View Full Version : Term 5: Taliesin. The Penguin Strikes Back
Stuck_as_a_Mac Jan 01, 2003, 11:11 AM Welcome to Taliesin
http://www.civfanatics.net/uploads3/fanatika-670ad-03-lg.jpg
Home of Some of Fanatika's Greatest Cities
Cities:
Morgana (Capitol)
The Burrow
Striders Haven
Tarkingrad
The Highlands
Dacula
New PDX
Palanthus
Goonidum
and this Governors Home City....
Penguin
Governor: Stuck_As_A_Mac
Deputy/Domestic Leader: FionnMcCumhall
TERM 4 (http://forums.civfanatics.com/showthread.php?s=&threadid=37992&perpage=20&display=&pagenumber=1)
Stuck_as_a_Mac Jan 01, 2003, 11:12 AM Well, Governess CT left us with these queues:
Originally posted by Chieftess
Taliesin build queues
Morgana - [c]University(10), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Pikeman(1), [c]Pikeman(6), Marketplace(20)
The Burrow - switch to University(3), Cathedral(12)
Palanthus - [c]Pikeman(1), Courthouse(~10 after mm), [c]Marketplace(~20), [c]Pikeman(~6)
Dacula - [c]Courthouse(7), [c]Temple(~20)
Goonidom - [c]Library(35)
Penguin - [c]Temple(54)
New PDX - [c]Temple(18)
Clevland - [c]Library(8), Barracks(10), Temple(30)
Tarkingrad - [c]Barracks(1), [c]Worker(4), Pikeman(~10)
Micromanage
Bavaria & Morgana - Remove Bavaria's forest tiles (the ones South and Southeast of the game) to let Morgana use them (those were also FortyJ's orders last turn chat - should have been done on turn 6. Please do so immediately). Four of the coastal tiles should be on the 4 forest tiles for the time being.
Put Morgana's worked tiles as follows:
http://www.civfanatics.net/uploads3/morgana_670AD.jpg
And Bavaria like this: (FortyJ and I talked it over in the chatroom)
http://www.civfanatics.net/uploads3/bavaria_670AD.jpg
Penguin - Move all worked tiles (except for the game) to the coast. (again, should have been done turn 4 of the last turn chat)
Clevland - Mine one of the plains next to Clevland. On turn 9, make sure it is using that mined tile.
Tarkingrad - On turn 5, place the worked tile on the grassland to speed up Tarkingrad's growth.
Palanthus - On turn one (as not to affect any possible trade deals, and it's not nessecary for the pike), remove 4 worked tiles on the coast (not the fish). This will create a WLTKD in the great city.
Eklektikos - Make sure you do the micromanagement. ;)
Currently its:
Morgana - [c]University(8), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Marketplace(19) University (20) Knight(14)
The Burrow - [c]University(1), Cathedral(12), Courthouse (9)
Palanthus - [c] Courthouse(15), Marketplace(20), Pikeman(6), Knight(14)
Dacula - [c]Courthouse(5), Temple(20), University (34)
Goonidom - [c]Library(33), Pikeman (30)
Penguin - [c]Temple(52), Courthouse (80), Worker (10)
New PDX - [c]Temple(16), University (34)
Clevland - [c]Library(6), Barracks(10), Temple(30) (NAME ME)
Tarkingrad - [c]Worker(2), Pikeman(10), Pikeman (10)
Now Regarding Science, I have gone through the cities and I have found a few which placing a scientist in will hurt neither production nor growth. These cities are:
Penguin
Dacula
Goonidum
These three cities would help our science output! I urge Science to look into more cities that could help.
Micromanaging to follow
gunning1 Jan 01, 2003, 11:43 AM Congratulations on winning the Taliesin governorship Stuck! The science department really needs a scientist in at least one of the cities, so maybe it could be in yours? Congrats on wining.
CivGeneral Jan 01, 2003, 11:47 AM The Science Department request that some Citizens be hired to become Scientist. The Sicence Department also request that a Library and/or a University be placed in the build queue :).
