View Full Version : Term 5 - Military Department: War and Introducing the Age of the Builder (hopefully)
Falcon02 Jan 01, 2003, 07:03 PM Military Leader - General of the Army (5-Star(wartime only)) Falcon02 *****
Military Deputy - Lt. General (3-Star) Donovan Zoi ***
Military Chat Rep. - Maj. General (2-Star) CivGeneral **
Previous Military Dept. Threads
DG 2 - Term 4 - Military Thread (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=38044)
DG 2 - Term 3 - Military Thread (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=35402)
DG 2 - Term 2 - Military Thread (CivGeneral) (http://forums.civfanatics.com/showthread.php?s=&threadid=33209)
DG 2 - Term 1 - Military Thread (Eklektikos) (http://forums.civfanatics.com/showthread.php?s=&threadid=31095)
DG 1 - Term 5 - Military Dept. (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=28577)
DG 1 - Term 4 - Military Dept. (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=26287)
DG 1 - Term 3 - Military Dept. (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=23792)
DG 1 - Term 2 - Military Dept. (Falcon02) (http://forums.civfanatics.com/showthread.php?s=&threadid=21643)
DG 1 - Term 1 - Military Dept. (Charis) (http://forums.civfanatics.com/showthread.php?s=&threadid=19309)
Falcon02 Jan 01, 2003, 08:19 PM I noticed some disturbing things while looking at the save, here's what I saw (after a little bit of editing ;) )
http://www.civfanatics.net/uploads3/StackofDoom.jpg
The russians especially (and just about everyone else to a lesser extent) have gathered near Kyoto.
here's what the russian stacks consist of, according to the labeling, which is in how much of an immediate threat it is.
Stack 1
1 pike
1 spear
1 longbow
1 archer
8 swords
Stack 2
1 pike
4 swords
Stack 3
2 knights
Stack 4
2 pikes
1 spear
1 knight
So there is a total of 21 units within striking distance of Kyoto, with Kyoto's only defense being 1 pike and 1 sword.
WE NEED TO COME UP WITH SOMETHING!
even if the Russians or anyone else aren't planning an attack on Kyoto in upcoming turns, they are at least up to SOMETHING, I don't know what.
donsig Jan 01, 2003, 08:29 PM We should get that saltpeter connected so we can upgrade some pikes to muskets and reinforce Kyoto!
We must also decide on who our next war is to be fought against so we can identify our war aims and make plans accordingly.
FortyJ Jan 01, 2003, 08:42 PM I think we're witnessing the result of us being the "Gatekeepers" between the East and West. If I recall, Russia recently declared war on one of the eastern nations and these troops are likely headed that way.
Nonetheless, you're statement is still valid. We need to bolster our defenses as well as our offensive capabilities.
CivGeneral Jan 02, 2003, 04:03 PM We should connect our source of Saltpeter and build Musketmen and other strong defenders to defend the city. We can build Catapults (or Cannon when we get Metallurgy) to defend Kyoto.
Artillery Peaces like Catapults and Cannons get a free shot when an oposing force tries to attack a well defended city :).
BTW, Thanks for Renewing my Military Chat Rep Service :).
FortyJ Jan 02, 2003, 09:08 PM Falcon02
Congrats again to you and your staff. I look forward to a productive term working with you.
I'd like you to set some quantifiable goals for this term and post them in the opening post so that we can evaluate our progress as the term progresses.
For example... How should our military measure up to the rest of the world? What percentage of units should be upgraded to current technology? Should we be at war? What percentage of towns should have Barracks? ...Walls? Where should these improvements be? and so on...
I appreciate your attention to this matter.
gunning1 Jan 03, 2003, 12:48 AM Wow, that looks disturbing...We do need to connect the saltpeter and upgrade to musketmen...But what does the AI want with the city, some kind of seceret burial ground? :hmm:
Octavian X Jan 04, 2003, 04:53 PM A council vote to approve many new governors and a Judge Advocate is underway. General Falcon, please cast you vote here. (http://forums.civfanatics.com/showthread.php?s=&threadid=40794)
FionnMcCumhall Jan 05, 2003, 12:40 AM attention governor/department leader.
If you need something rushed, or upgraded please post so in the budget thread located here (http://forums.civfanatics.com/showthread.php?s=&threadid=40496) . Check to see how much it costs then post the amount and the reason it needs to be rushed, or upgraded.
