View Full Version : How about a Deity SG for a newbie or 2?
Skyfish Feb 16, 2003, 01:30 AM Once again Speaker you are much too quick with crititcs.
I don't know what makes you think you are so good.
We just got out of f*****g Anarchy man ! How could I build anything ?
I gave you the turn right when we came back into Democracry. Don't tell me what I should have built.
What weeds exactly have been done ? Can you please elaborate ?
Rome was a flip risk (I did not have any sufficient garrison to station there) and I followed Voodoocat's directive to raze all of the remaining cities on the continent. This is team, I just followed what I was told.
I did not inherit an easy "walk in the park", your latest remarks about "being so close to victory" and "just hitting enter" show your lack of experience in my eyes and yourdesire to show how good a player you are...
Last time as well you criticized my switch to Democracy which turned out to be a good move, I really don't appreciate your negative input especially when it's not justified.
Speaker Feb 16, 2003, 01:50 AM @Skyfish: While the switch to Democracy did work out in the end, at that point in the game, it was a definite risk. We were very close to getting ToE and Hoover, and taking full control of the game, and definitely did not need Democracy to do it. Since it all worked out, we gave you the benefit of the doubt, as the end justified the means. In this case however, Voodoocat and I both agreed that you were smoking some of Amsterdam's Finest (Voodoocat TM). You razed cities yet you didn't replace them with settlers. In anarchy, you can still create shields by disbanding units (Infantry gives 22, Artillery 20, etc), plus there were a number of cities that already had 30+ shields in their box. I used them to build Settlers on my inherited turn, and filled in most of the empty space as quickly as possible. Yes, Rome may have been a flip risk, but at the same time, it was a risk worth taking, since it contained a major wonder that could have saved us 50 or so gpt. We could have starved it, stripped off workers, and then built a library and temple, while giving it a healthy garrison. This would have nearly eliminated the risk. Further, you left us way behind in technology, low in money, with tons of artillery on undeveloped squares, with no workers in sight to develop the squares, wasting an important turn where the artillery were desperately needed to disband to build libraries. Even worse, a dozen or so workers in the northwest were put on auto. Imagine my surprise when they all of a sudden moved and started new tasks in the middle of my first turn. I understand that you did not inherit a "walk in the park," but at the same time, you did not do all that you could to make it easier on yourself and on me and Voodoocat. We barely got the UN by 1 turn, and it took a great deal of luck and diplomatic grace to pull it off. After making us wait for 4 days with no word, in my opinion, your game appeared rushed. I'm not saying you're not a good player. You clearly are, as you have helped us get this far. Last, you are wrong about my lack of experience. We are the biggest Civ by far, with the ability to mass produce military to protect us. We have research labs in nearly all of our important cities, and a strong enough economy to keep up with the AI (now in Communism) in research. We have no need to go after Japan, or China, or Zululand, and we should be able to turtle for the rest of the game and launch our ship. I wasn't saying that because of the great work I did in my 10 turns, we are now able to just relax and coast to victory. But after the very successful war that each of us played a part in, victory is probably assured. Don't have such thin skin.
voodoocat Feb 16, 2003, 03:11 PM Most of your move I would not consider :smoke: Except for 2 things. Razing Sun Tzu's and not trading Rocketry in our 1 turn of Democracy before falling into anarchy again. Obviously, we can all play well or we would not be in this position. At the beginning of this game not a single one of us could beat deity in a solo game. This isn't just a win either. When I post my turns tonight I am including a screenshot that shows us 1st in all the important categories on the demographic screen.
q33555 Feb 16, 2003, 03:55 PM Well I'm back in the land of the living at last - I guess that's why its known as "busy season"!
Good to see the game is going well - looks like a win is on the cards. I'll keep lurking and rooting for you for the rest of the game - given that I didn't take part in any of the earlier hard work I don't really consider this to be one of my games any more so it wouldn't be right to jump back in.
Anyway, following on from voodoocat's last comments, I thought I could show off with this:
http://www.civfanatics.net/uploads3/q33555_diety_win.JPG
Managed to do it in the last couple of days. Thought I had it in the bag when I got ToE and Hoovers, but just got the UN built and the first vote was hung despite me not being in a war the whole game (apart from one phony war in the very early part of the game). Luckily by the second vote WWIII had broken out and there was lots of backstabbing going on which meant the vote went my way!
