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Yoda Power
Nov 19, 2002, 11:18 AM
I am starting to build the first great ww2 pacific scenario it will be for PTW. I will use the unit pack that comes with ptw. If anyone has suggestions tell. All help is appreciated.

new update: it will also feature new tech tree.

new update: civ list:
Japan, Hirohito
China, national, Chiang Kai-shek
China, communist, Mao
China, warlords
America, Roosevelt
Britain, Churchill
France, Jean Decoux
Soviet Union, Stalin
Australia, Curtin
Canada, Mackenzie
Mexico, Camacho
Peru, Manuel Prado
Chile, Pedro Cerda
Columbia
Venezuela, Angarita
Netherland, Van Starkenborgh
New Zealand, Fraser
Siam, Songgram
Mongolia, Choybalsan
Argentina, Peron
Ecuador, Velasco Ibarra
Brazil(maybe), Vargas
Carribian, Batista

new update: list of units im going to use.
Yamoto battleship by TVA22
Imperial Mariners by TVA22
Kamikaze
Khago by Kinboat
The Moro Warrior by Sween32, when complete
British india force by Pitch8?
AA gun by Civanator, when complete
Anzac, Grunt animations by Kal-el
Russian WW2 Cruiser by Akula, when complete
Jeep by Kinboat
Modern Infantry by Balou
Napalm Bomber by Pesoloco
and more to come

new update: PCHighway has made a new title screen for the scenario. Ofcorse the scenario dosn´t need it to be played but it looks better than the original anyway.

new update: Here is a wonder list.
Pyramids-Teotihuacan
Hanging Gardens-The White House
Collussus- Statue of Liberty
Great Lighthouse-Ushiku Buddha Statue
Oracle-Angkor Wat
Great wall-Stay
Sun Tzu´s-Stay
Sistine-Daybucuden
Megallan-Cook´s Voyage
Copernicu´s-Prambanan
Shakespiere-Machu Picchu
Leonardo´s-Himeji Castle
Js Bach-Communist Headquarter
Newton´s-?
Smith´s-Stay
Universal Suffrage-Stay
Hoover Dam-Stay
Theory of evolution-
United Nations-?
Manhatten P-Stay
Cure for Cancer-Stay
Longevity-?
Internet-Stay

new update: Big this time!! PCHighway has offered to creat graphics for the scenario. This will ofcorse not affect the time the scenario will be realised, the first version will proberly be out in the end of this month.

new update: Here is a small wonder list, as you can see i need still idea´s.

Heroic Epic-Stay
Iron Works-Iron Mill
Forbidden Palace-Pacific Colonies
Military Academy-Stay
The Pentagon-Military headquarter
Wall Street-need a new name or i will make it a wonder.
Apollo Program-Stay
Strategic Missile Defence-Stay
Intelligence Agency-Stay
Battlefield Medicine-Stay

here is a pic of the map i am going to use, its pretty big and it will ofcorse be set on flat map.

sprnv8
Nov 19, 2002, 05:10 PM
Sounds great, will try when your finished!!!!!!

PCHighway
Nov 20, 2002, 07:57 AM
Thats a Great idea, I knew you had a project going on;). Hey, PtW comes with some good Graphics, WWII Japanese Rifleman&American Rifleman and a bunch of plane's. I don’t know how soon you plan on releasing this, but if you happen to get PtW by then, you can include these units. The map Looks great, and there are a couple tricks for 'setting diplomacy' I find, that if you have only two forms of government, and the Americans love one type but 'shun' the ones the Japanese like, You can bet a war will ensue. (Its Vice Versa From the Japanese point of view)

http://www.earthstation1.com/WWIIPics/America/AirDropSolomonIslands.jpg
http://www.history.navy.mil/ac/wwii/history/88-195-gd.jpg
http://www.assonetart.com/brtorpedojunctionfr.jpg


Remember, I'll remove them if the pictures make the page take to long to load.

Yoda Power
Nov 21, 2002, 07:27 AM
PCH you did´nt read my first post did you, becorse then you would know that i am going to use the ww2 unit´s in ptw. btw i cant see the pic´s. And PTW will be released tomorrow in Denmark so i will go out and by it then.

and now for something different

i also need idea´s for the new tech tree, any one have some?

_Impreza_
Nov 21, 2002, 12:42 PM
has it been set back in ur country? the release has in my country. Are you going to use British and Russians and Chinese etc in ur scenario aswell? They played a minor role of the break up of the Japanese empire. As in that i mean not as big as the USA did.

Cimbri
Nov 21, 2002, 12:58 PM
Are you thinking in the line of techs like: “Sloping armour” and “Assault Rifle”. Maybe you should settle for something more boring like: “Combat Armour Level 1” and so on. I used generic techs like that for my old Civ2 WW2 Scenario. Combat Armour L1 would provide the Germans with Panzer 1, the Russians with T-27, the British with Crusader and Matilda. But in my version, no tanks had any real “names”, meaning that when the Germans would introduce the “Panther” as their MBT it wouldn’t be called Panther but “Panzer Regiment Late”. But then “Combat Armour L1” doesn’t sound very exciting…

Cheers!
-
Cimbri

Yoda Power
Nov 22, 2002, 07:22 AM
I have added a civ list but i really need names for the leaders, any suggestions?

And do anyone have suggestions what units here on cfc that i could use?

Yoda Power
Nov 22, 2002, 07:37 AM
Crap i just phoned a software shop in denmark and they say i cant get PTW untill 6. dec, this might delay the projekt a little as i cant begin place cities then.

thisismysn20
Nov 22, 2002, 08:32 PM
I like the idea

Yoda Power
Nov 23, 2002, 02:08 AM
I would be happy if someone could post pic´s of all the ww2 units in the ptw.

kring
Nov 23, 2002, 02:29 AM
http://apolyton.net/forums/attachment.php?s=&postid=1464286

Here is a link

Yoda Power
Nov 23, 2002, 02:36 AM
Thanks, though i see there is no japanese tank that might make some problems, do anyone know if i such a tank has been made?

Akula
Nov 23, 2002, 05:10 AM
Originally posted by Yoda Power
Thanks, though i see there is no japanese tank that might make some problems, do anyone know if i such a tank has been made?

Kinboat made a Khago, I think its usable



http://forums.civfanatics.com/showthread.php?s=&threadid=26882

PCHighway
Nov 23, 2002, 07:45 AM
Must have overlooked that, but I did read the first post ;), Every time you edited it. I don’t know if you would want to do this, it would probably require a lot of testing, but you could make the planes "Move Like In Civ II". (http://forums.civfanatics.com/showthread.php?s=&threadid=15448) The reason I suggest it? I couldn’t help but noticing the WWII PtW unit pack has 'run' animations for the planes.

Perhaps Bombers couldn’t 'fly' and would be used like they are in the regular game, but the fighters could? Also, It would add more depth. The only Problem is the AI, Pesoloco says its fine, but I'm willing to bet it would have some problems.

-Put the Images Back in 3rd post-

Yoda Power
Nov 23, 2002, 08:28 AM
Akula- thanks it can (and will) be used, but i would still want to have a "real" tank.

PCH- ive read that thread a long time ago and i also tried it out, and yes there is a problem, they can move all over the world and i dont want them to do that, so ill just go for the normal(ofcorse i will change the operational range)

ps. nice pics, i like the last one best.

Yoda Power
Nov 23, 2002, 10:16 AM
here is a the pic from the link that kring posted before, is the FW190 japanese?

PCHighway
Nov 23, 2002, 10:27 AM
Yoda Power- ive read that thread a long time ago and i also tried it out, and yes there is a problem, they can move all over the world and i don’t want them to do thatYeah, It is a problem, and it would be better if they had to go back to an airport, instead of just 'hanging' in midair at the end of there turn. . . It probably wont mean much, but I think Aircraft Carriers should be altered, to make more use of them, and planes, but Airstrips will probably do the same (make more use of planes). Yoda Power- here is a the pic from the link that kring posted before, is the FW190 japanese?I don’t think the Fw190 (http://digilander.libero.it/novotny/Index2.html) is, but Im pretty sure the Zero (http://www.fsus.fsu.edu/SeniorProjects01/Gosline/page5.html) is.

Yoda Power
Nov 23, 2002, 10:37 AM
oh thanks:)

PCHighway
Nov 23, 2002, 10:41 AM
Japan, Hirohito
China, national
China, communist, Mao
China, warlords
America, Roosevelt
Britain, Churchill
France -Charles de Gaulle- or -Philippe Petain-
Soviet Union, Stalin
Australia -John Curtin-
Canada -William Mackenzie King-
Mexico -Manuel Avila Camacho-
Peru
Chile
Columbia
Venezuela
Netherland
New Zealand
Siam -Phibul Songgram-
Mongolia
Argentina
Ecuador
Brazil(maybe)
Middle America
Carribian

I found a great link (http://books.stonebooks.com/cgi-bin/foxweb.exe/base/leaders), that has most of the leaders on your list.

Grey Fox
Nov 23, 2002, 10:47 AM
The Fw190 (Focke Wulf 190) is German, and so is the ME262, which is also the first Jet Fighter ever. (If I'm not wrong).

Yoda Power
Nov 23, 2002, 11:54 AM
Thanks!!! PCH great link i will update the list in a moment.

PCHighway
Nov 23, 2002, 12:39 PM
Yeah, I was suprised I was able to find such an exact link;) to.

[screenshot]

http://www.civfanatics.net/uploads3/windtitle.jpg

If you do plan on doing a new title screen, it would look something like that. (I had to reduce its quality to fit it on CFC)
(ask I f you want me to remove)

Yoda Power
Nov 23, 2002, 12:44 PM
Damn that really looks good, could you post it?

PCHighway
Nov 23, 2002, 12:54 PM
It was really easy to make, but I didnt finish it yet, so its still kinda sloppy.

History\Navy (http://www.history.navy.mil/ac/wwii/history/history1.htm)
Fist check out that link, or tell me if you find a better picture for your title screen.

EDIT these links to
http://www.earthstation1.com/Asia_And_Pacific_WWII_Pictures.html

Yoda Power
Nov 23, 2002, 01:03 PM
No need for a new image the one you have is exelent:D

Yoda Power
Nov 23, 2002, 01:29 PM
Originally posted by PCHighway
Yeah, I was suprised I was able to find such an exact link;) to.


where did you find it?

PCHighway
Nov 23, 2002, 02:08 PM
I cant remember where I found that exact paintings (there where only three on the page) and they where all pictures of painting:confused:. Like a museum, anyway I will look for it, but by "exact Link" I meant the one with the leaders names. I would not advise you to download this one, though, because all those buttons come with Play the World. So it would look funny if you used it In regular Civ III, but anyway, Here (http://www.civfanatics.net/uploads2/WWII_PACIFIC_THEATER.zip) it is.

