View Full Version : RBP4 - The Roman Menagerie


Sullla
Dec 20, 2002, 06:26 PM
After much discussion and considerable delay, we finally bring to you the strange creatures and fantastic animals of the Menagerie game!

Civ Choice: Rome (as suggested by Carbon)
Leader: Ringmaster P.T. Barnum of the Romans ;)
Opponents: India, Celts, Greece, China, Persia, Carthage, Scandanavia
World: Standard Size, 70% water continents
Climate: Random
Barbs: Roaming (with Jags and Mounted Warriors as the barb units!)
Difficulty: Emperor with 70% AI cost factor

Modified Rules: All civs have access to ALL unique units at all times. This should make the game a bit unusual, to say the least! The AI civs can only build UUs in situations where the UU is better than the unit it replaces; for example, they cannot build spears since hoplites are a better unit but can still build non-unique units like rifles and artillery which do not have an upgraded UU. The upgrade chains have been altered to reflect this and help out the AI civs. The following upgrade chains will be in use for the game:

1) Jags do not upgrade (They are seen as UU scouts with attack/defense, not as warriors.)
2) Legion/Immortal/Gallics --> Guerrilas
3) War Chariot --> Mounted Warrior --> War Elephant
4) War Elephant/Samurai/Rider/Ansar/Keshik --> Cossack
5) Cossacks/Sipahi do not upgrade, of course
6) Bowmen --> Berserkers (this one is really strange!)
7) Hoplite/Impi/Numidian --> Musketeer --> Rifle

All other units follow the same upgrade path as usual. Golden Ages can only be triggered through building wonders.

Variant Rules: We can ONLY build UUs, ever! This is not just a voluntary rule; changes have been made in the Editor so that we actually cannot build anything but UUs. This won't pose any problem early on in the game, but in the Industrial and Modern Ages the lack of any defenders better than Musketeers and Panzers could prove problematic. (And we can never use artillery, gotta use those hwachas instead!) :D

The goal of the game is to use these units a lot, so we will probably be trying for a domination or conquest win. All victory conditions will be on for the AI civs, however. Conquest will become increasing more difficult as the game progresses, so early war should be a critical part of this game. A number of players have expressed interest in the game, among them Carbon Copy, T-Hawk, Arizona Steve, and Arathorn (sorry to hear about your PTW copy Zed). Roster spots are reserved for these players (please confirm your interest with a post), if there are any drops then spots will go to the first who claim them. I'll start the game as soon as the roster is fleshed out and I can get my own computer hooked up to the Internet once again. :king:

EDIT: Just wanted to mention that today, December 20, marks the one-year anniversary of the first Realms Beyond succession game (RBD1 - Gandhi Tales). Hard to believe it's been a full year, and most of the players in that game are still around here today! Special thanks to Sirian, Charis, and all the others who have made these games such a joy to play for the last year. :goodjob:

EDIT2: Added team roster.
Sullla
Carbon_Copy
Arathorn
T-Hawk
LKendter

Carbon_Copy
Dec 20, 2002, 06:33 PM
Count me in. This weekend is bad for me, so don't place me in #2, but I should be fine after that except for Christmas day (naturally).

T-hawk
Dec 20, 2002, 07:05 PM
I'm in too; not sure what schedule I'll be able to play until after Christmas day either.

Actually - I'm going to be getting PTW itself on Christmas day, so I surely can't play till after that :)

Early war won't be all that easy - everyone has hoplites, which give even Immortals some trouble. I'd expect us to run rampant with Berserks, though, and of course Panzers late.

BTW - can we build non-unique transport boats? (Heh - Men-o-War are our only combat navy!)

Carbon_Copy
Dec 20, 2002, 09:37 PM
If we can't, it'll sure be interesting trying to win by conquest on a continents map, if we get stuck with a small continent we may have to turtle down until...well, unless somebody declares war on us and we beat them down until they give us cities for peace and we build airports, forever.

Arathorn
Dec 20, 2002, 10:24 PM
I'm in. I'll be around through early next week and then AWL for about a week.

Arathorn

Sullla
Dec 21, 2002, 02:52 PM
Heh, I should have mentioned this in my original post. I left us the option to build all transport ships (galley, caravel, galleon, transport) because otherwise we wouldn't be able to reach the other continent(s). Carriers are also allowed because they are transports for planes. But I disallowed all "attack" vessels like ironclads, destroyers, battleships, etc. so that we would have to use the Man O'War to defend our transport ships. Can you believe that we will actually need to use the Man O'War in this game?! :D As far as planes go though, only the F-15 is enabled.

And this is what our starting position looks like. I'm too busy to start the game today, will hopefully play the first turn tomorrow.
EDIT: Gaah, forgot to save the original starting position! :cry: Well, had to re-roll a new map and got this one instead.

http://www.civfanatics.net/uploads3/RBP4_start1.jpg

Sullla
Dec 23, 2002, 02:54 PM
The preliminary roster is set, and to go by the order of posting we have:

Sullla
Carbon_Copy (weekend is already over)
T-Hawk
Arathorn

Still waiting on confirmation from Arizona_Steve, if we don't hear anything the game can run just fine with 4 players instead of 5. Sorry about the slowness in starting the game, but the holidays have been busy for me as well. Playing the first turn now...

Sullla
Dec 23, 2002, 03:31 PM
(0) 4000BC Hmmm, not a bad starting spot. On a river, lots of floodplains tiles (including two wheats!) and a bunch of hills. This looks like a good spot for a city, so I found on the starting tile (and pray for no disease). We start work on a Jag, due in 10 turns without any shield bonuses, and set the worker to (gasp!) mine the grassland wheat tile. Yes mine, because Rome will have an insane amount of food and will need shields more than anything - see RBE1 Pasargadae for a good example. I set research to Pottery because there's only one expansionsist civ in this game, meaning that we should get some brokering opportunities from it in addition to being able to build granaries. Science to 100%, naturally. With that done, I sit back and prepare for some boring turns.

(7) 3650BC Rome grows to size two and our worker completes his mine on the grassland wheat tile. Road ordered, luxuries dialed up to 20%.

(8) 3600BC Rome produces Jag, starts another due in 4 turns. We seem to be pretty close to the equator, so exploring in any direction is as good as any other. I send him east.

(9) 3550BC Two barbarian Jags appear next to Rome. I kill the first with our own Jag; unfortunately our worker must stop work on the nearly-completed road or die to the other one. We really should have turned off barbs, I get the feeling this is going to be a nightmare scenario with them...

(10) 3500BC We meet an Indian Jag this turn. Trade them Warrior Code for Ceremonial Burial + 10g; yes, I know it's a bad deal for us, but the Indians will get the tech from another AI civ if we don't trade now. Barbarian Jag is running around and I have no idea what it will do.

(11) 3450BC Barb Jag runs away again. I really liked them better in 1.29f Civ3, where at least they just mindlessly attacked you. These barbs... I can't figure them out at all.

(12) 3400BC Rome builds a second Jag, starts a third (may be subject to change). The barb Jag turned around and moved back to Rome this turn; our new Jag dies to it without inflicting any damage, but our old Jag kills it and promotes to veteran. Contact made with Alexander via a hoplite, he has Bronze Working of course but refuses to trade it even for Warrior Code and Ceremonial Burial. We could use some spears at the moment...

(13) 3350BC Rome grows again, to size 3. I decide to move our Jag into it and then send the next one produced (2 turns) out exploring. Losing one of our explorers so early didn't help.

(15) 3250BC Rome produces Jag, starts on a settler. I doubt we need a granary with so much food at hand. Now we just need to find out what's out there to get some good city sites. India now has Pottery, so they probably met up with the Vikings at some point.

(16) 3200BC Rome is hit by disease. Great, just great. Next turn it will be at size 1 when the disease strikes again. Talk about a poorly-implemeted game concept... In the first positive news in awhile, spices are discovered in large numbers to the east.

(17) 3150BC Disease strikes again, as I knew it would.

(18) 3100BC Rome regrows to size 2, set on max food for the moment. Ocean spotted two city-lengths to the east.

(20) 3000BC Pottery discovered, Writing set as next research project at min science (40 turns at 10% or 100%). Alex will trade us Bronze Working for Pottery, Ceremonial Burial, and pretty much all of our gold. I'll leave the decision on that up to the next player, but I think we should go for it or else will be left out of the trade loop entirely. That's buying in @3rd, not @2nd monopoly price. It would take us close to 40 turns to research Bronze Working ourselves.

Despite some bad luck with barbs and disease, we've got a nice starting position and good land around us. The Greeks and Indians are our opponents, and from the lack of other techs appearing on their screens, we are probably alone with them on a continent. Three commercial civs - how rarely do you not get a trading benefit from Alphabet, huh? Priority right now is exploring and settling, thus setting us up for some UU conquering in the late ancient or early middle ages! :hammer:

RBP4 3000BC (http://www.civfanatics.net/uploads3/RBP4_3000BC.zip)

Charis
Dec 23, 2002, 03:33 PM
This should be a fun one :D

Good luck to all! With good interest in the discussions I was preferring to pass and let someone else get a slot. I thought Zed wanted a 'wacky' one like this?

I'm on the verge of starting a game that I'm undecided between solo and open sg... we'll see shortly.

Charis

Carbon_Copy
Dec 23, 2002, 03:41 PM
Checking the LK36 thread, Steve is off to England for the time being, so I think we can rule him out.

I've got it, probably will report tomorrow.

LKendter
Dec 23, 2002, 03:47 PM
Still waiting on confirmation from Arizona_Steve

He posted - (Not available from 12/23 and 1/8) in one of my games, you won't see him for awhile.


I am tempted by this one, but Emperor with 70% AI cost factor is FAR beyond my abilities. Is that right - Diety is on 40% factor?

Arathorn
Dec 23, 2002, 03:52 PM
Monarch 90% Emperor 80% Deity 60% cost factors, as I recall. The real killer for deity, IMO, is the free settler they get early on, which doubles their expansion rate yet again. Shudder!

It's the lack of knowledge of how the various UUs may interact that adds spice to this game. For many of us (Sullla and me, at least, I'd wager), Emperor is a nice "experiment" level, where we can win a variety of ways. I can't speak for Sullla, of course, but I don't think the difficulty level should scare you off, Lee. You're a good enough player to fit in with this group and do well, IMO.

Can I maybe jump ahead of T-hawk and play tomorrow evening? That'll probably be my last civ chance before the 30th or so.

Arathorn

LKendter
Dec 23, 2002, 04:14 PM
:cringe: OK, I was thinking backwards as in Deity = 40% bonus, Emperor = 30% bonus, etc. I put this way ABOVE Deity with the production bonus :blush:

I agree the free settler is the killer with Deity - witness the T-Hawk game without the extra setter, and France was the same size as the rest of the board.


@Sullla - The question is, do you want a fifth now that I realized I was being clueless when reading the difficulty? This one is just to bizarre to pass on.

T-hawk
Dec 23, 2002, 05:52 PM
To end any confusion - On Regent, the AIs pay the same cost (for city production and technology) as the player. On Monarch, the AI Cost Factor is 90%, which is also expressed as "10% discount". Emperor is Cost Factor 80% (20% discount.) Deity is Cost Factor = 60% (40% discount.) This game has been set to Cost Factor = 70%, which is halfway between Emperor and Deity. TH3, to which Lee referred, was on Emperor difficulty but 60% AI cost factor. RBE4 was on Deity with the cost factor set even lower (harder), to 50%.

I'd be happy to drop as late in the roster as you want, since I'm not even going to have PTW itself until at least Christmas day and possibly a few days later. :) I'd also be happy for Lee to join in, or even one more to make for six total (hopefully Zed can get his PTW CD problems sorted out and join us.)

