View Full Version : Emporers Club


Neomega
Nov 30, 2002, 08:34 PM
Why?

Cuz people are always quitting.

This is for Emporer level players.

Western United States High Speed Internet Players.

We will use MSN messenger.

I will be online most of the time Sat and Sun, and 6PM PST- 12 AM PST.

But this isn't my club. It is to be a group of good players who finish games.

Emporers Club games will have a universal password.

You can join by having a member vouch that you fought to the bitter end.

BTW, for the one city loss quitters, you don't know what you are missing by not staying in the game and hunkering down :)

Ask for me to add me to your list @ reubenDias@msn.com on msn messenger.

What do club members get? the assurance that playing a game for 3 hours with another member will not come to a dead end when something goes wrong for your opponent..... cuz I'm sick of this Oh you took my city... geez I gotta go B.S.

Please post on this thread if you use a different name than your CFC name!

Aaron Clemens - this guy played and survived with one city for a long game.
Black adder2 - poster at this thread
Coffecup - poster at this thread
Essex - emporer level
Kimmet - Emporer level, will play even when getting a beating
Lionel Hutz - Emperor level, good enough that I've never seen if he plays even if not winning ;)
Quillan - poster at this thread
Sallandair - emporer level and played to bitter end
SteamRoller - not emporer level but played to bitter end.


P.S. I'd love to post the names of the weak, but I don't think the admins would approve, so I'll just post the names of the strong.

P.P.S. I think it would be cool to have a club list of quitters, whiners etc, so we could be forewarned. I know I am keeping one of people I will never play again ;)

Nah, just look at the Hall of Shame type thread at Poly. If players whine, quit, cheat, etc., let their reputation follow them. Posting such a thread intices flaming
:queen:

The list will be circulated amongst club members via e-mails or PM's. ;)

Coffee
Dec 04, 2002, 10:23 AM
Tried several times to contact you over last several days. Would love to give the Emperor's Club a try. However, I am new to this site, not to Civ 3, and as such have no-one to validate my playing to the bitter end. Can you place me on the list.

harshbadlydiet@msn.com

Neomega
Dec 05, 2002, 01:01 AM
gotcha I haven't been online past two days..... they tell me work will slow down in the winter, but right now it's really busy.

Coffee
Dec 05, 2002, 09:12 AM
great, thks.

Your emails keep getting bounced. Is the address correct?

.....................harsh

Neomega
Dec 06, 2002, 01:21 AM
I only use the address for messenger. YOu can PM me if you wish.

Edit: nm got your PM. :)

purvisxiii
Dec 08, 2002, 06:55 PM
Please add me to this list.

I have yet to finish a game due to the quitting of others.

So your criteria is a bit unfair in that respect...

black_adder2
Dec 08, 2002, 07:10 PM
Hi, I have been frustrated by early on and mid game quitters too, and would like to play with someone committed to playing a game out - win OR lose.

I live in AZ and use cable, so I think we should have a good connect. Please email me at black_adder2@yahoo.com.

I have AIM, MSN, and ICQ - but I leave all 3 shutoff except when I need to use them, so email me first then we will setup a time.

Thanks!:egypt:

renmike
Dec 08, 2002, 11:25 PM
I am in Dallas, TX - have DSL, and will play to the bitter end...

email: renmike@swbell.net
AIM: renandmike

Coffee
Dec 13, 2002, 01:30 PM
Hey,

I'm looking to get a game going starting tonight, Fri., Dec. 13. Game time is 6:30 to 8:30 or 9:00 PM, P.S.T. weekdays.

Scenario as follows:

Difficulty: Emperor
Mode: Simultaneous Moves
Timer: Fast
Map: Standard, Panagea or Random
Barbs: Random

Other: 4 AI's, 3-4 human, Accelerated Production

All suggestions welcome.

I will host, probably direct IP, have cable, P4, high speed ram.

Please let me know, either by email or messenger, harshbadlydiet@msn.com

thks........harsh

AKA; CoffeeCup

Neomega
Dec 14, 2002, 09:18 AM
suggesti9on.... slow timer, maybe even none.

I played a 4 player game to industrial age w/ normal timer, then war broke out.

My stack of 12 cannon and much cavalry and musketmen couldn't all attack in one turn, I couldn't even get 1/3 of the cannon to bombard before it was the next turn. This while I was being attacked from the north by a huge stack of riflemen and cavalry.

Coffee
Dec 14, 2002, 10:32 AM
OK, sounds like turn based and standard timer will work best with many cities. I've read that before.

renmike will join. That makes 3. Four ai's, three players on a standard map will make a game.

Suggest we setup the game, test the connection and discuss other preferences.

Try 7pm PST, tonight, Sat Dec 14. Email or messenger me for my IP address.

harsh.......aka CoffeeCup

black_adder2
Dec 14, 2002, 05:56 PM
Therin lies the problem... There isn't a way to switch to turn-based for wars either. One idea I have is play the game turn-based on a quick timer, but save it when war breaks out then switch to a normal or long timer (you can change that) for the duration of the war.

