Civilization Fanatics' Forums > CIVILIZATION II > Civ2 - General Discussions > Combat calculation PDA View Full Version : Combat calculation KoelkastJul 06, 2010, 04:12 AMHi all, So I'm playing as the Americans and plan to attack the Russian city of Minsk. I'm attacking with 5 vet. Marines and 1 spy. I'm attacking over land, not from a ship (don't know if this matters.) Anyway, Minsk is a city size 12 witch is defended by 4 musketeers (prob. vets) and city walls. I expected to conquer this city quite easyly, but 4 of my marines died and only 1 musketeer... I figured: vet marine = 8 + 50% = 12 vet musketeer + fortified + city walls = 3 + 50% + 100% + 100% = ??? (18?) Maybe city walls is even +200%? Don't rember. Allso, it seems that making an amphibious assault (I think it's called like that?) is more effective than attacking over land? CharlieChuckJul 06, 2010, 01:47 PMCity walls give 3 x defense but being fortified in a city wall does not give a further bonus, so their defense is 3 x 1.5 x 3 = 14.5 The other thing to remember is that a stronger unit defends first. So after your first attack failed there are 3 vet musks with full health and 1 weak unit. On your next attack you'll be attacking another vet musk on full health etc. You need to take down the city walls via spy or attack with a strong naval unit (these ignore city walls, but do take coastal fortresses into account - also if no coastal fortress the fortifed 50% bonus will apply) edit: Also, as far as I know, attacking from land as opposed sea makes no difference to a marine. GodahAug 18, 2010, 11:31 AMFor me, marines are only valuable when you do amphibious assaults. Otherwise, they are as any regular infantry troops. The best thing to do is to bring some strong battleships to reduce city's defenses and then do the marine's assault. Well, iif Minsk, in your case, is not coastal, then you'll need perhaps some cannons. Remember that the last type of cannon (the one you need with Robotics) does not take City Walls into account. timtoflyAug 18, 2010, 07:42 PMTry Using Cavalry and leave the railroad intack if there is one. Attacking on a railroad only looses one movement point. For some reason having two movement points seem to help.