View Full Version : K 6 - Diplomacy
Lt. 'Killer' M. Nov 16, 2002, 08:55 AM In this game there will only be one way to win - by UN!
level is monarch, friend set it up so I have NO idea what the map is like, how many opponents, how thought the barbs are.
edited rules:
Conscript = 4 HP, regular = 6, veteran = 8, elites = 11
no cities on Tundra, desert, jungle
more oomph for battelship
Lt. 'Killer' M. Nov 16, 2002, 08:59 AM will post full changes from civmod-bic here soon.
singed up:
me
civ_steve
sealma
docceh
one more player welcome!
Lt. 'Killer' M. Nov 16, 2002, 08:34 PM first 20 turns:
(1) 4000 BC - Oh ****, we are the english :mad: I knew it! (goes after oliver who set up the game and tries to hit him over the head with Civ3 manual)...
starting pos is OK, river and floodplains and 1 wheat.
London founded - not soooo good after all :(
research burial in 36 @ 100% (is cheapest - does that indicate few civs?????)
(2) 3950 BC -
(3) 3900 BC - find masonry from hut
(4) 3850 BC - more floodplain with 1 wheat and incense in view, mountains bhind it too close to be used as natural border :(
(5) 3800 BC - more wheat in view
(6) 3750 BC - Scout built, order warrior.
(7) 3700 BC -
(8) 3650 BC -
(9) 3600 BC - deserted village :(
(10) 3550 BC - settler found in the south - middle of a mountain range :(
(11) 3500 BC - Warrior built, another orederd for MP (then, we can go settler, settler, settler.....)
(12) 3450 BC -
(13) 3400 BC - north looks great,south is sucky (jungle and mountains only)
(14) 3350 BC - Warrios, escorst gooy hut settler. settler ordered.
(15) 3300 BC -
(16) 3250 BC - silks in the south. if this was a normal game it would mean we have a neighbour - but I don't trust this ****...
(17) 3200 BC - York founded, worker ordered.
(18) 3150 BC -
(19) 3100 BC -
(20) 3050 BC - 25 Gold
(21) 3000 BC - find Burial, since we seem to be on an island go for Writing --> Lit and Map Making.
http://www.civfanatics.net/uploads2/K6-3000bc.zip
civ_steve Nov 17, 2002, 01:57 AM Looks like the Forums were down for about 12 hours. OK, I've got it, and I promise to play nice to any neighbors I encounter! (At least for now.)
civ_steve Nov 17, 2002, 02:06 AM Oops! I don't got it!! Killer, I can't find the K6-3000bc file in the Uploads directory.
akinkhoo Nov 17, 2002, 04:13 AM :lol: :king: :lol:
Lt. 'Killer' M. Nov 17, 2002, 06:31 AM akinkoo: welcome!
indeed, another screwup of the upload... we had trouble at K4, too....
now it is up!
Lt. 'Killer' M. Nov 17, 2002, 06:46 AM mod rules:
I based the game on my mod, which has the following changes:
- Ancient tech except Monarchy and Republic + ~1/3 cost.
- Max research time 50 turns.
- Hills can be irrigated
- Tundra gives no food
- Resources give more bonus (now it`s worth fighting for them even if they aren`t strategic)
- AI-AI trade is 100% on Regent, 110% on Monarch and so on.
- Bombard changed accordingly.
- 2 new cultural levels, 1 at 5:2, one at 3:2 so rate can be judged better.
- more Uumpfff for battleships (bombard now 1,5 times that of cruisers)
- age bonus (1 to 4 HP) for advanced units,
- better attack for nuke subs and subs,
- changed HP to conscript=4, regular=6, veteran=8, elite=11
- changed bombardment accorgingly,
- added bombardment for all bow-equipped units and all fast units with guns plus tank and Modern armour,
- added free units / town for Republic since now often Monarchy is preferable over Republic because of large Military.
- no towns in Tundra, Desert, Jungle
akinkhoo Nov 17, 2002, 08:30 AM let see if we can win by U.N.
This is going to be interesting :D
docceh Nov 17, 2002, 01:02 PM Henry, one suggestion for the bow units.