Yoda Power
Nov 23, 2002, 04:49 PM
oh forgot about the buttons.

and now for something different

Lets go back to the tech tree, i think ill just steal some of the tech´s from the medival age, that way i dont have to come upwith new icon´s.

Yoda Power
Nov 23, 2002, 05:22 PM
Im thinking of having tech´s called like "ground warfare" "advanced ground warfare" "heavy naval warfare" and some name for a aircraft tech.

Yoda Power
Nov 23, 2002, 05:39 PM
take a look a this, it took me only ten minutes to make and it give you an idea of how much more room wee can make.

PCHighway
Nov 23, 2002, 05:47 PM
Yoda Power- Give you an idea of how much more room wee can make. I'd say about room for 6\7 new techs? Cimbri's Idea was a good one, If you do want to have many tech's why no go the Generic route?

Yoda Power
Nov 23, 2002, 05:55 PM
Originally posted by PCHighway
I'd say about room for 6\7 new techs? Cimbri's Idea was a good one, If you do want to have many tech's why no go the Generic route?

yah that might be a good idea, maybe ill do it that way. Im going to do the same thing with the modern age tech tree, so i need idea´s for new tech´s.

Dr. Dr. Doktor
Nov 23, 2002, 06:20 PM
There is a Japanese version of the ME262 called the Kikka. "Just" paint the PTW unit green and put on red sun-tags on the sides.

Yoda Power
Nov 24, 2002, 01:31 AM
Thanks Dr. Dr Dokter thats a nice idea. Though i cant do it myself. But maybe someone els will do for me.:)

Yoda Power
Nov 24, 2002, 01:45 AM
Ill think there will only be 2 goverments one called Dictatorship and another called Democracy though i really dont like the names very much so if anyone could come up with some new names for to gov´s then i would be happy.

Yoda Power
Nov 24, 2002, 02:35 AM
Originally posted by kring
http://apolyton.net/forums/attachment.php?s=&postid=1464286

Here is a link

can you post a similar pic of the japanese unit pack?

PCHighway
Nov 24, 2002, 01:59 PM
Yoda Power- can you post a similar pic of the Japanese unit pack? They are all samurai-era Units, I don’t think any are Usable for a WWII mod;).

How about Autocracy?

Yoda Power
Nov 24, 2002, 02:03 PM
Originally posted by PCHighway
They are all samurai-era Units, I don’t think any are Usable for a WWII mod;).

but isn´t there some great leaders and some workers that might could be usefull?

How about Autocracy?

sure if you can tell me what it means.

PCHighway
Nov 24, 2002, 02:09 PM
Workers! Forgot about them, yeah, they could probably work, and so could the settlers, maybe even some Generals.

Autocracy- a government in which one person has supreme power; dictatorship. 2; A unlimited power over others.

(its basically another word for dictatorship.)

Yoda Power
Nov 24, 2002, 02:16 PM
ok, sounds good, what about a "other word" for demacracy?

PCHighway
Nov 24, 2002, 02:36 PM
Yoda Power- Ok, sounds good, what about a "other word" for democracy?I don’t believe there is one. . . You could use something else, like. . . Well. . . Parliamentary Government There isn’t really a generic\ Democracy form of government, but this might work??? Btw, Autocracy is more akin to Despotism, than Dictatorship.

Yoda Power
Nov 24, 2002, 02:39 PM
Maybe i should just call it democracy anyway..

Any idea´s for the tech tree? I dont like the generic patch so much.

Yoda Power
Nov 25, 2002, 09:03 AM
I have added a wonder list, though far from complete, any idea´s for some japanese wonders? I would also like to have on eor two wonders in Latin America.

Tiger_Nation
Nov 25, 2002, 02:56 PM
what about constitutional monarchy as that is what the UK technically is at the moment and ps could you leave an attachment of the units as i can't seem to load it. It says file missing resistance fighter.ini

PCHighway
Nov 26, 2002, 07:25 AM
immortal_empire- what about constitutional monarchy as that is what the UK technically is at the moment Yes, But as I understood it, If there are only two forms of government (necessary for Diplomacy\and wars) then you would want to make both governments able to fit all the Civilizations that use them. Which is why I suggested Parliamentary Government as most governments that where the allied powers in WWII, now have some type of parliament.
immortal_empire- ps could you leave an attachment of the units as i can't seem to load it. It says file missing resistance fighter.ini Say what:confused:?

Yoda Power-
Pyramids-Teotihuacan
Hanging Gardens-The White House
Collussus- Statue of Liberty
Great Lighthouse-
Oracle-Angkor Wat
Great wall-Stay
Sun Tzu ìs-Stay
Sistine-
Megallan-hmm, a tough one, perhaps you can name it after a ship? Such as the ‘Yamoto’
Copernicu ìs-
Shakespiere-
Leonardo ìs-Some type of camp or fort, that had highly trained units i.e. Camp Tarawa?
Js Bach-
Newton ìs-
Smith ìs-Stay
Universal Suffrage-Stay
Hoover Dam-Stay
Theory of evolution-
United Nations-
Manhatten P-Stay
Cure for Cancer-Stay
Longevity-
Japanese wonders? In this case, I don’t think it would hurt if you went farther back in Japanese history. Using its rich culture as wonders, such as Daybucuden.

Yoda Power
Nov 26, 2002, 07:27 AM
Ya lets go back to japanese history, what about that big bronze buddha statue?

PCHighway
Nov 26, 2002, 07:34 AM
Daybucuden (http://www.roncesvallesvillage.com/gallery/jp_nara.html)

This is Daybucuden, largest wooden structure in the world, (Or so im told) I forgot to tell you, In PtW, you have (the game crashes if you don’t have one) to have Civilopedia entries for new units and improvements. So you might want to try digging some stuff up. If I were you I would just find an interesting article explaining the Japanese infantry, and paste it into the history section. Im under the impression that PtW doesn’t come out over there till the new patch is ready??

Yoda Power
Nov 26, 2002, 07:39 AM
That looks cool it could ba a wonder. Havent the units in the unit pack Civilopedia entries?

PCHighway
Nov 26, 2002, 07:49 AM
Yoda Power- Havent the units in the unit pack Civilopedia entries? Sadly No, the units are only usable if you add them yourself, its really very different than the other way, and the Scenario Creator must do more work, but it makes it much easier for someone to play a scenario with custom unit or graphics, meaning, you don’t have to create backups for new graphics anymore.This (http://forums.civfanatics.com/showthread.php?s=&threadid=35938) thread helped me figure it out, and Colonel Kraken says this (http://apolyton.net/forums/showthread.php?s=&threadid=66922) one is great.

Yoda Power
Nov 26, 2002, 07:52 AM
The Himeji Castle could be another, it is a big fortress near Osaka. And i will make Machu Picchu in south america. It could be nice to give the Russians and the Australians a wonder to.

edit-ah crap(was writing this post when the last one came)

Yoda Power
Nov 27, 2002, 01:28 PM
Can´t someone post that pic of the japanese unit pack? And remember to check out the new updates in the firstpost.

PCHighway
Nov 28, 2002, 06:21 AM
Yoda Power- Canìt someone post that pic of the Japanese unit pack? Ok, Ok, Im actually a lazy person, but I will post a section of the new unit_32 file.
http://www.civfanatics.net/uploads2/Japanesepcx.jpg


(yes thats a dinosaur, but its not part of the Japanese unit pack. And yes, some of those are the new 'king' units, but I wanted to show you the shogun, top right hand corner)
Also, see this (http://forums.civfanatics.com/showthread.php?s=&threadid=34903) link.
Btw, anymore info about when PtW comes out over there? Then new patch it out, so it should be soon, right?

Yoda Power
Nov 28, 2002, 06:28 AM
It will be out the 6.dec or the 13.dec im not sure, just hope they dont delay it anymore.

oh and thanks for the pic:)

Yoda Power
Nov 28, 2002, 08:38 AM
I just got an idea, ill make the antitank unit´s like this- A12.D2.M2 B8.R1.R2 and give them blitz, that way they can bombard the tank then attack it.

superunknown
Nov 29, 2002, 02:58 AM
Originally posted by Yoda Power
here is a the pic from the link that kring posted before, is the FW190 japanese?

And you are making a WW2 scenario?:crazyeye:

Yoda Power
Nov 29, 2002, 05:22 AM
Thats why i have people helping me doing it.

Civanator
Nov 29, 2002, 08:26 AM
the horrible thing is, most of the WW2 units in the PTW modpack are all american and german units :(. That means you have to make most of the Japanese units.

EDIT- oops didn't see the Zero there. But also, there were other Japanese planes.

Civanator
Nov 29, 2002, 08:35 AM
found this thread: http://forums.civfanatics.com/showthread.php?s=&threadid=21856
Perfect for units you may need.

Yoda Power
Nov 29, 2002, 09:20 AM
Thanks Civanator your help is epreciated, but im afraid that i cant make units( i dont even have a program that i could make them in). I already got some units(see first post) that have been made for the scenario. Though if you feel like doing some units then i think you should.:)

Civanator
Nov 29, 2002, 09:31 AM
I might be able to make something out of it, but I don't know.....
If I get some explosions, maybe I can make some AA guns. Or should I make bullets instead?

Yoda Power
Nov 29, 2002, 09:35 AM
AA guns cool, that could be used, is explosions hard to get?

Civanator
Nov 29, 2002, 10:27 AM
I don't know where i can find some, but maybe bullets until i get explosions? I am already 50% done with the default

Yoda Power
Nov 29, 2002, 10:30 AM
Originally posted by Civanator
I am already 50% done with the default

wow you are fast.

Civanator
Nov 29, 2002, 10:34 AM
Can someone mirror this image?

Civanator
Nov 29, 2002, 10:35 AM
EDIT- problem solve. My trial of PSP still works

Yoda Power
Nov 29, 2002, 10:39 AM
:confused:

Civanator
Nov 29, 2002, 10:40 AM
it's okay, I got it working. nothing is wrong, anymore.

Yoda Power
Nov 29, 2002, 11:22 AM
When will you have some previews ready?

Civanator
Nov 29, 2002, 12:08 PM
I think I messed up the Pallet. I will see if it is still good.

Civanator
Nov 29, 2002, 12:33 PM
well, I am almost finished, and I foun d the problem; I forgot to take off the spare artwork :crazyeye:

Civanator
Nov 29, 2002, 12:46 PM
Here is the preview of default:
http://www.civfanatics.net/uploads2/AAdefault.gif

I can't make a preview in motion as i have no animation tool. anyway, the gun is in one spot.

Yoda Power
Nov 29, 2002, 01:14 PM
looks cool so far:goodjob:

Civanator
Nov 29, 2002, 01:33 PM
I'm almost finished with the SouthWest animation of the attack. I am making it so the barrel looks like it goes back as the gun fires. also I found an explosion to use. well, i'll continue later.

