View Full Version : ISDG ~ Water Coverage
Cyc Oct 14, 2010, 07:54 AM As we have decided to go with Continents, water coverage of the map becomes more important than it does with Pangaea. Therefore I'm running a poll to get your opinion for the ISDG. Below is the water coverage image from the game, showing optional choices between Continents in 60%, 70%, and 80% water coverage. I'm sure you're all familiar with this screen. 60% water means more land, 80% water means less land.
http://forums.civfanatics.com/attachment.php?attachmentid=268667&stc=1&d=1287064194
So the choices are as follows:
A. 60% water - more land tiles
B. 70% water
C. 80% water - less land tiles
D. ABSTAIN
This is a public poll and will be open for 6 days.
Cyc Oct 14, 2010, 08:20 AM As we're using Continents, which means less land than a Pangaea game, I believe we should use only 60% water coverage.
I. Larkin Oct 14, 2010, 08:43 AM Yes, and for transcontinental trade let's have 4-6 coast connections.
And 4 Islans with Lux (it was suggested at German site).
justanick Oct 14, 2010, 09:17 AM 60% Water would mean even more cites can be build than an a "small map". 100+ Cites may slow down DG and increase the number of units, that have to be pulled over the map.
Lanzelot Oct 14, 2010, 10:35 AM I like 80%. Should be a quite challenging game while at the same time less cities to handle.
Cyc Oct 14, 2010, 12:22 PM Nah, I think 80% will just make it a Navy game. A small map is a small map. It's only so big. I'd rather cross land than cross water. You don't HAVE to build cities, but it will allow you to if you want. Having ships sunk at sea is just a huge waste of man power.
Sparthage Oct 14, 2010, 03:17 PM I voted for 70%. I just want an average map.
EvilConqueror Oct 14, 2010, 06:29 PM I voted for the middle of the road - 70%.
I. Larkin Oct 14, 2010, 10:17 PM It is not big difference, the question is how the continents are connected. I vote for pre Astronomy trade possibility.
If Ivory Island at equal distance from each capital and have EQUAL access for any civ it is OK for any %.
Lanzelot Oct 15, 2010, 02:29 AM I vote for pre Astronomy trade possibility.
Yes, this is important to make it an interesting game. No matter what percentage, trade via coast is important!
Gabelbart Oct 15, 2010, 04:01 AM Trade via coast is important but will rarely be possible with 80% water. I vote for 60% water on a 60x60-Map as to prevent too much cities to manage.
Cyc Oct 15, 2010, 06:03 AM Trade via coast is important but will rarely be possible with 80% water. I vote for 60% water on a 60x60-Map as to prevent too much cities to manage.
I definitely agree. With 80% water, changing the trade parameters to Map Making is pretty much useless. Unless you only want to trade with the other Tribe on your Continent, with whom you're always at war with... ;)
Furiey Oct 15, 2010, 06:12 AM Too much water and you'll just have early wars 1v1 on each continent. Unless you want a really custom map with not so much land but lots of coast links between continents, sort of a snakey continents.
Chamnix Oct 15, 2010, 06:24 AM Everyone believes in early war on 80% water continents? Doesn't anyone think it may be worth cooperating with your continent-mate to get way ahead of the other continent?
Cyc Oct 15, 2010, 06:33 AM :D
I've watched you play 3 too many times, Chamnix. And no, I don't want to buy the swamp land.
Gabelbart Oct 15, 2010, 07:18 AM It may be useful to cooperate and to fight down the other continent in tech race, but there are a lot of possibilities in civ :ar15:
justanick Oct 15, 2010, 07:09 PM I definitely agree. With 80% water, changing the trade parameters to Map Making is pretty much useless. Unless you only want to trade with the other Tribe on your Continent, with whom you're always at war with... ;)
This could be corrected by some extra coasttitles in the middle.
Cyc Oct 15, 2010, 09:03 PM This could be corrected by some extra coasttitles in the middle.
Then why call it Continents? Just call it the archipelago it will be.
justanick Oct 16, 2010, 09:58 AM Then why call it Continents? Just call it the archipelago it will be.
I meant in the middley between the 2 Continents. There would 2 Continents. But there exist seatitles("coast"), so trade between continents can happen with map making without the need to build the light house. Great Light house offers trade over seatitles. Trade by Astronomie or GLH would be another option.
Cyc Oct 16, 2010, 12:15 PM :)
I know what you meant. It would be easier and smarter to just use 60% water coverage.
justanick Oct 17, 2010, 12:30 PM :)
I know what you meant. It would be easier and smarter to just use 60% water coverage.
Easier for me and furiey. :)
But the more titles there are, the more need to be used by citys. This effekt can be weakend by increasing corruption, but it will be always an important issue.
60% Water would serve good for a pangäa at 60x60. For Kontinents for example at 80x80 more water would be better. The distance between continents may be wanted great enough for a triere to need 2-3 turns to cross.
Cyc Oct 17, 2010, 01:19 PM I understand, but I don't agree totally. The amount of land tiles need not be tied directly to corruption. If you are talking total tiles, then again, the picture is different. The adjustment to optimal cities is one that can help, either way you lok at it.
The map you are discribing, IMO, will just be a lot of naval battles. Is that what we want? I could understand if this was an historic replication, but I thought the reason everyone (but me :mischief: ) wanted a small map was to decrease the length of turns for the game. I think a Navy game will just increase the amount of turns :yawn:
Memento Oct 17, 2010, 01:38 PM 70% and Continents is the Deal :cool:
justanick Oct 17, 2010, 01:54 PM The map you are discribing, IMO, will just be a lot of naval battles. Is that what we want? I could understand if this was an historic replication, but I thought the reason everyone (but me :mischief: ) wanted a small map was to decrease the length of turns for the game. I think a Navy game will just increase the amount of turns :yawn:
I share this fear.
Both the total number of turns and the amount of time needed per turn schould better not be too big. But choosing continents means also, that navy is some issue. How important shall the navy be?
Cyc Oct 17, 2010, 01:55 PM Sounds good.
Lanzelot Oct 17, 2010, 03:45 PM 70% and Continents is the Deal :cool:
Sounds like a good compromise. (Just look at the vote.) Navy should have some importance, but not too much. This should give a colorful game without getting tedious.
Cyc Oct 17, 2010, 07:26 PM I share this fear.
Both the total number of turns and the amount of time needed per turn schould better not be too big. But choosing continents means also, that navy is some issue. How important shall the navy be?
I concur with Lanzelot. I wouldn't change any default settings for ships or tech requirements to induce or delay a strong navy. Let's just plod along like it is.
EvilConqueror Oct 17, 2010, 08:40 PM Seems like navies will be important on any Continents map.
Cyc Oct 17, 2010, 09:20 PM True, EC. But I don't want to make them any more important than they are.
Cyc Oct 18, 2010, 08:04 PM Yes! And 60% pulls ahead! :beer: Toasten! Prost!
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