Thanks
Chieftess Jan 09, 2003, 07:16 AM *a carrier pigeon flies warily into the bird of prey's office...*
----[ Message from the Trade Leader in Hungtinton ]----
WE ARE AT WAR!
Emergency Resource Assessment of India:
Strategic Resources:
Iron - 2/2 connected
1 NW of dehli on a mountain,
1 SE of Hyderabad on a mountain
Saltpeter - 0/3 connected :hammer:
1 NE of Lahore (near border)
1 2-tiles NE of Fukushima (near border)
1 S of Riga (which is hopefully still in resistence)
There is another unconnected just outside of Karachi's border.
Horses 1/1 connected (But, they do not need horses for their War Elephants)
1 W of Calcutta
Luxuries:
Furs - 2/2 connected, but not to the capital (These are OUR FURS!)
N of Gunningheim (hopefully resisting)
Incense - 2/2 connected
N and NNE of Calcutta
Dyes - 3/7 connected
1 UNDER Ganges, 4 more surround the city, but are unconnected.
2 SE and E of Bangalore
Wines 0/1 connected
1 SW of the Madras Lake (roaded, but unconnected)
Analysis: While India does have 3 luxuries to fight war wariness, they have 2 iron sources connected! The good news is, they have no saltpeter, so we won't be facing muskets unless they're trading for them.
India is trading with the following nations:
Russia, Iroquois, Chinese
Babylon has only 1 saltpeter resource, and most likely isn't trading it.
Iroquois has 1 saltpeter, but is not connected, they can't trade it.
China has 2 salpeter! They have one harbor safely in their southern city of Xinjiang, but are not connected to India by roads.
We currently have only 1 fur, and it's being exported! We MUST do a happiness check so our cities don't riot!
Our deals are with:
China - 14gpt
Fortunately, it was our only deal. None of our trade deals were affected, however, one city is in DIRE danger!
Dapperdan - This city gets captured, and our 2 resevred gems are in danger. As of now, a spear and a sword threaten it. A stack of 9 (antiquity) units will be there in 1 turn. They are on our iron, but we have 4 iron in reserve.
Falcon02 Jan 09, 2003, 11:59 AM Several things we'll need to do... Connect our saltpeterand get Embargos, if not alliances against the indians (alliance with Iro might be good), with all Saltpeter holding countries.
Rush a Barracks in Dapperdan, and maybe a wall later, take the pike/sword from Ise to Dapperdan, the spear from Novgorod to Ise to be upgraded, and a pike from Shimonoseki to Novgorod to garrison there.
Chieftess Jan 09, 2003, 01:05 PM North Fanatika
http://www.civfanatics.net/uploads3/fanatika_north_900AD.jpg
South Fanatika
http://www.civfanatics.net/uploads3/fanatika_south_900AD.jpg
Grandmaster Jan 09, 2003, 02:50 PM Suagr & Spice Province reporting in, sir. We need to know what the Military would find most useful in our righteous crusade against the evil Indians. My province is at your disposal as far as production. Please contact me regarding whether you'll be needing offensive or defensive units, as well as if you need any military improvements to help the war effort.
Respectfully,
Grandmaster, Governor of S&S
gunning1 Jan 09, 2003, 04:45 PM WE NEED TO GET GUNNINGHEIM BACK!!!!!!!
Sorry for the caps, but we really do need to get it back. It has 2 furs and is a very good city. ;)
Donovan Zoi Jan 09, 2003, 04:51 PM We should upgrade the pikes in Kuhkaff to muskets, as that city will be one of the next targets.
I also recommend that we send knights housed in Leningrado, Padmativa, the Burrow, Strider's Haven, Bavaria and some others through Kuhkaff to meet the agressors. I didn't have time to get a full assessment but I am sure there are more.
Actually, try this....
Draw an imaginary line from Dapperdan to Tlaxcala to Dacula. All knights north of this line should be sent through Kuhkaff. All knights south of this line can attack the Indian front lines. The south regiment would include our elite forces in former Japan.
The war with India should not end until we meet certain objectives. Our initial objective cities should be:
Cities we lost
Gunningheim
Androbius
Riga
Huntington
Cities to claim southern mountains
Ganges(Dyes)
Hyderabad
Lahore
Fukushima
Also
Satsuma
I can work on one of my patented detailed gameplans at your request, General Falcon. In the north, however, I just say let's send knights down their throats until the last elephant falls.
