View Full Version : Mafia Hosting Queue


Zack
Oct 25, 2010, 10:39 AM
Do not post in this thread

...Unless you are announcing a game you plan to host. If you wish to discuss mafia, go to the Mafia Discussion and Information thread (http://forums.civfanatics.com/showthread.php?t=360189).


The list of games that are in play and accepting sign-ups is kept here. (http://forums.civfanatics.com/showpost.php?p=9068485&postcount=1)


The queue is located in Post #2. (http://forums.civfanatics.com/showpost.php?p=9823062&postcount=2)

Please read posts 1, 3 (http://forums.civfanatics.com/showpost.php?p=9823066&postcount=3), and 4 (http://forums.civfanatics.com/showpost.php?p=9823074&postcount=4) of this thread before requesting to host a game.




Too many games at once results in several negatives, such as:


Games failing to acquire the desired number of players.
Overwhelmed players and hosts.
Rampant inactivity.
Mafia burnout.
etc.

Keep in mind when hosting a mafia game that many of the players on this site play in the Night of the Werewolf games here on CFC, as well as in mafia games on other sites. Be patient with the timing of your game so as to ensure that there are a sufficient number of players willing to play in your game who have enough time to do so.

With that in mind, the limits on games are as follows:

Mini Games

3 - 10 players
Unlimited


Clue Games

Clue games use the ruleset (or a variant of it) from and run similar to this game: Mafia: Vanilla Ice Cream With Sprinkles [hosted by choxorn] (http://forums.civfanatics.com/showthread.php?t=394178)
22 players or less
One at a time


Small Games

Small games which aren't clue games
11 - 20 players
One at a time


Large Games

21 or more players
One at a time



(There may be special instances where more than one small game, or more than one large game, are allowed to run at the same time. The vast majority of the time however, only one of each.)


Sign-ups for your game should be opened once the current game is starting to wind down, or halfway through at the very least.

Zack
Oct 25, 2010, 10:39 AM
Large Mafia Games






Large Game Queue


The queue is organized in a "first come, first serve" manner for hosting spots.
A person can have a maximum of two games on the queue, with at least five people between each game.
The queue goes down in a strict list.
The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
If you would like, you are allowed to reserve a spot in any number of upcoming games (listed below), and you will have a guaranteed spot in the game when it opens sign-ups (you are not, however, obligated to sign-up for that game). *Note that this is up to the host's discretion. Contact the host of the game you wish to reserve for. They have the right to refuse your reservation, or to make a reservation work differently than the way it is listed here.
Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.



Earthling and robbiecon - Simpsons Mafia (http://forums.civfanatics.com/showthread.php?p=10116668#post10116668) (CURRENT)

Darth Caesar - Blazing Tommy Guns (http://forums.civfanatics.com/showthread.php?p=10661225#post10661225) (NEXT IN LINE)

Arakhor and Takhisis - Knights of the Old Republic (http://forums.civfanatics.com/showpost.php?p=9896706&postcount=10)

Skwink Caesar - LOST Mafia (http://forums.civfanatics.com/showpost.php?p=10574563&postcount=75)

landlubber - Sims 3 Mafia: Coman Schnala (http://forums.civfanatics.com/showthread.php?p=10653567#post10653567)

Zack - Star Wars/Lord of the Rings MASH-UP (http://forums.civfanatics.com/showpost.php?p=10766732&postcount=134)

civplayah - Heroes Mafia (http://forums.civfanatics.com/showpost.php?p=10574292&postcount=73)

Jarrema - Four Virgins (http://forums.civfanatics.com/showpost.php?p=10572423&postcount=69)

choxorn - Star Wars Mafia II: Bloodlust (http://forums.civfanatics.com/showpost.php?p=9823122&postcount=5)

bestrfcplayer - Avatar: the Last Airbender (http://forums.civfanatics.com/showpost.php?p=10663119&postcount=106)

kill_fire - Team Fortress 2 (http://forums.civfanatics.com/showthread.php?p=10109510#post10109510)

Catharsis - Snakes and Foxes: The (Second) Greatest Show on Earth! (http://forums.civfanatics.com/showpost.php?p=10981750&postcount=139)

Zack - Unnamed






Small and Clue Mafia Games




Small Game Queue


The queue is organized in a "first come, first serve" manner for hosting spots.
A person can have a maximum of two games on the queue, with at least five people between each game.
The queue goes down in a strict list.
The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.



Zack - Zack Mafia III (http://forums.civfanatics.com/showpost.php?p=10649349&postcount=99) (CURRENT)

Earthling - Starcraft Mafia (http://forums.civfanatics.com/showthread.php?p=10240983#post10240983) (NEXT IN LINE)

CivGeneral - Fallout: Vault 11 (http://forums.civfanatics.com/showpost.php?p=9985843&postcount=18)

Kennigit - Smurfette's Box: releasing the evils of Smurf (http://forums.civfanatics.com/showpost.php?p=9998402&postcount=1311)

Catharsis - Mafia: The Awesome Adventures of Awesome Reginald Featuring Beartato (http://forums.civfanatics.com/showthread.php?p=10156076#post10156076)






Clue Game Queue


The queue is organized in a "first come, first serve" manner for hosting spots.
A person can have a maximum of two games on the queue, with at least five people between each game.
The queue goes down in a strict list.
The person on top of the queue has the first right to open sign-ups, then the second, third, etc. (If it is the time for a large game to open sign-ups, the first game on the queue will have the first choice. They can choose to either open sign-ups, pass to the second person, or go to the bottom of the queue. If the first passes, those three choices go to the second person, and so on.)
If a game fails to start within two weeks after the previous game ends, it will be moved to the bottom of the queue.
Once the current game gets down to 1/3 of the original players still living, the next game on the queue can (and is expected to) start sign-ups.



Skwink - The Social Experiment (http://forums.civfanatics.com/showthread.php?t=434511) (SIGN-UPS ARE OPEN)






Games Pending Review

If you would like to submit your game to be reviewed by an experienced host, please notify me, and your game will be placed on this queue.

Certified Reviewers: Zack, Askthepizzaguy

Zack
Oct 25, 2010, 10:40 AM
Please note the restrictions for number of games allowed on the queues and other rules, noted above.




If you wish to put a game on the queue, please post in the following format:

[Game Name]


Host: [Your Name (and co-host's name if there is one)]
Type of Game: [Large, Small, or Clue]
Number of Players: [Small: 20 or less; Large: 21 or more; Clue: unnecessary to specify here]
First time host: [Yes or No]
Progress: [preferably some sort of percentage]

[Setting and any other information]
It is fine when you first announce your game that you leave some places blank, but please go back and edit your post as you progress and fill in the blanks.

Please either post updates in this thread or PM/VM me; be sure to edit your post, no matter which way you notify me.

Zack
Oct 25, 2010, 10:41 AM
GMing Tips and Advice

Balance

Askthepizzaguy has written a couple essays on balance in the Mafia Information thread. They start here (http://forums.civfanatics.com/showthread.php?p=9366501#post9366501) (posts 401 and 405).

You can always PM your game's setup to an experienced host to check if it is balanced or not.

Feel free to send your setup to any of the following people to get it checked for balance:

Zack
autolycus
askthepizzaguy


Role Randomization

People use their own methods, but I have one that is both easy to learn and easy to perform - quick, too. To start us off on that journey, I have gone to the liberty of creating a Google Doc (https://spreadsheets0.google.com/ccc?key=tfzgscZopTiAWEU63jjgigA&authkey=CObTxaoE&hl=en#gid=0). Copy it into your own spreadsheet to practice with. Follow these instructions, and you'll be good to go:
Fill in Column A with names of the CFC players (In this example: A, B, C, D, E, F)
Fill in Column B with the character roles (In this example: 1, 2, 3, 4, 5, 6)
Fill in Column C with (this exactly, without the quotes) "=RAND()"
Copy and paste "=RAND()" into however many rows you need (In this example: Rows 2-7)
Highlight Columns B and C
Click Tools -> Sort... (This is on the toolbar across the top)
Check the box that says "Data has header row"
Sort by Column C; A-> Z
Click Sort
Behold the randomization!

BB code

Just use it. Please. It makes a huge difference. Embrace the BBcode! A very detailed table of CFC BB code is located here (http://forums.civfanatics.com/misc.php?do=bbcode).

How Many Nightkills Should I Have?

http://forums.civfanatics.com/showpost.php?p=10671722&postcount=1891

Under construction: Creating a ruleset, thinking of abilities, advertising your game, and more.

Zack
Oct 25, 2010, 10:51 AM
Star Wars Mafia II: Bloodlust

DkRaeorFLsc


Host: choxorn, with some minor assistance from Zack
Number of Players: 35
First time host: No
Progress: 50%

From beneath your hood, near the back of the newly formed Imperial Senate, you watch disdainfully as the new regime is lifted up in their seats for all to see. Three figures sit pretentiously on luxurious furnishings, looking down at the rest of the gathering with an aloof glance. The man in the middle slowly rises to his feet and holds up his hand. This is their leader.

