View Full Version : Tech Tree Helper Tool by blazekid87


blazekid87
Oct 21, 2010, 08:23 PM
DISCONTINUED

UPDATED V2: Added new features: program now prints out language files and Prereqs!

This is a program I have been working on in order to help me quickly add new technologies. For now it is very basic but still useful to quickly generate code. In the future, it will also generate text files and even allow you to quickly look at the tech tree without starting the game.

This program automatically places the name is all the needed spots and capitalizes as needed. No need to write out TECH_ or TXT_KEY or anything!

Then copy your XML code to ModBuddy.

The program now also prints out the TXT_ files and prereq techs (if applicaple)

All space characters (" ") are repleaced with a ("_") for technologies that use two words.

This design was chosen over directly exporting to XML in order to allow the user to quickly paste it into their exsting modbuddy code. However in a future version, you will have the chance to export them if youd like (after the text code shows).

Please leave any comments or suggestions. I will post a proper tutorial once I have completed implementing more features.

http://img836.imageshack.us/img836/9046/techtoolscreen1.jpg (http://img836.imageshack.us/i/techtoolscreen1.jpg/)

http://img258.imageshack.us/img258/2829/techtoolscreen2.jpg (http://img258.imageshack.us/i/techtoolscreen2.jpg/)

The quote issue in the above screenshot has been fixed in the current version. Sorry I was too lazy to take new screens. =]

Future Plans:(in the order they will be implemented)

Flavors and tech Booleans (true or falses).
Add multiple technologies and export them to a single file.
Ability to save to XML file after viewing the code.
Load tech tree from original Technologies.xml as well as a mod to quickly access tech tree and make adjustments without starting the game.
Upload icons and export them.

blazekid87
Oct 23, 2010, 05:12 AM
reserved

FiresForever
Oct 23, 2010, 10:17 AM
great work this looks very nice :goodjob:

Shiggs713
Oct 23, 2010, 01:44 PM
nice job, looks useful :)

Decimatus
Oct 28, 2010, 05:31 AM
You sir, are a god among men.

I just wish I had this program a month ago when I completely reformatted my tech tree and added 60 new techs to it... -_-

xxhe
Oct 28, 2010, 06:15 PM
What a cool stuff!

If you could get all the tables of tech.xml into your software, it would be the best tool of CIV5 ever.

fozo1655
Oct 28, 2010, 06:20 PM
Any rules on using?

Putmalk
Oct 29, 2010, 01:43 PM
I have to say, this definitely helped out on saving time. Thanks, bud!

fozo1655
Oct 30, 2010, 09:04 PM
no lincense or anything?

blazekid87
Oct 30, 2010, 09:13 PM
no lincense or anything?

nope ;)

Pouakai
Oct 31, 2010, 12:04 AM
Will this work with the BFFT Multiple Page Technology Tree?

blazekid87
Oct 31, 2010, 01:04 AM
This is not a mod, its a seperate program. So if creating techs for the BFFT mod follows the standard format then yes.

fozo1655
Oct 31, 2010, 10:19 AM
well this is great I shall credit you though!

EDIT: No it will not work with the mod you spoke of what you must do is in the tech name feild type ([your cat] [a space] [your tech name]) then on the output delete the _ between TECH and [your cat] and you may want to lower case all of the letters after the first(not sure if it makes a difference) use find an replace so it is like this for all of the instances.