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The Mike
Jul 27, 2010, 08:46 PM
Alright, I did the best that I could... I did not log in to the game, I just worked off of screenshots.

A couple of things:

1) Capital is a little off on its hammer bin. Food bin may be as well. There were some turns where I could not see what tiles were being worked, so I had to guess. GE Farm appears to be dead on correct though. Is there a way to modify these in WB? I couldn't find one. Or, is there a saved game XML I could edit and accomplish the same?

2) Workboats are out of position... didn't feel like building that much land that didn't matter for our sim.

3) Beaker rate was a little off for some reason. As a result, we don't match gold totals.

obsolete
Jul 27, 2010, 10:41 PM
If you want to have a true beaker rate, etc. You'd also have to mod in WHEN other civs were met, and WHAT they got at WHAT time, etc. So don't worry about getting it perfect.

obsolete
Aug 09, 2010, 03:48 AM
Our settler is ready to move this turn, but I don't know what to do with it. Settle on our home land, or move it over-seas? Unfortunately we have to wait until next turn to see where any iron may be.

DMOC
Aug 10, 2010, 06:16 PM
If that's the case (about iron) then just park the settler still. If a hill/forest spot is under consideration then you can put the settler on top of that tile. A settler on a forest/hill can move back to a flatland tile and settle there the same turn if needed.

The Mike
Aug 12, 2010, 07:07 AM
Unless Iron is revealed elsewhere, I think we should take a gamble on the spot I've marked with a red X.

3 (possibly 4) floodplains, clams, plus all 3 desert hills (and whatever resources they may hold)