View Full Version : New World War 2 in Europe scenario
Zalcron Nov 17, 2002, 05:19 AM This a ww2 in europe scenario for civ 3 1.29 and nows includes further down the thread a PTW version. Please note the PTW version starts in 1933 when the Nazi's first came to power, so you will have to rebuild the Reich's armed forces from almost nothing.
it is 1939 and Germany is ready to invade Poland, i have seriously played with the editor and in an endevour to keep the scenario in the WW2 time period i have deleted old and modern units. As a result the not major powers have mostly reifleman, cavalry and cannons until they research tanks, bombers etc.
The players are
1. Germany (you)
2. Poland
3. Yugoslavia
4 Hungary
5 Soviet Union
6 Denmark
7 Rumania
8 Turkey
9 Sweden
10 Norway
11 France
12 Britain
13 Spain
14 Greece
15 Italy
16 Netherlands
I have introduced Fascism as a new govenment and improved Communism.
As much as possible i have tried to make the military strengths of the nations accurate which is why many of the lesser powers are stuck with cavalry etc.
This map has been build on a ww1 scenario map which i used as a template.
A couple of minor problems
1. Due to the fact i eliminated so many units and impovements to give the game a ww2 feel, for some reason in the city screen tanks and infantry (not rifleman) have the wong icons as do some city improvements (this does not happen for some reason on my PTW version)
2 As soon as the game starts the AI players all decend into anarchy , which annoys me as i taylor made governments for them. (this is a prob in normal games execpt they all eventually go communist)
Any help or suggestions on how to solve this would be appreciated as well as any feed back whatsoever.
Lastly before any of the more historial minded of you begin posting things like 'Finlad wasent part of the U.S.S.R or 'where's Belguim why is it part of the Netherlands' i had to ration the counties so i ditched some. Sorry.
Anyway have fun and PLEASE GIVE ME SOME FEEDBACK NO MATTER HOW BAD (i can take it)
Yoda Power Nov 17, 2002, 06:51 AM So many of the cities have wrong city names, did you forget to rename them?
Zalcron Nov 17, 2002, 06:59 AM oops! afraid so, i renamed most of the important ones i.e Warsaw etc but dident think anyone would notice too much (guess i was wrong)
wilboman Nov 17, 2002, 08:57 AM You should probably make Finland German if it's going to belong to another nation. After all, the Finns and Russians were bitter enemies all through the war (the Russians invaded Finland in 1939, precipitating the famous Winter War), and the Finns did side with the Germans...
Zalcron Nov 17, 2002, 09:07 AM fair comment, but i dident want Germany to have any over sea's possessions. Yes that winter war was a bit of an embaressment to the Soviet Army (200,000 dead) which of course gave Hitler the confidence to invade the U.S.S.R in 41.
Lynx Nov 29, 2002, 05:44 PM people dont miss city names, i happen to be a geography expert, and i found myself quite amused asking wherecities were.
Phoenix Dec 01, 2002, 06:36 AM Looks quite good (apart from the city names) but why are there so many workers about?
Zalcron Dec 02, 2002, 12:45 PM thanks for your input. I chose to scatter lots of workers about so if you go on the rampage and start to bomb, shell and generally minamize a lot of ciites and destroy roads/railways etc, you can build them up and repopulate towns again quickly.
Tiger_Nation Dec 03, 2002, 01:48 PM great scenario but I think the USSR is too powerful is there anything you can do cause they always come top on demographics.
Zalcron Dec 07, 2002, 04:20 AM thats a good point, as Germany and Britain had the biggst GNP's in 1930-40s Europe not the U.S.S.R. Unfortuntely i am at a loss as to how to reduce the U.S.S.R's economic power other than by making the country a lot smaller. I soppos i could make its cities smaller but that wouldent provide a long turn solution. Suggestions anyone?
kittenOFchaos Dec 07, 2002, 12:13 PM I recommend you post some screenshots of the scenario you have made...may encourage more interest ;)
Zalcron Dec 08, 2002, 06:15 AM good idea, but it isent through lack of trying that i havent. I took some screen shots but have not been able to upload them. Can anyone offer any guidlines on how to?
Yoda Power Dec 08, 2002, 06:23 AM Save the pics as jpeg or gif then just upload them the same way you upload your zip file.
