View Full Version : Important- How To Make The RPG Fun Again


BCLG100
Dec 23, 2002, 06:57 PM
Recently there has been a steady decline in actual sales for shops in the rpg the only time people actually turn up his for the land deals doe sanyone have any ideas which could improve the "funability" of the rpg?

gonzo_for_civ
Dec 23, 2002, 07:02 PM
I'm having fun :)

I think more people need to get into the roleplaying aspect...rather then just shops and land....the Religions of Fanatika thread is an EXCELLENT example..as are the tourneys such as the tourney I'm starting sooon.....

BCLG100
Dec 23, 2002, 07:04 PM
ok thanks gonzo not exactly what i had in mind but thanks yes but shops are suffering i havnt seen purchases from shops on a steady basis for a long time we need to get that going again

gonzo_for_civ
Dec 23, 2002, 07:21 PM
Look at Equirias........we've had tons of purchases...and acroama homes has had a TON of them....just no one really wants to buy a sword if they're never gonna use it...at least homes and horses are useful for tourneys and investiture.

Chieftess
Dec 23, 2002, 08:23 PM
This is what I've been saying all along. ;) For about 4-5 months now...

We need to be able to do stuff without worrying if it's "officially a business or personal 'venture'". The RPG that I had envisioned would have been more sponteneous. Like, if you get the University at a city, someone would make a thread (it doesn't have to be "theirs", or "owned" by anyone), just they're the "first customer". Or, if there's a barracks that's built, someone can make a "Horsemanship training" post or two in there. If there's a harbor, have marinas and boating contests. When resources are mined or roaded, they can be traded in the nation, and/or you could work there. (and gain income that way).

Grandmaster
Dec 24, 2002, 08:41 AM
Hmm..... where do I start?.....

1. People need to start utilizing the part of the title that says ROLE PLAYING game. I've been working with the roleplays more and more recently, and its a hell of a lot more fun than sitting back and just buying beer and land. The various tourneys, the Internal Conflicts, the Religions thread, all excellant examples and all really fun. Come on people, give it a chance.

2. All we are saying is give Laissez Faire a chance. When this game first started the RPG was bustling. Why? We had a ruleset consisting of all of 5 or so rules. None of this "1-tech-forward" or "official price" junk. If people want to sell something, let them sell it. If its offensive, alright, then stop them. But if someone wants to start a business that sells objects sold by the state-run business, who cares what price they sell them at? Let them price it themselves, don't say "well it has to be blah-di-blah percent of the official price." And if someone wants to sell something that is more advanced then we have in the game, let them! Really, who cares? If people feel like sitting back and playing with sticks in a hut until we actually advance to another age, they can do that on their own without the Manager's intervention. Or if someone decides that when we only just got feudalism they want a musket (what blasphemy!) just let them. It'll make things more fun. There are probably a bunch of people who feel so intimidated and confused by the new rules that they don't play. Hell, I nearly stopped playing after some of the new rules passed. And yes, they are REALLY CONFUSING, because I've almost gotten into trouble because I didn't understand them. So just tone down the rules a bit and give someone who isn't a RL stockbroker, RL lawyer, RL executive, or Shaitan a chance to play.

3. Something I have noticed. When a store opens, it seems that whoever owns it or the partners who run it fill every role in the place. With the exception of a very few stores (the few, the proud, the Rebel Pub) nobody has any employees. Maybe put an official bonus for working for somebody else instead of starting your own business? Say, like 10 or 20 gptc added to the base salary, but not paid by the employer, but rather by the RPG Cloud?

4. And finally, I know this is more of a beef with the CFC administration, but I'll post it anyway for the sake of symetry (yes, 4 is a nice even number...) Why exactly did they stop counting DG RPG posts in your postcount. I noticed that when they stopped doing that, it started to slow down a bit. Come on, so we're the Kings of Spam, who cares? Does it really matter in the end? I know citizens who don't have any postcount whatsoever because they only play the RPG (true fact.) That would make the RPG more fun, at least in my mind, which is something we won't discuss. :)

Anyways, these are my suggestions, I'll be back later with some more if the mods don't get me. :mischief:

**End rant**

Plexus
Dec 24, 2002, 01:24 PM
In regards to number four, I agree, our posts should get counted.

eyrei
Dec 24, 2002, 02:08 PM
Originally posted by Plexus
In regards to number four, I agree, our posts should get counted.