Hopefully I may be able to take part in CF2 (if it gets up and running) and contribute more fully next time!
voodoocat Feb 16, 2003, 04:09 PM Good work q33555! I got really pissed at 2 solo deity games that started not to go my way. I haven't had the desire to win a solo deity because of the frustration it has brought me in the past. One of these days I'll get the fire lit again. I really enjoy SG's though. It must be the trading aspect of the game that is my weakest point.
voodoocat Feb 17, 2003, 03:05 AM Good turns speaker. I just was worried it would be too close missing out on computers a few turns earlier from Zulu but oh well. We still got the UN.
We plant a spy in China. They are incredibly weak. We have wounded them severely. They have no bombers. But 150 infantry and 31 artillary. We can't blame skyfish for problems because we are still in a superior position based on the demographic screen.
Enter
IT: Istanbul produced cruise, changed to jet fighter.
1615AD (01) - Use artillary to wound japanese troops.
IT: Istanbul builds Jet orders another
1620AD (02) - Wow, take care of 9 troops including 6 tanks and not a single leader.
1625AD (03) - Take out 2 transports, 1 battleship and one destroyer off the coast of Syracuse.
1630AD (04) - Sink another 3 battleships. They are down to 15.
IT: Japan and Zulu sign a military alliance against China.
1635AD (05) - sink another battleship
1640AD (06) - Our first casualty... A tank just spontaneously combusts in the middle of the jungle. I sink a transport carrying 6 tanks. Trade Incense and silks for 27gpt to china Zulu has space flight. Trade it for our WM cuts a turn. Doing one turn of money to build up our treasury. Trade Dyes, wines, Incense and 24 gpt for Furs. Get 40 gpt for wines, incense and silks
IT: Setting cities on wealth to fund research.
1645AD (07) - Set most of our cities to wealth for gold. Ecology in 8
1650AD (08) - Not much
1655AD (09) - Not much
1660AD (10) - Trade Space Flight for 105 gpt, 250gold and WM to japan. If they break our treaty they will suffer. Trade china Space flight for 599 gold and 53 gpt. Ecology in 4 turns.
1665AD (11) - Trade silks for 19gpt from zulu.
IT: China and Zulu sign peace treaty.
1670AD (12) - Not much
IT Build SS Cockpit=>Docking bay
1675AD (13) - Ecology due in 1 turn +529
research on Synthetic Fibers. due in 7
1680AD (14) - Plant spy in Zimbabwe. Investicate cheap city to see them researching at 60%.
1685AD (15) - Pretty uneventful. Checked what Zulu would pay for ecology and it is worth 67 gpt and 1600 gold to them. I'll leave it up to our next leader to determine that deal. Japan has ecology. They are back in Democracy.
http://www.civfanatics.net/uploads3/1685.gif
http://www.civfanatics.net/uploads3/1685demograph.gif
http://www.civfanatics.net/uploads3/CF1-1685AD.zip
Speaker Feb 17, 2003, 12:59 PM @Skyfish: Make sure to go through and put our cities on their most productive tiles. Sinop especially, can finish the SS part it is building next turn, if you put one of its specialists on the unworked tile. I poked around and was able to improve our cash flow from -22 to -18gpt. Not really a big deal, but the Sinop change is important IMO. I would also recommend not trading Ecology to the Zulu. Every turn they are held back is an extra turn we have to build our SS. They have 1 part built and 2 in the process like we do, but we have a big advantage by being done Ecology already. I would probably try to avoid trading any technology to anyone at this point, as every turn is extremely important.
voodoocat Feb 17, 2003, 03:58 PM But selling technology allows us to research faster. We could see what the AI is willing to spend once their gpt payments are up.
Speaker Feb 17, 2003, 04:38 PM You are right in that regard. I checked and they are willing to pay good amounts. I guess, with one vote for (Voodoocat) and one vote against (me), the final decision will be up to Skyfish. I don't really care either way. I think we definitely have it in the bag no matter what we do.
Speaker Feb 19, 2003, 12:35 AM Skyfish, man, where are you? It's been two days now.
voodoocat Feb 19, 2003, 10:01 PM Speaker, go ahead and play. I'm not sure where skyfish went. Maybe we should send out some explorers.
Speaker Feb 20, 2003, 11:31 AM Ok, got it. Will try to play tonight unless I hear anything from Skyfish.
Skyfish Feb 20, 2003, 02:02 PM Hey guys really sorry I have been away on business and my laptop crashed :-(
I was travelling in Africa and could not get on the web to post some news....
Really sorry about this...
voodoocat Feb 20, 2003, 02:08 PM Well go ahead and play. This thing is almost done! CF2 coming soon.
voodoocat Feb 20, 2003, 02:18 PM How was Africa?
