View Full Version : Rhyes Civ 4 map converted and adjusted


ecv
Sep 30, 2010, 12:08 PM
I took the liberty to convert Rhyes superb civ 4 earth map to civ 5, and (quickly) do the minor adjustments needed. All civs are included and most city states. Enjoy and all courtesy goes to Rhye.

Horem
Sep 30, 2010, 12:09 PM
Woot!

Shiggs713
Sep 30, 2010, 12:12 PM
Very nice. It was always a fun map. I just cringed when the plagues hit though.

Sentinal 6
Sep 30, 2010, 01:34 PM
Thanks

LastWordz
Sep 30, 2010, 02:07 PM
I noticed that you left all the strategic resources at a value of "1" - which is problematic for gameplay. Might consider running through all of them and increasing to 4 across the board - or 4 near starts and 2 everywhere else.

edit: also noticed (yes, I know Rhye intended it this way) that there's no horses in the Americas, a few civs have no access to Iron at all - I think it would help gameplay to have these accessable to them. Also, the map could be spiffied up a bit with adding the continental coloring to it.

CyberChrist
Sep 30, 2010, 05:29 PM
Excellent conversion. :goodjob:

However there are a few flaws that still needs to be ironed out before the job is done.

Rivers:
Several rivers all around the world are failing to connect with the ocean as they should.

Mountains:
Several Mountains in mountainous regions are blocking off passages that should not be blocked off:
- 29x 20y (Peru)
- 25x 28y (Ecuador)
- 19x 36y (Mexico)
- 98x 43y (Tibet)
- 51x 37y (Morocco)
- 76x 44y (Turkey)

Resources:
Pearls and Cotton are missing and will have to be added manually - as well as Natural Wonders.

Replacing the missing Pigs, Crab, Rice, Copper, Stone, Corn and Tobacco resources from the original Civ4 map with resources available in Civ5 would be a good idea as well.

Regarding horses in America then I don't think that adding those would be a good idea, but if you must then only a single source near Americas start position.


City States:
There is a Tyre Settler in the middle of the jungle in Ecuador!
Since Tyre would ideally share the same tile as Sidon they are going to be hard to place, so it might be better to rename both Tyre and Sidon to Antioch and Jerusalem and place them at 73x 41y and 73x 38y instead.

Personally I would also add a few more new City States:
- 49x 43y (Lisbon)
- 52x 44y (Madrid)
- 58x 39y (Carthage)
- 72x 28y (Axum)
- 68x 16y (Great Zimbabwe)
- 76x 40y (Babylon)
- 75x 44y (Trapezus)
- 84x 47y (Samarkand)
- 99x 51y (Karakorum)
- 98x 36y (Pagan)
- 28x 21y (Cusco)
- 25x 28y (Quito)
- 22x 35y (Tikal)
- 26x 38y (Havana)
- 34x 11y (Buenos Aires)
... etc. etc.

gunnergoz
Sep 30, 2010, 11:27 PM
Agree about the "1" value for strategic resources being a real problem in the game. It just throws off everything if an empire has but 1 or 2 of each.

hammypants
Oct 01, 2010, 01:31 AM
Would like to see this improved as it is an excellent conversion.

zeggy
Oct 01, 2010, 12:46 PM
improve
improve
improve!!!:goodjob:

ecv
Oct 01, 2010, 01:42 PM
Thank you for your great comments, here's a new version.:)

- The resources have been changed to either 4 or 2 depending on their location.
- The rivers should now be fixed. If any are still landlocked or otherwise incorrect please let me know.
- Removed the Tyre CS.
- Added a few wheat in SE asia, since I think the civs there suffer the most from the missing resources of civ4.
- Added the rock of Gibraltar and a few marshes.
- Fixed the passages blocked by mountains

If anyone else feel like improving the map further feel free to do so. I probably wont have time for it before sunday.

JEELEN
Oct 01, 2010, 03:58 PM
:lol: Will check it out as soon as I´m done with Shiggs´s. :D

zeggy
Oct 01, 2010, 04:13 PM
Thank you for your great comments, here's a new version.:)

- The resources have been changed to either 4 or 2 depending on their location.
- The rivers should now be fixed. If any are still landlocked or otherwise incorrect please let me know.
- Removed the Tyre CS.
- Added a few wheat in SE asia, since I think the civs there suffer the most from the missing resources of civ4.
- Added the rock of Gibraltar and a few marshes.
- Fixed the passages blocked by mountains

If anyone else feel like improving the map further feel free to do so. I probably wont have time for it before sunday.