Yoda Power
Nov 29, 2002, 01:36 PM
If you need sounds then try this (http://geekswithguns.com/sounds.html) website.

Civanator
Nov 29, 2002, 01:48 PM
Thank's Yoda, these sounds are great, especially 50mm, which fits the length of the firing.

Civanator
Nov 29, 2002, 05:28 PM
here, use flicster to look at this storyboard. the North, SouthWest, and SouthEast are finished, look at them.

joespaniel
Nov 29, 2002, 10:14 PM
YP -

I would leave out the AT unit for a Pacific scenario, and use the US flamethrower for sure.

Flamethrower - I use 11/7/1 for stats, cost is 1 higher than Inf, tech=combustion, requires rubber & oil.

The Japanese Inf (ptw), Zero (ptw), Imperial Marines (cfc) and Khago (cfc) are about all their is right now for Japanese units.

I suggest using the standard civ3 inf as the US Army, and using the PTW US inf as the US Marines. ;)

For some more Wonders, how about The Liberty Bell, West Point Military Academy, Betlehem Shipyards in Maryland, The US Constitution...just some ideas.

Also, Japan should be a Monarchy, as far as Govt is concerned.
The Emporer was considered a God. And even so, the military had quite a bit of power, enough to do as they wished most of the time.

I will try to come up with some techs for you too.

Hope this is helpfull, keep up the good work. :)

Spade7
Nov 29, 2002, 11:41 PM
About when will this scenario start, before the attack on Pearl Harbor or After. You might be able to have a strong build up of Japanese planes near American forces as it starts so it gives people time to prepare a little.

Keep up the good work:D

Yoda Power
Nov 30, 2002, 02:57 AM
I would leave out the AT unit for a Pacific scenario, and use the US flamethrower for sure.

Do you mean the AA gun?


Flamethrower - I use 11/7/1 for stats, cost is 1 higher than Inf, tech=combustion, requires rubber & oil.

I am going to use all the American units in the unit pack, but maybe as Allied units, im noy sure.

The Japanese Inf (ptw), Zero (ptw), Imperial Marines (cfc) and Khago (cfc) are about all their is right now for Japanese units.

What about the Imperial Mariners and the Yamoto class battleship?

I suggest using the standard civ3 inf as the US Army, and using the PTW US inf as the US Marines.

Good idea, the civ3 Infantry could be standard to all the civs that dont have one in PTW.

For some more Wonders, how about The Liberty Bell, West Point Military Academy, Betlehem Shipyards in Maryland, The US Constitution...just some ideas.

Good idea´s but i dont want to many American wonders, which one do you think is the most important? The West Point Military Academy will be representet by the original Military Academy.

Also, Japan should be a Monarchy, as far as Govt is concerned.

I would like to have only to goverments, a dictator one and a Democracy one, ofcorse Russia will be a problem as they have another form of dictatorship than the other countries.

I will try to come up with some techs for you too.

Thanks i really need idea´s on that subjekt.

Hope this is helpfull, keep up the good work.

It was and it is:goodjob:

About when will this scenario start, before the attack on Pearl Harbor or After. You might be able to have a strong build up of Japanese planes near American forces as it starts so it gives people time to prepare a little.

Keep up the good work:D

It will start in 1940, noy sure what month.

Yoda Power
Nov 30, 2002, 02:59 AM
Originally posted by Civanator
here, use flicster to look at this storyboard. the North, SouthWest, and SouthEast are finished, look at them.

I cant open it to see it with FLICster, could you post a screenshot?

Civanator
Nov 30, 2002, 08:46 AM
ok, I will post a screenshot of what I acomplished. All I need to do is make the NorthWest or NorthEast and mirror it. After that I need to do the run and death, which will be tricky. I'll just post the flc. when i'm done.

Civanator
Nov 30, 2002, 09:22 AM
well, I finished the attack animation. Take a look at it:
www.civfanatics.net/uploads2/AAattack.zip

joespaniel
Nov 30, 2002, 09:39 AM
YP - I did NOT mean the AA gun, I meant the AT inf in PTW extras.

There was very little tank warfare in the pacific, compared to Europe.

I forgot about the Yamamoto, but as for the Imperial Marines, I suggest re-reading your own reply a little closer... :lol:

Starting the scenario any earlier than Dec 1941 would be kind of a spoiler, since the US and British players already know whats going to happen.

It should probably begin with Japan's turn, attacking Pearl Harbor, Malaya, Hong Kong and the Philipines (Luzon).

Then the Japanese should attack the Dutch East Indies the turn after that...

Yoda Power
Nov 30, 2002, 10:11 AM
Civanator- good work.:)

[YP - I did NOT mean the AA gun, I meant the AT inf in PTW extras.

but the anti tank is so cool, maybe i could call it basuca(sorry the spelling)

I forgot about the Yamamoto, but as for the Imperial Marines, I suggest re-reading your own reply a little closer... :lol:

ups..

Starting the scenario any earlier than Dec 1941 would be kind of a spoiler, since the US and British players already know whats going to happen. It should probably begin with Japan's turn, attacking Pearl Harbor, Malaya, Hong Kong and the Philipines (Luzon).

Yeah you are proberly right, but then ill nearly have to leave the french out, as Indochina were already under jap controll by that time.

joespaniel
Nov 30, 2002, 10:23 AM
You could have ANZAC units though, thats always way cool. :D

stalin006
Nov 30, 2002, 10:49 AM
yoda power, i did a ww2 scenario too, but i found a problem w/ the editor which i tried for hours to fgure out, so i said geez i must warn the scenario making community elite heres the problem, or at least what hapened to me:

i did an euro-ww2 scenario for PTW, w/ radar towers and guerrilla figthers etc, i started it just like i do my scenarios, i chose a map, erased the goody huts and barbarian camps, placed the cities and modified the civs names and stuff, i tested it adn it worked, so i went ahead and finished it, i tested it for one person scenario and it did work too, but then i tried it for a PBEM adn the comp went crazy adn didnt loaded up and froze every time..........so i figured out that it si not possible to have all civs starting on modern age, only one, so when u do ur scenario ttest it for PBEM and if it doesnt work cus everyone starts on ancient age warn them.

if u want to see my scenario and tell me whats wrong PM me

Yoda Power
Nov 30, 2002, 11:40 AM
joespaniel- good idea, what graphics should i use? The Grunt maybe?

Stalin006- I see that might be a problem, but i dont have ptw yet so ill have to concentrate on at that problem later.

Spade7
Nov 30, 2002, 07:37 PM
I have an idea about victory conditions. I think that you should put victory points on the map even if people chose not to play with them on. You could make places like Hawaii, the Coral Reef Islands, Midway and the eastern U.S. coast victory locations. In Japan you could use Iwo Jima and others. I dont know very much about chineese cities at that time. Just an idea.

Civanator
Nov 30, 2002, 08:36 PM
Spade, that is a good idea.

Yoda Power- Do you know how to shorten sounds? If you do could you shorten a sound for me?

LesCanadiens
Dec 01, 2002, 01:15 AM
Don't put in Jap tanks. The Japs had apporximately three tanks in the entire war, all of which could be knocked out with rilfe fire.
Plus name one offensive action, major or minor, the japs successfully made with armoured forces.
Exactly. Zero.

Yoda Power
Dec 01, 2002, 02:10 AM
Spade- Lets see maybe i will do it that way.

Civanator- No im sorry i dont, try to ask someone like Kinboat or Smoking Mirror, they should.

LesCanadiens- hmm not good, in that case im going to need some heavy ground force, to replace it. The Khago will still be in but ill make it very expensive and not so good.

LesCanadiens
Dec 01, 2002, 02:18 AM
Put in a Jap marine, good plus give them Barracks every city, if possible, I dunno, im used to playing SMAC.
Maybe make a sub wuth 1 transport, again, I dunno if possible.

LesCanadiens
Dec 01, 2002, 02:19 AM
Make Jap fighters powerful attack (kamikaze tendencies), excellent range

Yoda Power
Dec 01, 2002, 02:37 AM
LesCanadiens have you read my posts? Becorse then you would know that i am going to put in a jap Marine and i am going to put in the Kamikaze, and why should i give a sub transport, they did not transport troops did they?

LesCanadiens
Dec 01, 2002, 02:45 AM
Yes they did use subs like that. After America achieved air and naval superiority they used submarines to reinforce island garrisons, of course, didn't work.
They also used submarines to land specialized marine detachments to hit the enemy where they least expected it, devious bastards.

Yoda Power
Dec 01, 2002, 02:51 AM
Cool, ill think ill do that.

Civanator
Dec 01, 2002, 02:27 PM
there is a kamikaze unit out there in the unit library.

Yoda Power
Dec 03, 2002, 07:08 AM
First of all sorry i havent been here for some time my computer crashed but that should be fixed by now.

I am already using the Kamikaze unit.

Civanator
Dec 03, 2002, 05:04 PM
oh. I will be done in a while with the unit i m making. It is hard making a unit standing up. (See my unit preview thread for an explanation)

Yoda Power
Dec 04, 2002, 07:16 AM
Can you make the unit ready on saturday, by that time i will proberly begin working on the scenario. I will get ptw on friday, but i want to play a little before i begin moding.

Keep up the good work:)

Civanator
Dec 04, 2002, 03:25 PM
I'll try, but it is hard standing up.

Yoda Power
Dec 05, 2002, 10:03 AM
Forget what i said, dont rush. I just got all to much homework, so the modding will proberly not begin untill sometime next week.

Yoda Power
Dec 05, 2002, 01:18 PM
here is some screenshots from the map im going to use:

Australia

Yoda Power
Dec 05, 2002, 01:19 PM
South-East asia:

Yoda Power
Dec 05, 2002, 01:19 PM
dp.

Yoda Power
Dec 05, 2002, 01:20 PM
China and Japan:

any idea´s/suggestions will be apreciated.

btw could someone tell me how post more than one pic in a post

Yoda Power
Dec 05, 2002, 02:28 PM
U.S.A

Civanator
Dec 05, 2002, 04:27 PM
Good map. Now for resources and cities and units, etc.

Yoda Power
Dec 06, 2002, 05:13 AM
Baaaad news i will not get ptw untill sometime next week:(. This will delay the projekt a week or so.

Naval Freak
Dec 07, 2002, 12:45 PM
Beautiful, absoulutly beautiful, the Me262 was the 1st jet fighter.

Yoda Power
Dec 07, 2002, 04:15 PM
Originally posted by Naval Freak
Beautiful, absoulutly beautiful, the Me262 was the 1st jet fighter.

?

Im going to include the Panama Canal, what wonder should it replace?

arcdemon
Dec 07, 2002, 11:39 PM
hi a my a Fan of the game...

