View Full Version : Starting Position


DaveMcW
Mar 31, 2010, 11:43 PM
The sun rises on the year 4000 BC. Since time immemorial, the CDZer people have lived a nomadic life. After years of wandering, they are ready to settle down and found your first city.

Ragnar, your people have vested absolute power in you, trusting that you can build a Civilization to stand the test of time!

http://forums.civfanatics.com/attachment.php?attachmentid=248177&stc=1&d=1270100495

akots
Apr 01, 2010, 12:37 AM
That is a very generous start. I guess tech pace will be even faster than anticipated. Unless of course it is a very small island. By the looks of it even if it is small, it should be enough to plant 3 cities almost immediately.

Settling on the start is quite an obvious move and a good one. Scout has to move to verify but it all seems to be forest there. Since we already start with fishing, can build worker as a first build while researching mining. Then, it would be nice to research BW to slave or chop two workboats and then another worker. In-between we would need a couple of warriors and may be even barracks. Test map can be generated in a couple of turns of scout movement. We don't need agriculture immediately and we don't need animal husbandry very soon. Religion will be nice but not at the cost of early development.

All the tiles for the capital seem to be very nice and only one is sea. There is also a total or 4 grasslands and 6 hills, 3 plains and 3 grass. As well as 5 forests. I'm starting to state the obviously so it might be better to shut up.

Darkness
Apr 01, 2010, 12:44 AM
Nice start. :)

Completely agree with akots on the strategy...

BCLG100
Apr 01, 2010, 12:59 AM
Tech pace is going to be very high if all teams have a similar start (which i get the feeling they will)

Robi D
Apr 01, 2010, 01:09 AM
Vikings start with mining and fishing right?

akots
Apr 01, 2010, 01:39 AM
Hunting and fishing iirc, we have a scout.

Robi D
Apr 01, 2010, 02:00 AM
Hunting and fishing iirc, we have a scout.

yeah hmmm oops missed that:blush:

but i'm sure our UB rocks, a lighthouse with +1:food: for sea tiles. Frankly i can't think of a better leader to have for our starting position

BCLG100
Apr 01, 2010, 01:21 PM
yeah hmmm oops missed that:blush:

but i'm sure our UB rocks, a lighthouse with +1:food: for sea tiles. Frankly i can't think of a better leader to have for our starting position

Lighthouses are always +1:food::confused: the only bonus i thought was the auto upgrade to navigation 1 for naval units.

BCLG100
Apr 01, 2010, 01:21 PM
Though just got me thinking.... The start is perfect, April Fools perhaps?

Furiey
Apr 01, 2010, 04:29 PM
The start is rather perfect, I do hope it isn't an April fool.

Robi D
Apr 01, 2010, 05:51 PM
Lighthouses are always +1:food::confused: the only bonus i thought was the auto upgrade to navigation 1 for naval units.

i thought +1:food: on top of the regular lighthouse but i see i read the civopeadia wrong:crazyeye:

suppose it could be an april fools but all mtdg i've played in have featured generous starting positions.

Do we know we know when we are starting?

classical_hero
Apr 02, 2010, 01:55 AM
It is not an April fool's joke. You guys are too paranoid.

Robi D
Apr 02, 2010, 03:19 AM
It is not an April fool's joke. You guys are too paranoid.

Paranoid, who us never;), although you have to admit its a very generous start that might make some people think its too good to be true:)

BCLG100
Apr 02, 2010, 05:09 AM
It's not paranoia if everyone is out to get you!

grahamiam
Apr 02, 2010, 02:57 PM
good god, we should be able to do some serious damage with that starting position

socralynnek
Apr 03, 2010, 03:29 PM
Starting position is nice. And I agree with settling in place. Scout SE, I think.

First tech: Mining.
But should we start with a worker or with a working boat?

akots
Apr 03, 2010, 06:31 PM
IMO, worker will be faster in terms of development and research. The earlier the mine is built on gold, the better we are off. We won't be able to discover Bronze working early to be able to whip the boat. And to build it rapidly enough, we would have to work 3-hammer hill. While to build worker, we can work crabs which give 3 additional gold with same input towards the build. So, city will not grow in any case. And we then can chop two boats rapidly. But some tests can be run after the first move to make sure where we settle and what to build. May be, there is a better location.

On the other hand, we are not pursuing religion (need mysticism for that), so not sure whether early research is that beneficial. Not sure whether anybody starts with mysticism. We might actually give it a try. But it is best to have religion in the second city unless we aiming to farm for a great prophet. In which case we should build Oracle and if there is no marble, it won't be easy.

Ultimate goal for the start is to have two boats and two gold mines worked as soon as possible. All the rest will be rushed by extra population over 4. On Monarch, this means we can pop-rush every 10 turns something with 2 citizens. We will thus be making 12 hammers per turn plus whatever tiles the extra citizen works prior to growth. This also means we would need granary and lighthouse quite soon.