Great job :king:

Optimizer
Oct 02, 2010, 01:55 AM
Screenshots please?

JEELEN
Oct 02, 2010, 08:13 AM
Got a spontaneous CTD around 150 AD playing as Egypt. :(

(Wish you´d used my corrected version of Rhye´s BTW; for instance, Egypt has no access to Copper/Gold like it should.)

ecv
Oct 02, 2010, 11:55 AM
Here's a new version with the following improvements.

- Added the various features.
- Added pearls and a few other luxury resources in various places.
- Minor changes to the placement of early stategic resources in Europe.
- Removed Genoa and added Monaco one tile left.

zeggy
Oct 02, 2010, 12:17 PM
Mhmm need more oil in Arabian desert please!

Edit:
on a side note...if i download the second update i cannot get the game to recognise it?
I extract the file into my game / mods folder but the game doesnt show it up to enable??? I think your v1 is not valid as its named "earth" and there is a default "earth" map already...and the RhyesConverted2.zip update is not named the same so i cant just copy and paste it over v1 download to enable it !! :(

Edit2:
I have downloaded v1, deleted earth v1 map and installed the update above.. and renamed it Earth.Civ5Map and it now shows up.,,but its only a large size map not huge ?? :(

ecv
Oct 02, 2010, 01:21 PM
You should put it in your Documents\My Games\Sid Meier's Civilization 5\Maps folder

ozon
Oct 02, 2010, 01:32 PM
First of all, i really like the map and appreciate your work you spend on converting it!

After a first glimpse at the alpha you uploaded, i opened in worldbuilder and made some of the mentioned refinements in here by myself. I also removed some city states and eurpean civilizations, because i wanted to play as germany.

UNfortunatly, after playing ~170 turns (Bismarck, emperor, epic), the game is ALWAYS passing out (freezing while beginning to calculate foreign actions) at the end of the turn where BC is becoming AD.

I really tried everything, i.e. reloading autosaves 10, even 20 turns before, quicksave couple of turns before and made completly different things - nothing changed!!!:cry:

I´m posting here, because i want to figure out, if someone is experiencing the same problem, and if, is it solvable, or is it "mapspecific" and thus this game is ruined?:(

Monyu
Oct 02, 2010, 02:37 PM
Got a spontaneous CTD around 150 AD playing as Egypt. :(

(Wish you´d used my corrected version of Rhye´s BTW; for instance, Egypt has no access to Copper/Gold like it should.)

Yeah I crash around 75AD as America tried over and over again. Too bad though I this was one of my best playthroughs so far D :

se_thrax
Oct 02, 2010, 03:35 PM
I like to play as england, i personally would move edinburgh up a tile.

But biggest problem i recieve on this conversion is as soon as i meet a city state, i meet ceasar or another primary plyer from the other side of the globe.

I get diplomatic contact with them and as i press goodbye, the welcom text they had changes back into barbarian city state.

Is there a way to just remove city state when playing this map? since you have to tick scenario, the advanced setup becomes blocked.

* playing with worldbuilder * (see if i can figure it all out :) )

ozon
Oct 03, 2010, 12:08 PM
I might have a hint concerning the crashes while playing this map...
I removed via WB teams of civs and city states, and till now (1000 AD) it´s working fine.
Maybe one should keep an eye on this, maybe some of the various "cross relations" which may emerge from these teams results in crashes. (Maybe someone has a clue how to check this properly?)

JEELEN
Oct 03, 2010, 03:08 PM
Yeah I crash around 75AD as America tried over and over again. Too bad though I this was one of my best playthroughs so far D :

Restarted as Egypt and am now well past 1000 AD - no crash. :crazyeye:

Sayounara
Oct 03, 2010, 07:42 PM
Best Earth map so far

Monyu
Oct 03, 2010, 10:43 PM
I might have a hint concerning the crashes while playing this map...
I removed via WB teams of civs and city states, and till now (1000 AD) it´s working fine.
Maybe one should keep an eye on this, maybe some of the various "cross relations" which may emerge from these teams results in crashes. (Maybe someone has a clue how to check this properly?)

Really? I'm looking through WB right now but I see they are all all on different team..?

