View Full Version : Ideas for the next RTOR NES
Nov 28, 2002, 03:43 PM
OK it has been suggested that a new RTOR NES be started sometime in the future. Either near to the end of or after the end of RTOR NES 2.
So I was thinking while EQ was on holiday that we bounce around some ideas for what the next RTOR NES be based on, just to pass the time of course, and to gauge what most people would like to take part in.
RTOR NES is all story, theres is practically no structure and while I love the fact that it gives the chance for one to enhance ones writing abilities and diplomatic skils, it could be a tad more structured.
Also RTOR NES 2 was on the entire planet, and 3 and 4 as far as i know was only based in Europe, they were both disasters, why I am not sure...because I never got to join either...:cry:
So feel free to knock down ur ideas for any and all aspects of RTOR NES.
Personally I had an idea how to better structure armies, and id tell you all but im not gonna cause im keepin it was my wee trump card :P :lol:
Nov 29, 2002, 02:28 PM
Ok since ur all being lazy n not posting your ideas ill give you mine shall i?
Well to start with I was thinking it be on a map solely of the Middle East, with large parts of Africa, Asia and Europe of course.
Maybe starting with set nations, but it is not solely necesary.
I was thinking maybe we could include the Pheonicians, Egyptians, Babylonians, Sumerians, Arabs, Byzantines, Medians/Persians, Greeks, Romans, Etruscans, Carthaginians, Minoans, Indus Tribal nations, the Stepp peoples Ie peoples from Turkmenistan, Kazakstan etc.
For combat i fot we could assign a value to each size level and tech level for example using the current RTOR NES...
One unit of army or navy has 1 attack 1 defense, ie Tiny is 1a 1d, small is 2a 2d and upwards...
And tech level increases attack and defense by one too. So if a small stone age army, 2a 2d, attacked a tiny bronze age army, 2a 2d, it would end in stalemate, as although the stone age army is bigger the advanced tech of the tiny army levels it out.
I was thinking in introducing patriotism to battles also but that would make it much too erratic.
Now i am aware that this kind of system would create huge problems in that a tiny nations ie one the size of France could sit in peace just building their army and navy to gigantic level and advanced with the latest tech levels. Which would mean France could invade a nation like ZuluLand, who r a very large nation, but with smaller armies and until recently inferior technology, and easily be able to defeat them, and it goes the other way too big huge nations attacking little ones.
To Fix that i thought that a nations should only be able to build armies and navies in relations to what they could reasonably support, like in the boardgame nesses.
Its probably not feasible but an idea nonetheless.
As for random events, i think they should have some relation to the game and country it affects. Meaning Culture, Religion, economy, and Education would actually have an affect, also i was thinking high culture, religion, economy and educations would allow for larger armed forces.
For example a nation like ZuluLand could be big but with low culture, meaning unhappy people hindering their ability to maintain a huge armed forces.
And Having low culture could result in a random event like a revolt in some colony, or a high culture could result in an upswing in the economy or parts of another nations with low culture defecting to that nation.
Again probably a bit too far fetched, or a lot of work for the person who is modding it.
Jason The King
Nov 29, 2002, 02:57 PM
sounds great, lms, count me in if you ever (or anyone else) starts something up like this.
One suggestion is to somehow have more randomness in the battle system, ie. a dice roll.
Nov 29, 2002, 03:22 PM
Each nation has so many 1000s of people. For example, Phoenicia has 35 thousand [or 35 pop]. You can assign your pops to reproduce [make 1 more pop], produce culture, train in the armed forces, or research tech. There are limits on how many people you can assign to each job - like only 1 in every 5 pop can be assigned to produce another pop. Having more culture makes your people happier [more willing to go to war without rioting, less likely to rebel] and increases your morale in battle [morale is the deciding factor when equally sized and teched armies fight it out]. Putting pop in the armed forces is limited [say only 1 in ever 2 pop] and researching pop affects how fast you learn new techs. New techs either increase attack or defense, but tech is only one factor - size and morale also count.
That's just a rough sketch of course.
Jason The King
Nov 29, 2002, 03:28 PM
lol - that was sort of how JNES Aegean was, troq, more on pop then on units. ;)
Nov 29, 2002, 05:15 PM
Yes but RTOR NES Is a story telling NES troq. :)
I fink the population idea while a very good one would make for a very HUGE nes for someone to mod, and each player would probably have to take at least an hour per day to play in it...
I just put forward the army idea to try and make combat a bit more fair because in previous RTOR nesses its really just been the creators will who wins...
So basically if you piss of the mod he can smite you LOL.
Nov 29, 2002, 06:29 PM
Here what do u think?
Nov 29, 2002, 06:45 PM
I like the ideas and the map. Count me in.
Jason The King
Nov 29, 2002, 06:54 PM
i like it , but to make sure, your not going to make sea's where land shoudl be, are u? lol
Nov 30, 2002, 09:03 AM
hey its only a suggestion...and i decided to colour where land is supposed to be because I have seen nesses where they only had a map of Europe and it was flat like the way people used to think the world was and you couldnt send troops or navies from on end to the other except by passing through all the areas in between.
