View Full Version : Culture bomb beyond 3 hex limit


patsfan454
Sep 21, 2010, 08:56 PM
Something that I just discovered that can be pretty important in certain situations. If you have a resource outside of the 3 hex limit of one of your cities, once you have a great artist you can culture bomb those hexes and gain access to that resource. Obviously if it's outside the 3 hex limit of one of your cities they won't be able to work it, but building an improvement on it grants access to that resource. Doing this can be far more economical than building an entire new city to gain access to a luxury/strategic resource.

Takhisis
Sep 21, 2010, 09:06 PM
Screenies please. This could be very interesting, like the old colnies in [civ3]

btw Phirst!

patsfan454
Sep 21, 2010, 09:17 PM
http://img824.imageshack.us/img824/4545/64365496.jpg

http://img832.imageshack.us/img832/2719/99028305.jpg

http://img215.imageshack.us/img215/3428/26903319.jpg

Takhisis
Sep 21, 2010, 09:20 PM
http://foorumi.haistapaska.com/images/smilies/wtf.gif Can't help you there. I've suspended civving until Friday 'cos of exams http://uploads.forumwarz.com/cdn/78/136a4a8e-1401-11de-bd52-001c23d677ba.gif

patsfan454
Sep 21, 2010, 09:30 PM
:cowboy:

Takhisis
Sep 21, 2010, 09:32 PM
Must… play… civ… beautiful graphics… smell of new game… must… resist…

12agnar0k
Sep 21, 2010, 11:34 PM
Yes culture bomb can be used to give you resources :D, this was already known, I wonder if it still works properly, i.e resources able to be worked and added to your tally, if you culture bomb something which doesn't then connect to one of your cities, so you'll have a 5 hex bit of culture in the middle of nowhere grabbing a few resources.

FroBodine
Sep 22, 2010, 08:39 AM
Yes culture bomb can be used to give you resources :D, this was already known

It may have been known to you, but it wasn't to me, and possibly others. Thank you for this explanation and the great series of screenshots! This will be put to good use if and when I get great artists.

Takhisis
Sep 22, 2010, 01:36 PM
Scratch that if, laddie, you will get them.

FroBodine
Sep 22, 2010, 01:53 PM
What can you do to influence what kind of great person you get? Or is it simply random? Are there wonders that bring in certain great persons over others?

Ahriman
Sep 22, 2010, 02:34 PM
Hi FroBodine, welcome to the CFC forums.

What can you do to influence what kind of great person you get?
Assign specialists of the appropriate type in your cities. Science specialists make great scientists, artist specialists make great artists.

Are there wonders that bring in certain great persons over others?
Yes, wonders produce great person points of a particular type.

In the city screen, if you go to specialist allocation (on the right) then you can watch as the great person points of each type accrue.

Lord Olleus
Sep 22, 2010, 03:43 PM
From the Demo I've seen that you have different GP bars based on their type per city. IE: Athens has a bar for great scientists and a bar for great engineers. When one of the bars fills up, it gets reset and the limit goes up for all the GP in that city. My question is, does it just make the limit go up in that city or does it make it go up for other cities too? So if Athens pops a great person, does Sparta need 100 or 200 points to pop a great person?

cembandit
Sep 22, 2010, 07:55 PM
OP: ooo thats good to know, thanks! I can actually use that in a game I have to get some oil.

De Lorimier
Sep 22, 2010, 08:04 PM
The culture bomb works fine but it might anger your neighbors. Oda just told me that I was pushing it with my latest land acquisition.

Takhisis
Sep 22, 2010, 08:18 PM
What exactly did you do? Did you do a culture bomb on tiles hexes along his border?

MasterDinadan
Sep 22, 2010, 08:58 PM
You can also hexes outside of the workable range through cultural expansion (even though you can't buy them). Though this is unreliable and takes a long time. I made a culture mega-city one game, just for fun, and they pretty much claimed every land tile within workable range (but not the sea tiles) before they grabbed tiles at distance 4. But they did allow me to claim the resources at that distance.