Stuck_as_a_Mac Jan 01, 2003, 12:41 PM Currently its:
Morgana - [c]University(8), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Marketplace(19) University (20) Knight(14)
The Burrow - [c]University(1), Cathedral(12), Courthouse (9)
Palanthus - [c] Courthouse(15), Marketplace(20), Pikeman(6), Knight(14)
Dacula - [c]Courthouse(5), Temple(20), University (34)
Goonidom - [c]Library(33), Pikeman (30)
Penguin - [c]Temple(52), Courthouse (80), Worker (10)
New PDX - [c]Temple(16), University (34)
Clevland - [c]Library(6), Barracks(10), Temple(30) (NAME ME)
Tarkingrad - [c]Worker(2), Pikeman(10), Pikeman (10)
Now Regarding Science, I have gone through the cities and I have found a few which placing a scientist in will hurt neither production nor growth. These cities are:
Penguin
Dacula
Goonidum
These three cities would help our science output! I urge Science to look into more cities that could help.
Micromanaging to follow
Stuck_as_a_Mac Jan 01, 2003, 03:51 PM Congratulations to Palanthus, The Burrow, Strider's Haven and Morgana! They have been named some of Fanatika's top 18 cities.
In other news, I am pleased to announce the begining of our Official "Name Cleveland Contest". Here is the contest to name our American defector. A few rules:
-No naming after yourself, or any other DGer
-No naming it after another City
-Try to have it to have something to do with America and Celtic tradition (name of the province)
That said, Good Luck
Stuck_as_a_Mac Jan 01, 2003, 06:41 PM Micromanaging:
Morgana- Keep workers as is.
The Burrow- Please move worker in forest onto irrigated tile. This allows growth to continue and does not harm production.
Striders Haven- Keep workers as is.
Tarkingrad- Keep workers as is.
Cleveland-(name me!) Keep workers as is.
Dacula- Convert southern most worker into scientist. This will increase time by 2, but make science 38. (making court7, temple30 and uni50)
New PDX- Keep as is
Palanthus- Keep as is
Goonidum- Keep as is
Penguin- Take southernmost laborer and convert to scientist.
Thus is micromanaging.
So, total queue as of now is:
Morgana - [c]University(8), Marketplace(15), Aquaduct(15), Temple(9)
Strider's Haven - [c]Marketplace(19) University (20) Knight(14)
The Burrow - [c]University(1), Cathedral(12), Courthouse (9)
Palanthus - [c] Courthouse(15), Marketplace(20), Pikeman(6), Knight(14)
Dacula - [c]Courthouse(7), Temple(30), University (50)
Goonidom - [c]Library(33), Pikeman (30)
Penguin - [c]Temple(52), Courthouse (80), Worker (10)
New PDX - [c]Temple(16), University (34)
Clevland - [c]Library(6), Barracks(10), Temple(30) (NAME ME)
Tarkingrad - [c]Worker(2), Pikeman(10), Pikeman (10)
Micromanaging:
Morgana- Keep workers as is.
The Burrow- Please move worker in forest onto irrigated tile. This allows growth to continue and does not harm production.
Striders Haven- Keep workers as is.
Tarkingrad- Keep workers as is.
Cleveland-(name me!) Keep workers as is.
Dacula- Convert southern most worker into scientist. This will increase time by 2, but make science 38. (making court7, temple30 and uni50)
New PDX- Keep as is
Palanthus- Keep as is
Goonidum- Keep as is
Penguin- Take southernmost laborer and convert to scientist.
ALSO:
In other news, I am pleased to announce the begining of our Official "Name Cleveland Contest". Here is the contest to name our American defector. A few rules:
-No naming after yourself, or any other DGer
-No naming it after another City
-Try to have it to have something to do with America and Celtic tradition (name of the province)
That said, Good Luck
Shaitan Jan 02, 2003, 04:59 AM Please put a link to the Term 4 thread in the first post of this Term 5 thread.