As for the game - GET BRONZE WORKING! That's the only way to really keep the barbs off our necks :) Do remember that the AIs will have trouble with barbs too - in particular I can't see them running tactical defense against the jags very well. (Did their free starting units get converted to the UUs? I think they would've, since I'm pretty sure Greece in the standard game gets hoplites instead of spearmen to start.)

Sullla
Dec 23, 2002, 11:38 PM
Lee - you are welcome to join us. There's very little difference between standard Emperor and a 70% cost factor version of it. That was only put into the game to help compensate for the fact that the AI civs will never be able to use these UUs as well as we can. I agree with Arathorn and T-Hawk that the bonus settler is the big difference between Emperor and Deity; TH3 really was an excellent test of that. The AI settling pace was only marginally faster than Emperor games without the free settler; in other words, the AI cities grow much faster, but they still don't know how to manage them productively! :) I seem to recall a time in the past when LKendter was reluctant to play Emperor games as well; seeing as how that was many months and many games ago, I don't anticipate Lee having any problems with this one. He may be the only one in this game who has played with the UUs of every single civ! :D

T-Hawk - As far as I know, the way the starting units work on Monarch and above is that the game scans automatically for the unit with the highest offensive and defensive values, then the AI civ gets those units as its "freebies." So the English starting with Pottery and Alphabet would get only warriors for their offensive and defensive units, the Zulus would get archers as their offensive units (from starting with Warrior Code), the Germans would get archers and spears from their starting techs, and the Greeks would get hoplites as their freebie defensive units. In this game, every civ starting with Bronze Working would probably get freebie hoplites. :) We probably would have seen the same thing if Persia had started next to us; beware the Persian hoplites! (Now that's just really messed up if you're at all familiar with the history of Alexander the Great. :crazyeye: )

Good luck Carbon; show them the might of our Roman Jaguars!

LKendter
Dec 24, 2002, 08:26 AM
He may be the only one in this game who has played with the UUs of every single civ!

Well I have played every vanilla civ UU - even realized the Jag best ability was fast scout. However, haven't had enough time to learn the new ones. Now if the Beserck is in here :satan:

Carbon_Copy
Dec 24, 2002, 10:35 AM
Okay, before I get to playing this turn, how many game turns am I supposed to be playing? I'll probably play 10 and pass, unless you want the second person to play 20.

Sullla
Dec 24, 2002, 03:15 PM
The idea was the standard 10 turns each; I just always play 20 when starting a game since turns 1-6 involved doing nothing but hitting spacebar.

Arathorn
Dec 24, 2002, 09:14 PM
This will be my next-to-last chance to be online. Since I can't download, play, and upload in our fell swoop, consider me skipped until 12/30.

I think that puts T-hawk up after CC, but I'm not certain.

Arathorn

Carbon_Copy
Dec 25, 2002, 08:18 PM
3000 - First order of business: Bronze working from Greece for Pottery, CB, 2 gpt + 10g. Iron Working may be of more immediate importance, but I don't think we'd be the first ones to discover that and instead put our minimum science on Writing.

2950 (1) - I see a Greek Hoplite-Numidian pair move onto the mountain I was going to use for scouting, and a Greek Bowman nearby.

2900 (2) - I find the location of Athens to our southeast.

2850 (3) - Wait, that Greek Bowman was actually a Celtic bowman! :smoke: We're up Alphabet on Brennus, that's it.

2800 (4) - Nothing.

2750 (5) - Nothing.

2710 (6) - Rome completes settler, starts on Hoplite.

2670 (7) - Nothing

2630 (8) - Nothing

2590 (9) - Nothing

2550 (10) - Veii founded on one of the five spices next to Rome, starts Jaguar Warrior.

To the southwest of Veii is another prize city spot, which would give us one of the most food-rich starts I've seen since Epic 14.

here (http://www.civfanatics.net/uploads3/RBP4-2550BC.zip) is the game, and here is a screenshot of the area to our immediate south (with the big red dot showing where we should put our third city):

http://www.civfanatics.net/uploads3/rbp42550dotmap.jpg

T-hawk
Dec 26, 2002, 12:37 AM
I see it. Not sure when I can play; might not be for a couple days; though that should be okay if Arathorn's out until 12/30 anyway.

Sulla, you could insert LKendter ahead of myself or Arathorn if you like?

Sullla
Dec 26, 2002, 11:50 AM
LKendter, feel free to play if you have some free time or want to. If not, we will simply put the game on a short hiatus until 12/30 when Arathorn returns and T-Hawk will have more time. Seeing as how I myself will be away from 12/28 until 1/2 (free trip to the Peach Bowl in Atlanta - one of the perks of being in your university's marching band :lol: ) there's certainly no need to rush this thing at the moment. Take the turn if you want, but don't worry about it if you can't.

LKendter
Dec 26, 2002, 12:10 PM
being in your university's marching band
You guys are really making me feel old here - If you are a freshman, I am double your age :cry:

I got it :crazyeye:
I think we can start to set the permanent order with me in this slot.

LKendter
Dec 26, 2002, 01:15 PM
@all - I play my LK games with worker purchases on the table.

However, I don't know how you are playing this one. I could have snagged a celt worker for Alphabet and ~$20. I passed, as I think it is considered a exploit by this group. I want the official position posted, as I screwed our growth curve by passing if this is a valid option.

LKendter
Dec 26, 2002, 01:42 PM
2550 BC - Pre-turn review - I can’t believe the volume of food on this map. I spot flood plains by the other civs, besides the flood plains wheat that we have.
I painfully skip buying a worker, as I believe it is considered an exploit by this group.

2510 BC - The Greeks build Thermopylae to close to the killer red dot spot with wheat and cattle :(

2350 BC - I kill a barb Jag Warrior.

2310 BC - Our Jag Warrior fails trying to frag a barb camp on silks. I switch Rome to Bowman to go hunting, and we need an escort before sending out a settler.

2190 BC - Bowman do better, kill a barb with no effort.

2150 BC - I generally don’t like building road before clearing forest, but we need the spices on-line ASAP.
I get Iron Working for Alphabet and $68 from the Celts. Alphabet was worth ~$80 to them based on the other possible prices. Would you like to guess what we don’t have?

Summary - Settler in 2 with bowman for escort.


Up next = ??????
I don’t know the turn order yet.

http://www.civfanatics.net/uploads3/RBP4-2150BC.zip

Sirian
Dec 26, 2002, 02:13 PM
Realms Beyond have not yet determined if the price increase on workers has fixed the balance issue. I've seen a few instances where I still think the new price is cheap, for the damage it will do to a civ early enough, but we'll have to gather more data from playing and hold a discussion on it once we're ready. In the mean time, any rulings on the issue for this game would fall to Sulla.

- Sirian

Sullla
Dec 26, 2002, 07:06 PM
I too have not played enough with PTW to form an opinion on the higher prices for worker purchases. If you had bought the Celtic worker, I wouldn't have held it against you in any way. But overall I'm mostly glad that you held off on the purchase; a pre-2000BC worker buy can seriously screw up an opposing AI civ. Since we managed to trade Alphabet for Iron Working, we didn't miss a major trading opportunity either. Nice solid, standard 10 turns. And if I make you feel old LK, well, yesterday for Christmas dinner my cousin came over with her new 2-month old baby. THAT had me feeling a bit older myself, to say the least, even though I am only 20 myself... :)

Since Arathorn and T-Hawk are away at the moment, that means the next 10 turns fall to me. I'll play and post sometime tomorrow. At the moment the roster is a little crazy, but after the New Year rolls around we should be able to get back to the rotation that I posted on the first page (see the thread-starting post if there are any questions).

Carbon_Copy
Dec 26, 2002, 08:10 PM
Sample size 1, but we did an extremely early worker buy in RBP1 from Spain, and I'm not entirely sure that it wasn't just the power of the Gallic Sword that had those Spaniards folding like a cheap tuxedo. One of Isabella's problems in that game was that, despite having two iron resources within reach, she never got either of them hooked up as far as I could tell. I may be wrong on that point, she might have had them hooked up once then had them disconnected, since with the long roster I never got a chance to fight Spain (in fact it wasn't until about 2/3 of the way through that game that I wasn't handed a fresh peace treaty to start my turn).

So, it may be that the "seed corn" restriction of not buying either of the last two workers from any civ may still be a good policy even with the inflated prices.

Sullla
Dec 27, 2002, 10:27 AM
(0) 2150BC I swap one tile in Veii, from one forest spices to another, so that when our worker completes his road we will snag an extra gold piece. Not much to change, I notice with interest that despite our early struggles with barbs and disease we are only down one tech (Mysticism). If we get Writing first, we'll be in great shape.

(1) 2110BC Whoa! I turn the animation back on. My computer does the auto-moves so fast that I can't even follow them. Our bowman kills that irritating barb Jag near Rome.

(2) 2070BC Rome produces settler, moves down towards the south to steal that wheat tile away from Greece. Jag in the north reveals some nice terrain up there for future expansion. In addition to Mysticism, The Wheel has been discovered and traded around.

(3) 2030BC I notice that the lux rate can be dialed back from 40 to 10% since Rome produced a settler (+2gpt). Brokering time! We send 24g + 4gpt to India for Horseback Riding, then trade Horseback Riding + 1gpt to Brennus for Mysticism + 9g. We lost most of our gpt but are again at tech parity. A good deal overall. And Thermoplyae, the Greek city to our south, did in fact steal horses as well. :(

(4) 1990BC Alex extorts 14g; noting our very weak position, I have to give in. We spot iron in the mountains to the north, easily within range!

(6) 1910BC Rome produces hoplite, starts work on settler, due in 5. Spices are now hooked up, allowing me to set luxury rate to 0% (going from +2gpt to +7gpt!)

(7) 1870BC Antium founded in the south, in a location one tile off the river but on the coast and in a position that does not overlap with our other cities. It also secures silks for us, though we won't have them hooked up for quite some time. Might tick off Greece in the long run, but we'll deal with that later. :D

(8) 1830BC I notice this turn that India has Writing. Nothing for us to do but wait out the last 12 turns on our min science move and see if anyone else is lacking it then.

(10) 1750BC Rome produces settler, Veii produces hoplite. I set Rome to produce another hoplite for our next city and Veii to produce another worker - which we desperately need more of. Our Jag in the north has revealed horses and iron in the north, which we can get with a single city placement. It would probably be better to get them with two cities however, since the land up there is very poor; all desert and mountains. I also discovered that India is to our north by the way - isolated from the other civs, India might make a good first targer for us down the road. But for now we need to secure more cities and lock down sources of iron and horses.

RBP4 1750BC (http://www.civfanatics.net/uploads3/RBP4_1750BC.zip)

Sullla
Dec 27, 2002, 10:30 AM
Here's the current situation. We're smaller than the other civs, not surprisingly, but they don't have land any better than us. The iron and horses are to the north of us, there is an Indian Jag standing on the horses at the moment. I think we may only want to settle a couple more cities and let the AI settle the bad land around us, then take it from them in warfare. Immortals supported by Mounted Warriors, anyone? :lol:

http://www.civfanatics.net/uploads3/RBP4_1750BC.jpg

Sullla
Dec 28, 2002, 07:35 PM
Just a notice to everyone else that I will be away until January 2nd of the new year. Please feel free to continue play and skip me should the rotation get that far. And if you should have time, watch the Peach Bowl on New Year's Eve at 7:30pm (EST) on ESPN - I'll be there. :D

Skyfish
Dec 29, 2002, 07:50 AM
Great Stuff :goodjob:

You are a UU in RL as well :D

What instrument d'you play please ?

Have a bowl at your bowl :lol:

T-hawk
Dec 29, 2002, 10:19 AM
So as for the game..

I can play, most likely, on Tuesday. Arathorn is supposedly coming back sometime Monday, but might not be able to play immediately. CC, you and Lee seem to be the only currently available players. You two can take your turns now if you like, or wait for myself and Arathorn to slot back in for our first-round turns and then pick up the second round from there (Sulla having already taken his second turn.) What say thou?

