View Full Version : An Island Race
grandad1982 Oct 03, 2010, 01:37 PM Hello and welcome to my first Civ 5 SG!
Without any preamble....
....our leader (and the game settings)!
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/CivilizationV_DX112010-10-0318-19-03-70.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/CivilizationV_DX112010-10-0317-10-18-73.jpg
Liz's UA is Sun Never Sets and gives a +2 movement bonus to naval units.
Our UUs
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/CivilizationV_DX112010-10-0317-14-11-65.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/CivilizationV_DX112010-10-0317-13-47-13.jpg
The Ship of the Line is a frigate with a more powerful ranged attack and the Longbow is an OP Crossbow with extra range (despite what the civolipeadia says) and strength!
Our starting location.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/CivilizationV_DX112010-10-0317-14-23-01.jpg
Two different :) resourses, on a short river but also tundra.
The difficulty is King and the speed setting is standard. I've usually been an epic player but it seems to really drag in Civ 5 (maybe I'll try some more offline games to get used to it.) I've also disabled the start bias as I want a bit more randomness at the start.
As you can see and probably guessed from the name of the thread we're going to be playing an Archipelago map to get the most from Liz's UA and her Ships of the line.
All victory conditions are open to us and I'm not going to impose any varient rules on how we play the game.
I have only played a few games of Civ 5 so far so I hardly claim to be very good or to know all the ins and outs of every facet of the game. This will very much be a learning game where we can all try to take something away from it.
I run a fairly easy going ship with a 48/72 got it and play. I do request that you try to post some form of pre play plan [PPP] and wait for feedback before you play, after all we're suposed to be playing as a team!
If you need skips or swaps then please let us know early to try and minimise the flow of the game.
If you've played in an SG with me before then I'd love to have you onboard, but if you haven't or this is your first SG then please don't be shy! I'd ideally like a five player roster but I'll be willing to start with 4 (inc. myself).
Roster
grandad1982
McLMan
cripp7
Admiral Kutzov
?
As you maybe aware there is an issue with running Deluxe edition saves with a regular edition install :mad: How Firaxies ever let this happen is beyond me. I'm running the regular edition so the opening save should be ok for all players. However if you are using the Deluxe edition your still welcome but you will need to use the save converter (http://forums.civfanatics.com/showpost.php?p=9683051&postcount=52).
I will be autopatching my game as we go along so look out for this as well if you have turned this feature off.
The save
McLMan Oct 04, 2010, 08:31 AM I'd like to be in. Played in quite a few Civ III and some Civ IV SG's. I have the Digital Deluxe edition so hopefully the save converter will do it's thing.
grandad1982 Oct 04, 2010, 01:22 PM Hello McLMan! You in.
You sould try to open the save then resave and post it to see if I can use it.
I realised I didn't post the screen of our starting location so I've edited the OP to include it.
Doh!
A couple more players and we can get this thing started!
McLMan Oct 04, 2010, 02:11 PM Wow, poor start. Will be interesting.
I'll open & re-save the save tonight.
What are your thoughts on turn sets? I would suggest 20 turns for first rotation and then 10 turns beyond that.
cripp7 Oct 04, 2010, 03:06 PM I'll try it out, still learning CivV...Lots of new stuff!
grandad1982 Oct 04, 2010, 03:59 PM Hi cripp7! Welcome onboard.
grandad1982 Oct 04, 2010, 04:05 PM Without moving the warrior yet I speculate that moving the settler 1NE is better than in place as we lose at least 3 tundra. This also frees up a riverside tile but loses us the improvements that freshwater/rivers allow.
If only the warrior could reach those northern hills to see whats the other side.
McLMan Oct 04, 2010, 08:43 PM I have no idea how to run that converter. I've read a bunch of pages but I'm confused. Is there a tutorial anywhere?
EDIT: I did some more reading and installed Strawberry Perl on my computer. I still can't get it to work. I don't know what I'm doing wrong. I've attached the Digital Deluxe version of the save in case anybody wants to try to convert it and let me know how exactly to do it.
Sorry for being dense. :blush:
grandad1982 Oct 04, 2010, 11:47 PM Forgot about turnset lengths! My SG admin is a bit rusty I can see!
I guess 20/10 or 20/15. I get the feeling 10 might be to short in the early game.
I'll PM Gyathaar to see if he can help with the converter.
Gyathaar Oct 05, 2010, 01:27 AM start command line of the PC with perl
(if XP, type cmd in the run box under start, if windows 7 in the search box .. dunno under vista)
type:
cd \path_to_where_you_placed_my_script\
perl convert_deluxe_standard.pl path_and_filename_of_savegame.Civ5Save
should now be a new savegame in same folder as the folder where the savegame was in originally
McLMan Oct 05, 2010, 06:28 AM Thanks Gyathaar. I now know where I was messing up. If I put the saves in the same folder as the script all I should have to do is change directory to the script and then run it "naked." I'll have to wait to try it again tonight when I'm home.
grandad1982 Oct 05, 2010, 10:56 AM Thanks Gyathaar. Your a hero ;)
Gyathaar Oct 05, 2010, 11:54 AM I updated the script btw.. there was a small bug in it that sometimes created saves that would not load.
also made it strip the ever increasing version string in the save that eventually would make you run out of memory if you load and save a game many times
McLMan Oct 05, 2010, 06:56 PM Alright, thanks for the help. After a couple of tries I got it to work. Attached is a conversion of my re-save of the start position. :crazyeye:
I renamed the save to make it shorter and without spaces. Worked the 1st time after that. :)
Admiral Kutzov Oct 05, 2010, 09:46 PM Hi, in, if you want me. Be advised, I haven't actually finished a game yet and I'm a little p.o'd that there is no tech brokering. I'm also still trying to figure out Pacts. And where are the spies?
I'm an idiot and looking forward to lots of discussion.
I was able to open the converted save no problem.
Re the save. 2 whales, 3 hills and a cotton. Settle in place. Keep the river and the hills. Suggests we need sailing, mining and then calender. This may be pure :smoke:. first build a monument. we really don't need an early worker. first tech pottery on the way to sailing. REX doesn't seem to be an option. Send the warrior south to clear the crap and then NE. On islands we shouldn't have to worry about the neighbors. I haven't figured out if ICP or OCP is proper/better. More like grab the resources. Somewhere in there AH and bronze and maybe iron and optics. how early do we want to kick out an exploring boat? kick out at least one early WB and trireme? Sorry about all the questions, but I'm a :confused: idiot. :(
Policies? Freedom? Maybe? I just don't see Honor or Tradition. Looking forward to discussion.
<head explodes> <runs off into the horizon screaming about Another Brick in the Wall, part 2 and Little Creatures> :crazyeye:
OT - I think a feudal alliance with Gyathaar would be prudent if only I had some trade bait... that conversion thingy is sweet. :salute:
grandad1982 Oct 05, 2010, 11:54 PM Hello Admiral! Nice to have you back onboard.
By Freedom did you mean liberty? I agree honour probably won't be of huge use to us this early. Not sure about tradition. A strong capital on a water map could be pretty handy. The deeper Liberty policies are pretty nice - extra production etc.
If we do settle in place I guess those Tundra can be farmed later as with Fertiliser they are a 3 food tile. I think.
As tech order I'm thinking an early Sailing followed by AH > Mining > Calendar?
Build order maybe Monument > Warrior > Workboat > Worker/Settler. We probably don't need an early extra land unit due to the map type. I guess you could go for a worker first rather than the Monument and get some farms down to increase pop and thus our sci. An early Monument would be a nice early couple of social policies.
Getting at least one exploring boat out would be a good idea so we can meet some City States etc.
I don't think best city placement is ICS maybe about 4/5 tiles seperating. I think its all about settling recource clusters.
I might not be able to start this off (I'm moving house and have social engagements this weekend) so once the discussion is done and we're ready to play McLMan can kick us off!
grandad1982 Oct 06, 2010, 10:51 AM I tried the save and it works ok on my computer. Nice one.
Estarrioll Oct 06, 2010, 12:10 PM Hm, I'll keep an eye on your progress. Want to sign in, actually, but I don't know, if I'll be any good for you (I'm indecisive noob :crazyeye: ), esp. while I'm playing another SG. If it's OK, count me in. If not, allow some lurking. :)
McLMan Oct 06, 2010, 02:23 PM I am in agreement with getting Sailing ASAP & Monument as 1st build. We should wait to see more of our surroundings before deciding whether to go Warrior or Workboat 2nd. Our 1st citizen should work the cotton for the 3 :commerce: to speed along our research.
Admiral Kutzov Oct 06, 2010, 05:30 PM By Freedom did you mean liberty? I did. Good catch.
We should wait to see more of our surroundings before deciding whether to go Warrior or Workboat 2nd. Our 1st citizen should work the cotton for the 3 to speed along our research. sounds like a plan.
Want to sign in, actually, but I don't know, if I'll be any good for you (I'm indecisive noob ) I'm an idiot and I'm pretty sure I won't be of much use. ;)
@grandad - congrats on the new house.
Even though we haven't met one yet, any ideas on the city states?
McLMan Oct 06, 2010, 07:22 PM I like to keep culture and maritime city states. Don't have much use for Militaristic unless they can provide a wartime diversion away from my point of attack.
grandad1982 Oct 06, 2010, 11:52 PM [Dramatric music] Estarrioll......... your in!
Sadly it not me moving in to a new house. I'm moving out of my rented flat back to my parents for a couple of weeks before I move down to Bristol (best city in the UK IMO). I wish I could afford a new house :lol:
Agree with McLMan on city states. My game I just finished I did use the mil states right at the end (they where embeded in German territory so were a nice distraction.
If we get the chance with a Hostile city state we should do some worker stealing.
When your ready McLMan I reckon we can start this off. Good luck and good fun!
Roster
grandad1982 - packing and cleaning :cry:
McLMan - up now
cripp7 - on deck
Admiral Kutzov
Estarrioll
Our first sets are 20 then we can go down to 15.
McLMan Oct 07, 2010, 09:35 PM Turn 1 - 4000 BC
Warrior moves SE then E - sees nothing but plains to the East and some fish and more whales to the South.
Settler founds London in place. Governor is working Cotton (leave it be).
1st build set to Monument - due in 15 turns
Research set to Pottery - due in 10 turns
Turn 2 - 3960 BC
Warrior finds East edge of our island. A tundra hill one tile away and some fish.
Turn 3 - 3920 BC
Warrior heading North to check out peninsula. Spots some cows within working range of London.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn3.jpg
Turn 4 - 3880 BC
Warrior moves one tile to the North & spots some ruins.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn4Ruins.jpg
Turn 5 - 3840 BC
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn5hundredgold.jpg
Warrior pops 100 Gold from the ruins. Nice haul!
There is a grassland sheep hill and more and the peninsula continues North.
Turn 6 - 3800 BC
Our warrior continues North along the narrow peninsula. There are more fish and some Dies in a forest. It looks like the peninsula may end there.
Turn 7 - 3760 BC
The warrior moves NE into the forest. The peninsula does end one more tile North.
Turn 8 - 3720 BC
Warrior moves onto the Northern tip of the peninsula and spies a plains hill sheep 3 tiles NE across the water.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn7NorthTip.jpg
Turn 9 - 3680 BC
London has grown to size 2. Governor is now working cotton and whales. I leave the governor alone for now.
Current stats for London:
Food +2
Production +4
Gold +8
Science +5
Culture +1
Turn 10 - 3600 BC
Pottery comes in - research set to Sailing due in 12 turns
Our warrior turns about face and starts marching to open up the Southern region.
Turn 11 & 12 - 3560 & 3520 BC
The warrior continues Southward along the peninsula, stopping in London on the way through.
Turn 13 - 3480 BC
The warrior heads West out of London and sees the Western edge of the "good land"
Turn 14 - 3440 BC
The warrior moves West then Southeast and sees what appears to be a series of 1 tile plains islands off to the West & some forest to the South.
Turn 15 - 3400 BC
The monument is built in London. We're still 6 turns from Sailing so I set the build to Warrior. Our one warrior and London can't keep the fog away so I figure some extra muscle in dealing with barbs would be helpful. We can always switch the build after Sailing comes in if that's what the team decides to do.
Our warrior heads to the Southern forest and spots another ruin!
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn15SouthRuins.jpg
Turn 16 - 3360 BC
I've popped quite a few ruins in the 2 weeks the game has been out. Hadn't got a tech from one and certainly didn't figure to get one on King.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn16ATech.jpg
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn16Writing.jpg
Turn 17 - 3320 BC
Warrior continues exploration to the SE and finds more fish. Plenty of food on this little island.
Turn 18 - 3280 BC
The warrior heads West.
The option to open our first Social tree comes in. I right click to make it go away. We need to discuss what to do as far as social policy goes. I like the idea of holding out for the classical era and getting Piety first. We can discuss it though.
Turn 19 - 3240 BC
The Southern region is now fully explored and we know our entire little island.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn19SouthExplored.jpg
Turn 20 - 3200 BC
Our warrior heads back home toward London.
Here is London the city just turned to 3 population.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn20CityScreen.jpg
And the English empire in 3200 BC
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn20BritishEmpire.jpg
It's kind of late so I'll digest it and post some thoughts tomorrow. Wanted to be sure to get the turnlog and save posted.
grandad1982 Oct 07, 2010, 11:55 PM Bum just deleted my post!
Nice set McLMan.
Warrior > WB > Worker > boat for exploration?
Sailing > Calender > Mining or Sailing > AH > Mining?
Social Policy is one I'm undecided on. Don't see us Rexing had ATM so Liberty doesn't appeal right now. Honor maybe as those islands will probably be barbtastic. Tradition could also be handy as a bit of wonder spam might not go amiss here and the extra food from unlocking is always nice.
Its nice to have got writing as a free tech! We could shoot for an early GSci and try to sling shot into the medieval period to unlock the Commerece tree.
grandad1982 Oct 08, 2010, 12:02 AM Roster
grandad1982
McLMan
cripp7 - up now
Admiral Kutzov - on deck
Estarrioll
Estarrioll Oct 08, 2010, 05:21 AM Nice, although our island looks a bit twisted. I'm wondering if we can build another city on it - dyes will be good, but even if we place a city on the next tile to them, there will too many overlapping tiles. BTW, enlighten me - resources count if they are improved and are inside our cultural borders AND if they are worked by a city?
Anyway, I totally agree with Sailing and early exploration. However, I'm thinking about giving Great Lighthouse a shot. Its effect and our special ability will make us superior on sea. So I propose a rush for this WW.
Social policy - maybe Tradition, considering we won't have new cities for some time, and then we shall save culture until Commerce is available. But I agree - we can adopt any policy, it's not that important now.
Estarrioll Oct 08, 2010, 05:23 AM (stupid double post)
:crazyeye::mad::crazyeye:
McLMan Oct 08, 2010, 05:51 AM We can definitely settle a city one tile South of the Dyes and not have overlap with London. Even with some overlap there are more tiles in a city radius then a city will ever grow large enough to use.
grandad1982 Oct 08, 2010, 11:20 AM Theres also the fish city in the tundra. More of a post seaport city though.
Totally OT. I just got to the bottom of a pack of dark chocolate digestives and the last to were fused in to one mega biscuit. Amazing.
If we want any of the early wonder then thats an even stroger case for Tradition.
Admiral Kutzov Oct 08, 2010, 04:11 PM Sailing > mining > calender
Hold off on the policy decision.