Give them bombard but with a range of 0. That way, they can't fire across a square but when you are attacked with a space bow unit in your stack, they will fire off shots and take down the HP of the attacker!! IMHO, its the most realistic and effective way to go about business:)
obviously too late for this one, but perhaps K7?? hehe
docceh Nov 17, 2002, 01:04 PM killer
civ_steve <- up now
sealman <- up next
docceh
akinkhoo
Lt. 'Killer' M. Nov 17, 2002, 02:18 PM Originally posted by docceh
killer
civ_steve <- up now
sealman <- up next
docceh
akinkhoo
thanx, docceh, i always forget that part :(
civ_steve Nov 17, 2002, 03:49 PM Alright!! Now I really do 'got it'. Welcome akinkhoo!!
akinkhoo Nov 17, 2002, 04:07 PM i wonder how many AI there are...
:borg: :borg: :borg: :borg:
civ_steve Nov 17, 2002, 05:22 PM Well ... there's none on our small island! Here's the recap:
3000 BC, civ_steveI takes the throne ('er, stone heap?) Whoa - we appear to be island bound, by ourselves. If so, then maximum growth to fill the island seems to be a good idea. Change Settler build to Granary in London; put 10% to Luxuries to keep happiness in the meantime.
2950 BC, send scouts to unexplored corners (how sad to be a scout on a small island!)
2900 BC, ditto
2850 BC, York Builds Worker; set to build Warrior for garrison duty
2800 BC
2750 BC
2710 BC
2670 BC It's confirmed; we're island-bound and alone
2630 BC Granary completed in London, Settler started
2590 BC York completes Warrior, sent to London, starts another
2550 BC Barbarian comes over Mountain N. of York, Warrior recalled
2510 BC Barb now adj to York (over River); 2 Warriors fortified in York; 2nd Barb move in
2470 BC 1st Barb dies, 2nd moves up
2430 BC 2nd Barb dies, York builds Warrior, sent to London, starts another
2390 BC London builds Settler, starts another
2350 BC 3rd Barb approaches
2310 BC 3rd Barb dies; Scout sees another Barb coming
2270 BC, York builds Warrior, starts on Worker; Barb chases Scout
2230 BC, Nottingham founded, starts on Warrior.
2190 BC, Ack!! London loses 1 pop to Disease:( , Scout leads Barb around
2150 BC (pre-turn) Double Ack!! London is Diseased Again! :eek: Now only a Pop 3; (Change production to Temple to let pop grow to 4 first); York completes Worker and starts another
civ_steveI succumbs to disease and must release reins of power
civ_steve Nov 17, 2002, 05:30 PM Save file:
http://www.civfanatics.net/uploads2/K6-2150bc.sav
Barbarian camp is somewhere West of Scout and Barbarian (so don't runaway to the 'left', go right).
Any comments on fighting disease at this point?
Writing comes in 8 turns. Good city locations are SW of Nottingham on coast, and NE of York in that group of Floodplains.
Sealman should be next.
Lt. 'Killer' M. Nov 18, 2002, 02:50 AM sealman: you're up!
docceh: on deck (an quit complaining about my typos!;))
sealman Nov 18, 2002, 09:32 AM I'll grab when I get home. 2 SG turns to play tonight... hope there is a "Trading Spaces" marathon to keep the wife busy ;)
sealman Nov 18, 2002, 08:01 PM Only played 10 turns since I did not know how many we are allowed and I have little time tonight.
2150 BC: :sleep:
2110 BC: see above
2070: Warrior sets out from Nottingham to secure city site.
1990: repeat of 2150
1950: look up
1910: Warrior sets out from Nottinham to hunt for Barbarians. Barbarians attack our warrior, and learns the meaning of being clubed.
1870: Learned the secrets of Writing. Know trying to comprehend these things that we got from our local AAA office. Oh year, a Barbarian is wasted outside of London.
1830: The people of London riot over the killing of the Barbarian :confused: Must be because our warrior left the city. He returns and order shall be restored.
1790: London completes Temple.
1750: Another warrior sets out from Nottingham.
___
2 settlers are being build at the moment. Warriors are being shuffled out of Nottingham quickly to set up the city locations for settlers. place then where you want. There is a barb camp somewhere since we defeated two during my turn. Not sure where.
