View Full Version : LK World Map Updates


meldor
Dec 05, 2002, 08:15 PM
[EDIT] Here is Lee's last posted status:
Ok, it is time to begin the testing.
I am still trying to find a name of the Songhai Knight.
I am still trying to find another leader - One possible is Sulaiman-Mar, but I could only find his name mentioned once anywhere
I am trying to find any idea for the Argentina UU.


-------------------------

I am still working on issues including that I want to spend my time to add Argentina to balance Brazil as part of this game, and I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Meldor is doing >>>I don't want stuck on Geelong again.


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.


3) Australia test.
Play unit 1 Anzac is built.
>>> I don't know if I have to change the directories for ANY new unit to the PTW directories.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat.

5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat.

6) Argetina ICS test. Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
>>>I don't want stuck on Geelong again.


My time will be to complete the research on Argentina and Songhai cleanup.
This is still more to do, and more tests to run before the next world map game.
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads2/LKWorld-V9.zip


*****Lee, I opened this thread rather than continue to spam others. There is a problem with the current Songhai version. They can build Legionaries. I will continue with the ICS test.

meldor
Dec 05, 2002, 09:37 PM
City name test completed. City names roll over correctly. New Gao founded.

I can continue this game the see if the Songhai UU comes up correctly or I can drop it and start another.

SonOfShaka
Dec 06, 2002, 05:51 AM
Meldor , hi ; don't know if this is any use to you but the Argentinians are very proud about their Gaucho's (cowboy/horseman)
G.L. could be Martin Fierro .

LKendter
Dec 06, 2002, 09:19 AM
I haven't coded the UU for the Songhai yet.
I was trying to locate a name for the unit before creating it.

I have been pretty much out of the loop the last couple days - I am working in southern USA which got killed with a severe ice storm. No power the last 2 days :(

meldor
Dec 06, 2002, 10:56 AM
OK, so it isn't a bug. Great! I guesws I will hit number two on the list then and start the USA test.

BTW, I played the ISC test with accelerated production turned on. It pretty much blows a hole in the game. Every tech is only 4 turns. It was interesting to be building the pyramids while researching Military Tradition. To have researched Chivalry by the time you can get iron hooked up (and it was close). Buying Middle Age Tech for 10g. Bet I could win QS1 with it!

LKendter
Dec 06, 2002, 11:32 AM
The techs every 4 turns is a result of science factor of ten - versus then the normal of > 500. The higher that factor, the slower the technology pace. There is a reason that I stress Science Cheated testing. I wanted the test to move at a very fast pace. The real game will go back to the standard factor.

This "cheat" saves hours to get to the test zone quickly. If you trade well with counter-AI research, it will go even faster.

LKendter
Dec 06, 2002, 10:45 PM
Ok, it is time to begin the testing.
I am still trying to find a name of the Songhai Knight.
I am still trying to find another leader - One possible is Sulaiman-Mar, but I could only find his name mentioned once anywhere :(
I am trying to find any idea for the Argentina UU.


-------------------------
My time will be to complete the research on Argentina and Songhai cleanup.
This is still more to do, and more tests to run before the next world map game.
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9A.zip


I am still working on issues including that I want to spend my time to add Argentina to balance Brazil as part of this game, and I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
>>> I don't know if I have to change the directories for ANY new unit to the PTW directories.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat.

5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat.

6) Argetina ICS test. Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
>>>I don't want stuck on Geelong again.

Still coding / research:
Name for Songhai UU
Stats for Argentine Gaucho

-------------------------

V9 - Put some flood plains by the Aztecs, while NOT historically accurate, the only way to insure some food for that starting position.

Added Argentina
Commericial - Heavily dependent on the trade of Agriculture
Militaristic - Much of its time in 1800's was in external of internal wars.

Unique Unit = Gaucho (replacement of what ?)
In the early 19th century the gauchos had been the mainstay of the armies of the Río de la Plata region, which first had thrown off the Spanish colonial regime and had then engaged in decades-long internal struggles between rival caudillos (provincial military leaders). An unruly group of horsemen called the montonera fought in these wars, usually under the federalist caudillos of the provinces outside of Buenos Aires.


Great Leaders =
Jose de san Martin - Lead the removal of Spanish influence in nearby countries.
Justo Jose de Urquiza - overturned the cruel dictatorship of Rosas
General Bartolome Mitre - politician, soldier, and author, who as president of Argentina was instrumental in uniting a war-torn nation...
Agustin Pedro Justo - he was instrumental in ending the Chaco War.

Rejected
Julio Roca - Won the war to claim the reamining Indian land (how significant?)
Simon Bolivar - Also involved in the removal of Spanish influence in nearby countries (however, little with Argentina)

Goverment Leader = Juan Domingo Peron

Capital = Buenos Aires
Preffered Goverment = Republic
Disliked Goverment = Communism

City list =
Buenos Aires, Cordoba, Rosario, Mendoza, Santa Fe
Tucuman, La Plata, Mar del Plata, Bahia Blanca, Salta
San Juan, Jujuy, Avellaneda, Parana, Viedma
San Luis, Santiago del Estero, La Matanza, Neuquen, Bariloche
Resistencia, Rawson, Comodoro Rivadavia, Catamarca, Posadas
Formosa, Tandil, Concordia, Reconquista, Santa Rosa
Tigre, Ushuaia


V8 - Restore Tundra based cities. Add the forest back to Cananda, and Siberia.
Remove Rome and replaced with the Songhai - Religious and Commercial.
With literally several thousand cultures under its control, Songhai was the largest empire in African history.
Goverment Leader is Sunni Ali

City list =
Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekket
Kukiya, Kangaba, Kano, Taghaza, Tekedda, Taudene, Awlil, Tendirma
Tondibi, Niani


Unique Unit = A knight with the stats of 5-3-2
Great Leaders =
Askia Mohammed (he was Sonni Ali's best general)
Alternate versions of name: Muhammad Ture, Muhammad Ibn Abi Bakr Ture
Ali Kohlen (was taken hostage, then later returned to Gao and liberated his people)



V7 - Further drop OCN to 20.
Add an extra worker and settler to Australia to help that position
Add an extra worker to Aztecs to help that position.
Tell Germany to build more workers.
Added some gold to Western Africa, and many of the civs in that area were involved in gold trade.
Fixed cost of Caravel to 40 shields.


V6 - Move Aztecs one square south, slight terrain improvement.
Privateer movement up to 4.
Brazil is not allowed regular infantry.
Fixed crash with Diplomacy and Australia when they are in the Industrial age.
Fixed Diplomacy to show the right leader head for Australia.
Remove nearby cattle to weaken Brazil position.
Deleted 2 other cattle in SA to weaken Brazil position.
Reduce OCN from 40 to 32, and lowered science factor - this is to attempt to help early science.
Added new culture level: 3.5 to 1 = blown away by


V5 - Playtest showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
Minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samuria - switching to regular knights.
Switch America to regular fighter
Added new culture levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers


V4 - Slightly improved the Greek starting position.
Removed Japan as a civ.
With the elimination of Japan, removed game and 3 goody huts near China.
Added another barb camp near China.
Japan is replaced by Brazil - Industrious and Relgious.
Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are:
Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte
Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem
Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande
Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria

>>>> Cities are NO longer allowed in Tundra . <<<


V3 - Deleted 3 wheat around India to weaken the position.
Deleted 2 cattle around China to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, Ironclad
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, Nuke Sub
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.


V2 - Added Australia. After playtest, improved the Australlian landmass slightly.
Improved the Babylonian position by removing point-blank barb camp, slight terrain improvement.
Placed a horse into America.


V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination. Removed several Ice only islands.

LKendter
Dec 06, 2002, 10:58 PM
:crazyeye:
http://www.casperfusion.com/civ3/gtm/civs/argentina.htm

Great minds think alike? I found this starting to skip for Gaucho information!

LKendter
Dec 07, 2002, 02:11 PM
Installation instructions:
Drop the batch file SETUP-UNITS2.bat under the directory:
C:\PROGRAM FILES\INFO...\CIV...\ART\UNITS
Run it to will create the needed new units.

Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios



Ok, it is time to begin the testing.
I am still trying to find a name of the Songhai Knight.
I am still trying to find another leader - One possible is Sulaiman-Mar, but I could only find his name mentioned once anywhere :(


-------------------------
My time will be to complete the research on Argentina and Songhai cleanup.
This is still more to do, and more tests to run before the next world map game.
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9B.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS2.zip


I am still working on issues including that I want to spend my time to add Argentina to balance Brazil as part of this game, and I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
>>>I don't want stuck on Geelong again.


7) Agentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
>>>I have hosed this before :(


Still coding / research:
Name for Songhai UU
3rd leader of Songhai

-------------------------

V9 - Put some flood plains by the Aztecs, while NOT historically accurate, the only way to insure some food for that starting position.

Added Argentina
Commericial - Heavily dependent on the trade of Agriculture
Militaristic - Much of its time in 1800's was in external of internal wars.

Unique Unit = Gaucho
A standard cavalry of 6-3-3, but with a shield cost of only 60 shields, not 80.

Great Leaders =
Jose de san Martin - Lead the removal of Spanish influence in nearby countries.
Justo Jose de Urquiza - overturned the cruel dictatorship of Rosas
General Bartolome Mitre - politician, soldier, and author, who as president of Argentina was instrumental in uniting a war-torn nation...
Agustin Pedro Justo - he was instrumental in ending the Chaco War.

Rejected
Julio Roca - Won the war to claim the reamining Indian land (how significant?)
Simon Bolivar - Also involved in the removal of Spanish influence in nearby countries (however, little with Argentina)

Goverment Leader = Juan Domingo Peron

Capital = Buenos Aires
Preffered Goverment = Republic
Disliked Goverment = Communism

City list =
Buenos Aires, Cordoba, Rosario, Mendoza, Santa Fe
Tucuman, La Plata, Mar del Plata, Bahia Blanca, Salta
San Juan, Jujuy, Avellaneda, Parana, Viedma
San Luis, Santiago del Estero, La Matanza, Neuquen, Bariloche
Resistencia, Rawson, Comodoro Rivadavia, Catamarca, Posadas
Formosa, Tandil, Concordia, Reconquista, Santa Rosa
Tigre, Ushuaia


V8 - Restore Tundra based cities. Add the forest back to Cananda, and Siberia.
Remove Rome and replaced with the Songhai - Religious and Commercial.
With literally several thousand cultures under its control, Songhai was the largest empire in African history.
Goverment Leader is Sunni Ali

City list =
Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekket
Kukiya, Kangaba, Kano, Taghaza, Tekedda, Taudene, Awlil, Tendirma
Tondibi, Niani


Unique Unit = A knight with the stats of 5-3-2
Great Leaders =
Askia Mohammed (he was Sonni Ali's best general)
Alternate versions of name: Muhammad Ture, Muhammad Ibn Abi Bakr Ture
Ali Kohlen (was taken hostage, then later returned to Gao and liberated his people)



V7 - Further drop OCN to 20.
Add an extra worker and settler to Australia to help that position
Add an extra worker to Aztecs to help that position.
Tell Germany to build more workers.
Added some gold to Western Africa, and many of the civs in that area were involved in gold trade.
Fixed cost of Caravel to 40 shields.


V6 - Move Aztecs one square south, slight terrain improvement.
Privateer movement up to 4.
Brazil is not allowed regular infantry.
Fixed crash with Diplomacy and Australia when they are in the Industrial age.
Fixed Diplomacy to show the right leader head for Australia.
Remove nearby cattle to weaken Brazil position.
Deleted 2 other cattle in SA to weaken Brazil position.
Reduce OCN from 40 to 32, and lowered science factor - this is to attempt to help early science.
Added new culture level: 3.5 to 1 = blown away by


V5 - Playtest showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
Minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samuria - switching to regular knights.
Switch America to regular fighter
Added new culture levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers


V4 - Slightly improved the Greek starting position.
Removed Japan as a civ.
With the elimination of Japan, removed game and 3 goody huts near China.
Added another barb camp near China.
Japan is replaced by Brazil - Industrious and Relgious.
Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are:
Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte
Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem
Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande
Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria

>>>> Cities are NO longer allowed in Tundra . <<<


V3 - Deleted 3 wheat around India to weaken the position.
Deleted 2 cattle around China to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, Ironclad
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, Nuke Sub
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.


V2 - Added Australia. After playtest, improved the Australlian landmass slightly.
Improved the Babylonian position by removing point-blank barb camp, slight terrain improvement.
Placed a horse into America.


V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination. Removed several Ice only islands.



OPEN INVITATION
If anyone familiar with Brazil want to offer improvements - speak now or forever hold your peace ;)

meldor
Dec 07, 2002, 05:40 PM
Lee, one thing I noticed with the Songhai, the closest horses were up at the Med and over by the Red Sea. With their UU horse dependant, I didn't know if that was done purposefully.

LKendter
Dec 07, 2002, 08:28 PM
When the resources are randomize, who knows what will happen. I didn't bother fixing the Songhai area, as I knew resource randomizing was coming up.

XSin
Dec 07, 2002, 10:13 PM
I'll do test 4 (diplo with songhai) if you want, tell me who I should play with so I definetly start with them.

LKendter
Dec 08, 2002, 06:22 AM
@Xsin -
Play as Egypt - first warrior should explore toward west Africa to find them in time for it to be the ancient age. Quit after first contact in modern age.

LKendter
Dec 08, 2002, 01:08 PM
Added 3rd great leader of Songhai -
Askia Dawud
The peace and prosperity of Askia Dawud's reign (1549–82) ...
Not a major military leader, but pickings are slim for known Songhai people.
He was at least significant for the Songhai.

LKendter
Dec 08, 2002, 01:49 PM
@Meldor and XSin
I just found out when you add a new civ - it gets ALL units.
Argentina has EVERY UU for every civ!

I will be downloading a new version shortly.


@Meldor
Your AMERICA test is ***INVALID*** - I found the Jet Fighter was NOT setup correctly for America - please restart after new version is posted.


This is exactly why I like to test ahead of time!

LKendter
Dec 08, 2002, 02:02 PM
Installation instructions:
Drop the batch file SETUP-UNITS2.bat under the directory:
C:\PROGRAM FILES\INFO...\CIV...\ART\UNITS
Run it to will create the needed new units.

Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios



Ok, it is time to begin the testing. I am still trying to find a name of the Songhai Knight.
In worse case it will be Dyina (army) + ? (horses) - If I can find the Songhai word for horse :crazyeye:



-------------------------
My time will be to complete the research on Argentina and Songhai cleanup.
This is still more to do, and more tests to run before the next world map game.

I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9C.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS2.zip


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
>>>I don't want stuck on Geelong again.


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
>>>I have hosed this before :(


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
>>>I changed upgrade paths, and I have hosed this before :(


11) India WE test.
Play until you upgrade a WE to calvary.
>>>I changed upgrade paths, and I have hosed this before :(


Still coding / research:
Name for Songhai UU



-------------------------

V9 - Put some flood plains by the Aztecs, while NOT historically accurate, the only way to insure some food for that starting position.

Added 3rd great leader of Songhai -
Askia Dawud
The peace and prosperity of Askia Dawud's reign (1549–82) ...
Not a major military leader, but pickings are slim for known Songhai people.
He was significant for the Songhai.

Songhai Goverment Leader is rename from Sunni Ali to the more common name variation - Sunni Ali Ber.


Added Argentina
Commericial - Heavily dependent on the trade of Agriculture
Militaristic - Much of its time in 1800's was in external of internal wars.

Unique Unit = Gaucho
A standard cavalry of 6-3-3 that does NOT require horses .

Great Leaders =
Jose de san Martin - Lead the removal of Spanish influence in nearby countries.
Justo Jose de Urquiza - overturned the cruel dictatorship of Rosas
General Bartolome Mitre - politician, soldier, and author, who as president of Argentina was instrumental in uniting a war-torn nation...
Agustin Pedro Justo - he was instrumental in ending the Chaco War.

