View Full Version : CG3, PTW, Spaceship


cgannon64
Nov 28, 2002, 10:02 AM
Here is my new SG. Its kind of a variant (I should have put that in the title :wallbash: ). Play the World. Info:

Civ: Carthage. I haven't been them for a full game yet, so lets see how they hold up in a SG.

Map: 80%, Continents, 4 billion, normal, temperate, roaming.

Victory Conditions: Spaceship. All are enabled, but we must win by spaceship.

Difficulty: Emperor.

Variant Rules: - There are 18 civs in total (17 AIs) and since this is an 80% map, its going to be kind of crowded. Remember: not all start locations are equal. Some AIs are doomed to die, consider them just taking up space. Some of them start in really bad spots.
- We can never have more than 24 cities at anytime. If a city CF's to us that puts us over the limit, we can accept it, but have to abandon a city BUILT BY US on the same turn/on the next turn. I suggest refusing a CF that would put us over the limit, unless it is a city you really want.

Honorable Rules: I figured I'd set a few honorable rules for the game.
- No ROP raping. Need I say more?
- Honorable declarations of war. We must declare war BEFORE we put troops in there territory.
- No starving cities down to a small size to limit CF chance. Obviously if a city starves by natural causes it will be OK, but no starving cities down to size one.
- No razing/abandoning cities of foreign origin, UNLESS it is a city that flips to us that will put us over the limit. So, if we go on the warpath and we capture a city, we must keep it. You can't exploit the rules by capturing cities and razing them, saying they put us over the limit. If you capture a city that is your 25th, you have to raze one of the cities WE founded, so I wouldn't suggest capture cities that will put us over the top.
-FINAL NOTE: Yes, I was inspired by RBCiv Epic 15. I was trying to make a competitive space race, but my first attempt at rules wasn't satisfactory, to me or other people, so I figure I'll 'borrow' their ingenious rules, with regards to whoever wrote them.

Lineup (and Order):
Me
XSin
(open)
(open)
(open)

CG

cgannon64
Nov 28, 2002, 10:09 AM
(worthless post)

cgannon64
Nov 28, 2002, 08:32 PM
(worthless post)

cgannon64
Nov 30, 2002, 11:52 AM
Here is the save. I could start playing now, but I'll wait until we have a few people.

cgannon64
Nov 30, 2002, 11:58 AM
Here is a pic of the start (sorry, my Jasc free trial just ran out, and you pretty much can't edit pictures in Paint, so I couldn't make it smaller :():

http://www.civfanatics.net/uploads2/CG3Start.gif

CG

cgannon64
Dec 01, 2002, 02:03 PM
My pride keeps me from closing this game. If you have come here, see the rules and don't like them, post and tell me, I would be willing to change them. If this SG doesn't take off, that would make me 1/3...:(

CG

XSin
Dec 01, 2002, 03:39 PM
The civ limits are probably keeping people away, just my 2 cents though (and with current exchange rates thats worth like $0.0001)

cgannon64
Dec 01, 2002, 04:04 PM
Originally posted by XSin
The civ limits are probably keeping people away, just my 2 cents though (and with current exchange rates thats worth like $0.0001)

Thats what I figured too. I'll go back and see how I can change them. The goal of those was to make a competitive space race, but I guess they are a little harsh. Instead, I think I'll put a cap on our total cities, like in one of the RB games. In fact, that is what I'll do.

CG

XSin
Dec 01, 2002, 04:08 PM
Make the limit the amount you need to make a forbiden palace and I'd see no problems with it. (Can't join though, never played emperor and I'd rather not drag everyone down to hell :D)

cgannon64
Dec 01, 2002, 04:17 PM
Originally posted by XSin
Make the limit the amount you need to make a forbiden palace and I'd see no problems with it. (Can't join though, never played emperor and I'd rather not drag everyone down to hell :D)

I don't play emperor either, but I play emperor SGs. When you're only playing 10-20 turns, the levels aren't too different. Anyway, I made the city limit 20. I based this on the Optimal City Number, but since I could only find the OCM of Standard maps in the editor (16) I just made a educated guess at what it would be on a Large map. Anyway, the new rule set is obviously based on the RBCiv Epic 15 rule set, so it isn't TOO radical. And, as I've seen in some of those reports, those rules do manage to create some exciting space races.

CG

EDIT: I'd really like to know how many cities are needed for the FP on large maps, I can't remember. I'd hate for the number to be 21 when I made the city limit 20. If someone could please find that for me, I'd change the limit to that number.

XSin
Dec 01, 2002, 04:28 PM
Optimal number of cities is 24. Im looking for the FP amount needed.

XSin
Dec 01, 2002, 04:33 PM
Sorry I can't find it in the editor, but I assume it's half the amount of optimal cities (Standard has 16 optimal cities and requires 8 for an FP)

cgannon64
Dec 01, 2002, 04:36 PM
Originally posted by XSin
Sorry I can't find it in the editor, but I assume it's half the amount of optimal cities (Standard has 16 optimal cities and requires 8 for an FP)

That would make the limit 12, which is too low for my tastes. I guess I'll up the city limit to the optimal number of cities, 24. That seemed to work well in Epic 15, so we'll do it here, only on a slightly larger map.

CG

EDIT: Thanks for the help XSin! :D :goodjob:

XSin
Dec 01, 2002, 04:37 PM
I guess I'll join then :D

cgannon64
Dec 01, 2002, 04:39 PM
Originally posted by XSin
I guess I'll join then :D

I'll start then. I don't usually start with half a lineup, but I figure we need to get this one rolling. I'll be back in a little while with a report and the save.

CG

cgannon64
Dec 01, 2002, 05:23 PM
Alright, here are my VERY good 40 turns. If the rules or the difficulty scare you away, don't bother, come and sign up, because this is a great start for an Emperor game. Anyway, my report:

(1) I decide to move our worker one tile SE. He reveals some more forests and some gems, so I decide to move the settler SE and settle there.

(2) Carthage founded, goody hut seen in the distance, worker moves.

(3) Pottery researched at max science, 0gpt and 27 turns. I research Pottery for two reasons: because it is a needed tech, and so I hope I can pop Bronze Working from the Southern hut, to get early Numidian Mercenaries.

(4-8) Nothing.

(9) Warrior built for exploration, another ordered up.

(11) [dance] Woo! Oh yeah! We pop a settler! What luck! I think I'll settle him to the South, where there is apparently a few bonus grassland.

(12) Settler moves into his final position. Its always hard to pick the perfect spot for a popped settler, because you usually haven't explored much, and you want to settle him quickly for fear of barbs, so I think I'll put him down in the south, by some grasslands and hills. There might be a better spot to the west, across the mountains, but I want to get him down quickly.

(13) Germany is seen in the mountains, a spearman. I contact and trade him Masonry and Alphabet for Bronze Working, Warrior Code, and 18 gold. The faster we get those Numidians, the better. Utica founded in the south.

(14) Another warrior built for exploration. From what I can see, I think we are on a peninsula or an island, and we have alot of gems.

(15) Whoa. I've been playing Monarch for a while, so this second citizen born unhappy stuff is annoying. Luckily we have those gems to the west, and I hope to hook them up very soon.

(16-19) Nothing. German territory seen in the north. We should have room for about 5 cities before we run into them.

(20-22) Nothing. These Germans are gutsy---there are two undefended workers walking by my exploring warriors apparently to nowhere. Odd. Worker built in Carthage. Normally I don't build a worker before a settler, but because we popped a settler, and because we need to clear some forests to grow faster, I'll do it.

(23-24) Nothing. I could attack these workers, but I'm not that evil. :Dd

(25-27) Nothing. Worker built in Carthage, I decide to build a Barracks (again, something I don't normally do) before a settler, because our city is still size one. Germany still don't have a second city; strange, I thought they get free settlers.

(28) Apparently Berlin is sitting right next to a choke point. If we are on a peninsula, it is a long, curvy one, so I think we are on an island.

(29-30) Nothing. I decide I'll play 10 more, just to start us off.

(31-33) Nothing. Mercenary built in Utica, settler started. This seems to be the first time I'ver been outexpanding a civ since Regent level, and its Emperor! :eek:

(34-36) Nothing. Pottery discovered, we research Iron at 20% at 3gpt. Now, this is really strange. The Germans apparently brought that worker pair down here to irrigate! This is a good sign, because it means they have no fresh water up there. We control all the fresh water so far...:D

(37) Worker sent north to build a road to gems and to our next city spot.

(38-40) We are alone on our island with the Germans. Our warrior heading north found the last edge. One thing that can (and WILL) be used to our advantage is the fact that Berlin can't grow past size two until they bring the irrigation up north. So, if we can blockade them, we can keep them to an OCC for a long period of time. We can't do a full blockade, the island is too large, but we can get two warriors there to harrass them. This is top priority, XSin: get the warrior from the north and the warrior by Carthage and form a two tile wall in front of the worker, so he runs back and forth forever. I'll show you on the map where the blockade should be held, if possible.

XSin, here is a dotmap. The blue dot is what should be the next city, preferably, and the green dots are other settlement spots. The black dots are spaces we need to occupy to blockade the irrigating workers. Unfortunately I made a bad move: if I had moved to the lower black dot instead of the mountain, I could have blockaded them already. But I moved to the mountain instinctively, without realizing that the workers were behind. If the AI spear moves north into the lower black dot, try to get into the upper black dot. And, if the AIs are smart enough to get into both black dots before we can, get our two warriors into the black lines. This will hurt Bismarck terribly, and will allow us to at least get our island easily. (Note: No, I did not tinker with this map to get this favorable start. It was completely random. :D)

Anyway, the dotmap:

http://www.civfanatics.net/uploads2/CG3Dotmap.gif

And the save:

cgannon64
Dec 01, 2002, 05:25 PM
Oh, and XSin: Play 20 turns. I just played 40 to start us off.