Zalcron Dec 08, 2002, 06:29 AM I recently got my hands on PTW and thought i would make changes to my earlier ww2 scenario and make it PTW compatible. (so you can benefit the few extra advantages it has over standard civ3, i.e you can name units, build airfields etc)
Note, i thought it might be more fun to start as Germany in 1933 when the Nazi's first come to power so you have to build the nations armed forces from the 100,000 strong army with no airforce and a tiny navy. Otherwise the game is the same, but i have reduced Poland, France and the U.S.S.R's armed forces and mucked about with the tech tree so only France, Britain, Germany and the U.S.S.R can have modern weapons. the Minor powers will take about 999 turns to research anything so unless you give them technolgy they will remain without tanks, planes etc only and only have rifleman cannons and cavalry. And for all those people out there who cry about city names being wrong, sorry i couldent be arsed to change any and besides i havent an accurate enough map of 1930's Europe to do so.
Zalcron Dec 08, 2002, 06:50 AM Originally posted by Yoda Power
Save the pics as jpeg or gif then just upload them the same way you upload your zip file.
Zalcron Dec 08, 2002, 07:02 AM my thanks to Yoda Power for showing me how
Please note in my updated version the year starts in 1933 and not 4000bc (this is a picture from the original civ3 scenario i posted.) The PTW scenario looks simular of course but you start off with a pissy little army.
Please gp further down the thread to see the picture, i had probs attaching it to this thread.
Drew62 Dec 08, 2002, 08:23 AM cool ....
I downloaded and just took a peek... Looks interesting...One ?...there was no 'pedia entry for fascism to describe the government specs. Any chance you can add in the future?
Zalcron Dec 08, 2002, 09:12 AM Sorry about that, i will do so for the next edition, but for now i can tell you the following.
Fascism allows you to have 4 free units for a town, 5 for a city and 10 for a metropolis (communism allows 9 so you get one more under fascism, as i figured a large military industrial complex under a capitalist fascist state is better for the economy than it would be under a planned communist one) War weariness is none existant (after all oppostion to the war was minor in Nazi Germany and one can hardly count the 44 bomb attempt as by then Germany was heavily losing the war)
Production hurrying is money motivated not slave labour, i know this could be seen as a bit controvertial, but in reality only Stalin conscripted a sizable percentage of his own people into Gulags, less than 1% of the German people ever saw the inside of a concentration camp when compared to Stalin's 8-12% And please before everyone startes posting me as a Nazi, im not, in fact quite the opposite. The downside to the Fascist option is curruption. This is quite high to simulate the rapant curruption throughout the over burocratic Nazi state. Also assimilation is non existent so conquered peoples will always resent the Nazi occupation (which of course they really did)
littlebro5246 Dec 11, 2002, 09:01 PM You have lots of cities there. I suggest removing a few so their radius's don't overlap as much. just a suggestion. I count a line of cities all with only one space in between the next one, and two groups of 3 cities that are all 1 space away from each other. Looks very good though.
Zalcron Dec 12, 2002, 04:16 AM thats a good point, but as you can appreciate Europe is a crowded place and on the PTW version i increased food output of the various tiles to compensate for the overcrowding. I also felt it was worth keeping a lot of cities as the AI player always and i mean always razes cities to the ground. (i wish there was a way to remove that option it, wasent in civ2,) I have tried to prevent the destroying of entire countries by leaving lots of cities in when possible. But yes , i may tone it down a bit in central Europe for a future version.
Zalcron Dec 12, 2002, 11:37 AM Germany about to invade Poland, sadly as the editor is so primitive Britain and France will not declare war on Germany like they did in september 39. So if u want a challange declare war on them. (i have no idea why diplomatic optionshave been missed off ptw and the earlier editors, they had them on civ2)
Lynx Dec 21, 2002, 08:44 PM uhh, where is finland???
William528 Dec 23, 2002, 09:48 AM it's part of USSR, like he said earlier.
I think it's better if they are part of Germany.
From that sreenie, the German army looks formidable, what's the rough arms ration between the major powers?
Zalcron Dec 23, 2002, 12:35 PM The picture is the German Army in the earlier orginal civ 3 scenario i made first. The PTW version has a small army as it is set in 1933 when Hitler first came to power. In the earlier version the French army is about the same size but the German army is largely better equiped especially with air power and motorised units. The British have a awesome navy and the 2nd most powerful bomber force but a weak army and the Soviet army is the largest but spread out and mostly outdated. All the other nations armies are minor and poorly equiped. The Poles have a large army but again it is mostly cavalry and rifleman. (in reality the Poles and Germans moblised the same number of divisions but of course the Germans had better equipment and tactics.)