JEELEN
Oct 04, 2010, 01:50 AM
Yeah, that can´t be it. Anywho, I´m now around 1750 AD, still crashless. :)

Art Grin
Oct 04, 2010, 04:26 AM
Nice map, it's good to see Rhyes Earth in Civ5.
Can I use this Earthmap in order to create a Civ5 scenario?

Cashie
Oct 04, 2010, 07:00 AM
Thanks, now I need my copy of CiV to arrive in the mail...

tim staes
Oct 04, 2010, 07:51 AM
@JEELEN: which download did you use for your 'crashless' game? and did you make any modification before playing?

I'm really happy someone already converted Rhye's map, as the RFC mod is the only way I ever played CIV4! (and I played it A LOT)

JEELEN
Oct 04, 2010, 08:06 AM
Which mod? This one. I DLed it from the mod hub. But I now CTDed at 1852 AD... :(

tim staes
Oct 04, 2010, 08:49 AM
what's CTDed? (sorry ben maar een domme belg ;))

Puer
Oct 04, 2010, 09:37 AM
ecv & Rhye, thanks for the great map!
ecv, i suggest to update first post if there is new maps version/download. Also some version nr would be nice to track latest version ;)

JEELEN
Oct 04, 2010, 10:11 AM
what's CTDed? (sorry ben maar een domme belg ;))

Crash To Desktop. (Dat moeten ze vanzelfs int Belgiekske toch wel kenne, zunne!)

ecv
Oct 04, 2010, 11:05 AM
About the CTD
I have experienced them as well, and from reading around I gather that the CTD may come from saving a game and later loading it while you are in-game (and possibly do it one more time). Ie. only load games from the main menu.
So far this is supported from my own playing.

I've updated the first post with the newest version. Since the last time i checked I think it had received more downloads than the latest version..

I'm considering removing some of the CSs in Europe. European powers seem to do quite bad compared to the others.

Feel free to use the map for scenarios. Im not sure if it is clear for everyone, but the Civ5 world builder can convert civ4 maps to civ5 maps. All I did (in the first version) was to correct the shorelines a bit and make sure the civs were placed correctly.

JEELEN
Oct 04, 2010, 02:39 PM
Yes, I´ve been trying out the WB with this map a bit already. Unfortunately my CTDs aren´t load/save-related; they just happen when the game runs through the AI turns after I click End Turn.

Silver44Guy
Oct 04, 2010, 08:54 PM
When I load this map it causes city states to be known as leaders or copies. For instance, I met Edinburgh and it was lead by Caesar and diplomacy involved what you would do with a country, not a city state. This was loading the map with the 'load scenario" decision because otherwise the starting locations were incorrect.

Silver44Guy
Oct 04, 2010, 11:06 PM
Also I wonder if there is a way to eliminate watching combat... Since if I click load scenario it does not let me access the advanced settings screen.

Vader1025
Oct 04, 2010, 11:26 PM
What am I missing with this map? I've installed this one and the smaller version of it and it says "invalid mod" and is in red when I try to load it.

ozon
Oct 05, 2010, 02:25 AM
When I load this map it causes city states to be known as leaders or copies. For instance, I met Edinburgh and it was lead by Caesar and diplomacy involved what you would do with a country, not a city state. This was loading the map with the 'load scenario" decision because otherwise the starting locations were incorrect.

To my knowledge this is because in the first upload of the map teams were messed up...
Maybe you check in WB under "scenario options" if any civilizations and city states share the same team.

tim staes
Oct 05, 2010, 05:19 AM
personally I deleted almost all city states because Europe was way too crowded, so that the civs had at least some space to build new cities. I also reorganized the team numbers to avoid mixups. Still quite early in the game (i play on marathon level) but no crashes or bugs so far. I also deleted all African and American civs to keep that part of the world open for colonization. I'm playing with the Romans, looking great so far!

OutOfFaze
Oct 05, 2010, 05:29 AM
personally I deleted almost all city states because Europe was way too crowded, so that the civs had at least some space to build new cities. I also reorganized the team numbers to avoid mixups. Still quite early in the game (i play on marathon level) but no crashes or bugs so far. I also deleted all African and American civs to keep that part of the world open for colonization. I'm playing with the Romans, looking great so far!

Any chance you could upload your file? I've started a game as Britain, and Augustus starts where Napoleon should. I was going to fix it myself, but if it's already been done, that would be sweet.

lobster
Oct 05, 2010, 06:48 AM
I'm playing now with some of the terrain in East Asia edited, to be what I think is correct. Game runs fine, loading is fine, but REloading starts to get CTD around turn 40. I play at Marathon speed.

