View Full Version : 1900 AD - XX Century World map ( WW1-WW2 )


MaxRiga
Oct 24, 2010, 12:55 PM
http://abbot.us/DD629/fletcher/DDpix/DD661.jpg

You can play as one of biggest superpowers on huge world map with realistic geographical borders at this time. All superpowers are also technological and military balanced for 1900 AD. Well, if you can hold your self in WW1 and WW2 then prepare for space race!


Scenario Installation details -
1- download file and unzip ( 1900AD-World.Civ5Map ) to (user)/my documents/my games/civ5/maps folder
2- launch you civ5 - go to mods ( accept )- single player - set up game - click on earth and find "1900 AD WW1 WW2" map - check in "Load Scenario"
3- take any of Civilizations and "Start Scenario"

Time mode Installation details -

Installation -

1- unzip "Scenarios Game Speed.zip" into - C: /// My Documents/ My Games/ CIV5 / MODS
2- launch CIV5, go to MODS / Browse MOD and check in - Scenarios Game Speed
3- go back to single player ( in MODS ) - set up game - click on earth and find "1900 or 1939" map - check in "Load Scenario", take any of Civilizations and "Start Scenario"


Current version - 3

magzhi
Oct 25, 2010, 11:42 AM
I looked at screenshots and found "lost angeles":confused::confused: I will try this mod tomorrow.

JEELEN
Oct 26, 2010, 07:52 AM
Dupe thread? :confused:

Derax
Oct 27, 2010, 07:50 AM
Dupe thread? :confused:


The other map is only 15kb, is it an upgrade? :confused:

Sonereal
Oct 27, 2010, 02:36 PM
It isn't a Dupe thread.

This is a world map. The other is just European. ;)

JEELEN
Oct 27, 2010, 05:01 PM
Cool! :goodjob:

Attila sorry for misunderstanding

MrThing
Oct 27, 2010, 07:10 PM
Interesting map. I would have given Germany (or at least Vienna) some coal though.
The challenge is that the European powers, minus Russia, are all in need of oil (and the offshore oil cannot be used until late game).
Anyone have any after action reports on this scenario?

ReQuest
Oct 28, 2010, 08:35 AM
What is the map you use? really like your world map, for a normal game

Folket
Oct 29, 2010, 04:55 AM
Should not Harbin belong to Chine or be a city state? I think Japanese influence started after the war between Japan and Russia 1905 and was total in 1931 with an invasion. As of 1900 is seems wrong.

Dachs
Oct 29, 2010, 09:26 AM
It is wrong. Japan should have a Korean city, and Harbin should either belong to Russia or China, depending on your point of view.

Taneda Santôka
Oct 31, 2010, 03:02 PM
Just see it as an abstraction for Japanese presence in Korea and Manchuria, having a city in Korea would be to close to Osaka (which should be renamed Hiroshima, Nagasaki, Fukuoka, Kagoshima or whatever, but not Osaka...).


I like the scenario a lot, the map and setup is great, there is room for conquest and expansion, BUT,

there are to many resources, it's to easy for some countries to just live in complete autarcy, and after a point, trade is just useless (as is expansion too !).
Some resources are just ridiculous : there's ivory, silk and marble all over the US, and there is no cotton nor sugar (same thing in the Caribbeans, it's got dyes...).
This plus the above point means you should focus on rarefying some resources, so that luxury resources become scarce and valuable.
Maybe a good thing in light of the above, but I haven't seen city states building workers and improving resources tiles.
Maybe rename English Empire to British Empire.
Japan should be buffed up, with more land and more growth and productivity bonus : it was a major country even without continental support or city states. Maybe giving a few more fishing grounds and a Statue of Liberty to represent high Japanese productivity in such small land...
I think France should control a little bit more of the Rhein's left bank, maybe creating a Strasbourg city will solve this : whoever of the German or the French controls this city controls the Rhein (but then move Berlin and Hamburg east.)
Suez and Panama canals should be cities

Please update the scenario, it's great but this resource problem is bringing it down.

MaxRiga
Oct 31, 2010, 04:14 PM
there are to many resources, it's to easy for some countries to just live in complete autarcy, and after a point, trade is just useless (as is expansion too !).Some resources are just ridiculous : there's ivory, silk and marble all over the US, and there is no cotton nor sugar (same thing in the Caribbeans, it's got dyes...).