Come on people, come and play! ;)

CG

XSin
Dec 01, 2002, 05:37 PM
Got it, Ill play now.

XSin
Dec 01, 2002, 07:00 PM
Preturn : Everythings OK

(1) : Darn, Bismark moves his spear into the southern blackdot, I move warrior north trying to get the north black dot. I move our other warrior south, in case we need to get the black lines. Checked diplo, apparently Bismark is stuck at 0 GPT because he still only has 17 gold.

(2) : Mighty smart for him, he occupies both black dots now :(. Move south warrior north and north warrior south :crazyeyes:. Worker finishes mine down at our capital, I start on road. I love being industrial :D. Bis still only has 17 gold. We occupy part of the black lines... (northern part)

(3) : Barracks completes in Carthage, starts on settler due in 10. Worker moved left to gems. Both our warriors scramble north west trying to cut off the warriors. Now he can't do anything :Evil: I end turn, he still has only 17 gold.

(4) : Move warrior south, we occupy black lines but he moves workers into the mountains. Oh well at least he gets no irrigation. Started road on gems. Worker moved left to hills. warrior fortified to ensure we keep black lines. Ol' Bismark still doesn't have any gpt lol.

(5) : Settler completed in Utica, sent to blue dot. Starts on a granary because it grows in 9 and settler finishes in 10. Road started on hills, warrior fortified on black lines. Forget diplo! He still only has 17g.

IT : NOT GOOD. GERMAN SETTLER SPOTTED HEADING SOUTH ARGH

(6) : Nothing...

(7) : Warriors scramble to delay settler.

(8) : Warriors cut off settler, I think we can keep him from getting down to our spots.

(9) : Gems completed, lux dropped to 0% :D We are making 6gpt now. Having trouble cutting off settler, but managing pretty well. Leptis Magna founded on blue dot, workers move in to position to construct road connecting our new city. Set to worker, growth in 10, due in 10, perfect.

IT : Yes excellent we can keep the settler in an infinite loop, going back and forth now :)

(10) : Workers start on road, due in 3 and warriors block settlers yet again.

(11) : Warriors move to block settler, this will not be mentioned from now on.

(12) : Settler done in carthage, sent to northern green dot (less overlap). Set to granary, grows in 8 settler would be due in 10.

(13) : Leptis connected, start improving surrounding terrain. Settler movement.

IT : Argh not good again, workers are sent down to complete the irrigation chain!

(14) : Set Carthage to warrior, due in 2, to try and prevent Bismark from getting water.

NOTES : We can run a full blockade with 2 more warriors, perhaps we should?
Roads started around Leptis, settler will settle next turn.

IT : Damn workers force us to discontinue settler blockade! Grrrrr.

(15) : Finger slipped and warrior goes south instead of north... I restart because this could be a major thing later on and I think it's justified. Theveste founded on northern green dot, warriors move, trying to further stall the settler.

IT : Excellent, the settler retreats, knowing we own it :D

(16) : Warrior completed in Carthage starts on granary for real this time. Warriors move around, trying to prevent irrigation AND the settler, I think it was going for the green dot anyway lol.

(17) : We own the workers, northern dot is occupied and I make plans to run a 3/4 blockade. Germany still is only made of one city and still has 17 gold, iron working is due in 21.

(18) : I decide it would be easier to run a full blockade using the north black dot so I fortify the warrior there.
Fortify another warrior on some mountains, another warrior is coming to occupy another mountain.

IT : Leptis finishes its worker so we can focus our workers on theveste now.

(19) : Both workers finish their mines and head to theveste. Leptis starts on a granary, due in 30.

(20) : I notice we can run a full blockade using theveste as a block too I move warriors south to try it out. Bah I make a warrior move up instead of down again, but this time its neglible. Workers are in position to start a road to theveste now also.

Notes : Nothing really special.

Save wouldnt appear in upload directory...

cgannon64
Dec 01, 2002, 07:35 PM
Great job :goodjob:, XSin, nice movement to keep BOTH in check. Really helped us there. We should be able to get a large (around 4-1) city advantage on Bismarck, then is should only take swordsmen to bring him down. After we completely settle the island, I figure we should race to Map Making so we can get off this rock. After that, we have to try to get a prebuild to get the Great Library, because that would be just huge. It would be hard to get both, however.

Anyway, I figure we'll wait 24/48 hours until someone else joins this SG, and if not, we'll just do a two player one...:crazyeye:

CG

cgannon64
Dec 02, 2002, 03:00 PM
Eh, I'm gonna pick this one up, so I've got it. XSin, you'll play after me, then we'll wait.

Come one, is this game THAT uninviting? :(

CG

cgannon64
Dec 02, 2002, 04:22 PM
Alright, here are my exciting 25 turns. I played 5 more just so I could see if we have Iron. (We do!) Anyway, I think it would be good to join this game now, its exciting! (Got to sneak that in) My Report:

(0) OK, everything seems fine. Germany is one tech behind (Pottery), that settler has disappeared. I lower Science a notch, it won't have an effect on our turns until Iron Working (18). I normally wouldn't build a granary first in Leptis Magna, but I don't object to it. We don't even need to use Theveste in our blockade---we can run a full one with these three warriors. This will trap the workers in our lands and limit Bismarck to his own land.

(1) Full blockade in place, German workers trapped. Leipzig built in the NW tip of the island, a worthless half-city.

(2) Granary built in Utica, I switch to settler. I think we should get in one more city before war with Germany, which will probably come in XSin's turn.

(3) Damn it! I can't run the full blockade I had planned, I always miss out on the obvious squares they can enter. We could use Theveste, but they could just conquer it, and thats risky. We can just shift our warriors back and forth, that will hold him off forever. Unfortunately, this will allow the workers to escape, but they can't bring irrigation with them. By leaving a warrior on the plains, and shifting the other two, I hold back the army and the irrigation, but let the workers go. The price I must pay.

(4) Nothing. I take a while on this turn, and I notice a full blockade using Theveste is impossible, unless I am missing something. This blockade stuff is making this SG alot like chess...

(5) These Germans are smart! They use their workers as a screen to pass through, pushing the blockade deeper into our territory. An error, by me, but I can still hold them off. The line holds, but it is more towards our mountains. If Bismarck was REALLY smart, he would use the small army (archer and spearman) to sneak his workers back into our territory, but he isn't doing that.

(6) Germany has Writing, but he won't deal for it. We still have Pottery. He is annoyed, which is called for, because the AIs always get annoyed when you run a blockade. The line shifts, and Germany's army is stuck. They will probably back away soon.

(7) Another archer joins the army. I hope we can soon replace these warriors with Numidians, because they will be practically invinvible in the mountains.

(8) The army moves again. After a few more turns, they will probably do one of two usual reactions: back off or attack. I pray it is back off, because our two border cities are undefended.

(9-12) Nothing but blockading. Utica riots on turn 12; this means that we will need at least 2 defenders in every size 4 city, so its time to cut back on these infra builds.

(13-14) Nothing but blockading. Settler built in Utica, heads for last green dot, a spear/settler appear in the North.

(15) Germany will give Writing for Pottery, 9gpt, and 225 gold. I consider the deal, because we do want Map Making. I reluctantly accept. So we are even in tech now.

(16) Hamburg founded in the plains NW of Theveste. Luckily Bismarck isn't really smart. If he had settled one square south, we would have owned one of the places we were blockading in, and could have kicked us out at will. This would have given him fresh water AND allowed his army a passage south, but he didn't do it.

(18) That Bismarck is a smart one! He moves another spearman to a spot opposite the army so I can't blockade both. I decide I'll have to move the blockade west and stop the archer army from coming, and let the spearman through. Pick our poison.

(20) I'm going to play a few more turns until we get Iron Working. Hope you don't mind. We seem to have too many workers! They have nothing to do. Crap. The spearman moves right next to Theveste, it is obvious what he is going to do next turn. I decide to collapse the blockade (I can't run the blockade and defend Theveste), bring two warriors into Theveste for emergency defense, and send a Numidian north. It will take him two turns to get there. Lets pray the RNG is nice. My finger slips, I send the warrior the wrong way. While I hate to do this, I think a reload is justified. This could be huge, and I've always thought finger slips deserve a reload if their important. Hippo is built, the Numidian originally for defense that is there is sent east, to try to defend Theveste. End turn, here we go!

(21) That Bismarck is a smart one! He stalls his attack so he can get some archers in position. Luckily this also gives me time to scramble another Numid and a warrior. This gives us three warriors and a Numid for defense, with another Numid on the way. This is literally all of our defense, people. We get Iron Working in three turns (at that point I'll hand the game off, even though I like to have one player play through critical parts, we can't be selfish ;) :D) Our workers nervously do work in the back lines. ;) :lol: End turn.

(22) Germans declare war, both archers lose, our Numid loses two HP but promotes to Vet. The German spears attempt to flank us in the mountains. My first instinct is to attack them with warriors but I know this would be a huge loss. Instead, our back Numid, the one heading towards Theveste, will pull back and cover Hippo. This leaves Carthage open, but the Germans will get there in three, a Numid is due in 1, so no problem. The entire offensive attacking force is defeated, while a few freedom fighters remain in the hills. I say we hold off on the counter attack until we get Iron Working, and at that point it will be XSin's game.