But!!!

singapore also play a part in world war two

could u guy a least may it bigger:mad:

or aleast malaysia!!!

Yoda Power
Dec 08, 2002, 01:43 AM
Why do you think Sigapore is not going to be in? Ofcorse it is, im more worried about Kuala Lumpur. And why a bigger map? Theres plenty of room for detail.

Civanator
Dec 08, 2002, 09:44 AM
To put more than one pic up, you have to upload them on a server and use the [img] tags aroung the link to post an image.

Yoda Power
Dec 11, 2002, 02:58 PM
Thanks Civanator.

The Grunt will be the animations for the Anzac. Anyway i still need idea´s(tech, units etc.) so please post them.

Tash
Dec 11, 2002, 04:42 PM
Panama cannal should replace Colossus

Tash
Dec 11, 2002, 04:42 PM
Panama cannal should replace Colossus

Yoda Power
Dec 12, 2002, 07:22 AM
But i have the Statue of Liberty replacing the Colossus:(

Akula
Dec 12, 2002, 09:08 AM
Just a quick question when is the scenario going to be finished?

Yoda Power
Dec 12, 2002, 11:00 AM
It will be finish about a week after the time i get PTW, so in the end of this month.

Schizo_Angel
Dec 12, 2002, 11:29 AM
Dont forget to put bonus resources near big citys:)

Yoda Power
Dec 12, 2002, 01:43 PM
Originally posted by Schizo_Angel
Dont forget to put bonus resources near big citys:)

dont worry, the resorces will be the last thing I add.

Akula
Dec 12, 2002, 03:48 PM
Are you interrested in a WW II cruiser?
Im making one and I think i can have it finished before the end of the month
http://www.civfanatics.net/uploads3/ww_ii_generic_battlecruiser.gif

Yoda Power
Dec 13, 2002, 10:59 AM
Cool, sure this can be used.

Schizo_Angel
Dec 13, 2002, 11:18 AM
Wont those guns be wayyyyy too thin?

Yoda Power
Dec 13, 2002, 11:30 AM
Posted by me in the first post: new update: Big this time!! PCHighway has offered to creat graphics for the scenario. This will ofcorse not affect the time the scenario will be realised, the first version will proberly be out in the end of this month.

always remember to re-read the first post every week if you want to know the updates.

Yoda Power
Dec 13, 2002, 01:32 PM
I have to find out when the scenario should start, if i make it at the time about Pearl Harbor most of French Indochina and China will be Japanese. If i make it start before that the Pearl Harbot attack will proberly never happen. So what shall i do?

Spade7
Dec 13, 2002, 11:55 PM
I really think that you should have it after Pearl Harbor. Its just too much of a difining event of the war. It will make it much more interesting for the Americans to start very weak navaly.

Just my 2 cents :)

marine
Dec 14, 2002, 10:18 AM
PCH, how did you get the WWII graphics to load. When I do it, nothing happens. I start on the main page, then to load game and then to auto then to the WWII part, but hten i click on one of them and nothing happens...what's the deal? Anybody?

Yoda Power
Dec 14, 2002, 12:33 PM
Originally posted by marine
PCH, how did you get the WWII graphics to load. When I do it, nothing happens. I start on the main page, then to load game and then to auto then to the WWII part, but hten i click on one of them and nothing happens...what's the deal? Anybody?

Im not sure i understand your question?

PCHighway
Dec 16, 2002, 01:47 PM
Im still trying to find some Metal Plating, btw, Yoda Power;).Marine- PCH, how did you get the WWII graphics to load. Well, there are two main things different from adding units. In both you must be playing a scenario, and changing them, even if you adjust the Civ3mod.bic Won't affect save games, meaning you must start a new scenario for it to take affect. Now, in the editor, next to the name, there is the PRTO_<entry> i.e., there is the civilopedia entry; http://www.civfanatics.net/uploads3/ADDptwtutorial1.jpg

if you leave this file blank, the file will not work, and you will get an error on loading scenarios. If you use a different entry, one that already exist, such as 'longbowmen' then the file will use the Longbowmen graphics. Now, to make a PRTO_<entry> Civilopedia entry, you need to go to
My Computer\Drive C, or wherever Civ iii was installed to\Program Files\Infogrames Interactive\Civ III\Civ3ptw\Text\ BEFORE YOU CHANGE ANYTHING. MAKE BACKUP FILES. open Civilopedia, and add your entry, make sure you put it in the correct location;

http://www.civfanatics.net/uploads3/ADDptwtutorial2.jpg

When done, go back to your TEXT folder, and open PediaIcons file, scroll to where you see s bunch of units, and put what units you want, in correct format, like this;

http://www.civfanatics.net/uploads3/ADDptwtutorial3.jpg

If this didn’t help, try This Thread (http://forums.civfanatics.com/showthread.php?s=&threadid=35938&perpage=20&display=&pagenumber=1), or for more detail, this try Colonel Kraken's linkHere (http://apolyton.net/forums/showthread.php?s=&threadid=66922), And if this isn’t your problem check out Thunderfalls Sticky (http://forums.civfanatics.com/showthread.php?s=&threadid=31576).

Yoda Power
Dec 16, 2002, 01:52 PM
hmm.. civilopedia entry for the Russian Infantry, hmm but i thought it was not made, hmm PCH does this mean that you are working on the civilopedia entry?

PCHighway
Dec 16, 2002, 01:57 PM
hmmm, no;), I wanted to see how the graphics work in the game, in my own private\personal mod, he replaces the Infantry, for the Russians. You should see what the Japanese Warrior Monk replaces:p.

Yoda Power
Dec 16, 2002, 02:18 PM
Originally posted by PCHighway
hmmm, no;), I wanted to see how the graphics work in the game, in my own private\personal mod, he replaces the Infantry, for the Russians. You should see what the Japanese Warrior Monk replaces:p.

Ok but you are always welcome to do so;) and tell me what is the Warrior monk replacing?

BTW The Russian Riffleman is also going to replace the Infantry here.

Arc-Lite
Dec 18, 2002, 12:21 AM
China, national
China, communist, Mao
China, warlords

I'm not a WW2 expert. I'm certain that Mao was not in charge because the Chinese civil war wasn't over until 1949? Or somewhere in that area. I think the "Generalisimo" was in charge then. China, national, is appropriate.

PCHighway
Dec 18, 2002, 04:24 AM
To bad the leader name wouldn’t switch:( . When you went through a revolution. . .

Yoda Power
Dec 18, 2002, 07:08 AM
ehmm.. they will all be representet as different countries as the division of china.

Yoda Power
Dec 19, 2002, 01:35 PM
Need an update:

If im lucky ill get ptw tomorrow and the scenario can be out before the new year.

Yoda Power
Dec 20, 2002, 09:48 AM
Got PTW, modding will begin tommorow or tonight.

PCHighway
Dec 20, 2002, 12:01 PM
Did you get my e-mail Yoda Power? Well, if you did what I said stands, but I will complete many of the key, in game graphic distractions, like the Diplo-window\consider. By that time.
I haven’t finished all of this yet, as you can see by the frame. and the sides are not smoothed yet.
But I've completed most of the buttons.


http://www.civfanatics.net/uploads3/diplowindowWWII.jpg

Yoda Power
Dec 20, 2002, 12:25 PM
Originally posted by PCHighway
Did you get my e-mail Yoda Power? Well, if you did what I said stands, but I will complete many of the key, in game graphic distractions, like the Diplo-window\consider. By that time.
I haven’t finished all of this yet, as you can see by the frame. and the sides are not smoothed yet.
But I've completed most of the buttons.

Yes i did get your e-mail and i replyed it too.
Nice.

PCHighway
Dec 20, 2002, 01:01 PM
Yoda Power- Yes i did get your e-mail and i replyed it too.
Nice. Really? I didn’t get one:eek:.
I will look for it again.

You got PtW:D. Good to hear, did you look at the editor? Like I said before, no huge changes.

You think it looks ok though? I can change it and stuff, switch back to the 'picture\painting' theme. I wasn’t quite sure what to go with, I found some 'metal treads' themes, but It made it look a little to strange. I plan On putting it in, over this background, and see how it looks. I'll keep you updated.

Yoda Power
Dec 20, 2002, 01:17 PM
I have sent the mail to you trough pm.

Schizo_Angel
Dec 20, 2002, 01:55 PM
Maybe you should try and give it a military/industrial look, a bit like a ww2 radio. Switches, rivets, green tones

PCHighway
Dec 20, 2002, 02:36 PM
a bit like a ww2 radio. Switches, rivets, green tones That’s a good idea, I can make the buttons like that, for instance, you know how the lists can get big, on each side? Where you have to hit the arrow, to go further down? So I should make that into something, like a switch? Unfortunately, I have never seen a WWII radio Or at least I never saw one that sticks in my memory;), I will have to look on the web for a pic, but where do you purpose the green should be? Or better yet, do you know of a ideal pic I can see somewhere?

Schizo_Angel
Dec 21, 2002, 12:16 PM
If those buttons could be animated, a little light would be nice.

I would suggest one of those cool metal switches you seem to get in planes, that make a nice click sound, but that would work, as it would have to keep going up and down
Actually thinking about it, that might work for the drop down city lists, theres usually a little icon next to the name

Underneath the leader heads, A radio speaker would be cool, all built into the frame of course.

Yoda Power
Dec 21, 2002, 01:56 PM
Wow you have some good idea´s Schizo_Angel, i hope PCH can use that.

Yoda Power
Dec 21, 2002, 01:58 PM
Ok i used today to get to know the new editor and hopefully i will get to do some city placement tomorrow:)

BTW post 1000

PCHighway
Dec 22, 2002, 01:39 PM
Schizo Angel- If those buttons could be animatedI don't think that they can be animated, as the format only works in Pcx. format, and Pcx. format can not be animated. Its sort of like this, a city is in pcx format, but the flames (when in disorder) are a second flc. that gets placed over the pcx. by programing, im not sure, but maybe is someone programed it, then perhaps it would work. Still, I highly doubt it. Im almost positive it has to be stale, and in this case, how should make the Screen look?

Yoda Power
Dec 22, 2002, 02:02 PM
The work is in progress and i will have some screenshots avaible soon.

PCH dont use alot of energy on something that might not work, could you complete the title screen first? If soon completed it could be released with the beta version.

Schizo_Angel
Dec 22, 2002, 03:03 PM
Hmmm...I still think a radio is a good Idea.

Ill have a go in paint to show you what I mean.

Yoda Power
Dec 22, 2002, 04:59 PM
Originally posted by Schizo_Angel
Hmmm...I still think a radio is a good Idea.

I do to, but poor PCHighway is only one person.



Ill have a go in paint to show you what I mean.

Yeah you´l do that, then maybe we can use it.