I don't see how this is going to increase the fun of the RPG. Regardless, it is not going to happen.;)

Grandmaster
Dec 24, 2002, 02:10 PM
I don't see how it can hurt, Eyrei. And why not?

Chieftess
Dec 24, 2002, 02:21 PM
Maybe it was just coincidence, but you've got staff and members saying "Who's this Shaitan? He's got 5,000+ (now 7,000+) posts!".

eyrei
Dec 24, 2002, 02:25 PM
Originally posted by Grandmaster
I don't see how it can hurt, Eyrei. And why not?

The main reason for this change in the first place was that 'old school' posters on CFC, whose postcounts were the result of years of making substantial posts, were being quickly overcome by the postcounts of people making very short 'spammish' posts in the RPG. Just as many of you take a certain pride in your postcounts, so do these people. However, the difference is that most posts in the RPG (though not all) require little thought or effort on the part of the poster (at least this is how it is perceived). If you were posting similar things in any other forum at CFC, you would be warned a couple times and then banned for spamming if you continued. The reason it is not going to change is that Thunderfall put a lot of effort into enacting this effect in the first place, and I see no reason to ask him to do so.

If you want to increase your postcount, post in the rest of the demogame forums.

CivGeneral
Dec 24, 2002, 02:31 PM
Originally posted by eyrei
If you want to increase your postcount, post in the rest of the demogame forums.

Or post in the regular Forums :)

McNulty
Dec 24, 2002, 03:06 PM
I am glad that some of you are enjoying the Religions of Fanatika thread, I am certainly enjoying my many roles therein.
The current plot thread is really coming along. I am happy that it is making such good links with other plots, Disorganiser's pilgrimage, the continuing terrorist threat to Fanatika, and so on. Let's keep it up!

Cyc
Dec 24, 2002, 03:37 PM
You know why RPG life isn't as fun for you people as it could be, is because you don't get out to eat a good meal enough. :lol:

I don't think post count has anything to do with involvement with the RPG. If it is a major factor, than the dedication level of those who feel that way may need some adjustment. I'm sure I've had some of the longest and some of the shortest posts in the RPG. I remember when I was making lengthy post in the first Culture Dept thread of the DG1, which is in effect a role-playing game, and I used to see posts of "I agree.." . I would think, why am I putting all this effort into the game when others are just basically just "checking in". I'll tell you why...because it was fun.

Let's stop worrying about if the RPG or the DG2 is a success or contributing to the success of anyone's post count. Who cares if we're the world's best multi-player Demogame experience (which we probably are :) ). It's about having fun. It's about communicating with others in a venue that you mutually enjoy and appreciate. We even get to bicker, ***** about, and blast those ideas we disagree with.

It may be that most people have reached the end of their creativity pocket. Now they're waiting for some one to invent TV. That's not really their fault and there's not really much you can do about it. Except carry on with your creativity, and hope they follow.

OK, sorry. I'm done. Have a good Holiday.

Plexus
Dec 24, 2002, 03:52 PM
:) Well said Cyc!

Padma
Dec 24, 2002, 04:09 PM
Well said, indeed! :goodjob:

As for me, I am still having fun! No, I don't go visiting the shops, or the pub, so much anymore. If I find I need something, I just go find the shop that sells it, and purchase it. But I am enjoying the tournaments, and the religions thread, as well as threads like Lancre and Vanir. I even am enjoying being the Herald of Fanatika, with the Nobles thread. All this lets me role-play more, and be more creative, than I was at the start

gonzo_for_civ
Dec 24, 2002, 04:54 PM
*cough* Join my tourney *cough*

I think more people need to join different "houses" such as Vanir, Aegir, Lancre, Ankh Morpork, and such.....it's fun to compete between the houses and talk trash and it's all in good fun :)

donsig
Dec 24, 2002, 09:04 PM
Wanna make it more fun? Take some of the WORK out of it.

