisis.Oh, but I am... care to test my rage? Or are you confident that your new #1 Naggyest person hat will help you?
Ah, Takhisis. Slowly you and your fellow mafia must die. We will start with you. Or maybe not, cuz he supposedly has that ability?
You are a very horrible person. :thumbsdown:

choxorn
Mar 29, 2010, 12:05 PM
Well, you've convinced me of being a vengeful lynchee, no mafia would act that reckless, not even you. I still doubt you can kill multiple people, that would be a little overpowered.

Takhisis
Mar 29, 2010, 12:07 PM
http://foorumi.haistapaska.com/images/smilies/hulluko.gif But of course I'm a vengeful lynchee! Why would I say otherwise? But isn't anyone interested in my other offer?
Radio, anyone? I'll hand it out upon my death.

Askthepizzaguy
Mar 29, 2010, 12:39 PM
What do you want for the radio?

I'm not certain what you're looking for, but I'd be interested to see what it does.

Diamondeye
Mar 29, 2010, 01:17 PM
You know what? If you're a vengeful, kill me. I dare you. Surely, I'd deserve it after voting for you, right?

Besides, that'd stop me from protecting Love tonight which might a smart move considering he just revealed as a prophet. If he's right, that is...

TheForestAuro
Mar 29, 2010, 01:37 PM
Takhisis because SS-18 ICBM has such a cool name.

Askthepizzaguy
Mar 29, 2010, 01:44 PM
Can I be a reserve in your NOTW XXXI game, TheForestAuro? ;)

LightFang
Mar 29, 2010, 01:50 PM
Takhisis, then.

Also, Love--that's very foolish of you to reveal your role. Maybe you're banking on a healer to protect you? I hope you are--otherwise a great weapon will be taken out of our hands early.

choxorn
Mar 29, 2010, 01:57 PM
Diamondeye seems to have done it as well. I'm not sure if either of them is actually a prophet or a protector, or just pretending to be one for the actual prophet and protector.

Askthepizzaguy
Mar 29, 2010, 02:09 PM
I am also magical. I've demonstrated my awesome power already with the shield.

Diamondeye
Mar 29, 2010, 02:25 PM
I am also magical. I've demonstrated my awesome power already with the shield.

This is true.

pevergreen
Mar 29, 2010, 02:47 PM
Oh and what was/is done at the .org... what is the correlation? :crazyeye: You can be usefull even without powerfull ability, even if you don't tell everyone eveything you know.

Also, seriously, it is funny you take offense of me adding a capital to your nickname, when you just don't give a :):):):) to what I think is private...

Well aware basic townie roles can contribute.

Private? This is mafia. If you need things to stay private so much, what are you hiding?

There was nothing incriminating in that PM. I told you to ask in thread to get an answer, you said you had. I looked at that post and it asked me to tell you in private. Endless loop there buddy.

Anything you say can and will be used against you...

pevergreen is a name, therefore spelt properly even at the start of a sentence?

Winston Hughes
Mar 29, 2010, 03:37 PM
Takhisis

For asking for a reason not to kill me.

That may be how you roll in Scotland (erm, I mean Japan), but we Essex girls (erm, I mean American men... butch, American men) don't just lay down and take it!

Let's do this! :trouble:

RRRaskolnikov
Mar 29, 2010, 03:41 PM
what are you hiding?

Nothing dangerous... though I do think too much info makes for an easier mafia job. Telling everything doesn't look like a good strat, whatever your alignement might be.

There was nothing incriminating in that PM. I told you to ask in thread to get an answer, you said you had. I looked at that post and it asked me to tell you in private. Endless loop there buddy.

fair enough, I thought it was pretty clear I was interested whatever the media you choose to use in order to reply, let's move on.

pevergreen is a name, therefore spelt properly even at the start of a sentence?

Never said the opposite. I didn't think that would matter that much. will do as u wish pevergreen :goodjob:

Zack
Mar 29, 2010, 03:57 PM
Takhisis. You've got way too much wine in front of you.

EDIT: I'm never going to get used to posting with all.... this.

Verarde
Mar 29, 2010, 04:00 PM
@Zack
Did you just change everything on your profile to copy that one guy whose user name I can't recall?

Arakhor
Mar 29, 2010, 04:00 PM
I was also under the impression that a name, being a personal pronoun, always began with a capital letter. But hey, I only took English Language at A-level: don't take my word for it.

Diamondeye
Mar 29, 2010, 04:04 PM
It is up to the users on the board whether they want to capitalize their names or not, afaik.

Both rhawn, sprig and civplayah use lowercase letters too. If pevergreen wants to go uncapitalized, let him, for God's sake :rolleyes:

RRRaskolnikov
Mar 29, 2010, 04:08 PM
@DrumStudent: isn't it a tradition to switch those things with another user for 1st April? Zack and Yared might have done that one day too early...