Schizo_Angel
Dec 22, 2002, 05:30 PM
Heh. I aint that good :P

PCHighway
Dec 23, 2002, 03:47 AM
Yoda Power- But poor PCHighway is only one person. Arg, you discovered my secret!;) No, but seriously, its not possible, I don’t think, I would need frames to animate the down and up arrows, and they are separate files you know. I don’t think you can animate them. I think it’s a good idea as well, but there are not many places to put the gauges and etc.

Yoda Power
Dec 23, 2002, 03:53 AM
Here is the units im going to use from the ww2 pack:

(name)--(graphics)--(stats, A,D,M,B,B,R)--(use)--(civ´s)

Anti-tank--American Anti-tank--1,8,1,20,1,3--use as heavy artellery--all civ´s.

Flamethrower--American Flamethrower--8,12,1--use as backup to machine gunner, have + 1hp--all civ´s.

Machinegunner--American Heavy Machinegunner--15,7,1,8,0,1--use as heavy assault infantry, have + 1hp--all civ´s.

Rifleman--American Rifleman--6,12,1--replacement for Infantry, not sure what will happen to the original Rifleman--all allied civ´s exept:Britain, France, Russia, Australia and Netherland.

British Rifleman or Imperial Infantry--British Rifleman--same as Rifleman--replace Infantry for Britain.

Dutch Infantry or Dutch Rifleman--Italian Rifleman--same as Rifleman--replace Infantry for Netherland.

Japanese Rifleman--Japanese Rifleman--same as Rifleman--replace Infantry for Japan.

Russian Rifleman--Russian Rifleman--same as Rifleman--replace Inafantry for the Soviet Union.

Churchill--Churchill--16,12,3--replace tank for Britain.

Pershing--M26Pershing--17,11,3--replace tank for America

Sturmovick--Sturmovick--16,15,2--replace tank for the Soviet Union, note: should i give this a higher cost?

Thes stats can might chance when im further with the modding progress. And do not fear i will use the airplanes in the pack, but i am not sure about the stats so help will be apreciated.

And do anyone think i could use all the german units? Im not using them currently, but if anyone have a good argument why i should use them, then bring it up.

Last of all please comment on this.

Yoda Power
Dec 23, 2002, 04:01 AM
Originally posted by PCHighway
Arg, you discovered my secret!;) No, but seriously, its not possible, I don’t think, I would need frames to animate the down and up arrows, and they are separate files you know. I don’t think you can animate them. I think it’s a good idea as well, but there are not many places to put the gauges and etc.

Pch i really dont think you should do that you already have so much to do aaaaaaaannnnddd what about new city graphics? Im currently only using 3 different themes, american, european and asian, but if one could make new city graphics special for Japan? That can be done i know we shall just replace them with mideast, which are not in use in this scenario, we cannot chance the name but that would not affect the gameplay as it only can be seen in the editor.

PCHighway
Dec 23, 2002, 04:03 AM
Remember what I thought the techs should do? Maybe you should have a tech that enable the Flamethrowers to clear jungle? Or the tanks should be wheeled, and only a certain tech, 'unwheels' it?

Yoda Power
Dec 23, 2002, 04:30 AM
Originally posted by PCHighway
Remember what I thought the techs should do? Maybe you should have a tech that enable the Flamethrowers to clear jungle? Or the tanks should be wheeled, and only a certain tech, 'unwheels' it?

Oh no i had forgot:eek:, im very sorry, but it is still a good idea. What should i call it? Here is my sggestion: Churchill I-Churchill II-Churchill III and so on with the other tanks.

PCHighway
Dec 23, 2002, 05:22 AM
Its really hard to make so many units, all the files you would have to make, and the Civilopedia entries did you try to add any new units yet? The reason I brought it up, is this way the more tech advanced you are, the stronger you are.... But then this could lead to problems. Unless you gave certain civs free techs, it adds a lot of depth, more like training your units. I thought of this idea, when I had a lack of units, (for the Stone Age mod) But lack of units isnt really a problem here. Btw, I meant to ask you about the cities, any idea what they should look like? anything in particular about them? I need Ideas to go on, maybe you should 'mail' me, a list of things you want don’t first, my top priorities.

Yoda Power
Dec 23, 2002, 07:36 AM
Yes i have tried to add units and yes it is really hard, but that will be after the beta version then i will add more stuff in the next versions. And about the cities, I was thinkking maybe some woodden(sp) houses for the Japanese. Besides the 3 themes im currently using we will have room for two more, but i dont know what the 5th should be:( . I would like to see the title screen done soon.

Schizo_Angel
Dec 23, 2002, 01:41 PM
Ummm... No offence, but I think your infantry stats are bit odd.
Theres a thread on how best to use these new units somewhere.

I think Anti-tank should have a range of 0, but very high bombard and lethal bombard. That way they would more serve as back-up.

Flame throwers, in my opinion, should be an offensive unit, whilst the machine gunners go on defense.


Also, is that 6-12-1 stat for all the infantry, not just the americans?

Yoda Power
Dec 23, 2002, 02:36 PM
Originally posted by Schizo_Angel
Ummm... No offence, but I think your infantry stats are bit odd.
Theres a thread on how best to use these new units somewhere.


why odd, they are used in defence?

I think Anti-tank should have a range of 0, but very high bombard and lethal bombard. That way they would more serve as back-up.

if i give the at a range of 0 it cannot attack tanks and that would be weird

Flame throwers, in my opinion, should be an offensive unit, whilst the machine gunners go on defense.

why do you ythink that?

Also, is that 6-12-1 stat for all the infantry, not just the americans?

yes or maybe it will be in the beta version, but in the next versions there will be more difference between the stats.

and now for something different

What about new resorces? Rice would be nice to emplement into the scenario, aswell as some other.

Schizo_Angel
Dec 23, 2002, 03:26 PM
Anti-tank units didn't carry mortars, you had them with a range of three and acting like heavy artillery. Also, being as there were so few of them, they end up supporting infantry advances. Civ3 doesn't support tank hunters, unless you make it like there was a whole regiment of these guys.

Secondly, you are defending a fortified position. What would you rather have, a short range flamethrower, or a long range rapid-fire machine gun?

You are flushing out a bunker full of enemy troops. which gun would you rather have?

Yoda Power
Dec 23, 2002, 05:55 PM
Anti-tank units didn't carry mortars, you had them with a range of three

no you are wrong, its their rate of fire that is three not their range.

being as there were so few of them, they end up supporting infantry advances.

They are artellry units it sthier job

Secondly, you are defending a fortified position. What would you rather have, a short range flamethrower, or a long range rapid-fire machine gun?

You are attacking a camp og guerilla soldiers, what would you rather have a short range flamethrower, or a long range rapid-fire machine gun? The way i see it flamethrowers cant be used as assault infantry when they are closecombat units becorse a flamethrower is attacking a civ3 infantry, ok so whats the deal? The Infantry is shooting at the flamethrower while the flamethrower tries to run after the infantry.

Maybe i should just use it as a armed worker that only could clear jungle+forest.

Kentonio
Dec 23, 2002, 09:07 PM
The Infantry is shooting at the flamethrower while the flamethrower tries to run after the infantry.

It doesnt work that way man, the flamethrower guy doesnt go chasing after infantry, they are used alongside a supporting unit to clear out positions that would be very dangerous to enter. I would give it a really punchy attack, next to no defense and a suckass move.

Kentonio

Spade7
Dec 23, 2002, 10:15 PM
Oil should be placed very rarely so as to make it very valuable. I think rice should be a large food bonus in the city sqaure and a luxury recource. It would be cool to

Yoda Power
Dec 24, 2002, 01:39 AM
It doesnt work that way man, the flamethrower guy doesnt go chasing after infantry,

I know that was what i was trying to point out.

they are used alongside a supporting unit to clear out positions that would be very dangerous to enter. I would give it a really punchy attack, next to no defense and a suckass move.

But if i give them a high attack they will be the best unit to take cities and that just feels unrealistic, history accuracy is very important but it should not spoil the gameplay.

Oil should be placed very rarely so as to make it very valuable. I think rice should be a large food bonus in the city sqaure and a luxury recource. It would be cool to

Dont worry, all the resorces will be placed the exact place they are in reallity.

Yoda Power
Dec 25, 2002, 09:12 AM
OK i have desided to let it start by the time of the Japanese invasion of Indochina and not just before Pearl Harbor. Im sorry but that is my desesion.

Edit# I have also desided that there will be a wonder called Communist Headquarter it will replace Js. Bach´s but ofcorse have different effects.

Second Edit# The jeep by Kinboat will also be added if someone can come up with some usefull stats.

Civanator
Dec 25, 2002, 05:32 PM
the jeep can have a 3 movement and a 8 attack? maybe a 4 defense, and carry 3 or 4 land units?

OT: I got my new computer today, and once i get to file's i'll continue the AA Artilery

Yoda Power
Dec 26, 2002, 02:33 AM
Thanks Civanator:) i just added it to the list of units that will be used. As it looks now you have plenty of time to complete the AA becorse im not going to include any non-firaxis units in the Beta version.

Yoda Power
Dec 26, 2002, 06:27 AM
The Carribean and the Middle american civ will be joined as one, the Carribean had only 3 cities. Their name will Carribean and their leader will be Batista.

Yoda Power
Dec 26, 2002, 06:12 PM
Im now thinking only having one gov! becorse if there only were two the ai would still switch to one of them, having only one gov that would be impossible. Ofcorse the hole aspect of gov´s would dissapear then, any complainments.

Kentonio
Dec 26, 2002, 10:09 PM
But if i give them a high attack they will be the best unit to take cities and that just feels unrealistic, history accuracy is very important but it should not spoil the gameplay.

Thats the problem of using local area units in a strategic game. If you definatley going to use the flamethrower unit i dont see what other choice you have.

Kentonio

Yoda Power
Dec 27, 2002, 08:08 AM
Im going to use the Modern Infantry by Balou as a final upgrade to some of the infantry unit´s

im going to use the flamethrower in the first version it can always be removed later.

Yoda Power
Dec 27, 2002, 10:24 AM
Ive added the small wonder list the my first post.
Heroic Epic-Stay
Iron Works-Iron Mill
Forbidden Palace-Pacific Colonies
Military Academy-Stay
The Pentagon-Military headquarter
Wall Street-need a new name or i will make it a wonder.
Apollo Program-Stay
Strategic Missile Defence-Stay
Intelligence Agency-Stay
Battlefield Medicine-Stay


comments on this please:)

bhiita
Dec 27, 2002, 11:43 PM
A good name for the Iron Works would probably be Steel Mill
and if I'm not to late, the most realistic way to use a flame thrower in civIII
is to make him a weak unit with medium bombard strength +leathal bombard and giving him the ignore move points on forest and jungle IMHO;)

Yoda Power
Dec 28, 2002, 02:48 AM
Nah im still going to have these stats 8.12.1, the idea with ignore jungle/forest is pretty good, though not very usefull when he only have one movement. The later upgrade of the flamethrover will be able to clear forest the next jungle too.