So I was thinking in making the seas there to make it seem like a planet on its own so it was like a round world instead of a flat restrictive one...
Dec 01, 2002, 07:12 AM
I hope it can be made a RTOR that begin in year 4000 bc
with a world map (like RTOR2)
Dec 01, 2002, 08:12 AM
Yes Heine is right. One reason that RTOR 2 is so successful(in all modesty) is that it started in 4000 BC (thanks to erez's suggestion).
Now what i suggest is a map of a fictional planet that you create in paint. Also I suggest dividing it up into territories for people to choose where they start their civilization. I suggest numbering these zones for it to be easier to pick. From there it would be almost exactly like RTOR 2. BTW this was the exact same thing i was going to do after RTOR 2 ends (if it does).
Dec 01, 2002, 08:34 AM
I think that was a good idea becuse then we can build a up a land at or own.
Dec 01, 2002, 09:26 AM
These are only ideas, just to bounce off of each other to decide what we would like to play.
They arent set in stone, although I am really proud of that map, I did it myself :D
And it was part of the plan to start in 4000 BC> :)
Dec 01, 2002, 09:29 AM
me myself, i don't like maps that are for only a certain area... (let's say rtor3 and 4 where like that, and they didn't lasted for more than 1 turn...)
EQ, you got a nice idea there... a map somone will paint... (it will be nice to paint a map...)
Dec 01, 2002, 09:55 AM
Yes but that map isnt part of one area. Ive made it like that its a round world on its own. :)
Jason The King
Dec 01, 2002, 10:42 AM
a drawn -up -map would be cool, so like the people who lets say come to a bay, they can name the bay themselves, and like other areas and oceans too.
I think, if lms doesnt, i will start one up like that (it would be easy to mod, like rtor2, so it wont get in the way of JNES).
Jason The King
Dec 01, 2002, 11:19 AM
Ok, here is a map I drew up quickly. I will most likely open this nes up tomorrow or today. It will be based on the battle system of lms with a few additions and so. I'm not sure if you guys want to make your own civ, or use a real life one. I dont know if I will let you pick your starting position, either. I think I will get the players, and then do a random dealing or something like that.
I will not be playing in this.
Here is the map I will post once for geoligical reference:
And for updates:
Jason The King
Dec 01, 2002, 11:21 AM
Oh, and mountains are habitable.
Dec 01, 2002, 11:52 AM
Jason, it was decided to wait until RTOR NES was either finished or near to the Modern age before beginning a new one. I only created this thread to bounce around ideas and see what every one liked.
Besides me and Erez decided to Co-Mod the next RTOR NES :P
Dec 01, 2002, 11:55 AM
people! ROTR2 will never die! it's too good to die...
so my and imsw NES will start , after, we will have an idea on what it will be, and what will be the rules (might take some time...)
Imsw, do you have icq, msn massanger, AOL?
Jason The King
Dec 01, 2002, 12:00 PM
then I shall start StJNES, Story JNES! Hahaha!
It has been decided, before I leave today it will be open for people to join, and will be easy as the rtor series.
Dec 01, 2002, 12:03 PM
story telling nes's are coming to life i guss... they are the best (atleast i think they are)
Dec 01, 2002, 01:57 PM
Kewl Jason. Ill take part even tho u hijacked my idea for armed conflict :spank:
You better join the new RTOR NES when its starts tho :p
Erez my msn messenger is email@example.com. if you want to add me thats fine. to anyone else as well. just dont be offended if i ask who the hell u r :lol:
Dec 01, 2002, 02:00 PM
I added you.
Dec 01, 2002, 02:58 PM
I made this map (by Imsw idea) geology corect (1 big pangea break to many pieces)
what do you the players think?
would you play on this map?
(need some fixing i know)
EDITED bigger map now
Dec 01, 2002, 03:01 PM
Maybe you shall have at least one big continent.
Dec 01, 2002, 03:05 PM
We can Either use my Eurasia World map, or a real world map or ERezs planet map...
Dec 01, 2002, 03:12 PM
I vote for using of a world map (maybe it shall be sett up a poll for this).
Dec 01, 2002, 03:15 PM
Whether we play on my map or a world map or the map that erez has posted, some rules need to be set down.
Basically it will be a story telling NES, therefore not too many rules to abide by.
One, you can either choose an existing nation or make up your own one.
Two, Generally each player should only play one country but there may be cases where we the mods allow a person to create or play two.
three, there is a basic battle system which will be followed as below.
four, players will be asked to post at least once a day, as there will be an update once each day.
five, players will be required to post a story with most of their posts, ie with their orders post a small story of happenings in their nation, or battle being conducted for their nation etc.
These are all I can think of at the moment, any more will be added.
The system for battles will be as i Proposed earlier.
A value of one shall be assigned to each size and technology level, for the armed forces attack and defense.
Example, Tiny Army Bronze Age Tech = 2a 2d.
If there is a battle where two armies or navies go into comabt where their values are equal then a dice shall be rolled, if it comes out 1-3 the defender wins, 4-6 the attacker wins.
Also if a nation has a gigantic army and it sends 2/3 of it to attack a nation then it will be treated as if it was a large size army doing the attacking.
Anything I have missed?