(23) Hehe, I never stopped to notice the effects of this GA. 20gpt at 10% science, that is a good deal! Three Numids producedc, three more on the way. We are going into full-blown wartime Numid production, which will be switched off to Sword when we get Iron Working. Germans move deeper into our heart; apparently they are trying to bypass Hippo and head straight to Carthage or Leptis Magna. Carthage is well-defended, but Leptis Magna isn't. No problem, we'll have surplus Numids by the time they get there. I shift a Numid from Utica to Letpis Magna---Utica is farther away, and needs the Numid less.

(24) [dance] We catch a break. We have Iron, but Utica, Bismarck doesn't. I send workers to go road it, then its sword time. We can get Map Making in 21 turns at 1gpt. Not how I wanted it, but its good enough. I'm going to play one last turn, make it an even 25.

(25) The only thing the Germans can get in their march southward is our gem connection; sorry, I overlooked that. I doubt they'll actually unhook it though. Just some instructions: send those workers by Utica to road the Iron and to just hide from the Germans. After you hook up the Iron, try to switch ALL cities to Swordsmen that already have enough defenders. Just leave the German spears to do as they will, only try to keep them off the gem connection. Besides that, let them run around and fortify and act all tough. If they decide to come down from the mountains, let them kill themselves on our city gates. :D I'll post a screenshot to show our fans (come join! :D) whats happening and to show our 'Mountain Highway' that should be used for our offensive attack.

Here is a quick screenshot I took at the end of my turn. The yellow line is the best route for our troops (it isn't a direct route, but gives us only one turn on the low ground!), the blue line is a little history of the German 'offensive' ;). Here it is:


http://www.civfanatics.net/uploads2/CG3Warmap.gif

XSin, you're up. Good luck with the war. If someone wants to join, you will probably get most of the troop controlling...:mischief:

CG

cgannon64
Dec 02, 2002, 04:31 PM
XSin: I uploaded the file, but I'm having trouble attaching files to posts. Go to the New Upload Folder, click "Last Modified" and it should be somewhere near the bottom. Its zipped and titled "CG3-x BC.zip"

CG

XSin
Dec 02, 2002, 04:34 PM
Wheres the save?

Edit : Nevermind Ill get it now :rolleyes:

Edit 2 : You couldn't attach it because it's 101 KB and the limit is 100 KB :crazyeye:

XSin
Dec 02, 2002, 05:43 PM
Done Very nice turns indeed, but I couldv'e done a lot better...

(0) : Everything looks A OK except those spearmen.

IT : Korea completes the Colossus, I fear a cascade...

(1) : I move workers into position to connect iron. Time to die bismark :Evil:

IT : ARGH! Bismark pillages our gems...

(2) : Numidian completes in Carthage, I keep it in Carthage because it can get to Utica before the spears can. Utica goes into disorder.... I really need to get those spearman, I change my mind and send the numid to protect our iron. Carthage starts on a swordsman. Worker mines iron (due in 6 without other workers).

IT : I forgot to change the lux tax for Utica but it goes back into order??? Cool, but the spearman go for carthage...

(3) : Change my mind and send numid back to Carthage, perhaps even to attack, they are 2.3.1... Mine on iron due in 2 turns, numid in Utica due next turn, then I will start on diplomats that will persuade Bismark with swords :p.

IT : Now the spears go for Utica, which now has a numid and 2 archers appear at our border.

(4) : Swordsman due in 6, actualy less when the iron mine completes. Numid in Theveste completes, starts on sword also due in 6. Hippo completes a numid too but starts on granary because it's disconnected from the iron due to the pillaging by the spearmen. I send a warrior up to see if it can challenge the archers, it's on a hill and theveste has 3 numids. A bunch of fortifications and that's all for this turn.

IT : The brave warrior defeats one archer but the other one kills him, it promoted and has 2 hp left.

(5) : Leptis completes numid, starts on barracks, its disconnected from the iron too. Send numid from Carthage to attack the spears who will pillage the road to our iron city, a numid will complete next turn anyway. We own one of the spearman :), I attack again with a carth numid because I feel lucky with the RNG and its not in danger at the moment. We win again! So now we only have archers from the north threataning us. I change the entertainer in Utica to work in the iron mine and we get the sword in 3 instead of 5. The workers move up to rebuild the gem road and reconnect our cities.

IT : Damn without the gems Carthage goes into disorder, I have got to get used to emperor... Bah it was because we didn't have an MP there so its my fault, but it's better then our main city losing it's iron, also its a perfect time to change from a numid to a sword.

(6) : Not much, I move both numids back to carthage, all except utica have 2 MP's.

IT : Nothing except enemy movement.

(7) : Our first sword appears, its time to say hello to our little friends germany :).
NOTE : This is great! We don't have to face pansers when we get into the modern age, it's a shame we can't get another golden age when we make our spaceship. Send sword up to front lines, another is due in 4 from carthage. Road to leptis rebuilt in 2.

IT : Nothing but archers...

(8) : Sword in Utica completes, another is due in 3. I know I shouldn't have (but archers have 2 defense on mountains!!!) but I attack an archer in mountains with our sword and we own it! Ok one down... another to go.

IT : Two more archers appear.

(9) : Sword finishes in theveste, starts on barracks (no point in regular swordsman...). We attack the other archer in our territory and kill it with the regular with no HP loss! The RNG is my friend this time. Bah I spoke too soon, I'm never attacking mountain troops again... Gems reconnected I MM Carthage to get it to grow in 2 turns, because I can :P Swordsman due in 2 now also. I feel cautious now and opt to make a road on another gem just in case.

IT : WOOOOOOOT! An elite german archer attacks our regular (both at FULL hp) and we taught it truly how to fight, our regular is now a vet heh heh.

(10) : Worker movement... swordsmen (MEN) due next turn, barracks due next turn... Damn I just noticed an elite archer next to our city, how??? I damage it losing a sword and and two warriors, damn I would restart in a normal game for being so stupid but I can't, it's not justified. In other news the dead units jack our income to 3 GPT, so some good does come out of this.

IT : Elite retreats...

(11) : two swords and a barracks done... heh not bad. I plan to attack Hamburg before handing this game off. I start an emergency road from Leptis to Utica, just in case more spearman get into our backlines. Utica also starts a barracks due in 3... Leptis is making swordsmen.

IT : The elite archer attacks our swordsmen getting ready to attack Hamburg and once again we kill off a full elite unit. Damn that's great news.

(12) : Swordsman completed in Carthage, another on it's way, only threatening unit is vet archer now, but it's no threat to the Carthaginian war machine :evil: I decide I will attack hamburg when I have 5 swordsmen in position, I also notice that map making finishes in 4. I jack science down to get 9 GPT

IT : Germans ask to speak with us, we ask for the wheel, leipzig and hamburg for peace... they say they spit on our deal... then no peace ol' bismark. Also that threatening archer dies to our defending sword, silly bismark!

(13) : Barracks in Utica completed, I think it should pump out defense until we make contact with other civs. Theveste also completes a barracks and will be our offensive city. Egypt and Russia get the oracle and pyramids...

IT : Archer thinks it can take hippo lol. It's gonna attack next turn.

(14) : Sword in leptis complete, it starts on another. Hippo completes granary, starts barracks, we want fully improved cities if we get into another war. The sword in Leptis is actually going to prebuild for a suicide galley.

IT : Golden age ends... bah oh well.

(15) : Map making due in 3 now and we have 0 GPT... heh we attack a regular archer on plains and we get our first elite sword, it also moves to attack hamburg.

(16) : Carthage completes a sword, starts another. It is sent to Utica because it riots, darn that golden age ending isn't really that golden is it? Our elite sword dies to a vet archer that promotes to an elite with 2 hp... Bah.

IT : Bah forgot about the lux, but we have 2 MP's in Utica now.

(17) : Our back up road to Utica completes, I start a backup backup road :crazyeye:

(18) Map making completes, suicide galley due in 6, I doubt we can get the Great Lighthouse but I try anyway, literature started maybe we can nail the other GL... Lighthouse due in 31 at Utica, we may have a chance :).

(19) : I decide to attack hamburg now instead of taking overtime to attack, woot hamburg is gone and so is that pesky elite which fell to one of our regular swords again (LOL!).

IT: We get another elite sword, sent back to town to heal, carthage goes into disorder, I guess I was too happy and forgot about the lux meter.

(20) : Quiet ending turn, I sent a veteran swordsman, put it on the mountain next to berlin and fortify so we can see their activities.

Notes : I didn't raze hamburg, it auto-razed, can we make an exception so we can raze germany in favor of better city spots?

http://www.civfanatics.net/uploads2/cg3-850bc.zip

cgannon64
Dec 02, 2002, 06:32 PM
Good job XSin. We pushed Germany back, a little more swords produced and he will be gone. And, NO I won't make any exceptions to the rule. We keep his city spots, bad as they might be. Thems the rules...

I'll wait 24 or 48 to see if anyone else signs up, and if not, we'll go alone for another round. :D

CG

EDIT: I couldn't tell from your post, but did you circumnavigate the island BEFORE using suicide galleys? Its always good to do that, especially on a semi archipelago map (read: this is a semi archipelago map).

XSin
Dec 02, 2002, 07:48 PM
The suicide galley isn't even ready yet!

cgannon64
Dec 02, 2002, 08:48 PM
Originally posted by XSin
The suicide galley isn't even ready yet!

Oh. OK. :lol: Anyway, I'll just wait patiently for someone else to stumble on this thread...:(... this is the worst turnout I've ever seen in a SG. :eek:

CG

XSin
Dec 02, 2002, 08:52 PM
I doubt if anyone intentionaly goes for a Space Race victory in these games...

cgannon64
Dec 02, 2002, 09:18 PM
Originally posted by XSin
I doubt if anyone intentionaly goes for a Space Race victory in these games...