LKendter
Dec 29, 2002, 10:33 AM
Sullla (played 2 rounds)
Carbon_Copy (played 1 round)
Arathorn (not played)
T-Hawk (not played)
LKendter (played 1 round)
At this point Arathron and T-Hawk aren't going to to play round 1 IMHO, as the order will get to confusing.

Based on the above, I suggest that CC play his turn.
Once CC is done, Arathorn should be able to play.
Once Arathorn is done, T-hawk should be able to play.
At that point we can have a turn ordered per the roster.

Carbon_Copy
Dec 29, 2002, 11:09 AM
I guess I have it then. I'll get to it after I get to LK36.

Carbon_Copy
Dec 30, 2002, 08:44 PM
Argh, can't make it to this game before tomorrow, and tomorrow is starting to look doubtful. If Arathorn is ready, he can have this turn.

Arathorn
Dec 31, 2002, 09:30 AM
Got it.

Arathorn

Arathorn
Dec 31, 2002, 12:54 PM
Built a city over by India to get iron and a chance at horses. Explored. Built a granary and a worker. Got hit by disease at Rome. Discovered Writing, bought Masonry.

That's about it.

Save file at
http://www.civfanatics.net/uploads3/rbp4-1450bc.zip

Arathorn

T-hawk
Jan 01, 2003, 12:29 AM
I have PTW now. Got the game, should have time to patch up and play sometime tomorrow, or will report back if I can't.

Sullla
Jan 01, 2003, 10:01 PM
Well I'm back from my mini-vacation to Atlanta tonight. "Vacation" might not be as accurate of a description as "business trip" though - I had about 3 hours of rehearsal, a parade, a pep rally, and a 5-hour game on New Year's Eve. But it was all worth it to see the University of Maryland beat Tennessee 30 - 3 last night. [party] [dance] I had just enough time after the game to go see the big peach drop in downtown Atlanta at midnight. All in all, a thoroughly entertaining trip. I hope your New Year's evening went as well. :D

I'm glad to see that the game still progressed a turn over the last few hectic days. LK's schedule sounds good to me, so at the moment T-Hawk is up and LKendter is on deck, then we will be back to the normal rotation.

[Skyfish: In response to your question, I play the trumpet, if not particularly well. :) ]

T-hawk
Jan 02, 2003, 12:19 AM
Be forewarned that this is my first PTW action of any type, so apologies if I screw up something obvious...

Arathorn didn't mention it, but he left us at tech parity before passing off. :goodjob:

Veii, btw, is built on spices; whoever roaded the forest-spices tile was wasting time.

The water up to the northeast, by the wheat, is fresh! Our next settler will beeline there. That's about it for fertile land, though. Between Rome and the coast, there's some grassland but no bonuses of any sort - I guess we should still do one more settler to go there.



Echoings of Sirian: Where are the workers? I built several more out of Antium.

Brennus established embassy with us.

A barb sacked Veii because its hoplite left to escort a settler.

Got Map Making and Horseback Riding two-for-one, and did some map brokering.

Persia built the Pyramids.

Our jag in the south needs to come home to help the barbarian defense, which the cardboard cutouts are barely handling...

We need some massive worker labor projects to connect our iron and to connect road to India to start trading.

Rome is set to +3 food ATM; in two turns (after the bowman completes) it should be set to +4 food for growth a turn sooner.

http://www.civfanatics.net/uploads3/rbp4-menagerie-1200bc.zip

We've now all played one round, except for Sulla who's played two. CC, if you can play now, you could pick it up as we begin/continue a second trip through the roster?

Sullla
Jan 03, 2003, 12:47 PM
There is some confusion at the moment as to who is up next in the rotation. LKendter proposed that Carbon, Arathorn, and T-Hawk play out turns and then return to the original rotation, in which case I am now up and we are back to the starting format. T-Hawk proposed that I be skipped since I've played two turns and everyone else has only played one. I don't have a problem with either suggestion, so in order to clear up any confusion and get the game rolling again I'm going to go with T-Hawk's suggestion so we have an even balance of turns. The current order looks like this:

Sullla
Carbon Copy <<< UP NOW
Arathorn <<< on deck
T-Hawk
LKendter

And we'll use this rotation for the duration from now on, allowing for skips and drops of course. Unless anyone has a problem with it, I'd also like to go back to a 24/48 post and play system now that the holidays are essentially over. From this point therefore, Carbon has 24 hours for the "got it" message and 48 hours to play after that, then we continue through the rotation. I apologize if I'm stepping on anyone's feelings here, but we need some more order or this game will go by the wayside. :)

Arathorn
Jan 03, 2003, 12:55 PM
Sulla, thanks for clearing that up. I was a bit confused, but I was pretty sure I wasn't up. Now we know.

Arathorn

Carbon_Copy
Jan 03, 2003, 06:10 PM
I agree, thanks a lot for clearing it up. I didn't know who was expected to pick this one up.

However, you'll have to be a bit patient with me. I just got my new motherboard from UPS today, and my computer will be going under the knife shortly for a drastic overhaul. If all goes well, I should be able to pick this one up, however I'd rate the chances of having everything going off without a hitch as slim. Regardless, this isn't the only computer in the house with net access, so even if it turns out to be a complete disaster, I should at least be able to log on and let you know.

Sullla
Jan 05, 2003, 07:14 PM
Carbon, I'm sorry to hear about your problems with the new motherboard, but for now we're going to have to skip you in the rotation. Arathorn is now up and T-Hawk is on deck.

Arathorn
Jan 05, 2003, 08:58 PM
I got it then.

Arathorn

Edit: No, I don't have it. I played right before T-Hawk and it seems a bit silly for me to play again right away. I can certainly do so, but I want to make sure that's the way people want it. Not sure Sullla understood the complete ramifications of that decision, so I'm delaying my "got it" until tomorrow at least. I don't really have the time to play tonight anyway.

Sullla
Jan 06, 2003, 10:50 AM
Even if it does feel (rightly) as though you just played, please take the next turn Arathorn. I am trying to get us back onto a fixed rotation here, and there is bound to be some discomfort until we get there. This game has been all over the place due to the holiday season, so please don't ask me to come up with yet another new schedule for the group. I don't want to sound dictatorial, but at some point in time we have to draw up our turn order and stick to it, or else we fall into the chaotic mess that destroyed succession games like RBD19 Big Brother.

I can understand that you feel leery about taking too many turns in a short period of time. Don't worry about it. Everyone in this game is an experienced SG veteran. I can't see anyone here playing too many turns and "screwing things up" so to speak. If you really don't want to play, we can skip you but then T-Hawk will be up - who took the last 10 turns. Please play the 10 turns so we can finish this awkward trip through the rotation and get back to normal, ok? :)

Arathorn
Jan 06, 2003, 12:04 PM
OK. I couldn't have played before tonight anyway, so my consternation didn't cost us any real world time. I hope to take my turns tonight.

GOT IT!

Arathorn

Arathorn
Jan 06, 2003, 09:47 PM
Not quite the uneventful 10 turns I had envisioned.

No new techs for us, although Code of Laws and Mathematics are both out there. As is Literature, but that might be only with the Celts. I can't really check, as Brennus decided we would be easy pickings (and we would be, as we had about 4 military units when I took over). He declared on us in 1125.

Showing the luck of the Irish, he's won two battles where the odds favored us and is now nearing our cities. I think/hope I have troops in place to at least blunt his offense. Rome has a barracks now and should probably be on military duty for a while. Don't neglect the power of the Jag Warrior. At one/turn, they can be exceedingly nasty.

I managed to get rid of a barb camp up NW by the horses. I have our iron city training a settler, with the hope of settling over by the horses, so that we can get that vital resource. The Indians beat us to the punch in the NE, although we could probably settle a pure desert city, if we were to magically get an extra settler and not need every shield for military.

I founded zero cities and built very little but working on military.

Greece won't ally with us for everything we can offer. Or at least he wouldn't in 975 BC.

My best recommendation is to fight a delaying war and keep Brennus (who built the Oracle in 1075) off our lands until we can sign a peace treaty.

It's not a pretty world at http://www.civfanatics.net/uploads3/rbp4-950bc.zip Not pretty at all.

Arathorn

T-hawk
Jan 06, 2003, 10:07 PM
Wow. Well, we wanted a chance to play with the UUs :)

I see it and can play on Tuesday (50% chance) or Wednesday (95% chance.) Carbon is welcome to claim it and get in his turn anytime before I do.

Reagan
Jan 07, 2003, 12:11 PM
I really regretted not getting a chance to play in this variant of the game. If you decide to try it again on a different map, if someone bails from this game, etc., please consider me for a spot on the roster.

Sullla
Jan 07, 2003, 04:05 PM
reagan - You have first call on the roster if someone drops out and we need a replacement. I wouldn't be surprised if this concept comes up again sooner or later either. :)

For everyone else, here's a map of our situation after Arathorn's turn. We have virtually no military, but both ancient age resources nearby and some pretty good terrain to work with. The war with the Celts could be a problem, but fortunately Brennus is the furthest away of our neighbors and the weakest as well. As long as he doesn't ally with one of our neighbors, we are perfectly safe. Good luck T-Hawk.

http://www.civfanatics.net/uploads3/RBP4_950BC.jpg

T-hawk
Jan 08, 2003, 01:13 PM
Got it, will play shortly.

T-hawk
Jan 08, 2003, 11:30 PM
Inherited turn:

Rome, being too large already and having a granary, I think is the better place to build our last settler (to claim those horses) than small granaryless Veii and Cumae. I think we only need one settler; there wouldn't be any point to a pure desert city to the NE (if it's got saltpeter we'll conquer it with berserks), and India's already got a city near there too.

900 BC: Brennus will talk, and peace would cost us 100 gold.

775 BC: Only killed one Celt unit, but the price of peace is now 20 gold. I take it, because (and I have no idea how) an elite Celt bowman just appeared from the NORTH, where we aren't defended.

I played to 750 BC to even up the turn numbers. I got the road up to Cumae done, and we are going to have road connected to India next turn. We also have a galley exploring and another on the way. We acquired no tech on my turn; everyone we know has Mathematics, Code of Laws, and Literature.

It's up to the next leader, but I'd strongly suggest putting a COLONY on the iron near Cumae. It'll take quite a while for Cumae to get a temple built to claim it. Then we could start cranking Immortals right away (swap Rome's temple to one if you do), and go after Greece or maybe India.

http://www.civfanatics.net/uploads3/rbp4-menagerie-750bc.zip

T-hawk
Jan 09, 2003, 07:35 PM
"Next leader" would, I think, be Lee, if you're out there. :)

LKendter
Jan 09, 2003, 08:32 PM
Guess it would be - I got totally confused with trying to give Arathorn and T-hawk two turns after the first round was done IMO.


Got it.

LKendter
Jan 10, 2003, 07:38 AM
I didn't have time for this last night. I am flying tonight.

Expect something very late tonight, or maybe tomorrow.

LKendter
Jan 11, 2003, 10:26 AM
:mad: I left my PTW disk at the hotel, so I won’t have access to it again until late Sunday night (playing time doubtful that night). To avoid delaying the game, I will swap places with Sullla. No rush for Sullla to get back, as I will be stretched on Monday with 3 games due. I am glad to pick up some part time work, but I already squeeze 3 billing days in at night (this year :eek: ) which really eat into my gaming time.

Sullla (currently playing)
Lkendter (on deck)

Sullla
Jan 11, 2003, 04:39 PM
OK, no problem. I can't play tonight, but will do so at some time tomorrow morning. Got it.

