View Full Version : HOT1 - PTW Monarch (Koreans)


Pages : 1 [2]

Rowain deWolf
Jan 22, 2003, 08:36 AM
:goodjob:


We have now a good hold on Englands continent. And this time we want to stay there. That b**** has betrayed us twice now and needs a lesson. :die:

Are there any chances to capture a Luxury ? Claiming a 6 th would greatly increase our possibility to stay at war.



Rowain

Mystery13
Jan 22, 2003, 10:24 AM
got it

meldor
Jan 22, 2003, 03:58 PM
You don't have to worry about the Dom win if you raze them as you go. Then the AIs can have an expansion fest to reclaim the land, while we lsip off quitely to out new world.

Mystery13
Jan 24, 2003, 02:07 AM
Sorry, I forgot to get a screenshot before I closed out the game.
However, there is now a nice buffer between England and our new colonies.

Preturn, not much to change at this stage. I'm able to back science up a notch with Fission still in one. I'm wondering, though, why we didn't go for miniaturization and the internet instead of fission??? I see that we are building Research Labs, a waste since they're free with the internet. I cancel all research labs in progress in favor of tanks.

IT English cavs apparently carry bazookas as they eliminate our two elite tanks defending the workers. Miniaturization in 8.

(1)1685AD We lose one tank but take (and raze) Paris. I have no
plans of keeping any more English cities. I just want to knock them back a few centuries. I make a few more city changes, as I don't think an Airport in 42 turns will help us. Also, I swap the Army to United Nations...it'll be ready to build the internet in 8 turns when we get mini.

IT Major war weariness hit this turn.

(2)1690AD A quick look around shows wines in England and silks in Persia. Only the wines may be attainable soon enough to continue the war effort. Well, a quick check of our cities shows why war weariness is so bad...not nearly enough cathedrals. Hard to go to an extended war with many cities lacking cathedrals, marketplaces or banks and colosseums. I take steps to remedy the problem.

IT Wow, we lose another elite tank to vet English cav...I guess 8
to 6 just isn't in our favor.

(3)1695AD I hurry the harbor in our English toehold. Also, used
the settler to build a city over the airfield. We raze Orleans.
Amazingly, our only loss is to a wounded cav, who takes down a vet armor. They should stop building Inf, because we're running through them! Only the cav are fighting us. Oh, and we capture a...ready for this...catapult.

IT English drop off a cav near our ice island town. Only a musket
guards there so we may lose it. Frankly, I don't really care about
that place...not enough to rush some military that is. We need our money to rush Cathedrals on the mainland. The city holds.

(4)1700AD Bescanon is eliminated without much fight...actually, it
just didn't care much for the 10 or so bomber drops:) Next, I'm
barely able to take out the lone spearman defending the Persian city of Istakhr on the Southern part of the English continent...right...the city is razed. I just notice that we have no uranium source.
That will change after we take the next English city.

IT English have no counter, but do move a number of troops up to cover our next targets.

(5)1705AD At the battle of Tours, we get a great leader! Hmmm...
what to do with him. And, we raze Tours! I build an Army with
our great leader...it'll be an Army of mech inf to protect our
tank stacks from those damn cav! We raze Lyons and I believe that is the last of former French land.

(6)1710AD Pollution cleanup becoming a problem. War weariness is holding for now, but I plan on taking one more English city before I call it quits. We have now settled on the uranium, but the wines are at least 4 city razes away.

IT China and Persia sign a peace treaty. I also spotted uranium
within our borders, it just wasn't hooked up yet.

(7)1715AD Prepping for Nottingham and trying to bring across a lot of settlers and defense (mechs). Should take a shot a Not' next turn.

(8)1720AD After much bombing, we raze Nottingham! With my initial objectives met, I decide to end the war with England to concentrate on our space ship. England has been severely damaged. Let's see if she'll finally not break a peace treaty with us! HAH! They will pay us all of their treasury (131 gold) and 45gpt. Wimps. I'll take it. I also make peace with Persia straight up (they have nothing) so they don't bring us back into a war with England. I also back the science slider one turn so Mini is next turn at 223gpt.

IT We learn mini, change to Space Flight. After all, we need the
Apollo program to start on a space ship.

(9)1725AD With the war over, most entertainers put back to work.
Internet due in 7, Space Flight due in 9. Research Labs everywhere instantly will be a huge boon to our nation. I have started the Manhattan Project in Bombay. Obviously we don't need it, use it for Apollo when Space Flight comes in (unless you really like nukes). All planes in Oijongbu. Most offensive military in former France.