I would think that would be incentive to play, you know, not another conquer the world SG. I guess not...(sigh)...:(...it seems people aren't even joining out of sympathy! ;) :lol:

CG

XSin
Dec 02, 2002, 09:28 PM
Oh well it seems ottoman domination won't be as easy, sipahi's are bad at defending, cavalry are superior in that category.

Hygro
Dec 03, 2002, 01:50 AM
I'm willing to join, when I get my copy of PtW in about 4(?) days. However, I'm a regent player so I think I'd only make your game excessively challenging on your turns, (an somewhat optimistic way to put it).

cgannon64
Dec 03, 2002, 02:39 PM
Originally posted by Hygro
I'm willing to join, when I get my copy of PtW in about 4(?) days. However, I'm a regent player so I think I'd only make your game excessively challenging on your turns, (an somewhat optimistic way to put it).

Great! :D Until you get PTW, we'll continue with the two person game, so I got it.. And don't worry about being a Regent player, Hygro---XSin said he was a Regent player, and we're doing great. You'll do fine. :goodjob:

I think my whining paid off...:lol:

CG

Hygro
Dec 03, 2002, 03:12 PM
Well, if 50% of the current CG3 team is on regent level, and doing great in emperor, then I guess I'll do fine (I'm starting to experiment with Monarch anyway:))

cgannon64
Dec 03, 2002, 03:19 PM
Originally posted by Hygro
Well, if 50% of the current CG3 team is on regent level, and doing great in emperor, then I guess I'll do fine (I'm starting to experiment with Monarch anyway:))

One important thing to remember: In emperor, the 3rd citizen is born content. We have a lux, so this shouldn't be a problem, but just remember that. Anyway, on an archipelago map, the AI landgrab speed is hindered, so its not too different.

I'm going to go play now. :)

CG

cgannon64
Dec 03, 2002, 05:51 PM
Lots of good stuff happened, read to find out. Some obvious (death of Germans), some unexpected. This game is going to get tense, because we're going to be in a possible wonder race. Read on:

(0) Bismarck is willing to deal peace for just about everything he owns. I decide against it. Everything looks fine. I decide that our best attack plan is to fortify the sword my Berlin on a mountain, let the other two swords heal, build one more, and then move in with a stack of four. Its small, but we can't get into an extended war, and Bis has to go fast.

(1) An archer pops out of Berlin and kills our sword on the plains. I decide we'll wait on the offensive for the two swords to heal and for a few more swords to be produced. I pull a Numid out of Carthage that will be stacked with the swords. Bis may be down, but he still apparently has a few archers left, and a Numid stacked with a sword going on the mountain highway will be invincible (defense of six! :D). My long-term plan for German territory: settle on the ruin, hopefully we will auto-raze Berlin and Liepzig (they have been rushing units, both are at size one right now). If we can autoraze them, I'll rearrange the city spots, Especially Liepzig. One thing that is very unfortunate: Utica is going to be a size 5 city for just about forever. We can't bring irrigation over these mountains, and there are mostly mountains by Utica. This damn mountain range has been a hassle.

(2) Crap. I pulled that Numid out, and Carthage rioted. Strange, when I pulled it out, it showed that it wouldn't riot...I'll have to take a Numid from Theveste. The stack is almost ready.

(3) Stack is woken up, begins to move.

(4) Galley built in Leptis Magna, begins circumnavigation. Archer seen in plains, roaming. It will probably attack out stack, attack a city, or retreat.

(5) A second archer joins the German stack. It isn't a threat, and it doesn't want to attack our stack, smart. No islands seen in circumnavigation yet.

(6) A third archer joins the stack. Ooh, I'm scared! ;) Long term planning---we should move our capital off this island when we can. Most of our cities can't grow past size six, our big three can't even get irrigated. Its a pretty crappy island. Galley exploration reveals four ripe workers by Liepzig. Using slaves is not agaist the rules, BTW.

(7) The German archers turn around to try to get to our stack, but too late. Move into position to attack Berlin. A lone swordsmen in our territory will be used to clean up these archers.

(8) There is land across the sea! It is in German territory. I can't see the land, but I can see the edge of the coastline. Our circumnavigating galley is now a suicide galley. Actually, not suicide---it should get there safely. Yes! :D Attack on Belin begins. Berlin falls. We lost one sword, one injured. We captured two workers, but strangely Berlin did not autoraze, even though it was size one. Damn. Our backline sword kills an archer, stays on mountains because there were two stacked archers. Next turn will be a good one: hopefully contact!

(9) German archers head towards Berlin; they want to counter-attack. Our galley sails across the border, a blue border is spotted, identical to Germany's. It can't be them, they only have their capital, so it must be a color mix up. I plan to wait until the German archers come near, then attack them. I can't have them moving onto the mountains, so I set a worker as bait.

(10) Archer takes the bait. Our elite kills him, no GL. :( Another archer dies, vet promoted to elite. We meet Wang Kon of the Koreans! He is three techs ahead of us, not bad, and he knows the Persians. I trade him contact w/Persia for contact with Germany (they'll be dead soon, better trade them quick) and 20g. I trade Wang his WM for our WM and 15g. I hate Wang. He has a nice, long, grassy island connected with the Perians. Persia, on the other hand, is doing some OCC action in a desert. I think I placed them there, not the computer, which is why their start is so terrible. :mischief: We trade Cerimional for 115g, turn around and trade that with 75g to Persia for the Wheel. We have horses, Wang has horses, Iron, and spices. Wang has a two tech lead on us now. I lower sci to 10%, we're making 11gpt, Lit in 28. I hope to snag the GL on a trade with Wang with a prebuild, thats our best hope, becase Wang seems to be the leader in science right now, and will stay that way.

(11) The Germany army (an archer and a spear) is destroyed. Two elite victories, no GL. Rushing that GLight would be huge, but not yet.

(12) The Korean/Persian island is seen to end (I traded X-Man WM for his Wm) by Persia's city, but there is a island seen after it.

(13) Wang builds the GL. That ******. I have to switch off to a palace. If we can time it right, we can cascade to the GreatLib, but its a stretch. We finish the Palace in 16 turns, so thats our time limit. If I raise Science to 50%, I can get Lit in 15 turns at -3gpt. We need to get more cities to raise that gpt. Another elite victory (killed an archer) not GL.

(14) The sword stack is almost ready, so Bis has about 2 turns to live. Crap. I built some settlers, now gpt is down to -7. I have to lower it. We have 15 turns left on the palace in Utica. While I don't like to do this, we're going to do an open ended prebuild. Its risky, but it could pay off. Unless gpt goes up, we'll have to depend on Wang to get us Lit. If we run out of time, we're screwed, because Russia already built the Oracle (our backup). So this is a risky openended prebuild, but it could pay off.

(15) Wang gets horseback. Slip of the finger, a galley ends in the ocean. Its OK, its not a major galley, it did its job of discovering Wang.

(16) That galley dies. Another one goes on a suicide mission, there is a strip of sea heading somewhere. I wish we had this GL. Our sword stack is on the doorstep of Liepzig, its time for Bis to die.

(17) I have a very risky plan. We have 13 turns left to go on the Palace, and by lowering lux and raising science, we can get Lit in 15 turns at -2gpt. If we (I've never done this before) turn some citizens into entertainers, we should be able to delay building the Palace long enough. There are alot of variables in this: raising lux again, delaying it too much, etc. but I think the risks are worth it. Unfortunately, we can't take a citizen off production unless the city starves, so here is the plan: take a citizen, starve the city to size 4, and then put him back on. I take a citizen off Iron, that puts the Palace at 16 turns. Unfortunately, this lowers science to get Lit in 17 turns. Damn it! Alright, this plan will have to go, its way to risky. I decide to just put science at minimum and pray Wang will deal. 13 turns to go. (Note: Even though we aren't doing this plan anymore, I included it to show my thought process.)

(18) Suicide galley dies. We attack Liepzig. First elite wins, no promotion. Secod elite wins, WE GET A GREAT LEADER! Liepzig falls, Germans dead. Now, here is my plan for Hamilcar. We can stop that prebuild in in Utica, just take the shields we lost, funnel it into a Temple. We can save Hamilcar to sit and be ready to rush the Great Library the second we get Lit. Because the AIs never use prebuilds, if we get Lit around the same time Wang does, we'll be alright. I want to trade with Wang, but I have to save all my gpt and money for a trade for Lit. Leptis Minor founded. (You may notice the name of the unit that popped the Great Leader...:lol: :D)

(19) I use a nice worker leapfrog tactic to irrigate from Letpis Minor to Berlin in one turn. :D

(20) Turns over. There are some swords in our conquered territory you can rearrange, they are just healing. Our GL is in Carthage, ready and waiting. Some instructions/suggestions: Build a few galleys, some swords. If we can get the GL, we should do a nice horse/sword upgrade to knights/MedInf. We're going to need alot of Galleys, but don't build TOO many of them. If you haven't gotten the hint, we should attack Wang when we hit the Middle Ages, hopefully using our GLib revenue to do a nice massive upgrade, then taking that army to take out Wang, then moving our capital to their island and fixing all their territory (long term plan). Check Wang's techs every turn, trade ASAP when he gets Lit. If we can get the GLib, it would be absolutely huge.

Here is the save. I'll post some screenshots of our territory and the other island in a little while.

cg3-450bc.zip (http://www.civfanatics.net/uploads3/cg3-450bc.zip)

XSin, you're up.