Rejected
Julio Roca - Won the war to claim the reamining Indian land (how significant?)
Simon Bolivar - Also involved in the removal of Spanish influence in nearby countries (however, little with Argentina)

Goverment Leader = Juan Domingo Peron

Capital = Buenos Aires
Preffered Goverment = Republic
Disliked Goverment = Communism

City list =
Buenos Aires, Cordoba, Rosario, Mendoza, Santa Fe
Tucuman, La Plata, Mar del Plata, Bahia Blanca, Salta
San Juan, Jujuy, Avellaneda, Parana, Viedma
San Luis, Santiago del Estero, La Matanza, Neuquen, Bariloche
Resistencia, Rawson, Comodoro Rivadavia, Catamarca, Posadas
Formosa, Tandil, Concordia, Reconquista, Santa Rosa
Tigre, Ushuaia


V8 - Restore Tundra based cities. Add the forest back to Cananda, and Siberia.
Remove Rome and replaced with the Songhai - Religious and Commercial.
With literally several thousand cultures under its control, Songhai was the largest empire in African history.
Goverment Leader is Sunni Ali

City list =
Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekket
Kukiya, Kangaba, Kano, Taghaza, Tekedda, Taudene, Awlil, Tendirma
Tondibi, Niani

Unique Unit = A knight with the stats of 5-3-2
Great Leaders =
Askia Mohammed (he was Sonni Ali's best general)
Alternate versions of name: Muhammad Ture, Muhammad Ibn Abi Bakr Ture
Ali Kohlen (was taken hostage, then later returned to Gao and liberated his people)


V7 - Further drop OCN to 20.
Add an extra worker and settler to Australia to help that position
Add an extra worker to Aztecs to help that position.
Tell Germany to build more workers.
Added some gold to Western Africa, and many of the civs in that area were involved in gold trade.
Fixed cost of Caravel to 40 shields.


V6 - Move Aztecs one square south, slight terrain improvement.
Privateer movement up to 4.
Brazil is not allowed regular infantry.
Fixed crash with Diplomacy and Australia when they are in the Industrial age.
Fixed Diplomacy to show the right leader head for Australia.
Remove nearby cattle to weaken Brazil position.
Deleted 2 other cattle in SA to weaken Brazil position.
Reduce OCN from 40 to 32, and lowered science factor - this is to attempt to help early science.
Added new culture level: 3.5 to 1 = blown away by


V5 - Playtest showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
Minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samuria - switching to regular knights.
Switch America to regular fighter
Added new culture levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers


V4 - Slightly improved the Greek starting position.
Removed Japan as a civ.
With the elimination of Japan, removed game and 3 goody huts near China.
Added another barb camp near China.
Japan is replaced by Brazil - Industrious and Relgious.
Goverment Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders:
Gen. Eurico Gaspar Dutra (ww2 general)
João Baptista de Oliveira Figueredo (Brazilian general and politician, president of Brazil (1979-85)).
Cândido Mariano da Silva Rondon (Brazilian explorer and founder of the Indian Protection Service. A major in the army. The Brazilian state of Rondônia is named after him.)
Jose Joaquim da Silva Xavier (the leader of the Inconfidência Mineira, a movement against Portuguese rule in late 1780's)
José Bonifácio de Andrada e Silva (known as the "Patriarch of Independence" in Brazil)
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are:
Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte
Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem
Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande
Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria
>>>> Cities are NO longer allowed in Tundra . <<<


V3 - Deleted 3 wheat around India to weaken the position.
Deleted 2 cattle around China to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, Ironclad
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, Nuke Sub
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.


V2 - Added Australia. After playtest, improved the Australlian landmass slightly.
Improved the Babylonian position by removing point-blank barb camp, slight terrain improvement.
Placed a horse into America.


V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination. Removed several Ice only islands.

LKendter
Dec 08, 2002, 03:19 PM
I just spent 1+ hours, and there is no easy way to find the Songhai word for horses or cavalry.

For know, the UU shall simply be "Dyina" (Army).
Not a great choice, but I don't know anyone who speaks Songhai.

If anyone has an idea where to find this, I would appreciate it :)

XSin
Dec 08, 2002, 05:08 PM
Is this for PTW? Because if it is, there's a bug that would allow you to verify that the city name wraps back to buenos aries by ordering a settler to build a city and then canceling the order and repeating. For example, if you are the ottomans and order a settler to build Istanbul, but then cancel the order and tell it to build it again, it will skip Istanbul and go to Edrine.

LKendter
Dec 08, 2002, 11:50 PM
yes, this is ptw

meldor
Dec 09, 2002, 08:39 AM
OK, will restart the Americans with 9C. It may be after this weekend before I can finish the test. Camping in December....thank God, I live in Texas. Of course, my son wants to earn his Polar Bear badge (for camping with temps at or below freezing).

Lt. 'Killer' M.
Dec 09, 2002, 10:41 AM
I'll get to this tonight. No time now, but I could do some extensive, time consuming testing tomorrow....

LKendter
Dec 09, 2002, 05:18 PM
@Lt. 'Killer' M. -
Always glad to get help.

Just make sure to "got it" for the test you are doing, and to post the results.

Lt. 'Killer' M.
Dec 10, 2002, 05:41 AM
Lee: I DLed the bix - what should I do? (sorry, a bit cofused here)

LKendter
Dec 10, 2002, 07:18 AM
Installation instructions:
All players should run the unit setup file!
Drop the batch file SETUP-UNIT3.bat under the directory:
C:\Program Files\Infogrames Interactive\Civilization III\Art\units
Run it to will create the needed new units.


Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios


http://www.civfanatics.net/uploads3/LKWorld-V9C.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

Lt. 'Killer' M.
Dec 10, 2002, 07:45 AM
OK, I install this and then?

Do I simply start a game and check up on the Shaka animation? or as an Argentina neighbour and check Monty?

LKendter
Dec 10, 2002, 08:14 AM
Start a scenario, and pick LKWorld9C as the scenario.

Then pick one of the listed tests, post which one, and go.

LKendter
Dec 10, 2002, 07:34 PM
This is what I went through with Australia and Brazil.
This DOESN'T affect testing, but it corrects things for the full blown game to allow for 31 civs (future growth?)

http://www.civfanatics.net/uploads3/LKWorld-V9D.zip

Lt. 'Killer' M.
Dec 11, 2002, 03:36 AM
Lee: I'll use version D and do the Argentina ICS and Gaucho tests.

Lt. 'Killer' M.
Dec 11, 2002, 05:54 AM
the Gaucho comes with mil Trad, replaces the Cavalry, does need Saltpeter but NOT horses, gives GA all right :goodjob:

the city list warps back to New and the list, old names are gone :goodjob:

LKendter
Dec 11, 2002, 07:17 AM
@Killer - did a knight upgrade to Gaucho?



I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9D.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
>>>I changed upgrade paths, and I have hosed this before :(


11) India WE test.
Play until you upgrade a WE to calvary.
>>>I changed upgrade paths, and I have hosed this before :(

Lt. 'Killer' M.
Dec 11, 2002, 07:26 AM
sorry! Yes, Knight upgraded no sweat!

Lt. 'Killer' M.
Dec 11, 2002, 07:29 AM
will do india and China upgrade tests tomorrow.

LKendter
Dec 11, 2002, 06:36 PM
sorry! Yes, Knight upgraded no sweat!

Yes, I know, I am beeing a nitpick. However, I do miss things. I already found one mistake running argentina junk test.

===================================


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
Killer is doing
>>>I changed upgrade paths, and I have hosed this before :(


11) India WE test.
Play until you upgrade a WE to calvary.
Killer is doing
>>>I changed upgrade paths, and I have hosed this before :(

Dark Sheer
Dec 12, 2002, 03:13 AM
Sorry I was unable to help. My PTW game keep crashing after a few turns so I am not sure is it because of the software or is it my PC's motherboard giving problem again. :( I am sending my PC for checking this weekend and I should know the problem very soon. :)

Lt. 'Killer' M.
Dec 12, 2002, 07:09 AM
Rider works as it is supposed to

Lt. 'Killer' M.
Dec 12, 2002, 07:18 AM
BUG FOUND:


India starting position: the river doesn't! City needs Aqueduct - this will seriously hapmer Indias early growth!

Lt. 'Killer' M.
Dec 12, 2002, 08:17 AM
WE works fine!

LKendter
Dec 12, 2002, 09:48 PM
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9E.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.


1) Songhai ICS test. Pack cities two squares away, and simply verify a wrap back to Gao.
Compete - passed


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing


3) Australia test.
Play unit 1 Anzac is built.
CANCELLED - looking at the PTW units directory, then must ALSO read the civ directory.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


6) Argetina ICS test.
Pack cities two squares away, and simply verify a wrap back to Buenos Aires.
Compete - passed


7) Argentina Gaucho test.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
Compete - passed


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


9) Argentina "junk" test.
Play unit the modern age, and verify you don't get any uu for other countries.
This includes MI / Guerilla tests.
LKendter is doing
>>> I learned that a new civ gets all units, I want to make sure they are gone.


