Norton I
Apr 30, 2010, 05:20 PM
The recurring question: what will we research next?
I don't know the projected research times atm... but I'm sure you can make your decision without them! :rolleyes:
SilentConfusion
Apr 30, 2010, 06:21 PM
I really don't think that Pottery should be an option, since we cannot tech it without having The Wheel. So if you want pottery quickly place your vote for The Wheel
SilentConfusion
Apr 30, 2010, 07:01 PM
My thoughts on our choices:
Mysticism - This is for if we want to go after a religion or the Oracle. Two teams started with Myst, but they haven't gone for religions yet. More likely the reason we need this is for a monument in our second city so we can read the other land that way
Pottery - if you want an early pottery for granaries and cottages, vote for The Wheel. It's a prerequisites.
Sailing - For galleys to transport troops overseas.
The Wheel - this allows you to build roads, but probably more important is that it leads to pottery and granaries (which make whipping with our food surplus more efficient) and cottages (we have a few riverside grasslands for cottages)
Writing - For libraries to work scientists with our surplus food and generate an early GS while boosting science.
Bronze Working - This is for forest chopping and whipping with our surplus food. It will also show us if we have copper, but I don't think we do.
Archery - We don't need protection from barbs early, so we can ignore this.
Horseback Riding - Without horses this is useless
Masonry - We don't have stone or marble so we don't need quarries. This is for if we want to go for the Pyramids or the Great Wall
I'd say that we can avoid Archery, HBR, and Masonry for the near future. Sailing and Mysticism we will need at some point in the near future. Writing and TheWheel>Pottery are economic techs which could help us, but I think we'll be better served by BW with slavery and chopping.
Norton I
Apr 30, 2010, 08:42 PM
I agree BW is the most useful to tech first. For the next decision I'd like to add the following to your list:
Mysticism: we get +1 :) from monuments, so we also want one in our capitol.
Sailing: also useful to connect our 2nd city without building a road
Writing: Open borders if we meet someone = foreign trade when we have sailing
Tinkerbell
May 01, 2010, 08:13 AM
Indeed, BW for now.
Writing also gives libriaries so we can use specialists.
remake20
May 01, 2010, 11:02 AM
I will go ahead and play the turn, because I see no one saying anything except BW.