CG

cgannon64
Dec 03, 2002, 06:02 PM
Here is the Carthaginian homeland:

http://www.civfanatics.net/uploads3/cg3homeland.gif

And the island of Korea (and Persia):

http://www.civfanatics.net/uploads3/cg3korea.gif

CG

XSin
Dec 03, 2002, 06:08 PM
can??? We WILL get the GL! And on my turn to :)

XSin
Dec 03, 2002, 06:50 PM
I was looking at the map and Utica will get to size 12 :) You forgot that harbors make coasts and seas produce 1 extra food.

cgannon64
Dec 03, 2002, 07:37 PM
Originally posted by XSin
I was looking at the map and Utica will get to size 12 :) You forgot that harbors make coasts and seas produce 1 extra food.

Oh yeah, I always forget about those. ;) :) Anyway, go play! :D If we get that GL, then we can just make a huge sword/horsemen army, upgrade to knight/MedInf (or make war with sword/horse, we should think about it) Wang will fall. Then Persia (obviously ;)) Then whoever else is out there...

Long-Term Plan: Get a nice large island to settler (Korea's seems perfect) move our capital there, build the FP, settler down and just ride it out peacefully, building the spaceship. :D Remember, you can build the palace endlessly, but not the FP, so its always good to be careful about where we put the FP.

CG

Hygro
Dec 03, 2002, 08:28 PM
Good luck on attacking Korea! I think Knights and Medieval Infantry are perfect. Just like you said CG, upgrade all our old horemen and swordsmen.

XSin
Dec 03, 2002, 08:57 PM
Let whoever is joining go before me, I'm busy atm and can't play this turn :( Next turn I will be able to.

cgannon64
Dec 03, 2002, 09:04 PM
Originally posted by XSin
Let whoever is joining go before me, I'm busy atm and can't play this turn :( Next turn I will be able to.

Hygro doesn't have PTW yet, and I can't play Civ right now. I'll go tomorrow. :)

CG

Hygro
Dec 04, 2002, 01:13 AM
Yeah I'll have it December 4th or 5th, and I still need to get somewhat aqquainted to the game. (That shouldn't take too long--I just wanna seethe minor AI changes and such).

meldor
Dec 04, 2002, 09:12 AM
Just a suggestion, but why not make it an open game. You might get some poeple that can play an odd round or two without the full commitment.

cgannon64
Dec 04, 2002, 02:34 PM
Originally posted by meldor
Just a suggestion, but why not make it an open game. You might get some poeple that can play an odd round or two without the full commitment.

I considered doing that. Here is what I'll do:

Me--->Up Now
XSin
(open but Hygro gets it)
(open)
(open)

When those open spots come up, people can play a turn if they like, or join fully.

I got it.

CG

cgannon64
Dec 04, 2002, 07:46 PM
I can't play today, too much hw left (and its already 8:30! :mad: ). XSin, if you're here, you can pick it up, if not, I'll play tomorrow, I have half-day (report cards).

/CG

XSin
Dec 04, 2002, 08:48 PM
Report Cards? dun dun dun :lol:

cgannon64
Dec 05, 2002, 05:19 PM
Originally posted by XSin
Report Cards? dun dun dun :lol:

:lol: Don't worry, I did well. Anyway, we're snowbound here in Brooklyn, so there is a good chance I'll get a day off tomorrow. I have the game, but have to finish my homework before I can play, but I should be able to play tonight. :)

CG

XSin
Dec 05, 2002, 05:55 PM
Heh I'm in Queens at the moment, I'm praying for a snow day too.

Hygro
Dec 05, 2002, 07:17 PM
Seems PtW has been delayed. I guess FedEX is taking a snow day here in the dry weather...

cgannon64
Dec 05, 2002, 07:25 PM
Originally posted by Hygro
Seems PtW has been delayed. I guess FedEX is taking a snow day here in the dry weather...

:lol: This a big snowstorm all across the east, so if your PTW copy is coming from there, that is probably the reason. ;) :) Going to play now.

CG

Hygro
Dec 05, 2002, 07:52 PM
It's actually stuck in a warehouse about 15 miles from my house, which is quite dry...

It's in one warehouse, they ship it to another, then the next day they move it to the same one it's already in... this is drving me nuts!

cgannon64
Dec 05, 2002, 08:37 PM
Originally posted by Hygro
It's actually stuck in a warehouse about 15 miles from my house, which is quite dry...

It's in one warehouse, they ship it to another, then the next day they move it to the same one it's already in... this is drving me nuts!

:lol: That "track your package" service really shows the defects in a company...:hmm:

Anyway, here is my report:

(0) cgannon64 is elected to an unprecedented 2nd term. The crowd goes wild. ;) Anyway, everthing looks fine. Wang is without Lit.

(1) Carthage riots, its short on defenders, a Numid do for MP duty is up in 1 turn.

(2) Wang discovers Philosophy. Damn it man, get your priorities straight! While I would normally buy a tech from Wang, we have to save money for Lit. It will pay off when we get the GL anyway...:p

(3) So far, we're just building Harbors in the cities that need them, and occasionally a sword here and there. We have 6 swords 0 galleys; not quite an invasion force, we need to work on that.

(4) We have a wandering settler that doesn't really serve a purpose, with no islands to settle. Wang still lacks Lit. I build an embassy in Korea; we could use an ROP to let us get into that mysterious island to the north. A galley is being built and loaded with a settler to explore that island.

(5) More galleys ordered for exploration, and to carry workers to that island. I hope it has promise (read: another civ).

(6) More harbors ordered so we can grow.

(8) Korea has contact with the Russians but won't deal. This is frusterating, we'll have to find them ourselves.

(9) Numid/Settler loaded on Galley.

(11) Russia contacts us! I guess Korea sold our contact. We trade TM for our WM and 50g. Zulu contact us! We trade WM for WM and 35g. Russia and Zulu are on a large island to the NE of Korea, the one I saw, and their lands are disgustingly fertile. I hate them.

(12) Because our settler boat is now going to nowhere (we see that island is totally occupied) we turn it around and try to shoot for a possible island in the south, dropping off settler/Numids, of course. We're going to get Lit on our own power in 10 turns, looks like we didn't even need Wang.

(17) Suicide galley spots land in the NE of our mainland! I wondered why there was too much sea here, so I embarked, but the land is 4 tiles away. :mad: Usually this only happens in tinkered maps, but I guess randomness can be cruel also. No one has Lit, 6 turns to go.

(18) SW suicide galley dies, NE will live to explore land! Exploration reveals jungle.

(19) Looks like that NE island is a ball of jungle, and not worth risking the settler to found on. :(

(20) I'm going to play until we get Lit. Utica will be able to produce a Sword every four turns, and that will go up when we grow again. Most cities have Harbors now, so most will reach size 6. No one has Lit!

(21) Definetely a jungle island.

(22) The jungle island has Iron. 2 turns from now, the GL will be ours! :D

(23) Ick, Liepzig will be stuck as size 2 for 23 turns, until we get Harbor. I hit enter, as long as a message reading "Blah has built the GL" we're home free!

(24) Lit is discovered. I switch production in Carthage to Great Library. I wake Hamilcar. Hurry city production. GL in one.

(25) The Great Library is ours! This is huge. I'm going to play one more turn to see our free techs.

(26) The GL gifts us Mysticism, Philosophy, Code of Laws, and Polytheism. A very nice pull. While I want to run min sci at 0% with a scientist, no cities can spare one. I hate to run 0% science, but I hate to give up 4 extra gpt. Heck, I'll run 0%. I'll play four more, make it an even 30. Yeah, I'm greedy.

(27) Suicide galley sees an open expanse of sea, but no land yet. 50-50 chance it lives, we'll see.

(28) Suicide galley dies. Dang. Our ROP with Wang ends, it was worthless anyway.

(29) We're approaching our unit limit, and we're only earning 17gpt, so this could be trouble. If necessary, make some gpt deals. I hope to get Monarchy/Republic from the GL soon, we could use it.

(30) I'm done. Just some instructions: That settler on a GoTo order is going to join Leptis Minor. Its worthless, and its a unit we don't need. Keep on churning out those swordsmen and horsemen, while keeping an even mix. Always run 0-10% science, unless something drastic comes up. Sword->MedInf is a cheap upgrade, while Horse->Knight is most certainly not, and we could use all the money we get. See ya. Final Info: Our standing army is 9sword, 2horse.

And the save:

cg3-50ad.zip (http://www.civfanatics.net/uploads3/cg3-50ad.zip)

XSin, you're up. I'm starting to doubt we'll have a snow day tomorrow, its stopped snowing...:(

CG

Hygro
Dec 05, 2002, 09:00 PM
Seems that wang will be little more than a puppet to us Carthagenians pretty soon. The GL is awsome, and with so many contacts now, it'll be truly useful.

cgannon64
Dec 06, 2002, 02:34 PM
Originally posted by Hygro
Seems that wang will be little more than a puppet to us Carthagenians pretty soon. The GL is awsome, and with so many contacts now, it'll be truly useful.

Yup. :goodjob: We know four civs, (although Persia doesn't count ;)) and three of them are relatively powerful, so we should be getting techs regularly. I am considering moving the war up, using swords/horses, but I don't know if we'll have it ready in time. What do you think?

XSin, 24 hours left on your clock...I know you're probably in school today (no one had a snow day :()...

CG

XSin
Dec 06, 2002, 07:40 PM
Got it, but this will be tough, I just wona space race with the ottomans and it was pretty close, I believe Korea was 4 turns away from it's casing! That and my prebuild barely held out. This was on regent too!

XSin
Dec 06, 2002, 07:41 PM
But I didn't get the GL... (but I got a hell of a lot more :D and the babs were next to me anyway so I could've taken it anyway)

cgannon64
Dec 06, 2002, 08:10 PM
It will be I've never won a space race before...(sigh). You have the save, XSin?