Donovan Zoi Jan 09, 2003, 04:56 PM Originally posted by gunning1
WE NEED TO GET GUNNINGHEIM BACK!!!!!!!
Sorry for the caps, but we really do need to get it back. It has 2 furs and is a very good city. ;)
gunning1, rest assured Falcon and I will do everything in our power to get all of our cities back. We lost a city I named, Androbius, as well. So now it's PERSONAL. :mad:
CivGeneral Jan 09, 2003, 04:58 PM Geeze, I cant leve the turn chat for one second and already we have a war on our hands ;).
I would recoment recapturing the following cities:
Gunningheim
Androbius
Riga
Huntington
We should recapture our cities with knights and other units that are near the treat, The troops that were used for the Japanese invasion can be used to make an invasion to India. We should also contact local govenors to build more Musketmen to send to ur border cities.
Falcon02 Jan 09, 2003, 05:42 PM Originally posted by Donovan Zoi
gunning1, rest assured Falcon and I will do everything in our power to get all of our cities back. We lost a city I named, Androbius, as well. So now it's PERSONAL. :mad:
Feel lucky they didn't raze it like the Aztecs Razed the original Falcon's Haven in DG1 :mad:
I agree with your decision to upgrade in Kuhkaff.
I also think the pikes in Kells should be upgraded this turn, and that border cities should be given priority for building Barracks as soon as possible, so we can upgrade the Pikes there.
Also, I would approciate if you would come up with a plan of attack.
Shaitan Jan 09, 2003, 05:51 PM Don't forget Satsuma. No doubt that is where these scum planned their dastardly northern attack.
Donovan Zoi Jan 09, 2003, 10:57 PM Thank you, Shaitan. You are absolutely right. I'll edit the post.
@Falcon, I will get to work on those plans tomorrow. I hope the DP is ready! ;)
FortyJ Jan 10, 2003, 12:42 PM General Falcon...
If you are reading this, then there is still hope left. I have entrusted the safe delivery of this message to my most trusted aid, Sir Gregory Dax. I am certain that his travel has been wrought with peril, so please extend to him every courtesy as if it were it myself....
Thanks to the Indian commandant's use of our casino as his base of operations, and to the fact that he has yet to discover the true identity of Lady Chieftess, Lord Fionn and myself, we have been able to learn almost everything that has transpired since the invasion of our lands by these vile Indians.
I have stetched out some plans which I believe would be effective in stemming the attack and leading to a swift, successful campaign against this new foe. Please peruse and use as you see fit.
One more thing... Sir Gregory Dax is a trusted and most loyal citizen of Fanatika. By using him for this dangerous mission, I have entrusted him with my life. I am certain that he can be trusted to deliver sensitive information to and from our headquarters here in Huntington.
The Defense of Dapperdan...
http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc1tn.jpg (http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc1.jpg)
Bringing the fight to India...
http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc2tn.jpg (http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc2.jpg)
Holding the Rhine...
http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc3tn.jpg (http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc3.jpg)
Retaking what is Ours...
http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc4tn.jpg (http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc4.jpg)
Full size map (1.7mB) (http://www.civfanatics.net/uploads3/fanatika-900ad-strat-cnc.jpg)
Falcon02 Jan 10, 2003, 02:06 PM I agree with all the plans except for the Defense of Dapperdan. I still stick with my original plan... move the pike from Ise immediately to Dapperdan, switch to a barracks in Dapperdan, and upgrade the muskets in Dapperdan when the barracks is finished.
Chieftess Jan 10, 2003, 03:30 PM I agree with Falcon's Dapperdan plan.
Donovan Zoi Jan 10, 2003, 04:13 PM Falcon, here are some preturn actions that I believe should be taken.
I have set 4 rally points - Plex Mountain(mountain 2 tiles south of Plexenburg); Grandmastoria(for Hafenland units approaching Huntington - also to be used for Hyderabad); Sturmandrang(for SW Province units approahing Humtington); Northern Front(for all northern units-to be engaged at the DPs discretion).
Units should arrive at these points and should be unleashed once 4 or more units are there. I would once again leave the moving of these troops to the DP. Please let me know what you think.