Palpatine.

Corrupted beyond belief by the dark side, he is as deformed and disfigured as they come. His cold, yellow eyes chill you to the bone. He lifts his hand up for silence, and as soon as the motion is made, all noise ceases. Senators used to being at the top of the food chain turn pale, breaking off in mid conversation. They were afraid of Palpatine, as well as his two minions. No, they weren't afraid.

They were terrified.

Palpatine and his two... companions had crushed every thought of rebellion. Risen to the seat of power, grinding those below them into tiny spicules of dust beneath their metaphorical boots of power. Those three men - or Sith, as they were called - had seized control of the galaxy, and Palpatine's "coronation" as Emperor was beginning now.

Palpatine lifted his arms up in the air, gloating his victory with a triumphant bellow. "Ladies and gentlemen, if you are worthy of those titles, you will submit without question to the new regime. You will accept me as your supreme ruler without question. You will accept those beside me as my second in command(s). And most importantly, you will accept all of this without any thought of rebellion. Surely you saw what happened to the fools who tried to rebel last time, did you not? It was a complete and utter failure. You would be wise to not attempt such foolish revolution.

"I come to you as Emperor Palpatine of the Sith Imperium! Beside me is Darth Maul, and to the other side of me is Darth Tyranus! We will bring a new age of prosperity, wealth, and power to the galaxy! Never again will the galaxy be bound by the menacing shackles of corruption and deceit! Never again will the galaxy be slaves to an inept ruler and ineffective ideologies and practices! Today is a new day, citizens of the Imperium!"

With that, the new Emperor sat down. A woman to the left of you shakes her head sadly. "So this is how liberty dies? With chee-"

Before she can finish, everyone turns and glares at her. "Shut the @#!*% up, you said that last time."

Beneath your hood, the gears in your mind were already turning rapidly. The Emperor would not be on his throne for long. With that thought, you promptly twirl your snazzy cape around and walk out of the room.