Warrior > WB > WB (buy the second whale tile if we have to) > Worker
undecided on wonder production at this point.
TheFragleader Oct 08, 2010, 08:09 PM Ill have a whack at it since noone wants to join my SG.:(
grandad1982 Oct 10, 2010, 04:39 AM Hi TheFragleader. We have a full roster ATM. If you would like to be a sub then your more than welcome.
You out there cripp7? been a while since the save went up....
cripp7 Oct 10, 2010, 10:08 AM YIP I'm here, got it! Looks like there's 3 spots available, the sheep/dye and maybe ome to the south. need a fog buster down there. Talk about an English Island!
Tech Sailing > Calendar > Mining
grandad1982 Oct 10, 2010, 01:33 PM shall we do some dot mappig :shifty:
cripp7 Oct 11, 2010, 08:12 AM I think 1S of dye to the N, and 1N of the fish/whale to the SE. The deer/fish would be a waste. We need a wb to get exploring those islands close by.
Admiral Kutzov Oct 11, 2010, 03:35 PM We need a wb to get exploring those islands close by I'd rather send a trireme, but I'm an idiot. ;) :crazyeye:
Agree with 1S of the dye.
McLMan Oct 11, 2010, 06:24 PM I'd rather send a trireme, but I'm an idiot. ;) :crazyeye:
Agree with 1S of the dye.
I agree with Kutzov. Workboats should be put to use working for food. No real advantage to meet anybody or explore since there is no tech trading and we don't have any :commerce: to bribe city states yet. Build a tremie while we're researching iron working, then we can find iron (if there's not any on our island) and consider that spot for settlement.
cripp7 Oct 12, 2010, 07:06 AM IHT-
Nothing to do but hit enter
Turn 21-
Sailing > Calendar
Can adopt a Policy, since we're isolated I'll just bank it
Purchase a wb
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000.jpg
Turn 22-
net fish increasing our :gold: from (+7) > (+9)
Turn 25-
We're #5 on most fed people
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001.jpg
London warrior > wb
warrior goes N to fogbust
Turn 28-
Warrior in the north camps to play with the sheep
Turn 31-
2 Unmet players enter Classical age
Turn 33-
London wb > worker
buy fish tile for 50:gold: and net fish increasing our :gold:(+10)
Turn 34-
Calendar > Mining
London grows +1 and :gold:(+11)
Turn 36-
The Great Library BIDL
Unmet player enters Classical age
Turn 40-
Mining > ???
The Great Lighthouse BIDL:mad::mad:
London demands incense
Estarrioll Oct 12, 2010, 12:08 PM Wow, unmet players sure know their game. How come they entered Classical age so fast? I guess, we need some scientific breakthrough fast.
grandad1982 Oct 12, 2010, 12:41 PM Nice sett cripp7.
GLH not to important IMO as we already have our UA.
We should consider getting a Libary up after we have our next settler so we can get some GSci bulbs going.
Will try to look at the save but my post move internet access is pretty limited ATM.
Roster
grandad1982
McLMan
cripp7
Admiral Kutzov - up now
Estarrioll - on deck
Admiral Kutzov Oct 12, 2010, 03:40 PM This is a got it, but no real plan until tomorrow night.
Looks good cripp :salute:
Without looking at the save:
Adopt Liberty and then whatever gives the 25% worker improvement bonus?
mining > AH > trapping?
worker > tri (thinking about buying if we have enough gold :smoke: too soon?) > settler?
To take a screenie, I just hit "print screen"? Should be interesting since that requires I hold some other key on my laptop. :crazyeye:
Inane musings:
need to get to philo and have enough gold when we get there to do a research agreement with someone.
Please point me to a thread where the pro and cons of a pact of secrecy vs. a pact of cooperation are detailed.
The orange colored double stuffed oreos are not as good as the originals.
Once the city 1S of the dye is built, will sending the warrior/brute/whatever to the south prevent the spawning of barb camps? What's the radius for that?
Dammit, we're gonna need a second trireme to defend our sea resources or we're gonna see pillaging barbs.
Actual cogent thoughts tomorrow. ( :rotfl: is probably an appropriate response to this statement).
cripp7 Oct 13, 2010, 06:29 AM This is a got it, but no real plan until tomorrow night.
Looks good cripp :salute:
Without looking at the save:
Adopt Liberty and then whatever gives the 25% worker improvement bonus?
mining > AH > trapping?
worker > tri (thinking about buying if we have enough gold :smoke: too soon?) > settler?
To take a screenie, I just hit "print screen"? Should be interesting since that requires I hold some other key on my laptop. :crazyeye:
I need to look for the settings in the .ini files to change the ScreenShots from .tga to .jpg. Those tga files are huge! I have to convert mine manually then u/l it.
Inane musings:
need to get to philo and have enough gold when we get there to do a research agreement with someone.
Please point me to a thread where the pro and cons of a pact of secrecy vs. a pact of cooperation are detailed.
The orange colored double stuffed oreos are not as good as the originals.
Once the city 1S of the dye is built, will sending the warrior/brute/whatever to the south prevent the spawning of barb camps? What's the radius for that?
Dammit, we're gonna need a second trireme to defend our sea resources or we're gonna see pillaging barbs.
Actual cogent thoughts tomorrow. ( :rotfl: is probably an appropriate response to this statement).
Still don't know ow the research agreements play out, as pro/con of secrecy vs cooperation. Lots of new stuff here to learn.
Actually having a warrior by the coast will fogbust the ocean from barbs too, but a 2nd exploring trieme would be good. 1 gos west, other goes east.
grandad1982 Oct 13, 2010, 11:56 AM I had a look in the ini settings but unlike civ4 I can't find the option to change the screenshot setting. They really dropped the ball there.
Not keen on Liberty to be honest. Would rather go for Trad now or save the policy till we hit medivieal for the Commerce tree.
Tech mining > AH > ?
McLMan Oct 13, 2010, 02:16 PM Yeah, unfortunately tga is the only way to get screenshots. I crop as necessary with Gimp and re-save them as jpeg.
We might as well spend some cash on the tremerie if we have it available.
Admiral Kutzov Oct 13, 2010, 06:19 PM If there are no objections, I'll play in 24 hours or so, following this plan:
AH > bronze > trapping (for the camps)
worker > tri > tri
social policy - let it ride til later
When the worker finishes, improve the cotton, mine the hills, start some camps if time
That should do it for my 20. Definite for 3 cities on this island. Didn't pick up that we already had 2 warriors and are essentially immune to land barbs at this time. :blush:
cripp7 Oct 14, 2010, 07:23 AM Sounds good to me!
grandad1982 Oct 14, 2010, 11:37 AM Good to me also.
Finally got my computer on the internet again!
Admiral Kutzov Oct 14, 2010, 03:48 PM Without further delay...
T40: mining > AH
T41: skip adoption of policy
T42: damn barbs
http://i787.photobucket.com/albums/yy158/admiral_kutzov/civ/civ5/islands1.jpg
T46: worker > tri; start trapping
T47: Stonehenge BIFAL
T54: Unmet enters Classical Era
T55: trapping > bronze
T56: tri > tri
T57: Uh oh! I, of course, decide to attack.
http://i787.photobucket.com/albums/yy158/admiral_kutzov/civ/civ5/islands2.jpg
T58: Meet the neighbors and make a deal. Start building a camp
http://i787.photobucket.com/albums/yy158/admiral_kutzov/civ/civ5/islandstrade1.jpg
T59: More whack a barb
http://i787.photobucket.com/albums/yy158/admiral_kutzov/civ/civ5/islandsbarbwhacking1.jpg
T60: More whack a barb ahead; find another barb galley
I think I found Iceland or Prince Edward Island
Estarrioll Oct 15, 2010, 12:02 AM Oh, hello. How come both SGs I'm in need me at the same time? :rolleyes:
I'll see the save now and make up a plan soon.
Estarrioll Oct 15, 2010, 01:24 AM Well, short ideas.
London is stagnating, so I'll switch it to food focus - we don't need second trireme so soon. BO - may be Library (we need some tech rush), or Armory. Tech - when BW finishes I'll go for Optics and start a LH. Nothing fancy, I guess.
If agreed, I'll play in 24h or so.
grandad1982 Oct 15, 2010, 02:19 PM Some nice easy XP for our tri there.
A lib would be good so we can run a sci spec or two.
Going to look at the save and then comment more.
grandad1982 Oct 15, 2010, 02:37 PM OK after a quick look I reckon that we want to get a settler out before another tri. Settle the dyes site IMO.
Tech Bronze > Optics > Philio/Compass
If we get a GSci we can sling Civil Service (Philo) or Compass.
Farm up the riverside grassland IMO.
Admiral Kutzov Oct 15, 2010, 02:47 PM Settler?
x-post with Grandad. Get another city up?
grandad1982 Oct 15, 2010, 03:16 PM Oh yer. Nice set Admiral Kutzov ;)
Admiral Kutzov Oct 15, 2010, 05:53 PM re the screenies and keeping in mind I'm :old:. I reverted to the CIV3 method. crtl alt printscreen, go to paint and save as jpeg. you need to have a couple of tags open but it works.
I'd rather go philo before optics since I'm pretty sure our warriors aren't going on any profitable piracy raids anytime soon. From what I can figure, research agreements benefit us more than sending warriors off to d-day.
we need to get at least a second city up if we are going to consider any wonders. I'd prefer we fill out our island. we can MM the happy gas and growth. I didn't say it, and I should have, but letting London stagnate was in anticipation of a settler. Let the tri finish, send it east. then build settler.
General idiocy (see my title), consider whipping/buying (whatever the now correct terminology is) a 3rd tri to go sailing thru Harun's lands.
Optics is a priority, but not before we get some barb smashing tech. Put the boyos on boats and send them to smash. swords then optics?
In general, me thinks we should focus in the long term on commerce and gathering happy gas resources. With this map, we're not going to complete a lot of quests to bind the city states to us.
I'm less than enthralled with how GP work in this game. I haven't really explored a specialist economy (where the hell is Bede, <insert various curses here>), but I don't see the need to start using them now. Convince me. :crazyeye:
:eek: didn't mean to go on a rant. sorry. :blush:
grandad1982 Oct 16, 2010, 02:22 AM Sci specs provide a good boost to the early tech rate. Also the bulbing is crazy powerful (probably to powerful). Merchants are not particularly strong but the GMerc is good for city state diplomacy and rush buy/upgrade moves.
Never bothered wit the othe specs yet. Just don't seem worth it. Maybe when the next patch is out then engineers may be more handy.
Trade routes via harbours should be pretty profitable for us this game, but I guess we can ignore them and Compass till we have a few cities up that will turn a profit.
Was thinking Optics s we could get some settlers to nearby islands rather than whole scale barb smashing. Spears should be ok for the barbs ATM.
If we go Philo then I definately advocate food in the capital and running a couple of sci to sling CS.
Estarrioll Oct 16, 2010, 09:07 AM OK, guys, hate to delay, but I'll report in 10-12 hours, if you're OK with that.
Estarrioll Oct 17, 2010, 05:56 AM I’m up and ready. We play for 20 turns, right? Oh my.
Turn 0.
Warrior went into woods to cover the whole south area. Purchased trireme - I agree on scouting, and we should get our money working.
Turn 1 (61).
Another SP is ready. Hm, if we are about to get another city, we should adopt something. Will think about it when settler is out.
Hero Trireme is battling with barbs, purchased one is sent west.
Turn 2 (62).
Harun offers Pact of Cooperation – I’m OK with that. Golden Age has dawned, hooray!
Still battling and sailing through Harun lands.
Turn 3 (63).
We found Budapest. Eh, let it be.
Turn 4 (64).
BW and third Trireme both ready. Started Settler and set Philosophy. Worker is sent to build river-side farm.
Turn 5 (65).
Sailing and exploring west, north and south.
Turn 6 (66).
Pyramids and Colossus were built somewhere somehow. Met Sidon, another militaristic CS.
Turn 7 (67).
East trireme sank Barb galley, still exploring.
Turn 8 (68).
We are sick, but sailing. Barbs, ruins, etc.
Turn 9 (69).
Finally, something new. Lhasa (cultured) is found, NW is found…
Turn 10 (70).
Another NW, and say hello to Egypt! Sad, but he is broke – no trade yet.
Turn 11 (71).
We encountered Rio – it’s our next best friend.
Turn 12 (72).
Met Askia (he is near Egypt) – sold him whales and cotton. We are rich again! Bribed Rio 500 gold and got food bonus – we are still quite rich.
Turn 13 (73).
Signed OB with Askia – it puzzles me how he is going to use it.
Turn 14 (74).
Hello, Brussels (cultured) and Aztecs.
London finishes settler, set it to gold focus and start a library. Settler is sent 1S of dyes.
Met Venice, not yet bribed it.
Turn 15 (75).
Exploring is almost finished – there are three unmet players left. Montezuma proposed OB – agreed, he also is going to conquer Brussels. GL!
Met Rome.
Turn 16 (76).
Montezuma wants to work together – OK.
The Earth is round, by the way. :D
Turn 17 (77).
Met Oslo, another maritime state.
Turn 18 (78).
Met Tyre, militaristic state.
Settler is ready to build a city, so it’s time to decide on our social policy. Also Philosophy is nearly done. I guess we should discuss what to do next, so I’m done.
I was actually only exploring, so I have tons of screenies, but won’t post them – they are just not that important, I guess. The world is big, and we have a lot of settling and diplomatic options. :)
Estarrioll Oct 17, 2010, 05:57 AM And here comes the save, hope it's working.
grandad1982 Oct 17, 2010, 09:46 AM Had a look at the save.
Tech Philo > Optics > Iron
Maybe buy the Libary or if we'd rather not waste the production already invested then work the mine.
Consentrate on Oslo and Venice as they are both Friendly.
When we get optics we should send a settler here ASAP.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race/Civ5Screen0000.jpg
Its an ok poduction site. Esspecially post Seaports. Fish ahoy!
Would make a nice springboard to attack the Arabs....
If we us our SPs now then maybe Tradition > Legalism. I'd rather waiting untill the Mediveal to open Commerce.
@ Estarrioll
Do you want to take you last two turns before I post a got it? I don't mind waiting till you finish your 20.
cripp7 Oct 17, 2010, 10:14 AM I'd take the Currency also, will look at the save closer after while.
Estarrioll Oct 17, 2010, 10:22 AM @ Estarrioll
Do you want to take you last two turns before I post a got it? I don't mind waiting till you finish your 20.
No, it's OK, go on. :)
The main thing about SP is that it will cost much mote after we settle another city. We should either spend it before settling 1S of dyes or postpone settling until Commerce is available.
And I can't decide what to buy - Tradition, Liberty or Honor. Tradition bonuses are weak, Liberty is not useful for us and Honor is useless cause there are no barbs near us.
I think we should consider bribing a cultural SC - we are almost barbs considering culture income.
grandad1982 Oct 17, 2010, 10:58 AM Cool beans. Got it.
Will wait for more input. Esspecially on the SP front.
I think settling a city ASAP is more important than SP costs rising.
McLMan Oct 17, 2010, 07:25 PM That is a nice spot grandad. I'd be surprised if it's still available by the time we can embark though. We can buddy up with Venice for their food and horses.