2 people games with 6 ai this should be agreeable, but I would be pissed if I was the 3rd player and had to sit through a long and slow war that I wasn't involved in.

Just an idea. The real solution is allowing to switch to turn-based or automatically going to turn-based once war is declared, esp between 2 humans.

Quillan
Dec 15, 2002, 09:15 AM
I'll play if you haven't started yet... i'm on ultra DSL, and am looking for a few good people to play a full game with. PM me.

Coffee
Dec 15, 2002, 04:52 PM
After reading Neomega's and Black_adder2's posts, I thought I had better give turn based a try. I have experiece similar problems as Neomega during sim turns. Diplomacy suffered and I found myself in a war on two fronts. grrr.

So I tried turn based. Yes it is slow. However as follow up to black_adder2's ideal solution it occured to me that we could reload the game at end of each age.

So for example:

Sim turns, accel production.......Ancient times
Turn based, accel production......Medieval Age
Turn based, standard production...Industrial & Mordern times


My thinking here is to maintain a game pace which is comparabale to single player play.

Coffee
Dec 15, 2002, 04:57 PM
Hi Quillan, look for a game setup 6:30 to 7 pm PST this Monday. Nothing fixed at this time. Email me if you like.

black_adder2
Dec 15, 2002, 05:48 PM
I am available at 5:00pm Monday MST (4 PST, 7 EST). jkopra71@msn.com for msn, which should be running at that time I hope.

You can email me too at black_adder2@yahoo.com

Quillan
Dec 15, 2002, 10:08 PM
I don't think we should reload because someone is in war, i think it means people need to be smarter about their wars, prepare more in advance... The other option is to do slower turns, so that when wars broke up there would be enough time. I have played a couple of interesting cat and mouse simul games as guys jockeyed for position though, so long turns may actually run the full length. I think that people who aren't in war should just bring a book to those sessions! It is the only way to maintain consistency.

thoughts?

As for times, off the top of my head i can make mon-wed at 9:30 pm EST, but for sure not thurs.

Neomega
Dec 16, 2002, 12:28 AM
mY mod is coming close to deadline so I've decided to start focusing on that with the little free time I have.

This means I probably will not be playing much.

Anyways, What I am looking more for is for you guys to post names of good players who kept playing even after losing a city or two, and I'll edit the top thread with these honorable players names :)

I think I will also mail a list of the despicable to harsh, and he can add names if he has any, and pass it on, and we'll rotate this on through.

Right now the club is fairly open, I see it as a mafia kind of thing, ie if Hutz says I'll vouch for Quillan and then Quillan vouches for black adder then you are in.

If hutz says "I'll vouch for Vedder", I'll say, "my ass, hes on the black list"

Right now my personal blacklist has 8 people, and 1 for lack of skills.

(lack of skillz isn't bad, I just don't think I could have fun playing them)


I think Sim move none for turn timer is best option..... especially in a game of honorable players. The only real problem would be a stale mate where each player tries to wait for the other to move and no-one goes.


I'll just trust you few who are responding are honorable, and if you turn out to be hypocrites, posting on this thread, but quitting when the chips are down, I'll start a rat list, which will be worse than the blacklist. :P


ALSO: remember if you see any of the people listed in the first post, they will play you :) and play you good :)

black_adder2
Dec 16, 2002, 12:52 AM
I like sim moves just fine, *except* for human vs human war... I was just playing a guy the other day - he lands 8 cav on one of my mainland cities and I have no RR tracks.

I only have 1 rifleman in that city and 1 siphai (ottomans) in attack range.

So if it were a conventional turn-based: He lands, I see him. I attack and kill 1 cav with siphai. I move second siphai and 4 rifleman within 3 moves on road of city.

His turn: He owns me with 7 remaining cav, mayby I kill 4 cause I am REAL lucky with the 1 rifleman. But he still wins with 3 cav inside my city. AND if he has the leftover 3 (which is being optimistic for me) he blows the road out, thus slowing my 3 rifles by 1 turn, and kills my only 2 siphai (I couldnt get them stacked with the rifles).

He would probably hold that city, at least for a few turns, and mess me up significantly (not crippling, but I would feel it).

OK - now here's what happened on simul moves... I killed the 1 cav just like I said above, next turn I immediately started fast moving my 2 siphai and got 2 more cav kills in on him before he could even attack, he then got 1 cav to attack and it died on the rifle, hes down to 4 now... I attack with 2 rifles, 1 wins, 1 looses but messes up the cav, he has 2 full cav and 1 red one now.... he gets in another attack and looses. I get in the 3rd inf (which was 1 tile closer) into the city - NOT the smartest way to do things mayby (you may be thinking I should have put the defense in before I started attacking, true) - but I was in a hurry.... anyways it saved me cause his last fresh cav got the kill, so it took 2 cavs in reality to take out the 1 vet rifle.