Chieftess Jan 02, 2003, 07:06 AM Ok, for the city name, I propose:
1st choice - The Highlands: One of the things that modern Scotland is famous for. (Scots and Irish are descendants from the Celts)
2nd choice - Epona: Celtic Mythology, symbolizing horses. Great for our knights and cavalry. :)
3rd choice - Morrigan: Celtic Mythology, symbolizing war. Perfect for our warmongering nature this game. :)
Shaitan Jan 02, 2003, 07:12 AM Morrigan is good but Lilith hasn't been used as much and she's older and wiser. ;)
Chieftess Jan 02, 2003, 07:19 AM I didn't get to that paragraph yet... ;)
(Yes, I was looking at a website)
FionnMcCumhall Jan 02, 2003, 05:48 PM morgana is the derrivitive of the morrigan. I got plenty of names if you want some :) just been busy with the build queus of the game
Cyc Jan 03, 2003, 12:23 PM An Informational Poll has been started HERE. (http://forums.civfanatics.com/showthread.php?postid=687761#post687761) This poll deals with "PLAN A" concerning Military production. Please vote. This poll will remain open for approximately 24 hours. Governors are encouraged to voice their opinions.
FionnMcCumhall Jan 04, 2003, 11:44 PM attention governor/department leader.
If you need something rushed, or upgraded please post so in the budget thread located here (http://forums.civfanatics.com/showthread.php?s=&threadid=40496) . Check to see how much it costs then post the amount and the reason it needs to be rushed, or upgraded.
Thanks
Stuck_as_a_Mac Jan 05, 2003, 04:08 PM Taliesin Build Queues.
Morgana - [c]University(3), Marketplace(15), Aquaduct(15), Knight(10) Temple(9)
Morgana- Keep workers as is.
Strider's Haven - [c]Marketplace(10) University (15) Knight(10)
Striders Haven- Please move SW worker S. This doubles growth time, but shaves off two turns for building.
The Burrow - [c]Cathedral(13), Courthouse (8)
The Burrow- Keep workers as is.
Palanthus - [c] Courthouse(10), Marketplace(20), Pikeman(6), Knight(14), Worker (2)
Palanthus- Keep workers as is
Dacula - [c]Aquaduct (25), Temple(15), University (25)
Dacula - Keep as is. A note for when we have workers. Please mine and road the wheat NW NW, seeing as that could help us.
Goonidom - [c]Library(28), Pikeman (30), Courthouse (80)
Goonidum- Keep as is
Penguin - [c]Temple(47), Courthouse (80), Worker (10)
Penguin- Keep as is. Later on, with worker, please mine the Game.
New PDX - [c]Temple(12), University (34), Worker (4)
New PDX- Keep as is
The Highlands- [c]Library(1), Barracks(10), Temple(30)
The Highlands- Keep worker as is.
Tarkingrad - [c] Pikeman(14), [c] Pikeman (14)
Tarkingrad- Move laborer N, NW onto the mined plains.
Shaitan Jan 06, 2003, 09:47 AM I did not see a poll to change a city name to The Highlands. Please post instructions to change the name back until proper approval is recieved.
A newly elected governor may request name changes for cities within his/her province. This can only be done in the first week of the governor's term of office. The governor will post a poll with the suggested name change in an APPROVED / DISAPPROVED / ABSTAIN format and a 2 day or longer time frame. Popular support will allow or deny the proposed name change.
Cyc Jan 06, 2003, 10:43 AM I'm glad someone else noticed that besides me.
Stuck_as_a_Mac Jan 06, 2003, 04:24 PM Shaitan: One poll, comming up.
Stuck_as_a_Mac Jan 06, 2003, 04:34 PM http://forums.civfanatics.com/showthread.php?s=&threadid=40974
Here you are. Enjoy!
Stuck_as_a_Mac Jan 07, 2003, 07:09 PM Poll went through. Cleveland is now The Highlands, again
Shaitan Jan 07, 2003, 07:22 PM Good name choice, by the way. :)
FionnMcCumhall Jan 08, 2003, 11:00 PM ATTN: Governors
RE: WAR WITH INDIA
We must halt any production of improvements in your province. Concentrate on building military units only. All gold is for Military and Foreign Affairs, please do not request to rush any improvements until this war is over.