BTW if any of you like me are real strategy game nuts, specficaly into ww2 then you will love 'Hearts of Iron' i got it 2 weeks ago and havent played civ since. Dont get me wrong civ 3 is a great game and it is unfair to compare the two, but is poor as far as fighting large total wars are concerned
Esca Dec 24, 2002, 05:12 PM Is "Hearts of Iron" a turn based game?
Lynx Dec 24, 2002, 06:16 PM on September 1st, 1939 the Germans began their attack on Poland with 62 Divisions (6 of them armored, 10 Mechanized, and 1,300 state-of-the-art aircraft) against the polish army of 40 divisions,(None of them armored, some parts being cavalry and possessing only a handful of WW1 Tanks and most of their air force was destroyed on ground on the fist day). Later, the Soviet Union attacked as well on the 17th. The war ended on September 28th with the fall of warsaw. The Germans then began their attack on the west in may 1940, and the russians attacked Finland in november 1939. They would claim the country, and the germans then conquered france, belguim, the netherlands, and norway by july 1940. Finland was its own country, It was an enemy of the USSR, not an ally. In WW1 however, Finland WAS part of the Russian Empire before it broke away. If you made Finland part of poland (as wierd as that would be) then it woud be more realistic. Hitler siezed the rest of finland (the russians only took the karelia) Including Helsinki, and he used it for OPERATION BARBAROSSA.:D
Zalcron Dec 25, 2002, 01:57 PM I can see that Finlands status is a matter of large concern to a lot of you, it seems a bit strange as there our other non historical issues in the scenario i.e no Belgium or Luxenburg. However, i will make Finland part of Germany in my next version in light of Finlands loyality to Germany in its war against the USSR.
Hearts of Iron is a RTS which i confess i dont normally like (i like turn based stuff) but it is cramed with detail and info and you can play any country you want.
Tiger_Nation Jan 14, 2003, 03:12 PM every civ turns to fascism except the russians who stick out with communism
Zalcron Jan 14, 2003, 04:07 PM yes i know, i couldent solve this despite trying. Its a shame this editor is so limited, unlike the civ2 editor. I wish they would bring out an improved one but it would seem PTW is as far as infogames is willing to go.
Any suggests anyone how i can solve this little problem?
Tiger_Nation Jan 18, 2003, 04:29 PM make it so every civ hates fascism and loves the government they currently have or you want them to have also to combat the problem of the ussr getting too powerful just make communism a touch weaker economically and a touch better from the military perspective. Now don't ask me how to do that as i have about as much skill making scenarios as hitler had with tactics.
wotan321 Jan 24, 2003, 07:48 AM I downloaded the PTW version of this scenario, and it looks great.
Trouble is, I guess due to the large city count and large unit count, it takes a few minutes between turns. Worse yet, after about 2 dozen turns, it just plain-old locks up. When I try to reload the autosave game, I get a windows I/O error.
Anyone seen this, and if so.... how do you fix it?
I am using XP with 512K RAM and an Athlon 1100MHz chip.
Any help would be appreciated.
Zalcron Jan 24, 2003, 01:05 PM glad you like my little bash at a scenario. Sorry to learn of it locking up, i have fully played it and it doesent on my machine.
my specs are
win xp pro
p4 1,5 gig
512 ddr
Zalcron Jan 25, 2003, 03:28 AM Guys, imm working on a updated version of this PTW scenario, does anyone have an specific requests that i incorparate into it?
I will be reducing the power of the U.S.S.R making Finland a country and bringing in various other countries (including Czechslovakia) as i dident know until now 31 nations is the limit.
also i wil try to end the error when everyone goes to fascism.
CIVKID Jan 26, 2003, 01:33 AM Is thes scenaro have the ptw units in it? and if not you shauld add that:D
Zalcron Jan 26, 2003, 03:40 AM Please find below my new PTW ww2 scenario in Europe, its simply a new version of my older ww2 one starting i 1933. I have reduced the power of the USSR and altered various other minor things. Most importantly i have added new nations as the map below shows.