The rebellion has only begun.

~~~~~~~~~~~~~~~~~~~~~~~~~~~

Factions: Each of you will belong to a 5 man faction. There are 7 factions. If you played in TheForestAuro's "It's a Long Story", then this should feel somewhat familiar. You all have your own goals and plans. Good luck. You'll need it.

remake20
Oct 25, 2010, 11:17 AM
King Maker 2 (Likely without the lyncher/lynchie this time)


Host: remake20 and likely wideye
Number of Players: 30 maybe, number is still unknown
First time host: No
Progress: 1%

Will likely not be hosting until at least December.

mgsmuhammad
Oct 25, 2010, 11:31 AM
Metal Gear Mafia

Host: mgsmuhammad
Number of Players: 20
First time host: Yes (aside from a devastatingly awfully moderated game in the Civ 4 MTDG team Merlot sub-forum). If possible, I would like ATPG to look over balance. If he is unavailable, i'll bug wideyedwanderer or Remake.
Progress: 100% (aside from balance look-over)

Ready to go once balance has been okayed by a vet.
Characters and idea developed off the video-game "Metal Gear Solid: Portable Ops" for PSP from Konami and Kojima Productions "Metal Gear" series.

In a short summary of the game's plot, Russian soldiers in a top-secret Red Army facility in Colombia, including a Nuclear Silo with live nukes, went renegade in 1970 after the Russian high-command abandoned them due to the embarressment it would face if the existence of such a base were ever revealed, thanks to the new era of Detente.

Rumours abound that the top American special forces unit, FOX, were the instigators of the rebellion, and that they had a revolutionary new american-made prototype nuclear weapons system in their possession.

The unit included the legendary soldier and hero of Groznyj Grad, codenamed: Naked Snake, who was believed to be the leader of the insurrection.

As both Powers could not get involved without losing considerable face, it was up to forces already on the peninsula to attempt to prevent the terrorism and nuclear blackmail for both Superpowers that followed by stopping the rebellion and destroying the prototype.

Darth Caesar
Oct 25, 2010, 11:36 AM
Spongebob Squarepants Mafia

Host: Darth Caesar
Number of Players: 20
First time host: Yes, no one as of yet has looked over it for balance.
Progress: 100%

A tounge and cheek mafia adventure, humor will abound as I pull out the quotes for this whimsical mafia under the sea.

Jarrema
Oct 25, 2010, 11:54 AM
I would like to host a small mafia game...

Small Town Story (or whatever general name you want).

Host: Jarema
Number of Players: 16-25, preferable would be 21 (is it still a small game??)
First time host: Yes.
I asked Askthepizzaguy to review my setting (especially for the balance issues) and he agreed (but I believe he is somewhat busy now)
Progress: 90%? (I believe, but it depends on ATPG opinion)

It would be fairly "normal" mafia game... if I find participants for a game without too much flavour in it. Lot of peoples would have no special role, just simple townies...

EDIT: If 21 is large, I would limit it to 20 without too much problem

Sprig
Oct 25, 2010, 12:52 PM
I guess you are not transfering over the games the were already in the queue?

In case you need reminding.
Stargate: Universe
Huge - I can scale this game quite easly to the number of players but 40-50 players would be prefered.

Abuout 70% - Role pms are done, Planet Design is almost complete. Just got to balance things in ship design and mecahnics but that can't really be fined tuned untill I know how many players.

choxorn
Oct 25, 2010, 03:57 PM
The Game of Awesomeness (Working Title, I'll probably come up with a real name later)

Host: choxorn
Number of Players: 30-40
First Time Host: No
Progress: 2%

civplayah
Oct 25, 2010, 04:59 PM
Please put my experimental mafia and Les Cirque des Mort on the queue.

EDIT: Oops, I'll edit in all that other stuff.

civplayah's Experimental Mafia II
Host: civplayah
Number of Players: 14
First Time Host: No
Progress: 100%

Les Cirque des Mort
Host: civplayah
Number of Players: ~50-60
First Time Host: No
Progress: 5%

Earthling
Oct 25, 2010, 06:53 PM
The Life and Times of Atto Ngoogol, Ngomish Wizard*
*hopefully expect a fancier script/handwritten title for the game

Host: Earthling
Number of Players: 25-40 (Large)
First Time Host: No
Progress: 85% = Ready For Sign-ups (see below)

Description: A multi-faction, fantasy setting mafia game which promises intrigue and new mechanics. Players will have the opportunity (or burden for the really lazy) of character creation and roleplaying for a generic fantasy setting - the sum of all of what we get hopefully being greater than the individual parts. The game is basically ready to go, but the best time for me as a host would be in a few months and other hosts I believe intend to have their games first, so that all works out. The game is also as far done as it can be right now - character creation, during sign-up time, will take some work so when we get around to sign-ups starting early and giving that a couple of weeks is probably ideal. There are also some possible game mechanics currently being considered that players could give feedback on if they desire (or else I won't be changing these things, and they'll be set as they are)

In particular:
Character Creation is still going to be a significant amount of work, so the game can't really be fully ready until players are signed up and it's going to be launched. However, I have the explicit rules for all parts of character creation related to game mechanics (Players will get preferences on things like strength, abilities, items. I've got a few dozen possible abilities and items that would go out individually as warranted along with faction assignments).

So just to give a feel, what I'm looking for from players, other than their short decision on "stats", will be:

Character background: (motivation, upbringing, history, career, whatever), name, race, and various personal tidbits/preferences. The ideal would be a couple paragraphs plus the requested details I'll be giving out at signups. Players should feel free to create characters that fit into your generic fantasy setting - there is no specific universe/world this game is hosted in that has to be adhered to. So in other words, there will be lots of leeway and good characterization will result in more fun for everything - players who wish may go into details about whatever religion/deity their character worships, the kingdom/realm/whatever they are from and so on.

What's discouraged, is collaborating with other players to create character backgrounds or expecting to get in-game effects, like masons with another player or a specific ability. Players should not share specific details that will be asked for like names and good/neutral/evil self-identification for their character and so on.

So basically, no one has to go into too much work right now, and especially not getting together with someone else to say "we're the prince and princess of somewhere" and be disappointed when I can't actually write those characters into the game.

As far as I can tell after all is said and done though, the game should be very flexible to a wide variety of player preferences. If players cannot create a character, I can also do that (but if come sign up time I'll have to create like 15 characters for a bunch of lazy players, that would take some time) but if you just are interested, it shouldn't be much work at all if you want to wait till signups. So long as I don't get like all 30 players giving me something like "My character is secretly a half-dragon evil sorcerer seeking power for himself" things should be able to work.


As in the previous thread, I am still looking for input on possible options on game mechanics. PLEASE DO NOT POST RESPONSES IN THIS THREAD OBVIOUSLY AS THIS IS NOT WHAT THIS THREAD IS FOR. PM me or post in the discussion thread.


For some other details - currently the optimal size for the game is at 30-35 players. I would like to have a policy of taking 3-5 reserves once basic slots are filled, so eg. 33 signups might wind up with 30 players/last 3 to sign up are reserves. However, the game could extend up to 40 players very easily, which is more than I think we could get anyway. It could even go down to about 25 though that would take some rebalancing and possibly seen a little disappointing.

Lastly, though, I do have a couple of questions that I would like to have decided well in advance - can't be adjusted/balanced for at signup times really but mechanics/ideas that are likely to affect the game. Just so everyone is aware, there are other hopefully very fun new ideas that are already set/won't be let out before the game signups eventually, but the two things below are undecided so any input is appreciated.

1) "Puzzles" as part of a Magic System: The basic idea here, is that there would be some various puzzles, riddles, or problems that would be posed to player(s) during the course of the game, representing in our mundane world the grasp over magic a character might have. Basically, they could solved/failed to solve for various minor effects, representing whether a character succeeds or fails at a magical effect.

A few very important details should immediately be noted:
-Again, the gameplay effects will be mostly minor
-In almost every case, it is voluntary whether a player will be tasked to "solve a puzzle" and players won't be forced by other players to anything regarding this.
-ALL PLAYERS may participate in the solving of any puzzle. So while one/two/x player/character will have to give the right answer, the puzzle will be public, players can discuss it.. and give each other help or false clues accordingly.
-For the most part, the puzzles should have no bias, require little background knowledge that would be unfair if one player knew and another didn't, should seem original, etc... Your standard "fantasy riddle" is a good way to think of things, that you might see in various fiction, but I'm not straight out copying well-known or obscure riddles or anything, things will be more original.

The last part is what's hardest on me, as the GM, because of the following - I might need a couple dozen puzzles/problems/riddles/etc... from what I'd predict, and have only 5-6 good ones right now. However, hopefully good ideas will come through eventually, or at the least the game will just wind up with the puzzles as more easier/distracting/kind of aside to any major actions in the game, and if the system is approved and in place then coming up with these is entirely apart from game balance.

On the other hand, if everyone hates this idea now, I can cut it out pretty easily, make sure anything is tweaked/balanced around that and not worry about any more work here. This shouldn't cause any more extra work or anything duringthe course of gameplay itself though, and hopefully would be a little fun.