BTW, Iron Mill is pretty good im going to use that.

bhiita
Jan 01, 2003, 03:08 AM
How is this coming along, I have some ideas for some 'mod only' WWWII units but they're still in the developmental stage.

Yoda Power
Jan 01, 2003, 07:23 AM
Originally posted by bhiita
How is this coming along, I have some ideas for some 'mod only' WWWII units but they're still in the developmental stage.

Im working on it (and PCHighway is working on the title screen), the city placement will soon be complete so the modding work can begin. Im going to school again tomorrow so the work will proberly slow down a little.

LesCanadiens
Jan 01, 2003, 09:11 AM
One Word: Canada
Put Canada in. They had the single largest drydock in the world, at Esquimalt. Perhaps, weaken the industrial capacity of the eastern cities, so as to represent the fact that germany was prioritized. And make a frigate/destroyer UU, good defence.

Yoda Power
Jan 01, 2003, 10:30 AM
Originally posted by LesCanadiens
One Word: Canada
Put Canada in. They had the single largest drydock in the world, at Esquimalt. Perhaps, weaken the industrial capacity of the eastern cities, so as to represent the fact that germany was prioritized. And make a frigate/destroyer UU, good defence.

If you read the first post you will see that Canada is going to be in and i just finished placing their cities today so dont worry. If you want that unit in, then you should tell me what graphics i should use.

_Impreza_
Jan 01, 2003, 01:27 PM
Great idea for the scenario but it can never really give realism that much cos only like 10% on US strength was towards Japan and the rest like on Germany. It will be a walkover for the USA everytime if it is going to show all American strength which it would if no Germany.

In the scenario would be Gurkha divisions? British Gurkhas. Specail crack British division, the Red Maralders.
Yamato Battleship, it would be good to make Battleships individual. If u want information on different Battleship strenghs in the pacific just ask.

Also how do u transfer world war 2 units to the scenario?

Yoda Power
Jan 01, 2003, 01:38 PM
Originally posted by _Impreza_
In the scenario would be Gurkha divisions? British Gurkhas. Specail crack British division, the Red Maralders.
Yamato Battleship, it would be good to make Battleships individual. If u want information on different Battleship strenghs in the pacific just ask.

I havent heard about Gurkha or Red Maralders before, but Yamato Battleships are included. If i should have different battleships for each nation it would require many new graphics that noone proberly would make.

Also how do u transfer world war 2 units to the scenario?

Do that in scenario properties.

_Impreza_
Jan 01, 2003, 01:48 PM
Gurkha divisions are from Nepal, and were part of the British force trying to save India. I think it was the Red Maralders or someone like that who turned it aorund for the British who were helped greatly from the American air force volenteers in China who supplied the British etc and fought battles with the Japanese airforce.

Lets just say that Japanese were invincible until the British changed tactics etc in the forest, this war involved lots of empire troops and was known as the forgotten war then.

Yoda Power
Jan 01, 2003, 01:52 PM
I´ll see what i can do but dont expect them in the first version´s.

_Impreza_
Jan 01, 2003, 01:57 PM
Russia didnt have too much forces there, ah also the US submarines were invincible, all the Japanese convoys suffered so much damage. Also oil was in Burma then.

Yoda Power
Jan 01, 2003, 02:00 PM
Originally posted by _Impreza_
Russia didnt have too much forces there, ah also the US submarines were invincible, all the Japanese convoys suffered so much damage. Also oil was in Burma then.

wow you got some info to share. Russia did not join the war untill 1944 or 1945 i think. All sub´s are invisible, thats the hole point with sub´s. Thank you about the Burma thing i did not knew that.

Kentonio
Jan 01, 2003, 02:18 PM
He said invincible not invisable.

Akula
Jan 01, 2003, 02:20 PM
The soviet union declared war on August 8. 1945 one day before the US dropped the second A bomb (Nagasaki)
And on August 22. 1945 they had reached as far south as port Arthur

don't include them as a major factor in the start of the game

_Impreza_
Jan 01, 2003, 03:10 PM
Right the thing is i know the Germans used the alpine sorta troops for Germany which were originally there to defend from Japan, did they pull them into combat to invade manchuria? I did mean that the subs were invincible, they like sunk more shipping than the German subs sunk of British.

LesCanadiens
Jan 01, 2003, 03:19 PM
Include the Russians as a semi-major factor in the start: virtually no navy, hella strong + elite ground units, reasonable air quantity.
Befor WW2, the Russians and the Japs were in a de facto state of war, with both sides making forays into eash other's territory. But the Russians were the eventual "winners"- that is, there was no change in boundaries, but the Soviets did manage to "persuade" the Japs that Russia was not a target. Also, until late 1942, around the height of the battle for Stalingrad, the Soviet Union maintained large numbers of their elite Siberian divisions along the Amur river to deter any further Jap agression. Once they became aware that the Japs had no plans whatsoever to invade the Union, they shipped virtually every soldier to Stalingrad, having a great effect on that battle.

Anyhoo, for the Canadian UU, I have no idea where you might find a frigate/destroyer worth using. I'll look for one and get back to you later.

_Impreza_
Jan 01, 2003, 03:26 PM
American carriers at the end should be invulnerable to air attack as even the kamikazee could not penetrae them with the new magnetic anti aircraft guns which was a very important factor of winning the war. Also Japanese partisans then.

Akula
Jan 01, 2003, 03:30 PM
Actually I allso think the russians took something like 20 infantry divisions and up to 1000 T34 tanks for the Moscow offensive allmost all elite divisions
Conserning the Soviet navy I think it's appropriate to give them something like 2 destroyers 1 battleship (preferably something like TWA22 battlewagon) and 1 submarine

_Impreza_
Jan 01, 2003, 03:38 PM
They went into Manchuria and occupied it for a while, The Russians

Akula
Jan 01, 2003, 03:44 PM
Originally posted by _Impreza_
American carriers at the end should be invulnerable to air attack as even the kamikazee could not penetrae them with the new magnetic anti aircraft guns which was a very important factor of winning the war. Also Japanese partisans then.

It's not intirely true that no american carrier hit by a japanese kamikaze atack USS Yorktown CV 10 was during the battle of midway was subject to a kamikaze atack by (as far as I remember) a B5N2 Kate torpedobomber

As far as I remember severel of the US escort carriers partisipating at Leyte was hit by kamikaze atacks

Allso during the erly parts of the war in the Pacific the japanese where the dominant in carrier warfare, they had the worlds best carrier pilots and some of the best planes at one point of the battle of Midway the situation was 90 US planes lost for the cost of only 6 japanese

_Impreza_
Jan 01, 2003, 03:55 PM
As i remember i meant at the end, not beginning. During the end of the campaign this happened. Also american carriers should heal themselves as the american repairs team were very good. Also remember Japanese had very primitive radar then.

Akula
Jan 01, 2003, 04:09 PM
What I ment was that if Some of those clumsy SBD Dauntles divebombers could slip past the japanese A6M2 fighters piloted by the best carrier pilots in the world then surely you can get a group of determined camikaze pilots past a US carriers task force AA guns and CAP
The US allso expected that the Kamikaze casulties during a possible invasion of Japan included Fleet carriers
And as far as I remember A Essex carrier at one point of the war was allso hit by a kamikaze atack
I agree that it's highly unlikely that a US fleet carrier hwit CAP and escort could be sunk by a Japanese air atack, but far from invulnerable

_Impreza_
Jan 01, 2003, 04:16 PM
Essex was hit during the middle of the war. Look at the carrier forces, they would have esocrts aswell with all aa guns and other planes it was so hard for them to do any damage this was around iwo jima times when they were getting desperate then. After the war the japanese had to like clear thousands of mines around its coast which took 10 years to do then. Maybe mines would be a good idea then.

Akula
Jan 01, 2003, 04:41 PM
I didn't mean that the japanese had any real chances of sinking any US fleet carriers at Okinava of Iwo jima, as the obviusly was inferior in every aspect
What I ment was that in case of a US landing on Honshu the japanese could have atacked using extreme ammounts of kamikaze planes, and simply overwelmed the carrier and escorts

LesCanadiens
Jan 01, 2003, 05:09 PM
Devastator torpedo bombers flying at low level lured the Jap pilots down to engage, when the Dauntlesses flying at high level, bombed the **** outta the Jap fleet. Strategy, but mostly luck on the part of timing the attack.

Akula
Jan 01, 2003, 05:20 PM
Exactly the japanese where far superior until the amerikans got lucky and blew up 75% of the carrier fleet

My intire point is:
everyone can be lucky (or unlucky)
everybody can be overwelmed
good strategy can beat superior equipment and skill
Nobody is invinsible

The battle of Midway is a prime example of a force inferior in every way winning against all odds

LesCanadiens
Jan 01, 2003, 06:38 PM
The Battle of Midway was a prime example of a plan being needlessly complicated, and a commander's indecision, not a "prime example of a force inferior in every way winning against all odds"
When your opponent makes a mistake you exploit it.

Kentonio
Jan 01, 2003, 06:49 PM
The american carriers SHOULDNT be made invincible at any point because if this is a scenario your supposed to be making it so either side could win. If you start tilting the balance due to late war events then the japanese have no chance.

Kentonio

LesCanadiens
Jan 01, 2003, 08:01 PM
Why would anyone want the carriers to be invincible???? Make them have high defence, good mobility, and above-par capacity.
If you make the carriers invincible, then all they have to do is stack 50 transports onto the same square as a carrier, select teh carrier as prime defender, then head right for Tokyo.

Yoda Power
Jan 02, 2003, 07:45 AM
No units are going to be invincible, LesCanadiens make a good point why. About Russia, they will not be a dominant power but i will give them a high defence so the Japs not likely will attack them.

Tiger_Nation
Jan 02, 2003, 02:14 PM
When is the scenario going to be ready

Civanator
Jan 02, 2003, 03:41 PM
%%#$&@$##%

I lost all my AA gun files!! I'll see if i can get them back somehow, but it doesn't seem likely :( all my hard work. goddamn! :mad:

Yoda Power
Jan 03, 2003, 06:51 AM
crap!!!!!, but you attached some of them in this thread earlier can you use them? How did you lost them?

Yoda Power
Jan 03, 2003, 06:51 AM
Originally posted by immortal_empire
When is the scenario going to be ready

I cannot give an exact date, but if no problems sometime in January.