Here is the game (http://www.civfanatics.net/uploads2/K6-2150bc.zip)
Lt. 'Killer' M. Nov 19, 2002, 03:05 AM docceh: your first 20!
akinkhoo Nov 19, 2002, 07:28 AM erm... i need to build a logging program....
:scan:
Gothmog Nov 19, 2002, 08:45 AM Hey, dedicated lurker here at the moment (no time to play due to RL constraints). I just wanted to comment - I think disease always comes in pairs (e.g. you always lose pop on two consecutive turns).
docceh Nov 19, 2002, 10:52 AM Sorry guys but I've got badminton training tonight, then working the early shift tomorrow. I'll TRY finish now but if I don't it'll be around 3pm GMT tomorrow!!
This RL business is one pain in the ass!
docceh Nov 19, 2002, 12:11 PM ok i managed people!! :D
1. Scout Movement - On "barb watch".
2. Worker's Working
3. Nottingham Warrior -> Granary
4. Boring...
5.
6. London into Riot! York on Settler production.
7. More barb womping... we discover Writing, next up Mapmaking so we have a hope of getting outta here! :lol:
8. Blah...
9. Barb womping at Nottingham, London Temple > Settler.
10. Lots of nothing...
11.
12.
13.
14.
15.
16.
17. Barb killing. Worker stuff.
18. London Settler > Warrior, York Settler > Granary.
19. Settlers (with guards) going to suitable city sites. I'll leave it here for the next blokey...
As I said there are 2 Settlers on GoTo commands, London has expanded so we have incense in it's borders which needs to be connected. Rock on!
K6-1650BC.zip (http://www.civfanatics.net/uploads2/K6-1650BC.zip)
sealman Nov 19, 2002, 01:10 PM Originally posted by docceh
7. More barb womping... we discover Writing, next up Mapmaking so we have a hope of getting outta here! :lol:
K6-1650BC.zip (http://www.civfanatics.net/uploads2/K6-1650BC.zip)
are you sure you grabbed the right sav? I though I discovered writing in 1870 BC?
Lt. 'Killer' M. Nov 19, 2002, 02:16 PM docceh: you discovered writing on your 7th, so did sealman....
you did grab the wrong .sav...... :lol:
want to try again?
sealman Nov 19, 2002, 03:53 PM i say just go with what docceh did, his first 10 turns appear similar to mine and at this stage, not much variations.
That and he probably made better use of the workers. ;)
akinkhoo Nov 19, 2002, 04:39 PM :rolleyes:
Lt. 'Killer' M. Nov 19, 2002, 06:44 PM akinkoo: it is you then! enjoy it! ;)
civ_steve Nov 19, 2002, 08:04 PM Gothmog said:
I think disease always comes in pairs (e.g. you always lose pop on two consecutive turns).
Thanks for the input, Gothmog! I hope we don't get another chance to verify it! (I seem to recall one time when I lost 2 pops, then went a few turns, then lost a 3rd pop, in another game. It made me wonder if the population level is part of the equation.)
sealman/docceh: sealman's save links to MY 2150 BC game. :lol: No wonder it was deja vu!
akinkhoo Nov 20, 2002, 06:23 AM i got it...
:king:
err....
:eek:
i can't build road on the lux resources
:cry:
the settler is on goto desert... what is the settler gonna to do?
:lol: :crazyeye: :lol:
i will just move the settler around...
:egypt:
akinkhoo Nov 20, 2002, 07:45 AM 1525 Hasting founded (Civ3 Crashed :mad: - load again)
1500 Canterbury founded
1475 London build Settler
1450 York build Settler
1400 Nottingham Build Worker
1300 Warwick founded, London build Settler
1325 Coventry founded
1250 discover Mapmaking (on to Bronze Working)
1175 Newcastle founded, London build Settler (start Pyramids for fun :P)
Status @ 1150BC
8 small city
1 settler
5 worker
13 warrior
chinese had build The colossus... :rolleyes:
being on island, i suggest building Lighthouse :rolleyes:
a settler and a warrior somewhere in the middle,
i haven't assign them any place to go yet...
civ_steve Nov 20, 2002, 07:50 AM Remember, this game has modded rules! One of these is no city founding on Desert. (But you should be able to construct a road with a worker ... hmm :confused: )
sealman Nov 20, 2002, 08:49 AM Originally posted by civ_steve
Remember, this game has modded rules! One of these is no city founding on Desert. (But you should be able to construct a road with a worker ... hmm :confused: )
that all depends... Killer: did you mod the commerce benefit for roads in deserts? If there is no bonus, you can't build the road.
sealman Nov 20, 2002, 08:50 AM Originally posted by civ_steve
sealman/docceh: sealman's save links to MY 2150 BC game. :lol: No wonder it was deja vu!