Admiral Kutzov Oct 18, 2010, 10:19 AM Think we need a city more than waiting for commerce.
grandad1982 Oct 18, 2010, 12:44 PM OK so my plan is:
Tech, Optics > Iron
Settle the Dye site.
Burn some gold on the new city and maybe throw some cash at Venice or Oslo.
Aim to get a settler ready for when Optics is ready and hope for that city site in Arabia.
Run a sci spec or two for the GSci to sling to....
Will play tomorrow if people are happy with this plan.
cripp7 Oct 18, 2010, 04:37 PM Sounds good, we need to get a GS out to bulb Astro or something that'll help us on the water
grandad1982 Oct 19, 2010, 02:16 PM IHT
I Found York.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0001.jpg
I buy a Work Boat and set the city to build a Monument
1
We gain a SP which I bank for later.
2
Philo is in. I switch to Optics.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0002.jpg
We enter the Classical Era.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0003.jpg
We meet Hanoi.
I decide that we should form a PoC with Askia and he agrees! What a Lovely world.
3
Monty wants a research agreement but I turn him down as I want the gold for CS diplomacy.
4
We meet Monaco.
5
We lose Rio as an Ally but I don't spend the gold on them as I'd rather use it for Venice.
6
Ramesses wants a PoC so I agree. We also OB.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0006.jpg
We meet Oda of Japan.
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0007.jpg
7
We find the Great Barrier Reef and get +2 :)
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0008.jpg
The Hanging Gardens are BIAFAL.
8
London, Lib > Settler. We start to run a sci.
I give Venice 500 gold and we become Allies. This nets us their Horses.
9
We Meet Dublin.
10
Optics > Iron Working
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0009.jpg
11
Deal with Harum ends. I don't renew as we have the Horses from Venice ATM.
12
Askia asks for a PoS against Ramesses. Its a polite no from us.
13
Just as a scouting warrior arrives at my proposed site Harum settles a city stealing half OUR site.
14
We find the rock of Gibraltar. I reckon this is an English must have ;)
http://i254.photobucket.com/albums/hh92/grandad1982/An%20Island%20Race%202/Civ5Screen0010.jpg
York, Monument > Spear.
15
Oda enters the Medieval era.
16
We OB with Harum so I can try to extract our Warrior to the south (lots of barbs inc a Tri to the north).
17
London, Settler > Worker.
Egypt and the Songhia sign a RA. So much for the PoS Askai wanted. I just don't get the diplo in this game.
We gain an SP which I save.
I decide to stop here as we're back on a multiple of 5 :shifty: and we have a settler to decide were to place.
More discusion in my next post.
The Roster
grandad1982
McLMan - up now
cripp7 - on deck
Admiral Kutzov
Estarrioll
The save
grandad1982 Oct 19, 2010, 02:20 PM Oh yer I think its time to drop to 10 turns.
Admiral Kutzov Oct 19, 2010, 05:53 PM agree on dropping to 10.
I'll open the save tomorrow.
How many cities do we really want/need? All we really need to do on an island map is sail to their capitals and invade, right? This leads to further discussion of how we get the amphibious promotion for our troops. Seems like we'll also need lots of frigates etc.
I see iron as the bottleneck to our ambitions. I'd like at least six iron-monger troops. Can we build pikes without iron?
More tomorrow.
OT - @GD, level 6 FNV
McLMan Oct 19, 2010, 06:57 PM Nice turns. Have the save and will check it out tonight. Post some comments/suggestions tomorrow.
cripp7 Oct 20, 2010, 07:31 AM We need to scout the island to the SE, amphibious requires Shock I+Drill I so we'd need a barracks+armory to get amphibious out the gate.
I'm not too sure on the diplo on Civ5 either, can't tell how the AIs feel towards each other.
Settle where the warrior is atm, send that warrior to scout the SE island. we need Iron, we can build pikes with CS which a GS can bulb. For caravels we need Compass>Theo>Education which unlocks Astro for caravels, faster embarkment and embarked units to cross ocean(<though we don't need that as other islands are accessable)
grandad1982 Oct 20, 2010, 01:29 PM @ Admiral. Got to wait till pay day for FNV. Only another couple of weeks.
Cripp7 has pretty much said all I was thinking.
In addition to our capital I think we need at least 2 dedicated military pumps. One for land units and one for navel. Also at least one food city to keep our tech rate going with pop sci, sci specs and GSci. Maybe a couple of gold cities? I guess it depends how long we see this game lasting.
Admiral Kutzov Oct 20, 2010, 05:31 PM I pretty much agree with cripp. I still think iron is going to be our bottleneck.
McLMan Oct 20, 2010, 06:51 PM We'll reveal iron in 4 turns and then find out just how bottlenecked we're going to be. Would settling 1W of the warrior be better? It would make the new city coastal. We could then build/buy lighthouses etc. to make the coastal/sea tiles more valuable. And research after iron comes in? Straight to Compass or grab archery in 3 turns to help keep barb boats from messing with us?
cripp7 Oct 21, 2010, 06:24 AM 1W would be ok, we need triemes to counter barb boats
grandad1982 Oct 21, 2010, 11:07 AM Archer > Compass seems ok. Its only 3 turns after all. Also We need Archery to open up the Math line for Siege and Courthouses.
I agree 1W for coastal. Also keeps the forest so its got a bit more production.
Come on Iron.
Triemes aren't to expensive to buy.
Oh yer when we hook Dye up it will compete a quest for Venice so don't pay them off to stay allies just yet.
Estarrioll Oct 21, 2010, 01:02 PM Well, maybe we should discuss some grand strategy first - cause I personally don't feel we are going anywhere. :D
I mean we need some goal - and there is none for now. We are not even sure about our SPs yet. Let's make some plan, team. Are we nice to AIs? Are we going for expansion? Is it culture all the way? Should we burn cities down and slaughter the innocent? :crazyeye: Let's set some direction and go for it. What do you think?
P.S. I've tried to invent something to propose, but failed. Hope you have better imagination. :)
grandad1982 Oct 21, 2010, 02:10 PM Ok. Overarching strategy.
Umm.
I guess the starting point is how do we want to win.
I would say ignore Cultural, leaving Sci, Conquest and Diplo. Unless we want to grind our way right through the tech tree we can probably count out Sci victory. This Leaves Diplo and Conquest.
Conquest is obviously the most overtly millitary route and probably the easiest route we can take.
Diplo isn't overtly millitary but will undoubtedly involve some war due to city state missions etc. Also because its all about city state votes we can still spank some AIs.
After this brief analysis I would vote Diplo as we get to see more of the tech tree than just spanking out a Conquest Victory and it would invlove manipulating one of the new game features, City States.
Using this as our guide I would say we can start to plan our SPs.
I would say we want to take most of Commerce and Patronage, then maybe select some of Rationalism followed by Order and/or Freedom.
I also guess that we will need to go for gold more than usual and also get a food city out so we can farm GPs for city state diplo.
What do you guys reckon?
Admiral Kutzov Oct 21, 2010, 04:36 PM Idiot's Strategic Thinking:
We're an island nation with supercharged naval movement IIRC. As noted above, I think we need to secure as much domestic iron as we can. I don't want to annex/puppet lot's of cities because then we have to garrison/defend them. I guess what I'm saying is to be very selective about what we settle or conquer.
I really haven't explored the SPs beyond Liberty and Commerce. In this game, filling out the Commerce makes sense.
Conquest: all we really need to do on an island map is sail to their capitals and invade, right? This leads to further discussion of how we get the amphibious promotion for our troops. Seems like we'll also need lots of frigates etc. We'll need lots of escorts for our slow moving invaders. I think we take the caps and then make peace if we're going this route.
Diplo: I have no objection, but I haven't tried it and will defer to the team on how to best exploit the city states. I'll reserve further comment until I know where the iron is (sorry, been that way since C3) :crazyeye: :salute:
McLMan Oct 21, 2010, 07:51 PM Last SP game I played I won diplomatic by basically focusing on gold and then buying off the city states. Had a couple of downfalls in earlier attempts at any type of victory other than conquest since I'd somewhat ignore my military and try to be friendly. Militaristic city states are worthless and we can swallow them up if we need their resources.
McLMan Oct 21, 2010, 08:53 PM Turn 96 - 475BC
Send Settler South
Meet Edinburough
Find Island with 2 ruins up in NE
IBT - Japan asks for Pact of Cooperation. Sure, why not
Great wall BIFAL
Turn 97 - 450BC
Tremies Exploring
Meet Almaty - they have pearls
Find Krakatoa
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn97-Krakatoa.jpg
Turn 98 - 425BC
Harun Al-Rashid enters medieval times
Dyes hooked up - Venice back to ally status
Iron is in!!!
No Bottleneck here!!!!
14 within reach of our capital and soon to be founded. 1 ea. at 6 and 4 ea. at 2.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn98-Ironallover.jpg
Meet Warsaw
Nottingham Founded at 1W site. Keep warrior on forest to fog bust SE point
Nottingham builds a monument
Turn 99 - 400BC
Brussels wants Almaty Destroyed
York sinks barb boat
Turn 100 - 375BC
We are the 2nd poorest nation :(
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn100-ShinyRankings.jpg
Meet helsinki
IBT - Both Montezuma and Japan ask for research agreements. Tell each no thanks, we have too many cheap techs open in order to waste the 200 & 250 :commerce:
Turn 101 - 350BC
Archery is in -> Compass due in 18 turns
York builds spear -> archer
Nottingham grows to size 2
IBT - Ramses asks for research agreement - no thanks.
Turn 102 - 325BC
Exploring
Turn 103 - 300BC
Deals with Askia end
Exploring
Turn 104 - 275BC
Exploring
IBT - Japan declares war on Oslo
Turn 105 - 250BC
Exploring
Lots of ruins around map. Need to send a unit to pop them.
Warrior moves onto island West of us to explore the 2 ruins there.
269694
Estarrioll Oct 22, 2010, 05:04 AM Well, Diplomacy seems an interesting choice, although it's really easy to win this way with CSs. Maybe we should try something more challenging - like True Diplomacy. For instance, we should liberate conquered Civs, go for PoC and Defensive Pacts, try to prevent wars by pledging to protect some CSs, form some global alliances.
I know that in-game diplomacy is pretty much dead, but let's try to animate it. %)
Good turn, by the way. I think we should send a scout to grab all these ruins asap.
cripp7 Oct 22, 2010, 06:58 AM Got it! Let me take a look and I'll post more.
ATM- Trades:
Monty 850:gold:+OB -> whales, dyes, cotton
Caesar 500:gold:+spice -> OB, whale, dyes
Oda 300:gold:+OB+silver -> OB, whale, dyes
Ramasses 600:gold: -> whale, dyes
So we have some opportunities to get some huge gold with trades. Still need to send the warrior to scout the SE island and start settling it.
grandad1982 Oct 22, 2010, 11:27 AM Iron Ahoy!
Nice set.
We're swimming in happyness right now so feel free to trade some of our resourses.
Maybe we should consider liberating Oslo once we get our military in line (assuming Japan conquers it) as this would be a good start to our Diplo attempt.
I'd be happy to try to be more "diplomatic" than just spending gold on CSs.
Will peak at the save later.
McLMan Oct 22, 2010, 03:40 PM I'm not at home but I understand the game has been patched and those with the digital deluxe edition can't open prior saves. Hopefully this doesn't break this SG for me.
Admiral Kutzov Oct 22, 2010, 05:50 PM Sweet set! :salute:
Let's get one more settler out on the home island to grab more iron and the deer and another whale.
Agree with grabbing the ruins if we can move fast enough.
@ GD - just made it to McCarran. Legion hates me. I have a house. Focusing on guns, repair, lockpick and science. Approaching lvl 12
McLMan Oct 22, 2010, 08:43 PM I'm not at home but I understand the game has been patched and those with the digital deluxe edition can't open prior saves. Hopefully this doesn't break this SG for me.
Should be ok. While my original save freezes the patched game the converted one opens just fine. I wonder if conversion is over now?
grandad1982 Oct 23, 2010, 02:00 AM @ Admiral. I decided to not wait till pay day and ordered it last night! How is the new companion interaction method? Thinking I might consentrate on Melee and Guns.
So what do we reckon will happen when the DLC is released? I plan on downloading both Babylon (assume shouldn't clash with deluxe) and Mongolia. I really hope it doesn't break the game again.
Admiral Kutzov Oct 23, 2010, 05:56 AM So what do we reckon will happen when the DLC is released? I plan on downloading both Babylon (assume shouldn't clash with deluxe) and Mongolia. I really hope it doesn't break the game again. Arathorn seems to be having all sorts of issues with this in his SG.
OT - Companion wheel is much better. Delphi's Driver (a golf club) is a great weapon.
grandad1982 Oct 23, 2010, 07:58 AM Grrrrr. How have Firaxis messed the saves up so much? Did they not swap saves during development?
I guess we'll just have to find a work around if problems do crop up with DLC as I don't want to restrict people in their personal choices.
grandad1982 Oct 24, 2010, 12:57 PM Hey Cripp7. Its been 48 since your got it. Any progress on you set dude?
cripp7 Oct 24, 2010, 01:02 PM Iron Ahoy!
Nice set.
We're swimming in happyness right now so feel free to trade some of our resourses.
Maybe we should consider liberating Oslo once we get our military in line (assuming Japan conquers it) as this would be a good start to our Diplo attempt.
I'd be happy to try to be more "diplomatic" than just spending gold on CSs.
Will peak at the save later.
We need to figure out which AI we want as Friends, trades will be no problem.
Sweet set! :salute:
Let's get one more settler out on the home island to grab more iron and the deer and another whale.
Already got deer/iron site.
Agree with grabbing the ruins if we can move fast enough.
:agree: with that too, would sending a scout get better results?
grandad1982 Oct 24, 2010, 01:17 PM Not sure scouts have any affect on rewards popped as they are only positive anyway.
CS friends should be IMO:
Tier 1 - Friendly Maritime, Friendly Culture
Tier 2 - Neutral Maritime, Neutral Cultural
Tier 3 - All other CSs
AIs. NOT Oda. He's already attacking CSs.
I guess Egypt, Arabia might make good friends.
grandad1982 Oct 24, 2010, 01:23 PM On the next potential city site there is the Furs on the island to our SW. This is a bit of a pony site as its all now and tundra. Is some fish though.
Also there is the Marble island to our east which is a bit food poor but would be good for production site with Maritime CSs.
McLMan Oct 25, 2010, 01:39 PM A scout doesn't get better results from ruins so it's only advantage would be speed through rough terrain. Since our "ruins buster" will spend most of it's time embarked a warrior (or spear) would be the best bet as it would be better equipped to handle potential barbs. There is already a warrior on the island to our W to explore the 2 ruins there. We should probably keep a tremie close by to cover him as he moves from island to island. We ought to be able to get most of the ruins, I don't think the AI puts much of a priority on seeking them out. We'd only lose ones that the AI settles next to.
cripp7 Oct 25, 2010, 02:42 PM IHT-
Send our warrior to scout the SE island
Having plenty of :) I start selling
Trade with Caesar
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000-1.jpg
Trade with Monty
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-1.jpg
I don't like the idea of give :gold:gpt for extra :gold:
Sent spear to scout horses to the Nort
Purchase a scout, settler & worker
Turn 107-
get a map from village on West island
find barb camp on horse island
Askia completed Oracle
Turn 108-
cleared barb encampment for 25:gold:
London worker>trieme
workers mining 2x iron, cattle
Turn 109-
warrior on SE island is lost
found another ruins to the far W
Turn 110-
Nottingham monument>archer
Traded Caesar OB>52:gold: scouting his land
Turn 114-
Founded Hasting on 2x horse, buy fish tile, start monument
Turn 116-
Meet Cathrine (missed screen)
Get a demand
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003.jpg
London trieme>sword
Turn 117-
York archer>harbor
Compass > Wheel queued
Lots of time watching the AIs bombard barb triemes! Could've played better, we're -4:mad: until our deals are canceled in 13 turns. I queued The Wheel to connect our cities, sure harbors work great but take a while. Not sure on the tech path, we CAN ADOPT COMMERCE civic and the 2 sublevels on the left for faster ships and 25%:hammers: in coastal cities!