Sullla
Jan 12, 2003, 10:40 AM
(0) 750BC I take a good look at the game when opening it up. We would probably be best off - from the theme of this game and our militaristic civ trait - to gear up for war and attack someone sooner than later. It's a shame we can't upgrade warriors to swords, but that was the decision made for this variant. Why trade for tech that we can beat out of our neighbors, after all? :) In any case, we need iron immediately so I agree with the call for a colony. Veii, with three floodplains in range (producing +4 food/turn), does not need a granary -> changed to barracks, which will complete next turn with no shield wastage. Antium is producing another galley; do we need a second one? I think that having one circle our continent will probably be enough, seeing as how I would guess we are on a continents map and not an archipelago one. I switch Antium to barracks as well, also due next turn. Our other cities are too shield-poor to build anything quickly and can be left along for the moment.

As for diplomacy, everyone is up Mathematics, Code of Laws, and Literacy on us. We will get Mathematics for free in 10 turns, so no trading for that. Neither courthouses or libraries will be of much use for us either until we get into a different government, so they can pass for now. I trade world maps, paying about 20g to get a complete picture of the entire island. The other civs are larger than us, but many of their cities lie in useless tundra. They are not as strong as their number of cities would indicate. With that done, I end the turn.

(1) 730BC Units fly past me at light speed. I don't know how some of you can play with the animation off; I have no idea where the AI units just moved. It gets turned back on, at least for my turn. In the north, a worker sacrifices himself to create an iron colony. Rome goes to immortal, due next turn with a good deal of waste (Rome is getting 9 shields/turn, have to do something about that). Veii and Antium both switch to immortals as well. I have little to do other than hit "next turn" for the remainder of my turn.

(2) 710BC Rome produces first immortals. It is reconfigured to grow with one less food each turn in order to get from 9 to the magic 10 shields/turn. Road to India connected this turn; we can trade for furs or ivory but have no real happiness need for either at the moment. Yes, we're running 20% luxuries but are also making 25gpt which is a ton in then ancient age. In any case, I want to grab another tech cheaply. I trade spices and 47g for Code of Laws; the major result is that we are locked into 20 turns of peace with Gandhi. Alex looks like the best target for us now.

(4) 670BC Greeks found another city, Mycenae, in a poor location in the desert to our east.

(5) 650BC Another immortal produced out of Rome. Gandhi establishes an embassy in our capital. :D Another reason to leave the nice guy alone - for now, at least. I run low food for one turn in Neapolis to get our barracks one turn sooner with no waste.

(7) 610BC A barb galley appears near ours; we fortify to have a better chance of winning against it.

(8) 590BC Our galley survives, but is down to one hit point. Since it's so far away from our cities, there's nothing to do but keep exploring. Immortals produced from Rome, Veii, and Antium. We now are up to 5 of them. I'm currently running a blockade of a Greek hoplite/settler pair in our territory to provide us with free workers in the future.

(10) 550BC Mathematics 40-turn min science finishes. We now can see that the other civs all have Literature, Construction, and Philosophy up on us. I heartily suggest that the next player trade for Philosophy and start a min science research on Republic (India will sell cheapest at WM + 111g). We have 5 immortals at the moment, and in 5 more turns will have 5 more. At that time, we should gather them up and attack Greece. We should be able to capture 3 or 4 cities pretty easily, at which time Alex will give us any techs we lack for peace. Then consolidate our gains for a couple turns and attack again for more concessions. I've been using this strategy very successfully in PTW Emperor games recently. The AI civs simply cannot handle such a focused attack this early in the game with 10 swords/immortals. Of course, if you disagree with me there's always the power of veto... :P

RBP4 550BC (http://www.civfanatics.net/uploads3/RBP4_550BC.zip)

Sullla
Jan 12, 2003, 10:42 AM
One More Thing: I left our galley fortified in the north by accident, LKendter should make sure to start it moving again around our continent. LK is up next, then we return to the normal rotation with Carbon Copy.

Map:
http://www.civfanatics.net/uploads3/RBP4_550BC.jpg

LKendter
Jan 12, 2003, 11:02 PM
550 BC - As requested, I wake and move the galley. It discovered a couple of new squares, so of course I sell our map around. I agree on token research for Republic. To make it happen, I buy Philo from India for $111 and wm. I would like some fast units in the attack - but the horses aren't close to being connected.

530 BC - I can't justify 50% luxuries for Pompeii - so I hire I token scientist.

510 BC - We are forced to 30% luxuries.

490 BC (I) Now this is interesting - the Greeks declare war on the Celts [dance]
The Greeks build a city to the west of Antium!

430 BC - Our buddy from the Celts will give us Literature and $60 to fight the evil Greeks. It sounds good to me. WAR!
(I) I am not sure how to interpret this - 2 Indian units are approaching Pompeii.

410 BC - Our Roman Immortals :crazyeye: capture the horse town from Greece - Thermopylae, and we catch a settler inside for 2 workers :)
(I) We get the option for the forbidden palace already.

390 BC - More silliness - Roman Immortal attacks Greece Immortal.
This is a nice deal -Silks to India for furs and $70.
(I) GACK - The Greeks beat an Immortal and get a leader!
Massive barb uprisings - near Pompeii - I realize what India was after.
The Greeks finish the Great Library (leader rush?)

370 BC (I) - I can't believe it - we have a unit win a defensive battle.
India builds the great wall.

Summary - The RnG wasn't nice, so I am collecting a second stack of units by Thermopylae before continuing.
Don't forget our alliance with the Celts.

Sullla
Lkendter
Carbon_Copy (currently playing)


http://www.civfanatics.net/uploads3/RBP4-350BC.zip

T-hawk
Jan 12, 2003, 11:45 PM
The city by the horses is 2 squares away, but we could put another colony on that square to get the horses online within a couple turns (should be easy enough to build a road to the intervening square.) I'd say to press with Immortals, though; MWs don't do that great against hoplites, which everyone has (so much for Greece's advantage :) )

Carbon_Copy
Jan 13, 2003, 12:19 AM
I know I've been pretty scarce in this thread, but this time around I don't have any major computer overhauls planned and I have some time to play (I would have had my turn last round done if my turn didn't span a Saturday, I have exactly zero minutes of Civ time on Saturdays, as it was Sulla called time just before I cruised to the boards to verify I had the latest save and post that I was going to play my turn belatedly).

Expect it tomorrow night.

Carbon_Copy
Jan 13, 2003, 10:54 PM
350 (0) - Not much to do. Whenever we're done with this Greek business, though, we NEED to start building some culture in our cities, if only to expand the borders a bit (I'm somewhat surprised that we don't even have a single temple anywhere besides Cumae, a town that will never get higher than population 6 until railroads). Plus, we are at just about the limit of population we can sustain without having to find other luxuries or build some buildings. But there isn't anything I can do about that on turn zero, so I just hit next turn.

330 (1) - IBT India moves some units through our field of vision at the speed of light. I can only guess at what happened since animations were turned off. I know that for a slower computer, having animations on will make the in-between turns take forever, especially in war, but for a higher-end computer, it's the only way that you are allowed enough time to see what is going on. Everybody needs to keep this in mind and adjust their preferences accordingly; whoever follows me will get animations turned ON except for our manual moves.

-Our scouting galley spots a stack of Tartar pirate galleys and uses its other two moves to run away.
-Healthy units I am keeping out of Thermopylae, it is just too much of a flip risk. Having the wounded Immortals try to crush the resistance is okay by me, though.

310 (2) - Galley fortifies in place, I'll take my chances with the pirates attacking rather than run away from them forever. More troop shuffles. Veii finishes Immortal, I re-micromanage so that it produces 8 shields after corruption and +1 food instead of +9 shields and no extra food and have it build a hoplite next. Rome switched to Mounted Warrior from Immortal (same shield cost).

290 (3) - IBT the pirates get our galley. If Roman Jaguar Warriors looked funny, Roman Mounties are truly bizarre.

270 (4) - Reg. Greek Immortal attacks our elite Immortal and loses, no leader. One resistor quelled in Thermopylae, we can now start starving. Our forces are assembled enough that I can send them out next turn.

250 (5) - Troops begin to move out towards Pharsalos.

230 (6) - IBT two Greek Immortals stopped 1 square away from my stack and were dealt with, one mounted retreated but two victories from our Immortals.

210 (7) - Resistance in Thermopylae is over. A Mounted Warrior removes one regular Hoplite from Pharsalos a turn early.

190 (8) - Pharsalos taken, no casualties but a few wounded on our side. Size 4 with three resistors. Athens, which two turns ago had been size 8, is now size 4.

170 (9) - Veii builds a new galley to replace the one I lost, starts on a Hoplite. Troop shuffling to work around the river that Athens is on, and due to the geography, I won't be the one to take it without taking an unnecessary risk. I check to see what the Greeks would offer for peace. They'll freely give Currency and Construction, but we'll have to kick in some if we want Polytheism, too. Alternatively we could get Mycenae and Ephesus (two cities probably closer to Rome than Athens, though neither one of them a grand prize by any reckoning), or any other single Greek city. But with 7 turns left in the alliance, I decline to do any dealing now. I rearrange the commerce in Rome to allow it to be at size 11 without rioting and still over 10 spt.

150 (10) - India sneak-attacks Greece at Mycenae. Their motley invasion force was repelled by the Greek Hoplites, though. Troops quell one resistor in Pharsalos. Our troops are now officially in place to capture Athens, and two mounted warriors still have one movement left if the next ringmaster is feeling lucky. Both Athens (size 3 down from size 8, but that last one could have been due to starvation from me trampling their floodplains) and Sparta (size 1 from size 4-5) have shown evidence of severe whipping by Greece.

Goals for the next leader:

-Taking Athens (you have 7 Immortals and 3 Mounted Warriors to attempt it with next turn) and deciding what to do with our alliance with the Celts and our peace concessions from Greece (he's prepared to offer big).

-Building some culture in our cities. I don't think I've ever had this low of a nation-wide culture ever at this point of the game (though admittedly I didn't play in the Cretin game).

-I forgot to set Pharsalos to starvation before I made the save, don't forget to do that before next turn.

Save game is here (http://www.civfanatics.net/uploads3/RBP4-150BC.zip)

Arathorn
Jan 14, 2003, 07:49 AM
Unless I'm way screwed up on order, I'm up now in this game. Got it and will play around with all our fun UUs.

Anybody mind if I look to India as a second target, after the alliance vs. the Greeks is over?

Arathorn

T-hawk
Jan 14, 2003, 12:34 PM
India's done nothing wrong to us... I want revenge on Brennus! :)

LKendter
Jan 14, 2003, 12:38 PM
I second the vote for the Celts.

My reason - the agression level for India is low, so we can ignore them longer. Plus they are our cheapest trading partner.

Arathorn
Jan 14, 2003, 01:23 PM
My reasons for India instead of the Celts:
- Closer -- our Immortals can reach there before 400 AD
- Larger -- therefore more of a longterm threat
- Already in war -- so their forces will be distracted and somewhat thinned already
- Lux-rich -- so our people can stay healthy
- Pinned -- nearly no one to fight except us

With us being limited to only UUs, speed is of the essence. Slowing down the largest rival seems to make the most sense to me. We're gonna need our whole continent by the end of the knight era, so we can use our cossacks and sipahi to conquer other lands. The draught from sipahi to panzers is long -- especially when h'wachas are your only artillery unit.

Of course, if the will of the group is still anti-Brennus, I can roleplay this one out and move that way.

Arathorn

Sullla
Jan 14, 2003, 01:29 PM
I second Arathorn's vote for a move against India. The Celts are simply too far away from us for there to be any reason to go after them. Their land sucks bigtime too. Why should we try to conquer tundra on the other side of the continent when we can take nice, uncorrupted territory close to home? As for the roleplaying factor... well, let's just say that I think we intend to pay back EVERYONE on our continent in time. :mwaha:

T-hawk
Jan 14, 2003, 05:26 PM
Heh, 2 votes for Brennus, 2 for Gandhi. Carbon, you present?

