View Full Version : Is CIV5 currently a builders Game?
Matte979 Sep 23, 2010, 05:32 PM My feeling is that CIV5 is perfect for somebody like me that mainly play as an defensive builder in the early game, all the options I have to make the slow pace and dynamics of gold / science and resources feel just right for me.
I enjoy the building of an empire / the exploration and seeing AI empires grow and just a few wars here and there.
For my type the game has surpased my expectations which I had set pretty high, its not perfect but the game is really fun for me. I would say more fun that civ4.
I think they should be able to satisfy the warriors with better AI in the future combined with the new hex system and ranged bombardment.
Am I on to something here?
HannibalBarca Sep 23, 2010, 05:33 PM If you like it taking 20 turns to build anything on normal speed, it's the dream of builders everywhere.
Krill Sep 23, 2010, 05:34 PM The Ai is retarded at warfare, you can take it out with 4 units before turn 100 at King without much difficulty: http://realmsbeyond.net/forums/showpost.php?p=89426&postcount=602
Gath Sep 23, 2010, 05:37 PM My feeling is that CIV5 is perfect for somebody like me that mainly play as an defensive builder in the early game, all the options I have to make the slow pace and dynamics of gold / science and resources feel just right for me.
I enjoy the building of an empire / the exploration and seeing AI empires grow and just a few wars here and there.
For my type the game has surpased my expectations which I had set pretty high, its not perfect but the game is really fun for me. I would say more fun that civ4.
I think they should be able to satisfy the warriors with better AI in the future combined with the new hex system and ranged bombardment.
Am I on to something here?
The AI is easy to defend against, and only seems to beat on you if you're weak. I guess in that regard, sure you can turtle and build. But really, whats the point? Even on Quick (standard is way too damn slow) buildings still take forever to build. There's no real point either, the other empires don't feel like nation states, they feel like the other players in starcraft.
Apparently this was intended however, so. . . whatever. Not the way I personally like it, but its definitely addictive.
ZimbuTheMonkey Sep 23, 2010, 05:37 PM I think it's more of a builder's game, but there's less interesting things to build.
You can more easily defend your borders and turtle in Civ V.
Matte979 Sep 23, 2010, 05:38 PM You must not manually manage your tiles or dont build mines? I can build things under 10 turns easily in a size 7 city on Epic.
But why would you take out the AI in 100 turns?, that would end the game, as a builder I just would not do that and consider it an exploit of the system. You should really edit the difficulty files, add more defenders and lower cost per unit. That would hold you over until you get a patch.
Roots Sep 23, 2010, 05:40 PM Well buildings take FOREVER to build so I really wouldn't call it a builders game. And the AI is stupid as hell so I wouldn't call it a war game either.
HannibalBarca Sep 23, 2010, 05:40 PM You must not manually manage your tiles or dont build mines? I can build things under 10 easily in a size 7 city on Epic.
You must have gotten a perfect split of plains/hills and grass/river because I can't build anything but really basic buildings and buildings in under 10 turns. :confused:
Matte979 Sep 23, 2010, 05:41 PM I think it's more of a builder's game, but there's less interesting things to build.
You can more easily defend your borders and turtle in Civ V.
I find that its more intresting as your resource are limited. I also think almost all the buildings from Civ4 are there and most have additonal benefits.
Matte979 Sep 23, 2010, 05:43 PM You must have gotten a perfect split of plains/hills and grass/river because I can't build anything but really basic buildings and buildings in under 10 turns. :confused:
Yes you do need hills so I move my settler until I see some in my radius.
Then the granary and watermill and a maritime city state alliance is critical, you get all the food from them and then you can put the workers on the hills. And you got yourself a production city.
Fortuente Sep 23, 2010, 06:51 PM My first game I have been playing for the past couple days is on a large map, epic speed. I haven't noticed the pace of building being that slow, perhaps it is because I also do not use governor and micromanage my city production?
One thing I have noticed is that it feels like there is a mismatch between the speed of tech discoveries and building/unit production. It seems so far like tech is either discovered too fast, or buildings are too slow when you take the two together.
As an inveterate builder, however, I am loving the game so far.
Matte979 Sep 23, 2010, 07:11 PM I think the micromanagement makes a huge difference.
To solve the to fast research I also slowed down research on epic speed to 200% instead of default 150% in the game speed XML that seems to slow it down enough.
Dan Quale Sep 23, 2010, 07:18 PM I was able to kill over 70 units with just 2 in the game I played of similar tech. I would consider that an epic Ai failure.
The two units both had over 1600 experience but still, they only got that experience by doing the same thing to two other civs as just regular units.
phun4me Sep 23, 2010, 07:55 PM If you like it taking 20 turns to build anything on normal speed, it's the dream of builders everywhere.
Workers first, bump up production squares, grab workshop and stuff like that which give production benefits and you can knock out units or buildings like crazy.
digitalcraft Sep 23, 2010, 07:58 PM workships are quite a ways in to the game. I just always play on 'quick' and it feels like a normal game.
Jerieth Sep 23, 2010, 08:08 PM If you like it taking 20 turns to build anything on normal speed, it's the dream of builders everywhere.
Completely agree
Shafi-is-back Sep 23, 2010, 08:15 PM i definitely wont say it is a builders game based on my expirience so far. i am playing through my first game as greece. so to live upto the name of the great alexander and of course satisfy my blood lust i waged early war. I had cleared my continent of all opponents by 350 BC.
But the difference for me was that, in CIV IV you would chop like crazy and have a mad rush where you built 8-10 axes and gambled. Here i scouted territory. did things more thoughtfully and got both my UU's online. But taking the enemy cities itself was much easier beacuse there were no archers entrenched in the cities like in civ IV. I used my holites to take out the enemy infantry in the field and then companion cavalry swooped in to take cities.
I am now in the industrial era, only one more opponent to go. I have wiped everyone else off the face of the earth (can you imagine how much time that would take on CIV IV?).
I am playing the game on warlord since it is my first game. but this at the moment is a lot easier than civ IV on warlord.
Lanstro Sep 23, 2010, 08:28 PM It's good for builders in the sense that if you do get attacked, there seems to be a much greater defender's advantage in V than there was in IV. You can pretty easily hold off the AI for a while.
On the other hand it's good for warmongerers as well since the AI is tactically inept so conquering them seems to be a pretty attractive way to win.
Matte979 Sep 23, 2010, 09:15 PM The point I was trying to make is that Civ 5 currently seem to be more fun for the builder types, not easier for builder types.
From what we have seen the AI might not be able to completly handle the new mechanics with one unit per tile, but if your a builder this wont bother you so much.
Looks like some of the posts have confirmed this.
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