Admiral Kutzov Oct 25, 2010, 05:25 PM I see it, but don't have time for it to load. More tomorrow.
Time to start adopting SP?
grandad1982 Oct 26, 2010, 12:42 PM Yes to SPs. As cripp7 says follow the lefthand path of commerce.
Can we try to keep sets ending on multiples of 5 please? I find it very hard to deal with other numbers :shifty: :lol:
Looks like Askia is getting abit shirty. Our Ships of the Line will teach him a lesson.
Will look at the save and comment more later.
grandad1982 Oct 26, 2010, 03:12 PM So I now have the new DLC. Don't know if everyone has it so here is a save to see if we're about to have problems.
Let me know if it opens ok.
grandad1982 Oct 27, 2010, 11:46 AM So I think running to Currency and Markets seems trhe way to go on the tech front. Any future GSci could go for Astro maybe.
Still haven't had a proper chance to look at the save. Will try tonight.
cripp7 Oct 27, 2010, 12:21 PM Getting Astro from a GS would really help, hiring 2x in London would get one out faster
Admiral Kutzov Oct 27, 2010, 05:18 PM So,
Commerce for SP, go up the chain as far as possible.
Work a couple of scientists in London.
Tech Currency.
Any thing else for the punch list? Play tomorrow.
cripp7 Oct 28, 2010, 07:06 AM get some triemes for defense, lets try to clear out some more islands. i tried to get a scout to those villages but didn't make it there, i think after Astro they can enter the ocean.
grandad1982 Oct 28, 2010, 02:21 PM Yer Astro allows embarked units to cross ocean.
Admiral Kutzov Oct 28, 2010, 06:01 PM Sorry, got forgot it was trick or treat night and was out gleaning sugar. Will play tomorrow.
grandad1982 Nov 01, 2010, 03:21 AM Hey Admiral. Its ben a few days now since you said you'd play. If you want a swap let me us know. If you can't play till after today then I guess I'll have toauto skip so the game doesn't stall.
grandad1982 Nov 01, 2010, 03:29 AM I just noticed your message Admiral. I really sorry. I hope your friend recovers quickly and your ok.
Let me know when you want to be back in the roster.
The Roster
grandad1982 - on deck
McLMan
cripp7
Admiral Kutzov - auto skip
Estarrioll - up now
Estarrioll if you can't take it with in 24 then I'll play tomorrow evening.
Estarrioll Nov 02, 2010, 03:37 AM Oh my, I'm leaving today and won't be able to play for two weeks. Hope for great progress when I'm back. %)
grandad1982 Nov 02, 2010, 06:55 AM Cool I've got it then. Will play tonight hopefully.
grandad1982 Nov 02, 2010, 01:47 PM PFT
One of our Tri's bombards a barb.
1
IBT our scout is killed by a barb.
We get an SP. I open the commerece tree and head down the left handside.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0000.jpg
+3:c5production: nice.
2
Cathrine asks for a PoC. Yes.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0001.jpg
3
GSci born in London. I Burn him in CS.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0002.jpg
4
Monty enters the Medieval.
The Wheel > Math
5
Nottingham, Archer > Archer
6
Askia demands 60 gold I say no as we have little spare cash. Also screw him.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0003.jpg
London, Sword > Harbor
We grab a ruins from under Arabias nose and get 30:c5culture:
7
Askia asks for OB. I said no but I ment yes :sad: Sorry.
8a
Pythagoras drops by and tells us we're the least progressive.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0005.jpg
OB with Arabia ends.
Hastings, Monument > WB. I notice Jenne has stolen one of the horses from here. Grrrrr.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0006.jpg
8b
OB with Arabia.
Math > Currency
We capture a barb camp.
[So i noticed that my turn count didn't add up on turn 9(?) so I gave us 2 turn 8's]
9
Askia eanters the Medieval.
Pop a ruins. Get... a map. Boo!
10
..... Nothing of note.
11
Askia ends our PoC. For a diplo game I messed up here :(
London, Harbor > Tri
Hastings, WB > Pike
12
Nottingham, Archer > Archer. Just a place holder.
Info
Demo. Pretty poor here apart from Mfg.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0008.jpg
Economic
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0009.jpg
Our empire
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0010.jpg
So there are a few islands around that look ok but we lack happy resourses ATM for setting more than one
Here is an ok site but no new resourses.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR3/Civ5Screen0007.jpg
The Roster
grandad1982
McLMan - on deck
cripp7 - up now
Admiral Kutzov - auto skip
Estarrioll
McLMan Nov 02, 2010, 02:03 PM Nice turn set. Don't feel bad about Askia, unless he loses his capital to an AI and we liberate it he's going to vote for himself anyhow.
The key for us is going to be cash. We need to generate revenue in order to buy city states' alliance and gain access to their happy resources, as well as their diplomatic votes.
I tend to not sign OB with the AI unless it benefits me. If they're stronger and see that we're weaker (they supposedly don't know in Civ V unless they can actually "see" your units, and so far my experience leads me to believe this is true) they'll declare war on us most likely at a time we're not ready for it.
Being friendly with the AI civilizations will get us nowhere in Civ V with the way the diplomatic voting system works.
grandad1982 Nov 02, 2010, 02:40 PM I wondered about the OB. Arabia are pretty weak so OB isn't an issue hopefully.
I was thinking after currency we could get construction as Masonary will only be 3 turns and Construction 5 (I think).
Use GScis to bulb towards Astro IMO.
After maybe a couple more cities (the Marble/ iron site to the east looks good (1NW of the Marble)) we need to get some culture buildings going IMO so we can get Patronage going.
Maybe some Cats would help if Askai decides to DoW. We could pick off his transports.
cripp7 Nov 05, 2010, 07:14 AM Got it! If we're buying CS for Alliances then we need the Patronage Civic which make the :culture: last longer. I'll take a look and see where to go.
grandad1982 Nov 05, 2010, 09:02 AM The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Admiral Kutzov - auto skip
Estarrioll
Nice one cripp7.
cripp7 Nov 05, 2010, 12:27 PM Ok, tech wise finish Currency hoping to get Machu Pichu for 20%:commerce: from :tr:, then get towards Construction for Colosseums. The +4:) from those will help our :mad: problem. In 5 turns our deals with Caesar & Monty will end so we'll get our :) back.
Would like to get The Rock of Gibraltar settled, also the island to N of that. I wish we could see our friend/enemy weights like in Civ IV Domestic Advisor.
grandad1982 Nov 05, 2010, 01:25 PM I think settling on a hill near the marble is on ok place. Can't have a Windmill but still has a Iron Works to boost unit production.
The island N of arabia seems good as it scures that sea passage.
cripp7 Nov 07, 2010, 01:39 PM The marble island will take 16 turns to get there.
IHT-
Nothing much to do
move warrior to scout al-Rashid
Turn 132-
OB with Cathy to scout her lands
Upgrade trieme to Naval II (+1 movement), it's having a duke out with the barb archer. We win with a sword
ION
Arabia and Brussels allies
Turn 133-
London trieme>settler
Turn 134-
York archer>lh
we're at 0gpt atm, hopefully next turn can reneg some new deals
Turn 135-
+6gpt -5:mad:
Turn 136-
ALL DEALS END!
Ramasesse deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-1.jpg
Cathy deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003-1.jpg
250:gold: to Venice
250:gold: to Alamty (mistake:mad: should have been a :culture: CS)
47:gold:(+11) :)5
Turn 137-
Currency > Masonry
Nottingham archer > wb
Ramesses DoW on Askia
Turn 139
London settler > market
settler goes West to grab 2x fur/iron/fish
Turn 141-
Masonry > Construction
Adopt a Policy
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004tga.jpg
Monty deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0005.jpg
Ramesses deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0006.jpg
142-
Nottingham wb>pike
Harum demand
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0007.jpg
144-
Construction > Theology
146-
Hastings pike>harbor
Settle Canterbury 2x fur/iron/fish
Stop here 16 turns! oops, 1 over. Need to start Colosseums everywhere, lots of nice land up north! Dropped a spear on marble island.
grandad1982 Nov 08, 2010, 06:25 AM Just peaked at the save.
Looking ok ATM but one or two points.
Can we not garrison units in cities unless needed? Its annoying if you forget its there and need it.
We have done really well in our Mfg and GDP to get 1st and 2nd but our population sucks. We need an extended period of happyness to catch up in pop. Also another Maritime ally would help. Shame Japan is DoW on Oslo.
Please can we settle the marble site?
Maybe assign londons miner to be a sci spec to get GSci for Astro bulb.
grandad1982 Nov 09, 2010, 04:04 PM Hello McLMan, you out there?
cripp7 Nov 09, 2010, 05:00 PM He probably forgot!
McLMan Nov 10, 2010, 06:26 PM My deepest apologies. Am in a bit of a bind at work and home. Doesn't happen too often but please skip me.
Thanks
grandad1982 Nov 11, 2010, 03:44 AM Ok. Guess I'm up. I'll play today.
grandad1982 Nov 12, 2010, 04:46 AM PFT
I move our ranged garrison troops out of the cities and put the on alert.
In London I switch a worker from the Iron to a sci spec.
1
IBT Arabia bombards and kills a barb so our troops take the camp for 25 gold!
We meet Copenhagen
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0011.jpg
2
Arabia get all het up about us settling near them. I tell him to shove it as we can't promise not to settle near him in future and breaking the promise would have wide reprecutions. I think :confused:
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0012.jpg
3
Cathrine drops by and asks us for an RA. I agree.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0013.jpg
4
IBT Aztecs and Arabia, and Japan and Songhia sign RAs.
We get told about pointy sticks.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0014.jpg
To my suprise we're mid pack and Monty is bottom!
A ruins gives us advanced weapons
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0015.jpg
Making a rifle:D
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0016.jpg
5
Clear a barb camp.
6
London, Tri > Settler
7
Theo > Education
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0017.jpg
IBT Eygpt and Arabia sign an RA
8
Hastings, Harbour > Market
A Ruins gives us culture.
9
Oda asks for an RA. I say yes (250 gold). Forgot the screen shot.
Cantabury, Mon > WB
Info
Demo. Still mid pack. could really us some happyness for growth.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0020.jpg
Economic. Nottingham could use a Market.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR4/Civ5Screen0021.jpg
So we really need an extended period of happyness to grow our cities and settle 1 or 2 more. I guess build Colosseums and hold of lux trades for a while.
After our RAs I left our gold pretty low. Should save to pay off venice when our influence is degraded.
Save GSci if he pops in the next ten for Astro.
I started the next settler for the Marble/Gibraltar site.
The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Admiral Kutzov - auto skip
Estarrioll - on holiday
Sould I look for another player while we're short staffed?
The save
cripp7 Nov 12, 2010, 07:03 AM Probably wouldn't hurt to look for another player.
Looked at the save and you're correct on the builds, etc.. Got a rifle from a hut! wow. will send the settler to marble island and settle after :c5happy: is better.
McLMan Nov 12, 2010, 07:35 AM RA's are a money sink in my opinion. Usually get the lowest value tech available so if you're beelining during an RA you'll very likely have paid too much for the tech you get. Cash for buying city state's allegiance and their happy resources (and their eventual votes) is what we should be concentrating on.
Cash=friends=happy resources=growth+votes.
cripp7 Nov 12, 2010, 07:37 AM I can go ahead and play now since we know what's going on
grandad1982 Nov 12, 2010, 09:10 AM Yer after I spent the money on RAs I realised that maybe I should have saved it for units or CSs. Guess I was playing in a bit of a hurry so didnn't think it through properly.
Go ahead cripp7 but please keep it to a muliple of 5 so my brain doesn't explode like a nappy in a war.
cripp7 Nov 12, 2010, 09:20 AM IHT-
nothing to do
Hit enter
Turn 156-
SW trieme attacks barb warrior
NW trieme (renamed Barb Hunter) promoted to Hunter I
GG born, fire off GA to speed up Colosseums
Turn 157-
NW triemes attack barbs
Turn 158-
^^
SW trieme attacks archer
Turn 159-
London settler > colosseum, settler goes to marble island
Canterbury wb > colosseum
Turn 160-
SW trieme (renamed Barbie Hunter) promoted to Bombardment I
London worker out of things to do, goes to marble island
Turn 161-
Make a trade with Harun
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000-2.jpg
Turn 162-
Barbie bombs barbs
Turn 163-
York market > colosseum
Nottingham colosseum > sword
GA ends
Barbie attacks barb trieme
Deal with Cathy
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-2.jpg
Make friends with Warsaw adding +6:c5culture:
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-2.jpg
Turn 164-
Barbie attacks trieme
Turn 165-
NW trieme attacks barb warrior
Fur online, +2:c5happy:
Turn 166-
triemes bomb barb units
Turn 167-
GS born in London, put to sleep
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004.jpg
Trades are ended
Ramasses deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0005-1.jpg
We're +5:c5happy: now we can grow
Turn 168-
Education > Astro (bulbed! missed screen) > queue Engineering
Stop here for group input on where we go from here.
Getting observatories would be good, settle SE of London. Settler is going to settle marble/fish/iron
Engineering > Machinery for our LBs
grandad1982 Nov 12, 2010, 10:01 AM Nice set.
So tech up to longbows and use the next GSci to bulb Navigation for Ship of the Line and Seaport?
Don't think we can build any Observitorys as we don't have any mountains near our cities. Balls.
Try to concentrate growth in our non tundra cities for the time being.
Do we want to try to make dipo trouble for some of our rivals with PoS and war bribes?
McLMan Nov 12, 2010, 11:43 AM Nice set.
Consider this a got it. Will look at the save when I get home tonight.
McLMan Nov 12, 2010, 10:22 PM Just took a look at the save and things are looking pretty good. We have some nice GPT deals for our luxuries. No current deals will be ending within the next turnset.
Looking at city states:
We are allied with Venice and are getting 4/3 food + horses and whales from them. We need to keep this relationship going.
We are neutral with Warsaw (cultural) at 26/30. They have pearls that would be ours if we were allies. We need to foster this relationship
We are friends with Almatay (militaristic) at 45/30. We are receiving a unit every 20 turns from them. They also have pearls that would be ours if we were allies. We can let this relationship die and pump money into other cultural and maritime city states whose resources aren't redundant.
Our current production projects and proposed follow ups:
London: Coliseum due in 4 -> Caravel
York: Coliseum due in 16 -> can decide later
Nottingham: Sword due in 4 -> Sword
Hastings: Coliseum due in 4 -> Lighthouse
Canterbury: Coliseum due in 19 -> can decide later
City to be founded 2 turns from now -> Monument
Goals:
Long Term - Diplomatic Victory - will require lots of cash to pay off city states.