LKendter
Jan 14, 2003, 05:35 PM
My logic on Brennus:
1) I prefer to take out the high agression civs first, Celts are clearly it.
2) At the end of the Greek wars, most of our troops will be sitting next to the Celt cities.
3) I think we have a much better zone for the fp on the Greek / Celt side of the map.
4) Gandhi is the cheap source for when we do buy tech, and the only civ we can trade luxuries with at the moment.

T-hawk
Jan 14, 2003, 05:43 PM
We can let Gandhi have his luxuries; he'll trade them to us just fine. That last point is a very good one, that after Greece our troops will be sitting right next to Brennus; the Celts are actually closer for war purposes than India. We also have a better head start in that area with the Greek cities, so bringing them up to speed with a leader-rushed FP down south would be better than in India, I think. The Greek cities are also better to hand-build an FP should we have to do that.

Oh, and there will be no "age of the knight" in this game. We've got Berserks, which will work just fine the whole time until Sipahi get here. Feel free to build bowmen for later upgrade (boy does that sentence sound weird :) ), especially if we can snag Leonardo's.

Carbon_Copy
Jan 14, 2003, 09:10 PM
I think the question boils down to this: Where are we going to put our Forbidden Palace? We don't have a good spot within the native Roman lands. We are now in the process of digesting a good part of Greece. If Greece is where we want to put our FP, then we're better off leaving India alone for now and swallowing up the Celts to expand our number of productive cities. If we want our FP up in India, then we need to disengage ourselves from Greece as soon as it is expedient, take the peace concessions and swing our troops to the north. Neither option seems significantly better or worse to me, truth be told. I'm content to let Arathorn do what he thinks best.

Arathorn
Jan 15, 2003, 08:16 AM
Well, briefly at least. I was handed a game with big-time military aspirations and just went with it. I'm passing off a game full of possibilities for the next leader.

Early turns: Capture Athens and move forces towards more Greek cities. Fight off counter-attacks (minimal at best) and starve some cities. Acquire Construction, Currency, and Polytheism from the Great Library in Athens. Enter the Middle Ages.

Middle turns: Capture Corinth. Cancel the alliance with the Celts, which they would never accept anyway. Make peace with Alex, getting a mere 4 cities (Knossus, Mycenae, Ephesus, and Herakleia), a worker, all his gold, and all his gpt as part of the deal. He would *NOT* part with his tiny city on the tundra island with Herakleia, so I'm 99.8% certain that spot will have oil. I don't remember the name of the city and it's since been razed.

I also came to the conclusion that all our forces were too close to the Celts to make the trek back through our lands to India. India had a fair few forces in our lands, too, which would make a BIG first strike the best option, and the troops just weren't positioned for that. Carthage completed the Lighthouse, so hopefully they can get us contact soon.

Then, Republic and Monarchy popped out of the Library. After a bit of thought, I decided that this was as good a time to revolt as any. We have over 1000 gold, which does us no good in despotism, especially with so few upgrades to contemplate. We weren't actively engaged in war, so no big threats. I revolted.

Late turns: Fed the non-Greek people. Massed troops near Alesia and Sparta for Celtic conquest. Verulanium will auto-raze, I'm sure, but Sparta has Greek culture memory to keep it from razing.

For the next leader: Decide on a govt. You should have control back in a couple turns. I'm recommending Republic and seeing that it's T-Hawk, I can't imagine any other government being selected. I would go to war pretty quickly with the Celts and capture Sparta, Alesia, Entremont, Camulodunum with troops on hand and see what other cities we can get for peace. I'd pop out a few buildings in the core (Thermopylae, especially, needs a temple to minimize Greek culture pressure), and then have them crank a few troops for war with India in ~15-20 turns. Rome should hit 15 spt soon, which is an immortal every other turn. Herakleia is going to need a defender rushed ASAP.

Order:
T-Hawk -- up now
On deck -- not sure -- either Lee or Sullla

Save file at
http://www.civfanatics.net/uploads3/rbp4-50ad.ZIP

Arathorn

http://www.civfanatics.net/uploads3/rbp4-50ad.jpg

Sullla
Jan 15, 2003, 10:25 AM
That map looks good to me. :) Owning the Great Library as well is almost more than we could have hoped for at this point. I'd also recommend choosing The Republic over Monarchy, as I've been able to wage war for hundreds of turns in a republic in the past through using oscillating war declarations. Just to clarify the turn order, T-Hawk is next and LKendter is on deck (the turn I switched with him was not a permanent thing).

T-hawk
Jan 15, 2003, 10:18 PM
Got it, might not get to play till tomorrow. Full steam towards Republic, absolutely. :)

T-hawk
Jan 16, 2003, 11:22 PM
Err, I might have to beg for a skip on this; doesn't look like I'll have time until Saturday night at the earliest. Swap me with Lee now, and then if Sulla wants to play after Lee and keep things movings, skip me.

LKendter
Jan 17, 2003, 06:24 AM
Got it :(

Expect a post very late tonight.

LKendter
Jan 18, 2003, 07:39 AM
50 AD - We are in anarchy, so not much to do.
I switch our deal with India from Silks (no spares) to Spices for Furs with a token $5 from India.

70 AD (I) - The Republic of Rome is formed. Bozo is out of a job.

130 AD - We contact the Celts. We feel they owe us for the inconvenience of the last war, but he won't even give us one lousy city - so war breaks out.
(I) What a surprise - a Greek / Celtic peace treaty is signed.

150 AD - Sparta is captured.
During the auto-raze of Verulamium, the unit of Lee's Immortal Doom is formed.

170 AD - Trajan is ordered to build the fp in Sparta.
We kill several units, but Alesia holds with a 3hp immortal.

190 AD - We finally kill that demonic Gallic sword that was floating around Sparta that took out several units. :mad:
Our mounted warrior - the only undamaged unit is range - captures Alesia.

210 AD - Our exploring galley finds news lands, but it looks like a small chunk of ice :(

Summary - I am waiting for a new healed stack by Alesia. I think we should take a least a couple more cities from the Celts. They will only concede ONE junk city.

Sullla
Carbon_Copy (currently playing)
Arathorn (on deck)
T-Hawk
LKendter


http://www.civfanatics.net/uploads3/RBP4-250AD.zip

Sullla
Jan 18, 2003, 08:35 AM
Lee, your list of who is up next is NOT correct! :eek:

T-Hawk, do you want to pick up the game now and play ten turns? If not, I will be up next and only then will it be Carbon's turn. The rotation should look something like this:

Sullla <<< on deck
Carbon_Copy
Arathorn
T-Hawk <<< UP NOW (?)
LKendter

LKendter
Jan 18, 2003, 08:51 AM
:cringe:
I thought t-hawk was a complete skip

T-hawk
Jan 18, 2003, 01:50 PM
Eh, how's Carbon currently up? :crazyeye: I was swapping with Lee. I got it again; pretty sure I will have time to play tonight. Then Sulla after me and we'll be in normal rotation. :)

T-hawk
Jan 18, 2003, 04:03 PM
Inherited turn:

MM a few cities, get Sparta onto a granary (our FP city should grow!), rush Thermopylae's temple (cheap flip insurance; a flip here would be excruciatingly annoying), rush Corinth's temple (doing so gets flood-plains wheat online and rockets the city's growth). Pharsalos doesn't need a temple, switched to aqueduct. Knossos is stuck at size 2 without a harbor, needs that more than courthouse.

This may be crazy, but I start Rome building a wonder. Either Sun Tzu's or Leonardo's would be nicely helpful (who wants to try a massive upgrade to Berserks to invade the other continent?) Also, we need one of those for half a Golden Age, and we'll have to try for the other half at Smith's. We can get Great Leaders, but there's always wonders available to build in the middle ages.

Diplo check: nothing to do.

End of turn: Monotheism comes from the Great Library.

Alesia flips back to the Celts! We lost Lee's Immortal Doom :(

260 AD: Why are our immortals positioned to attack Alesia over a river? Well, better to suffer that defense bonus than allow the city to be reinforced... although we lose 2 immortals retaking it.

270-300 AD: Consolidating at Alesia and crushing the resistance. Brennus lands a Legionary at our outlying Herakleia, which just has a hoplite and nothing else I can do... and we lose the city. :(

310 AD: We extend peace with Greece, and sell them Feudalism for 110 gold + 11/turn (where they're getting that cash I have no idea.) We also lose our exploring galley that tried a suicide run.

320 AD: Nine immortals set out for Entremont, but Celtic immortals kill two before they get there.

350 AD: The Seven Immortals attack Entremont. We lose only one, and now own the Celtic capital! And we have the Oracle. But then we lose two more immortals trying to kill one stray Celtic immortal. :P

Also this turn, all the other leaders suddenly appear on the F4 screen! Except China, but our world map to Hannibal gets us that contact. China is far behind; we trade him Construction for the world map. Persia is in the lead on that continent by quite a bit. Xerxes and Ragnar are both furious for no reason. Nobody has any tech that we don't. Next leader can look for more trades, although I don't see any unless we want to trade a tech to Ragnar for more map info.

War weariness just kicked in, so we should probably make peace with Brennus now, although he'll only concede two useless cities. Up to Sulla.

We have a settler moving to reclaim the ruins area. I'd suggest one NW of the ruins as the best spacing.

http://www.civfanatics.net/uploads3/rbp4-menagerie-350ad.zip

Sullla
Jan 18, 2003, 05:45 PM
Got it. I am tired but happy after spending most of today in College Park watching Maryland defeat #1 Duke in basketball - for the second year in a row. Go Terps! :D [dance]

Sullla
Jan 18, 2003, 07:46 PM
(0) 350AD Some intial comments upon looking at the game... Wow, on the other continent Persia is huge! That's mostly due to the fact that China has a genuine Epic14 dud start, stuck on some hills in the middle of a huge tundra. China has exactly ONE non-bonus tile that produces two or more food, a single irrigated grassland (there are also two game forests, a wine hill, and several fish/whales). Yeah - that's some really sorry land. No wonder X-Man got so big!

Next observation: we are stinkin' filthy rich! Almost 3000g and cranking 124g/turn, all thanks to our captured great library. We love you for building it, Alex! :love: We're also at war at the moment; with only six immortals left, most of them injured, and our core switching over to infrastructure, it's a good time to sign peace. Brennus will give us another non-useless city (Richborough) for peace, plus his world map (actually worth about 30g) and 4g. I sign on the dotted line and peace returns to Rome.

Diplo and domestic stuff: I go through and cities and switch some production around. We need more hoplites and temples mostly; I will rush temples where appropriate so our borders expand. Agree with the wonder call in Rome: either Sun Tzu or Leo's will be a major help. Sparta, our Forbidden Palace city, cranking +8 (plus EIGHT!) food/turn is working on a granary? :) Maybe we should get a defender in there first! Veii, at 10 shields/turn, is going to be cranking Hoplites for at least my turn and maybe longer. Rushed a harbor at Knossus. Another harbor at Ephesus. These fishing towns need them just to start growing. We need workers!!! Corinth is set up to become worker factory central, with multiple floodplains tiles (one with a wheat) and an iron hill for shields. Traded some maps around, made some more money (Gandhi payed us 1gpt for our world map, heh). The half-hour preturn finished, I hit next turn.