10) Chinesse rider test.
Play until you upgrade a rider to calvary.
b]Compete - passed[/b]

11) India WE test.
Play until you upgrade a WE to calvary.
Compete - passed


12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
>>>I want to make sure ALL civs are fixed.

-------------------------

V9 - To fix the 1.29 / ptw river location bug, relocated several capitals 1 square.
Added a 2nd settler to Aztecs to help that position.

This was created under CivIII, so Medieval Infantry and Guerilla were missing.
I added them to this version.

======

The junk unit test going through several passes -
had to remove scout from Argentina, found Guerilla / MI missing, etc.

LKendter
Dec 14, 2002, 04:47 PM
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9G.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip


[dance]
I finally finished #9 - it took awhile including cheating the map to put resources in the right positions.
Sword - MI - Guerilla is now available.


I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
11) India WE test. Play until you upgrade a WE to calvary.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Meldor is doing



4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(




12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
Killer is doing
>>>I want to make sure ALL civs are fixed.


13) New buildings test.
I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet
I fixed Wall Street to require 5 Stock exchanges.

Verify all buildings work, and the the Internet trips a GA.

meldor
Dec 14, 2002, 06:25 PM
BTW, during America test, had to build Aqueduct in Washington. It is not on a river.

LKendter
Dec 14, 2002, 06:49 PM
How is the America test doing?
How far along is the game?

The good news, we are past the worst test - all of the new units!

meldor
Dec 15, 2002, 01:03 PM
Good News - I finally got the Americans up to USMC and they are ready to build.

Bad News - When the first USMC is built I get the fopllowing error: Missiing Entry "text\PediaIcons.txt":Animname_ :cry:

Also I know you mentioned fixing some upgrade paths but just in case (and I am too lazy to go back and search for it).

Broken for PTW - Swordsmen to MInf, LongBow to Guerilla

LKendter
Dec 15, 2002, 01:36 PM
Killer has 9G for the moment looking at the river situation.

I have Sword - Minf fixed, but will fix Longbow to Guerilla with 9H.

In the meantime, if you have time, you could do test #4 or #5.
A two or three civ test will be much faster.

HOLD OFF with test #2 until 9H is posted.

The good news is that 7 of 13 tests are completed. Killer is working on #12 at the moment.

meldor
Dec 15, 2002, 01:52 PM
OK, I will start with the Songhai #4

LKendter
Dec 15, 2002, 02:32 PM
The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
ON HOLD - waiting for 9G


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


12) On a river test.
As caught by Killer, 1.29 changed what is consider a river.
India was no longer on a river.
Start as *ALL* civs, right click starting square and verify +1 river bonus.
Start as the next civ.
Killer is doing
>>>I want to make sure ALL civs are fixed.


13) New buildings test.
I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet
I fixed Wall Street to require 5 Stock exchanges.

Verify all buildings work, and the the Internet trips a GA.

LKendter
Dec 16, 2002, 08:39 PM
Killer has 9G for the moment looking at the river situation.

Now that you are posting again, could you give us an update?

Dark Sheer
Dec 16, 2002, 09:52 PM
I am backed!! It seems my PC's wiring connection is screwed up. :p So now I have a working PC again. :D

I will monitor this thread and wait for the latest edition to take part in the testing. :)

Lt. 'Killer' M.
Dec 17, 2002, 03:48 AM
update: I compared the LK map with other, map generator maps. It tolds true for all tiles: diagonally from a river does give bonus except in the World map - what happened here?????

new starting pos look good so far, not many more to do. I decided to let the cities grow to size 7 though, as the +1 godl didn't always mean the city didn't need an aqueduct.

Dark Sheer
Dec 17, 2002, 03:57 AM
@Killer: Download PowerBar and fill up the food box with it to speed up the testing. :)

Lt. 'Killer' M.
Dec 17, 2002, 04:19 AM
DS: hardly worth it with acc prod, but tx for the hint!

LKendter
Dec 18, 2002, 03:59 PM
@killer - When you are done upload as the .bix as 9H

@Dark Sheer

http://www.civfanatics.net/uploads3/LKWorld-V9G.zip
This version is good enough to test 13) New buildings test - if you have time to test.
Let me know if any issues - I have notes to fix the Longbow - Guerilla upgrade.


I would like to start this game by Jan 1.

LKendter
Dec 20, 2002, 06:41 AM
:scan:

What is your progress Killer?


:scan:

Lt. 'Killer' M.
Dec 21, 2002, 01:58 AM
LK: all towns grew past 6, as did all other test towns I founded all over the place. Still, fixing a few rivers that will NOT change the look of the map. Will be done tomorrow.

LKendter
Dec 23, 2002, 08:27 PM
@Lt. 'Killer' M. -
It looks like I will have more time then I thought this week.

As soon as you post the .bix as 9H, I can get one of the playtest done.

Lt. 'Killer' M.
Dec 26, 2002, 05:08 AM
Jeez, that one was a LOT of work since testing by playing was out and thus I had to tet by utrning terrain into desert, then see if it was changed to floodplain. But I got it all done except for some places where any river placement did irreversible damage to the river system. So some tiles between rivers still are NOT on the river :( but where possible they are fixed.

Most of the starts can be moved back, too (e.g. Brasilia).

http://www.civfanatics.net/uploads3/LKWorld-V9H.zip

LKendter
Dec 26, 2002, 10:40 AM
@Killer - :goodjob:
You piece being move work then thought - seems on par for this version. 9 is the most complex of the upgrades - 2 civs at once, adding PTW features, and the terrain issues you found.

===================================

I reviewed the starting locations:
I fixed India back to original start point.
I left Germany where it is giving a coastal capital.
I moved France to give it a coastal capital.
I help Australia by clearing a couple of the initial jungles.
I added a river to help Persia, and gave them a few flood plains squares.
I hope I didn't create a monster, but I moved China to a river location.
Note: Brazil was not moved from the original location.

I fixed longbow to guerilla upgrade path.
===================================


The fundemantal problem with China is we need the Mongols in the game. Would you want to delay the game start to get them in?
My vote - at this point, why not?
We could be in the position of having a ton of choices for wm as soon as Songhai is done.

LKendter
Dec 26, 2002, 10:41 AM
I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9I.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
11) India WE test. Play until you upgrade a WE to calvary.
12) On a river test. Version 1.29 changed what is consider a river, so adjust the rivers to offset the issue.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
>>>I have hosed this before :(


13) New buildings test.
I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet
I fixed Wall Street to require 5 Stock exchanges.

Verify all buildings work, and the the Internet trips a GA.


14) PTW Units upgrade test.
Sword to Med Inf to Guerilla
Longbow to Guerilla
I suggest Argentina for the test.

LKendter
Dec 26, 2002, 10:47 AM
http://www.civfanatics.net/uploads3/LKWorld-V9J.zip

I just caught the note about the USMC. :(

LKendter
Dec 26, 2002, 07:56 PM
I am going to squeeze in test #13 - New buildings test.

Lt. 'Killer' M.
Dec 28, 2002, 07:14 AM
test No 2 is mine!

LKendter
Dec 28, 2002, 07:40 AM
Ignore - bad post - I want delete back!

Lt. 'Killer' M.
Dec 28, 2002, 07:48 AM
and I am in favor of adding the Mongols (take them straight from PTW). Keeping China in check like that is a lot better than NOT giving them a river capital - and it will be worht the wait.

LKendter
Dec 28, 2002, 09:18 AM
OK - time for an update.
I completed the buildings test.
Killer started #2

:scan: Looking for signs of help from Dark Sheer.
:scan: Looking for news from Meldor on test #4.

My next goal - add the Mongols.

=====================================

I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a

crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9K.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
11) India WE test. Play until you upgrade a WE to calvary.
12) On a river test. Version 1.29 changed what is consider a river, so adjust the rivers to offset the issue.
13) New buildings test. I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet. I fixed Wall Street to require 5 Stock exchanges.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Killer is doing


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


14) PTW Units upgrade test.
Sword to Med Inf to Guerilla
Longbow to Guerilla

LKendter
Dec 29, 2002, 01:57 PM
The **END** of the major changes.
The only thing left is tinkering if a game issue.