Mid Term - Productive land is pretty much gone from the map after our next city. We should work towards an alliance with Brussels so that we can enter their borders and DOW Montezuma and take his wine.
Short Term - Get enough cash together to make Warsaw an ally.
If everybody's in agreement I can play tomorrow (Saturday US east coast).
grandad1982 Nov 13, 2010, 05:26 AM Thats seems like a pretty good plan to me.
There is still the multi fish island north of Arabia whch will be ok post sea ports if we want another city out.
So after reading some of the stuff about diplomacy on the forums I think we need to engineer a common enermy. Askai would fit well as hes already waring with eygpt.
I think we need to increase our culture as well as our SPs are really dragging. I guess the best way is cultural city states as it fits our diplo aims. However some temples in the next 20 turns would be ok IMO.
McLMan Nov 13, 2010, 12:16 PM Turn 169 - 1090 AD
Harass some barbs with our tremies
Turn 170 - 1100 AD
Coventry Founded -> Monument
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn170-Coventry.jpg
Turn 171 - 1110 AD
Move Tremie back toward our territory to heal.
London Colosseum -> Caravel
I notice Brussels is blockaded by the symbol under it's name. Check diplomatic screen and sure enough, Montezuma is at war with them. Giving Brussels money won't be a good idea since they may not be around long. If they fall it will make taking Montezuma's island tougher.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn171BrusselsatWar.jpg
IBT
Ramses asks for a research agreement - No thanks
Caesar enters the Renaissance
Arabia allies with Copenhagen
Haran al-Rashid completes machu Pichu
Turn 172 - 1120 AD
Nottingham Sword -> Sword
Hastings Colosseum -> Lighthouse
Fortify Tremie near Hastings until healed
IBT
Montezuma Demands Whales
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn170-Coventry.jpg
Tell him no - in the not nice way
Oda also demands Whales - tell him no in the nice way.
Turn 173 1130 AD
Sink Barb Galley in South. Our Tremie has only 2 HPS left at the end of this battle
See what Oda is willing to give for Whales - 250G + open borders. Take the deal.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn173OdaTrade.jpg
This gives us more than 500 gold which I then use to bring Warsaw to Ally Status giving us Pearls and 12 GPT.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn173WarsawAlly.jpg
Turn 174 1140 AD
Start another Tremie moving towards friendly territory to heal.
IBT
List of most well fed people:
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn175WellFedPeople.jpg
Turn 175 1150 AD
Engineering comes in -> Machinery (and longbows)
Turn 176 1160 AD
Nothing
IBT
Harun al-Rashid enters Renaissance
Turn 177 1170 AD
Tremie healing in Alexandria
IBT
Caesar finishes Angkor Wat
Turn 178 1180 AD
Nothing
Turn 179 1190 AD
Research agreement with Catherine comes in and we get Acoustics
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/Turn179Acoustics.jpg
London: Caravel -> Temple
IBT
Catherine wants another research agreement. I politely refuse.
Turn 180 1200 AD
Nothing
grandad1982 Nov 13, 2010, 06:24 PM Nice set. We're in good shape. Can't remember when Estarrioll is back so I guess I've got it.
PPP
Tech, Mach > HBR and up to banking or MC for Forges as we have 4 cities which will benifit. I lean towards Forges so we can spam LBs and Ships of the line. I say spam, more like build a few.
London, Temp > LB or Lighthouse
York, Colosseum > Lib
Nottingham, Sword > Market
Cantabery, Colosseum > Market
Coventy, Mon > Barrack. I wonder if this may be a rare case of a city we could build a granary in.
On the diplo front I was wondering about getting some PoS against Monty. Save money to pay of our CS allies.
SP should be Philanthropy so gold goes futher with CSs.
grandad1982 Nov 14, 2010, 09:25 AM So After another look at the save I might go WB > Market in coventry as etra GPT is more important that troop XP.
Also realised I hadn't mentioned Hastings yet. After the LH is done I'll go Market.
cripp7 Nov 14, 2010, 10:27 AM Sounds good, getting Acoustics for 200:c5gold: was good. Seems like we're on the right path, but we need to start seeing about keep the other AIs busy with each other.
grandad1982 Nov 15, 2010, 02:18 PM Sorry I haven't played. If theres no more input I'll play tomorrow morning.
McLMan Nov 15, 2010, 10:02 PM Sounds like a plan!
cripp7 Nov 16, 2010, 06:45 AM go ahead1
grandad1982 Nov 16, 2010, 07:11 AM PFT
London works a higher food tile and growth is in 6 rather than 11
Coventry, Mon > WB
1
IBT Arabia and Aztecs signs an RA. Also Arabia finishs the Porcelain Tower and procedes to do nothing with the GSci all set.
2
Canterbury, Colosseum > Harbour
Nottingham, Sword > Market
Hastings, LH > Market
3
IBT Russia finshes the Hagia Sophia.
We clear out a barb camp and our Caravel kills out a Barb Tri in one hit!
I upgrade a warrior to a sword to send him out hunting.
4
We can get a SP
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0001.jpg
I go for Philanthropy so our gold goes further with CSs.
Coventry, WB > Market
York, Colosseum > Lib
Capture a barb camp. Heres and action shot.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0002.jpg
5
Our RA with Oda ends and we get... HBR. Rubbish.
Our Caravel uncovers most of Japan.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0003.jpg
Nice silver with a mint.
6
Machinery > Metal Casting
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0004.jpg
Oda wants another RA but I say no.
7
Ask Some people for PoS against Monty. Everyone says no :( Also Japan says no to a PoC.
8
.....
9
Lose influence with Almaty but I let it slide.
Pop a ruins and get....
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0005.jpg
Rubbish.
London, Temple > LB
10
Capture a barb camp.
Hastings buys a settler as we need to secure more territory as there are lots of AI settlers on the move out there. I suggest this spot.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0006.jpg
If we settle on the hill we can get the 3 fish.
Info
Demo
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0007.jpg
Mid-table. Still need to up our population but our crop yield is pretty good. Top in Mfg which always used to be the game winner in civ4 IMO.
Economic
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0008.jpg
Hastings and Nottingham could use Libs. London and Coventry to produce troops IMO.
The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Admiral Kutzov - auto skip
Estarrioll - on holiday
The Save
cripp7 Nov 16, 2010, 10:41 AM Got it! I'll look at the save. So we're going to build :c5culture: buildings and keep :c5culture: CS allied.
Getting allied with Copenhagen would give us gold for +5:c5happy:
We're going to lose trades in the next turn or 2, I'll rework deals
McLMan Nov 17, 2010, 06:00 AM We're looking pretty good. Tough bit about getting HBR.
Caused me to wonder. Do both parties in a research agreement get the same tech? If so then signing an agreement with someone behind you tech-wise would provide a lesser tech than signing with someone ahead of you. Have you guys seen anything related to this?
cripp7 Nov 17, 2010, 06:48 AM I haven't read anything on it, I'll look into it. Signing that RA with Cathy got us Acoustics and we didn't research it, so I'm not sure on if a RA from an AI gives us the tech they're researching or vise-versa.
Ok, I found this
Research Agreements (post Philosophy) are probably the most cost effective way to get an expensive new tech (once techs start costing over 500 beakers). Pay 150 to 300 gold and receive a random tech in 30 turns as long as you don't go to war. Currently this is bugged such that declaring war ends RA and gives the tech instead of cancelling it. Human players can exploit this by making a RA and then declaring war soon after to speed up the tech.
Also found Re: Research Agreements (http://forums.civfanatics.com/showthread.php?t=397610&highlight=agreement) So it seems like a good idea to pick up techs we don't have.
grandad1982 Nov 17, 2010, 07:14 AM So signing RAs with backwards civs is a good idea. If only it was easy to see who's backwards.
grandad1982 Nov 17, 2010, 07:16 AM Also RA get stronger the later in the game it is as you are getting a better gold to beaker ratio.
cripp7 Nov 17, 2010, 07:55 AM it's like trading :c5gold: for a tech
cripp7 Nov 17, 2010, 12:22 PM IHT-
Press enter
Turn 191-
Sword gets promoted to a longsword by villiagers
Almaty wants a GS
send settler to 3 fish
Turn 192-
Metal Casting > Physics
Deals with al-Rashid end, reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000-3.jpg
Trade with Cathy
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-3.jpg
Turn 193-
Monty asks for OB, decline
al-Rashid asks for OB, accept
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-3.jpg
Hastings harbor > workshop
Canterbury ^^
Ally with Brussels
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003-3.jpg
Turn 194-
triemes bombing archers
Turn 195-
Ramasesse demand
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004-1.jpg
accept for diplo
settle Warick > monument
Turn 196-
Cathy trade
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0006-1.jpg
Coventry market > harborYork library > workshop
Turn 197-
al-Rashid demand
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0007-1.jpg
Fear he's gearing for a war by all the units he has
Turn 198-
Nottingham market > cat
Ramasesse deals end..reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0009.jpg
Turn 199-
London LB > LB
stop here as I think alRashid has units on our border
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0010.jpg
I'm thinking he's going to attack, he's highest score and army we're last. We need to buy units when we can. I should have bought a unit instead buying a CS
grandad1982 Nov 17, 2010, 02:57 PM Balls. Why does the Arab hate us? I guess if its those two units and a while before he sends more over we might keep the city.
Can we get our navy back?
grandad1982 Nov 17, 2010, 03:40 PM Had a look there is the fog busting troops on the SE island and we can rush in some Tris.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0009.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/AIR5/Civ5Screen0010.jpg
The rush in time for the SE tris is 3 to 4 turns and the northern tris hit the area 5 to 7 turns later.
cripp7 Nov 18, 2010, 08:01 AM Continuing on
move the trieme by London west to fogbust and see an Arab sword in the water
Also move the SE trieme towards Arab
Form a PoS with Cathy against al-Rashid
Turn 200-
Arab's pike goes back into the water, the other sword makes land by fur. Looks like he's just browsing around
Turn 201-
Switch London to production shaving 2 turns off a LB
Nottingham ^^ 2 turns off cat
Turn 202-
al-Rashid completes Notre Dame
Turn 203-
al-Rashid worried about our units??
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-4.jpg
Cathy offers RA..declne for the moment
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-4.jpg
Turn 204-
Oda whales deal ends..reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004-2.jpg
Buy a harbor in Warwick
Turn 205-
Hastings workshop > wb
No war declared, didn't buy a unit but a harbor instead boosting the gpt.
McLMan Nov 18, 2010, 08:31 PM Got it. Will check out save and post some thoughts.
grandad1982 Nov 20, 2010, 09:39 AM Can't look at the save as I'm away from my PC ATM. I guess build some Longbows and bring our navy home in case a DoW is coming.
McLMan Nov 20, 2010, 04:23 PM I think war is imminent. Will bring the navy home to support our land units. Build some longbows for defense.
McLMan Nov 21, 2010, 06:08 PM IBT
Arab troops head South
Turn 206 - 1460 AD
zzzzzzzzzz
IBT
Askia enters the Renaissance
Turn 207 - 1470 AD
Warwick: Monument -> Workboat
IBT
Caesar completes the Kremlin
Turn 208 - 1480 AD
Hastings: Workboat -> Longbow
Turn 209 - 1490 AD
London: Longbow -> Colosseum
Coventry: Workshop -> Longbow
Turn 210 - 1500 AD
York: Workshop -> Longbow
Turn 211 - 1505 AD
zzzzzzzzz
IBT
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/211MontezumaPOS.jpg
Agree to POS with Montezuma vs. Arabs
Turn 212 - 1510 AD
Moving a worker toward Warwick to improve forest and cows there
Warwick: Workboat -> Caravel
IBT
Get a visit from Askia
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/212IBTAskiaRA.jpg
Kindly tell him no
Then Montezuma stops in again
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/212IBTMontezumaob.jpg
Tell him ok, we need some friends.
Turn 213 - 1515 AD
Printing Press comes in. Choose Steel on the way to Gunpowder.
Policy Choice time: Choose Scholasticism
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/213Scholasticism.jpg
Turn 214 - 1520 AD
zzzzzzzzzzzzzz
IBT
Askia Completes Chichen Itza
Arabia & Copenhagen are now Allies
Turn 215 - 1525 AD
Nottingham: Trebuchet -> Longbow
Pretty uneventful turnset. The Arabs are strong. If they don't declare on us they're probably going to need a beat-down.
cripp7 Nov 22, 2010, 06:51 AM pretty uneventful, He's going to need a smackdown. Maybe Monty will declare on him and if al-Rashid departs towards him then we hit him hard once his units are departed.
grandad1982 Nov 22, 2010, 11:09 AM Doesn't look like Monty will DoW on Arabia. There is a massive fleet of workers heading to Arabias annoying new northern cities. Wish we had a couple of caravels to kill them. Also Arabia already has gunpowder.
I guess beeline Cannons and hope for the best.
Will think about this more later as I only got home earlier today.
grandad1982 Nov 25, 2010, 05:20 AM First off sorry for the delay and lack of plan but I've been having a RL nightmare recently. Betterish now though.
I went and played without a plan as I'm away for several days again.
PFT
I start to bring our Caravel and Longswordsman home.
I do a little bit of tile micro.
1
IBT Askia gets worried about our forces near his borders :confused:
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0000.jpg
I politly say don't worry as we have hardly any troops near him.
Our Iron deal to Cathrin ends so I renegotiate.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0001.jpg
I call in on Harun to see what he thinks of us.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0002.jpg
A bit aggressive then.
I ask Ram and Oda for PoS against Harun and both say no :(
2
A GSci is born and I bulb Navigation so we can pimp our Tris to SotL.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0003.jpg
Hastings, LB > Lib
3
Oda asks for an RA. I decide to say yes as if things go tits up with Arabia then we will need friendly AIs to avoide a dogpile.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0005.jpg
Our GSci last turn completes a quest for Almaty and they become our friends.
I upgrade some of our Tris to SotL for only 170 gold a piece! Thats such a ridiculus bargin.
4
Canterbury, LB > Market
Coventry, Col > Barracks
I sell the last of horses to Oda as we don't really need them. Forgot the sceen but it was 2 for 90 gold (all he had I think).
5
Steel is in on to Gunpowder.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0006.jpg
6
IBT Eygpt and Arabia sign an RA.
London, Treb > Seaport
7
Not much just a little city tile micro now we're in positive happiness.
8
Our deals with Cathrin and Harun end. I trade our Fur to Monty and I trade some Whales to Harun.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0007.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0008.jpg
Didn't want to trade to Harun but he was about the only AI with any cashflow (over 100pgt!). Thinking more I regret giving him this boost. Cathrin has no gold so I ignored her in this round of trade.
Hastinggs, Lib > Wealth. Our gpt was at 0!
Coventry, Barracks > SotL
Warwick, Caravel > Market
9
....not much apart from some troop movement....
10
IBT Oda asks for a PoS against Cathrin and I say no in the gentle way.
We find out about the most well fed People in the world.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0009.jpg
Nottingham, LB > WB
Info
Tech
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0010.jpg
So after Gunpowder is in we can either go Chemistary for Cannons, up to Banking for Banks or go for SciThe to reveal Coal. I lean towards Cannons.
Economic
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0011.jpg
As you can see troops are really costing us esspecially as we're not using them ATM.
Demo
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0013.jpg
Who's the daddy now?! We go 1st in Soldiers. Up yours Arabia.