BAVARIA
send knight to Northern Front
KYOTO
rush knight-180; send to Grandmastoria
send all knights in vicinity to Grandmastoria
upgrade pike-60
EKLEKTOCHTITLAN
switch courthouse to knight; send to Sturmandrang
SHIMONISEKI
send pike to Dapperdan
VALHALLA
rush 2 pikes-120
switch to knight and rush-120; send to Northern Front
TOKYO
OCTAVINIUM
upgrade 2 pikes-120
PLEXENBURG
send spear for upgrade(Kells)-80
send vicinity knight to Plex Mountain
MORGANA
send musket to Valhalla
DACULA
TLAXCALA
rush knight-84; send to Sturmandrang
KAGOSHIMA
send 2 elite knights thru Iroqois lands and send to Plex Mountain
NARA
send army and 2 knights to Plex Mountain
PENGUIN
KUHKAFF
upgrade 2 pikes-120
rush knight-140; send to Northern Front
ZORGONZOLIA
send knight to Grandmastoria
Zorgonzolia needs entertainers or it will revolt next turn!
SERENITY
upgrade 2 pikes-120
switch market to knight; send to Grandmastoria
BREMERSHAVEN
switch musket to knight; send to Northern Front
YOKOHAMA
switch library to musket; rush-84
send knight to Plex Mountain
NEW FALCON'S NEST
send area knights to Sturmandrang
rush knight-96
STRIDER'S HAVEN
send knight to Northern Front
upgrade pike-60 and send to Northern Front
KELLS
rush knight-96; send to Plex Mountain
upgrade 2 pikes- 120
HAKODATE
THE BURROW
send 4 knights, 3 catapults and sword to Northern Front
knight ready in 2 turns; send to Northern Front
ISE
upgrade pike-60 and send to Dapperdan
TOYAMA
send knight to Plex Mountain
NOVGOROD
PALANTHUS
Try this idea.....switch to settler, put entertainers to work
By turning Palanthus into a settler factory, we can use settlers to add 2 population to production cities and frontline cities(pop 7+= better defense). This will enhance our growth greatly as we wait for hospitals.
PADMATIVA
send 3 knights to Northern Front
switch from courthouse to knight;rush-100; send to Northern Front
NEW PDX
NAERVA
switch musket to knight; rush-100; send to Northern Front
upgrade veteran pike-60
CUERNAVACA
switch from courthouse to knight; rush-100; send to Sturmandrang
STURMANDRANG
switch from courthouse to knight; rush-204; it's there!
BIZEN
CLEVELAND(THE HIGHLANDS)
upgrade spear- 80
TARKINGRAD
upgrade pike-60
PENSACOLA
send knight to Northern Front
CIVANATORIA
switch from temple to knight; rush-72; send to Northern Front thru Kuhkaff
NOCSFIEDERA
switch from granary to sword;rush-24; fortify
send 2 pikes to fortify mountain on northern road due south of Indian SoD
GRANMASTORIA
keep units there to hold that city!
DAPPERDAN
switch to barracks
upgrade 2 pikes on next turn
TRADER'S INN
switch courthouse to longbowman; rush-56
LENINGRADO
send 4 knights to Northern Front
GOONIDOM
LECKOPOLIS
Totals:
Northern Front: 20 knights etc, some arriving late from South Donut
Grandmastoria: 10 knights
Plex Mountain: 9 knights and 1 army
Sturmandrang: 4 units
I lined these up in a way so that the DP could just arrow through the cities and make the changes. Cities with no instruction under them can be arrowed through.
Also, we would need to cut this budget by 400-600g as all the upgrades I have here total just over 2500g. Most knight upgrades are necessary as are all frontline pike upgrades.
Also, please note my idea for Palanthus. I think it's a good one.
FortyJ Jan 10, 2003, 10:52 PM Your Palanthus plan looks a lot like forced resettlement.... "Thanks for joining our great city.... Wouldn't you like to live in ____? Well, get packing." ;)
An interesting concept, but I would hesitate to employ such a tactic without at least conducting a national referendum on the subject. After all, we are still Fanatika, and if we were to adopt such a plan without citizen approval, we would be no better than the vile Indians that savagely attacked us.
Donovan Zoi Jan 10, 2003, 11:45 PM @FortyJ- you could also look at it as people moving where the jobs are - our high production cities ;)
Good point on taking it to the polls, although that is probably the governor of Taliesin's job. I guess I could let that fall under military jurisdiction, though.