BCLG100
Apr 03, 2010, 06:47 PM
I think we can perhaps make a fairly early call on grabbing philosophy through a GS. Otherwise there is no immediate need for a religion, setting up the economy first should be the main thing, i.e. getting the worker techs.

Furiey
Apr 04, 2010, 07:23 AM
The nice thing with the crabs in the lake is that they are unpillageable. Can't be touched by land units and sea units can't go through the city. Have we got barbs on or off in this game, I really can remember.

Darkness
Apr 04, 2010, 10:24 AM
Barbs are on (normal activity)...

I would prefer a worker first. Get both golds mined ASAP and after the worker we would need both workboats...

Robi D
Apr 05, 2010, 10:34 PM
The game is underway[party]

I logged in just to check it all out.

I also moved the scout SE just to have a better look at our surrounds which you can see below

http://img121.imageshack.us/img121/6325/civ4screenshot0001c.jpg

I leave the city founding to our glorious leader:p

akots
Apr 06, 2010, 01:22 AM
Don't forget about naming it Orenburg please. And what is the password? And also we need to have some e-mail address posted in the tracker thread and some summary somewhere with server, civstats, all e-mails and ask a mod to sticky it. Or are we going to spam in one thread?

Robi D
Apr 06, 2010, 01:30 AM
The password is : wewillspamu

With all the other stuff i'm happy to sort in out after i have dinner:)

And i though we all agreed the supercoolest name for our capital was Robigrad:mischief:

Darkness
Apr 06, 2010, 02:14 AM
What's wrong with "Spamalot" for the capital name? At least then we're staying true to our characters... ;)

BCLG100
Apr 06, 2010, 03:55 AM
Am I the glorious leader? anywhoo i settled as there doesn't seem much else to do


As we couldn't come to a consensus on the name our capital is;
http://img691.imageshack.us/img691/7927/startinglocation4000bc.jpg (http://img691.imageshack.us/i/startinglocation4000bc.jpg/)

SpamaRobiOren

I think it ticks every box so far :mischief: and the luxury about civ4 is that it can be changed when we realise it was crap. I might suggest that we each get to name a city based on join date to the team and then the capital something related to cdz/spam?

Edit- not in the picture i started on mining and hit enter (didn't seem much point in waiting around).

Robi D
Apr 06, 2010, 04:05 AM
Am I the glorious leader? anywhoo i settled as there doesn't seem much else to do

You got us into this so yeah:)



I might suggest that we each get to name a city based on join date to the team and then the capital something related to cdz/spam?


That sounds resonable, Spamalot would be fine. I'm happy for Orenburg to be our second city to stop akots carrying on;)

Probably should start a separate turn thread too

Furiey
Apr 06, 2010, 04:26 AM
I'd go for Spamalot.

Guess it wasn't an April fool start after all.

Darkness
Apr 06, 2010, 06:40 AM
Probably should start a separate turn thread too

I agree.

And I think it would also be nice to have a very well documented spoiler at CDZ (for the lazy bastards over there (and for after the game once the forum will be public)...

Furiey
Apr 06, 2010, 06:49 AM
What are we researching? Are we researching?

Darkness
Apr 06, 2010, 07:27 AM
What are we researching? Are we researching?


Edit- not in the picture i started on mining and hit enter (didn't seem much point in waiting around).

;)

chopping and gold hookups are required/requested ASAP...

BCLG100
Apr 06, 2010, 08:00 AM
I am slightly concerned about the lack of a warrior though. This is a standard size map from memory so there is a fairly decent chance we could meet someone in that time.

I think for a spoiler for the time being will just be a question of copying and pasting this thread to cdz for the time being, then opening up a spoilerish thread here and at cdz (can you copy entire threads in code?). I don't think (at least for a good hundred turns and probably ever) that there is a need for a turn by turn update. In war this will be required but otherwise not so much, everyone can still log in to check it out if they want :)

Furiey
Apr 06, 2010, 08:20 AM
Originally Posted by BCLG100
Edit- not in the picture i started on mining and hit enter (didn't seem much point in waiting around).

Maybe I should read before I post...

Darkness
Apr 06, 2010, 08:28 AM
I am slightly concerned about the lack of a warrior though. This is a standard size map from memory so there is a fairly decent chance we could meet someone in that time.


I don't think it's likely. This is a manmade map, so I expect there to be fairly equal spaces between the six capitals (one below the standard map size normal number (which is 7)). Which means there should be plenty of space between the capitals.

But the alternative to building a worker first would be to build a warrior and grow to size 2 before building a worker. I won't argue against that option if anyone prefers this (after all, better to be safe than to be sorry)... :)

akots
Apr 06, 2010, 09:33 AM
We can build warrior later. How many turns is for mining?

BCLG100
Apr 06, 2010, 10:04 AM
6 turns

BCLG100
Apr 07, 2010, 03:28 PM
I would love to know what is stopping teams from logging in and hitting the enter button, they've settled but for some reason are electing to not hit enter...

socralynnek
Apr 07, 2010, 03:49 PM
Probably they need a poll on whether to hit enter or not.

