View Full Version : Scotland


LoneGamer
Oct 26, 2010, 08:00 AM
Civ Scotland (v. 6)

Leader: William Wallace
Trait: Whit's fur ye'll no go by ye!(What's meant to happen will happen.)
The Scott's gain +15% research and all melee units gain +20% combat strength in ruff terrain.
UU: Highlander (Replaces Longswordsman. With unit graphics!)
UB: Clan Castle (Replaces Castle)

Screenshots:

Civ Select Menu:
http://img600.imageshack.us/img600/4121/scot4.jpg

Load Screen:

http://img181.imageshack.us/img181/4521/scot1.jpg
Highlander Info Screen:

http://img513.imageshack.us/img513/6260/scot2.jpg

Clan Castle Info Screen:

http://img294.imageshack.us/img294/9674/scot3.jpg

Scotland Info Screen:

http://img703.imageshack.us/img703/6260/scot2.jpg

Highlander in game:

http://img594.imageshack.us/img594/4521/scot1.jpg

Thanks
To Kael for the mod guide, lemmy101/CaptainBinky for Nexus Buddy and his tutorial, Deliverator for his tutorial and help. Total Realism and Battle of Hastings mod teams for the unit graphics! Keep up the great work guys.

Changes:

Version 2
Added some text entries for the Parliament and Highlander.
Also fixed a prob with Highlander not replacing the Longswordsman

Version 3
Added icons for Highlander and Parliament.

Version 4
Added dialog for Wallace. (This is only useful if your not playing as Scotland.)
Added new city names(37 total). Deleted Edinburgh(e) to avoid city-state issue.
New converted unit from Battle of Hastings mod credit goes to Flintlock1415 for the unit graphics(I think).
Decided to stick them in front :)
Added DawnofMan intro instead of just using Scotlands history. It's not very long but wanted something similar to vanilla civ5 civs.
Added a new unique trait. It might be a bit over powered so will modify accordingly.
Changed the Highlanders stats a bit. He no longer has +3 movement(that plus the ignore terrain was a bit OP) but he has 19strength instead of 18.

Version 5
Replaced the Parliament with the Clan Castle. It replaces the Castle with +9 Def and +1 Happiness. After researching Flight, it pays for itself(You gain +3 Gold, that's the maintenance on it(similar to the Indians UB)).

Version 6
Changed the City-state Edinburgh to Caerdydd so we can have our capital back :D The city-state info is still the same though.

Coming soon:

Might be adding a map to this soon.

http://img9.imageshack.us/img9/8315/16213450.jpg

Will add the marine to all civs as soon as I get the animations right. See this thread (http://forums.civfanatics.com/showthread.php?p=9832121#post9832121). Converted from civ4.

Coming later rather than sooner:
Hopefully a new leader animation and sound to replace Oda

What you can do:
Looking for ideas, comments, bugs and critics.
Let me know if the new trait is over powered so I can adjust it. I was thinking +10% research instead so not too sure.
Should there be +1 happiness from the clan castle? Or should I just take out the maintenance for that extra bonus? The Indians UB provided +2 culture instead of the happiness so I'm not sure.

Availible in the mod browser(Uploaded by LoneGamerIndeed)

LoneGamer
Oct 26, 2010, 11:38 AM
<Reserved>

Styg
Oct 27, 2010, 04:02 AM
Very nice !

AncientMemories
Oct 27, 2010, 09:02 AM
For the trait, maybe something like all land units (At least the ones that can get drill) start with drill one or two?

lemmy101
Oct 27, 2010, 11:50 AM
Awesome stuff! :) Feel free to remove the 'Unit created with Nexus Buddy' btw we only put that in as placeholder :p , your thanks is more than plenty. :D

Corm
Oct 28, 2010, 06:07 AM
Awsome work but as a Scotsman from a country not famed for its Gold and Gold mines could I suggest a different Unique Ability?

Perhaps something to reflect Scottish Intelectual Achievements (we invented everything worth mentioning in the world and most of the things we didnt invent we invented too) or military prowess (we beat everyone we ever fought with including those that beat us too) so like uhh the one for fighting in Rought Terrain free for every Land Unit...or or or Cutting Edge Wit, every faction you encounter imediately hands over all their spare lucury resources so that Frankie Boyle doesnt take the p1$$ out of them...

LoneGamer
Oct 28, 2010, 06:31 AM
For the trait, maybe something like all land units (At least the ones that can get drill) start with drill one or two?