FYI, I included the Palanthus plan in the t/c instruction thread so just ignore it for now.
Cyc Jan 15, 2003, 05:52 PM Kuhkaff currently only has 1 Musketman garrisoned in the city. Can we get another defensive unit in there during pre-turn?
Cyc Jan 18, 2003, 05:29 PM I believe we need to get those two Knights in Padmativa into Leningradro immediately.
I also believe we should move all available Pikmen in the West half of the Nation to Kagoshima. As they get there, station them in the mountains in the Babylon border. By filling the front with Pikes is will great ly slow any direct babylonian Assault.
gunning1 Jan 18, 2003, 05:55 PM The Bab's are located at the west coast, but there are some of their units at the east coast so we will need to move most of the defensive units to the west coast, but a few over to the east coast. (Just in case.) We will need most of our offensive units in the south and west coast. (India and Babylon)
Chieftess Jan 18, 2003, 06:15 PM The Babs do have cavalry, so we'll need offensive troops to fight cavalry. Cav. vs. Cav.. The attacking Cav. always wins (usually).
gunning1 Jan 18, 2003, 06:19 PM Good point CT...We need to upgrade our knights, and fast. If the babs start attacking with cavalry when we only have knights to attack with, our odds aren't too good.
Chieftess Jan 18, 2003, 06:29 PM Knights do have an attack of 4, and cav have a defense of 3, so knights can still take out cav. But, we would still need cav to dislodge riflemen. (We'd need cannons too...)
donsig Jan 21, 2003, 08:53 AM We can upgrade 26 of our 46 knights for 520g. We have 595g and a surplus of 84gpt. Would the military department please request this upgrade now?!?
FortyJ Jan 27, 2003, 04:48 PM With all these PIs flying around, we may have forgotten that there is a turn chat scheduled for Tuesday evening. We need instructions for our units if we are to continue our successful advance on Babylon and India.
donsig Jan 27, 2003, 05:28 PM What does the miltary department think of blockading the land bridge? Do we have the troops to do so?
Donovan Zoi Jan 28, 2003, 12:07 AM What does the miltary department think of blockading the land bridge? Do we have the troops to do so?
donsig- I don't feel that is necessary. We may have the troops, but wouldn't a simple "Get off our land" suffice? If not, then we should soon get our troops into a defensive position(riflemen in mountains etc) where we can adopt this policy.
@Mr. President- I will draft some military plans right away. I noticed that the vile Babylonians have captured the English town of Newcastle. I will see if there is any way we can "liberate" it for them. ;)
Eklektikos Jan 28, 2003, 05:56 AM Originally posted by Donovan Zoi
donsig- I don't feel that is necessary. We may have the troops, but wouldn't a simple "Get off our land" suffice? If not, then we should soon get our troops into a defensive position(riflemen in mountains etc) where we can adopt this policy.
At Emperor level a simple "Get off our land" most often results in the enemy's middle finger being raised in our direction, shortly followed by employment of his trigger finger also - at least in my experience. If we really want them to stay out then we'll have to physically prevent them from getting in in the first place.
Donovan Zoi Jan 28, 2003, 08:34 AM Then we should adopt this policy once we have an expansive rail network and solid border fortification. We simply crowd the unwelcome units with our cavalry. If they give us a rogue's salute, they get systematically picked off one by one. If they honor our request, they are quickly escorted beyond our well guarded borders.
Once everyone is out, we can be more bold in our demands, as cavalry and border relief(if necessary) would be just a boxcar away. ;) It is possible for us to bunker ourselves in to the point that we shouldn't fear a domino war(not that I would want one). This should be a top priority in Term 6.
donsig Jan 28, 2003, 10:15 AM Civanatoria, New Falcon's Nest and Pensacola in the Southwest Province all have two units for a garrison. I suggest we take one unit from each city, upgrade them and send them east to start the Wall.
eyrei Jan 28, 2003, 10:20 AM Originally posted by Donovan Zoi
Then we should adopt this policy once we have an expansive rail network and solid border fortification. We simply crowd the unwelcome units with our cavalry. If they give us a rogue's salute, they get systematically picked off one by one. If they honor our request, they are quickly escorted beyond our well guarded borders.
