Kamamura
Sep 24, 2010, 03:42 AM
Well, the concept is sporked from the older games like Fantasy general, and so on.
What's surprising is that they sporked only a part of it, and it does not seem to work too well.
In Fantasy general, when ranged unit attacks a ranged unit, the defender retaliates - it seems only logical to me. Therefore, the "free shot" of civ 5 goes away.
Also, ranged units provide fire support to adjacent melee units when those are attacked in melee - a nice feature promoting formation advance.
Also, these games featured skirmishers that attacked only adjacent units, and only skirmishers could strike back (more complexity), as well as other interesting unit classes.
I don't understand why Firaxis must reinvent the wheel by creating an obviously inferior hybrid (hint: poor AI?).
What's surprising is that they sporked only a part of it, and it does not seem to work too well.
In Fantasy general, when ranged unit attacks a ranged unit, the defender retaliates - it seems only logical to me. Therefore, the "free shot" of civ 5 goes away.
Also, ranged units provide fire support to adjacent melee units when those are attacked in melee - a nice feature promoting formation advance.
Also, these games featured skirmishers that attacked only adjacent units, and only skirmishers could strike back (more complexity), as well as other interesting unit classes.
I don't understand why Firaxis must reinvent the wheel by creating an obviously inferior hybrid (hint: poor AI?).