I don't know how to "fix" it -

http://forums.civfanatics.com/showthread.php?t=393870

should be renamed Hiroshima, Nagasaki, Fukuoka, Kagoshima or whatever, but not Osaka...).


it's renamed for the next update! :)

Maybe a good thing in light of the above, but I haven't seen city states building workers and improving resources tiles.


I've noticed it too. I donno why it's happening.

Taneda Santôka
Oct 31, 2010, 04:24 PM
Good ! ;) I've updated my above post... ;)

Sonereal
Oct 31, 2010, 05:31 PM
Have you tried messing with the options under the Misc. Tab? There's one called "randomize resources" which may be the problem.

MaxRiga
Oct 31, 2010, 07:48 PM
Have you tried messing with the options under the Misc. Tab? There's one called "randomize resources" which may be the problem.

ouch ... how could I miss this one !? :)))

Sonereal
Nov 01, 2010, 08:27 AM
ouch ... how could I miss this one !? :)))

I noticed this when messing around with the WW1 Europe map. I was wondering why it seems you had a ton of cattle, wheat, and whatnot all over the map with Trading posts or other strange improvements build over them. :lol:

MaxRiga
Nov 07, 2010, 08:46 AM
thx all for your replay. Be sure I consider everything you say but sometimes, unfortunately, it's really hard to balance scenarios without doing some "silly" things :(
new version is up. have fun

Scytale
Nov 10, 2010, 03:17 PM
Hey Max nice scenario! I hope you keep playing with to make it better and better. Can you please tell me which map did you use to make the scenario?

Thanks!

Derax
Nov 12, 2010, 04:07 AM
Nicely done what acutally did you change?

Skwink
Nov 14, 2010, 04:21 PM
In screenie, San Francisco is spelled wrong.

openair
Nov 15, 2010, 04:00 PM
How about doing something about the various levels of unhappy each civ starts at? The US starts at 34 unhappy. Rather rough hole to dig out of.

MaxRiga
Nov 15, 2010, 04:35 PM
How about doing something about the various levels of unhappy each civ starts at? The US starts at 34 unhappy. Rather rough hole to dig out of.

you always have possibility to use civil polices at the start the way u want. Also, you can earn some money and spend it on buying resources from abroad. Or you just have to buy Call of Duty and admit that civ5 is too hard for u :)))

In screenie, San Francisco is spelled wrong.

sry, I will fix it on the next update

Can you please tell me which map did you use to make the scenario?


I don't remember, but you can easily find it in "custom maps" section of the forum.

openair
Nov 16, 2010, 03:42 PM
you always have possibility to use civil polices at the start the way u want. Also, you can earn some money and spend it on buying resources from abroad. Or you just have to buy Call of Duty and admit that civ5 is too hard for u :)))


LOL nice lowbrow assumption jack... Ill go with option 4: Play scenarios with some effort put into balancing them.

It has nothing to do with the scenario being too hard, its more that i dont want to waste my time playing a scenario that is claimed to be "technological and military balanced" while putting what should be one of the strongest countries at a crippling disadvantage. While playing as Britian or Russia it would be nice if the US wasn't a complete broken joke.

Balancing half the of game does very little when similiar super powers such as Britian start with 10 less unhappeness, less negative income per turn, and more starting funds and more unimproved luxury resources within their borders. Any military balance at the start of the scenario will be all but forgotten when the US spends 50 turns (VERY unhappy for twice as long) digging out of unhappeness while Britian, Russian and China only spend 10 turns and another 40 producing units.

If the US was setup the way you did because in your experience they proved too strong then i suggest you went too far with the unhappy or should unhappy britian further, and that would have been a far better responce then "Call of Duty lol." And makes me think i should go look for someone actually interested in feedback.

Edit: Also i could be wrong, but imo, the AI appears to have a hard time picking appropriate policy starting so deep into unhappy that they could possibly fix by other means.

xxJFKxx
Nov 16, 2010, 04:42 PM
LOL nice lowbrow assumption jack... Ill go with option 4: Play scenarios with some effort put into balancing them.

It has nothing to do with the scenario being too hard, its more that i dont want to waste my time playing a scenario that is claimed to be "technological and military balanced" while putting what should be one of the strongest countries at a crippling disadvantage. While playing as Britian or Russia it would be nice if the US wasn't a complete broken joke.