Thanks
Fionn McCumhall
Domestic Minister of Fanatika
------message sent via pigeon from Gold Bluff Casino---------------
Stuck_as_a_Mac Jan 09, 2003, 05:57 AM Glory... Glory.....
Even I cannot ignore the call to arms. The bell will toll for the Indians, and Ill stop my Hemmingway references.I am taking all cities off of production. This province will become strickly military based.
The Morgana Knights shall ride again!
Also- Can we go on the offensive once the cities have been reclaimed?
I will outline a basic queue for myself when I return to my computer (Im @ school right now)
"Steel is cold as moonlight, steel is sharper then sight..."
Chieftess Jan 09, 2003, 06:23 AM *from a carrier pigeon*
Governor! As former governor of the grandest province in Fanatika, I ask that Taliesin's true colors show as the grandest military province in the land! Taliesin's Golden Age is upon us! Gather the finest men of fighting age to form musket troops for the defense of the province! Train our pikemen so they don't cower in fear of the elephants! I only hope the Age of Cavalry comes swiftly!
Donovan Zoi Jan 10, 2003, 04:53 PM Governor SAAM,
Please look at this discussion thread as soon as possible. Not only does it include my thoughts on our best military response, it includes an role for Palanthus that could help the country greatly.
Four Rally Points Against India (http://forums.civfanatics.com/showthread.php?s=&threadid=41323)
Ehecatl Atzin Jan 11, 2003, 07:14 PM Hail Saam son of Penguin, feudal lord of Taliesin. Your province needs landmarks, I sudgest naming the mountain north of New PDX - Archer Peak- in honour of those archers that bravely stood their ground in the siege of Teotihuacan. How 'bout it?
Ehecatl Atzin
Stuck_as_a_Mac Jan 11, 2003, 07:16 PM EA- As stated in chat, i will name this hill
Ehecatl Atzin Jan 11, 2003, 09:14 PM You are most wise in your decisions Master Saam.
Ehecatl Atzin
Stuck_as_a_Mac Jan 27, 2003, 07:22 AM Just writing this down here, so when I queue i come back to it:
[09:14] <@Chieftess> It's at size 12
[09:15] <@Chieftess> After each worker, it can be micromanaged.
[09:15] <Stuck_as_a_Mac> harbor in 1, then granary in4?
[09:15] <@Chieftess> granary in 12
[09:15] <@Chieftess> A harbor would give it that 5th food per turn.
[09:15] <Stuck_as_a_Mac> ok
[09:15] <@Chieftess> That's 4 turns for growth.
[09:15] <Stuck_as_a_Mac> which is needed for the worker
[09:15] <Stuck_as_a_Mac> lemme write this down
eyrei Jan 29, 2003, 04:25 PM I would like to request that Palanthus begin construction of a market place rather than a granary.
Stuck_as_a_Mac Jan 29, 2003, 04:31 PM To: FA Minister Eyrei
Re: Palanthus Marketplace
I agree, Palanthus does need a market, followed by a bank, quickly. But the need for workers is great too. With the advent of railroads upon us, I believe that the workers will help in the cause of the Fanatikan National Railway. When Palanthus finishes its granary, I will have it go to a marketplace. Then im going to churn out workers for the next term.
See you all in T6!
(Still) Governor SaaM
donsig Jan 30, 2003, 07:50 PM Originally posted by eyrei
I would like to request that Palanthus begin construction of a market place rather than a granary.
As Mayor of the Great City of Palanthus I agree! Please see this post (http://forums.civfanatics.com/showthread.php?s=&postid=741903#post741903) Governor!
We already have 17 domestic workers and 51 foreign workers. We look to pick up an Indian and 2 Russian workers next turn. Let's give Palanthus it's market! It's one of the largest cities we have!
If food is what you want then Palanthus can easily produce a surplus of 10 food per turn! We do not need a granary in Palanthus. :)
Shaitan Feb 03, 2003, 05:32 AM Term 6 thread (http://forums.civfanatics.com/showthread.php?s=&threadid=43281)
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