View Full Version : Realism


syversblade
Nov 26, 2002, 10:24 PM
Well, this is the first file I have posted so i hope it works...

A little backround on the scenario, I tried to make it based on early medieval, or dark age time range. There are only 3 different civs and each is *very* unique. (every civ is a modified regular civ)
Every civ has 3 of the religious, industrious, scientific, etc. Also every civ has a favored government, if you want to know the favorites, your gonna have to ask politely, either that or not get them :D . Also science means absolutely nothing, only economy and military. So have fun.

syversblade
Nov 26, 2002, 10:49 PM
Any comments on what you think, or suggestions, even additions would be helpful.

syversblade
Nov 27, 2002, 02:46 PM
Wow, 4 downloads and no input, people are usually more mouthy (no offense), especially about something different, or something like that.

worshipwillow
Nov 29, 2002, 12:05 AM
Hello!
Well, I just downloaded your scenario. Looked at it in civ3edit first, then started up a game. It crashed after I settled my first city and tried to build a unit. I was playing the Roman-type civ and tried to build militia. Then...desktopcity :( It said there was a error reading file c:\somethingsomething\civ3\(unit directory)\roquinmilitia.ini.
I guess if you add new units you need to add the graphics and ini files, too. :/
Otherwise, looked fun. Good try!

Lynx
Nov 29, 2002, 11:46 AM
Ur missing some Sh*t.

syversblade
Dec 04, 2002, 07:07 PM
well, i will attempt to fix the problems, but every civ worked fine for me, input on what im missin is helpful as well