I also get the leader/team mix up the first time aroudn. I reorganised the team numbers and colours (playable civs 1 - 18, city states 19+) and now it's so far so good.

ecv
Oct 05, 2010, 10:31 AM
Yes, I´ve been trying out the WB with this map a bit already. Unfortunately my CTDs aren´t load/save-related; they just happen when the game runs through the AI turns after I click End Turn.

It doesnt happen immediately when doing save game1 - load game1 - play X turns - save game2 -load game2 from in game. The hypothesis is that the procedure somehow corrupts the game state, which only manifests itselfs Y amount of turns later by crashing the game while AI moves.

ecv
Oct 05, 2010, 10:32 AM
I'm playing now with some of the terrain in East Asia edited, to be what I think is correct. Game runs fine, loading is fine, but REloading starts to get CTD around turn 40. I play at Marathon speed.

I also get the leader/team mix up the first time aroudn. I reorganised the team numbers and colours (playable civs 1 - 18, city states 19+) and now it's so far so good.

Could you share the version of the map you've made?

JEELEN
Oct 05, 2010, 11:34 AM
Dang , missed this bit

Feel free to use the map for scenarios. Im not sure if it is clear for everyone, but the Civ5 world builder can convert civ4 maps to civ5 maps. All I did (in the first version) was to correct the shorelines a bit and make sure the civs were placed correctly.

which means I can just convert one of my own maps... :crazyeye:

It doesnt happen immediately when doing save game1 - load game1 - play X turns - save game2 -load game2 from in game. The hypothesis is that the procedure somehow corrupts the game state, which only manifests itselfs Y amount of turns later by crashing the game while AI moves.

Ummm ok... But I mentioned it couldn´t be save-related, ´cause I usually play quite a while in-between saves (like I´ll load a game and only save when exit); the CTD then seems totally at random, especially since I didn´t notice anything out of the ordinary happening in-game. But I guess to be sure one would need to look at the logs.

ecv
Oct 05, 2010, 12:17 PM
Updated the first post with a new version.

Changes are:
- Removed most of the city states in Europe.
- Added some luxury and strategic resources in various places where i found them to be lacking.
- Fixed the team numbering.

OutOfFaze
Oct 05, 2010, 02:17 PM
Updated the first post with a new version.

Changes are:
- Removed most of the city states in Europe.
- Added some luxury and strategic resources in various places where i found them to be lacking.
- Fixed the team numbering.

I've tried this new file, and now as Britain, Egypt starts where France should, instead of the Romans. Very odd.

tim staes
Oct 06, 2010, 05:10 AM
I've tried this new file, and now as Britain, Egypt starts where France should, instead of the Romans. Very odd.

you need to tick the 'start as scenario' button when starting your game! if not, all civs will start on random locations

Flash1
Oct 06, 2010, 08:21 AM
i was playing with the world builder, except for africa, you can pretty much keep the TSL earth map and just link the larger Europe mape from this one. This is what I'm going to do.

zeggy
Oct 06, 2010, 03:16 PM
Updated the first post with a new version.

Changes are:
- Removed most of the city states in Europe.
- Added some luxury and strategic resources in various places where i found them to be lacking.
- Fixed the team numbering.

Can you state what version the first post map is please, will help me and others ;)

:goodjob:

OutOfFaze
Oct 06, 2010, 03:17 PM
you need to tick the 'start as scenario' button when starting your game! if not, all civs will start on random locations
I have done mate, that's what's so odd. :confused:

Crispin
Oct 06, 2010, 04:48 PM
What am I missing with this map? I've installed this one and the smaller version of it and it says "invalid mod" and is in red when I try to load it.

Yeah me too, no idea why :\

Vader1025
Oct 06, 2010, 11:25 PM
Yeah me too, no idea why :\

So far, no one has even commented on it either.

ecv
Oct 07, 2010, 09:28 AM
It's a map. Not a mod. You should place it in your "Documents\My Games\Sid Meier's Civilization 5\Maps" folder.

tim staes
Oct 07, 2010, 09:56 AM
It's a map. Not a mod. You should place it in your "Documents\My Games\Sid Meier's Civilization 5\Maps" folder.

that's quite obvious ;)

Vader1025
Oct 07, 2010, 01:43 PM
that's quite obvious ;)

Glad it is for you but when I download it from "in game", I'd expect it to be in the right place.