:confused: How did I do that? :confused:
:wallbash:
docceh Nov 20, 2002, 09:45 AM OMG!!! I got SUCH a scare when I read the first few replies!! .... then i scrolled down and read Steve's post!! :lol::lol::lol:
I thought i was going NUTS downloading wrong Sav's and all that, but I did click the right link, just a lil wonky linkage from our amphibious freind :lol:
nevermind eh!!!
docceh Nov 20, 2002, 09:48 AM I too noticed that a road couldn't be built on the desert where that incense is!! oh dear! :lol:
I guess once we harness the LARGE patch in the middle we'll be alright!
civ_steve Nov 20, 2002, 03:49 PM That would be a shame, not being able to build roads in deserts!
I think Killer is up!
Lt. 'Killer' M. Nov 20, 2002, 04:23 PM :aargh:
that can't be! wait one.....
hmmmmmm, desert SHOULD give +1 for road....
:blush: indeed, I wanted to take the food for irrigation out and misclicked (ouch!)..,...
got it!
docceh Nov 21, 2002, 09:34 AM lol nice one matey! :P
seems like Henry and Sealman don't have 2 braincells to rub together between them! :lol::lol:
:rolleyes: kiddin mateys!
Lt. 'Killer' M. Nov 21, 2002, 10:17 AM docceh: you neither! whre are Killer_Civ1.zip and KIller_Civ2.zip or what did you name them instead????? ;)
sealman Nov 21, 2002, 11:11 AM Originally posted by docceh
lol nice one matey! :P
seems like Henry and Sealman don't have 2 braincells to rub together between them! :lol::lol:
:rolleyes: kiddin mateys!
:(
in the words of Homer Simpson "Why you little..."
:p
docceh Nov 22, 2002, 10:53 AM Mr. Killer, download and enjoy...
Henry_Civ1of2.zip (http://www.civfanatics.net/uploads2/Henry_Civ1of2.zip)
Henry_Civ2of2.zip (http://www.civfanatics.net/uploads2/Henry_Civ2of2.zip)
:D:D:D
docceh Nov 22, 2002, 10:55 AM PS. Put all the files in the same folder and run Civ.exe to play.
Lt. 'Killer' M. Nov 23, 2002, 06:29 AM :D:D:D:D
:goodjob:
thanx a lot! I'll give it a try right away!
Lt. 'Killer' M. Nov 23, 2002, 07:22 AM preturn:
Nottingham to settler - I want the island filled quickly. York stays on Temple since it would waste shields to switch, alos, want *some* culture in case we get off the island onto populated terrain.
(1) 1125 BC - settler goes to river site in the north - want high producer for ships.
(2) 1100 BC - Coventry Warrior --> settler. Goes to London as 2nd MP force.
(3) 1075 BC - Bronze working, literature in 12 @ -1. London can then go for GreatLib. London has grown, now 1 entertainer until MP arrives. order mine and road on hill near London for increased production and access south.
(4) 1050 BC - York Temple --> Settler. Canterbury revolts, entertainer. Newcastle builds warrior - to Canterbury as MP. another ordered.
(5) 1025 BC - entertainer in London sent to the hills to work there as MP has now arrived.
(6) 1000 BC
(7) 975 BC - Oxford founded. Twmple oredered.
(8) 950 BC - Hastings to settler at loss of 0 shield but will loose next turn production.
(9) 925 BC - newcastle Warrior --> Galley. Stays as MP. Hastings settler --> worker. Deciding where to send the settler is a bit difficult. I'll send him south and let the site north of London open for the moment. 10% lux now to keep London happy (we will really need Great Lib!). 1 more turn for lit (6 instead of 5) will give us +1 Gold instead of -4: so ordered. Warwick to setttler, completed next turn at no shield loss.