Zelig
Sep 22, 2010, 09:03 PM
FWIW, cities will also keep expanding beyond their workable borders. (I assume until the map is full.)

edit: Argh, cross-post with MasterDinadan...

Takhisis
Sep 22, 2010, 09:09 PM
I assume that you can't expand to the other side of the sea (at least in unmodded vanilla).
Maybe in a mod with rivers you could have a city on both sides of the river… [/wishful thinking]

Zelig
Sep 22, 2010, 11:02 PM
I assume that you can't expand to the other side of the sea (at least in unmodded vanilla).
Maybe in a mod with rivers you could have a city on both sides of the riverů [/wishful thinking]

You can, I played out the building tutorial scenario extra long to check a few things, since the turns were super fast, and by the time I finished my culture had almost covered all the islands on the map.

goodolarchie
Sep 23, 2010, 05:59 AM
From the Demo I've seen that you have different GP bars based on their type per city. IE: Athens has a bar for great scientists and a bar for great engineers. When one of the bars fills up, it gets reset and the limit goes up for all the GP in that city. My question is, does it just make the limit go up in that city or does it make it go up for other cities too? So if Athens pops a great person, does Sparta need 100 or 200 points to pop a great person?

Many of the GP mechanics are the same from IV (thank god!). What's changed is that the pool is GPP are now divided per-city, per-GP. So yes, Sparta may have 90/100 progress towards the first great scientist. But if Athens generates one at the same moment, Sparta will now be 90/200. It goes up by 100 each time, like IV. So if you have two "GP farms" or specialist cities, they will most likely alternate between which one will generate the GP, even with a mish-mash of specialists. This is different from IV in that it's viable to generate GPP's from multiple cities.

Lord Olleus
Sep 23, 2010, 06:24 AM
So the best thing to do is to have 4 different GP farms - each specialised in a particular area.

Still, if the amount of GPP needed goes up every time any city gets a great person, then the basic mechanism is identical as Civ4, the only difference is that there is no randomness in which GP you get. Maybe its actually getter to only have 1 GP farm then, because if you have several but one is much better than the others, then you get the same problem as from Civ4, where your weaker GPFarms simply can't produce any GPs because your main GP farm is simply too good. Although with limited number of specialist slots per speciality this seems unlikely.

Takhisis
Sep 23, 2010, 01:33 PM
You can, I played out the building tutorial scenario extra long to check a few things, since the turns were super fast, and by the time I finished my culture had almost covered all the islands on the map.
But can you expand the city onto those as well? Perhaps my last post wasn't clear.

Zelig
Sep 23, 2010, 01:45 PM
But can you expand the city onto those as well? Perhaps my last post wasn't clear.

Culture will gobble up the entire map eventually, as far as I can tell, while cities can work 3 tiles out.

Rishara
Sep 23, 2010, 02:22 PM
Yes culture bomb can be used to give you resources :D, this was already known, I wonder if it still works properly, i.e resources able to be worked and added to your tally, if you culture bomb something which doesn't then connect to one of your cities, so you'll have a 5 hex bit of culture in the middle of nowhere grabbing a few resources.

You have to be next to a tile you already own to culture bomb, so this wouldn't happen.

It was very useful in one of my games where Monty rescinded our open borders agreement and cut off one of my cities via culture. I used 2 great artists (after building the Louvre) to drill a tunnel right through his territory to reconnect my cities. :) He didn't like that much.

StrategyRose
Sep 24, 2010, 12:58 AM
Culture will gobble up the entire map eventually, as far as I can tell, while cities can work 3 tiles out.

Actually, I don't think this is true. In the XML there are the lines

<Row Name="MAXIMUM_BUY_PLOT_DISTANCE">
<Value>3</Value>
</Row>
<Row Name="MAXIMUM_ACQUIRE_PLOT_DISTANCE">
<Value>5</Value>
</Row>

which leads me to believe that while you can only buy and work up to 3 tiles out, and the city will keep expanding, that it won't expand past 5 tiles. I personally haven't seen any cities expand further than 5 tiles out.