I still thank the creator for making it though. I just don't think it's as obvious as everyone thinks it is.

Vader1025
Oct 07, 2010, 02:05 PM
Also, if I want Civilizations in the accurate starting positions, do I need to go into Worldbuilder to do it?
Is there a way to combine this one with the Earth Map that as the correct starting positions?

ecv
Oct 08, 2010, 02:26 AM
This map has the correct starting postions, just click the "load scenario" box after selecting the map.

amimjf
Oct 09, 2010, 04:46 AM
Well i don't get correct starting positions either,..

Using "RhyesConverted_v101005.Civ5Map"
'Load Scenario' clicked and triple checked i pressed the button right.

Civ version 1.0.0.20

As the English i started in South America (near Guyana) and as Rome i started in Africa (near Ivory Coast).

amimjf
Oct 09, 2010, 05:03 AM
In fact i think the 'load scenario' button does bugger all in regards to starting positions, playing as Arabia i started in South America both with and without 'load scenario' selected.

haleu
Oct 10, 2010, 12:11 PM
I noticed in the worldbuilder that the siamese, the songhai and the iroquois are set to handicap chieftain while the rest are set to handicap prince. Does this make any difference?

Brygget
Oct 10, 2010, 12:21 PM
I would really love a screenshot over the whole world! :)

jorissimo
Oct 17, 2010, 12:28 PM
Please replace Brussels with Amsterdam. I think its role in history is just *a bit* more important than that of Brussels.

tim staes
Oct 17, 2010, 02:33 PM
Please replace Brussels with Amsterdam. I think its role in history is just *a bit* more important than that of Brussels.

Brussels is the capital of Europe ;)

But you do have a point Joris :)

Actually I've been renaming many city states by creating cities in the worldbuilder for all respective city states and then renaming them (cities like Chichen Itza or Tenochtitlan etc). But in game the orginal city state names are still being used in diplomacy, while the cities do have their 'new' name displayed on the map.

V. Soma
Oct 19, 2010, 12:22 AM
Hm, I gave it a try but did not succeed playing :(

I tried it in offline mode,
but at the end of first turn it starts diong the AI turn and then crash... repeatedly
(I did not try it online mode, I have to admit)

Omega124
Oct 19, 2010, 02:29 PM
Is there a chance of adding Mongolia and Bayblon to this map? The former is going to be free DLC, while the latter is going to be uleashed to the general public for $5, both on the 25th.

BSPollux
Oct 31, 2010, 07:15 AM
Im having the same problem as others:
The starting locations are random.

Just to make sure its not my fault, heres what I do:

-Start ciV
-Single Player
-Setup Game
-Advanced options
-Chose the map file
-go back
-check LOAD SCENATIO (player civ gets reset to usa)
-chose civ&leader
-click START SCENARIO

And then I end up with wrong positions.

tim staes
Oct 31, 2010, 02:11 PM
you should go to mods > single player > setup game > choose map > tick scenario box etc

-Perceval-
Nov 01, 2010, 02:52 AM
Some civs seems to not get the appropriate colors(the egyptians are blue and the french yellow).

Tre59
Nov 04, 2010, 12:48 AM
http://www.filefront.com/17473734/RhyesConverted.rar/

-fixed some rivers
-added "continents" (look at the picture)
http://savepic.net/111938.jpg

Me,myself,and,I
Nov 06, 2010, 05:41 AM
I would make the mideast and siberia use the European tile-set.

Leva27
Nov 11, 2010, 03:45 AM
Have you some news about RFC developing?

ebgyrule
Nov 18, 2010, 07:41 AM
Good job, looks great!

guidemwit
Dec 12, 2010, 07:52 AM
Have you some news about RFC developing?

http://rhye.civfanatics.net/

warhead66
Dec 22, 2010, 01:07 PM
Can we get the latest civs into this map (spain mongolia and inca)?

TijBonaparte
Jan 01, 2011, 10:22 PM
I can't instal it.

I have downloaded manually and extracted ecv's - Rhyes Civ 4 map converted and adjusted map

i put the folder along with contents into C:\Users\ME\Documents\My Games\Sid Meier's Civilization 5\MODS

pokeravi
Jan 02, 2011, 10:06 PM
Does this have civs starting at their appropriate times and proper city names being applied when settlers found them?

magzhi
Jan 03, 2011, 05:22 AM
Does this have civs starting at their appropriate times and proper city names being applied when settlers found them?