Zalcron Jan 26, 2003, 03:44 AM Please find below a picture of my new PTW ww2 scenario in Europe, (that i will post later today) its simply a new version of my older ww2 one starting in 1933. I have reduced the power of the USSR and altered various other minor things. Most importantly i have added new nations as the map below shows.
zoro the cat Jan 26, 2003, 03:37 PM Can you make an update for those of us who don't have PTW?
From the looks of it, not one request has been incorperated into normal yet.
Zalcron Jan 27, 2003, 02:45 AM This new version is an update to my earlier one. It starts in 1933 and i have made some amendments, i have weakened the USSR (Communism has lost many of its previous advantages), worked hard on renmaing many cities that were wong on the contintant.
There are now 28 nations, new ones are
Finland
Czechoslovakia
Lithurania
Estonia
Lativia
Ireland
Switzerland
Belguim
Bulgaria
Luxenbourg
Portugal
Austria
The only problem i have been unable to resolve that i am aware of after play testing, is that at random, diplomacy conversations with any of the new nations listed above sometimes leeds to the game crashing, however there is no patten i can see and sometime you can have mny conversations in a row with different countries and nothing happens. If anyone has any suggestions please give me some. Also for some reason and despite numerous setting changes and tinkering the lions share of governments become fascist. As always please give me your feedback as i am sure there is room for improvement still.
Btw i couldent do a standard non PTW version as it meant starting from scratch and frankly i couldent be arsed.
wrw Jun 05, 2003, 06:05 AM Hi. Very good scenario :b:
It's possible to play this scenario on a 1.14f PBEM?
Maybe with 8 human players and the other ones control by AI's?
Thanks.
Tiger_Nation Jun 08, 2003, 03:34 PM on the highest patch level i believe you can play any scenario
Fëanor Jun 09, 2003, 05:40 AM game crashes without error as soon as i speak to certain other civs , its probably becouse u did not link any medieval , industrial , or modern animation to the new civs , (only ancient era animations link) , and i suggest u disable settlers or create a city names list for the new civs , the game might crash if the newly added civs try to create a new city , same goes with leader names
Cetshwayo Jun 09, 2003, 02:52 PM You worked really hard on the scenario, and it looks pretty good, but there are some serious flaws in the scenario.
1. England can be bombarded from the Continent (Belgium and France). All Germany has to do is build 20 artillery unit and southern England will be wide open to invasion. Either the bombardment range should be reduced, or the English Channel should we wider.
2. Germany has OIL. There should be strategic goals in the game. You could also make the oil disappear easily, so that just one supply will never be enough.
Obviously, this makes the panzer hard to build, but you could make a more expensive Panzer availible that doesn't need oil. The idea is that synthetic fuels were availible but more expensive to produce than black gold.
3. Units. Infantry cost only 10 shields less than tanks. Why would anyone ever build them, though they will appear as "useless" drafted units. And Panzers are considerably more expensive than tanks with only a minor increase in value.
The Russian had their own great tanks, t-34, and cheaper infantry.
Fighter-bombers, or dive bombers would be easy to add to the game. Everyone loves the stuka.
4. You completely removed science from the game? radar, jet aircraft, rockets, V-1 and V-2 missles and the atomic bomb were major developments in the war.
I will probably work on your scenario for my own fun, so I do appreciate what you've done.
Peace
I assume this is the thread to which you were replying. If not, let me know, & I will move it as appropriate. :) --Padma
Sarevok Jun 17, 2003, 06:35 PM Cetshwayo, do you like the Zulu? (If yes, ive got a scenario in production that might be to your liking).
Either way, I found this map to be somewhat difficult but with strategy the war is easily won. Good map!
Sarevok Jun 17, 2003, 06:35 PM Cetshwayo, do you like the Zulu? (If yes, ive got a scenario in production that might be to your liking).
Either way, I found this map to be somewhat difficult but with strategy the war is easily won. Good map!
Sarevok Jun 17, 2003, 06:35 PM Cetshwayo, do you like the Zulu? (If yes, ive got a scenario in production that might be to your liking).
Either way, I found this map to be somewhat difficult but with strategy the war is easily won. Good map!
Shortyman Oct 29, 2004, 11:30 PM Hi there...
Anyways, every time I start to play the scenario, after a few moments it crashes and sends me to my desktop. Are other people having that problem or am I just an idiot?
Paasky Oct 30, 2004, 11:05 AM About making the countries ave only 1 government: make a new tech called unavailable or something & make the era none. now make every government type require that tech & now the civs can't change their government type (works in conquests, don't know about other civs...)
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