2) Private Communication This issue, on the other hand, would have *profound* effects on both the players and GM. The default right now is unlimited private communication, just as most games on CFC, to be clear. However, I believe it is possible for the game to work otherwise, and some players might prefer that and there are various benefits either way, so to describe the other possibility:

-The other possibilty is Communication limited to only the game thread, with a few exceptions. I anticipate this would result in a bit more work for me as a GM, and for many players, probably a VAST increase in challenge and difficulty to playing the game. Everyone will be on a faction with a small number of allies, and factions would not even be guaranteed their own quicktopics if the game was setup to cut out private communication. As such, some players with skill/time/etc... may be up for the challenge and the game should not see any changes in real balance between factions - except that everyone would have a tougher time communicating/scheming and must really make their words and the public thread count. So I could equally see if the answer to this is "no way" from most players.

The above would be more "realistic" to the game setting and certainly give a "grittier" feel. It would also allow for a few more twists and turns in mechanics/items/abilities.

But again, the default is just the regular unlimited communication. Only if a significant number of players desire that not to be the case, and I have time in advance will this be adjusted (I won't be changing this come signup time, now of course is probably a few months in advance so things could certainly change now though).




(no working title) A Simpsons Mafia Game
Host: Earthling AND would be happy to have a co-host
Number of Players: 35-50 (Large)
First Time Host: No
Progress: 15%

A traditional Mafia game where the fate of Springfield will be in the players' hands.

Currently:

A large number of role ideas, setting, and backstory are available - I have a good idea perhaps of all the major details of gameplay, who's going to be who in essence. Details of everything are not yet planned out, nor is the size of the game (which, as always, could change) The game will feature story-based writeups and quotes and scenes as best as possible. All material will be based on the TV show, not external Simpsons material, though of course that leaves a huge amount of possibilities everyone will be sure to speculate on.

Expect to see many traditional Mafia game staples but hopefully in surprising and exciting new ways. Though yes, I also know the Simpsons have made a common theme for Mafia games as with other popular media or TV shows. I have never played in or hosted one but probably some of you have. Right now as far as I can tell the game should be quite original in both mechanics, roles, and story though the last relates of course to the Simpsons universe. And if there are to be multiple hosts, or others interested in game design we would certainly promise an entirely new and fresh game.

The more extensive knowledge of the Simpsons the more fun will be had - and someone who really wants, please step up if you want to co-host. The game could work with or without but I think overall another host (or even hosts if people really want) could only help add to the experience.

Special: I am in no hurry to host this game, a year or more away is fine. I *think* I've heard back from anyone else hosting a similar TV/Simpsons/similar enough themed game but to reiterate, I don't want to overload people with the same themes/settings and anyone else with such a game should surely go first/host whenever they like. It would even be possible for this game to be hosted in the end by entirely different hosts without me I guess...and of course my first preference would be to work out the best time for any co-hosts on when they could host.

classical_hero
Oct 25, 2010, 11:30 PM
Gangland wars


Host: classical_hero
Number of Players: 50+some reserves needed
First time host: Yes. For these types of games, yes, but I have hosted the old style before. So I will have to ask some one for balance
Progress: 1% But I can get working on it.

The game is set in a town where two rival mafia gangs are trying to gain control over the yet to be named city. Caught in the middle are various groups of people. We have a police group that are doing their best to protect the citizens and work out those who are working against the town for their own benefit. We also have a group of shopkeepers who trying to make living in this town, but due to the mafia influence they are having troubles trying make sure business is working well, plus there are other various citizens in this game, but you will have to find out.

The special thing for this game is that all communication between players has to be sent to me, since they might come in handy.

Verarde
Oct 27, 2010, 09:27 AM
MYTHOLOGICAL MAFIA

Host: DrumStudent
Number of Players: 31
First time host: No.
Progress: 38%

Creatures and species from all over the realm have gathered to discuss the growing troubles of their respective kingdoms and move towards peace. However, there are some who prefer war. Many different roles, items, and twists abound in this brand new production! Fun? You bet. Good roles. Different factions. Strength? Included. Items, yes. Storyline? Yeah. You want it, you'll probably get it in:

MYTHOLOGICAL MAFIA

Kennigit
Oct 27, 2010, 11:16 AM
1) Kennigit's failed to launch game:
edit- by this I mean I had a sign up thread but never reached the number of people I needed. The summer ran out so I did not try to rehost it as I did not have the time.

Host: Kennigit
Players: 43 off top of my head. + or - 2.
First time host: Yes, but ATPG and Love looked at it. Love helped come up with some ideas. ATPG basically just said "looks fun and is balanced".
Progress: 100%. Everything is typed up, including role PMs, etc etc. GM notes and other stuff is all typed up so taht I could shove it onto someone else to host and, w/ some discussion with me, they theoretically could run it as I would have.

Time projection: June 2011 at the earliest. Unless someone else hosted.

Game Style: Multifaction game with not only an overarching mafia vs townie trend, but also factions have faction goals. Each faction is strong. An HP system is used and there are *numerous* items. HP system allows for some rather interesting game mechanics, such as healing, super-effective attacks, etc etc.
Theme: Typically, everyone is a powerful figure from either video games or Western literature. The "mafia" are the heroes/protagonists of Western literature/video games/culture while the "townies" are divided into factions largely analogous to some type of villain archetype. Think of factions as archetypes in literature (a bit).

Game is extremely complex but balanced; every faction has clear directed goals to achieve.

2) This is a side note really. I still plan to write a "smaller", different themed version of this game. Just to test out the player's responsiveness to an HP system and a game with many items. More to show how awesome it can be. I'll make ~15-20 roles, probably 3 factions. Soes:

Host: Kennigit
Players: 15-20. Number undetermined.
Writing Date: game will be written during my winter break, so late december.
Projection host date: whenever the queue needs a small game to go. I'll say march 2011.
First Time Host: Yes.
Game Style: not exactly sure, but there will be a factional element and an individual element. HP system, many items, etc.
Theme: Undecided. Whatever peaks my interest during my wikipedia browsing over winter break.
Progress: 0%.

Sprig
Oct 27, 2010, 03:09 PM
Small game - The Chrysalids

Players 16-20
progress: 0.5%


Small Mafia set in a Post-Apocalyptic world.

'A few thousand years in the future post-apocalypse rural Labrador has become a warmer and more hospitable place than it is at present. The inhabitants of Labrador have vague historical recollections of the "Old People", a technologically advanced civilization which existed long ago and which they believe was destroyed when God sent "Tribulation" to the world to punish their forebears' sins. The society that has survived in Labrador is loosely reminiscent of the American frontier of about the 18th century. The inhabitants practice a form of fundamentalist Christianity with post-apocalyptic prohibitions. They believe that in order to follow God's word and prevent another Tribulation, they need to preserve absolute normality among the surviving humans, plants and animals. Genetic invariance has been elevated to the highest religious principle, and humans with even minor mutations are considered "Blasphemies" and the handiwork of the Devil. Individuals not conforming to a strict physical norm are either killed or sterilized and banished to the Fringes, a lawless and untamed area still rife with animal and plant mutations.'

GhostWriter16
Oct 28, 2010, 10:37 AM
Small Game- Civilization Mafia (Not CFC like Remake, Civilization)

Host: Domination3000

Players- Probably going to be very small, somewhere between 12-15.

Progress- 0%

Will start work soon and can host whenever (After I've finished it.)

Zack
Oct 29, 2010, 03:53 PM
I changed the host of SWMII to choxorn with some minor assistance from myself, I'll link it to my earlier post as long as choxorn hasn't posted that he's going to host it himself (in this thread). Anyways, this is a completely unrelated game that will probably take place quite some time in the future:

Chess Mafia


Host: Zack
Number of Players: 32, could also make it work for 12 or 16
First time host: No
Progress: 90%, any more progress requires players

[Using this site (http://www.apronus.com/chess/wbeditor.php) for hosting purposes]

This will basically play like a game of chess. Players will be divided evenly into two teams, White and Black (you can name your teams once they are decided and the game begins). The members of each team will be known publicly in the player list. Each player will play as a piece on the chessboard.

The twist: There are mafia hidden amongst both teams. Each player's victory condition will vary and they will get a personalized role, even pawns, that will have varying VC conditions. For example, a player on the White team could achieve 75% of his Victory through a White victory and 25% by eliminating the mafia.

Still deciding on how to work out the kinks. Again, it won't happen for some time and should be pretty easy to grasp...

but awesome.

landlubber
Oct 29, 2010, 04:45 PM
Funny, I was thinking about hosting a game frighteningly similar to that.

Also,

The Sims 3 Mafia- Coman Schnala
Host: landlubber
Number of players: Flexible, see below
First Time Host: No
Progress: 2%