No it is just map without having any RFC concepts

Leva27
Feb 06, 2011, 08:43 PM
Here's a gallery of screenshots from Civ5 version of RFC, currently in development.
http://rhye.civfanatics.net/pages/civ5-RFC-gallery.php

Lachlan
Feb 12, 2011, 07:39 AM
Would be nice if we have the version 5 with Inca, Mongol, Babylonian and Spain ;)

@ ECV : could you make a version with all the DLC civs ?

Bob_
Feb 22, 2011, 04:22 PM
I missed the DLC civs too so i took the map and placed Babylonia, Spain, Inca and Mongolia in.

Also i changed those weird colors to normal.

Lachlan
Feb 23, 2011, 06:12 AM
I will try it... Thanks for people who want this...

Lachlan
Feb 23, 2011, 06:38 AM
I missed the DLC civs too so i took the map and placed Babylonia, Spain, Inca and Mongolia in.

Also i changed those weird colors to normal.

I discovered big problems, firstly with CCMAT Quickening v2, secondly without any mod...

Each once i encountered Spain as Rome or France, the game is bugged...

Because Spain seems normal but after a message opens with Rio de Janeiro City-State !

I declared war to Spain, both Rio de Janeiro and Spain were at war with me...

After i made peace with Rio de Janeiro and Spain was in peace with me !

The Civ Spain was tagged "Team 31"...

It seems that the number of original slot of given map size cant be over-numbered...

It seems that if a map has 30 slots at Large ( 10 civs + 20 city-states ), it can't have more like 31,32,33,34 starts for all the factions...

So i recommend to delete a few city-states ;)

Bob_
Feb 23, 2011, 03:08 PM
Hm! If no one else does I will have a look on it in the next days. It kinda sickens me because i at least started a game and it worked quite well.

Sry for the problems

Bob_
Feb 23, 2011, 03:46 PM
This left me a bit restless so i gave it some minutes. The problem seems to be that the new civs are in a team with city states altho I cannot see a reason for that. I deleted Hanoi, Belgrade and Warsaw (seemed to be the least important, also there was alrdy a lot of competition in europe) and ran the game. Declaring war on Isabella now didnt declare war on Rio so i guess Lachlan is right.

Changed barbarians to raging so that civs with a lot of place are slowed down. also it simulates small civs that have to be fought with.
Isabella is still labled team 31 but well... i dont bother if there are no other problems

Heres the new version

Moriboe
Feb 24, 2011, 02:55 PM
I had a go at making a version as well, starting from the version in the OP :) And then I came to post and noticed there are more earth maps/scenarios around than I thought, hm. Anyway:

The players:

I kept the old world civs, removed those in the new.
The Ottomans became the Turks, capital Suyab (in central Asia).
Added Vikings and Carthaginians, by molnutz; edited. Used Housecarl graphics as converted by Deliverator.
New traits for Germans, Greeks, Songhai, Turks, Mongols. Boost for England and Arabia.
American city states: Onondaga, Sioux Falls, Tenochtitlan, Chichen Itza, Quito, Cuzco.
Other city states: Lisbon, Jeruzalem, Oyo, Axum, Great Zimbabwe, Lhasa, Hanoi, Seoul, Jakarta, Waikato.


The terrain:

Jungle -1 food. Added more marshes.
Removing marshes and jungle requires biology. But you can build plantations and mines in them without clearing.
Wheat is now called the more generic "cereals". Added more around the map.
Old Faithful became Geysir, Grand Mesa now Table Mountain (to spread them out more). Added Krakatoa.


The small changes: Fixed colors, added continents (should have read this topic better before!), fixed some rivers, removed pearls from Europe etc.

I'll need a better name and then I'll move it to scarios maybe, after the patch. I'm thinking of reducing minimum city distance to 2 again for this map if I can get the old settling behaviour back. I want closer spacing for Europe, wide spacing for the steppes.

Enjoy!

edit: check signature for download link!

HisAwesomeness
Feb 24, 2011, 07:28 PM
Dear ecv,

I get the same problem as see thrax
Is there anyway to resolve this?
I also suggest you put more military units on civs that are near city-states that make them weak, for example England
Thanks a lot and keep being awesome.