================

I will not start the game until these test are done - wm games take a hugh time commitment, as I don't want to waste a ton of time for a

crashed game

If you can help with any, post which one you will test.

http://www.civfanatics.net/uploads3/LKWorld-V9L.zip
http://www.civfanatics.net/uploads3/SETUP-UNITS3.zip

I could use some testing help. These will be a science cheated test. Expect a *VERY* fast tech game.

The following test PASSED
1) Songhai ICS test. Wrap until the capital name comes back.
3) Australia test. Play unit 1 Anzac is built.
6) Argetina ICS test. Wrap until the capital name comes back.
7) Argentina Gaucho test. Wrap until the capital name comes back.
Make sure to build a knight. Upgrade knight to Gaucho, build a Gaucho, and verify golden age.
9) Argentina "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
10) Chinesse rider test. Play until you upgrade a rider to calvary.
12) On a river test. Version 1.29 changed what is consider a river, so adjust the rivers to offset the issue.
13) New buildings test. I added the new buildings that came with PTW: Commercial Dock, Stock Exchange, Civil Defense
I added the new wonder that came with PTW: The Internet. I fixed Wall Street to require 5 Stock exchanges.


The following test are still i/p.
To speed up test, play with just 2 civs!


2) USA test. With the loss of Jersey Joe, we never finished the testing of the USA changes.
Play the USA, probably with just the American continent civs to be quick.
Get to the point of marines - attack and verify a GA.
Stop after building your first regular jet fighter.
>>> This time America should be around awhile, so the USMC may appear.
Killer is doing


4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


11) India WE test. Play until you upgrade a WE to calvary.
This one is back, as I change the upgrade path to WE -> Keshik -> Cavalry.
LKendter is doing

14) PTW Units upgrade test.
Sword to Med Inf to Guerilla
Longbow to Guerilla


15) Mongol Keshik test.
Make sure you build a horseman. Upgrade a unit to Keshik, built a Keshik and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".


17) Mongol ICS test. Wrap until the capital name comes back.


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Kkan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.

LKendter
Dec 29, 2002, 07:20 PM
11) India WE test. Play until you upgrade a WE to calvary.
The above test is completed.

I made a minor correction for the Mongols - needed culture group, and a couple other cleanup factors.
http://www.civfanatics.net/uploads3/LKWorld-V9M.zip



The possible bad news :(
The last post by DarkSheer was
Dec 17, 2002 04:57 AM LK World Map Updates

I hope he is just away for the holidays, or we won't have enough to start another wm game.


My vacation ends in a couple of days, in the meantime:
I am doing test
15) Mongol Keshik test.

meldor
Dec 29, 2002, 09:15 PM
Test #4 I accidently left in Texas (I am in Florida visiting relatives). I must likely won't be able to finish it until I get back next week. I have barely had time to do my turns on the SGs. Iam stealing time on my father-in-laws PC.

LKendter
Dec 30, 2002, 10:45 AM
OK - time for an update.
I have completed test:
15) Mongol Keshik test.

http://www.civfanatics.net/uploads3/LKWorld-V9N.zip

My vacation is almost over - I will post if I can do anymore before it is done.

:scan: Still looking for signs of help from Dark Sheer, and signs that he still want to play.

LKendter
Jan 04, 2003, 08:49 AM
Well this doesn't look good - Still no sign of Dark Sheer :(

I am picking up one test for the weekend
5) Diplomacy test with contact and Argentina

This will be my last test until meldor and killer finish their tests. I can't support 100% of the testing.

Lt. 'Killer' M.
Jan 06, 2003, 02:11 PM
America done, upgrades of PTW worked.

LKendter
Jan 06, 2003, 05:19 PM
@Killer - Just confirming USMC = Golden Age and that you played to build a regular jet fighter.

===================================
The remaining tests.


The following test are still i/p / need to be done.
We have just 6 left, 2 of which are i/p

4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
LKendter is doing


8) Songhai Dyina test.
Make sure to build a horseman. Upgrade a unit to Dynia, built a Dynia and verify golden age.
Then make sure you can upgrade to Cavalry.
>>>I have hosed this before :(


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".


17) Mongol ICS test. Wrap until the capital name comes back.


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Khan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.

Lt. 'Killer' M.
Jan 07, 2003, 05:16 AM
Lee: exactly! Will do Songhai test

Dark Sheer
Jan 07, 2003, 10:48 PM
I am backed!! :D

So which test should I be involved with? :)

Lt. 'Killer' M.
Jan 08, 2003, 05:18 AM
test done, will do Mongols (16&17). everything was fine.

LKendter
Jan 08, 2003, 06:41 AM
The following test are still i/p / need to be done.
We have just 5 left, ALL of which are i/p

4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


5) Diplomacy test with contact and Argentina
Play as a neighbor of Argentina, and verify Monty animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
LKendter is doing


16) Mongol "junk" test. Play unit the modern age, and verify you don't get any uu for other countries.
>>> The editor adds all units to a new civ - make sure I deleted the "junk".
Killer is doing


17) Mongol ICS test. Wrap until the capital name comes back.
Killer is doing


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Khan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Dark Sheer is doing


@Dark Sheer - the only test left is #18

@Killer - GOOD LUCK - I had more then one round to fix junk for Argentina.
You do *NOT* have the latest .bix - I may some minor changes not posted,
so simply report you first error.

@All - I am up to Industrial Age in my test

@Meldor - When do you return home to get back to #4?

Lt. 'Killer' M.
Jan 08, 2003, 06:43 AM
Well, no error until.... Astronomy yet. And I already have Mil Trad, so the Cav replacements aren#t there either :goodjob:

Lt. 'Killer' M.
Jan 08, 2003, 06:48 AM
names are fine

Lt. 'Killer' M.
Jan 08, 2003, 06:52 AM
you should have made barbs an option. i tried turning them off but now they take the best part of the game with their moves.

meldor
Jan 08, 2003, 07:10 AM
Lee, I am back as of this last Sunday and should have it completed sometime this week. Sorry for the delay.

LKendter
Jan 08, 2003, 07:48 AM
Originally posted by Dark Sheer
I am backed!! :D

So which test should I be involved with? :)


[dance][dance]

I thought we at lost you - welcome back.
We are back to a solid four for a game starting shortly.


@Killer - since Marla place the barb camps on the map, not much I can do there. I am not ready to remove all the camps.

Lt. 'Killer' M.
Jan 08, 2003, 07:54 AM
ah, OK, that's what it was...

Lt. 'Killer' M.
Jan 08, 2003, 09:27 AM
Mongols work fine.

LKendter
Jan 08, 2003, 10:01 PM
I completed the Argentina diplomacy test (#5)


The following test are still i/p / need to be done.
We have just 2 left, ALL of which are i/p

4) Diplomacy test with contact and Songhai
Play as a neighbor of the VERY AGRESSIVE Songhai, and verify Shaka animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Meldor is doing


18) Diplomacy test with contact and Mongols
Play as a neighbor of Mongols, and verify Khan animation in all 4 eras.
>>> I blew this with Australia, and don't want a repeat. This can crash the game.
Dark Sheer is doing

LKendter
Jan 09, 2003, 12:55 PM
@Dark Sheer -
Are you going to do #18?

Let us now, as next world map game is about to start - just as soon as these two complete.

meldor
Jan 10, 2003, 07:56 PM
Lee,

During the Songhai diplo test I found that "not all that is river, is gold" (excuse the pun). On the lovely nile a found some tiles that should be river and weren't. I had started the test with vG so I went and got vM with the same results.

meldor
Jan 10, 2003, 08:00 PM
I will finish the diplo test......anyway

LKendter
Jan 11, 2003, 10:33 AM
I will be starting the next wm game next week, so I would like to close out the last to test. Meldor is on the way with the Diplo test.


FYI - the latest version is
http://www.civfanatics.net/uploads3/LKWorld-V9N.zip


If Killer or DS can *OFFICIALLY* pick up
18) Diplomacy test with contact and Mongols


I can't do it as...
:mad: I left my PTW disk at the hotel, so I won’t have access to it again until late Sunday night. I will be stretched on with 3 games due on Monday. I am glad to pick up some part time work, but I already squeeze 3 billing days in at night (this year :eek: ) which is really eating into my gaming time.

meldor
Jan 11, 2003, 04:36 PM
The Songhai diplo test is complete. It worked fine. I have done three of these, and as of yet, have not remembered to turn barbs off for the test. Do you know how many barbs get generated world wide when two civs cross the age boundaries each time. I had one warrior that fortified on the mountains in Tibet. He must have been attacked by 3-5 barbs a turn for 20 turns before he finally died.