Yeah I'm debating on that, it might make the highlander very powerful.

Awesome stuff! :) Feel free to remove the 'Unit created with Nexus Buddy' btw we only put that in as placeholder :p , your thanks is more than plenty. :D

Thanks :) I think I'm going to leave it in though. Help spread the word and let people know how to do this themselves. The more people doing this the better :)


Cutting Edge Wit, every faction you encounter imediately hands over all their spare lucury resources so that Frankie Boyle doesnt take the p1$$ out of them...

:lol: I'm currently working on a few changes to that trait, trying something with science already and military as well, just testing it out so it's not overpowered even though it would be more realistic if it was ;)

lemmy101
Oct 28, 2010, 09:26 AM
Thanks :) I think I'm going to leave it in though. Help spread the word and let people know how to do this themselves. The more people doing this the better :)

Cool :D

Though seeing it written in there I'm thinking I should be change it to say 'Created with Nexus Buddy'. 'By' seems a little bit like taking credit for the entire unit. :D

Hulfgar
Oct 29, 2010, 06:01 AM
hello, any idea why the highlander looks like a spearman for me?
I didn't change anything at the mod :)

LoneGamer
Oct 29, 2010, 06:59 AM
Do you have any other mods activated? I had this prob when I enabled 2 mods that had graphic changes.

If your not sure. Go to your mod directory and open up the mods you have activated. check to see if they have a civ5artdefines_unitmembers.xml and civ5artdefines_units.xml in them.

lemmy101
Oct 29, 2010, 08:24 AM
Do you have any other mods activated? I had this prob when I enabled 2 mods that had graphic changes.

If your not sure. Go to your mod directory and open up the mods you have activated. check to see if they have a civ5artdefines_unitmembers.xml and civ5artdefines_units.xml in them.

Yeah, It's currently impossible to have two graphic mods enabled at the same time.

Hulfgar
Oct 29, 2010, 10:54 AM
that's must be it. I will check this and keep you posted. Thank you for the advice !

HorribleHarald
Oct 30, 2010, 07:21 AM
I like to prefer see instead of parliament UB Clan Castle or second UU schiltron (pikeman),

but very nice so meet Scottish Civ too. :)

Taneda Santôka
Nov 01, 2010, 07:18 PM
I like to prefer see instead of parliament UB Clan Castle or second UU schiltron (pikeman),


Yea, that does not make sense, having a courthouse UB is fine for a famously imperialistic civ such as Persia, but it's not the case for Scotland (beyond the fact that it makes for a lousy "civilization" outside of an European scenario). The building, in its effects, does not relate to anything Scottish ; if anything, that building should be a domestic building that encourages the civ to stay small but strong.

Sweet stuff nonetheless.

LoneGamer
Nov 01, 2010, 08:39 PM
I like to prefer see instead of parliament UB Clan Castle or second UU schiltron (pikeman),

I'll start work on the UB clan castle, as for the schiltron I have been looking for some civ4 units to convert but cant seem to find any :( the parliament was something I added when it was my personal mod I was just warmongering and hated the effects of annexing even with courthouse. your right though clan castle is more accurate :wallbash:

(beyond the fact that it makes for a lousy "civilization" outside of an European scenario)

I dunno about that, I guess it depends how you play it. I've been successful on the reg earth map and I'm currently playing it on the Yet Another Giant Earth Map (http://forums.civfanatics.com/showthread.php?t=395119) with accurate start locations and having a lot of fun kicking England around then moving my way into Europe. I will try a reg earth game though as another civ and see how the AI pans out as Scotland. Only did that for dialogue adding purposes before, never played a full game.

Taneda Santôka
Nov 01, 2010, 09:17 PM
Nah, what I meant is just a bad comment since Scotland is not and has never been a major "civilization", marking history and the world ; it has never fought for dominance, just survival, at which it kinda failed. But just like Canada, Australia or the Vatican, it's awesome for specific scenarios, or just for kicks !

LoneGamer
Nov 01, 2010, 11:00 PM
Ah I see. My bad.

Corm
Nov 02, 2010, 03:57 PM
You could rename the Edinburgh City state as Cardiff or Caerdydd.

LoneGamer
Nov 05, 2010, 10:29 AM
You could rename the Edinburgh City state as Cardiff or Caerdydd.

Not too sure how to do that.