Truly yours,
HisAwesomeness

Lachlan
Feb 25, 2011, 11:15 AM
This left me a bit restless so i gave it some minutes. The problem seems to be that the new civs are in a team with city states altho I cannot see a reason for that. I deleted Hanoi, Belgrade and Warsaw (seemed to be the least important, also there was alrdy a lot of competition in europe) and ran the game. Declaring war on Isabella now didnt declare war on Rio so i guess Lachlan is right.

Changed barbarians to raging so that civs with a lot of place are slowed down. also it simulates small civs that have to be fought with.
Isabella is still labled team 31 but well... i dont bother if there are no other problems

Heres the new version

Well done ! I will try it...

I had a go at making a version as well, starting from the version in the OP :) And then I came to post and noticed there are more earth maps/scenarios around than I thought, hm. Anyway:

The players:

I kept the old world civs, removed those in the new.
The Ottomans became the Turks, capital Suyab (in central Asia).
Added Vikings and Carthaginians, by molnutz; edited. Used Housecarl graphics as converted by Deliverator.
New traits for Germans, Greeks, Songhai, Turks, Mongols. Boost for England and Arabia.
American city states: Onondaga, Sioux Falls, Tenochtitlan, Chichen Itza, Quito, Cuzco.
Other city states: Lisbon, Jeruzalem, Oyo, Axum, Great Zimbabwe, Lhasa, Hanoi, Seoul, Jakarta, Waikato.


The terrain:

Jungle -1 food. Added more marshes.
Removing marshes and jungle requires biology. But you can build plantations and mines in them without clearing.
Wheat is now called the more generic "cereals". Added more around the map.
Old Faithful became Geysir, Grand Mesa now Table Mountain (to spread them out more). Added Krakatoa.


The small changes: Fixed colors, added continents (should have read this topic better before!), fixed some rivers, removed pearls from Europe etc.

I'll need a better name and then I'll move it to scarios maybe, after the patch. I'm thinking of reducing minimum city distance to 2 again for this map if I can get the old settling behaviour back. I want closer spacing for Europe, wide spacing for the steppes.

Enjoy!

A problem, it would be nice if the two Extra Civs were add by default, because these two civs were labelled as Random Civ...
What would keep you from adding these two Civs with your version of Rhye's map and give credit to their creator ? It would be less hard than downloading three once, one for your map/mod, one for Carthage, one for Nidaros...

Do you plan to include this map in your mod by default ?

Moriboe
Feb 25, 2011, 12:48 PM
The two civs that are labelled "random" are actually just Carthage (the first) and the Norse (second "random" civ), should have mentioned that in my post; they do work fine if you select them. As far as I know there is know way to fix the labelling, or rather: it will have to come from Firaxis ;) So you don't have to download something else to include them.

I don't plan to include this map in my mod, but I did make it fully compatible. In fact I changed the Cothon to have both my and the original harbor stats, so it doesn't feel out of place in either vanilla or my mod.

And by the way, it was your post in my topic that made me come out and make this ;) I'm a fan of earth maps myself!

Lachlan
Feb 26, 2011, 02:39 AM
The two civs that are labelled "random" are actually just Carthage (the first) and the Norse (second "random" civ), should have mentioned that in my post; they do work fine if you select them. As far as I know there is know way to fix the labelling, or rather: it will have to come from Firaxis ;) So you don't have to download something else to include them.

I don't plan to include this map in my mod, but I did make it fully compatible. In fact I changed the Cothon to have both my and the original harbor stats, so it doesn't feel out of place in either vanilla or my mod.

And by the way, it was your post in my topic that made me come out and make this ;) I'm a fan of earth maps myself!

Ok, i will retry your mod with your map when i will have a stronger comp :)

Lachlan
Feb 28, 2011, 04:01 AM
This left me a bit restless so i gave it some minutes. The problem seems to be that the new civs are in a team with city states altho I cannot see a reason for that. I deleted Hanoi, Belgrade and Warsaw (seemed to be the least important, also there was alrdy a lot of competition in europe) and ran the game. Declaring war on Isabella now didnt declare war on Rio so i guess Lachlan is right.

Changed barbarians to raging so that civs with a lot of place are slowed down. also it simulates small civs that have to be fought with.
Isabella is still labled team 31 but well... i dont bother if there are no other problems

Heres the new version

I tried your version of Rhye's map, i propose you create a new thread with your file to download... It functions perfectly...