This game would be unique, because roles would be decided via a trait system. Each person would randomly be assigned three, four, or five traits, depending on signups. Each person would have either the "Good" trait or "Evil" trait. This would determine that person's alignment. Another example is, if there was such a trait, "Land Lubber" would make you stay out of the water if the town goes swimming. All 65 traits from The Sims 3 would be used, and each would have varying effects. Because of the structure of the game, any number of sign-ups would be acceptable (if it has to be categorized, put it under Large Games)

Darth Caesar
Oct 30, 2010, 11:35 AM
Mafia: A little more than vanilla.

Host: Darth Caesar
Number of players: 20
First Time Host: No
Progress: 0% But will be easy to set up.

A Regular Clue Game with a Doctor and a Cop.

Camikaze
Oct 30, 2010, 08:58 PM
Diplomacy Mafia

Host: Camikaze
Number of players: 21
First Time Host: No
Progress: Well, it doesn't really need all that much design. The major parts of the game are just Diplomacy (http://en.wikipedia.org/wiki/Diplomacy_(board_game)). I'd say that 50% progress has been made, and that's just in the conception of it. The other 50% would not take more than a week or two.

This will be a game of Diplomacy with mafia twists (or a game of mafia based on Diplomacy, however you prefer to think of it). Vanilla Diplomacy. Each team has 3 players, each representing a power centre (Russia has an extra power centre, but no extra player). We run through Spring, Summer, Fall and Winter, starting in 1901. In Spring and Fall, pieces are moved. But in Summer and Winter, lynches are made. Night kills occur as revenge to the lynch, with a province targeted rather than a player (a lynch would target, for example, 'Camikaze', but a night kill would target, for example, 'Paris'). That's the basic gist of it. It doesn't get too much more complex than that; I just have to come up with a clearly defined rule set.

bestrfcplayer
Oct 31, 2010, 07:03 PM
Nintendo Mafia

Number of Players:30-40

Host:bestrfcplayer

First Time Host:Yes

Progess:Zero

Summery: Each of you will be able to control a character from the various Nentendo games out there. From Mario to Bowser to Link to Zeldia, there's no telling what dierection this game could go.

Darth Caesar
Nov 01, 2010, 10:54 AM
I'd like to add one more Small Mafia to the queue.


Darth Caesar's Mafia With A Twist

Host: Darth Caesar
Number of players: 15-20
First Time Host: No
Progress: This will be ready to go whenever it is needed due to the simplicity of it's set up.

This will be a non-clue small mafia with a radical twist Like the Zack Mafia.

Darth Caesar
Nov 01, 2010, 01:58 PM
And a large game that will run after my three Small Games.

Mafia: Blazing Tommy Guns


Host: Darth Caesar
Number of players: 35-40
First Time Host: No
Progress: 0%

A large city is under siege by multiple Mob Families, a Old School Mafia Adventure!

Darth Caesar
Nov 02, 2010, 10:26 AM
Blazing Tommy Guns has advanced to about 5% Completion, the Other two are both at 100%.

Methos
Dec 28, 2010, 11:36 PM
Due to inactivity of Remakes mafia queue hosting thread and Zack's willingness to keep it updated, I've unstuck remakes thread and restuck this one.

Thanks Zack!

Lord OST
Dec 31, 2010, 04:37 AM
Cobbler Street Mafia

Host: Lord OST
Number of Players: 16
First time host: Internett, Yes. More classic way, No
Progress: 60%

This will be a quite standard Mafia Game, but with a twist. I will give all abilities, but making them dependent on the support from other players (each player supports one selected player).
If there's a lot of interest in this game, the number of players can witout problems be higher, but I want to keep it a small game.

Link
Jan 09, 2011, 05:08 PM
Empire Bay Mafia
Host: Link16
Number of Players: 16
First time host: No, assuming I ever get enough signups for Dr. Who Mafia (click the link in my sig)
Progress: 100%
Based off of the videogame "Mafia 2". Pretty simple game. Not a whole lot to say about it.

Sprig
Jan 10, 2011, 02:00 AM
Please remove Stargate Universe.

What I was hoping to achive with the game made it near impossible for me to host unless I built website specially for it for people to submit orders (which I may do but maybe next summer)

You should probably remove my small game as I will not be able to host it untill October maybe even not till next year.

robbiecon
Jan 10, 2011, 08:48 AM
Supergroup Feud Mafia : Revenge of the Dead Superstars
Host: robbiecon
Number of Players : 23
First Time Host: No
Progress: 75%

There will be five factions in this game, each which various goals to carry out. These factions will be 5 different supergroups (currently The Beatles, Queen, The Rolling Stones, Metallica and U2, but this are subject to change depending on what groups, you the player would be interested in having, although I'm quite adamant that the Beatles and Queen will be in the final cut)

Each day there will be a music clips quiz, which will have one song from each band, plus 3 wild cards. You must answer as many of these as possible to get points, with which to carry out Night Actions. If I cannot make clear enough clips, I will have music questions instead, which ay include lyrics or background information.

GhostWriter16
Jan 10, 2011, 09:02 AM
Star Fox 64 Mafia

Host: Me

Number of Players: Probably around 20.

First Time Host: Yes

Progress: Roughly 30%.

GhostWriter16
Jan 10, 2011, 11:26 AM
Sorry to double post, but @Zack- Can you please switch the positions of Star Fox Mafia and Civilization Mafia, so that Star Fox is first? Because that one will be done first, and will be easier to host and to have checked for balance.

Civ Mafia is experimental, and I'd like to have hosted a game first before I do that.

Zack
Jan 11, 2011, 03:44 PM
Political Mafia


Host: Yours Truly
Number of Players: 21 - upper 20s range
First time host: No
Progress: None

Create your own politician!

Some of you, anyway. Others only get to vote. I haven't really gotten much further than that, yet, it may take a twist towards fantasy.

choxorn
Jan 12, 2011, 02:55 PM
Team Fortress 2 Mafia
Host: kill fire and me
Number of Players: 30-40
First Time Host: No
Progress: Around 10% Right Now

Mafia based on TF2. kill fire was planning this a while ago, but forgot about it until around now.

robbiecon
Jan 14, 2011, 03:12 PM
Earthling's Simpsons Mafia is now going to be hosted by me. He will be offering his pearls of wisdom, and I'll have the time for it. So, can we get it The Simpsons Mafia changed to Earthling/robbiecon please?

I'll be able to host it either over the next two months, or sometime between June and September.

The Simpsons Mafia
Hosts: robbiecon/Earthling
Number of Players: 35-45
First Time Host: No
Progress: 75% (Earthling has sent me the material, I have to finalise some things, and perhaps change one or two things, but it looks very promising)

Earthling
Jan 14, 2011, 03:20 PM
Yeah, I'd like to affirm that. Robbiecon has full creative control of everything and I'm sure he will be an excellent host once again, I promised to give what help I can further out but I won't be able a full time host for this game. It should be a very fun game for the players I'm hoping, and hosted however it works on robbiecon's and others schedules (don't feel obliged to put aside your other game for hosting this one either robbiecon or anything like that, just when people get a hankering for some Simpsons...)

KaiserElectric
Jan 16, 2011, 07:42 AM
Mafia: Fate of Apollo

Host: That creepy dude to the left.
Number of Players: 20-30
First-time Host: No
Progress: 30%

Sci-fi and somewhat story-based mafia game. As of now, contains a Security Officer (cop), a Medical officer (doctor), and a Chief Engineer. I plan to introduce a new game concept into this mafia as well, which will explain the chief engineer.

remake20
Jan 16, 2011, 11:56 AM
Take King Maker 2 off the list, I really doubt we will ever host that.

civplayah
Jan 17, 2011, 05:18 PM
Take Cirques des Morts or whatever off the queue please. :)


[Biology Mafia]

Host: civplayah
Number of Players: Haven't decided yet, but it's going to be in the 'large' section.
First time host: No.
Progress: 5%-- still in the planning phase.

GhostWriter16
Jan 18, 2011, 07:26 AM
nvm, please delete.

Link
Jan 18, 2011, 03:56 PM
Can't someone start a small game?

choxorn
Jan 18, 2011, 04:26 PM
http://forums.civfanatics.com/showthread.php?t=407649

mgsmuhammad
Jan 18, 2011, 04:31 PM
Do I haaave toooo?

Mom, I don' waanna go to school todaaay~ :sad:

Zack
Jan 18, 2011, 04:35 PM
Do I haaave toooo?

Mom, I don' waanna go to school todaaay~ :sad:

Can't someone start a small game?

http://forums.civfanatics.com/showthread.php?t=407649
:mad:


Do not post in this thread

...Unless you are announcing a game you plan to host. If you wish to discuss mafia, go to the Mafia Discussion and Information thread (http://forums.civfanatics.com/showthread.php?t=360189).

Takhisis
Jan 18, 2011, 06:53 PM
You ask your Zack please but he still says 'no!'

Askthepizzaguy
Jan 21, 2011, 06:13 AM
The Forsaken

Host: Askthepizzaguy
Number of Players: 40+
First Time Host: No
Progress: 10%

landlubber
Jan 22, 2011, 09:38 AM
Yay, an ATPG game hosted here!

Catharsis
Jan 26, 2011, 12:53 PM
Mafia: The Awesome Adventures of Awesome Reginald Featuring Beartato

Host: Catharsis
Number of players: 20 (Small)
First-time host? Yes, pretty much. I hosted NotW XVI but that was a long time ago...
Progress: A decent amount has been done

It'll just be a simple little game played with characters from the Nedroid (http://nedroid.com/) comics. (Even if you're not planning to play, read some comics, Nedroid is hilarious)

choxorn
Jan 29, 2011, 12:39 AM
Could you move Game of Awesomeness maybe about 5 down the list? I'm certainly not going to be ready to do it right after Bloodlust.

Zack
Jan 29, 2011, 08:40 AM
http://i.imgur.com/ZJM3W.png

Host: Zack (If you are interested in co-hosting, PM me.)
Number of Players: Large
First time host: Nope
Progress: 1%

Background Story:

Caught in a devastating war that is bringing the world to the brink of utter destruction, the Gods create a hero to save the world.

A more elaborate background will come later.

Zack
Jan 29, 2011, 04:31 PM
Zack Mafia II


Host: Zack
Number of Players: ? Small Game
First time host: No
Progress: Ready to go at any time

:evil:

Askthepizzaguy
Jan 30, 2011, 09:27 AM
How many games are you allowed to put in the queue at once?

Zack
Jan 30, 2011, 09:40 AM
There's no limit.

Takhisis
Jan 30, 2011, 09:42 AM
Yeah, but it gets boring if you get 4 games in a row from the same GM. We should unify the two threads.

Askthepizzaguy
Jan 30, 2011, 09:43 AM
There's no limit.

I like the first thing you said better. :cool:

Takhisis
Jan 30, 2011, 09:49 AM
And what was that?

Askthepizzaguy
Jan 30, 2011, 10:06 AM
And what was that?