I tried adding one of those to the gametext then doing this:


<MinorCivilization_CityNames>
<Update>
<Where MinorCivType="MINOR_CIV_EDINBURGH"/>
<Set CityName="TXT_KEY_CITYSTATE_Caerdydd"/>
</Update>
</MinorCivilization_CityNames>

but no luck, I remember trying to do something like this and people posting that we require the source code to do this. Maybe I went about it the wrong way... I don't know. I'll ask around for some help on the matter.

uhcougar31
Nov 05, 2010, 01:42 PM
Very nice.....

Only constructive criticism I have is that Edinburgh is and (as far as I know) always has been the capital of Scotland, not Glasgow.

LoneGamer
Nov 05, 2010, 02:07 PM
Very nice.....

Only constructive criticism I have is that Edinburgh is and (as far as I know) always has been the capital of Scotland, not Glasgow.

Yeah, if you look above, I'm trying to figure out how to change the City-State name from Edinburgh to something else so we can use Edinburgh as the capital. The first version I just added an e to the end of Edinburgh but that seemed lame.

uhcougar31
Nov 05, 2010, 02:51 PM
Yeah, if you look above, I'm trying to figure out how to change the City-State name from Edinburgh to something else so we can use Edinburgh as the capital. The first version I just added an e to the end of Edinburgh but that seemed lame.

Ah, gotcha.....that didn't make sense when I first read, but now I get it....I would imagine there's a way to delete that city-state name altogether......I saw that there was a mod that added city-states.

LoneGamer
Nov 05, 2010, 03:54 PM
Yeah I found a way from elistor's help. Just needed to update the language_en_US instead of messing with the minorcivnames stuff.

Update to v6

You probably wont be able to load an old game though, might have to start from scratch.

LoneGamer
Nov 07, 2010, 10:01 AM
hello, any idea why the highlander looks like a spearman for me?
I didn't change anything at the mod :)

I made a tutorial to merge new units to work side by side. See here. (http://forums.civfanatics.com/showthread.php?p=9879338#post9879338)

Nunc
Nov 12, 2010, 07:25 AM
Great mod and tutorial, LoneGamer! I wish someone would do something as polished as this for Portugal.

I thought you might want to know and try to fix your category placement in-game: "Civ Scotland" is actually under Graphics > Units for some reason.

No other civ is there, so unless you did something special with unit creation, I'd say it's misplaced.

Thanks again!

Hulfgar
Nov 12, 2010, 07:59 AM
Thx for tuto LoneGamer, it' a great help!

702
Nov 14, 2010, 07:18 AM
Yeah, if you look above, I'm trying to figure out how to change the City-State name from Edinburgh to something else so we can use Edinburgh as the capital. The first version I just added an e to the end of Edinburgh but that seemed lame.

Why not have all the place names in Gaelic? That way you could have Edinburgh as the capital, as in Gaelic it is Dùn Èideann. There will still be the problem that two cities being the same place may be in the game, but at least they won't share the same name...

Angelscotboi
Nov 14, 2010, 10:30 AM
Hi LoneGamer.

I just have a few tiny nitpicks with this mod.

Firstly I dont really agree with William Wallace as a ruler for the Civ. Yeh he was one of our more famous hero's but he didnt rule our country or even lead the vast majority of its armed forces (that was Robert the Bruce), nor did he have defacto control at any point. He simply lead a small part of the army. He was like a Scottish version of Joan of Arc (minus the religious zealotry) ie a Great General.
So I would suggest that Robert the Bruce (Robert I) who was that actually finally defeated the English; or King Kenneth the Conqueror (Kenneth I) who founded the modern realm of Scotland when he united the "Scots" of Dal Raita and "Picts" of Alba.
They are really the only two fitting monarchs I can think of; perhaps James VI might qualify.

Secondly is a small grammatic nitpick really. Scotland is spelt with one T therefore Scot's its also spelt with one T. Most of us Scots would be quite irked at this grammatic error; we have long been a fiercely proud people and while we are part of Britain and are British we will always remain Scottish first and not refering to us correctly (calling us English for example) would cause a great deal of consternation.
Scott is a name not a people.