Lt. 'Killer' M.
Jan 12, 2003, 04:42 AM
on the tiles: there are tiles that cannot be fixed without altering the shape of the rivers. At least they all are floodplains now. Sorry, there's nothing I could do on these.


on the test: I will know in a few hours if I have time today (depends on how long the FAQ takes).

meldor
Jan 13, 2003, 11:21 PM
I have started and am about 3/4 of the way finished with the diplo Mongrel test.

meldor
Jan 14, 2003, 08:26 PM
The Mongrel diplo test is complete and passed.

Lt. 'Killer' M.
Jan 15, 2003, 04:45 AM
[party]

Lee, start the game!

LKendter
Jan 15, 2003, 06:19 AM
Originally posted by Lt. 'Killer' M.
[party]

Lee, start the game!


:confused:
I am already did - din't you see the LK39 thread and wanting you to reconfirm in that thread?

Lt. 'Killer' M.
Jan 15, 2003, 06:37 AM
????? no I don#t browse SG forum regularly, jus tbaout once every three days.... :blush:

LKendter
Feb 21, 2003, 09:15 AM
Bringing this one back up to the top. I would like to start thinking about version 10.

1) Brazil is still a natural monster. Does industrious make them to powerful? I am beginning to think so. I will stick with religious for one attribute, but open to suggestions for the other.

2) Do we want another Civ in South America? If so, whom would you suggest?

3) The review of Argentina really helped, and I am open to a review of Brazil for city names, leader names, etc.

Lt. 'Killer' M.
Feb 21, 2003, 10:24 AM
1 + 2) these two go together i think, add a civ (and even if it is a roadbump civ only) and Brazil will slow down.

let me check some maps and books ;)

meldor
Feb 21, 2003, 03:11 PM
Mayans, Incans those would be a couple.

Lt. 'Killer' M.
Feb 22, 2003, 12:18 PM
mayans, with industrious as one attribute, maybe not religious as there are enough reli civs there already.

LKendter
Apr 27, 2003, 06:00 PM
It appears I have enough players for another round.
Of course, civ4 will probably be out before we play all of the civs ;)

==================================

V10 -
Changes in 10A are:
Made some changes for the rivers by Egypt to elimate the flood plain overload.
Did a cleanup of the river system where clicking the tile for river changes the riverflow.
This is a broken river square with PTW.
I also eliminated a few rivers for squares that already get fresh water via lakes.
I deleted a few illegal rivers squares per ptw - ones that beeped when trying to add them.

Changed one forest to grassland near Argentina to help out.
Brazil is now commercial, not industrious.

Fixed upgrade of Longbowman to Guerilla.
Fixed the no-name leader for the Songhai.

=====================================

I had help getting Argentina better.
I am open to people helping to further improve the accurateness of Brazil and Austrlia.

Lt. 'Killer' M.
Apr 28, 2003, 02:51 AM
Lee: what can I do?

LKendter
Apr 28, 2003, 06:46 AM
There is nothing to do at the moment. The above changes don't require any testing.


Right now this is many to start thinking about *IF* any significant changes are even needed.

meldor
Apr 28, 2003, 07:49 AM
Are you still thinking of adding one omore civ to SA?

T-hawk
Apr 29, 2003, 04:03 AM
Just out of curiosity, Lee, what sort of monster laptop system do you have to play these huge map games on it?

LKendter
Apr 29, 2003, 06:51 PM
If I was to add another civ, the red circle is where I would want to add it.
I would clear some of the nearby terrain to give it a chance.

http://www.civfanatics.net/uploads4/LAK-305.jpg

LKendter
May 18, 2003, 09:43 AM
Some tweaks are still going on while I can.

10B -
Carrier now available with flight.
It always seemed silly that you can build a ship to carry planes when you don't know how to build planes.

Removed the barb camps in preset positions to further increase the random element of the game.

LKendter
May 25, 2003, 06:59 PM
It appears I may be talking to myself with this thread. :(

The new civ will be Venezuela. I have completed all research except for figuring out a UU.

Grimjack
May 26, 2003, 02:10 AM
Since there is a bit of a jungle there, how about an 1.1.2 chariot that can move like the Mongol Keshik ?

Grimjack

jack merchant
May 26, 2003, 04:22 AM
IIRC Simon Bolívar was a native of Venezuela - how about some kind of early 19th century revolutionary troop ?

Grimjack
May 26, 2003, 04:40 AM
Heh, that might be funny, Rambos that are tweaked to be actually useful :)

Grimjack

LKendter
May 26, 2003, 09:08 AM
A early 19th century revolutionary troop would be perfect. This question is
1) What troop would it replace?
2) What is its name?

jack merchant
May 26, 2003, 09:49 AM
After finding this page (http://lcweb2.loc.gov/cgi-bin/query/r?frd/cstdy:@field(DOCID+ve0014)) on Google, I'd suggest the llanero or plainsman. These were horsemen, so would likely replace cavalry.

It's a shame my computer is patently unable to cope with world maps !

LKendter
May 26, 2003, 10:05 AM
The llanero look interesting, but reading they first fought AGAINST Bolivar. I will have to research in detail latter.

I caught later on
The alliance of his fierce cavalrymen (llanero) with Bolívar proved indispensable during the critical 1816-20 stage of the independence struggle

LKendter
Jun 04, 2003, 08:12 PM
Installation instructions:
All players should run the unit setup file!

Drop the file setup-units4.bat into the following directory.
C:\Program Files\Infogrames Interactive\Civilization III\Art\units

RUN the batch file.
ALL of the **NEEDED** units will have been initialized, and implemented successfull for the game.

Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios

http://www.civfanatics.net/uploads4/LKWorld-V10C.zip
http://www.civfanatics.net/uploads4/SETUP-UNITS4.zip

=====================================

I will not start the game until these test are done - wm games take a huge time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.

The following test are needed

1) Venezuela ICS test. Pack cities two squares away and simply verify a wrap back to Caracas.
>>>I don't want stuck on Geelong again.

2) UU test for Venezuela. Play the game until you have built a llanero (7-4-3 cavalry). Make sure to build 1 horseman and 1 knight and that they upgrade to llanero. DON'T build any wonders, and verify a GA is tripped.
>>> I have botched these upgrade paths before.

3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela. Make sure nothing funny happens with diplomacy.

4) Venezuela junk test. Play the game to the modern age and rocketry for fighters. Make sure that you don't get any UU for other nations.
>>> The editor by default gives a new civ every unit!

In theory 1,3, and 4 could all be one game.


The following test PASSED


V10 -
Changes in 10C are:
Australia is allowed the frigate - they were based on England and lost the right to build this unit.

I added Venezuela as a civilization.
They are
Religious - missionaries played an important part of the early colonization.
Militaristic - Much of its time in 1800's was in external or internal wars.


Great Leaders:
Simon Bolivar - Helped during the revolutionary wars that set up the scenario for Venezuela to become a nation.
Antonio Guzmán Blanco and Juan Falcón - 1863 final victory went to the Liberals, led by the generals Juan Falcón and Antonio Guzmán Blanco.

Government Leader = Jose Paez

Capital = Caracas
Preferred Government = Republic
Disliked Government = Communism

City list =
Caracas, Cumana, Barinas, Coro, Merida, San Cristobal, Puerto Ayacucho, Ciudad Bolivar, Maturin, El Tigre, Caicara, Esnerakda, Petare, Acarigua, Cabruta, El Amparo,
Ciudad Bolivar, San Carlos, Tumererno, Ciudad Guayana, Bochinche, Curiapo, San Fernando, Tucupita, Los Teques, Canaima, Ed Dorado, Guiria, Guasipati

Unique Unit = Llanero which is a 7-4-3 cavalry replacement.

Changes in 10B are:
Carrier is now available with flight. I always thought it was silly that you could build a ship to carry planes when you didn't know what a plane was.
I removed the preset barb camps to increase the random element in the game.

Changes in 10A are:
I made some changes for the rivers by Egypt to eliminate the flood plain overload.
Did a cleanup of the river system where clicking the tile for river changes the river flow.
This is a broken river square with PTW.
I also eliminated a few rivers for squares that already get fresh water via lakes.
I deleted a few illegal rivers squares per PTW - ones that beeped when trying to add them.

