View Full Version : Artillery Mod test


Lucky Dragon
Dec 18, 2002, 05:19 PM
EDIT: This game has started. Sorry!
I've just finished reworking my artillery mod for Play the World and would like to test it out against some humans... Any takers?

The settings would be:
Size: Small or Standard (6-8 players depending on size)
Type: Continents (60% water)
Climate: Warm/Wet
Age: 4 billion years
Difficulty: Monarch

Player 1=Me (Civ: Persia, China or Ottomans)
Player 2=Sabo10 (Civ: ?)
Player 3=trakkor (Civ: Greeks)
Player 4=<open>
Player 5=<open>
Player 6=<open>
Player 7=<open>
Player 8=<open>

You can download my mod here (http://forums.civfanatics.com/showthread.php?s=&threadid=25947).

This mod seems to work OK with AI players but I'm interested to see how it will effect my strategy to go up against humans.

stalin006
Dec 18, 2002, 06:34 PM
can u give details on the mod? did u made artillery much stronger?
or cheaper or faster? ?

sabo
Dec 19, 2002, 02:10 PM
I love arty, count me in if you don't have enough takers LG

Lucky Dragon
Dec 19, 2002, 07:30 PM
Sabo10, You are the 1st to respond. Let me know which civ you want to play as and I'll add you in as player #2.

Lucky Dragon
Dec 19, 2002, 07:36 PM
Originally posted by stalin006
can u give details on the mod? did u made artillery much stronger?
or cheaper or faster? ?

Arty is stronger, faster, and longer ranged. Most naval units have blitz so they can really deliver a pounding. I also tweaked the corruption settings so players can have larger empires without getting killed by corrpution.
The result is that if you go to war, you'd better be serious, because someone is gonna get hurt. Click the link in my sig for full details.