Thirdly as you are encountering the city state problem with Edinburgh I should point out that for many years Edinburgh was merely a fort and village and NOT the capital until quite late in the countries "lifetime". The Edinburgh castle was little more than the capital of the southern marches between the northern Kingdom and the southern Angle kingdom of Northumbria (both powers fought over the region for many many years).
Originally Scone was the capital of Scotland right up until James the second - James II ruled from Dumfermline, Stirling, and then Edinburgh. James III established Edinburgh as the capital. So you could probably get away with having Scone as the capital with Stirling, Dunfermline, Perth, Glasgow, then Edinburgh (if you can add it) in the city list.

Thats about all I can say really. :)

Deemsum
Nov 14, 2010, 10:44 AM
Yes, Dunfermline should probably be the Capital of Scotland.

I would make the Distillery scotlands UB - with ability to turn grain into a new luxury resource whiskey, + 5 for export, +10 happiness for scotland
UU is good

Canny Man - Banks +50% wealth
a free great scientest when research Economics, and another when you research Steam Power.

Leader- rather than a King, the covententars

MooFreaky
Dec 18, 2010, 12:21 AM
Just to add a bit of weight to Angelscotboi's comments... William Wallice really isn't a good pick as leader. Not only did he not rule Scotland, but he was not nearly as successful as people like to believe. He won one real victory, the Battle of Stirling Bridge (though he was not the sole leader of the Scots when they won, however the other leader, Andrew Moray, was killed during the battle thus Wallace has garnered all the credit in popular culture (including much local Scottish legend).

He did a great job at inspiring the Scots to rebel and throw off the shackles of England (and did win 2 minor skirmishes with the English... and murder a local magistrate) but there were others, such as Moray, who also did this and were similarly or more successful.

Furthermore, he was not actually termed "Braveheart" that is an entirely Hollywood creation. "Braveheart" was actually a term used to decribe Robert the Bruce (and only after his death, and not overly commonly). It stemmed from the Crusades, where Robert the Bruce's heart was used as a relic to inspire a Scot force. During one battle the box holding the heart was thrust forward and the barer yelled "lead on brave heart" in an effort to rally and inspire his men. Thus this name has absolutely nothing to do with William Wallace.


Robert the Bruce is, IMO, the best choice as leader.

Distilleries, as suggested, would be a very accurate UB as it has played a huge role in Scottish history. Whiskey really is a Scottish icon (and a historically accurate one!)


EDIT:
A possible suggestion for the Highlanders UU.
It would be interesting, and again accurate, to perhaps give them a slightly different feel. I don't know how possible this is, but give them a penalty when fighting on open terrain, as their poor discipline and lack of cohesive fighting really makes them vulnerable. But give them a superior fighting ability in rough terrain. Hills is too limited to be useful in the game, so all rough terrain would be a good counter IMO. Their fighting skills in hills would actually translate quite well to forests, simply because less discipline is required in those areas, as it is often difficult to keep regimented and in order when the terrain is like that. Their brute strength and mastery of their weapons makes them deadly (and this is what made them such good fighters when on such terrain).

Krull94
Dec 20, 2010, 03:45 PM
I don't know the name of the tactic, but wouldn't it be better if theyre trait was: every landunit can move 1 tile after attack? I'm not saying your idea is bad, I just think that this hit and run tactic is more known over the world. And especially of your on to history...

jacyp
Dec 20, 2010, 07:27 PM
I was very excited about everything in this civ except its trait.

What clues in history do we have about Scotland being tecnologicaly superior to any other country in Europe?

I think a better trait would be +1 production, food or gold from hills, along with the combat bonus in rough terrain.

If the trait changes, along with the leader (I also agree that Robert de Brus would be a more coherent leader choice), this mod will have a very good reason to become a must have civ in my games.

MooFreaky
Dec 21, 2010, 10:31 AM
I get TXT_KEY errors for every piece of new text in this mod, from cities to leader name...
Any ideas how to fix this issue?

CBG68
Dec 23, 2010, 07:40 PM
Does anyone know if LoneGamer is going to update this Civ?? If not is there a modder out there willing to take up where he left off and update this Civ?? I'm building a scenario of the British Isles and could really use Scotland as one of the Civ's in it. I have tried some minor modding and haven't gotten anything to work. Thanks!!!

Soneji
Jan 05, 2011, 12:29 PM
Hope the OP doesn't mind - I looked at his xml and I can't see anything obvious to be causing the txt_key errors

So I knocked together one myself (without art etc) and I'm getting not quite the same but similar txt_errors. I think something must have changed in a recent update perchance.