There's no limit.... especially if you're askthepizzaguy.

KaiserElectric
Feb 04, 2011, 06:15 PM
Please remove my Fate Of Apollo mafia, as I'm replacing it with a differently themed mafia.

KaiserElectric
Feb 09, 2011, 07:49 PM
...which is this one.

Advance Wars: Mafia

http://xanderx.com/wp-content/uploads/2009/06/andy.png

Host: The beautiful man on your left.
Number of players: 26
First Time Host: No
Progress: 40%

Other Info: A mafia game based on the cult classic handheld RTS series, Advance Wars! It's going to be a two-level mafia game with character roles. Since it's my first time expirimenting with roles, the roles will have no affect on the core gameplay. There will be personal goals and a point system in the game, but you can still play the basic game while ignoring the personal goals.

The game will also contain two protection characters, and a few scanner characters. (They are used for the goal system and will NOT reveal whether the player is guilty or innocent.)

In short, a vanilla mafia game cloaked by a role system. Fun!

Jarrema
Feb 10, 2011, 10:46 AM
Update for my mafia:

Small Town Story (or whatever general name you want).

Host: Jarema
Number of Players: 20 (can be scaled for 16-25, but preferably 20)
First time host: Yes.
Game reviewed by ATPG, after changes rated as 'playable'
Progress: 100%
It would be fairly "normal" mafia game... if I find participants for a game without too much flavour in it. It is going to be setting-free, content-independent, unflavourfull game. Lot of peoples would have no special role, just simple townies... for sure, there would NOT be a special role for everybody. No individual goals, only group victories.
Mechanics included: wound system, gender informations.

I would like to host this game in second half of April, or at May (now I do not have too much time)

Earthling
Feb 21, 2011, 07:08 PM
Starcraft Mafia

Announcing a small game, high-octane action, individual roles and some new mechanics. Title easily subject to change, a couple ideas but they are also spoilerish for now and depending on some other things.

Host: Earthling
Number of Players: 15-20, 16-19 preferable.
First Time Host: No
Progress: 90%. Most roles are worked out as are mechanics and rules, came together rather fast but simple to understand for any player and should be fun. Happy to have anything reviewed by someone not interested or not planning to play. As a short small game I'll have time to host it someday down the line, no particular hurry.

Game setting/concept is a bit silly and suspension of disbelief will be required, won't have to be heavy on roleplay. All players will be units from the Starcraft game. There could be multiple factions or victory conditions and each player will have a personal goal but it's generally Town vs Mafia. Don't expect abilities or other traits to be predictable, however, lots of new or interesting surprises. Players will have a race between Terran, Protoss, Zerg, and unique perks and upgrades that go with each race apply to all players of a race. The Mafia could be of any race alignment. No private communication but there are related racial abilities to be detailed with the game setup later.

Further details available on request, not for spoiler purposes for someone planning to play, but a more detailed summary could be given for all.

Camikaze
Mar 08, 2011, 03:59 AM
NCIS Mafia
http://www.davidmccallumfansonline.com/ncisseason2/season%2B2%2Bgroup%2Bphoto.jpg
Host: Yours truly
Number of players: 30+
Progress: Still conceptual.

This can go in place of the Diplomacy Mafia, and the Diplomacy Mafia can go in place of the HHGTTG Mafia (which can go to the bottom of the list). I'd like to place dibs on hosting this game in July, because that's when I'll be available to do so.

Zack
Mar 14, 2011, 10:40 AM
Announcement: I have revised the queue. Please post updates in this thread when your game moves to "Ready-to-go" status.

If you feel I have made any mistakes, please tell me in private, and I will fix them.

Optical
Apr 18, 2011, 10:56 PM
A Song of Ice and Gunfire
A Westeros Mafia (not involving guns at all, the name just worked :p)


(Has an A Song of Ice and Fire (http://en.wikipedia.org/wiki/A_Song_of_Ice_and_Fire) Mafia ever been done? I'd be interested in hosting one if there hasn't been one. It's going to be a large game if the concept of a Westeros-based Mafia game is a new one.)

This is in planning stages and I have a nice list of possible characters. There were 109 on the list as the books suffer from the 'Russian novel problem' quite severely (doesn't stop them being great books, but there are a lot of characteers to keep track of).

However, I have shortened the list and the game is now for 43 players.

Each 'house' will have an Assassin who takes the role of serial killer. The Mafia houses and the Good and Neutral ones alike all have an Assassin.

Each house knows the identity of its other members. The game will be balanced to account for smaller houses' disadvantages.

List of Houses:

House Baratheon (Good) (the real ones, not Jaime and Cersei's; Assassin is Davos Seaworth)
House Stark (Good) (Assassin is Jaqen H'ghar)
House Targaryen (Good) (Assassin is Jorah Mormont)
Night's Watch (Good) (Assassin is Qhorin Halfhand)
House Lannister (Mafia) (Assassin is Jaime Lannister)
House Greyjoy (Mafia) (Assassin is Theon Greyjoy)
Wildlings (Mafia) (Assassin is The Weeper)
House Arryn (Neutral) (Assassin is Petyr Baelish)
House Martell (Neutral) (Assassin is Oberyn Martell)

for a total of 9 houses.

Any suggestions for improving my concept are welcome.
(All of this information will be available at or near the start of the game anyway, so this post contains zero spoilers)

I'd be available to host this anytime from about the beginning of May onwards.

EDIT2: Just read the first post, I will leave this until I've played in a mafia game. This is slightly variant, so perhaps playing an actual game will help bring this a little more into line with other games. However my offer still stands, if you do need a large mafia game let me know anytime. :)

bestrfcplayer
Apr 22, 2011, 05:50 PM
Yo! Son Goku and His Friends Return!!- A Dragon Ball Mafia

http://upload.wikimedia.org/wikipedia/en/2/26/2008_Dragon_Ball_Short.PNG


Host: bestrfcplayer
Type of Game: Large
Number of Players: Possibly 50+ (maybe some reserves)
First time host: Yes
Progress: 22%

Update 1:
-I have the general info about the game. It is going to be a hybrid of a mafia game, and Zack's Academy game (mainly because it's Dragon Ball Z :p). I have the basic characters: Goku, Gohan, Freiza, Krillin, Bulma, Tein, Yamcha, Broly, Cell, Trunks, Vegeta, Raditz ect........ but that's about it right now.......

Update 2:
-More characters, some roles, and some attacks of the characters. Not sure where to start the HP and energy levels at though (the STARTING HP and energy levels will be the same for every character)

Zack
Jun 05, 2011, 01:05 PM
A new queue thread needs to be created, or someone needs to somehow take over this one. If you are up to the task, send me a PM.

Takhisis
Jun 05, 2011, 06:06 PM
I'm not up to the task currently, but there's no need to create a new thread, a new post(s) can be created up front for a new owner.

Jarrema
Jun 08, 2011, 06:26 AM
I know that it may be re-arranged/closed, but I want to announce anyway that I will like to host a game for 24 players at the end of july.
The game would be called "Four Virgins" and will include some atypical mechanics.
The main twist would be that there would be four special town roles: "virgins" (you know, it would be fantasy setting). If they are all killed, town will automatically loss.
Also, the setup would be "semi-open": all participants would know that there are 4 mafia members, and one serial killer, and 19 townies.

Zack
Jun 08, 2011, 11:29 AM
...virgins? :lol:

Jarrema
Jun 08, 2011, 12:01 PM
ohh
you know.
Virgins that will soon become pure priestessess of Great Goddess. They have special power as long as they are chaste.
Townies want to have them alive at day 13 (game will end after night 12); mafia - in fact cult of god of murder and despair - wants to make bloody virgin sacrifices, and SK - in fact rather local psychopath/pervert - wants to "unmake their virginity"

There would be 1 point per virgin - mafia scores if it kills one, SK if he causes one to stop being a virgin, and a town gains 1 point per virgin that town have at day 13.

Of course, there will be some more complications, but in fact it would be fighting for this 4 points between 3 sides

Turquoiside
Jun 08, 2011, 01:21 PM
Doctor Who Mafia
http://www.kasterborous.com/wordpress/wp-content/uploads/2009/dw-tardis-vortex.jpg




Host: NarutoAvatarDBZ
Type of Game: [~Small]
Number of Players: 20 (Up to 25)
First time host: [Yes]
Progress: 90% [All abilities, characters, and rules have been sorted out, and the only thing left to do is write the Role PMs.]

This is a mafia game featuring the characters of the 2005 Doctor Who's first four seasons series. As far as mechanics go, there are five (or six by some definitions) different 'factions'. Being a new host, I have the basic info ready to be sent out if this needs to be reviewed for balance.

civplayah
Jun 08, 2011, 06:22 PM
Take Biology off the queue. I'm just not feeling it.

HEROES MAFIA
http://cache.gawker.com/assets/images/gawker/2009/09/heroes-cast-3.jpg

Host: civplayah
Type of Game: Large
Number of Players: At least 21. There are 21 main characters, but I may include more.
First time host: No.
Progress: 0%. Just an idea.

Ceoladir
Jun 08, 2011, 07:43 PM
We need a wild west mafia.

Skwink
Jun 08, 2011, 08:07 PM
http://pcmedia.ign.com/pc/image/article/718/718838/team-fortress-2-brotherhood-of-arms-20060714032413400.jpg

TF2: Mafia Edition

Host: Skwink Caesar

Number of players: 25

First time host: Yep.

Progress: 100%

This would be based upon the Arena game mode of TF2. The Red team is a mix of classes, and some classes have a special ability. The Blu team is a small number of spies, who are pretending to be Red's. At night a Spy will try to backstab a Red. Then they cloak and run. In the day, the Red's try to decide, in a democratic fashion, who to kill that day. and of course, they want to kill the spies. (a glitch let's Team killing happen) It's a fairly basic Mafia game with a TF2 skin. (no hats included)

Jarrema
Jun 08, 2011, 11:07 PM
guys, when you host for a first time, fond someone to look at it - for me for example ATPG's remarks were really helpful - without them my game would be severly unbalanced

Skwink
Jun 08, 2011, 11:29 PM
Will do.

Zack
Jun 09, 2011, 09:10 AM
I am pretty much always available to look at games.

Autolycus
Jun 15, 2011, 12:11 PM
I am also happy to examine games for balance.

Askthepizzaguy
Jun 15, 2011, 09:25 PM