Heres a screen of our troops south of Arabia.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0012.jpg
So I'm thinking it might be about time to smack Harun down. If we use our naval adantage to weaken him first we can work our way up from the south of his Island. Once its cleared out then we take peace as he has cities spread all over and wiping out an AI is a big diplo negative with the world.
If we did DoW then spend our gold on Venice ASAP so we don't spend it on troops without realising.
As for our cities I think Coventry needs a Lighthouse and maybe even a Granary. London coulld use a Uni and maybe even the NE.
The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Admiral Kutzov - auto skip
Estarrioll - on holiday (?)
The Save
cripp7 Nov 25, 2010, 09:08 AM Good deal on the set taking Nav for free. We need to discuss our game plan here. What win condition are we going for? Looks like war and a Domination victory. We're on the right path for that, we have the naval advantage with our SoL. And getting GP for muskets, can bulb Metallurgy with our next GS. Cannons/rifles/SoL we can take on everyone.
McLMan Nov 25, 2010, 05:56 PM We'd been kind of shooting for a diplomatic win. We can still do it if we want, but war is needed either way. We can get a much earlier Domination win if we care to go that route. Canons, rifles, with support from SoL's will certainly do the trick. Use the SoL's to take out the enemy naval threats, then pummel the units and cities. Mop up with canons and rifles, rinse, repeat.
grandad1982 Nov 25, 2010, 07:29 PM I would like to play out more of the tech tree so a diplo win is ok to me. We can use Haruns lands to generate gold. Also we cold snipe some of Askias cities and no one would care much.
So build up for a war with Harun in the near future, then get working on gpt and city states.
cripp7 Nov 26, 2010, 07:03 AM Ok grandad, sounds like a plan. The warmonger in me was getting itchy!:lol:
grandad1982 Nov 26, 2010, 08:29 AM Upgrade the remaining Tri near London to a SotL. Don't forget our LBows can reach across the straits from our tundra island, to southern Arabia, with their 3 tile range.
We're going to own Arbaia so much!
grandad1982 Nov 26, 2010, 08:38 AM Are going to keep all the cities? I would say raze Najran and Bagdad (depending on what buildins they have) and refound them. Maybe refound Najran 1NE.
cripp7 Nov 26, 2010, 04:03 PM IHT-
upgrade 2 swords to longswords
Switch Hastings from :c5gold: to SoL
Turn 226-
Almaty gifts us a LS
OB deal with Cathy ends
Turn 227-
York LB > LS
Nottingham ?? > LB
Turn 228-
Get some :c5gold: from Cathy
missed screen 43:c5gold: > OB
See that al-Sharid is sportin' a new cannon!
Turn 229-
Ramasses deals ended, reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-5.jpg
Gunpowder > Chemistry
Turn 230-
Cotten connected to Venice now allies
Ramasses askes for a deal
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-5.jpg
Lots of movement from al-Rashid but no DoW yet
Turn 231-
Coventry SoL > :c5gold:
SoL goes to north of York
London seaport > musket
Canterbury market > ^^
Upgrade Nottingham archer to lb
Turn 232-
al-Rashid builds Himeji Castle
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003-4.jpg
Bad news for fighting on his turf!
Ramasses and Askia made peace
Turn 233-
Hastings SoL > :c5gold:
Turn 234-
Ceasar completes Sistine Chapel, looks like he's going :c5culture:
Turn 235-
Oda deals ended giving us back 5 irons, reneg deal
Ask PoS vs al-Rashid
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0006-2.jpg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004-3.jpg
Turn 236-
Nottingham lb > barracks
warick market > colosseum
Turn 237-
London musket >barracks
Last 3 turns just hit enter.
Ok, al-Rashid has rifles now. Only 1 rifle, 1 musket, 1 cannon. Rest is pikes and a couple camels. All our units are upgraded to longswords. We need to make a move now, there's 1 turn left on Chemistry.
grandad1982 Nov 27, 2010, 03:43 AM Ok look like its now or never (or modern era) use SotL to damage the rifles and cannons ASAP. Do we kow which city has the Himeji Castle in it? This should our top priority.
grandad1982 Nov 27, 2010, 04:24 PM Hello lurkers. I don't know if your out there but if you are and you would like a spot on the roster then shout it out as we appear to have some spots avalible right now!
@ McLMan, maybe wait till Chem and then upgrage our Trebs before pushing the button. What do you think?
cripp7 Nov 28, 2010, 12:31 PM We only have one treb on the south island. How many trebs we got now? We could upgrade that one then DoW, that would take 2 turns. Do we have to :c5gold: to do it?
grandad1982 Nov 29, 2010, 02:06 AM Hey McLMan its been 3 days since the save went up....
McLMan Nov 29, 2010, 07:14 AM Sorry, got it. Been out of town for Thanksgiving weekend. I won't be able to look at the save until I get home tonight. If it's pretty straightforward I'll go ahead and play.
McLMan Nov 29, 2010, 07:39 PM Pre-Turn (240)
We have 2 trebs but will only have enough gold to upgrade one of them.
Move Northern SoL's South to help with bombardment.
IBT
Chemistry -> metallurgy
Turn 241 - 1655 AD
Upgrade Trebuchet
Move SoL's and units to set up attack next turn.
worker on road in middle of nowhere? Set him to delete it.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/241workerroad.jpg
IBT
Copenhagen now Allies with Arabia
Turn 242 - 1660 AD
London: Barracks -> Longsword
al-Rashid helps us out by embarking 2 of his strongest units.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/242rifleinwater.jpg
No better time to DOW
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/242DOW.jpg
Sink 1 of the embarked Rifles and badly damage the other. Do some damage to Medina.
Clear all Arab units off of Canterbury island taking minimal damage in doing so.
(In hindsight I wish the rest had gone this smoothly)
IBT
We lose a Longsword to bombardment from Medina and it's Canon.
al-Rashid enters Industrial era.
Turn 243 - 1665 AD
Use SoL's to clear Arab units surrounding Medina and do some damage to the city.
Begin to embark our units.
Adjust economy to keep it at 0 income. (had gone to -9 with DOW)
IBT
Montezuma asks for open borders. Kindly refuse.
Caesar asks for a PoS vs. al-Rashid. Kind of a no brainer, might as well since WE'RE AT WAR WITH HIM! :crazyeye:
Ramses asks for war vs. Askia
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/243Ramseswarhelp.jpg
Kindly tell him we have our hands full at the moment.
Turn 244 - 1670 AD
Medina bombed down to nothing.
Land a single Longsword next to the city not liking the odds of attacking the city from the sea.
Medina and Mecca have been bombing our SoL's. Need to move one to our waters to heal.
Nottingham: Temple -> Lighthouse
Canterbury: Musket -> Musket
IBT
al-Rashid must have used a promotion to heal the only unit he had not fortified in a city (Camel Archer that was near 0). Bombardment of our landed longsword from Medina, it's cannon, and this camel archer are enough to kill it.
Turn 245 - 1675 AD
Land en-mass next to Medina. The bombardment from Medina, Mecca and their fortified cannons is proving problematic.
Our Navy kills the camel archer, the last non-city-fortified unit Arabia has.
Begin to bombard Mecca.
Move another SoL to our waters to heal.
IBT
al-Rashid apparently had enough cash to buy 2 camel archers and a rifle. We lose a Longbow to these units.
Turn 246 - 1680 AD
With the bombardment of Medina a Great General is born in Hastings. Embark him and move him to the war zone for the military bonus.
We finally take Medina with a Musket.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/246Medinafalls.jpg
IBT
We lose another Longsword and an SoL to bombardment.
Turn 247 - 1685 AD
Bombard Mecca and move units into position to take it next turn.
Keep some units back to heal.
Clear a pike that landed next to Warwick.
IBT
Lose musket to bombardment from Mecca and it's cannon.
We get Scientific Theory from our research agreement with Oda.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/247ScientificTheory.jpg
There is coal near Coventry.
Oda enters Industrial era.
Turn 248 - 1690 AD
Severely weaken Mecca. With the fall of our musket during the IBT we don't have a unit in place to take it this turn.
IBT
al-Rashid realizes that his capital is in grave danger and asks for peace.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/248Rashidnopeace.jpg
Not yet.
Turn 249 - 1695 AD
Mecca falls. Turn it into a puppet. (Screenshot missed :()
Mecca contains the Hanging Gardens and the Porcelain Tower.
Begin to bombard Najran.
IBT
Pointiest Sticks
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/249Pointieststicks.jpg
Turn 250 - 1700 AD
London Longsword -> Longsword
Set a couple of units to heal, move others toward Najran.
Continue bombardment of Najran.
I'm pretty disappointed in how many units I lost. al-Rashid had cannons in both Mecca and Medina. These combined with his camel archers caused lots of problems. I think we're past the worst, however, so it should be smooth sailing from here. Najran contains Machu Pichu and I think I see Hemji Castle there too so we should definately take it. Might as well take the whole island from here. Our economy is rolling now with the gold taken from the cities and we're up to +17 GPT. We can re-adjust our citizens for science and/or production. Happiness is only -3 with the additon of Gems and the Hanging Gardens so we're in pretty good shape there.
Demographics:
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/250Demographics.jpg
We're now in the lead score-wise.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/250Score.jpg
Bluebird Nov 29, 2010, 08:12 PM I'm interested in filling a spot on the roster. I've read the thread and looked at the save.
As far as tactics, I suggest taking the rest of Harun's island (should be easy), then demand all his remaining resources for peace.
grandad1982 Nov 30, 2010, 02:46 AM Hey Bluebird. Welcome onboard! If you want to post a got it and play then the save is all yours.
I'm inclined to agree we should take the rest of the island and sue for peace.
Thank god he only had cannons and not artillary! I Imagin the Hemji Castle didn't help us much either.
Upgrade the archer in Coventry to an Lbow to help with the Caravels.
Be carefull of Damascus as it has a very high strength of 33.
We can sell a fur to Rammy for 206 gold and 3 gpt.
There is potential city site on the Canterbury Island.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR6/Civ5Screen0014.jpg
Its 1W1SW of Nottinghams western iron. With the 2 fish and the furs it will make a good city with a market and a Collossium (best to not let it grow to big IMO).
grandad1982 Nov 30, 2010, 02:49 AM Heres the new roster with our new team mate Bluebird included :beer:
The Roster
grandad1982 - on deck
cripp7
McLMan
Bluebird - up now
Admiral Kutzov - Reserve
Estarrioll - MIA
Bluebird Nov 30, 2010, 05:38 AM Heh, putting me on the spot. Ok, I'll take the next turn.
As said, for Harun I'm conquering the rest of the island, then I'll demand everything he has to leave him alone.
That spot by Canterbury looks good, I'll get a settler out there.
Looks like I'll be getting an SP, so I'm thinking cultural diplomacy for the awesome boost to our CSs.
I'll dispatch a SoL to Coventry just in case Harun shows up there with ground forces from his colonies.
Anyone in aggressive opposition to this plan?
grandad1982 Nov 30, 2010, 05:54 AM Sounds good but maybe hold off the settler till we know what our post war happyness is like.
Also don't take any far flung cities as a peace offer.
Bluebird Nov 30, 2010, 06:11 AM Roger roger. Playing now, post coming up in a bit.
Bluebird Nov 30, 2010, 09:09 AM Turn 251
Najran is falling. One of the SoL is given a range upgrade, so I send it around the south side of the island to start bombarding Damascus.
Nottingham: lighthouse>theatre
End of turn 251:
http://img25.imageshack.us/img25/2117/turn251.jpg
IBT, Harun rushes his forces forward.
Turn 252
Najran is taken by our riflemen, saving our heavy guns for Harun's troops. I take out all his forces except for a lonely and scared camel. +range SoL starts bombarding Damascus from a safe distance.
http://img11.imageshack.us/img11/6522/turn252.jpg
IBT
Caravels open fire on Coventry and Harun is sending a worker and a work boat headed east from this location??? He must be confused.
Turn 253
Metallurgy>rifling
+range SoL takes pot shots at Damascus while I move my troops into position, backup reaches Coventry and starts cleaning up the caravels.
Turn 254
Oda finishes forbidden palace.
Furs to Montezuma ends, try reneg, he doesn't want it at all it seems. Try selling him cotton instead, no luck.
Venice wants GS. Brussels is being a gold digger and tells us we can't be friends unless I give him gold. I give him some to shut him up (250).
Warwick: Colosseum>lighthouse
I fire the first round of shots at Damascus while moving siege weapons in position.
http://img5.imageshack.us/img5/728/turn254.jpg
I try to get rid of our furs. Only Oda wants them.
http://img98.imageshack.us/img98/5513/turn254b.jpg
IBT
Harun decides to sink our trireme, which for the record was the only unit firing at Damascus last turn without doing damage. It's clear to me at this point that he doesn't want to win.
Turn 255
Fire some more at Damascus, not quite enough to send in our landing party. This city is a tough one.
http://img98.imageshack.us/img98/9642/turn255.jpg
IBT
He targets our capital ships this time. Good, we can fix those.:)
Turn 256
Damascus is taken, but our people are not pleased. They are now very unhappy. I purchase a circus in hastings to make them merely unhappy and halt all military production (we are winning, they are not needed) in favor of theatres. :sad:Oops... I accidentally annexed Damascus, didn't notice until I had switched the builds around. Sorry about that. On the positive side Damascus has 7 pop, so it might be ripe to annex anyway? :mischief:
http://img339.imageshack.us/img339/6271/turn256.jpg
Turn 257
Uneventful turn, positioning for assault on Baghdad.
Turn 258
Navy fires at Baghdad, and artillery gets in position.
http://img338.imageshack.us/img338/8900/turn258.jpg
IBT
Harun's stands to lose his third capital in a few turns, and gets generous with his peace offering. I turn him down, but I promise he can give it to me later.
http://img148.imageshack.us/img148/2042/turn258b.jpg
Turn 259
Baghdad comes under british rule, and I successfully hit the puppet button.
http://img94.imageshack.us/img94/462/turn259.jpg
Reneg peace deal.
http://img148.imageshack.us/img148/559/peacepy.jpg
IBT
Egypt no longer protecting Hanoi.
Turn 260
Ramesses no longer provides us gold for whales and open borders for open borders. I reneg same deal.
Otherwise uneventful turn. I tell units to heal and move them about a little. A peaceful calm spreads throughout the empire, even though people are quite pissed. We will have 500g on turn 261, I suggest giving it to Rio for their pearls.
New and improved heart of the English Empire:
http://img690.imageshack.us/img690/8499/turn260.jpg
cripp7 Nov 30, 2010, 03:30 PM Way to go taking out Harun! Looks like finishing Rifling then to Archeology for the Museum +5:c5culture: and keep buying CSs. In order for a culture victory we need 5 Policies completed, Commerce still has 3 parts and Patronage has 4.
grandad1982 Dec 01, 2010, 02:43 AM Nice set Bluebird. Take that Arabia! I'm not sure if they are totally out of it because there are quite a few good islands in the north of the map they could resettle.
There are a couple of trades I can make which should bring some extra cash and bring us back from very unhappy to just unhappy.
So next turn we get a SP. Do I put it in Patronage, Commerce or Rationalism?
I would lean towards Commerce so we can get work towards the discount on purchasing stuff in our cities. However Rationalism seems pretty good too as the 5 turn GA and the TP sci and 2 free techs eventually could really help. ATM I don't see the 2 availible Patronage SPs as very usefull but they will become more usefull as we start to buy off CSs.