BUT I held the city leaving in 1 conscript rifle, and lost only 1 conscript rifle in attacking - next turn I quick finished off his red cav.

So he lost all 8 cavs, I lost 1 rifle. Simply cause I had better reaction time.

I felt bad :( This is NOT Command & Conquer where fastest click wins... but that IS how sim move human vs human plays out.


So, my suggestion is a turn-based game with a FAST turn timer for first hour of play, then standard for next 2 hours of play, then slow timer for remainder.

It keep up some time pressure, but doesnt slow the game down too badly, and most of all keeps wars fair.

What do you think?

Quillan
Dec 16, 2002, 09:44 AM
I appreciate your points black adder, and am fond of your namesake, but i don't believe it comes down to 'fastest' click. It does come down to prioritizing what you do first, automoving units, rally points, and a little cat and mouse. Truth to tell, an attack that size against a basically undefended homeland went pretty good for you, but he'll learn too... for sure he should have landed some defense, rushed walls etc or something (depending on the situation).
SImul unlimited time is fine, but some players will get irked when, say, a player is expansionist, or has twice as many cities to tend (and units). As long as everyone is out for a good time it should be fine, as there will be times when the reverse holds true, and you take the longest. DIplomacy also slows things down for the other players, and people must realize that that will happen.

My goal in trying to find a small group was basically that there would be no reason to quit since we'd all play again.

I cannot play thursday night, as i have to take the puppy to school, other than that i am free of obligations, and can play for 2-3 hour blocks (once again, the puppy must eliminate every few hours) PM me, or email, qnagel@yahoo.com

Coffee
Dec 16, 2002, 12:22 PM
I agree with black_adder. The player with the fastest reaction time has the advantage. This means that the host will always have the advantage. This is an exploit. Exploits need to be discouraged.

I disagree about the timer. Changing the timer speed will not affect anyone very much during the Ancient Age. My style of play has few variables. ie) build granary, grab land.

Accelerated production, however, speeds the technology race and builds the economy sooner. I see this as having the greatest effect on the game's pace.

Revised game plan:

Acient Age.........turn based, accelerated production.
...................mode or modes for Medieval Age open for discussion.

Player availibility:

Neomega........still to decide
black_adder2....Mon., & Tues, this week only, Mon-Thurs afterwards.
Quillan.........Mon-Wed.
Harsh...........Mon-Thurs

If we are to play the schedule looks like, Mon & Tues this week, then Mon-Wed afterwards.
Again 2 - 3 hours per night, given Quillan's 9:30 start time.

Anyway, I'd love to have 4 players. I'm thinking 4 players and 4 AI makes for some intersting play.

..............harsh, aka CoffeeCup

Quillan
Dec 16, 2002, 03:46 PM
I'm fine with accelerated, it does speed things up, but i really am not interested in a turn based game, with 4 players once we get into the 'meat' of the game, even still in the ancient ages, we'll be waiting 15+ min every turn... in a 2-3 hour game, this is prohibitive.

Quillan
Dec 16, 2002, 03:52 PM
Originally posted by HarshBadlyDiet

I disagree about the timer. Changing the timer speed will not affect anyone very much during the Ancient Age. My style of play has few variables. ie) build granary, grab land.


Oh, btw, your style has only a few variables? watch out, some games don't play out that way! i've been in a few that lasted literally an hour.

Coffee
Dec 16, 2002, 04:13 PM
Hey Quillan,

I don't know how to respond. Are you saying that turn based and a fast timer is acceptable or are you saying that turn based is unacceptable?

I really don't feel that the early going will take as long as you think. However, in order to catch all the possibilities, I left the door open for the next age.

Regarding your 2nd post.....if you want to know all my strategy you'll have to play.


"Treat them like mushrooms, keep them in the dark"

Quillan
Dec 16, 2002, 07:02 PM
I'm really not interested in turn based... i'll be in the room soon and we can discuss... and no worries, i'm sure i'll get to know your strategies well over the coming weeks :)

Quillan
Dec 16, 2002, 07:27 PM
I'm in room
Emporer's Club Pregame


waiting for people to make their way online, it's 9:15 pm

black_adder2
Dec 26, 2002, 02:57 PM
bumping this thread; FYI: Coffee and I are in a good game now, into our 3rd hour of playtime... but I would be happy to start another one if we can get a 3rd or even 4th human - as long as everyone uses msn or aim (preferably msn) then we can coordinate.

jhigham
Dec 27, 2002, 06:34 PM
I'm in...terested. stagnate@bigsky.net
civStagnate on aim
civstagnate@hotmail.com on msn.

Using trillian so they are identical, don't stay online all the time, so email me about potential times, other than that I've added everyone indicated here and will just see what happens.

n1ck31
Dec 28, 2002, 01:02 PM
Can I join?
my aim is n1ck31, i believe msn is the same, email me with a time, and i'll see if i can make it!

n1ck31@hotmail.com