_Impreza_
Jan 03, 2003, 08:24 AM
America would have won without winning Midway they were far more powerful than Japan

rebelstate
Jan 03, 2003, 10:26 PM
maybe the japs didn't have really good strategy to win the war at that time

PCHighway
Jan 03, 2003, 10:50 PM
Civanator- I lost all my AA gun files!! What version of windows do you have (the one where the files were)? 95, 98, 2000, XP, ME? You may be able to do a system restore, it takes your pc back to an earlier date, then you can burn the files to a disk, or put them on a floppy, then go back to the current date.
Yoda Power, did you choose out of the 6 title screens? And what did you think about the buttons? Impreza- America would have won without winning Midway they were far more powerful than Japan It would have been much harder, and things would have went very differently, the war in the pacific ended 1945/06/15, where as VE day was 1945/05/07. Things could have went different, and while the Nuclear bombs were a turning point, they were far less painful, and gave less casualties than the napalm carpet bombing of Tokyo. And while the Nuclear bombs were more convenient, still the napalm bombs were more tragic, i.e.

Taken from a site-
During the late evening and early morning hours of March 9th - 10th, 333 B - 29s hit Tokyo from altitudes as low as 4,900 feet with huge quantities of napalm bombs. The flimsy wood structures that housed the city's people and much war production ignited in a conflagration that reached temperatures of 1,800 degrees Fahrenheit and destroyed 16 square miles. The human toll was 83,000 dead and 100,000 injured, figures which exceeded death and injury from the atomic bombing of either Hiroshima or Nagasaki. Between March and June, the 20th Air Force repeatedly targeted Japan's five largest industrial cities-Tokyo, Nagoya, Osaka, Kobe, and Yokohama-for both low level nighttime and intermediate altitude daylight incendiary raids. Then the air campaign continued but with the targets shifted to smaller Japanese cities that had not yet been bombed out.

Which reminds me, Yoda power, are you using Pesoloco's Napalm graphics? (http://forums.civfanatics.com/showthread.php?s=&threadid=31298)

Yoda Power
Jan 04, 2003, 01:44 AM
I thought we had agreed on number 2? And the buttoms are fine. I had totally forgot about napalm bombers, ofcorse they will be included.

PCHighway
Jan 04, 2003, 03:09 AM
Yoda Power- I thought we had agreed on number 2? I sent you an e-mail yesterday, with the completed project, the other ones were just pictures in jpeg format, I made 5 of them, because in #2 it was hard to read the font, I figured I'd let you decide. I've been fooling around with the cities for the last day and a half, which we need to talk about. Did you not get the e-mail?

Yoda Power
Jan 04, 2003, 05:01 AM
yesterday:confused: the last mail i got from you were on decthe 30. I would like to see your cities.

PCHighway
Jan 04, 2003, 05:25 AM
Yoda Power- yesterday the last mail i got from you were on decthe 30.I'll resend it, I could be that the file was to big, if so I'll try putting each file in a zip, then putting them in one big zip, but I doubt that was the problem, I think I just mistyped your e-mail address, so I will resend it, and when I do I will send it along with a pm.Yoda Power- I would like to see your cities. You misinterpreted what I meant by "fooling around";). I just had a 'look' at them.

Yoda Power
Jan 04, 2003, 06:06 AM
The mail i got dec 30 was the one called "Warning huge file" i did not have any problems viewing that. If you begin on the cicities, then only modify the middle east style, im currently using the other.

Yoda Power
Jan 08, 2003, 10:00 AM
To those of you who care i just want to poiny out that im still working on this.

PCHighway
Jan 09, 2003, 01:11 PM
;), lmao, you have over 200 replies, I think they are interested:lol:. Anyway, what do you think of this? It didnt take to long to make, and it doesn’t have to look like that, but your description of 'wooden houses' was a little vague;). I just want to know if im heading in the right direction.


http://www.civfanatics.net/uploads3/PRE_CITY.jpg

Yoda Power
Jan 09, 2003, 01:49 PM
I really like this, it could be town´s. The cities and metropoli´s could have some more modern buildings too, but still a large number of wooden houses. If you think my desription of "wooden houses" is too vague, then sorry i cant make it better. Again this is really nice. I had a break from the modding the last day´s because im so busy and i have to much homework the next weekend, so dont expect big updates.

btw, this is my 102 post in this thread so no wonder there is alot of replies.

Akula
Jan 09, 2003, 02:29 PM
That still means 118 other posts (excluding this)

Oh and I got a few WW II ship models lying on my hard drive

Here is the IJN Zuikaku
http://www.civfanatics.net/uploads3/zuikaku.gif
I allso got a Akagi, Yorktown, Essex, Hosho and Langley (not really WW II but can be a escort carrier)
They are not intirely remodelled yet but I think they can be good WW II carriers

Yoda Power
Jan 09, 2003, 02:35 PM
Nice, maybe you could post a list of which of your units that were in use in the pacific war?

Btw what about doing some Japanese units?

Akula
Jan 09, 2003, 02:41 PM
All of the ships served during the pacific war
Its just that the version I got of Langley is before 1936 where the ship was converted into a seaplane tender and the model of Hosho is before the removal of the super-structure in 1923
Tree americans:
Langley
Yorktown
Essex
And tree Japanese:
Hosho
Akagi
Zuikaku

Yoda Power
Jan 09, 2003, 02:43 PM
Originally posted by Akula
All of the ships served during the pacific war
Its just that the version I got of Langley is before 1936 where the ship was converted into a seaplane tender and the model of Hosho is before the removal of the super-structure in 1923
Tree americans:
Langley
Yorktown
Essex
And tree Japanese:
Hosho
Akagi
Zuikaku

You made/are making all these units? Why havent i noticed.

PCHighway
Jan 09, 2003, 02:48 PM
Yoda Power- If you think my description of "wooden houses" is too vague, then sorry I cant make it better. No need to take it offensively;), I pretty much knew what you meant anyway, but one question, what are these cities going to be used for again? I might be able to do better if I new how they would be implemented, are these the Japanese cities, or are they more like Indonesian cities? I assumed the preview pic I posted earlier would be for the Industrial time frame, right? Yoda Power- btw, this is my 102 post in this thread so no wonder there is a lot of replies. Hey, my Stone age thread got like, 25 replies from other people:p. You have over a hundred from various people saying there support.Akula- Here is the IJN Zuikaku Looks great:goodjob: very ingenious use of civ colors to:D.

Akula
Jan 09, 2003, 02:51 PM
I just wanted to ask you if you are interested them.
I havent posted any previevs yet so thats properbly why You haven't notished.
Im going to make the Zuikaku and wanted to know if you are interested in the others?
BTW I might finish the WW II cruiser in the weekend and after that I'll work on the Zuikaku, but do you think I should add the others to the previev?

Yoda Power
Jan 09, 2003, 03:03 PM
Wow alot to answer here, i´ll do my best.

No need to take it offensively, I pretty much knew what you meant anyway, but one question, what are these cities going to be used for again? I might be able to do better if I new how they would be implemented, are these the Japanese cities, or are they more like Indonesian cities? I assumed the preview pic I posted earlier would be for the Industrial time frame, right?

No this city style is only for the japanese and yes it should be industrial. I would like the modern to be like a re-building of the cities, with maybe new houses and a crane?

Hey, my Stone age thread got like, 25 replies from other people. You have over a hundred from various people saying there support.

Yeah, but you and Civanator has together about 50 posts or more.

Looks great very ingenious use of civ colors to.

Oh yeah i think that too:)

I just wanted to ask you if you are interested them.
I havent posted any previevs yet so thats properbly why You haven't notished.


ah, i see

Im going to make the Zuikaku and wanted to know if you are interested in the others?

Maybe you could give me some background information? Warships are not my biggest intrest.

BTW I might finish the WW II cruiser in the weekend and after that I'll work on the Zuikaku, but do you think I should add the others to the previev?

Good and yes post a preview, we never get tired of them.

Akula
Jan 09, 2003, 04:07 PM
Hosho:
Hosho, a 7470-ton aircraft carrier built at Tsurumi, Japan, was completed in December 1922, the first of her type to enter service in the Japanese Navy. She was originally completed with an "island" on her starboard side, but this was removed in 1923. During much of the 1920s Hosho was Japan's only "flat-top" and, like her U.S. Navy contemporary, USS Langley (CV-1), was actively employed developing carrier operational techniques and tactical doctrine. Though superseded by far more capable ships during the later 1920s, she continued in operation through the remainder of the Imperial Navy's existence.

By the beginning of the Pacific War, Hosho had been relegated to training duties, but was used in a combat role during the Battle of Midway in June 1942. In July 1945, during U.S. carrier air strikes on Kure, Japan, she was lightly damaged. Hosho was converted to a transport after Japan's surrender and carried Japanese personnel home from overseas until mid-1946. She was scrapped in 1947


Akagi:
Akagi, a 34,364-ton aircraft carrier, was built at Kure, Japan. Begun as a battle cruiser, she was completed as one of Japan's first two large aircraft carriers in March 1927. Massively reconstructed in 1935-38, she was active off China during the next few years, and was flagship for the Pearl Harbor attack in December 1941. She subsequently took part in carrier raids into the Indian Ocean area and was flagship of the carrier striking force during the Battle of Midway. On 4 June 1942, while operating northward of Midway, Akagi was hit by dive bombers from USS Enterprise (CV-6) and set afire. Damage control efforts were unsuccessful, and she was scuttled by Japanese destroyer torpedoes early on following day.

Zuikaku:
Zuikaku, "sister ship" of the 29,800-ton aircraft carrier Shokaku, was built at Kobe, Japan. She was commissioned in September 1941 and took part in the attack on Pearl Harbor the following December. During the great Japanese Pacific offensive of late 1941 and early 1942, Zuikaku was a participant in attacks on Rabaul, the East Indies, and the Indian Ocean. While covering an intended invasion of Port Moresby, New Guinea, in early May 1942, Zuikaku and Shokaku formed the Japanese side of the World's first significant battle between aircraft carriers, the Battle of the Coral Sea. On 8 May, her planes helped disable USS Lexington (CV-2) and damage USS Yorktown (CV-5). In return, Shokaku was seriously damaged, and Zuikaku's air group was greatly depleted, ensuring that both ships were unavailable for the pivotal Battle of Midway in June.

During the rest of 1942, Zuikaku was an important component of the Japanese forces involved in the Guadalcanal campaign, taking part in the carrier battles of the Eastern Solomons in August and Santa Cruz Islands in October. After the long lull in carrier actions that covered all of 1943 and the first part of 1944, Zuikaku again engaged her American opposite numbers in the Battle of the Philippine Sea, on 19-20 June 1944. That action, which cost Japan three more carriers, hundreds of planes and most of the rest of her trained carrier pilots, reduced her once-irresistable aircraft carrier fleet to a state of virtual impotence. Zuikaku was damaged in the battle, but was soon repaired.