CG

EDIT: I see...;)

Hygro
Dec 08, 2002, 01:22 AM
Well, I have PtW, and man, it's everything I wanted plus more, and I haven't even bothered with the multiplayer yet!
I actually don't know how to upload files yet, but I know where to look to learn, and as long as I don't need winzip, everything should be fine (I can't stand winzip).

XSin
Dec 08, 2002, 10:36 AM
I had a little technical difficulties, will post my turn some time today (aka PTW is on a crashing spree)

cgannon64
Dec 08, 2002, 11:26 AM
Originally posted by Hygro
I actually don't know how to upload files yet, but I know where to look to learn, and as long as I don't need winzip, everything should be fine (I can't stand winzip).

How to upload: Go to the far bottom of any CFC page. You should see a list of links (Contact Us, CFC Forum Rules, Chat Room, Upload File). Click on Upload file. In the new window, click on "Browse" for File 1. Go to the save, and press "Open". After that, the save should appear in the File 1 slot. When you have it in there, press Upload. When it Uploads (while take from seconds to minutes depending on your internet connection and how busy the forum is) click on Upload Folder 3. When in Upload Folder 3, Click on "Las t Modified" on the top. It will reorganize, and your upload should be near the bottom, or the last one. When you find your file, right click it and say "Copy Link Address". When you did that, go to a New Reply in the thread you want to post it in (i.e. this one). Then go to the little "http://" button near the top of the Reply window. When there, name your link, then Paste the Upload link in there. Remember to delete the http:// given to you there, or else your link will look like this: "http://http://www.etc" and thats bad.

Sounds confusing, I know, but once you get the hang of it, it takes seconds. :)

Waiting on that report eagerly, XSin...;) :p Don't worry. :D

CG

EDIT: Hygro---Get the 1.14 patch before you play in this SG!

swiftsure
Dec 08, 2002, 01:58 PM
Hi, room for 1 more, as long as UK 1.14 is same as US 1.14 shouldnt have any probs.

cgannon64
Dec 08, 2002, 03:21 PM
[dance] Hooray! A full roster!

Me
XSin--->Waiting on report...
Hygro--->On Deck
swiftsure
(open)

Finally, everyone is ready to play. Maybe this game can finally kick into high gear. From now on, everyone plays 15 turns.

CG

XSin
Dec 08, 2002, 04:50 PM
Argh, can you give me an extra day? PTW is acting up and I have so much stuff to do! I swear I can have it by tomorrow.

cgannon64
Dec 08, 2002, 05:56 PM
Originally posted by XSin
Argh, can you give me an extra day? PTW is acting up and I have so much stuff to do! I swear I can have it by tomorrow.

Alright. Hygro is nowhere to be found, so skipping you wouldn't help. :)

CG

Hygro
Dec 08, 2002, 11:48 PM
Sorry, I'm back. Yes i got 1.14 ASAP as I have heard the hideous rumors that were pre 1.14 :)

Hygro
Dec 08, 2002, 11:54 PM
I think i get your upload tutorial, as I read it a few times quite carefully. Thanks man!

Lt. 'Killer' M.
Dec 10, 2002, 06:33 AM
cg: is that (open) there by accident? Or can I join? ;)

i never managed a spaceship vic, because I never have the patience to sit there and wait it out :lol.

cgannon64
Dec 10, 2002, 02:30 PM
Sure! :) Finally a full roster...

Hygro--->Up Now
swiftsure--->On Deck
Killer
XSin
Me

XSin, I understand you're having PTW troubles, but we want to keep this game moving. Nothing personal. :)

CG

Hygro
Dec 10, 2002, 06:09 PM
Got it!

I plan to get chivalry as my goal tech and I'm going to keep getting swordsman/horsemen to upgrade into a formidable army to conquer Wang the Korean (we ARE going after him, right?)... on second thought I better review the game to make sure I have he right enemy in mind...

Edit: I did some reviewing and I think it's safe to say Wang is going to be the enemy unless something comes up. I am also aware that I should keep science spending to a minimum. Time to go play now.

Hygro
Dec 10, 2002, 07:10 PM
I'm halfway done.
Quick, Monarcy or Republic (revolution is over). Or even despotism if it was that dumb of me to revolt...
I'm leaning toward monarchy, you got a little bit to reply.

Edit: too late. Monarchy is picked.

Hygro
Dec 10, 2002, 07:56 PM
The Hygro Dynasty takes power in a political coup.

Preturn:

I see what is meant by the fertile lands to the north.
Our army seems promising.
I consider trading wang for his spices, but decide since we are going to war with him, it's not a particularly wise notion.
Workers awakened and start mining mountains for the future generations.

Turn 1: 70 AD

Settler moves to Leptis Minor. I decide to deal with him later. On second thought I have him Join the city, Bringing the population from 76,000 citizens to 166,000.

Turn 2: 90 AD

Hippo trains a group of Horsemen, which are sent to the capitol to await further insruction.
Hippo's influence expands.
Hippo set to Galley
Worker force mine elsewhere.

Turn 3: 110 AD

Carthage and Utica produce horsemen. Carthage set to swordsmen, Utica set to horsemen.
Military advisor says we are strong compared to Persia and Korea, average to Russia, but weak to the Zulu.

Turn 4: 130 AD

Wang sends a galley to our island, where there's room for an uncultured city. I plan to send horsemen to block it if possible.
Worker force still killing time.
A mercenary unit is sent to block the exact spot for a city. Leptis Minor hires entertainers.

Turn 5: 150 AD

Wang appearantly is not interested in the spot. He continues down the sea next to our borders.
One horseman to guard that spot, Numidian Mercenary ordered home. Other horsemen ordered back to Carthage.
Workers set to more pointless chores.

In between turns we master Repuplic. I decide to not to with the strange feeling we'd get Monarchy, which we do! I decide to go ahead and become a monarch.

Turn 6: 170 AD

Galley built in Hippo, set to swordsmen.
Galley heads for Lipzeig, to be as close to the Koreans as possible.
Revolution started. 4 turns of anarchy expected.
Many entertainers hired.

Turn 7: 190 AD

Starvation in Berlin.
Korean galley still heading south, now near our southern border.

In between: Koreans start on Hanging Gardens.

Turn 8: 210 AD

Absolutely nothing.

Inbetween turns: Mathamatics learned. Set to currency. (hardly matters).
Korean galley heads dead East from our southern border, into the unexplored.
Workers finish more mountain mines. I plan to start irragating grasslands so we can make use of these mines.

Turn 9: 230 AD

Workers irragate a bit.
Galley reaches our small northern port of Lipzeig.

In between: revolution over. Tempted to switch to Republic. I go with Monarchy as I get no responses from otherworldly Gurus.

Turn 10: 250 AD

Hygro proclaimed King of Carthagenian Monarchy. With more military police power, people are happier. corruption decreases and production increases.
More irrigation.

Turn 11: 260 AD

Carthage swordsmiths outift more warriors.
Utica trains horsemen.
Theveste completes a galley.
All three build start more swordsmen.

Turn 12: 270 AD

Workers continue work in the mountains.

In between: Zulu are making the hanging gardens, and the Russians started a while back but after Korea.

Turn 13: 280 AD

More worker stuff.
2nd galley almost at Lipzeig.

Turn 14: 290 AD

Utica completes swordsman. Set to make another one.
Leptis Magna completes temple. Starts on galley.\
Hippo makes a swordsman. Starts on Pony Riders.
New soldiers fortify in home city as to add the the martial law forces.
Seems Russia and Korea learned literature. maybe they'll boost our science faster now.

Turn 15: 300 AD

Carthage completes more swords. Soldiers trained to use them. Laborers begin making more.
Leptis minor completes its temple, begins worker on outfitting soldiers with swords.
Galley reaches Lipzeig.

Diplomatic info:
Korea is cautious. The others are annoyed.
Ambassadors tell us Korea has a Right of passage with the other nations.
Korea has active trades with Russia and Zululand. Possible trades with us and Persia (I shoulda traded gems for spices--war seems farther away than I thought).

Gold:
Persia has no gold.
Korea has 41 gold.
Zululand has no gold.
Russia has 6 gold.

Hygro retires as King and leaves it up to CG to appoint a new one Monarch.


BtW, how do I post images? I got 2 screenshots right now and I'd like to post them. I see an IMG thing above but I'm not really familiar with it.

Hygro
Dec 10, 2002, 07:58 PM
http://www.civfanatics.net/uploads3/cg3-300ad.sav

Swiftsure is up!

cgannon64
Dec 10, 2002, 08:25 PM
swiftsure
Killer
XSin
Me
Hygro

How to post pictures: Go to the file upload section and find your picture. Right click it and copy the link address. Go to the post, and put (img)(/img) around the link address, with [ and ] instead of ( and ).

:goodjob: Good job, Hygro. Lets go, swiftsure, Wang might fall on your turn!

CG

Hygro
Dec 10, 2002, 08:29 PM
Ok, so I will try this upload thing. We are still 2 techs from middle ages, which means if we are lucky and get chivalry ASAP, it will be your 5th tech.

Hygro
Dec 10, 2002, 08:33 PM
As you can see, in Demographics we are doing mediocre.

http://www.civfanatics.net/uploads3/CG3_300_AD_Demographics.GIF

However, in Military, we are doing just fine.
http://www.civfanatics.net/uploads3/CG3_300_AD_military.GIF

Please pardon the ugly GIF files.

Hygro
Dec 10, 2002, 08:36 PM
CG,
you've been a LOT of help. Thanks for your simple tutorials.