(10)1730AD Ok, last turn a bit boring finally. With internet coming
in, our research should pick up considerably. space race is ours,
however, I believe we could take the world easily as well. England was giving me little trouble. The Army is unfilled. I just now got some Mech Inf over to fill it but there is no war currently. I hope I didn't waste the leader, but we were fighting so much with elites that I didn't want to chance not getting another leader. Oh well.

http://www.civfanatics.net/uploads3/Hot1_1730_ad.zip

Rowain deWolf
Jan 24, 2003, 02:37 AM
I started Research on Fission for two Reasons

A) To see where Uranium is (It is easier to capture now then later when the AI will have Mech Inf)

and

B) To build the UN and prevent any AI to build it.

Although I must admit that going for Internet straight might have been the better Idea. It looks like that I have overestimated the AI-Research.


Rowain

meldor
Jan 24, 2003, 07:08 AM
Got it

hotrod0823
Jan 24, 2003, 08:36 AM
Nice round Mystery :goodjob:!

Hotrod
Rowain
UU
Mystery
Meldor <--- playing now
Borealis (on Deck)

Mystery13
Jan 24, 2003, 10:07 AM
Ok, I see your reason for fission first...though I still would have gone for the internet. But, that's why we play the succession game:)

hotrod0823
Jan 24, 2003, 10:26 AM
You both have sound reasons for research, Typical is to go for Fission first to ensure the UN. If you don't you run the risk of losing an election. In this case I think the UN is a lock no matter when we research it :lol:, due to our huge tech lead. Getting labs will push us that much further ahead.

The internet is a new wonder for all of us and I haven't played a space race game on PTW so the Internet is something I would've completely forgotten about. The added bonus of Research labs is so huge in a space race that not building it would be foolish. Researching fission before mini., was the norm before and old habits are hard to break ;).

Hotrod

Mystery13
Jan 24, 2003, 11:48 AM
Yep, I was basing my thoughts on the space race. Otherwise, we probably would've just gone for Modern Armor and stormed the world. With this tech lead, I just couldn't imagine the UN being a problem. Even now, we have enough units in England to eliminate their core in 10 turns (should it become necessary).

meldor
Jan 24, 2003, 01:17 PM
Is that a hint Mystery? :hammer:

Mystery13
Jan 24, 2003, 01:25 PM
Well.....I just signed them to a peace treaty where they are paying us 45 gpt. But they've shown no ability to hold to our Peace treaties in the past. If they break this one, they're dead.

FYI Their core city of Nottingham had just 3 infantry defenders, and that was the most of all cities that we razed...just so you know

meldor
Jan 24, 2003, 08:10 PM
My second peaceful turn so I will just go with the executive summary:

We finished the Internet.
Apollo is due in 1
The U.N. is due in 6
The Manhattan Project is due in 12 (it got swapped out for the Apollo).
We are researching to Synthetic fibers, both to get the Space parts and to upgrade to MA and discourage any bad thoughts.

Any cities that didn't have anything to build started on Tanks. Once Apollo is done we can switch some to Space parts.
Pollution is starting to be a real pain, so we might want to pause to get recycling while we are on that path.

I took one turn less to get us on an even date, now that the years are going by 2.

One way or the other, this one probably won't get back to me.

Hot1 1760 AD Saved Game (http://www.civfanatics.net/uploads3/Hot1_1760_ad.zip)

Borealis
Jan 25, 2003, 05:48 AM
Got it.

Borealis
Jan 25, 2003, 08:23 AM
Nothing to change at the beginning. Ecology appeared, and then Satellites (SS component with lowest research time). Liz and Mao are in the Modern Age with no techs, and X-man lacks Flight and Motorized Transportation. We're currently researching at 5-6 turns without deficit, 4-5 turns with. Giving tech to the AI might speed things up, but would also probably mean Mech. Inf. in their cities, not that it really matters at this point with our huge tank SoDs.

I didn't change them but leaders need to note that there are auto workers cleaning up pollution on our mainland. As there's not much else for them to do, and little point to changing them, I let them be. P'yongyang has constant problems with pollution and needs to be paid attention to or else it will drop in population- everywhere else seems to be fine.

1770AD: Manhattan Project completes.
1772AD: Apollo Program built. United Nations built. I think the pollution around P'yongyang forced it to use specialists and not produce shields for a few turns- 4 polluted tiles around it when I picked up the turn. Still, a single turn lost on the SS doesn't matter overly much as the AI is so far behind.

