Killtech
Apr 25, 2010, 02:21 PM
it seems that one can still gain quite a lot :health: and :) bonuses form resources. my last game with the current beta indicated that. but i didn't play it long enough to be sure. but usually if i don't have any issues with :yuck: or :mad: early on there is no chance i will have later - due to resource bonuses, so no need even to build any special buildings.
when i compare the huge :health: or :) difference between a empire with no resources to an huge world spanning empire that has them all is just enormous - especially considering that until now you didn't even need so many to never get illness or rebelling citizen.
so i was thinking if there shouldn't be a civic dependant cut off for resource related bonuses (including resource bonuses from buildings)? e.g. slavery civic would allow you to accumulate a maximum of 5 :) from resources while free markets would cut the bonus at 15 :).
could be a nice idea to give civics some situation specialization and counter the runaway effect of large empires: e.g. large empires have many distant cities and a huge amount of different resources. so one could make all big empire civis (i.e. civics that lower maintenance) have a high resource bonus penalty - so they have a much harder time to run away form the other smaller civs due to :mad: problems in conquered territory.
when i compare the huge :health: or :) difference between a empire with no resources to an huge world spanning empire that has them all is just enormous - especially considering that until now you didn't even need so many to never get illness or rebelling citizen.
so i was thinking if there shouldn't be a civic dependant cut off for resource related bonuses (including resource bonuses from buildings)? e.g. slavery civic would allow you to accumulate a maximum of 5 :) from resources while free markets would cut the bonus at 15 :).
could be a nice idea to give civics some situation specialization and counter the runaway effect of large empires: e.g. large empires have many distant cities and a huge amount of different resources. so one could make all big empire civis (i.e. civics that lower maintenance) have a high resource bonus penalty - so they have a much harder time to run away form the other smaller civs due to :mad: problems in conquered territory.