Balancing half the of game does very little when similiar super powers such as Britian start with 10 less unhappeness, less negative income per turn, and more starting funds and more unimproved luxury resources within their borders. Any military balance at the start of the scenario will be all but forgotten when the US spends 50 turns (VERY unhappy for twice as long) digging out of unhappeness while Britian, Russian and China only spend 10 turns and another 40 producing units.

If the US was setup the way you did because in your experience they proved too strong then i suggest you went too far with the unhappy or should unhappy britian further, and that would have been a far better responce then "Call of Duty lol." And makes me think i should go look for someone actually interested in feedback.

Edit: Also i could be wrong, but imo, the AI appears to have a hard time picking appropriate policy starting so deep into unhappy that they could possibly fix by other means.

mate, you are mistaken.
US not broken at all, you need to invest your civs in round one and start building happy buildings. i came to a overall happiness within 10 rounds, the second great thing is that you have plenty of resources and canada ruled by england and mexico is a very small challenge. once you have them its almost impossible to land in north america.

in fact, the US is the most easy country, followed by UK, china and france. i am a bit upset about germany, they are pretty weak in my games ... same about japan. considering that germany was the most powerfull nation before ww1 they should be a little tweaked (maybe with resources or with great person improvments).

openair
Nov 17, 2010, 06:18 PM
For the 2nd time... Its not that playing as the US is hard, its that the US just starts in so rough a shape they dont make a good opponent when played by the AI.

I just took everything but washington playing as Japan (one of the civ's you noted as "weak") at turn 78.

Pablod
Nov 17, 2010, 07:34 PM
in 2 turn the trade with capital kick in and they make money
any way balanced yourself that why world builder is for
also change levels of nation lower and you play on 8

Mirrorsword
Dec 07, 2010, 10:21 AM
So I started playing this scenario since it looked cool but the fact that the game was advancing so many years per turn bugged me. However I figured out how to fix this with a simple mod. The mod makes the game advance one month per turn on marathon, 3 per turn on epic, 6 on standard and 12 on quick. Unfortunately It only shows the year in game and I can't figure out how to get it to display the month.
Anyway I thought this might be useful for you. The only important part of it is the GameSpeed.xml file which has the relevant code.

Thanks for making such a cool scenario!

MaxRiga
Dec 10, 2010, 11:58 AM
Mirrorsword
thank you very much, I'm going to upload your mod on the front pages of my scenarios. You can also make some additional mods for the scenarios, if you want ( such as realistic city towns or time for my 1400ad scenario )

To all
new version of this scenario is up. As usually I've made lot of little adjustments to make the game play more balanced for different nations.

Mirrorsword
Dec 13, 2010, 04:25 AM
I tried out the mod I made for a full game (played america and won via Spaceship), but it seemed like time was going by too quickly as I had won by 1953. so I changed the speeds so they should match up exactly with a regular game of civilization. For example on standard for the first 120 turns the speed is 12 months per turn then for the next 60 turns the speed is 6 months per turn.

Samez
Dec 15, 2010, 01:00 PM
Nevermind- will give it a try

MaxRiga
Dec 15, 2010, 08:30 PM
it looks like this scenario doesn't work after I've installed new patch. How about you guys?

YourDeath/TSAR
Dec 16, 2010, 08:27 AM
Warsaw was russian!!!!!!!!!!!!!!!!!!!!

Sonereal
Dec 16, 2010, 04:05 PM
it looks like this scenario doesn't work after I've installed new patch. How about you guys?

It worked for me and boy, how DIFFERENT this scenario feels after the patch.

Seriously, this scenario was great before but now its pretty much perfect. The AIs sign Defensive Pacts now. Germany hasn't been wiped out yet and diplomacy has improved greatly.

The only problem I've seen (so far) is that the US has an....interesting start. They start with -22 unhappiness, which is Rebel spawning territory so unless the human connects luxuries or builds happiness buildings quickly, rebellion could break out in the US.

Interesting to say the least.

Oh, the Russians and Japanese are at war and seem to be fighting to a standstill so there doesn't seem to be a problem of Runaway AI yet.

MaxRiga
Dec 16, 2010, 05:05 PM
Sonereal
lol, you make me badly wishing play my own scenario and i can't :))) It doesn't launch. But I'm glad that this is my own problem and people can play it without problems.

If I ever be able to launch it I make corrections to match new patch.