Speaker Feb 20, 2003, 06:05 PM Wow man, the least you could do is have a good excuse. ;)
Edited for poor grammar.
voodoocat Feb 20, 2003, 06:12 PM Yeah man... :rolleyes:
edited: because of his grammer
Skyfish Feb 21, 2003, 03:54 AM I know it sounds crazy.... :(
but it is the truth....:eek:
voodoocat Feb 21, 2003, 12:48 PM Just giving you a hard time :) Are you playing?
Skyfish Feb 21, 2003, 05:39 PM Yes yes, by the time you wake up tomorrow
I'll be finished...
Skyfish Feb 22, 2003, 03:01 AM Early :
Zulus have Satellites but can not trade it.
UN Elections come up which I refuse.
Get some prebuilds going (with Tactical nukes and Mil Academy)
Zulus has 4 parts 0 being built (1725)
Middle :
Uskudar builds the Palace as Life support prebuild.
Chinese enter the Space race (1740)
The AIs are mirroring exactly our Tech choices and have the same research rate (7 turns)
which prevents me from doing some trades...
End :
We discover Superconductor and build instantly Fuel Cells and Life Support in one turn, just The Laser and Satellites left.
I start research on Nuclear Power to get to The Laser, hoping we can trade one of thsoe for Satellites.
the AIs are behind with no chance of overtaking us.
I leave the game at 1750 as it is a round number and allowing Speaker to veto my Tech choice if he desires.
Also the game should be over in 14 turns just in time for his last reign...or if he wants can hand over to Voodoocat for the last few turns to Victory !
http://www.civfanatics.net/uploads3/Osman_of_the_Ottomans,_1750_AD.SAV
china444 Feb 22, 2003, 07:04 AM screenie
Skyfish Feb 22, 2003, 07:07 AM sorry no picture editor
anarres Feb 22, 2003, 10:07 AM Skyfish, use this:
http://www.webattack.com/get/deskscan.shtml
It's freeware and you can save directly to jpg. I use it instead of printscreen and a picture editor because it is much quicker to use. :)
Speaker Feb 22, 2003, 01:17 PM This is a belated got it. I have already played and will post a little later. Sorry for the suspense. It was a WILD finish.
voodoocat Feb 22, 2003, 03:24 PM So I take it that it's done. I need to get crackin on CF2.
Speaker Feb 22, 2003, 07:41 PM IT- Skyfish has left us in great position. Only change I make is to up science from 90 to 100%. We have good money and it shaves one turn off of science.
Early- Trade Ecology to China for 19gpt and their full treasury. Every penny helps and Ecology is already known by the Zulu anyways. Japan cancels our spices deal and I do not renew as they require Synthetic Fibers to renew and I do not want to trade it. We are behind by Satellites to the Zulu and ahead by Synthetic Fiber, so I am loathe to let them catch up without catching up ourselves. Trade Superconductor to China for 46gpt and his treasury. Re-sign our silk deal with Zulu and extort an extra 14gpt from them.
Middle- Finish Nuclear Power and start on the Laser. Somehow China and Zulu both get Synthetic Fiber and Nuclear Power on the same turn. I then trade them both to Japan for Spices, 31gpt and their treasury. I add a bunch of workers to cities, making out all of our major cities. I raise our gpt by about 30gpt this way. Stupid Shaka has gone for Advanced Flight and not the Laser. We finish the Laser and start on our last tech, Satellites.
Late- SS Planetary Party Lounge is built with a proper pre-build. Zulu only need one more part as well. I run our science at 100%, at a deficit of around 250gpt. Zulu get the Laser one turn before we get Satellites. It's a race to the finish. Zulu finish the PPL the same turn we finish our last part, but they let us launch first.
http://www.civfanatics.net/uploads3/CF1_Victory.jpg
The Save: Just Hit Enter (http://www.civfanatics.net/uploads3/CF1,_1784AD.zip)
Final Score is 6391: a spaceship victory in 1786AD. We will forever be known as Osman the Magnificent. Great playing by all. We started as Deity newbies and now we are grizzled veterans (well, sort of). See you all in CF2.
voodoocat Feb 22, 2003, 08:07 PM Great! That was a fairly easy deity game if you ask me. Obviously that is attributed to the fact that we were solid in our gameplan. We could have easily wiped the other civs from the planet. I don't think this game was ever in doubt. Good game fellas
Skyfish Feb 23, 2003, 04:36 AM Great stuff !
Thanks a lot guys, we had a strong plan and stuck to it.
We really did well for "sort of"newbies, our playing style was complementary and that added extra spice to the game.
See you soon !
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