Zack
Mar 29, 2010, 04:09 PM
@Zack
Did you just change everything on your profile to copy that one guy whose user name I can't recall?
http://forums.civfanatics.com/showthread.php?t=358790

@RRRaskolnikov - It starts on March 29th and goes through a day or two after April Fools Day.

civplayah
Mar 29, 2010, 04:50 PM
Yay, metagaming (sarcastic, in a sense).

Takhisis
Mar 29, 2010, 04:52 PM
Well, I've got some answers...
I said: Give me a good reason not to avenge my lynch on any of you.
One of my two stalkers said:
I am going to be plain and simple but truthful. I have no good reason to tell you not to kill me.

Or perhaps that itself is a good reason to not kill me?

Whatever, we will find out int he update. :undecide:
Then a girl said
I'm too young to die. :)

What are you claiming about your role?
And I told her
Besides killing people either by dying or by night, do you mean? My sword is for hire. My radio (item), too. How 'bout that?
She greedily asked:
What does the radio do? I doubt we could allow you to keep the sword.
SS-18 ICBM might be mafia.
RRRaskolnicov is definitely mafia.
Not sure about CivGeneral, either.

Beefy187
Mar 29, 2010, 05:09 PM
I have nothing against Tokugawa. As far as I know he was a great leader. Worthy of respect.

Though he is a hard one to use in Civ 4 :(

Camikaze
Mar 29, 2010, 05:10 PM
Takhisis it is.

Takhisis
Mar 29, 2010, 05:11 PM
http://img697.imageshack.us/img697/6283/japanflag.gif Japan salutes you, Herr Beefy187en!!
Putting an ad for the Prussian Gentleman to contact me. I still have goodies to hand out.

Beefy187
Mar 29, 2010, 05:56 PM
http://img697.imageshack.us/img697/6283/japanflag.gif Japan salutes you, Herr Beefy187en!!
Putting an ad for the Prussian Gentleman to contact me. I still have goodies to hand out.

*bows.

But if you are going to take me down with you, I have to rethink of my comment ;)
I wouldn't mind a katana or two though... or a Luger

Takhisis
Mar 29, 2010, 05:57 PM
You baka gai-jin! Do not be disrespectful.

landlubber
Mar 29, 2010, 06:13 PM
Takhisis.
You better not be fabricating something, Love.

Oh, and ATPG for the cool hat.

Earthling
Mar 29, 2010, 07:05 PM
Nothing much had happened by Midday 2.

The town was putting together an ever growing majority on one suspect to lynch.

Tally of valid votes:

Lynch
Takhisis 21 - askthepizzaguy, Arakhor, Autolycus, Camikaze, CivGeneral, choxorn, Diamondeye, johnhughthom, landlubber, LightFang, Love, Nictel, Renata, RRRaskolnikov, SS-18 ICBM, SpockFederation, TheLastOne36, TheForestAuro, Winston Hughes, Zack
RRRaskolnikov 1 - Takhisis
SS-18 ICBM 1 - Drumstudent
Perfection 2 - Capt Blackadder, taillesskangaru
Nictel 1 - pevergreen

Search for more food/supplies 1 - Virote_Considon

No vote/abstain - others

Fedora Votes
choxorn 4 - Autolycus, CivGeneral, choxorn, DrumStudent
askthepizzaguy 3 - askthepizzaguy, landlubber, RRRaskolnikov
Winston Hughes 2 - Diamondeye, johnhughthom
taillesskangaru 1 - taillesskangaru
Camikaze 1 - Camikaze
Beefy187 3 - Beefy187, Capt Blackadder, pevergreen
Renata 1 - Renata
Takhisis 1 - Takhisis
Double A 1 - Double A

Please note I've changed my avatar...

Also - as a GM I'm more than happy to receive PMs/discussion links from any players if they ever wish; copy anything interesting if you want to keep me clued in.

Night in 24 hours

Verarde
Mar 29, 2010, 07:07 PM
There is almost no way Takhisis won't get lynched. And I still think Choxorn is the way to go for the hat.

Takhisis
Mar 29, 2010, 07:25 PM
http://img697.imageshack.us/img697/6283/japanflag.gif You have twenty-four more hours to surrender, you filthy gai-jin!!

My radio already has a recipient. I love midday actions! Anyone call dibs on my sword? It's pretty -and sharp. I couldn't kill otherwise.

I vote for a public Day Action. Find out who the blazes attacked me last night. I'm after you, son of a- http://foorumi.haistapaska.com/images/smilies/justiina.gif
Takhisis

For asking for a reason not to kill me.

That may be how you roll in Scotland (erm, I mean Japan), but we Essex girls (erm, I mean American men... butch, American men) don't just lay down and take it!
Essex? I've already conquered you in Rood'n'Dragon. NOR-THUM-BRIA!! NOR-THUM-BRIA!!
Let's do this! :trouble:
And we peaceful bluenose hooligans will give you English people the runs. http://img402.imageshack.us/img402/938/scottyflag.gif