(10) 900 BC - settlers from Warwick, Nottingham, Coventry. Ordered: worker, Harbor, Temple. All settlers ordered to London, the one from Warwick via north coast so have him handy there and avoid barbs.
(11) 875 BC - barbs from sotuh of London. York settler --> Spearman. Entertainer in london to cover for Warrior leaving to protect worker mining hill in the south. Warrior from York sent to london.
(12) 850 BC - Canterbury Temple --> settler. We then will have 5 settlers - all can be placed on our island. Up science to get literature in 2 again.
(13) 825 BC - Worker in Hastings --> Temple. beijing completes Pyramids :eek: luckily, we will get Lit next turn and production in London will auto-switch to Great Lib.
(14) 800 BC - Literature found, science to minimum and iron working. have to remove worker and move warrior to mountain as there are 1 barb warrior and 1 barb horsie :(
(16) 775 BC - Warrior survives and gets promoted. several settlers head out from london. 20% Lux for London.
(17) 750 BC - Spear from York sent to London, Warrior ordered who will conincide with growth.
(18) 730 BC -
(19) 710 BC - Liverpool founded. Library ordered in York
(20) 690 BC - settler from Canterbury goes to meet Galley from Newcastle. Barb Horsie sighted in the south. he might try to get around our warrior at the settlers - use them as bait ;)
I didn't check production as the next player will go through all towns anyways ;)
http://www.civfanatics.net/uploads2/diplo-690bc.SAV
civ_steve Nov 23, 2002, 11:11 AM I'd say I've got it, but your '.SAV' file didn't make it through the civfanatics dataset check!
Killer, you'll have to Upload your file again, with a '.sav' extension.
Lt. 'Killer' M. Nov 23, 2002, 11:42 AM puch, that should have been fixed a long time agon... after all, Civ saves as SAV by default...
OK, http://www.civfanatics.net/uploads2/diplo-690bc.zip :D
civ_steve Nov 23, 2002, 04:40 PM I agree! The first time I was uploading a K4 save file, it took 4 tries, before I figured out that .SAV isn't accepted. It'd be nice if it warned you that it couldn't take the file, rather than saying "Upload Successful".
OK, I've got it! Will finish some time this weekend.
civ_steve Nov 24, 2002, 03:55 PM 690 BC, civ_steveII takes the throne ('er, stone heap?); priorities - get luxuries connected, explore, build; make more workers, and units to defend them from barbarians
670 BC, 1 Worker 1Spearman built, Hastings set to Barracks
650 BC, Warrior in Mountains defeats (barely) Barb Horseman; Coventry completes Barracks, set on Spearman; Warwick connected;
630 BC, 2 Workers built, Warrior to defend Liverpool, now set to build harbor; Dover and Brighton founded in Hill zone
610 BC, Forbidden Palace in now an option; York builds worker, set to Settler; Norwich founded in Hill zone
590 BC, nothing
570 BC, Canterbury builds worker; Oxford builds Granary, set to Temple; Spearman/Warrior combo sees barb camp in Southern Peninsula
550 BC, Nottingham builds Temple, set to Settler; Coventry builds Spear, set to Worker; Newcastle - Worker, set to Temple; Warwick - Worker, set to Worker;
530 BC, Barb camp taken, after vigorous fight! Our Island is completely ours! Road crew connects to Incense, reduce luxuries;
510 BC, Canterbury - Worker, set to Galley
490 BC, York - Settler, continues with another
470 BC, Hastings - Barracks, start on Spearman
450 BC, Warwick -Worker, set to Temple
430 BC, Nottingham - Settler, set to Library, Coventry - Spearman; Reading founded near central Floodplains, set to Granary
410 BC, Birmingham founded in Hill Zone, building Harbor
390 BC, civ_steveII retires to country estate in Hill Zone.
civ_steve Nov 24, 2002, 04:05 PM Save game:
http://www.civfanatics.net/uploads2/K6-0390bc.sav
You know what? I forgot about being able to irrigate hills! I might not have built cities so close together in Hill country if I'd remembered. Oh well. They need Defenders, so ship Spearmen there as they are available.