guys, when you host for a first time, fond someone to look at it - for me for example ATPG's remarks were really helpful - without them my game would be severly unbalanced

:)

Thanks, my friend! I appreciate the kind words.

Zack
Jun 18, 2011, 12:11 PM
I've cleaned up the first post.

Also, since there seems to be some confusion...

A small game is 20 or less players.

A large game is 21 or more players.

Skwink, is your game large or small?

Skwink
Jun 18, 2011, 12:14 PM
It's large.

civplayah
Jun 18, 2011, 01:34 PM
Three Wolf Moon
http://i.imgur.com/ObxNi.png

Host: civplayah
Players: Under 20
First-time host: No
Progress: Ready for sign-ups

Zack
Jun 18, 2011, 03:08 PM
http://i.imgur.com/ZJM3W.png

Host: Zack (If you are interested in co-hosting, PM me.)
Number of Players: Large
First time host: Nope
Progress: 1%

Background Story:

Caught in a devastating war that is bringing the world to the brink of utter destruction, the Gods create a hero to save the world.

A more elaborate background will come later.
I have put Demons of Dakalam on the back-burner. Taking its place on the queue is this game, essentially a prequel to Demons. Hopefully, it will begin early August.

Optical
Jun 18, 2011, 09:19 PM
A Song of Ice and Gunfire is still in design phase. The actual rules and mechanics are still to be worked out.

I definitely intend to host it, though, but not for about three moths, minimum.

bestrfcplayer
Jun 19, 2011, 09:13 AM
I have updated my progress on my mafia game (see post 66 for info).

classical_hero
Jun 19, 2011, 09:14 AM
I am cancelling this game as a mafia game and making it a NOTW game. That way I can be a bit more creative.

Takhisis
Jun 19, 2011, 01:46 PM
I have put Demons of Dakalam on the back-burner. Taking its place on the queue is this game, essentially a prequel to Demons. Hopefully, it will begin early August.
Need a co-host?
This game will be either set in that actual musical or be a production of the musical that has gone horribly wrong. I am not sure which path I will take.
Have you read 'Maskerade' by Terry Pratchett?

Optical
Jun 20, 2011, 02:47 AM
Thanks for putting ASOIAG: Westeros Mafia back on In Design, Zack. :)

I've made progress. The exact abilities of each player still need to be worked out, but the basic stuff is pretty much done :D

Jarrema
Jun 28, 2011, 12:10 PM
I've got ready to go small mafia game for 20 people... so...


[Mafia Wars]

(if it was not used before)

Host: Jarema
Type of Game: Small
Number of Players: 20
First time host:No
Progress: 99% (have to write PM's, can do it in one hour)

[Rather simple and normal mafia, with two evil teams and town. Basic assumptions: 1. It will be fast game, so there would be lot of kills. 2. Everyone will got a special role. That's it.]

bestrfcplayer
Jun 28, 2011, 08:41 PM
Jimmy Neutron Boy Genius: A Small Mafia Game

http://images.wikia.com/nickelodeon/images/7/76/Jimmy_Neutron_Boy_Genius_film.jpg


Host: bestrfcplayer
Type of Game: Small
Number of Players: 20, with a few reserves
First time host: Yep
Progress: 99% Just need it to be checked, and it's ready to go.

I've got the characters, and most of the roles. Just need to tweak things, and have somebody check it. Should be ready before the end of the month, or early July.

Update 1
-All Roles done, and I've added a twist that won't be reveled till the end. The game is (well, besides the twist), like an ordinary mafia game with roles here and there.

Takhisis
Jun 28, 2011, 08:49 PM
I call Timmy Turner.

Skwink
Jun 28, 2011, 09:22 PM
Oh man I hated that show. I'm up for a mafia of it though!

bestrfcplayer
Jun 28, 2011, 09:39 PM
I've finished the game set up. Just need to send my role PM's to somebody (will get to that tomorrow cuz I'm to lazy to do it now :p).

Optical
Jun 28, 2011, 11:11 PM
Sounds like fun. A callback to the days when I watched that stuff :D (less long ago than you'd think :lol:)

Askthepizzaguy
Jun 28, 2011, 11:16 PM
Cancel "The Forsaken" for now, please.

Zack
Jul 02, 2011, 12:40 PM
I've finished the game set up. Just need to send my role PM's to somebody (will get to that tomorrow cuz I'm to lazy to do it now :p).

Send it to me. Preferably in the following format:

Character, Alignment (Green = town, Gray = neutral, red = mafia, dark red = serial killer)


victory conditions
ability

bestrfcplayer
Jul 03, 2011, 09:56 AM
@ Zack: I sent you my PM with all the roles. Also, I took out the twist b/c I thought it would be useless.

Zack
Jul 03, 2011, 07:55 PM
Zack Mafia III


Host: Zack
Type of Game: Small
Number of Players: less than or equal to 20
First time host: No
Progress: Ready-to-go

bestrfcplayer
Jul 04, 2011, 08:56 AM
Zack Mafia III


Host: Zack
Type of Game: ?
Number of Players: ?
First time host: No
Progress: 80%

:worship::bowdown: :clap::clap::clap: Thank you Zack!!!!!!!!!!

Zack
Jul 04, 2011, 01:30 PM
A Villain's Paradise


Host: Zack
Type of Game: Large
Number of Players: 40
First time host: No
Progress: 50%

Inspired by Council of Villains and Askthepizzaguy Mafia over at the org. The town is a collection of villains pulled from all sorts of places, be it a popular movie franchise, a video game, a book, a mafia game, something I make up - could be from anywhere. Other factions against the town are even worse villains, or possibly something else entirely. Who knows? Not you! :evil:

landlubber
Jul 05, 2011, 08:56 AM
The Sims 3 Mafia- Coman Schnala
Host: landlubber
Number of players: Flexible, see below
First Time Host: No
Progress: 75%
This game would be unique, because roles would be decided via a trait system. Each person would randomly be assigned three, four, or five traits, depending on signups. Each person would have either the "Good" trait or "Evil" trait. This would determine that person's alignment. Another example is, if there was such a trait, "Land Lubber" would make you stay out of the water if the town goes swimming. All 65 traits from The Sims 3 would be used, and each would have varying effects. Because of the structure of the game, any number of sign-ups would be acceptable (if it has to be categorized, put it under Large Games)

Darth Caesar
Jul 06, 2011, 09:45 PM
Almost ready with "Blazing Tommy Guns" ready to start sign-ups at anytime.

Jarrema
Jul 07, 2011, 12:01 AM
I would like to start my small mafia as fast as I can

Darth Caesar
Jul 07, 2011, 09:40 AM
Mafia: Blazing Tommy Guns


Host: Darth Caesar
Number of players: 35-40
First Time Host: No
Progress: 100%

In the city of Las Galdovos the powerful mob boss Vincent "Uncle Vinnie" Pacciolli, head of the Pacciolli Mafia is expanding his operations. His rival Ivan "The Doctor" Romaniov head of the Romaniovs plans to take the city for himself, leaving the inhabitants of the town stuck in a cross fire between the two most powerful mafias on the planet.

EDIT: All the roles are written and i'm ready to start sign-ups whenever i'm needed.

bestrfcplayer
Jul 07, 2011, 05:56 PM
Avatar The Last Airbender Mafia

Host: bestrfcplayer
Number of Players: 30
First Time Host: Yes (after Jimmy Neutron, no)
Progress: 0%

Basically it's a mafia game with Avatar characters and unique character roles.

@Zack, replace the Dragon Ball Mafia with this one.

bestrfcplayer
Jul 10, 2011, 09:30 AM
Salem 1692: Witch Haven

Host: bestrfcplayer
Type of Game: small
Number of Players: 20
First time host: no (after Jimmy Neutron)
Progress: 0%

This mafia game is going to be based on the Salem Witch trials of 1692.

Zack
Jul 10, 2011, 11:26 AM
I'm not putting games on the queue that are 0% progress. (Especially when you already have a bunch of games on it.) Post your ideas in the other thread, if you haven't actually done any work on them.

Zack
Jul 12, 2011, 09:39 AM
Please read over posts 1 - 4 of this thread; a lot has been changed!

Also, as you can see, there are a lot of open spots on the large game queue, starting in March 2012. If you want a spot, PM me, VM me, or post in this thread.

Jarrema
Jul 12, 2011, 10:27 AM
please put me at April 2012 with my Four Virgins game

Verarde
Jul 12, 2011, 10:33 AM
The Great Council: A Mafia Game

Host: Verarde
Number of Players: 31
First time host: No.
Progress: Calculator says about 80%, but I'ma dial it down to 60% more than half the role pms to write, and would like to have some of the write-ups pre-written.

Creatures and species from all over the realm have gathered to discuss the growing troubles of their respective kingdoms and move towards peace. However, there are some who prefer war. Many different roles, items, and twists abound in this brand new production!


Please put me on "In Design".

civplayah
Jul 12, 2011, 12:02 PM
I could do Heroes Mafia in March.

Verarde
Jul 12, 2011, 12:07 PM
Zack, please replace mythological mafia with my new game.

Zack
Jul 12, 2011, 01:24 PM
It doesn't need to be replaced, you know. You can have both on there.

choxorn
Jul 12, 2011, 01:32 PM
Well, that's a long queue. Almost every spot is booked for a year!

Forget what I said about the calendar spot in the VM- I'm fairly certain I can have Bloodlust done by May 2012, so give me that spot.

As to TF2 mafia, I'll talk to kill fire about it, but we can probably host that next summer, too.

Game of Awesomeness, like I said, can be taken off the queue. I might add it back later if I have time to work on it and want to, but for now I'm preoccupied.

Earthling
Jul 12, 2011, 01:40 PM
Just wanted to report that progress on the small Starcraft game is essentially done but that's in no hurry either. I could also have an equivalent small game, both 15-20 players with unique roles, hosted instead if players like the theme better, but only intend to be hosting one anytime soon anyway and the second is not quite done. Queue is looking good for small games.

Also if there are any hiccups with robbiecon hosting the Simpsons game I'm still around for that too, but think it'll work out if the timeslot works for him and I'm assuming that it did. So that's all good, just checking in, if not we could discuss with a host scheduled for a later timeslot and see what could be done.

Takhisis
Jul 12, 2011, 01:50 PM
If you want to do another Starcraft game, you need to construct more pylons.

Earthling
Jul 12, 2011, 02:19 PM
No the other small game is a different setting, I'm only hosting one whenever the queue comes up, just making that clear. I'm thinking I'd simply put up in signups that I could host either of the two small games, with different themes and settings and some slightly different mechanics, and let the players decide which one they want.

Takhisis
Jul 12, 2011, 02:21 PM
You still need more pylons!

Verarde
Jul 12, 2011, 02:35 PM
It doesn't need to be replaced, you know. You can have both on there.

But Great Council is mytholigical mafia, just a different name. Not two games, just one. The Great Council is the official name.

bestrfcplayer
Jul 13, 2011, 09:03 AM
Put me somewhere in 2012 (I'd like it to be in the summer) for my avatar game.