(1) 360AD Athens produces hoplite, starts another for another city. Gandhi comes calling to renew our spices for furs deal; since we will go into large-scale disorder with his furs, I renew it for only WM + 30g. Almost a straight-up deal. Temple speeded along to completion at Mycenae - it even will do double duty for us, as we actually own a non-expired Oracle at the moment. :p

(2) 370AD The resistance has ended in Entremont! Now the people can celebrate by starving to death. Ravenna founded in the location T-Hawk suggested (I concurred). I use this turn to found embassies with the eastern civs. Persia is in anarchy at the moment, going to republic. Persepolis has all of the ancient age buildings, plus the Pyramids, but is only getting 11 shields/turn and is no threat to get whatever wonder we are building. Interestingly, the garrison consists of 5 vet legions and a regular hoplite. Carthage looks very similar; although it is only size 7, it gets more shields than Persepolis (12/turn). Same garrison, mostly legions with an odd hoplite. Trondheim has only a barracks - no other improvements - and generally kind of sucks (10 shields/turn). Numidians are the defenders here, for whatever reason. Another good question: why are the Vikings in a Monarchy? China just sucks, no commentary on them.

(3) 380AD WTF! Entremont, with 8 defenders in it and NO resistors, decides to go back to the Celts. I am NOT happy about this. An example of where this game is broken; that should NEVER happen due to a roll of the dice. Sigh. From now on, raze ALL capitals. Alesia's temple rushed to deal with new cultural pressure from Entremont.

(4) 390AD Rome pulls in 25 shields/turn now, only 14 turns to Sun Tzu. It looks like we can get that AND Leo's without any trouble! :D Corinth now set up as our worker factory; it can crank one every two turns from now until the end of time. I suggest we do exactly that.

(5) 400AD Chivalry pops from Library; apparently the Indians and the Celts(?!) have it. Cumae is frozen at 10 shields/turn and has no need for any of the current infrastructure buildings. Time to produce units then! I have the fun choice of Rider, Samurai, War Elephant, Keshik, or Ansar. I go with Ansar for now; the next person can always change it. Knossus gets a rushed temple this turn.

(6) 410AD Richborough gets a temple this turn, the only significant event.

(7) 420AD Rome has been maxed out for now at 26 shields/turn (wow, that's a ton for this stage of the game). Workers diverted elsewhere.

(8) 430AD Alesia's borders expand; it should be all but completely safe from a flip now. Another temple rushed at Ravenna to fill in the gaps in the center of our continent.

(9) 440AD Temple rushed in Ephesus. Yawn.

(10) 450AD Nothing important going on.

Well, I did my best to clean up a bit and tie some of our enormous conquests together. I put defenders in all of our cities (many, many of them were open to attack when I started) and temples were rushed in corrupt/low shield cities, are being manually built in others. Within 10 more turns, we should have no more gaps in our cultural borders. Some possibilities for the future: well, we can't upgrade any more horses to war elephants, but we can still build a lot of bowmen and have an instant army of berserks. At 100g per upgrade, we should be able to do 30 of them with ease. Sun Tzu is due in only 7 more turns, and at that point every city will have a barracks. I think Rome should go right onto a prebuild for Leo's at that point; we could theoretically get EVERY wonder from this point on if we get a couple leaders. If Theology is not discovered in the next 7 turns, we will kill the wonder cascade right here! Corinth is our worker factory and should remain that way; you may have to rearrange its tiles to ensure growth every 2 turns, but it can easily get +5 food and 5 shields/turn. We are already getting +162g/turn, and that's with only one marketplace in Rome. This game is already won; let's just kick some AI butt and get a REALLY early conquest/domination victory to show for our effort! :cool:

RBP4 450AD (http://www.civfanatics.net/uploads3/RBP4_450AD.zip)

Sullla
Jan 18, 2003, 07:51 PM
Map, with a few of some of our fun choices:
http://www.civfanatics.net/uploads3/RBP4_450AD.jpg

Sullla
Carbon Copy <<< UP NOW
Arathorn <<< on deck
T-Hawk
LKendter

LKendter
Jan 18, 2003, 08:07 PM
Entremont, with 8 defenders in it and NO resistors, decides to go back to the Celts.

On a scale of suck, that is a 9.5

This is why I am so paranoid of never leaving more that 1 or 2 units in a captured city.

=======================

This game is already won
I won't argue with you at all on that point.

Greece is already a non-player, though we should get there capital soon since it will be productive.

The Celts already took a hugh hit. A second round on the Celts should make them a non-player.

I suspect India will be a bit tougher nut to crack.

T-hawk
Jan 18, 2003, 08:14 PM
I was thinking about this but forgot to mention it: how about swapping Veii to another wonder? It's not quite the powerhouse Rome is, but it should have 15 or so shields/turn by now. It can also use the Palace to tide it over as long as necessary; depending on which direction tech goes that might even turn into Smith's, which we MUST have if we want a Golden Age before the Internet.

Sullla
Jan 18, 2003, 08:44 PM
That would be fine, but my thinking was to get Veii up to 20 shields/turn (it's at about 13 at the moment and is losing some to corruption, which could be fixed with a courthouse) and then crank a bowman every single turn out of it. Of course we could just as easily use another city for that; I was kind of banking on getting at least some leaders to help us rush wonders. Either way, we're in a pretty good situation here.

Oh, and on the wonder/golden age situation. If we capture a commercial wonder and already possess a militaristic one, building ANY other wonder will trigger our golden age. I think we won't have any problems landing Smith's, but even should we miss it, we can still get a GA.

T-hawk
Jan 19, 2003, 12:15 AM
Well, there's only four commercial wonders before the Internet, and the Great Lighthouse and Colossus are already on the other continent. I did forget about Magellan's, but Veii is our only viable city to build that one too. Doesn't have to start immediately, but should once Education shows up; Magellan's can very easily disappear in a blink of a cascade.

Carbon_Copy
Jan 19, 2003, 04:14 AM
Got it, can probably play...I guess I have to call it today (I've been out much too late :ack: ).

As for why the Vikings are in Monarchy, it's because their shunned government is Republic. I don't think they'll ever revolt into a Republic, though they might change to Democracy later on if we give them the chance. What is more interesting is that Persia also has monarchy as a favored government and republic as shunned, did you check to see if Persia has the Monarchy tech yet or that they actually revolted into republic? I just happened to have myself a little table listing all of the AI build preferences and favored/shunned governments, I actually learned a lot from writing it out (too bad it's only on paper so I can't copy/paste or post a link).

And to account for the motley assortment of defenders...I can't, really. Persia could be explained because Xerxes has a tendency to often build offensive land units, but Carthage only prioritizes naval units and trade and the Vikings offensive land units and naval units. It's possible that the AI will tend to build units with higher overall stats over cheaper units that have the same stat that matters (e.g. NuMes or Legionaries over Hoplites...does Ragnar have iron connected? If not, he may not be able to build Legionaries), but that's the only theory I have. I guess the telling point will be what sort of knight units we see from Persia (I'll assume they have both Iron and horses), and if we'll see any Ansar Warriors, Keshiks, or War Elephants, or if we'll only ever see Samurai and Riders.

Reagan
Jan 19, 2003, 10:04 AM
As I stated in an earlier post, I find this variant game really intriguing. Is there a way I can play it without having to duplicate your exact same game? In other words, can I use your first posted save as a springboard to a new game (on a new map, vs. different civs, etc.) or do I need the modified .bix file? If it's the latter, could someone post the file and/or e-mail it to me? I'd really like to try a game where all of the UUs are available. Thanks in advance for any responses. :love:

My e-mail is civfanreagan[AT]hotmail.com if my ability to play the game requires someone to e-mail the scenario file to me.

Sullla
Jan 19, 2003, 05:11 PM
reagan - I created the scenario for this game and set it up for our use. I'm sending you the file and some instructions on how to use it right now. :)

Reagan
Jan 19, 2003, 09:43 PM
Sullla -- I got the game and it works just fine. I sent you an e-mail thank you but wanted to post a public one, too, because you were kind enough to go out of your way to help me. Thanks again!

It looks like y'all have this one well in hand. Good job! :goodjob:

Carbon_Copy
Jan 19, 2003, 10:31 PM
Give me one more day. I stopped to do some pondering and "rested my eyes" for a few minutes...that stretched into about four hours. Maybe I shouldn't stay out quite so late in the future.

Oh, and I did check on what the deal with Persia was, and they did NOT revolt into Republic, they are now a Monarchy. The fact that they were at war with the Vikings (and making good progress, from the looks of it) might have had some influence on the decision for both the Vikings and the Persians, though.

Charis
Jan 19, 2003, 10:40 PM
Hey! Carbon Copy...

I love your new 'Avatar'

:rotfl:

Chariscientist

Arathorn
Jan 20, 2003, 12:47 PM
Why Leo's? That's 600 shields not put into military. I'd rather have the 10 Ansars, thankyouverymuch. We don't really have many upgrades to worry about, as the hoplite->musketeer upgrade is very costly, but doesn't provide much benefit, really.

I suppose if we do a massive bowman->berserk upgrade, it would be worth it, but I'm not sure of the wisdom of that. If we're going for early conquest, we should hit India now (well, very soon) and be looking to cross the water in about 30 turns, with Greeks, Celts, and Indians eliminated. I mean, it's already 450 AD...the clock is ticking.

Arathorn

Carbon_Copy
Jan 20, 2003, 03:14 PM
Executive Summary: I hate Gandhi.

450 (0) - First thing I check to see is what government Persia is in. As I suspected, they did NOT revolt into Republic but into Monarchy. I then check to see why Greece is still alive...aha, we still have a peace treaty with them for 6 more turns. I predict that Greece won't survive much longer than that.

460 (1) - I move our Ansar warrior south, and with a movement of 9 on roads, I'm starting to like these things. I notice that Veii can be MMed to produce 15 net shields per turn instead of 14, that's a 4-turn Ansar if I can finish the dang marketplace.

470 (2) - Nothing important.

480 (3) - Nothing important.

490 (4) - AAAAAAAAAAAAARRRG! Three turns before we would have completed it, India finishes Sun Tzu's in Delhi! At this point I scramble to see if we could possibly afford to drop the ~500 shields we've invested on it, and I decide we can't. The only tech that we can buy our way into would be Theology for the Sistine Chapel from India (the Art of War-stealers, no less!), and it would cost us a good deal, since we would be buying @2nd for 1775 and our world map. Luckily for us, we can afford such ridiculous prices. Though this is very painful, I'm not going to let us come away empty-handed on a wonder build this far along and to give India a leg up on Sistene, to boot. So Sistene Chapel is now due in 3 and we're out 10 turns of income. Unfortunately, we can't broker it around for anything, either, unless we're interested in giving it to Persia for their World Map and 15g.

500 (5) - Either our buying Theology put Persia over the beaker cost or Gandhi liked the world map + 15g thing, because Persia got Theology IBT (after I finished this turn I reloaded and didn't buy Theology, and it wouldn't pop out of the library). Nothing else interesting happened.

510 (6) - Nothing interesting, Sistine due next turn unless India steals THAT, too [/bitter].

520 (7) - Sistene complete in Rome. The good news is that killed the cascade. IBT I see some Indian Immortals strolling towards the border, maybe they're gonna sneak attack us after ripping us off for tech. Rome starts on a Rider, since those take just as many turns for Rome to build as Ansars. Veii completes a market, starts Ansar. Cumae finishes Ansar, starts Ansar.

530 (8) - Yeah, looks like somebody's gonna get sneak-attacked and it's probably going to be us. I change border cities to hoplite and rush them if necessary.

540 (9) - Well, all those Indian units had a chance to whack two of our workers left completely undefended but walked right past, so maybe they're going for the Greeks or the Celts instead. Hopefully. Well, if they're after the Greeks, they'll have to move fast because I just declared war on them. Two ansars in range attack and defeat Hoplites in Delphi, both of them promoting, but Greece has at least one more.

