alvan
Oct 13, 2010, 12:58 PM
So there comes a point where waiting for other nations to do their thing takes longer then the time you spend managing your own empire. For me this is roughly at 400 turns or in the middle of the renassiance era.
So, if anyone can give me some tips and tweaks on how to make the game more smoother I would appreciate it. I got a feeling it has to do about the RAM, got 4gigs of those but maybe they cant handle huge map/marathon/18 nations. Otherwise my computer passes the 'Recommended Requierments'.
Does resolution matter? (1680x1050 atm)
The other video settings, some I should keep low regardless, some I can keep medium/high because it really doesnt affect the loading time between turns. I dont want to make too the game ugly! (Note: I currently run with max settings).
Thanks for your help, and also sorry if this is in the wrong area or if there already is a thread about this.
Thander
Oct 13, 2010, 01:09 PM
I don't think map size makes that big a difference. It's mainly how many other civs and city states you put in the game. Resolution shouldn't make a different with turn times. I don't think any of the graphics settings would affect turn times much either, only your framerate.
I think the game is overall not optimized very much yet, so it runs slow even on computers well above recommended specs. Hopefully they will improve things in time.
JoxerNL
Oct 13, 2010, 01:11 PM
its directly related to workers
alvan
Oct 13, 2010, 01:24 PM
I don't think map size makes that big a difference. It's mainly how many other civs and city states you put in the game. Resolution shouldn't make a different with turn times. I don't think any of the graphics settings would affect turn times much either, only your framerate.
I think the game is overall not optimized very much yet, so it runs slow even on computers well above recommended specs. Hopefully they will improve things in time.
its directly related to workers
If its mainly the other nation(s) workers that slow down the gameplay it doesnt matter how many Civs you have, but rather how much of a landmass you play with that allow workers to do their bussiness.
But it cant only be the workers, its propably all the interractions between the 18 civs plus the 20+ city-states that slows it down. Although I dont notice any increase in waiting time when say there is a war on the other continent between two civs.
I saw the patch notes, no mention of this. Maybe I need to adjust to playing smaller maps and with fewer civs.
MisterBarca
Oct 15, 2010, 11:40 AM
its directly related to workers
Yeah, I saw that on the 2k forums on the workers.
Let's assume that the between-the-turns slowdown is indeed directly related to the number of workers and worker tasks. Could then modding a hard cap (a very low number, say 3 or 5?) on the number of workers and proportionally increasing tile Improvement build speed be a temporary answer?
cman2010
Oct 15, 2010, 11:53 AM
I dont know if this will help you out but someone suggested that the game has a slow memory leak, I noticed that the game runs fine for me until I have it going for over an hour and half then it slows down so I save then restart and it goes back to normal speed.
sosueme
Oct 15, 2010, 12:32 PM
Changing my auto-save options to save less frequently seemed to help.