On the tech front I'm ok with Archeology next but after that I think we should work up to Economics and try for Big Ben (might be a bit late). We should get a GSci to bulb Biology to find oil (could be the cause of the next war).
Not feeling a Cultural victory here. Diplo or conquest still seem best. Diplo for preffeerance.
I'll wait till I get the all clear on which SP to go for.
cripp7 Dec 01, 2010, 06:45 AM Yes I know Diplo, I got :confused: with a different game. You could just go up the Eco line now and skip Arch, maybe get a RA for it. Start 1 turn on it and sign a RA then switch to a different tech, I think that's how that works.
I think rationalism is the best option for the science bonus, we have a lot of TPs which would add up to a lot of :c5science:.
grandad1982 Dec 01, 2010, 07:24 AM Ye the thing were you put a turn of research into a tech so it doesn't get seleted for an RA tech (I think) seems like an exploite to me. Still If people are happy with that then I would bow to the decision.
I'm happy to start up the Eco line rather than go Arch.
McLMan Dec 01, 2010, 03:09 PM The one turn research/RA exploit just doesn't feel right to me. But, like grandad, if everybody else is cool with it then I won't say anything.
Bluebird Dec 03, 2010, 02:46 AM Still there grandad? This thread got awfully quiet. I'm looking forward to seeing your set.
Regarding the RA thing, conquering Arabia put us far enough ahead to not use exploits imo.
grandad1982 Dec 03, 2010, 05:07 AM Still here. Just waiting for the time to play! Probably by the end of today. I'll be avoiding the RA exploit then since we seem pretty much in agreement about it.
I'll take the Rationalism SP.
grandad1982 Dec 03, 2010, 07:47 AM PFT
I negotiate a deal with Ram
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0000.jpg
I also trade with Monty
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0001.jpg
This takes us from very unhappy to just plain old unhappy.
I make peace with Copenhagen.
I hire some sci specs in London.
Hastings, Wealth > Seaport
Coventry, Wealth > Worker. I also buy a WB to re net the fish.
1
We gain an SP and I adopt Rationalism and we enter our turn GA!
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0002.jpg
I start to send our SotL on sea patrols as they heal as I want to know of any AI troop movements as soon as they happen.
I upgrade one of our remaining Tris to a SotL.
2
IBT Cathrine asks for 18gpt! No, I don't think so.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0003.jpg
3
IBT Harun asks us for a PoS against Oda. Hahaha. Go away you idiot.
In fact this prompts me to call up Oda and sign an RA with him.
4
Caesar is worried about our troops near his borders?! We have one SotL there!!
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0004.jpg
I say not to worry.
Coventry, Worker > SotL
Warwick, LH > Temple. Our next SP is over 50 turns off so I wanted to try and speed this up.
5
As one of our SotL is scouting north of eygpt I start to find lots of AI caravels
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0005.jpg
In fact this was a similar story all along these northern waters.
6
Our GA comes to an end :(
A deal with Oda ends so I renegotioate it.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0006.jpg
7
Rifling is in and I start up to Economics with Chivalry.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0007.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0008.jpg
8
Askia is worried aout the troops on his borders. Seriously what troops? I hate how stupid the AI is sometimes.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0009.jpg
I tell him not to worry.
Monty demands one of our dyes. Since we have no one to really trade it with right now and it won't change our happiness level I say ok.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0010.jpg
Hastings, Seaport > Theatre
9
Just some unit movement
10
Casar completes the Louvre.
Our Peace deal with Harun runs out.
Coventry, SotL > Rifle
Info
Demo. Basically top dogs here. Maybe when we hit positive happiness we should grow our population a bit.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0011.jpg
Eco. Trade routes are paying for our buildings which is nice. Going to finsh some Theatres next set so thats a good chance to grow our population levels soon.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR7/Civ5Screen0012.jpg
The AI seem to be about ot start a second wave of expantion. I've seen quite a few settlers roaming around. We have to decide if we want in on this. I'm ok with a little "light expansion" but it doesn't seem that necessary ATM. I think we just need to keep uping our GPT and our culture to speed the next couple of SPs (in Rationalism IMO).
Tech wise we should carry on heading towards Big Ben and then think about going for the UN.
I've been wondering about Askia and his holdings on the Eygitian island. If we could get some PoS against him and maybe get Rammy to DoW we could steam in and take his capital first and then his other cities on the island. Just an idea.
All in all a quiet set really.
The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Bluebird
Admiral Kutzov - Reserve
Estarrioll - MIA
The save
Bluebird Dec 03, 2010, 11:13 AM Looks like I got the fun set. :lol:
Anyways, things are going good. Glad to see you managed to mitigate my :mad:. And wow that's a lot of AI navy in one place. I've never seen more than one at a time from each AI civ in my games.
Except in a case where two AIs had a war front separated by a two tiles of water and fumbled around with embarked units.:crazyeye:
cripp7 Dec 04, 2010, 01:46 PM Got It! Seemed like a fairly good round, once our :c5happy: gets on the green side our city should start growing again.
we can take Rammy's capital, which would add to our population. Something to consider. I'll take a look at the same tomorrow.
cripp7 Dec 05, 2010, 01:57 PM Looks like I got the fun set. :lol:
Anyways, things are going good. Glad to see you managed to mitigate my :mad:. And wow that's a lot of AI navy in one place. I've never seen more than one at a time from each AI civ in my games.
Except in a case where two AIs had a war front separated by a two tiles of water and fumbled around with embarked units.:crazyeye:
I'm missing something, I'm not seeing any buildup of navy nor any settlers. I'm using the Turn 270-1800AD save.
Get to Economic then go the upper tech tree. There's still a few cities to fill in.
grandad1982 Dec 06, 2010, 05:42 AM @ cripp7 think thats a coment about another game! However did see a few settlers floating around. There are actually quite a few decent city site still out there.
cripp7 Dec 06, 2010, 09:08 AM IHT-
Upgade trieme to SoL
Turn 271-
Chivalry > Banking
Russia & Japan sign a RA
Turn 272-
London theater > settler
Buy Warsaw
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0007-2.jpg
Turn 273-
Nottingham theater > harbor
:c5happy: now at 6!!
Turn 274-
Ramasses asks to help with Askia, I'll upgrade some units to rifles, already have a couple SoLs nearby
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0009-1.jpg
We're #1 most wonderful
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0010-1.jpg
Turn 276-
Banking > Economics
Turn 277-
London settler > workshop
Settler goes north to sheep/fish
Turn 278-
Canterbury theater > :c5gold:
Turn 279-
Hastings temple > bank
Turn 280-
Settle Newcastle > monument
Turn 281-
Buy Venice
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0011.jpg
Turn 282-
Londo workshop > bank until next turn then start Big Ben
Turn 283-
Economics > Archealogy
Hastings theater > bank
Coventry rifle > theater
London starts BB
Oda demand
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0012.jpg
Turn 285-
Deal with Oda passes, reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0013.jpg
Deal with Cathy
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0014.jpg
end here. We have an army ready for Askia this turn. We can take his capitols and a couple cities. Ramasses didn't declare from our deal earlier
grandad1982 Dec 06, 2010, 10:49 AM Nice set. I guess tech wise we just go up to Globalization now and maybe fire off a GP golden age at some point to get shanny loads of cash.
Looks ok for a war with Askia. I reckon take those 3 cities and then get peace.
In coventry a citizen is working a 3 hammer mine whilst the 5 hammer coal is unworked.
grandad1982 Dec 06, 2010, 10:53 AM Oh yer the fish in Najran needs improving.
McLMan Dec 07, 2010, 06:52 PM Got it. Will post plans in a little while, and then play in about 24 hours.
McLMan Dec 07, 2010, 07:31 PM Looks pretty staightforward. Askia has only 4 cities, shouldn't we just go ahead and wipe him out? Taghaza looks like a decent cash production city.
Will fix citizens in Najran. Next tech Biology to show us where the oil is. We NEED to pick up Military Science before Steam Power. We should consider getting fertilizer at some point. The food bonus to non-water farms is nice.
grandad1982 Dec 08, 2010, 01:42 AM Don't wipe him out! That last city incures a huge diplo modifier and it can turn even "friendly" AI against you. Even if we didn't get dog piled then it could mean the end of our trading.
In my offline game I've wiped some one out and now I'm stuck in a near permanent state of war with the 2 biggest AI who before I did the deed were all chummy with me.
McLMan Dec 08, 2010, 10:08 PM Turn 285 - 1830 AD
Straighten out tiles citizens working in Coventry
Still have all movement on our invasion force so I immediately DOW on Askia.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/285DOW.jpg
Hastings bombs nearby Songhai musket then he's taken out by our rifle there.
Bombard Gao
Take out musket and scout with the landing of our rifles.
IBT
Montezuma cancels POC
Ramses declares war on Askia
Oda cancels POC
Turn 286 - 1832 AD
Position rifles around Gao
Take out another Pike
Bombard Gao and Jenne with our SoL's
IBT
Montezuma cancels POS vs. al-Rashid
We lose a rifle to bombardment from Tombuctou and Gao
Oda cancels POS vs. al-Rashid
Turn 287 - 1834 AD
Continue to soften Gao and Jenne
York: Theater -> Workboat
Turn 288 - 1836 AD
We take Gao with little damage
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/288GaoFalls.jpg
We get a Great General in London. We have one sitting so I put him to use and begin a GA.
IBT
Ramses cancels POC
Turn 289 - 1838 AD
Sink a Sonhai caravel near Russian Territory
Healing Rifles in Gao
Bombard Jenne and Tomboctau
Oxford founded North of Coventry -> Lighthouse
IBT
Our social advisor pops up to point out how unhappy our people are. Taking a rep hit for this war vs. Askia.
Turn 290 - 1840 AD
I look at possible deals but the prices are too steep. Do end up making a deal with Caesar: he gives spices for 600 gold and Furs. The spices cause a couple of our cities to enter WLTKD.
York: Workboat -> Bank
Turn 291 - 1842 AD
Work a deal with Catherine: she gives dies for 600 gold + OB.
Jenne Falls
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/291JenneFalls.jpg
IBT
Askia offers peace
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/291AskiaPeaceOffer.jpg
Not quite yet
Turn 292 1844 AD
Tomboctu Falls
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/292TombouctuFalls.jpg
Now we make a peace deal.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/292PeaceTreaty.jpg
Archeaology comes in -> Biology
IBT
Oda completes Big Ben
Turn 293 - 1846 AD
ZZZZZZZZZZZZZZ
IBT
Arabia and Egypt sign an RA
We get Biology from our RA with Oda. Begin to research Military Science
Turn 294 - 1848 AD
Hastings: Bank -> Cannon
Newcastle: Workboat -> Harbor
IBT
Catherine asks us for a POS vs. Oda. Why not? Go ahead and do it.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/294CatherinePOS.jpg
Turn 295 - 1850 AD
zzzzzzzzzzzzzzzzzzzzzz
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/295Score.jpg
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/295Demographics.jpg
We have oil in our borders South of Medina and West of Warwick
grandad1982 Dec 09, 2010, 03:15 AM Nicely done McLMan. Turns out that even war let allown total conquest was bad diplomatically!
Will peak at the save and post thoughts.
grandad1982 Dec 09, 2010, 03:57 AM Ok so on of our main aims next set should be to reduce our happyness isssues. The new cities should get Colosseums ASAP. If we sell a couple of lux resourses to monty we can get 144 gold and 10gpt which means we can buy a colosseum in about 3 turns. Of course another option is to found some cities next to or on some new happy resourses. Or bribe a CS. Sadly it will require more than one of these options of 2 of the same one to bring s back to mearly unhappy.
Its a real shame me missed out on Big Ben as its one of my favorite wonders.
For any millitary builds I would only recormend naval units ATM.
McLMan Dec 09, 2010, 05:25 AM Yeah, right after the DOW POC's and POS's started dropping. Catherine seems to really like us. We're making pretty decent money so we should be able to buy off a CS every 4-5 turns.
grandad1982 Dec 10, 2010, 03:07 AM The Roster
grandad1982 - on deck
cripp7
McLMan
Bluebird - up now
McLMan Dec 11, 2010, 02:47 PM The Roster
grandad1982 - on deck
cripp7
McLMan
Bluebird - up now
:rolleyes:
grandad1982 Dec 12, 2010, 04:27 AM I've PMed Bluebird. If there is no play by monday I'll post a got it.
cripp7 Dec 12, 2010, 02:26 PM Looked at the save and we're seriously in the :c5angry:, need theaters, Colosseums. I think in cities that already have a border pop we can sell the monuments to get 6:c5gold:+1:c5gold:gpt back.
A GM will be in 2 turns use trade mission, don't know what it can bulb, or a GA. I think TM to buy some :c5happy: buildings.
grandad1982 Dec 13, 2010, 03:42 AM OK got it. Like the monument idea. I'll send the GM to do a TM. Happienes it is!
grandad1982 Dec 13, 2010, 05:47 AM PFT
I sell monuments in London, York, Nottingham, Hastings, Coventry and Damascus.
Hastings, Cannon > Windmill
Canterbury, Wealth > Lib
1
IBT, Monty calls us up and mocks us. Git.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0013.jpg
Nottingham, Seaport > Workshop
2
A GM is born and I send him off on a trade mission towards Venice.
Whales to Oda ends so I reneg.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0014.jpg
I use the extra cash to buy a Colosseum in Newcastle.
I Call on Monty and ask him what he wants for peace with Brussels.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0015.jpg
He wants nothing but will do it anyway so I say ok!
3
IBT Venice recognises our GM and we gain influence.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0016.jpg
Our cotton to Monty ends and I notice he's gone Hostile.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0017.jpg
I guess he felt I made a demand of him even though I asked him what he wanted for the peace deal. Stupid diplo AI :mad: I choose not to reneg.
4
IBT, Oda asks for an OB. I say no and ment to sell our OB later but forgot.
5
IBT, Oda drops by again and asks us if we want to DoW Harun. I toy with the idea a bit but say a polite no in the end.
Pliny also drops by and tells us about how unhappy we are.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0018.jpg
Check out how happy the AIs are! I know they get a bonus but this seems stupid! Oda is on 64!
I burn our GM on a trade mission for 550 gold and buy another Colosseum in Oxford. We are now mearly unhappy.
6
Furs to Cathy ends so I reneg.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0019.jpg
Damascus, LH > Theatre
7
MilSci is in and I switch to Steam Power
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0020.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0021.jpg
Coventry, Theatre > SotL
I sell some Horses to Cathy.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0022.jpg
8
Peace deal with Askia ends.
London, Bank > LH
Canterbury, Lib > Bank
9
Warwick, Bank > Theatre
Nottingham, Workshop > Bank
10
Hastings, Windmill > SotL
Oxford, LH > WB
I trade Whales to Rammy for Ivory and on the last act of my set we enter happieness again :)
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0023.jpg
Demo
http://i254.photobucket.com/albums/hh92/grandad1982/AIR8/Civ5Screen0024.jpg
Still top dogs but Oda is starting to pull ahead in techs.
I started building SotL again as there are loads of AI Caravels floating around and if we get a DoW I want to wipe them out ASAP to get to any invasion fleet. Also it will be cheaper to upgrade them to Destroyers than build them.