Lachlan
Feb 28, 2011, 04:03 AM
The two civs that are labelled "random" are actually just Carthage (the first) and the Norse (second "random" civ), should have mentioned that in my post; they do work fine if you select them. As far as I know there is know way to fix the labelling, or rather: it will have to come from Firaxis ;) So you don't have to download something else to include them.

I don't plan to include this map in my mod, but I did make it fully compatible. In fact I changed the Cothon to have both my and the original harbor stats, so it doesn't feel out of place in either vanilla or my mod.

And by the way, it was your post in my topic that made me come out and make this ;) I'm a fan of earth maps myself!

I will retry your version...

Can you start a new thread because it would be more readable for the visibility of your map version...

Moriboe
Mar 07, 2011, 04:51 AM
... i propose you create a new thread with your file to download... It functions perfectly...Done!: http://forums.civfanatics.com/showthread.php?t=414481

HardRocker
Jun 21, 2011, 01:58 PM
you don't put it in mods, you put it in maps

Bob_
Jul 26, 2011, 02:34 PM
The newest versions of mine can be found here. Opened a new thread.

http://forums.civfanatics.com/showthread.php?t=426387

warhead66
Aug 17, 2011, 06:32 PM
So, anyone bumped into this yet?

i also had the rio problem and warsaw problem, i've never really cared about it because of the civs i prefer to play, but in my latest homade little map i added a ton of city states in asia and africa to try to balance siam and china a bit, but now i'm stuck on a new problem:

my prayers have been answered and i got Korea to help with a bit of diversion in asia, but i cant add it! it seems to have something to do with what mentioned earlier regarding map size and amount of players allowed, problem being 22 civs is just max for me, no deleting of city states will change it. anyone know how to work around it?

Catastrophe90
Aug 18, 2011, 05:07 PM
So, anyone bumped into this yet?

i also had the rio problem and warsaw problem, i've never really cared about it because of the civs i prefer to play, but in my latest homade little map i added a ton of city states in asia and africa to try to balance siam and china a bit, but now i'm stuck on a new problem:

my prayers have been answered and i got Korea to help with a bit of diversion in asia, but i cant add it! it seems to have something to do with what mentioned earlier regarding map size and amount of players allowed, problem being 22 civs is just max for me, no deleting of city states will change it. anyone know how to work around it?

You can't. The number of civs on a single map at time maxes out at 22. No way of changing it until Firaxis releases the DLL.

tenkk
Sep 02, 2011, 04:55 AM
I just cant seem to play custom maps. Scenarios seem easy enough and MODs but if i put this file in maps or mods nothing right happens. If I setup game in advanced setup there are less players than in the description? i have looked for a for dummies post on this but cant find one

warhead66
Sep 21, 2011, 07:12 AM
Alright so i'm trying a new edit of the map with a more balanced asia and a removed Irouquis. What i would like to do is to make a customized city state (this would be the Aztec and the Incas) does anyone know if it is possible to edit the name of a city state? My idea is that all American civilizations either just become city states or are forced to a one city challenge and at war with everyone they meet (tough odds but it's the best way i can see a more realistic setting for colonial europe especially with america and the irouquis removed.

So all in all. How do you make one nation go on a one city challenge without making the others and if not possible edit a city states name to a different one?

also, I was thinking of just making the gameplay set to Diety for the american countries, with raging barbarians activated, this shoulld be challenge enough. But as far as i know, difficulty settings only work for human players, cann any one confirm this?

Bananenko
Sep 23, 2011, 12:50 PM
I couldn't launch RhyesConverted_DLCnew_v101005.rar

Maybe I forgot something (The last time I played CiV was some monthes ago )...
I put map file do maps folder in my documents CiV folder, and then chose it in game and selected "load scenario" but it was not menu for chosing civ, and when I loaded random the only thing I see was a cloud stripe and then I was told that I was defeated...

warhead66
Dec 05, 2011, 07:01 PM
i wish rhye would just come and sprinkle his magic dust over civ 5 and make it awesome:( where is he?

O.O. Howard
Dec 15, 2011, 08:57 PM
No news all this time?

No news is bad news.

warhead66
Apr 18, 2012, 03:24 PM
I wrote Rhye and asked what happening and he told me it would come eventually.. I think we're going to at least have to wait for an expansion to kick in HINT HINT FIRAXIS:mischief: