View Full Version : Editor question about worker job


Steph
Dec 22, 2002, 03:02 AM
For my mod, I plan to make some drastic changes :
- All "regular" units will cost 1 population.
- A lot of worker job will consume the worker. I think than mines and farms (name of my irrigation) correspond not only to the building of the facilities, but also to people send there. Pb is : how can I change this in the editor? Is the fact that building an outpost "destroy" the worker hardcoded?

bhiita
Dec 22, 2002, 03:12 AM
I think it is.:rant:
Iwanted to 'uncheck' this,but I didn't see the option:wallbash:

Willem
Dec 22, 2002, 12:01 PM
Originally posted by Steph
For my mod, I plan to make some drastic changes :
- All "regular" units will cost 1 population.
- A lot of worker job will consume the worker. I think than mines and farms (name of my irrigation) correspond not only to the building of the facilities, but also to people send there. Pb is : how can I change this in the editor? Is the fact that building an outpost "destroy" the worker hardcoded?

I like that idea, that might make for an interesting feature. It would certainly add a lot of realism. But I haven't seen that option either.