I'd suggest that we use the Galley being built in Canterbury to ship some Workers over to the Spice peninsula. An additional city or two can be built there eventually, and once the Jungle is cleared, they should be able to grow well.
sealman Nov 24, 2002, 09:53 PM I got the game and will try to play tomorrow.
Lt. 'Killer' M. Nov 25, 2002, 03:14 AM nice playin'... get that city I founded in the north up to production and growth fast so we can build the Lighthouse there!
sealman Nov 25, 2002, 07:39 AM I have a long meeting scheduled later in the day. Anyone have the latest screen shot so I can start planning my strategy while "listening" to these speakers.
;)
civ_steve Nov 25, 2002, 08:35 AM Here's a link to the screenshot:
http://www.civfanatics.net/uploads2/K6_390BC_map.jpg
And here's the image (if I do it right!)
http://www.civfanatics.net/uploads2/K6_390BC_map.jpg
sealman Nov 26, 2002, 07:24 AM I did not get home from work until after 9 last night and was not able to play. With family coming today, I will not be able to play again until Sunday. I apologize. So please skip me until I post again.
docceh Nov 26, 2002, 12:19 PM is it me up ??? If so i've got the game but will have to wait til after 2pm tomorrow to play. Will post around 3pm ish.
civ_steve Nov 26, 2002, 04:24 PM docceh - looks like you are up!
Lt. 'Killer' M. Nov 26, 2002, 04:42 PM go, mad scotsman, go ;)
you plaing the English - ha! ;)
docceh Nov 27, 2002, 10:23 AM 1. Inherited Turn
2. Hastings Spearman > Library, Coventry Riots, Worker Actions
3. York Settler > Library, Coventry back to normal :)
4. Canterbury Galley > Library, Coventry Spear > Library
6. Oxford Temple > Great Lighthouse, Chinese complete Oracle
7. Edinburgh (:D) founded in south east.
9. Dover Barracks > Library
10. Newcastle Temple > Library, Norwich Barracks > Library
12. Warwick Temple > Library
13. Liverpool Harbour > Library, Aberdeen founded on very south of island
14. Nottingham Library > Spearman (to act as MP for Oxford), I have circumnavigated the Island and it doesn't look like we can safely escape with galleys :(
17. Edinburgh Spear > Granary
19. York Library > Barracks, Nottingham, Spear > Barracks
20. Done and Done.
K6_50BC.zip (http://www.civfanatics.net/uploads2/K6_50BC.zip)
whhaaappaaahhh!!!!
Lt. 'Killer' M. Nov 28, 2002, 07:06 AM sealman: you want it?
otherwise it's ainkinhoo
civ_steve Nov 29, 2002, 01:48 AM I think sealman is running Operation Turkey right now. He said he wont be back from his "mission" until Sunday. ainkinhoo should probably take it.
Lt. 'Killer' M. Nov 29, 2002, 11:15 AM akinkhoo: your turn!
(I'll have to remember who to spell you ;))
sealman Dec 02, 2002, 09:48 AM Operation Turkey has been completed. I can step back in and play my turn if akinkhoo has not.
sealman Dec 02, 2002, 05:38 PM i am grabbing it since i have not heard ahything.
civ_steve Dec 02, 2002, 08:42 PM sealman: go for it!
akinkhoo: are you out there?
sealman Dec 02, 2002, 10:31 PM tried to play but had a little trouble. Everytime the great libray was completed in London, the game crashed. I don't think my wonder splash screens are working properly (could have something to do with the dyp mod??) Anyway, whoever is next, I'll swap with you and play a series that has no wonders due. Just to avoid more screaming at the computer.
sealman Dec 02, 2002, 10:32 PM tried to play but had a little trouble. Everytime the great libray was completed in London, the game crashed. I don't think my wonder splash screens are working properly (could have something to do with the dyp mod??) Anyway, whoever is next, I'll swap with you and play a series that has no wonders due. Just to avoid more screaming at the computer.