Hygro
Dec 10, 2002, 08:48 PM
I would recomend getting our towns into cities soon, as that will add to unit support. Unit support was a major reason why I didn't switch to republic, and why I hesitated leaving despotism, however, we are gaining about the same amount of GPT as we were when we were Iron Fist rulers.

swiftsure
Dec 11, 2002, 12:01 AM
got it

Hygro
Dec 11, 2002, 12:02 AM
Good luck!

cgannon64
Dec 11, 2002, 02:57 PM
Originally posted by Hygro
I would recomend getting our towns into cities soon, as that will add to unit support. Unit support was a major reason why I didn't switch to republic, and why I hesitated leaving despotism, however, we are gaining about the same amount of GPT as we were when we were Iron Fist rulers.

I second this. Unless we get more cities, or more towns, unit support is going to hit us hard. If we want this huge upgrade, we'll need money!

Good luck swiftsure. :D

CG

Lt. 'Killer' M.
Dec 11, 2002, 03:03 PM
:aargh: somehow, this is one of the threads that do NOT show in the user cp for me.......

If i do NOT respond, please e-mail me.....

Hygro
Dec 11, 2002, 06:51 PM
If I'm correct, w/out Leonardo's Workshop, this upgrade will be 20 gold per swordsman, and 80 gold per horseman... That's a lot of gold... We can hardly afford the horseman upgrade, so I'd advise mostly getting infantry, not cavalry (and no, not the units literaly named infantry and cavalry).

cgannon64
Dec 11, 2002, 08:49 PM
Originally posted by Hygro
If I'm correct, w/out Leonardo's Workshop, this upgrade will be 20 gold per swordsman, and 80 gold per horseman... That's a lot of gold... We can hardly afford the horseman upgrade, so I'd advise mostly getting infantry, not cavalry (and no, not the units literaly named infantry and cavalry).

Good idea, Hygro. Nice avatar, too. :)

CG

Hygro
Dec 11, 2002, 10:20 PM
Thanks. I've been wanting this avatar for a while, and with the PtW avatars up, I don't need to wait for 300 posts.

swiftsure
Dec 12, 2002, 01:27 PM
Off we go, quick tour and wake all of military except 1 NM which we leave in each town, all military sent to leipzig except 2 NM which will use the galley being built in leptis.

310 cathy demands t/m and 41gp, what a joker we refuse and she declares war. Russia is weak compared to us

320 wang kon demands gems, this world is full of comedians,he declares war,saves us doing it.
utica builds sword and starts another

330 trade w/m for w/m to persia
leipzig builds harbour starts galley
hippo builds horseman starts sword

340 carthage builds sword starts sword
leptis magna builds galley and starts another

350 utica builds sword and starts another
4 NM are landed at the iron adjacent wonson

360 theveste builds sword and starts another
leptis minor builds horse starts horse
pillage iron at wonson

370 korean sword lands at utica and is killed by vet sword
hippo builds sword starts horse

380 carthage builds sword starts horse
utica builds sword and starts horse

390 discover construction
leptis magna builds galley starts aquaduct
1 elite and 3 vet swords land at wonson

400 korean archer lands at utica and is killed by vet sword
wonson is captured with no losses,starts temple, i will not leave a garrison because of the risk of a flip

410 2 korean swords are landed at utica and are killed by 2 of our vet swords
utica builds horse starts sword
leipzig builds sword starts sword
hippo builds horse starts horse

420 carthage builds horse starts sword
leptis minor builds horse starts sword

430 korean warrior and sword land at utica killed by sword and NM, but we lose a horseman
theveste builds sword starts sword

440 utica builds sword and starts sword

450 hippo builds horse and starts sword

i definately played a bit to carefully butr we have 7 sword and 4 NM outside of seoul with a further 6 sword outside wonson ready to move

http://www.civfanatics.net/uploads3/CG3-450AD.zip

Lt. 'Killer' M.
Dec 12, 2002, 04:09 PM
I cannot get it as I may be absent from CFC for a few days. If NOT I will get it tomorrow.

Hygro
Dec 12, 2002, 07:07 PM
Is our tech level the same as when I stopped? I'm curious to see what our gold and technology is at this point.

Russia and Korea declaring war shouldn't be a problem at all; as you can see, we are just upgrading our units by defending our homelands.

As soon as fuedalism is learned we are a powerful force--I'm wondering, should we wait for chivalry? I guess because we have so many horsemen, but I feel that chivalry might happen too far in the future.

cgannon64
Dec 12, 2002, 07:29 PM
I see we started war earlier than expected. As long as we have sufficient forces, its fine. :)

Killer
XSin
Me
Hygro
Swiftsure

Wang must fall! :D

CG

Hygro
Dec 13, 2002, 06:15 PM
Ok, I just thought of a few things:

1) As long as Wang is without fuedalism, using our Swords against Spears will be more effective then Medieval Infantry against Pikes.

2) Not only will size 7 cities produce double unit support (which we are way over), it will also produce about 3 commerce per city square, as we are commercial. Thats a lot more GPT.

Although right now the immediate situation calls for ships and invaders, I think aqueducts will help immensely.

Lt. 'Killer' M.
Dec 15, 2002, 06:29 PM
got it!

Lt. 'Killer' M.
Dec 16, 2002, 09:25 AM
:aargh: lost all turns in hard disk crash. Will post tomorrow morning.

Lt. 'Killer' M.
Dec 17, 2002, 04:32 AM
need clarification of rules: have taken Souel, town is size 5 now, 2 content with three entertainers, but starving, or going to riot with no starvation. What to do?

cgannon64
Dec 17, 2002, 06:11 PM
Sorry for my sudden and unexpected absence. My computer had a full meltdown yesterday, and as a result, I had to delete everything on my hard drive and reinstall ME. I just got the internet up and running a few minutes ago. Without all my games, all my programs, and all my projects/homework, I'm going to have alot to do in the next few weeks, and very little time to play SGs, let alone Civ. So consider me dropped out. :( Hope to be back when the computer stabilizes...if ever...;)

CG

Hygro
Dec 17, 2002, 09:06 PM
oh wow thats harsh. I guess I won't really be seeing you much in the RepGame either huh.

Lt. 'Killer' M.
Dec 18, 2002, 08:13 AM
I suggest we put this game on hold until the starter is bakc and running again.

Hygro
Dec 18, 2002, 01:36 PM
I'm afraid if we do that we won't finish it. However, I am in favor of that, but Killer, how about you finish your turn.

Lt. 'Killer' M.
Dec 18, 2002, 03:43 PM
preturn: nothing

(1) Zulu offer 6 Gold and TM for WM - why not, we need all the money we

can get. We have 7 Swordsmen to attack Seoul, backed up by 4 Mercenaries.

Quick calculation: 7 * 3 = 21, 4 defenders at 2 = 8 * 3 (as all are regular) = 21 --> attack barely feasible. The Mercenaries may have to wipe out 1 HP defenders. Only two of them are vet, but that should do - I attack.
1st Sworseman wins (2 HP left)
2nd Swordsman wins (1 HP left)
3rd Swordsman wins (2 HP left)
4th Swordsman wins (2 HP left)
another Spearman shows up :eek:
5th Swordsman wins (1 HP left)
another defender :aargh:
6th Swordsman wins (3 HP left)
and another defender!!!!!
decide to NOT attack with mercenaries - who knows how many more Spearmen there are. Bring in Swordsmen from Wonsan.

(2) Korea starts the hanging Gardens - whatever! The one Swordsman who reached Seoul last turn attacks and takes the city We control the Great Lighthouse and the Collossus now!
Land a ferw troops next to Pyongsong - I don't want spoiling attacks against our galleys from there. Also, I want Korea unable to reach our mainland easily. 1 Mercenary moves past Seoul onto hill and fortifies to block counterattacks, Horseman in sight. Rest of attacker stack moves into town to quell resistance ASAP. Utica starts a Galley - want to use Lighthouse as long as we have it.....
take garrison out of Wonsan - the way I know Civ3 it will flip now that I have no troops next to it for immediate retake....

(3) indeed! Wonsan flips. Pyongson falls, taking 1 swordsman along. A Galley deposits 1 Sword 1 Horse next to Wonsan. risk it on not - I can't really decide if I should take our troops out of Seoul. The healthy ones advance on P'yongyang.

(4) I luck out! We get Currency, quell all but 1 resistor in Seoul (disorder), 2 Horsies die attacking Seoul, one retreats from our troops in the field.
I decide NOT to attack Wonsan as it has two defenders at least (1 free 1 rushed), making it defence 2*3*2=12 while attack is 3+3+2=8. (I know this is a rough foruma, but it works usually). Land lots of horsemen there and 2 in Seoul. Healed Swordsmen leave Seoul.

(5) a Horseman kills one of our Swordsmen in the open. Why oh why can't the 2 HP Mercenary defend - I hate Civ3. Seoul starves as resistor gives up (I used auto-happiness here so I would stick to the rules). We get Wonsan back - but it costs us 3 Horsemen. ****ing towns on hills And only resistors in the town! utica starts Aqueduct as Galley heads out to explore.

(6) 3 Swordsmen take P'yongyang, Galley sunk, 6 resistors.

(7) with no instructions, I decide to starve Seoul to happiness (after all, I'm not starving it against flips, only enough so it's not in disorder). Can build FP now.
http://www.civfanatics.net/uploads3/graph.jpg says it all.....

move some Swords to hill next to Seoul (in case of flip), empty town except for 1 hurt Sword, same for Wonsan. Troops approach Namp'o, fortify troops in P'yongyang.

(8) 4 HP Sword, fortified, is killed in P'yongyang by attacking reg Horseman . 2 HP merc kills second Horsie. Map'o cost us 1 Swordsman, only two defenders. Now we have spices, thus happiness better in Korea.