So I've asked for help :p

Once I get those sorted, I'll be moving forward with one as I have a few ideas from one before. We can see if he returns, either which way hopefully my own will show up in the near future

masonl
Jan 06, 2011, 11:26 PM
Hope the OP doesn't mind - I looked at his xml and I can't see anything obvious to be causing the txt_key errors

So I knocked together one myself (without art etc) and I'm getting not quite the same but similar txt_errors. I think something must have changed in a recent update perchance.

So I've asked for help :p

I have been seeing this with several mods since the 1.0.1.141 update came out. Notably, I have found that the Dutch mod which is very extensive but doesn't seem to have these problems so I am going to try to find time to compare it to some of the other mods that do have the problems to see what is different. If I find anything out I'll post it in the appropriate places including here and the threads for other know affected mods.

Soneji
Jan 07, 2011, 07:11 AM
I got a bit of an answer... xml added civs have stopped working.

Someone gave me an SQL example to copy but I don't think I'm linking or building it right - im SQL noob so awaiting help

Soneji
Jan 07, 2011, 07:20 AM
I've had a look at the dutch mod.

Not loaded it yet (and it looks very impressive I have to add), but checking both gametext.xml and civ_dutch.xml to get the basics and I can't see anything obviously different yet.

bryan1985
Jan 07, 2011, 02:03 PM
Hello im a newbie here.. I just want to ask on how can I install this mod? what folder etc? please help.

tnx

Soneji
Jan 08, 2011, 07:41 AM
Download it and stick it under your 'MODS' folder (just search for it)


OR


launch the game and go to mods, you'll be able to essentially get a list of all the published mods on this forum and download them through via the game.

Make sure the mod is activated, and launch 'single player' within the mod menu.

And in other news... I still can't get anything to work. Woe is me.

Draehl
Feb 01, 2011, 07:48 PM
A couple of suggestions for tweaks.

Trait: "Highland Ingenuity" Worked hill tiles provide +1 food and +20% combat strength for units on hills. (as you had before) Generally set up to make settling in hilly areas more appealing than other civs would find.)

Unit: "Citizen Scout" Replaces the normal scout. Half cost, -1 strength. Encourages quick early exploration, but at the cost of being even weaker than the normal scout.

Building: I feel that your Clan Castle is an excellent UB and wouldn't change it a bit.

Lorimer
Mar 06, 2011, 03:10 AM
I would agree with Dunfermline as the capital, to avoid the clash with the Edinburgh city state. Many of the Scots kings are buried there, and there are strong associations with Robert the Bruce.

I wondered about giving all melee units Survivalism_I, as highland warriors were always supposed to be resilient and hardy.

How about a Kirk as the unique building? +2 culture, +3 productivity and -1 happiness?

The A.K.T
May 25, 2011, 11:54 AM
A couple of suggestions for tweaks.

Trait: "Highland Ingenuity" Worked hill tiles provide +1 food and +20% combat strength for units on hills. (as you had before) Generally set up to make settling in hilly areas more appealing than other civs would find.)

Unit: "Citizen Scout" Replaces the normal scout. Half cost, -1 strength. Encourages quick early exploration, but at the cost of being even weaker than the normal scout.

Building: I feel that your Clan Castle is an excellent UB and wouldn't change it a bit.[/QUOTE]

Created graphics for citizen scout too? Anyway new trait sounds much fairer. 15 pro cent + would be to powerfull ;)[QUOTE=Draehl;10177364]

Sire Stroud
May 26, 2011, 04:50 AM
ahh... you spelt "rough" wrong.. unless that was on purpose :)

Ross1
Jun 05, 2011, 11:37 AM
I was very excited about everything in this civ except its trait.

What clues in history do we have about Scotland being tecnologicaly superior to any other country in Europe?


I suspect the reason for the research bonus is for the many inventors to have come from scotland (James Watt, John Logie Baird, Sir Alexander Fleming, Alexander Graham Bel, to name but a few)

However, i think its pretty obvious that a 15% research bonus is far too high.

Jaaboo
Jun 14, 2011, 01:17 PM
Very cool to see the Scots get their turn. A few recommendations;

* Leader - It's a bit disingenuous to call William Wallace a leader of Scotland, at best he was a general or a minor noble. David I or Robert the Bruce would likely be better choices, but that's more of a historical accuracy issue than a game play issue.