Robi D
Apr 07, 2010, 06:10 PM
Probably they need a poll on whether to hit enter or not.

:rotfl:

Its only one team now and they logged in without hitting enter. Buying time for some poll or discussion or whatever can be the only reason i can think of for not moving on with the game. Although i can't imagine what would be so vital on turn one to require it

barbu1977
Apr 07, 2010, 08:06 PM
Hi guys, sorry for being a bit late on this, but I did scrach my head about the boat or the worker start.


I did the spreadsheet and if we do the boat first, on turn 27, pop will be 3, Food 5, sheild 21 and gold 411. The worker will have had 3 free turns.

If we do worker first, on turn 27, pop will be 2, food 1, sheild 24 and gold 326. But the worker will have had 11 free turns.

I'm not sure if we should not switch.

Please review the file.

Darkness
Apr 08, 2010, 02:28 AM
Hi guys, sorry for being a bit late on this, but I did scrach my head about the boat or the worker start.


I did the spreadsheet and if we do the boat first, on turn 27, pop will be 3, Food 5, sheild 21 and gold 411. The worker will have had 3 free turns.

If we do worker first, on turn 27, pop will be 2, food 1, sheild 24 and gold 326. But the worker will have had 11 free turns.

I'm not sure if we should not switch.

Please review the file.

Haven't looked at the file (I am at work) but did you also account for chopping that the worker can do?

akots
Apr 08, 2010, 05:15 AM
Worker might chop the boat instead of mining gold IMO. Boat will be ready on turn 17 instead of 21 as per the spreadsheet (20 from chop and10 from production). The city will then start accumulating food already at turn 13. Then, another boat can be rushed assisted by chopping another forest. There is no hurry to mine the gold and we also need a warrior and a third boat or galley.

BCLG100
Apr 08, 2010, 05:40 AM
Are we planning an immediate switch to slavery after BW? With the crabs it sort of cries out for some early whipping (even with the gold there).

Furiey
Apr 08, 2010, 01:03 PM
akots' plan sort of requires it.

akots
Apr 08, 2010, 01:27 PM
Why not? We need a few things (lighthouse, granary, etc), and slaving/chopping them is the only option.

BCLG100
Apr 08, 2010, 02:53 PM
I was just double checking

akots
Apr 08, 2010, 07:42 PM
Well, you can never be sure but making a test map and playtesting it extensively is always a good idea. What I posted is mostly general considerations, nothing specifically tested.

Robi D
Apr 12, 2010, 09:48 AM
Some of you might have heard about the commotion about the Great Lighthouse being "removed" from the game.

Now everyone to this point has assumed that this is a sea based map or at the very least the sea is highly influential and the GL would have been too unbalancing.

But there is another possibility that no one has considered, what if DaveMcW has bluffed us, what if the reason the GL was removed wasn't cause it was overpowered but practically useless?

Now its all guessing at this point but what if this island is in an inland sea on a pangea map. Here is a rough sketch of what i'm thinking

http://img144.imageshack.us/img144/8988/maptheory.jpg

If that is the case (or something pretty similar) then the GL would be a waste since it would be out of date before you'd ever get a trade connection out of it, well an international one anyway.

With this in mind i don't think we should commit too many resources to a navy we may not need, exploration is definately needed to work out exactly where we stand with this map and whats the best way to exploit it.

socralynnek
Apr 12, 2010, 11:06 AM
Yeah, as it is handmade, that might be the case. So probably we should send out some workboats soon to get a little more knowledge to decide further steps.

Furiey
Apr 12, 2010, 04:00 PM
Interesting idea, a third workboat to scout across to the land we can see seems in order. Do we use the first one we produce to do this or wait for the second or third?

BCLG100
Apr 12, 2010, 04:41 PM
I would say we wait until the third to do this as there is not much we can do with the knowledge until a later point anyways but I was also having similar thoughts with regards to the map Robi and TGL is a double bluff in many ways.

socralynnek
Apr 13, 2010, 01:58 PM
This might as well mean, that none of the land surrounding us is reachable before Caravels. So another reason to build a work boat to explore before a galley (but maybe even the scout can tell that)

IanDC
May 23, 2010, 12:10 AM
Hi all,

Sorry I'm very late to spot the game had started - a nice start but with a hand made map I guess everybody will have pretty much the same.
I'm a fan of getting the work boats asap.

BCLG100
May 23, 2010, 04:50 AM
Hey Ian,

Most of the discussion has been happening at cdz, do you have access to the forum there? The game has progressed quite a bit and we've been a bit lax at copying and pasting! :)

Krill
May 26, 2010, 12:06 PM
Would you guys mind giving me access to your forum at CDZ? I have access to all of the other forums, and constant feedback on how the map is viewed,used and abused is useful for future mapmaking exercises.

BCLG100
May 26, 2010, 01:09 PM
Sure, have you made a post over there requesting it? Shabba will get on it but he was away when the game actually started if you asked then