Lt. 'Killer' M. Dec 03, 2002, 04:07 AM have not heard from akinkhoo for 5 days - benched until posts again.
sealman: poor guy! can you post a sav pre-completion? I could step in for one turn and then you pick it up again? that what we should do for the future.....
killer
civ_steve
sealman <--still up
docceh <-- next
_________________
akinkhoo
sealman Dec 03, 2002, 07:26 AM i can do that but can't play tonight. will do tomorrow.
Lt. 'Killer' M. Dec 03, 2002, 07:35 AM Originally posted by sealman
i can do that but can't play tonight. will do tomorrow.
no sweat, am very busy, too......
sealman Dec 04, 2002, 09:10 PM sorry a bit late, was only able to play 2 turns until my game crashed because of wonder pop-up problem, most likley due to the dyp mod I have installed.
If someone could download this save (http://www.civfanatics.net/uploads3/k6temp.zip) and hit enter and then repost at the start of the next turn, I can finish me set, unless the next player wants to go in which case I will summarize my turns as such:
learned Iron Working - begin on Warriror Code
Riots in London, raise entertainment rate to compensate, micor-managed the city building great lighthouse to get wonder in 5 more turns, WATCH OUT FOR UNHAPPINESS RIOTS THERE.
Just let me know what you want me to do.
-sealman
civ_steve Dec 05, 2002, 12:02 AM Just wanted to give a head's up: I'm doing a lot of travel over the next week and may not be able to respond. If my turn comes up, give me 24 hours, but chances are I wont be able to take it. I'll be back home on the 13th.
Lt. 'Killer' M. Dec 05, 2002, 05:51 AM sealman: the civfanatics.net server is down atm, will keep trying.....
Lt. 'Killer' M. Dec 06, 2002, 06:19 AM http://www.civfanatics.net/uploads3/K6fixed.zip
sealman Dec 06, 2002, 08:33 AM thanks.. i will grab and finish tonight.
sealman Dec 06, 2002, 11:01 PM 30 BC - nada
10 BC - Iron working learned, begin warrior code
10 AD - Great Library erected in London
30, 50, 70 AD - nada
90 AD - Begin buildin fleet of galleys to search the world
rest of turns, building
here is the save (http://www.civfanatics.net/uploads3/K6_150ad.zip)
akinkhoo Dec 07, 2002, 07:26 AM very very sorry...
Lt. 'Killer' M. Dec 07, 2002, 10:09 AM Originally posted by akinkhoo
very very sorry...
;) hope you had a god time ;)
docceh Dec 07, 2002, 10:42 AM Got it but im goin out 2nite, so will play 2moro!!!
Peace!!!
docceh Dec 08, 2002, 01:35 PM 1. Inherited Turn
2. Finish Warrior Code, start The Wheel
3. Norwich Library > Spearman. Our Galley makes a dangerous jouney over the ocean and finds new lands!
4. Make contact with chinese, get their WM for our WM and 100 gp. They have quite a tech lead on us ! :|
5. Contact with Babs, they are much smaller than chinese. Trade our WM, Literature and 140gp for Their WM, The Wheel, Math and Mysticism.
6. Get horseback from Great Library, start on Philosophy. Establish embassies.
7. WOAH!! The Babs and Chinese are at War! This is good news for us! Time to up our science budget a bit.. Philosphy in 5 turns.
8. Nothing important happened today.
9. Or today.
10. Philosophy completed, on with currency. Sign ROP with Babylon and China to keep good relations.
11.
12. China and Babylon sign peace treaty. OH NO!! XinJian has just completed the Great Lighthouse! The Buggers! Swith production to Palace for now.
13. Found new island to south, galley might not make it into coast in time however.
14. Our galley makes it to the south island!
15.
16.
17.
18. Discovered 2 large islands in the south, so far they seem uninhabited.
19.
20. End
Oxford is 17 turns from building a palace, if we don't get a wonder tech by then, buy one from the chinese! We REALLY got screwed with this starting location. We might consider building some troops so the AI doesn't view us as an easy target.