choxorn
Jul 13, 2011, 02:26 PM
So, is your DBZ game happening or not, and should it still be in the queue?

kill fire and I would like to claim July 2012 for TF2 Mafia.

Zack
Jul 13, 2011, 04:50 PM
kill fire and I would like to claim July 2012 for TF2 Mafia.
Since you already have a spot on the calendar, you can only claim July for TF2 Mafia if kill fire is the main host (and you're just a minor GM).

Two large Team Fortress 2 games. Hmm.

Skwink
Jul 13, 2011, 08:16 PM
Imma talk with Choxorn and see how similar, or different, our games our, and see what could be done to make them different.

choxorn
Jul 13, 2011, 09:25 PM
Since you already have a spot on the calendar, you can only claim July for TF2 Mafia if kill fire is the main host (and you're just a minor GM).

Two large Team Fortress 2 games. Hmm.

He is the main host, who came up with the main ideas for the game and much more of it than I did, I'm just helping him with it, so yeah, I'm the minor GM.

Romanichine
Jul 20, 2011, 03:06 PM
So the calendar, having only one large game per month, doesn't count the ongoing NOTW game right?

Cause one large game per month is harsh. The ORG has two, and sometimes it feels not enough when you die early.

Takhisis
Jul 20, 2011, 03:11 PM
But you get one Large NotW as well as one large (usually themed) Mafia plus a mini-NotW and a mini-Mafia.

Yay, double ninja! :ninja: :ninja:

Kennigit
Jul 20, 2011, 03:11 PM
I think the queue has only ever been for mafia, not NOTW. And it's more of a suggestion.

ie. the standard practice has been to have a NOTW, a large mafia, and a small mafia running concurrently at all times.

Earthling
Jul 20, 2011, 03:12 PM
Yeah, never counted NOTW. NOTW and mini-NOTW seem to have a pretty good setup to me, at least how they theoretically work.

Though I've never been for the hard limits we have here really, on small games you even get different sets of players anyway. Doubly so when people play several more games offsite and complain that two games going on at once here on CFC would be too much time, doesn't even make sense.

However we don't have a lot of activity these days so that it could get tough to fill up games, so it's worth a shot seeing how the new queue works for a while. Better than not having a calendar at least and people just jumping in, that got kinda disorganized.

civplayah
Jul 20, 2011, 04:07 PM
So I have a question about games based on TV shows.

For anyone who's hosted one: Do you base it on the first season or the last season or what?

Zack
Jul 20, 2011, 10:37 PM
Stop effing posting in this thread! How many times does that need to be said!?

Zack
Jul 31, 2011, 03:35 PM
I'm scrapping Divine Intervention (sort of) and A Villain's Paradise. The former because I'm revamping that series, and the latter because the premise has been done before, and I just couldn't find a way to make it work to my satisfaction.

(On a side note, I was planning on hosting a Star Wars/LOTR mash-up game in the February slot based heavily on wideyedwanderer's Legend of Zelda's game mechanics, but it just seemed hackneyed. Besides, I really want to get started on this new trilogy, and I'm excited about finally hosting games with an actual storyline, which the Star Wars/LOTR game would have been seriously lacking.)

Instead, my next three large games will be a trilogy, starting with the following game.



Dakalam I -- Unnamed


Host: Zack
Type of Game: Large
Preferred calendar slot: My February slot
Number of Players: Unknown, most likely in the 30 - 40 range
First time host: No
Progress: 20%

High Priest Kurizhen informs the people that because of their wickedness, God has demanded that one person is sacrificed every day, to be voted on each day. In addition, God has commanded a small group of individuals to slowly eradicate the rest of the people by night. Kurizhen then declares that God has told him that should the people successfully eliminate the killers (the mafia), they will regain his favor, and the sacrifices will be allowed to come to an end. If they aren’t successful, they will all be killed.

(The game takes place in a fantasy setting, and don't worry -- there will be twists, turns, and surprises galore. I pinkie-promise you that it will be a-w-e-s-o-m-e, and hopefully get you in the mood for the hopefully epic feel of the Dakalam trilogy.)

EDIT: Also, very story-driven.

EDIT2: I'm also contemplating implementing a character creation mechanic, similar to what was seen in Atto Ngoogol.

Jarrema
Aug 01, 2011, 05:45 AM
I
EDIT2: I'm also contemplating implementing a character creation mechanic, similar to what was seen in Atto Ngoogol.

I would love you!

Zack
Aug 08, 2011, 08:07 PM
Moving Dakalam to NOTW. :p

Star Wars/Lord of the Rings MASH-UP

Real, non-lame title soon to come




http://i.imgur.com/nc7Yp.png




Host: Zack
Type of Game: Large
Preferred calendar slot: My February slot
Number of Players: 40
First time host: No
Progress: 25%

A game setup very similar to wideyedwanderer/remake20's Legend of Zelda game, obviously featuring prominent Star Wars and LOTR characters.

NinjaCow64
Sep 28, 2011, 06:54 AM
I know I am not announcing a Mafia, but this was the only appropriate place to post it so...

I think that Zack needs to push the Mafia queue down one month. There is NO way that the Simpsons Mafia is going to finish before October.

:D

Takhisis
Sep 28, 2011, 09:35 AM
And you grin because…?

choxorn
Sep 28, 2011, 03:45 PM
I think several people got discouraged and left anyway.

Either after we've got a good part of Simpsons done, or after Capo finishes and stops holding all our players hostage, let's redo the queue a bit.

Skwink
Sep 28, 2011, 07:49 PM
Either after we've got a good part of Simpsons done, or after Capo finishes and stops holding all our players hostage, let's redo the queue a bit.

If we do this, I've changed my game to something totally non-tf2, and it's place holder title is In Production.

Catharsis
Oct 20, 2011, 08:46 AM
Putting this in the mafia queue because dammit, I am going to host this one day I swear it. I just need time. And by time I mean, 'a job, and some idea of where I will be living for the next year or so'.

It's more mafia than NotW so it goes here instead of there.

Ach, I truly am in ein Pickle now, thought Hans Stereotyp, as he wheeled his way past the buffet tables.

This is not the story of Hans Stereotyp, although his story is worth telling. It is the story of a young man, tragically born Dutch; a man who knew from childhood that he did not fit in; a man who secretly longed not for the garish orange vulgarity of his peers, but for the comforting austerity of the ancient enemy – that is to say, Germany. Insidious Germanity blighted his veins, seared his mind; until one day, shunned by those whom in other circumstances he would have called his partners and lovers also, he strapped himself to his cylindrical frame and just rolled, rolled so far away.

But to have traded the free-spirited life of a Dutchman for the carnival fabulousness of the Cirque du Violence? Sometimes he felt that he was merely going in circles. But such is the life of the wheel gymnast.

One hand grasping the frame, the other autonomously sifting through a tray of cocktail sausages, he considered his position. The enclosed space made it somewhat tricky to get around, although he reckoned that, if cornered, he could slam his wheel into the back wall, causing it to ricochet back in the direction of his pursuer. From there, one hefty kick could cause serious damage to an opponent’s jaw. Of course, it didn’t help that all these damn tables were in the way. He had originally scoffed at the choice of arena, thinking it pure gluttony, but now he was sure that she had engineered this specifically to hinder his movement.

In any other situation he might have appreciated her ingenuity, but right now he just felt annoyed. Mostly at himself, for being so easily bested by unimportant clutter. So inefficient. So un-German.

A cloud moved across the sun. Nervously running his fingers through his mullet, Hans cursed the singularity of his situation. He doubted that even he could hide successfully in such a tiny room. How was someone of her size managing to evade his view?

It made no sense. Because the room was so, so tiny. And the blinds were so, so closed.

A cloud?

Perhaps a true German would have come to the conclusion Hans reached oh-so-fractionally earlier. Maybe that would have saved him. But I suppose you can’t deny your identity forever, and probably so did Hans, as the fat lady finished her descent, alighting upon the poor gymnast with a sickening crunch, and compressing him and his wheelframe into one terrible, splayed amalgam.

Snakes and Foxes: The (second) Greatest Show On Earth!

Host: Catharsis
Type of Game: Large
Preferred calendar slot: Don't put me on the calendar yet please, I can't commit to anything
Number of Players: 36
First time host: Of Snakes and Foxes? Yes.
Progress: Role PMs are done. Opening story is done. Rules post is done. Fight result calculation spreadsheet has been made. I just need to put together some stuff for the mafia, make spreadsheets for score, items, betting, and gold total, and probably some other gubbins that I've forgotten. But as I said, time is the constraint.

Verarde
Oct 20, 2011, 02:01 PM
Well, I'm interested.

Zack
Oct 20, 2011, 03:14 PM
Isn't Snakes & Foxes a separate entity from mafia and NOTW?

HOST IT RIGHT NOW, CATHARSIS, RIGHT FREAKING NOW.

Catharsis
Oct 21, 2011, 09:27 AM
It is a separate entity, yes, but being realistic here: given the current level of forum activity, it would not be advisable to attempt to run four games at the same time (three of which would be large) as the increased level of private communication required would affect the activity levels of all three, and that's assuming that the required number of signups can be found in the first place.

Of course there should be games going on at the same time, because SnF is quite slow-paced compared to other mafia-style games, but not too many, that's unfair to the GMs.

Zack
Oct 22, 2011, 12:49 PM
Queue has been revamped (again). Please go back and check it out.

Verarde
Oct 22, 2011, 01:44 PM
Looks good. All it needs now is my game, "The Great Council", under Large Games.

Jarrema
Oct 22, 2011, 11:23 PM
I want to be put in a small mafia queque with a...:

PAIRED MAFIA GAME

It would be almost vanilla mafia. But, all players would be in pairs. So, every one townie will know identity of one other townie. At start of the game, there would be no power roles, only townies and mafia. But, when one player from a pair dies, the other would get a role. This roles would be limited (for example: rather one-shot vigilante than "full vigilante"). Also mafia will get more powerful when one of them dies.

Zack
Dec 04, 2011, 02:46 PM
edit: God damn it, wrong thread.