As for post counts, I don't think the RPG posters should be *penalized*. I don't think it would take much to show that many other CFC forums and sub-forums are very low on *quality* posts. ;)

BCLG100
Dec 26, 2002, 02:13 PM
ok but leave the post count alone i like Gonzo's idea about more houses and maybe more wars in civ3 conflict maybe splitting some of the bigger houses up so people wont be afraid to attack them

disorganizer
Dec 26, 2002, 02:57 PM
to the postcounts: and of course, many of thee "old" posters of cfc suddenly were confronted with the fact that those "monster spammers of the rpg" only lost a small percentage (10% in my case) of their posts :-)
but just to prevent the rpg from being closed down i was one of the people bringing up the idea of deleting the postcount for the rpg... for savety.

as eyrei said, if too many people complain about the rpg, it could definitely be closed down or made "spam-free", which would destroy the game. for the sake of continuing it, we should not have a postcount here.

and who really cares about the postcount anyways? not me.

disorganizer
Dec 26, 2002, 03:07 PM
now the ideas to increase the fun:

1) make a webpage. make most of the "real" work of the rpg automatic.

2) get some more realism in it. travel cost, wearing out of items, disasters... all those could help

3) introduce more "real" rpg. like with the pilgrimage (sorry for having so few time lately for it) and the religions thread...

4) prevent unfair treatment (like people selling things spoiling the feeling for others and just going absurdly down with the price).

5) FORCE people to play ALL the rules. for example the conflict rules: nobody should be able to opt out. if you dont wanna fight, dont buy land :-)... but i believe this can only be implemented at the start of a game, not in the middle :-)

6) introduce the bad-side of life... people could steal and bribe, as well as kill others. the possibility of death should maybe be worked into the game somehow :-) for example shaitan could be killed in an assasination, and thus his land is split between his highes ranked nobles. or maybe even a fight between them for the ownership of vanir breaks loose. maybe lancre could then join into this fight ;-)... which would not mean deleting shaitan from the game, but "rebooting" him.

7) someone has no employees? good. so he can only have 1-2 jobs. he has employees? he can have more.
example: the owner of 2 shops will not be able to do many more things. the result would be that he has to sell a shop to do something else in addition to his 2 shops or employ someone to do his work. enforcing this could get more people into work and thus more ideas into the game

8) why only monopolies? we only have shops here making monopolies... so why is that? a second pub could be good for the game. same as a second acroma... ;-)



remember that those ideas are pretty rough out... we would need much more participants to work with them. but the website for automation would be a start...

maybe some of the "ole" rpg-enthusasts should sit together and work out a good new ruleset :-)

also another idea i mentioned earlier:
we maybe need to separate the rpg and the demogame to give the rpg more influence on the game... this would surely give the rpg much more fun.
warning: this COULD include allowing political parties or "interest groups"...!

BCLG100
Dec 27, 2002, 06:23 AM
dis we did try with the website stuck made one btu he gradually lost interest in it i believe and is there anyone in the rpg willing to take on the challenge of making a new website for the rpg?
thing about the second pub and all that idea is that not many people are visiting your old pub at the moment thats what we should try and increase.
i sorta like your idea about political party groups though.

donsig
Dec 27, 2002, 09:24 AM
To have a fun RPG we need to make the accompanying Civ 3 game subserviant to the RPG. The Civ 3 game would have to be on a tiny map to keep the workload down. Disorganizer and I had a discussion going about that but it died out.

I'm not sure we could make this RPG fun anymore. Land is about that last fun thing and it is very difficult to get some people to sell or trade land.