K6_420AD.zip (http://www.civfanatics.net/uploads3/K6_420AD.zip)
Lt. 'Killer' M. Dec 09, 2002, 03:49 AM docceh: we DO have the Great Library! Why do you research like crazy?????? Safe money and buy a wonder tech instead..... ;)
docceh Dec 09, 2002, 05:29 AM oops... oh yeah!! :rolleyes:
well whoever's next can ammend that slight tactical error :)
Lt. 'Killer' M. Dec 09, 2002, 05:40 AM akinkhoo: take it!
civ_steve Dec 16, 2002, 02:07 AM Well, I've been gone for a week, and I thought for sure my turn would be skipped, but nothing's been played!!
Killer, maybe you should take it.
Lt. 'Killer' M. Dec 16, 2002, 06:43 AM OK I got it, then civ steve, then we'll see who's there..... docceh - u still with us?
sealman Dec 16, 2002, 07:31 AM I'm still here... Killer, can you post a lineup now that Steve is back.
Lt. 'Killer' M. Dec 16, 2002, 08:57 AM here goes:
me (playing)
civ_steve (up next)
sealman
docceh
akinkhoo
docceh Dec 16, 2002, 09:47 AM too quote a Blind Guardian song...
I'm Alive!!
akinkhoo Dec 17, 2002, 07:52 AM i see...
Lt. 'Killer' M. Dec 17, 2002, 08:02 AM akinkhoo - where were you? you were up last on Dec09!!!!
akinkhoo Dec 18, 2002, 07:54 AM i didn't know it was my turn.... :(
i will keep wtch this time... btw you guy watch "the two tower" yet?
Lt. 'Killer' M. Dec 18, 2002, 08:03 AM akinkhoo: take it!
means you are up.
OK, aikinkhoo: your turn NOW! :lol:
and no, no chance yet (Germany - does it run here already?) and I do not really know if I want to see it.....
docceh Dec 19, 2002, 09:09 AM I'm gonna see it on saturday... and I CANT WAIT!!!
The Fellowship is my fav movie of all time, and this one is about to come joint first lol :)
I like stuff!
sealman Dec 19, 2002, 10:58 AM I had an opportunity to see it opening night but had to decline. My wife and I promised my younger sister that we would see it first with her over Christmas, like we saw lotr.
edit: akinkhoo, you got the game?
civ_steve Dec 19, 2002, 01:30 PM We'll see it sometime during this holiday period (AFTER we see the DVD of Fellowship again!)
akinkhoo - you are taking your turn now, right?
Lt. 'Killer' M. Dec 20, 2002, 06:08 AM OK will play now, akinkhoo is benched until he posts again.
docceh Dec 21, 2002, 06:43 PM I've seen it... and it TRULY is amazing. Words cannot describe! I REALLY cant wait for The Return of The King!!!!
sealman Dec 23, 2002, 11:29 AM I am up in Connecticut for Christmas and my lovely blonde, polish sister (3 strikes right there) left her CIV 3 disk at college so I can't take my turns when they come up:( and that means that I am going to have to spend even more time with my family and in-laws than expected :eek:
ON top of that, I wont be able to play PTW since she left that at college too. :cry:
I'll be back in town and with my own pc on the 30th. Till then, skip me.
Sealman
akinkhoo Dec 23, 2002, 02:20 PM :rolleyes: :rolleyes:
i keep forgetting to check this....
civ_steve Dec 24, 2002, 06:04 PM My Christmas activities are now in full swing. I'll be visiting relatives in San Diego through the 28th, so I wont be available until this Saturday evening.
My wife and I saw 'Two Towers' last night. Quite spectacular!
sealman Dec 30, 2002, 08:19 AM okay.. I am back and whose turn is it?
docceh Dec 30, 2002, 05:23 PM who knows.... xmas and new years (hogmany :P) are always gonna **** up the SG. Let the holiday season blow over is wat i say, and give the hangover's a coupla extra days recovery time hehe.
Lt. 'Killer' M. Dec 31, 2002, 05:21 AM oh **** - I have it (and at turn 18) but on my other PC :blush:
civ_steve Jan 02, 2003, 05:44 PM I'm back in. This has been a very busy holiday season; and with having a very sick 2 year old, civving was not at the top of my list!
Once Killer submits, I'm ready.
Happy New Year, all!!
Lt. 'Killer' M. Jan 03, 2003, 07:12 AM :aargh: disk drive faulty, screwed up the disk. Once again tomorrow :(
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