550 (10) - Huh, looks like it was us, after all. Delphi is down to one Regular hoplite but I can't do any more to them, so I retreat the ansars back to our territory where they're covered by a hoplite. The Ansar in Thermopylae can attack Delphi next turn if you manage your movement right (make sure you attack from the north so you aren't crossing a river) and that might be it for the Greeks. Rome completed a Rider and started another, sent that one towards Pompeii. It looks like Pompeii is the center ring for this war, at least for now. Next turn might be kind of hairy but Pompeii can build a Hoplite every two turns (every turn if you partial-rush it via a jag or worker). We lost our two luxuries in the sneak attack so we might have happiness issues, I didn't really check.

Right now I think the units we need to build are Ansars and Riders, though there may be something to be said for Keshiks to cross the Indian mountain ranges or Samurai who can defend better against Indian Immortals or knight units. All I've seen are foot soldiers so far, though.

Game is here (http://www.civfanatics.net/uploads3/RBP4550_AD.zip).

P.S. @Charis: Thanks :)

Arathorn
Jan 20, 2003, 03:27 PM
Sounds like fun! I got it. I expect a mix of Ansars and Samurai will be what I build, but I'll go with the flow. No artillery til H'wacha, right? OK.

As for "losing" Sun-Tzu, Ghandi just saved us 600 shields, much like Alex did earlier, when he built the Great Library for us. :)

Lock and load. We're hunting Ghandi's "troops"! :lol:

Arathorn

Arathorn
Jan 20, 2003, 08:37 PM
Broken link. No 550ad zip file available in the uploads folder that I can find. I won't be playing tonight, I guess...

I had PM'd CC about the problem a few hours but no email either. Guess I'll try again tomorrow night.

Arathorn

Sullla
Jan 20, 2003, 09:46 PM
Hmm, as usual the case-sensitive "easy" file upload server appears to be the problem. Carbon put an underscore in his link to the file and that created a broken link. I fished the zip file out of the uploads folder and hopefully this link will work:

RBP4 550AD (http://www.civfanatics.net/uploads3/RBP4550AD.zip)

Good luck whenever you next get to play Arathorn. :goodjob:

Carbon_Copy
Jan 20, 2003, 09:48 PM
Could have sworn I had this thing uploaded (was in a rush to celebrate my mom's birthday at the time I was uploading).

I'll try this again. Game is here (http://www.civfanatics.net/uploads3/RBP4550AD.zip)

Arathorn
Jan 21, 2003, 07:42 AM
Will try again tonight.

I believe at least part of the problem was the uploads folder here on CFC. The new files look appropriate. As it was, I just went to bed last night (having a sick six-month-old doesn't do much for healthy rest patterns....).

Arathorn

Arathorn
Jan 23, 2003, 10:45 AM
The first of the meetings between the leader of India, Ghandi, and the newly-elected leader of Rome, Arathorn, was held in 550 AD. These meetings were held every 10 years and serve to illuminate the situation of the nations quite well.

550 AD:

Ghandi is quietly smug, almost gloating, over the imagined success of his attack against the Roman nation. He is curious why the leader of Rome would want to meet with him, as his envoys have been turned away, and no real diplomacy can happen so early in the war. But his curiosity was piqued, so he agreed to the meeting.

As the Roman leader entered the room, Ghandi paled visibly. "A-A-Ar-Ara-Arathorn?" he stammered. "B-b-b-but I thought Carbon Copy was the lea-" he also managed to get out before he was cut off.

"Not any more. I am now. And I'm very disappointed in you, Ghandi. What have I always told you?"

"Never mix-up toilet paper and sandpaper."

"No." Arathorn shook his head sadly. "The other lesson. The important one. You know...'Never...'"

"Never attack a war-monger with a huge war chest -- and I'm not talking about breast size!"

"Exactly. And what did you just do, a few years ago?"

"Well, I, err... that is, umm... But CC isn't...."

"No excuses. You will learn the error of your ways, AGAIN, once I deal with other more pressing matters."

Ghandi was actually indignant about this. "What more pressing matters? I have a number of troops by Pompeii and more on the way. What in the world could be more pressing?"

"See these pants. Look carefully at them. What do you see?"

"They appear to be smoking."

"That's right. Where, specifically?"

"The pockets."

"Yep. There are holes being burnt right now. I gotta deal with that, first. There's also this engagement I have with Alex that I don't want to delay any longer. You'll just have to wait."

At this point, Ghandi is so offended, he leaves in a huff, muttering "I'll show you, you arrogant bastard, that when I declare war, I mean WAR!"

560 AD:

Once again, the two leaders meet. This time, Arathorn speaks first. "Not so effective, were you?"

"Hey," Ghandi counters, "I killed a rider...and injured those two hoplites you have defending Pompeii."

"True," Arathorn concedes. "And it only cost you, what 2 dead immortals? Nearly an even exchange. Of course, you've forgotten that I'll get a counter-attack. AND that the silly rider was left there, undefended, by my predecessor, and not by me."

Ghandi looks unconcerned.

"May I also point out to my troops by Bangalore? You may want to look to your own defense, before you get too smug, Ghandi, my friend."

At this point, Ghandi prepares to leave, clearly unconcerned by any threats Arathorn may make. A dispatch from the fighting front stays him.

"Thank you, Argon Falcon. That will be all now", Arathorn dismisses his page. "Ghandi, would you care to read this with me? We can find out simultaneously."

"Oh, dear, my friend. It looks as those you lost another immortal," Arathorn comforts his enemy. "One of these days, I'll have to look into that incident, but I'm still so busy in other parts of the world. I do hope you'll understand." With that, Arathorn ushers Ghandi out.

570 AD:

Ghandi looks less-than pleased this time, as the two leaders meet again.

"Where'd that third hoplite come from? I'd've had you if not for that." he fumes.

Arathorn merely looks bemused. "You thought the citizens of Pompeii would stop working, simply because you had troops near them? You underestimate Roman resolve. Besides, it only cost you, what, a few troops to find out?"

Ghandi's wrath is not very concealed. "Three legions of immortals, and two of those twice-damned numidian infantry. I should have at least killed one troop."

"But you did not, my friend. That's the next lesson you should learn, although you still haven't seemed to grasp the first. Always bring more than overwhelming force."

"The forces I brought were enough to pillage your little holdings, Arathorn." Ghandi is nearly spitting now. "And your little forces by Bangalore didn't fare so well, did they?"

"That feint?" Arathorn smiles. "Yes, indeed. One casualty among Roman troops, and three in the Indian forces. I divine your *cough* master strategy *cough* now."

"What about Greece? I thought *they* were your main concern. And, here you are, spending time and wasting lives with a feint against me. Haven't you taken Delphi yet? Oh, wait, my spies told me about that. Three divisions of ansar warriors attacked Delphi and didn't take the city."

"True," Arathorn concedes. "But ..."

"But nothing!" Ghandi crows. "You didn't bring enough forces. You violated your own lessons, you hypocrite. And I'll teach you another lesson soon!"

As Ghandi is preparing to leave, Arathorn is still smiling. "But it wasn't a pointless venture. I learned one thing of value, Delphi is defended by a single hoplite. Plus, none of those troops died, they all retreated to fight again. Another lesson you will probably never learn, Ghandi." So run Arathorn's thoughts as his erstwhile enemy leaves the palace.

580 AD:

Ghandi storms into the next meeting, wrath plain on his face. "How in the world did you get a division of immortals into Pompeii? I checked my spy reports very carefully and they indicated you only spent 120 gold in the city. That defies all laws of rush-building that I know."

"Again you come to me for advice, Ghandi? How much more will I have to teach you?" Arathorn sighs. "Very well. Pompeii had just finished a hoplite, as you well know, at the end of 560 AD, so it had no shields in the box. The first thing I rushed was a jaguar warrior, for 80 gold."

"But an immortal attacked," Ghandi interrupts.

"Patience, my curry-loving friend, patience. You must learn to accept what is as well as what it might become. Next, I switched Pompeii to a hoplite, and rushed that, costing another 40 gold."

Ghandi tries to speak. "It w..."

"No, it wasn't another hoplite. Changing to an immortal, then, let Pompeii spend its natural production of 10 shields to complete the project on time. No waste! Every gold of value; every shield pulling its weight."

Ghandi is dumbfounded by this revelation. "It really works?"

Arathorn nods. "You have the proof in your own casualty reports. What did you lose by Pompeii since we last spoke? Another immortal, a couple numidian infantry, and a hoplite? Something like that anyway."

Ghandi remains quiet, perhaps thinking about his next action.

590 AD:

The next meeting between the nation's leaders hadn't even begun before Cinna, Arathorn's priest, burst in with exciting news. "Your regeantship, Arathorn, I bring news of the battle near Delphi."

"Yes, what is it?"

"We have captured the city. The mounted warrior retreated, but the bowmen won. We didn't even need to send in fresh ansars."

"EXCELLENT! Have Alex brought to me. He will serve as an excellent object lesson for other unwise leaders." Ghandi harrumphs. "Yes, I mean like you," Arathorn says, without even turning his head.

Cirrus leaves, as does Ghandi.

600 AD:

"Ghandi, you've decided to return!" Arathorn greets the rival leader. "Have you come to surrender?"

"Hardly" is Ghandi's gruff reply. "I've come to complain about your actions. Why are you killing my hoplites?"

"Well, I've finally got a little bit of spare time and I want to clean up the messes CC left, so I've had to kill off your pillagers. Sorry about that, but they were actually to another square that had improvements...and were on flat ground. Timing is everything and the time was right."

"I see," says Ghandi. "While I'm here, can you teach me something about your handling of the city of Rome?"

"Certainly! It's producing a very awkward 26 shields at the moment. That'd be 3 turns for 70-shield unit like samurai or rider, but it wastes 8 shields and takes a long time. I'm producing ansars out of there."

"Yes, every two turns. I see that. But HOW?"

"It's very simple. I rush a jag (80 gold) before I start my ansar production. 2*26=52+10=62, so I get an ansar in 2 turns with only 2 shields wasted."

"But, you're rushing from a cold start! Shouldn't you build for one turn and then rush?"

"Often, yes. But, in this case, no. You see, we have nothing that costs 40 shields. Building one turn gets 26 shields...rushing to 30 shields doesn't actually help completion time, so I would have to rush to 50 shields."

"50 shields?"

"Yes, Gallic swordsmen. They have many uses, ya know." A pause falls over the room, while Arathorn thinks about cities producing 7spt. "Oh, yes, where was I? Right, rushing to 50 shields costs 96 gold. I can then get a 70-shield unit out, but it seems so wasteful."

Ghandi is awed. "Once again, I learn from the mountaintop. I will return to my people now."

610 AD:

Ghandi travels to Rome to place his knowledge of Education and Engineering into the Great Library. While there, Arathorn greets him.

"My friend, what are you doing here? I thought it would not be safe for you to visit."

"Well, this Library seems to be a repository for all that is known in the world, so I thought I would pass along some secrets that my Persian friend, Xerxes, shared with me."

"Have you not grasped the lessons of Education, though? Not all knowledge can be contained in so small a building."

Ghandi ponders this a moment. "You're right," he says finally. "I'll stop bringing my knowledge here."

620 AD:

"What is this outrage at Jaipur?" Ghandi wants to know.

"I was about to ask you the same thing," Arathorn replies. "All 4 resistors and not quelling easily. Are they that attached to your curries?"

Ghandi smiles. "You better believe it! They may even decided to overthrow your little attack force and rejoin my empire."

"Not on my watch," Arathorn vows.

630 AD:

Arathorn receives only a flyer from Ghandi. On it are printed a few words. "Look what we can do. A press...that prints. Will wonders never cease?"

640 AD:

"I tried, Arathorn, really, I did." Ghandi protests.

"Tried what? To make me laugh? You succeeded at that."

"You've always talked about the power of artillery, so I built a catapult and actually brought it with me for offense."

"Indeed, you did. So, what is the problem?"

"I still lost on my attack and then I lost the catapult." Ghandi whines.

"Attacking a fortified hoplite on a mountain is not exactly a wise attack, Ghandi."