1778AD: Liz wants to renew our peace treaty, and I do so, despite our ability to lay down the :hammer: as we'll win shortly anyway.

Our spaceship is coming along well:

Docking Bay: Complete
Cockpit: Complete
Thrusters: Due in 1 turn
Engine: Due in 3 turns

The three ICBMs building are for the spaceship parts going along with Synthetic Fibers (due in 3 turns). We need Superconductor, Nuclear Power, and The Laser to finish the spaceship. Since techs are taking 6-7 turns the next turn or turn after will finish it, with proper attention to ICBM prebuilds.

Hot1 1780 AD (http://www.civfanatics.net/uploads3/Hot1_1780_ad.SAV)

Rowain deWolf
Jan 25, 2003, 11:16 AM
Nice turns :)


Hotrod is up and it looks like a feast-night for you with LK37 and this game.


Rowain

hotrod0823
Jan 25, 2003, 09:07 PM
Wow Rowain is right. I am up here LK37 and on deck for INf2. Not to mention just finished GOTM15 last night at 4:00 am. I will NOT be playing tonight. I will try tomorrow but if you want Rowain you can grab first and I will follow. Just post your intention. If you all can wait I will go in my regular spot and post when I get completed, should be no later than Monday night.

Hotrod

Rowain deWolf
Jan 26, 2003, 04:26 AM
No problem to wait.

Don't have too much time either so I wait for your turn

Rowain

hotrod0823
Jan 26, 2003, 02:32 PM
[party] :band: :D

Space Victory in 1808 with a score in the 4700 range, Magnificint !

http://civfanatics.net/uploads3/HOT1_Win.JPG

Here is the save:

http://civfanatics.net/uploads3/Hot1_1806_ad.zip

1780 AD (0): MM almost all cities to get Max gold without losing food. We now get SF in 2 turns with +13 gold at 70%. Put a few no shields accumulated cities on wealth, now making 68 gpt.

1782 aD (1): Hyangsan builds Thrusters, various cities start ICBMs. Without any risk from the other civs on the completion of the SS I trade Lizzy Ecology for Amphibious war and 150gpt, and 70 gold. Trade Mao Ecology for all his gold 1050 and 230gpt.

1784 AD (2): Learn Synthetic fibers change 3 citis off ICBMS to SS parts. Superconducter in 4, Nuclear power and Laser should be 4 after that :D. Up to 10% on lux to push a few more WLTKDs, breaking even.

1786 aD (3): Finish off a couple more parts 2 are in process, 3 new ones remaim but have prebuilds.

1788 AD (4): More pollution cleanup, continue building parts

1790 AD (5): Superconductor next turn. MOre of the same.

INBT: Mao demands dyes, not having the desire to beat him back to the dark ages and knowing our SS will be ready in 8 turns I give it to him.

1792 AD (6): Learn Superconductor, switch 2 ICBM to SS parts and start Nuclear Power, due in 4 turns. 3 more parts will complete next turn.

1800 AD (10): Learn Nuclear Power and start Laser due in 4 turns with +417 gpt. With only 4 turns left in the game I decide to play it out, Hope Rowain can forgive me ;).

1802 AD Begin prebuild in Taejon for the Lounge.

More pollution cleanup

1808 finish Laser, complete the Space Ship and launch [dance]

Well done by all!!

Unique Unit
Jan 26, 2003, 03:59 PM
Well done, team! We have rocketed into space, a fitting end (and beginning) for our glorious civilization -- a flaming light in the sky, like a blaze of hwaacha' fire.

meldor
Jan 26, 2003, 04:11 PM
Interesting that the bombard variant ends in a space launch. Well played by all. Now that Hotrod has his feet wet on running a game, his next gaol is to catch the LK series.

Rowain deWolf
Jan 26, 2003, 04:16 PM
[party] [dance] Victory [dance] [party]


Congrats to all on a well played game


No problems with the overtime Hotrod :)

Do you fell now ready for Emperor? ;)


Rowain

Borealis
Jan 26, 2003, 07:16 PM
:thumbsup: :band: [party] :king:

:goodjob: Avoiding :smoke: and especially [pimp] has helped us achieve victory! Excellent play by everyone!

Hmmm... now, time to look for an Emperor SG to help hone my skills (I've been playing Emperor level lately). Anyone interested in starting one? ;)

hotrod0823
Jan 26, 2003, 11:14 PM
To be honest have an idea for an monarch/emperor game as Spain. Twist is no map trading and culture as the goal.

It was a good time!