* Unique Ability - As mentioned, 15% research bonus is waaaay too high. Scotland is reknowned for its inventors - Scotland should have a mirror of Babylon's UA;

Inventiveness: Scotland generates Great Engineers at 150% rate. Free Great Engineer at Steam Power.

* UB - the Castle no longer has a maintenance cost, making the Scot UB worse off than the building it replaces. I agree that the Clan Castle is a good choice for the Scottish UB if there has to be one, but it needs to be improved - consider the Mughul Fort which gives gold after flight & has a higher defense. I'd go a route to match the UA - give the Clan Castle the same bonus of a Garden, +25% great people.

* UU - Can't go wrong with the Highlander. Solid choice there.

Delrin
Aug 01, 2011, 01:42 PM
Hey I love the mod, had to download this because I just finished a project on Scotland's history.

I just have one idea though. I understand that William Wallace is probably the most famous historical figure, but Robert The Bruce I think is a much better leader for the country considering...

1. He was actually a king.
2. He was successful in creating an Independent Scotland.
3. He was involved in more battles than William Wallace was.
4. He was arguably the best king Scotland ever had.

I don't mind Wallace, just think Robert made more of an impact to the actual history of Scotland. What does anyone else think?

The other thing that I found was that Christianity is very important historically. I can completely understand going with the science boost due to the enlightenment. Overall a solid mod.

daviiadams
Aug 01, 2011, 01:58 PM
Hey I love the mod, had to download this because I just finished a project on Scotland's history.

I just have one idea though. I understand that William Wallace is probably the most famous historical figure, but Robert The Bruce I think is a much better leader for the country considering...

1. He was actually a king.
2. He was successful in creating an Independent Scotland.
3. He was involved in more battles than William Wallace was.
4. He was arguably the best king Scotland ever had.

I don't mind Wallace, just think Robert made more of an impact to the actual history of Scotland. What does anyone else think?

The other thing that I found was that Christianity is very important historically. I can completely understand going with the science boost due to the enlightenment. Overall a solid mod.

Yeah, I'd been thinking the Bruce would've been a better leader to use.

Brammest
Aug 25, 2011, 03:17 AM
I get TXT_KEY errors for every piece of new text in this mod, from cities to leader name...
Any ideas how to fix this issue?
I would really like to play the mod, but also have TXT_KEY issues. I posted this in a corresponding thread elsewhere: http://forums.civfanatics.com/showthread.php?p=10823545#post10823545
Any solution at hand?

Soneji
Sep 12, 2011, 03:14 AM
I've fixed it.

Give me a day or two to finish customizing it and I'll package it up and release it.

I'm going to take ownership since this is nearly a year old and no one else is interested.

geewcee
Sep 16, 2011, 06:11 PM
Hi Soneji, please post again when you've updated it I'm looking forward to using it cheers!

Soneji
Sep 18, 2011, 02:49 PM
Haven't had the chance to do much else really.

Looking at leaderheads and modelling at the moment, something I've never dabbled with before.

I've just ammended the OP's xml, it was more convienent than finding the DVD I stuck mine on since I formatted, which had the same problems. I'll go back to my own as some of the coding in this is a bit odd to me.

I'll post up his again - fixed with some ammendments like city list and UB - but it is still using japanese components.

Give me a month or two, because I have other 'projects', but I'll come back with something a bit more rounded and complete.

Soneji
Sep 18, 2011, 02:56 PM
Et voila.

Drop the compressed folder 'Scotland' into your MODS folder through

Documents\My Games\Sid Meier's Civilization 5\Mods

I gave it a high version number to prevent it offering an update to the borked code in this thread.

Any problems give me a shout.

Oh - Traits are Drill II for all melee, base increase of 15% science is what I think I left it at. UU in this mod is a Longswordsman wrapped with a Civ IV skin. UB is a Scottish Castle, with 3 happyness and and 10+ defence. :D

All quite extreme I know and will probably be too high, and I can happilly change that if people want to inject some ideas. I'm just personally fed up of crap starts repeatedly and trying to compete with King level+ AI bonuses. So it's some free science and happyness please. If you can drag something good up to Chivalry, getting the Scottish Castles in can be very beneficial indeed.

Bring back 'Regenerate Map' you ******s!

Nefliqus
Dec 13, 2011, 07:14 AM
new art

PAVLOS_GR300
Jan 06, 2012, 11:09 AM
the trait and uu are very powerfull and very unbalanced