Grandmaster
Dec 27, 2002, 09:36 AM
I have to argue with you, Donsig. I have only just recently gotten back into the land business, and I've been having fun all along, even without dealing with land. I support the idea of a stand-alone RPG with a subservient game, but it'll take a lot of work to implement. Also, I think this RPG can be saved. There are plenty of things we can do to take the first step towards recovery. Can we fix it? Yes we can.

donsig
Dec 27, 2002, 09:56 AM
How do we fix it Grandmaster? I had alot of fun in the RPG even before we had land we could own. But that seems to have run it's course. The conflict game sounds interesting but I don't have time to read the rules and participate. I had to opt out for fear of losing what I feel I've earned through hard work in the RPG game. But I'm willing to listen. What steps can we take to breath new life into this RPG?

Grandmaster
Dec 27, 2002, 10:07 AM
Well, you could start by reading my earlier post... I think it was #2 or #3 in this thread....

I believe the question is, Donsig, what was fun before the land game? And why did it run its course?

Also, I must say that I'm against the whole Opt-Out thing. Its honestly the most stupid thing I've heard of in the 2 DG's. In the RL Middle Ages, if a lord decided to attack another lords land, the defender didn't say "sorry, I didn't feel like playing, so I have no troops and you can't attack me." Rather, if they were foolish enough to not raise troops, they were destroyed and their lands conquered. I think that everyone who is in the RPG at all should play ALL the rules, not just those that they feel like. Just my opinion.

Bill_in_PDX
Dec 28, 2002, 03:26 PM
Originally posted by donsig
To have a fun RPG we need to make the accompanying Civ 3 game subserviant to the RPG.

Exactly!

Further, that RPG Civ game should be seperate from the Demo game.

BCLG100
Jan 06, 2003, 12:56 PM
yes but i dont think TF would go for that i think he only allowed it in the first place because it was part of the demogame

Shaitan
Jan 06, 2003, 02:06 PM
The next demogame could be run by the RPG. We need to get the RPG to the point where than can happen first. Some very obvious things for the next game will be no corporations until we discover corporation, tie allowed items directly to the techs known, etc. Those are things that will be there from the start of the next game. More important though are actual roll playing experiences like the storyline being worked on now in the Religions of Fanatika thread. Pride in place things like the Vanir thread (needs updating) and Lancre, Rohan and others like that.

Grandmaster is right about the conflicts rules. The reason there is an opt out is precisely for people like donsig who made a place under the existing rules and could have been royally hamstrung by the rule change. In a new game those rules will be in force from the beginning so there won't be a problem with people having the rug pulled out from underneath them.

More tourneys! And more participation in them! Other things like hunts, competitions, etc. Interclan rivalries, etc. All of these are things we can do right now for more flavor and action.

We may also want to get rid of Game Managers and have a Game Master. That person doesn't play in the game but makes up situations for the others. From what people are saying about the C3MT, the Game Master could use that to cause lots of interesting things in a game.

Instead of provinces, each landowner would control the lands he/she owns. Maybe provinces become set when the nation becomes a Democracy and then governors are elected. These things require a demogame that's subservient to the RPG, of course.

I'm rambling now and probably not making too much sense so I'll stop. ;)

BCLG100
Jan 08, 2003, 11:32 AM
i think the rpg still needs to be subservient to the demogame but is there anyone who would actually like to run a game yet not be able to play in it i think conflict should be enforced from the start but also how about tourneys with more things not to do with horseback just maybe fighting on 2 feet on in groups.


also how about as we have points for us in the conflict how about points for horses such as bravery speed and loyalty so loyalty increases over time and bravery means that the rider has more chance of staying on the horse in the midst of battle and speed is kinda obvious

Mariner II
Jan 17, 2003, 04:32 PM
I sorta lost interest in the game, mostly because of the monopolies, the large # of threads, and the touneys, which i couldn't understand (probably my fault though :). I would like the RPG to follow the demogame, like, only have corporation until "the corporation", and maybe trying to limit the # of threads. Also, we need people to roleplay more.

EDIT: it would also be interesting if we used resouces. Say, for example, I own a tile with iron, i can sell iron to, for example, "bob's swords", and he makes swords. Stuff like that.