View Full Version : Minor resource ballance issue


Killtech
Apr 25, 2010, 02:21 PM
it seems that one can still gain quite a lot :health: and :) bonuses form resources. my last game with the current beta indicated that. but i didn't play it long enough to be sure. but usually if i don't have any issues with :yuck: or :mad: early on there is no chance i will have later - due to resource bonuses, so no need even to build any special buildings.

when i compare the huge :health: or :) difference between a empire with no resources to an huge world spanning empire that has them all is just enormous - especially considering that until now you didn't even need so many to never get illness or rebelling citizen.

so i was thinking if there shouldn't be a civic dependant cut off for resource related bonuses (including resource bonuses from buildings)? e.g. slavery civic would allow you to accumulate a maximum of 5 :) from resources while free markets would cut the bonus at 15 :).

could be a nice idea to give civics some situation specialization and counter the runaway effect of large empires: e.g. large empires have many distant cities and a huge amount of different resources. so one could make all big empire civis (i.e. civics that lower maintenance) have a high resource bonus penalty - so they have a much harder time to run away form the other smaller civs due to :mad: problems in conquered territory.

NBAfan
Apr 25, 2010, 03:30 PM
I have a hard time getting enough :health: in the Industrial age.

os79
Apr 25, 2010, 04:03 PM
Yes, please do play a full game with 1.73beta3. When you had arrived Industrial and later eras, analyze on please. It is hard enough for me right now. Like I said somewhere else, with new Culture spread, my cities are not doing awesome like before but slowly and systemically grow...

Killtech
Apr 25, 2010, 04:43 PM
okay, that sounds interesting. i'll check that. guess will have to start a new game but chose a much faster game speed. with the current AI improvement i guess the game will last until industrial or longer.

fireclaw722
Apr 25, 2010, 06:34 PM
Industrial age is nearly impossible to get through without a problem with Un-health, but once one gets to the Modern Age it gets much easier.

Sporhund
Apr 26, 2010, 12:05 PM
Industrial age is nearly impossible to get through without a problem with Un-health, but once one gets to the Modern Age it gets much easier.

Just like in real life, sorta :)

fireclaw722
Apr 26, 2010, 12:44 PM
Yeah, pretty much.