I was toying with the idea of paying off Oslo but I'm not sure what reprecusions that will have with Oda who is at war with Oslo. Oslo have a happy resourse we don't have and are friendly so would make a good member of the family.
We have a SP next set. I suggest we carry on down Rationalism or the one in Patronage that increases our min CS dipostion to 20.
The Roster
grandad1982
cripp7 - up now
McLMan - on deck
Bluebird - ?
The Save
cripp7 Dec 13, 2010, 06:56 AM Got it, pretty easy set. I wouldn't buy off Oslo yet, that might bring Oda into war with us. After we get a good navy up then try it. I can play later today if there's no objections. I think the plan is clear. Head t build the UN, then start selling every building we can to buy CSs.
Bluebird Dec 13, 2010, 09:46 AM Sorry I've been absent. New job and no time to check in on the thread. I'll be more active now that the dust has settled.
MouseyPounds Dec 13, 2010, 05:44 PM 1
IBT, Monty calls us up and mocks us. Git.
...
3
Our cotton to Monty ends and I notice he's gone Hostile.
I guess he felt I made a demand of him even though I asked him what he wanted for the peace deal. Stupid diplo AI :mad: I choose not to reneg.
I'm pretty sure the trade had nothing to do with it and that the taunting on turn 1 was an indication that he had turned hostile then. In my experience, the taunting always indicates hostility.
grandad1982 Dec 13, 2010, 07:11 PM @ MouseyPounds
I guess your right. Can't wait till the patch to get a better idea about this. Also our first lurker comment! Woot1
McLMan Dec 14, 2010, 05:54 AM We should consider turning some cities to building wealth. It would be better than useless buildings we'd end up selling later.
grandad1982 Dec 14, 2010, 06:05 AM Does building wealth get modified by buildings such as the windmill or is it just base production that counts?
cripp7 Dec 14, 2010, 06:22 AM Good question on thne wealth build, I don't know. It does in CivIV, so you would think they would do it in CivV. But so much has changed, I'll browse the forums for that here and a few other Civ sites.
grandad1982 Dec 14, 2010, 07:32 AM So I did a simple experiment. I loaded up one of my old saves and looked at a city producing wealth. It looked like it was based on total production rather than just base production. To test this I purchased a windmill. This did indeed increase the cities gpt production, however empire wide gpt went down due to the increase in maitainence costs. This means that it would only be worth building a windmill for wealth creation if the 15% was equal to ar greater than its maintainence of 2. This is very unlikely to be the case in any of our cities. The single best increase to the production value from our point of view would be to tech Railroad as it would increase production by 50% without increaseing our costs as we already have harbours in our cities.
So I guess a detour to Railroad before we hit up the UN line along with selling things such as workshops and windmills in our non production centers is the thing to do. Maybe only sell workshops if all basic builds in a city our done, such as libs, gold mutipliers, happy buildings, harbours and seaports (if applicable).
That leaves us with deciding which are our production cities. I think London, Hastings and Coventry. Hastings as a naval production center the others more general.
Oh one other thing, even though the eng spec will contribute to wealth building it isn't worth it if there is a tile that produces even 1 gold as wealth production is only 25% of total production.
cripp7 Dec 14, 2010, 08:59 AM I also read that building workers/warriors then disbanding them gets more :c5gold: per hammer than straight wealth.
Here (http://forums.civfanatics.com/showthread.php?t=382204&highlight=building+wealth) is the link.
grandad1982 Dec 15, 2010, 08:42 AM I guess if your ready to play cripp7 then we know what we're doing.
cripp7 Dec 15, 2010, 10:37 AM IHT-
Trade with Oda
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000-4.jpg
Micro a few cities to maximize :c5gold:
hit enter
Turn 306-
London lh > windmill
Warick switch to 2x wb for oil and fish
Turn 307-
Adopt a policy
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-6.jpg
Turn 308-
Newcastle harbor > workshop
Askia DoW on al-Rashid
Buy Rio
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-6.jpg
Turn 309-
Coventry SoL > SoL
Turn 310-
Warick wb > settler
Monty gets cautious
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003-5.jpg
Turn 311-
Hastings SoL > SoL
Oxford wb > harbor
IBT-
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004-4.jpg
Turn 311-
al-Rashid trade
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0005-2.jpg
Also demanded marble and got it! missed screen
Turn 312-
Steam Power > RR
Turn 313-
zzz
Turn 314-
London windmill > factory
Nottingham bank > factory
Warick settler > workshop
Rammy gets cocky
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0006-3.jpg
Settler is going to far NW oil/horse island
Factories add 50%:c5hammers:
Turn 315-
Coventry SoL > factory
Monty is HOSTILE towards us so I talked to Cathy
PoS vs Monty
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0007-3.jpg
Turn 316-
Cathy deals ended, reneg
Now Ramasses is HOSTILE!
York bank > :c5gold:
We have enough gold to buy a factory or a CS. Also we maybe facing a war soon, so we need to beef up our borders.
grandad1982 Dec 15, 2010, 11:05 AM Nice one cripp7. I'll take a peak.
Get the navy around the hostile nations to keep an eye out and nip any attack in the bud early.
grandad1982 Dec 16, 2010, 03:39 AM I'm not liking the imerssion breaking "we think your trying to win the game the same as us!" tooltip. Also I don't recall us telling the AIs not to settle near us or making trade demands.
Seems we just want to keep buildingup cash ad keep our military uptodate and handy till we're ready to build the UN. Maybe upgrade our remaining troops pretty soon and send some more to the north of our empire.
The Roster
grandad1982
cripp7
McLMan - up now
Bluebird - on deck
cripp7 Dec 16, 2010, 07:16 AM :agree: Neither were done, but if they decide to DoW on us it would be a good opportunity to gain a few more cities.
grandad1982 Dec 17, 2010, 12:01 PM Hey McLMan you out there man?
On a general note since christmas is nealry on us I'm going to say that I don't mind if we let this idle till after the festivaties. However if anyone wants it over the christmas period then please feel free to play but try not to play when your drunk :beer:
I'm going to be away from my gaming PC till just before new year from tomorrow onwards so will only be able to offer ideas without looking at saves etc.
cripp7 Dec 17, 2010, 04:29 PM sounds good to me,:xmassign::xmascheers:
Bluebird Dec 18, 2010, 09:54 AM Agreed. I'll be in a different city from my computer anyway. :P
Merry Christmas
McLMan Dec 18, 2010, 12:43 PM Good idea about the break. Extremely busy at work trying to get some things done before the end of the year.
McLMan Dec 26, 2010, 07:51 PM 316 1892 AD
Promoted a bunch of units (forced to thanks to the patch)
IBT
Montezuma denounces us
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/316Montezumadenounce.jpg
Egypt denounces us
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/316Ramsesdenounce.jpg
317 1894 AD
Hastings: SOL -> University
318 1896 AD
zzzzz
319 1898 AD
Canterbury: Bank -> University
320 1900 AD
Liverpool Founded -> Harbor
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/320Liverpool.jpg
Warwick: Workshop -> Theater
IBT
Our people are livid with the addition of the new city
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/320Livid.jpg
321 1901 AD
Trade with Caesar: Golt for Spices
I screwed up. :sad: I make a trade with Oda but misread the amount of gold he wanted. I thought we were getting Gems from him for Furs, Dyes, and 262 gold. After looking at our treasury I realize that it was 862 gold. I'm obviously too tired to keep my head straight because there's no way I would have made that deal giving away that much gold. (On the plus side our happy rating is zero.)
IBT
Ramses is obvoiusly upset about the placement of Liverpool
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/321Ramsescrowded.jpg
322 1902 AD
Railroad -> Electricity
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/322railroad.jpg
Oxford: Harbor -> Market
Deal with Catherine for Dyes ends. Re-work it.
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/322CatherineDeal.jpg
IBT
Arabs denounce us
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/322ArabliaDenounce.jpg
323 1903 AD
Get a weird message about a broken trade route to Oxford but it looks ok to me???
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/323OddMessage.jpg
324 1904 AD
Newcastle: Workshop -> Market
325 1905 AD
Gift 500 Gold to Rio de Janeiro to keep up relations (and food bonus)
Hastings: University -> Rifleman
http://i45.photobucket.com/albums/f68/McLMan/An%20Island%20Race/325Demographics.jpg
Arexander Dec 27, 2010, 01:31 AM Did you check if the trade route still gives the gold it's supposed to give after receiving the message?
grandad1982 Dec 27, 2010, 03:01 AM Nicely done McLMan.
So the new patch strikes and the Denouncments start pouring in.
Looks like soon we're going to be in several wars. I suggest we get our army up to Rammys land then use our navy elsewhere to fend off others aggression. I guess if we had a majority decission we could even strike first.
Oh yer. Hope you had a good Christmas :)
EDIT: I'm still away from my games machien till the new year.
The Roster
grandad1982 - skip till new year
cripp7 - on deck
McLMan
Bluebird - up now
grandad1982 Jan 02, 2011, 10:16 AM I'm finally reunited with my gaming pc! I won't play to night but if no one wants it before tomorrow I'll try to play then. I hope everyone had a gret new years. I personally had a wonderfull time and stayed up much to late/early ;)
grandad1982 Jan 04, 2011, 11:53 AM Haven't played yet as I started a new job today and have been a bit hectic. I'll try tommorow.
cripp7 Jan 06, 2011, 08:18 AM go ahead and play put me in for a skip. As I am sick with the flu.
grandad1982 Jan 06, 2011, 12:57 PM PFT
Nothing really just reminding myself about the game.
1
Liverpool, I puchase a WB for the oil then realise we don't have the tech to improve it! Doh!
2
Nott, Factory > SotL
3
I reneg a deal with Oda
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0000.jpg
Coventry, Factory > SotL
4
We are losing our grip on Warsaw so I slip the 500 quid to keep them quite.
London, Factory > Water Wheel (for the hammer as much as anything)
5
Oda builds the Brandenburg Gate and Denounces Russia.
Lots of builds finsh this turn!
Oxford,Market > bank
Nott., SotL > SotL
Canterbury, Uni > Wealth
Warwick, Theatre > StoL
Damascus, Theatre > Market
6
Cathrin wants to DoW Oda but I say no.
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0001.jpg
Electricity > Refrigeration
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0002.jpg
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0003.jpg
7
Hastings, Rifleman > Rifleman
I also upgrade some troops.
8
Rio gives us 8 Alu! Thanks guys!
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0004.jpg
I sell Furs and some horses to Cathrine for 300g, 2gpt and OB
Forgot the screen.
London, Watermill > Destroyer
9
.....
10
Arabia and Japan declare peace.
Liverpool, Harbour > Monument
Info
Demo
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0006.jpg
Diplo
http://i254.photobucket.com/albums/hh92/grandad1982/AIR9/Civ5Screen0007.jpg
This set Oda went from Gaurded to Friendly for no aparent reason. I have seen people suggest this can be a precusor to war, but I have no real idea.
I also sawmonty moving troops around by sea. I guess we follow them and see what he is planning.
The Roster
grandad1982
cripp7 - skip (get well soon)
Bluebird - up now
McLMan - on deck
The save
cripp7 Jan 10, 2011, 08:06 AM i'm back, not full time, but i can pickup the next round
grandad1982 Jan 10, 2011, 10:56 AM Cool, go for it!
I was wondering if this was going to die before we finished!
cripp7 Jan 11, 2011, 07:03 AM We're beelining straight to the U.N. correct?
cripp7 Jan 11, 2011, 09:43 AM -IHT
hit enter
Turn 336-
Get an update our citizens are very angry 10:c5mad:
Monty is moving troops north, keeping an eye out on his movements
Silver deal ends with Oda, reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0000-5.jpg
Gems with Rammy reneg
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0001-7.jpg
Turn 337-
Buy off Helsinki
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0002-7.jpg
Probably pissed off Oda
Turn 338-
Get a message from Oda
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0003-6.jpg
A GS is born
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0004-5.jpg
Coventry destroyer > seaport
Turn 339-
Refrig > Plastics
Hastings rifle > factory
Damascus market > :c5gold:
Fire off a GA
Turn 340-
Nottingham destroyer > windmill
Turn 341-
Newcastle buy theater +5:c5happy:
Turn 342-
Warick destroyer > factory
Coventry seaport > sub
al-Rashid deals end, nothing to reneg for
Turn 343-
Nottingham windmill > Taj
Turn 344-
Oxford bank > theater
Turn 345-
Oda has denounced us!
http://i409.photobucket.com/albums/pp175/cripp777/Island%20Race/Civ5Screen0005-3.jpg
stop here @10 turns
grandad1982 Jan 12, 2011, 12:09 PM Nice one cripp7.
I can't belive Oda denounced us. Losser
I guess keep heading for the UN and keep our naval strength up.
I'll peak at the save but probably won't have anything to add.
McLMan Jan 12, 2011, 02:37 PM I'm having technical difficulties. 75% sure it's hardware related. Didn't have much chance to look into it last night but at best I might need to swap out a sata cable or 2, worst case my mobo is pretty close to shot. Software wise I can roll back the audio driver I recently updated to see if that's the cause (having freezes, ran chkdsk last night while I slept with no issues), otherwise I won't be able to dig into the hardware end until the weekend. I might see if the wife's laptop will run the game well enough for me to grind out 10 turns if my desktop needs to wait for the weekend. Will update status within 14 hours.
McLMan Jan 13, 2011, 08:54 AM UPDATE: Worked too late to mess with it last night. I'll have to ask for a skip. I can't guarantee I'll be able to play within the next couple of days.
cripp7 Jan 13, 2011, 10:08 AM Good luck getting your hardware worked out! I hate it when my pc freaks on me too. grandad take it away!
cripp7 Jan 25, 2011, 01:22 PM Is anyone still there!?!
grandad1982 Jan 26, 2011, 01:56 PM I'm here but totally unmotivated. I feel bad I've let this slide but as you can see from the whole SG forum there is just something missing from civ5 that makes SGing less appealing. Or maybe its the map type and victory condition. I don't know.
If I get a chance to play this weekend I'll play a big set as I feel like it would be a waste of our time to not finish this game.
Maybe the thing to do is role up a new map and play a military heavy game and see if it rekindles some SG passion. Actually that not a totoally bad idea. I might think about this more.
grandad1982 Jan 30, 2011, 01:45 PM I'm really sorry guys. I opend the save but I just can't find the drive to play the game. I'm pretty sure there is no way we wouldn't win this game if we finished it but I don't see that happening. I put this down to several factors. First it just doesn't seem like much fun to grind some cash out and hit enter for turn after turn. Secondly I think the limitations of Civ5 don't suit this map type as the low production is a killer when waiting for stuff to be built. There are also issues with Civ5 itself that I won't go into here.
However I have been playing and enjoying a few offline games recently. I put this down to relaxing with the game more than after it had first come out. I feel like I'm learning to play the game in a way that it suits and is thus more fun. For me it seems to be the pimped Tradition tree thats made the game more my style (I loved medium sized, Buearu empires in Civ4). Which is nice.
Anyway, what I'm saying is this game is dead. If anyone want to take the last save and play to any win they what then please do so. I'd even ask you to post a summery and pictures if you want (in spoilers please ;)).
I also want to announce a new SG I'm going to start called, "The Rise of Russia".
See you on the flip side :hatsoff:
EDIT: I would also like to say that this is no reflection on any of the players involved in this SG. I have as ever enjoyed playing with you and hope to do so again in the future.
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