YourDeath/TSAR
Yes, I know that Warsaw was Russian at 1900 but I had to let Europe to be a bit bigger place for maneuvers.

Sonereal
Dec 16, 2010, 07:48 PM
Sonereal
lol, you make me badly wishing play my own scenario and i can't :))) It doesn't launch. But I'm glad that this is my own problem and people can play it without problems.


I think you'll be quite impressed with how well it works in your scenario. Playing as the US right now, I can say that the Mexicans properly respond to a militarized border. Since it's possible to see if the AI is friendly, neutral, guarded, and hostile now, you can also see how their feelings actually affect the borders. When Mexico was just guarded, they had put a rifleman or two on the border and fortified them (actually fortified, not moving them around randomly!).

Then relations soured and became hostile so I sent an infantry unit and had a fort built on the border and they responded by bringing up a cannon.

Russia and Japan's still fighting to a standstill. Germany attacked Italy and that war was also fought to a standstill. I noticed that in Russia though, there's a city with its HP reduced greatly so I think they're gaining inroads.

Meanwhile, England keeps trying to get me to attack France with them but I keep denying their request.

Question: The US had built a transcontinental railroad by 1900 but in-game, it's a road. Was that for gameplay reasons or a mistake?

Lord Ainsbirth
Dec 23, 2010, 04:55 AM
Hello Max Riga,

Thanks for your excellent scenario!
I quit playing CIV 5 and returned to Civ IV, but your scenario was quite good enough to forget how bad is Civ 5 ;)
Just a couple of suggestions:

1) Why not to change Arabia by the Ottomans?
2) Why not to change Egypt by India? Both of them were British Colonies, but I think it might be more interesting to see India in Asia rather Egypt.

Anyway, thanks for your scenario... it is really funny!

MaxRiga
Dec 24, 2010, 08:46 AM
Sonereal
I've managed to play my scenario on new patch. Yeah, it looks completely different but damn, AI now builds too many cities and scenario is getting too much overloaded with information too soon. So it crashes ( freeze ) as the result.

Lord Ainsbirth
Thank you for your support.
1) Why not to change Arabia by the Ottomans?
My logic is that Arabia is not actually a country but whole Arabian Middle East and it's much bigger then just Turkey.
2) Why not to change Egypt by India? Both of them were British Colonies, but I think it might be more interesting to see India in Asia rather Egypt.
I was thinking about the same but the scenario is limited by amount of civs so I let Egypt stays because there is no any other African nations.

electrocoffee
Dec 29, 2010, 03:53 AM
Warsaw was russian!!!!!!!!!!!!!!!!!!!!

Yes... fix it please... i've started for Russia and conquered warsaw in 3rd turn to correct the mistake =)... 20 turns later whole world was against me...

other mistakes are insignificant... There were no Murmansk in 1900, Romanov-on-Murman was established in 1916... and there certainly were more railroads in Russia then just Moscow-Petersburg... Transsiberian railroad was already on the way... SPb was connected with Vladivostok in 1903 (Chinese Eastern Railway, КВЖД)...

population of Russia is interesting too, its 6 time lower then German or British...

p.s. if you correct all of that, Russia will be invincible against european countries... lol

MaxRiga
Dec 29, 2010, 08:29 AM
p.s. if you correct all of that, Russia will be invincible against european countries... lol


you have answered the question your self why I haven't done all the changes you listed above.

PEACE!
Dec 30, 2010, 12:35 AM
is it me or did u forget about Bucharest?

PAVLOS_GR300
Sep 26, 2011, 07:51 AM
why in all your mods you make a very little number of cities?

MaxRiga
Sep 26, 2011, 10:20 AM
why in all your mods you make a very little number of cities?

Because I want to let my players to enjoy the game but not struggle with lags. Another thing is that when you don't have so many cities you need to use more strategy to protect it and every one becomes very valuable.

Pablod
Oct 01, 2011, 07:53 AM
another trick is put stratigic view at the end of turn
is much faster and the camera does not move all over the map

MaxRiga
Mar 16, 2013, 01:10 PM
Hey guys
I'm creating my own strategy game, I will be glad to see you all there - http://www.thecoldwarera.com/

mr.mare
May 08, 2013, 12:09 PM
Why the game crashes in 1917. year? Does anyone has the same problem? I tried several times with different countries and I can't make it to the 1918.year!!!