"But I'd bombarded it first!"

"Yes, but only with a single catapult. Bring MANY and defend them better than you would a city. Then you can see their greatness."

"Must I fear that from you?"

"Nay. For although we Romans understand mathematics and even the principles behind the catapult, our people are too proud to use such a common weapon. We destroyed it immediately upon capture."

"Is that not foolish?"

"Foolish or not, it is our way."

650 AD:

Arathorn travels to Delhi for one last discussion.

"Ghandi, my time is past. I have been remiss in teaching you the full folly of your ways. I have come to apologize."

"Apologize, my friend, for what?"

"Not teaching you, in unmistakeable terms, to never attack a war-monger with a large war chest."

"You have crushed my offensive maneveurs, taken one city, and amassed a large number of troops on my border. What more did you expect of yourself?"

"Much, much more. I only my successor can follow up on my advantage. I began waffling between an eastern assault, a western assault, and a central assault. I got distracted by the lure of a keshik, to see what mountains acting like grasslands can really do. I have lost focus, a sure sign of being past my peak operating efficiency. It is time to pass the rei(g)ns of government."

"But to whom? Who can follow up such a performance?"

"One greater than I. T-hawk is his name. He is to be followed by Sullla."

"So, you're telling me I'm doomed?"

"Yes, Ghandi. You are. But not by my hand shall you fall, at least, not yet."

"And where are you leaving your reins of power?"

"In a secret place (http://www.civfanatics.net/uploads3/rbp4-650ad.zip), known only to those with the wit to follow the clues."

"Are you sure I can't crush him?"

"Well, your attacks at Cumae have been interesting. And the vet samurai defending Bombay will probably be difficult to dislodge. I also left a few troops a bit out of position. I'm not sure what to expect."

"I guess only time will tell."

"Indeed."

LKendter
Jan 23, 2003, 10:54 AM
"One greater than I. T-hawk is his name. He is to be followed by Sullla."


And the General by the name of Lee wonders -
what happened to his followers.


He gathers them for a coup when the power of t-hawk weakens.

Harleqin
Jan 23, 2003, 11:00 AM
Oh dear. Not only is this a great and very interesting game, but that report really made me laugh :lol:

All hail the king. :king: When will he return? Let's see what the next in line can do :goodjob:

Charis
Jan 23, 2003, 11:07 AM
:rotfl:

:lol:

Show 'em, monger of wars!!! :hammer:
Charis

Sullla
Jan 23, 2003, 04:40 PM
Very entertaining summary Arathorn. :goodjob: But LKendter is indeed on deck after T-Hawk, not me. Maybe I'll have to try to make my reports more "interesting" as well in the future. :)

Reagan
Jan 23, 2003, 09:42 PM
That was a great report, Arathorn! :lol:

Arathorn
Jan 24, 2003, 03:02 PM
Any word from T-Hawk? It's been over 24 hours. Has he posted in forever? Is Lee's coup going to take place earlier than expected? (Sorry about that, Lee...completely unintentional, I assure you.)

Sullla, this is your game, so you have to make the final call...just pointing out that the time for T-hawk to "got it" is officially past. (and bumping this up again)

Arathorn

PS Glad y'all enjoyed the report. Going back through past games, it's the fun reports (like a lot of RBD13) that make an SG so much fun to read. I'm gonna try putting more "story" back into my turns...try, anyway.

T-hawk
Jan 24, 2003, 03:16 PM
I'm here; unfortunately my Civ 3 computer isn't, and I won't be back to it unil Tuesday. I'll have to beg for a skip again (I really do hate doing that...)

LKendter
Jan 24, 2003, 03:34 PM
:crazyeye: Got it :crazyeye:

Feast overload tonight with 3 games due (in order) -
LK38, LK39 and RPB4

4 lousy games, and 3 show up tonight :rolleyes:

Sullla
Jan 24, 2003, 06:42 PM
The General by the name of Lee and his army of dancing icons overthrows T-Hawk in a bloodless coup! Will he lead the forces of the Roman Menagerie to victory? :crazyeye:

(Sorry to hear about your computer T-Hawk, we'll catch you in the next rotation.)

LKendter
Jan 25, 2003, 03:05 PM
650 AD (Pre-turn) - Gandhi attempts to meet with the new leader who keeps signing:
War, what is it good for? Uhh - more Indian cities.
War, what is it good for? Uhh - more Indian cities.

After the singing steps Lee simply states, "your technology will be incorporated into our own - resistance is futile".

Gandhi walks away shaking his head saying that will never happen. The General simply smiles :satan:
(I) India attacks with a war elephant - how did that happen? The unit is correct for their nation.
Jaipur concedes that resistance is futile, and stops trying.

660 AD - Ansars attack - target is Bangalore. Mission success and 7 new drone workers have been added.

670 AD (I) - Other foolish factions begin fighting - they only weaken themselves and insure that they will be absorbed - PT Barnum is good.
The weakling Gandhi comes asking for war to end - error, analyze, analyze. Gandhi thinks that his technology should not become our own - error, Gandhi logic is faulty and must be corrected.

690 AD - The razing of Bombay has been ordered - during the process a superior drone by the name of Hadrian appears and teach of the art of combing several drone into effective units of destruction. The idea is acceptable to the General. The unit is successful, and detail instruction to create more superior drones begins in Rome. The epic instructions will take sixty years to write. The city as been eliminated, and a total of 8 more worker drones have been acquired.
Highly illogical, Gandhi still refuses to give us the secret of banking. All he will give us is this worthless press.

700 AD - A new living unit has been formed - Hispalis - immediate drone repair services are ordered up.
Some coinage is used to speed up the arrival of additional military units.
(I) Some one by the name of Jerkes demands some of our coins - the unit requesting the money was beheaded.
This Jerkes thinks he can defeat us at war - he is welcome to try.

720 AD - The drones have completed there repair cycle. The order is giving to destroy the operation base of Gandhi - all units' attack. The multi-attack unit is severely weakened, but destroys the Samurai in Delhi.
Error - error - Sun Tzu in Delhi - must acquire this device - Lee compute.
Attack orders are revised - Delhi must be kept.

730 AD - The unit that held Delhi from two attacks is renamed Lee's Delhi hero - the title is deserved even if he didn't created an exceptional drone. More coinage is used to speed up units, and the Ephesus about markets.
(I) An unknown device begins - Persia starts something call Leo's Workshop.

740 AD - Resistance in Delhi slowing down - all resistors will not be fed. Resistance is futile - you will become part of the Roman collective.
(I) The guidelines how to create leader drones is completed in Rome.

750 AD - Large stack of units appear by Bombay with goals of giving our people furs.


Summary - Still kicking Gandhi's butt :)
No sign of war weariness.


Sullla (currently playing)
Carbon_Copy (on deck)
Arathorn
T-Hawk
LKendter

http://www.civfanatics.net/uploads3/RBP4-750AD.zip

Sullla
Jan 25, 2003, 07:27 PM
Well, I'm pretty sure that I understood Lee's writeup, at least all the important stuff. :D Got it and will return the game shortly.

Sullla
Jan 25, 2003, 10:37 PM
In the wake of General Lee, a new face stepped up to lead the Roman Menagerie. It was Lucius Cornelius Sulla, patrician Roman dictator-for-life, who stepped down from the exalted halls of the Senate to grip the reins of power with both hands. Sulla looked around the Menagerie and saw idleness and slackers on all sides. Cities were producing units with great wastage of shields, workers were toiling away mining the deserts instead of hills, and the worker-rushing policy of the great Arathorn to produce Ansars had been abandoned in favor of building Riders at a slower rate. Sulla pulled out his gigantic veto stamp and began proscribing weedy behavior left and right.



(0) 750AD Got to look around and the game and see what has changed. We now have Sun Tzu, but Delhi has 8 resistors - not good. I'm going to have to move units back there soon to quell that resistance, as it's just too much of a risk to flip at the moment. Rush a worker in Rome so we can get our 2-turn Ansars; I hope Lee was continuing that process that Arathorn started. Notice that Persia is at war with us, I thought that was the case but couldn't tell for sure from the game notes. Going through all of our cities and make the following changes... Hispalis goes to work a cattle tile instead of an irrigated plains one. Temple rushed in Hispalis. Thermoplyae can produce an Ansar or Rider next turn, so it gets switched to Rider. Antium microed to increase growth greatly without slowing production. Temple rushed in Bangalore. Delphi switched to marketplace, since there are plenty of other cities working on military. Why is Neapolis, a size 4 city without high food and no granary, producing a settler for our civ? It has its infrastructure maxed out (including an aqueduct) so we want military coming out of this city, not a settler! Switched to hoplite; we need cheap defenders for captured cities too. Jaipur is working on a barracks (!?) :smoke: It goes to courthouse. Why is Pisae working a mined desert tile over a mined hill tile? Pisae goes to hoplite production, as it is near the front and gets 5 shields/turn. Mycenae goes from military to a needed aqueduct. Overall problem is too much military; we want cities maxed out on infrastructure producing units, not cities still under development. And I don't know what Lee meant by no war weariness; we are at stage two at the moment.

(1) 760AD Lots of stuff completes all over our territory. One resistor quelled in Delhi. Madras attacked and captured, two ansars died in taking it. We now have furs, thanks to a colony that I used a captured worker to produce. Some workers are prioritizing the wrong tasks, like mining desert tiles over hills (?) I set them straight. We also badly need a road over the hills to the north of Pompeii, so I shift workers to go do that.

(2) 770AD Delhi down to five resistors, ditto for Madras. Most other large cities will be razed to avoid doing this. Praying for no flips coming next turn in either of those big cities.

(3) 780AD Down to two resistors in Delhi, resistance ENDS in Madras. Nice! A berserk shows up for the first time and is cut down. Our army leads the way in the fight against the city of Bengal; the army kills the defending samurai without effort, but the second samurai on defense kills no fewer than four Ansars before doing the decent thing and dying. The good news is that we get a leader when he does finally die! [dance] [party] Bengal is razed to the ground and Maximus goes back to Rome for safekeeping. We want to rush a wonder with him, but at the moment we can't trade to get any techs needed to build one. When Persia is willing to talk, we will get Invention from them and rush Leo's.

(4) 790AD One resistor left behind in Delhi. Virconium founded near the site of the razed Bengal. (Indian) settler rushed from Madras to help it shrink and to found a fishing village in the future. We sign peace with Xerxes and pay him 850g in the process to pick up Invention as well. We can now build berserks too if we want - sweet!

(5) 800AD Here's something really wacky: signing peace with Persia ended the "war happiness" phenomenon that you get when another nation declares war on you, and it went into disorder! Wow - sorry guys, did NOT see that one coming. Maximus rushes Leo's in Veii; the cascade has once again been killed. Delhi came out of resistance this turn - hurray! It also gets a settler rushed out of it, which will be used to refound future razed cities. A samurai defending India's iron source at Hyderabad goes insane when reduced to 1hp and wins 9 straight rounds of combat, preventing me from taking the city. :mad: Five units died, and now that thing will be back to full hit points next turn. Is there a "double-mad" smiley? Why did the AI have to get smart enough to use samurai on defense? These things really suck to fight since we can't retreat!

(6) 810AD Settler produced out of Delhi, now size 4. Monster samurai is killed by our first ansar's attacks and Hyderabad is ours. India now has NO iron, and that means no more nasty samurai for us to play with, at least until they get Astronomy and can trade with Persia. Truly massive war weariness pops up this turn. Now we COULD sue for peace... or we could punish Gandhi some more and just up the luxury rate! I opt for plan B. Luxury rate up to 50% (!) but we still make +138gpt.

(7) 820AD Furs colony is attacked and its hoplite defender killed, sending our civ into large-scale unhappiness. I raise luxuries to 70% (wow!) for one turn until I can found a new city and get the