I changed one forest to grassland near Argentina to help out.

I fixed the upgrade of Longbowmen to Guerilla.
I fixed the no-name leader for the Songhai.
Brazil is now commercial, not industrious.

-------------------------

V9 -
I added the Mongols - straight out of PTW.

I helped Australia by clearing a couple of the initial jungles.
I added a river to help Persia, and gave them a few flood plains squares.
China was moved to a river location.

I added the new buildings from PTW: Commercial Dock, Stock Exchange, and Civil Defense
I added the Internet, and correct Wall Street.

I added a 2nd settler to Aztecs to help that position.

This was created under CivIII, so Medieval Infantry and Guerilla were missing - I added them to this version.

Put some flood plains by the Aztecs, while NOT historically accurate, the only way to insure some food for that starting position.

I added 3rd great leader of Songhai - Dawud.


Added Argentina
Commercial - Heavily dependent on the trade of Agriculture
Militaristic - Much of its time in 1800's was in external or internal wars.

Unique Unit = Gaucho
It is a standard cavalry of 6-3-3 that does NOT require horses .

Great Leaders = Martin, Urquiza, Mitre, and Justo.

Government Leader = Juan Domingo Peron

Capital = Buenos Aires
Preferred Government = Republic
Disliked Government = Communism

City list =
Buenos Aires, Cordoba, Rosario, Mendoza, Santa Fe, Tucuman, La Plata, Mar del Plata, Bahia Blanca, Salta
San Juan, Jujuy, Avellaneda, Parana, Viedma, San Luis, Santiago del Estero, La Matanza, Neuquen, Bariloche, Resistencia,
Rawson, Comodoro Rivadavia, Catamarca, Posadas, Formosa, Tandil, Concordia, Reconquista, Santa Rosa, Tigre, Ushuaia


V8 - Restore Tundra based cities. Add the forest back to Canada, and Siberia.
Remove Rome and replaced with the Songhai - Religious and Commercial.
Government Leader is Sunni Ali Ber

City list =
Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekket
Kukiya, Kangaba, Kano, Taghaza, Tekedda, Taudene, Awlil, Tendirma, Tondibi, Niani

Unique Unit = A knight with the stats of 5-3-2 (dyina ?)
Great Leaders = Mohammed, Kohlen


V7 - Further drop OCN to 20.
Add an extra worker and settler to Australia to help that position
Add an extra worker to Aztecs to help that position.
Tell Germany to build more workers.
I fixed cost of Caravel to 40 shields.


V6 - The Aztecs were moved one square south, and given a slight terrain improvement.
Privateer movement is up to 4.
Brazil is not allowed regular infantry.
The crash with Australia and the Industrial age has been fixed.
I fixed Diplomacy to show the right leader head for Australia.
Reduce OCN from 40 to 32, and lowered science factor - this is to attempt to help early science.
Added new culture level: 3.5 to 1 = blown away by


V5 - Play test showed issue with Tundra. Forest on Tundra = forest.
To limit cities, I must make all Tundra without forest.
I made a minor improvement to Russian starting position.
The bad thing of stealing a country - I left Brazil with Samurai - switching to regular knights.
Switch America to regular fighter
Added new culture levels: 1.5 to 1 = very impressed, 2.5 to 1 = Great Admirers


V4 - Slightly improved the Greek starting position.
Removed Japan as a civ from the game. Japan is replaced by Brazil - Industrious and Religious.
Government Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders: Dutra, Figueredo, Rondon, Xavier, Silva
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are:
Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte, Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem
Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande, Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria
Cities are NO longer allowed in Tundra.


V3 - 3 wheat tiles around India were deleted to weaken the position.
Two cattle around China were deleted to weaken the position.
Change the leader of Australia to Menzies and setup as a male.
Middle / Industrial age ship movement up by 1: Caravel, Frigate, Galleon, and Ironclad.
Modern Era ship movement up by 2: Transport, submarine, destroyer, battleship, Aegis Cruiser, and Nuke Sub.
Special: Carrier up by 3 - these ships were just as fast as battleships, if not faster.
F15 is removed - new USA unique unit USMC: 10 attack, 8 defense.


V2 - Australia was added to the game. After play testing, improved the Australian landmass slightly.
The Babylonian position was improved the by removing point-blank barb camp, slight terrain improvement.
A horse was placed in America.


V1 - Took a copy of Marla Singer's Map, and cut back on coast squares that are out of reach for the sake of domination.
Several ice only islands were removed.

Grimjack
Jun 05, 2003, 03:35 PM
I will see about tests 1,2,4 tonight. I do not know how long time turns take on such a large map, but I will play it as fast as I can.

Grimjack

Grimjack
Jun 05, 2003, 05:29 PM
I need to hit the sack. I didn't have time to go to modern times, but here is report thus far.

Hmm, we can build scouts. Is it because of me playing in accelerated production, or an error.
( Didn't have a scout in starting forces. )
Hmm2, could move scout directly west out of city to mine site on road without losing movement.
http://www.civfanatics.net/uploads4/LKWorld-GJ-1.jpg

Hmm3, did lose my movement when I moved back into city.
Hmm4, Didn't notice until now that settler started off the river. From looking at map, this is probably not expected.
Was a bit surprised that Brasil looked like a Japanese. Very well, I take it in stride.

Check 1 completed. Can build Llanero.

http://www.civfanatics.net/uploads4/LKWorld-GJ-2.jpg
Check 2: For 10 gold I can upgrade knight to Llanero, and for 50 gold I can upgrae a horseman.
Cheap prices probably due to having accelerated growth setting.

Check 3. Getting a kill sets off our Golden Age.

Absense of Rubber is gonna hurt.

Grimjack

LKendter
Jun 05, 2003, 06:04 PM
@Grimjack - Thanks. Always glad to get help. :)


Was a bit surprised that Brasil looked like a Japanese. Very well, I take it in stride.
Well I didn't go do the work to create new animation for a new leader. That is beyond my abilities.

====================================

Hmm, we can build scouts. Is it because of me playing in accelerated production, or an error.
This is an error, and exactly what test #4 is about.

A new version 10D has been created that should fix that error.

Ooops, just caught the bad non-river start. Make the 10E to fix the start issue.
http://www.civfanatics.net/uploads4/LKWorld-V10E.zip

====================================

If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.

The following test are needed

1) Venezuela ICS test. Pack cities two squares away and simply verify a wrap back to Caracas.
>>>I don't want stuck on Geelong again.

3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela. Make sure nothing funny happens with diplomacy.

4) Venezuela junk test. Play the game to the modern age and rocketry for fighters. Make sure that you don't get any UU for other nations.
>>> The editor by default gives a new civ every unit!

In theory 1, and 4 could be one game.


The following test PASSED
2) UU test for Venezuela. Play the game until you have built a llanero (7-4-3 cavalry). Make sure to build 1 horseman and 1 knight and that they upgrade to llanero. DON'T build any wonders, and verify a GA is tripped.
>>> I have botched these upgrade paths before.

Grimjack
Jun 06, 2003, 12:33 AM
Amazing what a staggeringly huge game this would be. The amount of trading involved if you want to play a non-cheat game would be huge.

Test 4) at 660 BC, we finally found New Caracas. :)

Test 1 ) at 570BC we reach rocketry and supposedly the last UU. We can only build what we are supposed to be able to build. ( with the exception of scout. )


http://www.civfanatics.net/uploads4/LKWorld-GJ-3.jpg

Glad to be of help.
Grimjack

LKendter
Jun 06, 2003, 06:59 AM
@Grimjack :goodjob:

========================

I will not start the game until these test are done - wm games take a huge time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.

The following test are needed

3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela. Make sure nothing funny happens with diplomacy.

4) Venezuela junk test. Play the game to the modern age and rocketry for fighters. Make sure that you don't get any UU for other nations.
>>> The editor by default gives a new civ every unit!
Just need a short test to confirm no scout

In theory 1, and 4 could be one game.


The following test PASSED
1) Venezuela ICS test. Pack cities two squares away and simply verify a wrap back to Caracas.
>>>I don't want stuck on Geelong again.

2) UU test for Venezuela. Play the game until you have built a llanero (7-4-3 cavalry). Make sure to build 1 horseman and 1 knight and that they upgrade to llanero. DON'T build any wonders, and verify a GA is tripped.
>>> I have botched these upgrade paths before.