Kill 1 HP Horseman, retreat troops into P'yongyang, advance with second group into hills near Pusan. Kill 2 exposed Horsemen, losing 1 Sword

(9) Russian Galleys show up. Korea lands a warrior next to Namp'o. Russia pays 20 Gold for peace :D, the Warrior is mincemeat. The Horseman (who just took Namp'o and is down to 3 HP) performs so well their capitain Mago is hailed as a great leader. He hurries to safety on the hill next to Seoul (thinking Pusan as Forbidden City here).

(10) kill a Horseman, Pusans citizen now for the first time lay eyes on our magnificent armies before their city's gates :mwaha:

(11) P'yongyang deposes - good thing I kept it empty. no surprise with 6 resistors who survived two turns with 5 troops int the city.... Bapedi builds the Hanging Gardens. P'yongyang has only 4 resistors despite size 5 :lol: Pusan has 6 at size 6 - what . .. .. .. .. .. .. .s. And the 4 defenders cost us 2 Swordsmen. Well, while I'm at it I kill the Spear on the 1-tile chokepoint and put a merc there, then kill exposed Archer. Put as many troops as possible into newly conquered cities to quell resisters.

(12) run a risk, rush FP in Pusan (down to 3 resisters).

(13) FP completed. Buy harbor in Seoul. Troops advance into Korea.

(14) Kill 1 Horesman.

(15) Loose 1 Horseman.

(16) The arduous siege of Cheju is hailed in the press as an example of great leadership, especially Captain Hanno is mentioned. The truth is that losses are horrible (4 Swords).

(17) Our intrepid advance on Hyangsan catches workers from korea unawares. 3 more slaves who will work for the glory of our empire.

(18) The Horseman who took the workers defends against Archer. This side of Persia, there is no more Korea :D, losses light. Theri capital removes onto Zulu island. Next target: Persia, then Korean mainland cities, then maybe get peace.

http://www.civfanatics.net/uploads3/cg3630ad.zip

Hygro
Dec 18, 2002, 04:54 PM
Alright! Xsin is next, but he seems to missing, CG is after him, and he's going to be gone. Then it's me again.

And, unless dissent is voiced, the game is on hold.

Lt. 'Killer' M.
Dec 18, 2002, 05:12 PM
Hygro: don't worry, once cg has time again he'll dig out the gmae :D

Hygro
Dec 18, 2002, 05:23 PM
And by the time Xsin shows up, he'll have either given in to addiction, or he'll come up with something more productive than being a regularly civ3 player and forum writer.

Hygro
Dec 29, 2002, 04:19 AM
I vote we officially pronounce the game dead, unless you, killer, and swiftsure want to keep it alive.

Lt. 'Killer' M.
Dec 29, 2002, 05:46 AM
I'd say we wait for the new year. Then, i will try to contact cg via mail. Then, if he's still not able to play on I'd like to finish the game.

swiftsure
Dec 29, 2002, 06:25 AM
i'm with killer, hygro even if CG isnt able to play there will be still be 3 of us and we can always let someone else in

Hygro
Dec 29, 2002, 07:35 PM
Ok, I'm all for it then.

cgannon64
Dec 31, 2002, 10:33 AM
I am sorry! I seem to have the worst of luck with SGs; any branded CG die...:o Anyway, I'm afraid that I still can't play now, and with new games from Christmas and my birthday coming up in 7 days, it seems that Civ3 may have had its run in my gaming. Oh well, its been fun...I'm still going to post, of course, but it seems that my Civ3 days are over. I have alot of work left to do for school AND to get my computer in prime condition (I DID lose 2 years worth of stuff, remember? :)). Then, of course, I'm getting AoM and Hearts of Iron, and those will occupy my time...

I hope I don't come off as selfish; I'm not putting other games before my Civ3 games, but...when you have this much work to do, and life gives you only a limited time to play...one must make a choice.

I feel like those OT posters now, the ones who don't play civ anymore...:(

CG

Lt. 'Killer' M.
Jan 01, 2003, 09:37 AM
cg: :(

we will keep your game alive.

Hygro
Jan 03, 2003, 05:38 AM
So... who's up?

Lt. 'Killer' M.
Jan 03, 2003, 06:45 AM
Hygro: you, swiftsure, me

Hygro
Jan 03, 2003, 06:26 PM
Killer, what would your general guideline be for my turn?

Lt. 'Killer' M.
Jan 03, 2003, 06:37 PM
Hygro: take Persia, rest of the island. Then, post interim screenshot. Then we can see where we want go go. Good luck! Beware of CFs!!!!!

Lt. 'Killer' M.
Feb 28, 2003, 04:11 AM
Hygro: should we resurrect this now?

Hygro
Mar 01, 2003, 02:06 AM
Sure, but it's my turn and I don't want to go right now... however I DO want to start up again!

Aggie
Mar 01, 2003, 02:15 AM
Do you need help with this SG, people? ;)

cgannon64
Mar 01, 2003, 09:02 AM
Yeah, I'm back into SGs you know...;)

Lt. 'Killer' M.
Mar 01, 2003, 12:42 PM
well, I'd say we let Hygro take his turn wehn he'S ready ;)

cgannon64
Mar 01, 2003, 12:47 PM
Alright, so...

Hygro -> Up Now
Me
Aggie
Lt. Killer

This seems to be everyone who expresses interest in this SG. I AM anxiou s to finish at least ONE CG SG ;). Especially since the war with Korea is on...:D

Hygro
Mar 01, 2003, 06:06 PM
ok, I'll go now I guess. Got it! (well when I find the sav anyway ;))

Hygro
Mar 01, 2003, 06:12 PM
One slight problem: I just download patch 1.21f. Is everyone able to get that or must I uninstall ptw and get 1.14 again? (which I really dont want to do)

cgannon64
Mar 01, 2003, 07:53 PM
We have to play on 1.14f, because I'm playing the GOTM and its on that. You don't have to uninstall PTW - just uninstall 1.21f!

Although I think Killer might know more about this then I do...

Hygro
Mar 02, 2003, 02:21 AM
so how does one uninstall the patch?

cgannon64
Mar 02, 2003, 07:33 AM
I'm not sure, but I believe that if you go into My Computer...PTW you can see the patch and delete or unintstall it.

Hygro
Mar 02, 2003, 07:35 AM
i get it. Man, you're up early for a gamer huh?

Lt. 'Killer' M.
Mar 02, 2003, 08:28 AM
Hygro, uninstall it as you would uninstall any software via the software assistant. I hope this works, otherwie you'd need a full reinstall (and I will, too!)

Hygro
Mar 02, 2003, 08:30 AM
I really wish cracker would have GOTM in 1.21f >.<

Lt. 'Killer' M.
Mar 10, 2003, 07:20 PM
hygro, what about it

cgannon64
Mar 10, 2003, 07:30 PM
Wow, this is the only game I've had die twice! :ack:

Hygro
Mar 10, 2003, 07:32 PM
well since I switched back to 1.14, I guess we can resume, no? But skip my turn, because I'm not fully geared up in a SG mood yet.

Lt. 'Killer' M.
Mar 10, 2003, 07:41 PM
cg: can you go? I have K8 to look after - and it will take like 4 hours to do so.....

cgannon64
Mar 10, 2003, 08:41 PM
I can go, but not tonight. I'll play tomorrow.

Hygro
Mar 10, 2003, 08:47 PM
ok, we resume tommorrow!

Aggie
Mar 14, 2003, 07:41 AM
Originally posted by cgannon64
I can go, but not tonight. I'll play tomorrow.

That was 3 days ago cgannon... ;)

PS. I know you're also up in CG5... That game is in a crucial stage, so I wouldn't mind that this has to wait.

cgannon64
Mar 14, 2003, 02:32 PM
Originally posted by Aggie


That was 3 days ago cgannon... ;)

PS. I know you're also up in CG5... That game is in a crucial stage, so I wouldn't mind that this has to wait.

Yeah, sorry I was going to post but I've been busy. I will definetely play this weekend though. I'm playing CG5 this afternoon, then I have a dance to go to, but Saturday I'll try to revive this one. :)

Lt. 'Killer' M.
Mar 15, 2003, 09:24 AM
sorry, but I am out of this. It will be hard enough to look after my PBEMs and my K8 game.

Aggie
Mar 25, 2003, 04:39 AM
So, does it end here?

Lt. 'Killer' M.
Mar 25, 2003, 07:32 AM
let's give this another try

cgannon64
Mar 25, 2003, 03:35 PM
Well, can one of you revive it?

Lt. 'Killer' M.
Mar 26, 2003, 03:14 AM
Hygro? Aggie? If neither of you takes it, I will take it tomorrow.

Aggie
Mar 26, 2003, 07:10 AM
I take it after WDelight and a couple of PBEM's ;-)

Hygro
Mar 26, 2003, 03:51 PM
I;m on 1.21 and I'm not switching back soon. I may later but probably not.

Aggie
Mar 26, 2003, 04:00 PM
Shame Hygro. That leaves three.....
Killer, are you going to take it. I forgot this one.... (2 SG's and 2 PBEM's...)

Hygro
Mar 26, 2003, 04:16 PM
Originally posted by Aggie
[B]Shame Hygro.[B]

:hmm: I hope you mean "that's a shame, Hygro" and not "hey everyone make sure to shame Hygro"

Aggie
Mar 27, 2003, 04:08 AM
Originally posted by Hygro


:hmm: I hope you mean "that's a shame, Hygro" and not "hey everyone make sure to shame Hygro"

Hygro, I mean the first. Shame on you Aggie :p Guess I have to work on my English ;)

Lt. 'Killer' M.
Mar 27, 2003, 04:08 AM
got it.