In October 1944, Zuikaku led the remaining Japanese carriers in the role of "bait" to divert U.S. carrier planes away from the surface forces that were attempting to attack U.S. ships off Leyte, in the Philippines. This mission was successful, though it did not lead to Japanese victory in any component of the Battle of Leyte Gulf, and it came at great cost to Zuikaku and her consorts, who had few planes embarked to defend themselves. In the resulting Battle off Cape Engano, on 25 October 1944, the four Japanese aircraft carriers were repeatedly hit by U.S. carrier planes' bombs and torpedoes. All of them, including Zuikaku, were sunk.

Langley:
USS Langley, a 11,500-ton aircraft carrier, was converted from the collier USS Jupiter (Collier # 3) beginning in 1920. Commissioned in March 1922, Langley was the U.S. Navy's first aircraft carrier. In October-November 1922, she launched, recovered and catapulted her first aircraft during initial operations in the Atlantic and Caribbean areas. Transferred to the Pacific in 1924, Langley was the platform from which Naval Aviators, guided by Captain Joseph M. Reeves, undertook the development of carrier operating techniques and tactics that were essential to victory in World War II. Though newer, larger and faster aircraft carriers arrived in the fleet in the later 1920s, the old "Covered Wagon" remained an operational carrier until October 1936, when she began conversion to a seaplane tender.

Reclassified AV-3 following completion of this work in early 1937, Langley was mainly employed in the Pacific for the rest of her days. She was sent to the Far East in 1939 and was still there when the Pacific War began in December 1941. Through the early months of the conflict, she supported seaplane patrols and provided aircraft transportation services. While carrying Army fighters to the Netherlands East Indies on 27 February 1942, Langley was attacked by Japanese aircraft. Hit by several bombs and disabled, she was scuttled by her escorting destroyers.

Yorktown:
USS Yorktown, a 19,800 ton aircraft carrier built at Newport News, Virginia, was commissioned on 30 September 1937. Operating in the Atlantic and Caribbean areas until April 1939, she then spent the next two years in the Pacific. In May 1941 Yorktown returned to the Atlantic, patrolling actively during the troubled months preceding the outbreak of war between the United States and the Axis powers.

Two weeks after the 7 December 1941 Japanese attack on Pearl Harbor, Yorktown transited the Panama Canal to reinforce the badly damaged Pacific Fleet. The carrier's first combat operation was the Marshalls-Gilberts raid in early February 1942. Yorktown then steamed to the South Pacific, where she participated in a series of raids and other operations that climaxed in the Battle of Coral Sea in early May. In this action, in which she was damaged by enemy bombs, her planes attacked two Japanese aircraft carriers, helping to sink Shoho and damaging Shokaku.

Quick repairs at Pearl Harbor put Yorktown into good enough condition to participate in the Battle of Midway on 4-6 June 1942. During this great turning point of the Pacific War, her air group fatally damaged the Japanese aircraft carrier Soryu and shared in the destruction of the carrier Hiryu and cruiser Mikuma. However, successive strikes by dive bombers and torpedo planes from Hiryu seriously damaged Yorktown, causing her abandonment during the afternoon of 4 June. Two days later, while salvage efforts were underway, the Japanese submarine I-168 torpedoed both the damaged carrier and the destroyer Hammann (DD-412), sinking the latter immediately and Yorktown shortly after daybreak on 7 June 1942

Essex:
USS Essex, lead ship of a class of 27,100-ton aircraft carriers, was built at Newport News, Virginia. Commissioned on the last day of 1942, she went to the Pacific in May 1943, following shakedown in the Atlantic area. During the rest of that year, Essex took part in raids on Marcus and Wake islands, the invasion of the Gilberts and attacks on Japanese targets in the Marshalls. In 1944, she participated in the Marshalls, Marianas, Palaus, Leyte and Mindoro invasions, the Battles of the Philippine Sea and Leyte Gulf, and conducted air strikes in the Central and Western Pacific. While operating off the Philippines on 25 November 1944, she was damaged by a Kamikaze suicide attack, but was able to remain in the combat zone. Essex continued her war operations in 1945, supporting the landings at Lingayen Gulf, Iwo Jima and Okinawa, as well as raiding enemy targets in Japanese home waters and elsewhere in the Western Pacific. She returned to the United States shortly after Japan's surrender and was placed out of commission in January 1947.

Hope this helps
:)
Most of it is taken from internet sites I DID NOT write all this, so it's properbly quite historic correct

Yoda Power
Jan 10, 2003, 07:26 AM
I like the Yorktown.

Akula
Jan 10, 2003, 08:17 PM
Originally posted by Yoda Power
I like the Yorktown.

Allright Here is the model of the Yoarktown (Still needs small adjustments and civ-colours)

http://www.civfanatics.net/uploads3/yorktown_cv_5.gif

Yoda Power
Jan 11, 2003, 02:01 AM
Nice.:)

Yoda Power
Jan 11, 2003, 03:12 AM
OK, about airplanes. I dont know anything about airplanes so you´l have to help me. Im using the Kamikaze and the Zero for the Japs, but what other planes should i use? Im talking both the extras and the ones here on cfc.

Akula
Jan 11, 2003, 05:17 AM
As far as I know aren't any other real Japanese WW II planes
I got a Model of a divebomber (I tried to make a D3A1 (Japanese) not interely perfekt (It's the one on the Zuikaku) I just made it to have something on the deck
Im not going to finish it but if you want i can post it here and you can try to make it
After all it's a Moray model and you got moray right?

Yoda Power
Jan 11, 2003, 06:17 AM
Yes i got Moray, but im not so interestet in Japanese planes, i allready have 2. I would like to know which planes from PTW and CFC i can use. Which of the planes in the extras folder were used in the Pacific?

Akula
Jan 11, 2003, 07:30 AM
Of the WW II unit package from PTW there are: Wildcat, Lightning, Mustang and perhaps the sturmovich
Perhaps allso Smoking Mirrors Biplane can be used as a generic pre war fighter and his Ground atack plane as a generic divebomber

Yoda Power
Jan 11, 2003, 08:21 AM
Ok so the Wildcat, Lightning, Mustang and the Sturmovich are the ones im going to use. I dont like the Biplane idea, i dont think they were used in the war. Im not sure what the Ground atack plane is.

LouLong
Jan 11, 2003, 08:44 AM
Originally posted by Yoda Power
Ok so the Wildcat, Lightning, Mustang and the Sturmovich are the ones im going to use. I dont like the Biplane idea, i dont think they were used in the war. Im not sure what the Ground atack plane is.

Don't know about the Pacific but, in Europe, Italy used biplanes. So did France (a few). It is mostly the countries that had not understood about the importance of air warfare.
In Asia, China lacked a real Air Force but used some biplane pilots as mercenaries for fund / weapon / VIP transport.

Yoda Power
Jan 11, 2003, 08:47 AM
LouLong you convinced me, now there are going to be biplanes in. Though i think there has been made 4-5 biplanes which one should i use?

rebelstate
Jan 11, 2003, 08:13 PM
*sit at the corner waiting to invade pearl harbor with divebombesr*
keep on the good work
the process seem goin really smooth guys:goodjob: :goodjob:

PCHighway
Jan 11, 2003, 11:22 PM
Well, since you seem to be adding more units, maybe you should add the Crocodile (http://forums.civfanatics.com/showthread.php?s=&threadid=22564&) by Smoking Mirror?
They did equip flamethrowers to tanks, to clear out pillboxes and trenches.

Yoda Power
Jan 12, 2003, 01:52 AM
Originally posted by PCHighway
Well, since you seem to be adding more units, maybe you should add the Crocodile (http://forums.civfanatics.com/showthread.php?s=&threadid=22564&) by Smoking Mirror?
They did equip flamethrowers to tanks, to clear out pillboxes and trenches.

Nah i already have two(yes thats right two!) flamethrover units, besides its not so nice compared to many other tank units.

BTW how´s the cities comming?

mrtn
Jan 12, 2003, 11:22 AM
I think the Soviet Union used biplanes for reconnaisance.
About the map:
I think you should place floodplains differently. Remove it from Rio Grande, and add it to Yangtze kiang and maybe somewhere on Java. Floodplains give lotsa food, it's not only desert with a river running through it. Or you could of course alter how much food you get from a floodplain, if you want to keep it just for the graphical effect.

Yoda Power
Jan 12, 2003, 11:30 AM
Originally posted by mrtn
I think the Soviet Union used biplanes for reconnaisance.
About the map:
I think you should place floodplains differently. Remove it from Rio Grande, and add it to Yangtze kiang and maybe somewhere on Java. Floodplains give lotsa food, it's not only desert with a river running through it. Or you could of course alter how much food you get from a floodplain, if you want to keep it just for the graphical effect.

He he i´ve actually already done that, the screenshot is a little too old sorry.

PCHighway
Jan 13, 2003, 03:12 AM
Yoda Power- BTW howìs the cities comming? They're doing fine, the city itself only takes about 2 hours or less to make, but add on about another 3 hours of testing different things, to see what a 'wooden house' is;). No seriously, it takes longer because I don’t have the image of what you want in my mind. Which mean I don’t really have a clear idea of what to do, so I fool around trying to find something that looks good. (i.e. trying different buildings in there) The 'crane' idea sounds good, a city under construction or being rebuilt (as you said). I would like to give credit to Snoopy, as I believe the cities in PtW are his, and I am using them as a base. Also, whoever I got some of the smaller images from (found some of them off the web)
And now, (drumroll) Im going to try a Picture\Hyper link. . . . :help:


http://www.civfanatics.net/uploads3/woodencity2.jpg (http://www.civfanatics.net/uploads3/woodencity2.jpg)

Yes!!!!! :cooool:

Not much difference between cities, and when I took the screenshot you can still see some of the 'Middle Eastern' style buildings under it, but rest assured, I covered them up in the 'latest' version. Anywayyou want me to make the second one bigger? the hardest one will be the last (next) industrial one, as Snoopy's cities overlap considerably, but look way better (IMO).

Sorry, forgot to reply to this before: rebelstate- The process seem goin really smooth guys :goodjob: :goodjob: Well. . . . Not as smooth as one would think;). Btw, did Civanator ever recover his AA gun?

LouLong
Jan 13, 2003, 07:19 AM
Originally posted by Yoda Power
LouLong you convinced me, now there are going to be biplanes in. Though i think there has been made 4-5 biplanes which one should i use?

Thanx for the credit.

Anyway they should be limited in power and low in the tech tree.

About what unit to choose, I sort of like that one but it is just an aesthetic liking of mine.

http://forums.civfanatics.com/showthread.php?s=&threadid=22289&perpage=20&display=&pagenumber=10

Nieuport 17 by Kinboat.

It might be too old but as I said China was not so picky when it came to air troops.

Yoda Power
Jan 13, 2003,