Grimjack
Jun 06, 2003, 11:41 AM
First, test that we have no scout to build at start.

oo, I had hoped hill would be fixed to be ON river, not settler moved to bonus grass. The start is bad enough
for Venezuela without losing only bonusgrass in range. ( When moving from earlier start to this start, I didn't cross the river, but when I moved back, I did get a river crossing. )

Also, I note that I no longer can build scouts. Test 4 finished.

I restart as Aztechs. For some reason I start with two workers and two settlers. minor bug ??

PLay as Aztecs. Venezuelans also appear as Japanese. WOuld have assumed you would have used the spanish heads for Venezuelans and Brasilians.
Both polite and annoyed look fine to me.

Grimjack

LKendter
Jun 06, 2003, 12:58 PM
:hmm:

I didn't even think of using spain. Looks like 10F is on the way.

==========================

The Aztecs sucked in the wm as a power, so the extra units are to help it out.

kittenOFchaos
Jun 07, 2003, 01:39 PM
Can I ask why you removed tundra based cities then re-instated tundra based cities?

LKendter
Jun 07, 2003, 02:15 PM
Originally posted by kittenOFchaos
Can I ask why you removed tundra based cities then re-instated tundra based cities?



I didn't like the idea on Tundra based cities and all the junk built in Siberia. However, after removing them I found out that it made domination impossible. I don't want conquest to be the only valid option on this map.

In addition, the wars started way to soon with the AI powers in Asia, Africa and Europe making for a less intersting game.

meldor
Jun 11, 2003, 08:55 AM
There was also a cheat that the human could use and the AI couldn't. The human could plant forest and make the underlying tundra go away, and then build a city there anyway. It was even a little amusing to see the AI try to rush the forested spots once you planeted them. Therefore it made the removal of the something that "broke" the game more than it fixed it.

meldor
Jun 12, 2003, 10:54 AM
Lee, is all the testing completed, I couldn't tell from the posts? Is 10F ready? Please update!

LKendter
Jun 12, 2003, 07:53 PM
I am severly bogged down in Civ3 feast mode, and haven't had a chance to get to 10F.

3 games in a row in modern warfare is a major time suck.

meldor
Jun 13, 2003, 10:32 AM
Not a biggy, things are slowing down here for the summer as people have more time for other things and vacations get in the way.

LKendter
Jun 16, 2003, 12:55 AM
Changes in 10F are:
Move Venezuela start position back to hill and put the hill on the river.
I suspect Venezuela will be a weak start, so giving them a bonus worker.

Use the suggestion for making Spain the diplomatic picture for Venezuela.

==============================

Installation instructions:
All players should run the unit setup file!

Drop the file setup-units4.bat into the following directory.
C:\Program Files\Infogrames Interactive\Civilization III\Art\units

RUN the batch file.
ALL of the **NEEDED** units will have been initialized, and implemented successful for the game.

Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios

http://www.civfanatics.net/uploads4/LKWorld-V10F.zip
http://www.civfanatics.net/uploads4/SETUP-UNITS4.zip

=====================================

I will not start the game until these test are done - wm games take a huge time commitment, as I don't want to waste a ton of time for a crashed game

If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.

The following test are needed

3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela for all 4 ages.. Make sure nothing funny happens with diplomacy.


The following test PASSED
1) Venezuela ICS test. Pack cities two squares away and simply verify a wrap back to Caracas.
>>>I don't want stuck on Geelong again.

2) UU test for Venezuela. Play the game until you have built a llanero (7-4-3 cavalry). Make sure to build 1 horseman and 1 knight and that they upgrade to llanero. DON'T build any wonders, and verify a GA is tripped.
>>> I have botched these upgrade paths before.

4) Venezuela junk test. Play the game to the modern age and rocketry for fighters. Make sure that you don't get any UU for other nations.
>>> The editor by default gives a new civ every unit!

LKendter
Jun 24, 2003, 07:45 AM
The following test are needed

3) Diplomacy test with Venezuela. Play as the Aztecs and go into diplomacy via F4 and shift-D to talk to Venezuela for all 4 ages.. Make sure nothing funny happens with diplomacy.

=============================

I do want to start another LK World map game, but I need test 3 to be finished.

Anyone out there want to help?

Grimjack
Jul 08, 2003, 05:06 AM
Have no time until next week. Sorry.

If no one else picks it up until then, I am game.
Grimjack

Grimjack
Jul 14, 2003, 04:20 PM
I have tested Ancient, medieval and industrial. Didn't have time to get to Modern times tonight. WIll let you know tomorrow probably.

The other three times passed check.

Grimjack

Grimjack
Jul 15, 2003, 12:56 PM
Modern times look good as well.

Grimjack

LKendter
Jul 15, 2003, 08:20 PM
:goodjob:

Once thinks settler down a bit - LK51(?) - world map can begin.

Speaker
Jul 15, 2003, 08:27 PM
I am interested in this LK, so keep me in mind when you start the game.

Grimjack
Jul 16, 2003, 02:43 AM
Having spent some time testing, I would like to be allowed to take part of the game.
Do not consider me if it is deity though, as I would be terrified of making a game disrupting mistake. :)

Grimjack

LKendter
Jul 16, 2003, 06:47 AM
I have a major project going in this weekend.
I am one vacation July 29 to Aug 3.

Expect the game to start around Aug 1.

LKendter
Mar 15, 2004, 11:47 PM
IT'S BACK!

LKendter
Mar 15, 2004, 11:49 PM
Installation instructions:
All players should run the unit setup file!

Drop the file setup-units4.bat into the following directory.
C:\Program Files\Infogrames Interactive\Civilization III\Art\units

RUN the batch file. ALL of the **NEEDED** units will have been initialized, and implemented successful for the game.

Drop the scenario file under
C:\PROGRAM FILES\INFO...\CIV...\Scenarios

http://www.civfanatics.net/uploads6/LKCWorld-V1A.zip
http://www.civfanatics.net/uploads6/SETUP-UNITS4.zip

=====================================

I will not start the game until these test are done - wm games take a huge time commitment, as I don't want to waste a ton of time for a crashed game

Their still is a major research block needed. All of the new civs have no scientific leaders!

If you can help with any, post which one you will test. These are science cheated tests, so expect techs every 4 turns.

The following test are needed
Songhai, Brazil, Argentina, Venezuela, and Australia need to be tested to make sure no junk units, uu trip GA.



-------------------------

This is taking the old LK world for PTW and upgrading it to Conquest. All of the previous rules were cleared, and the new nations were created. This map was originally done my Marla Singer. Some of the changes include remove excess coastal squares, remove ice only islands, fix river layout, etc.

England was removed to create Australia
Government Leader is Menzies
Cities are: Canberra, Sydney, Melbourne, Brisbane, Adelaide, Hobart, Alice Springs, Perth, Broome, Cairns, Freemantle, Darwin, Derby, Newcastle, Bathurst, Townsville, Toowoomba, Ballarat, Port Augusta, Port Arthur, Woomera, Kwinana, Woolongong, Wagga Wagga, Kalgoorlie, Albany, Broken Hill, Coober Pedy, Goulburn, Dubbo, Bourke, Jindabyne, Rockhampton, Bundaberg, Mackay, Cooktown, Bendigo, Albury, Oodnadatta, Deakin, Launceston, and Jabiru.
Unique Unit =Anzac
Great Leaders = Monash, Parkes, Bartow, Cosgrove, Whitlam, Chauvel.
They get a bonus worker and settler to help the position

Japan was removed to create Brazil - Commercial and Religious
Government Leader = Dom Pedro de Alcântara (the emperor when Brazil was recognized as an independent country)
Great Leaders: Dutra, Figueredo, Rondon, Xavier, Silva
Unique Unit = Bef (Brazilian Expeditionary Force) from WWII.
Cities are: Salvador, Rio de Janeiro, Brasilia, Sao Paulo, Belo Horizonte, Fortaleza, Nova Iguacu, Recife, Porto Alegre, Belem, Goiania, Campinas, Manaus, Sao Goncalo, Campo Grande, Porto Velho, Bele Horizonte, Bahia, Natal, Vitoria

Rome was removed to create Songhai - Religious and Commercial.
Government Leader is Sunni Ali Ber
Cities are: Gao, Timbuktu, Jenne, Koumbi Saleh, Walata, Sokoto, Gwandu, Arwan
Hombori, Segu, Agadez, Katsina, Busa, Diara, Nioro, Tadmekk