Once everyone is out, we can be more bold in our demands, as cavalry and border relief(if necessary) would be just a boxcar away. ;) It is possible for us to bunker ourselves in to the point that we shouldn't fear a domino war(not that I would want one). This should be a top priority in Term 6.
Once all of this is accomplished, we have nothing to fear from enemy troops anyway. A border blockade is not a military solution...we are going to trick the AI into thinking we have created a wall of soldiers. This solution to troops crossing our borders is temporary, and should work until we have the manpower to set up a true blockade.
Feodor Ardent Jan 28, 2003, 01:14 PM At Emperor level a simple "Get off our land" most often results in the enemy's middle finger being raised in our direction, shortly followed by employment of his trigger finger also - at least in my experience. If we really want them to stay out then we'll have to physically prevent them from getting in in the first place.
Exactly right. Blocking the roads on our own land does not irritate the trespasser; challenging him does.
Feodor Ardent Jan 28, 2003, 01:45 PM Once all of this is accomplished, we have nothing to fear from enemy troops anyway. A border blockade is not a military solution...we are going to trick the AI into thinking we have created a wall of soldiers. This solution to troops crossing our borders is temporary, and should work until we have the manpower to set up a true blockade.
Quite right. What we are doing here is compensating for the that peculiar "Trespasser" bug that has been written into every version of Civ. For some reason, while the AI civs get quite annoyed when you cross into their territory, their units tend to simply ignore yours, and the only way to stop trespass is to start a war fierce enough to destroy you or them.
In Civ I and Civ II, blocking the path of a trespasser antagonizes the opponent and can cause a war. In Civ III, that is not a serious problem. You can recruit border guards, MPs, Highway Patrol, whatever you care to call them, from your military or civilian units.
As I noted elsewhere, I like to use "explorer" units to serve in the role of scouts, diplomatic envoys, cops, and border guards, because Sid didn't get around to providing those units in the game. Even though, in this case, a border guard would resolve one of the AIs more persistantly unrealistic bugs.
True story from history: In the dark days of 1940, as the British were planning the Dunquerque evacution and Hitler's Panzers were overunning northern France and closing on Paris, Mussolini was debating whether to join his Axis partner in the war. At a diplomatic cocktail party somewhere overseas, a noxious Italian Facist diplomat was expounding on the possibilities of war, mortifying all attending because the ashen-faced French ambassador was among those obliged to listen to his bombast.
"Really, now," the Italian loudly gloated, "If our glorious legions were to march across the border today, what would be there to stop them?"
The Ambassador looked at him sadly, with just a trace of scorn, and gravely replied, "Monsieur forgets the French Customs Service."
Donovan Zoi Jan 28, 2003, 02:31 PM Fine.....you've talked me into it. If "Hands Across Padmativa" is our best option for now, let's do it. Just no singing, please. ;)
Maybe I am too used to playing on monarch, where if I told someone to vacate, they would be gone with a quickness. In my games, I am very protective of my borders from Day One and if someone poses a threat by having even 5+ units on my property, their prez will get a visit. If they do declare war, the majority of their units are outside of my borders and can be dealt with by my defending troops.
eyrei, I think you are doing a great job in weighing the pros and cons of every diplomatic issue we face, but it would be refreshing to ---just once--- show some of these wanderers the door.
donsig Jan 28, 2003, 05:09 PM Maybe we should just chop the trees down, paint 'em black and point 'em at the border so the other countries will think we have cannons there. :D
If we had enough workers we could get 'em over there building roads. They would form part of the wall as long as they were building roads. I do think we should be using spears/pikes/muskets/rifles for the wall though merely because in an emergency in the west or south we could always abandon the wall and use the units for defence if need be.
FortyJ Jan 29, 2003, 12:10 PM As there may be a turn chat early in the term (ie. Saturday or Sunday), I would like to suggest that the current officials carry out their responsibilities in preparation for that potential turn chat.
I have replaced the offensive units (Cavalry and Knights) with defensive units along the "Line". We should continue to reinforce this line and the cities in the area with additional units. We also need a plan of action with respect to Babylon. I don't think that conquering them (a la India...) is advisable for various reasons. Instead, I'd like to see a "Scorched Earth" policy that would destroy their ablility to access (and trade) their resources and luxuries. We should be able to get at least one GL from these actions and eventually extort some tech from them.
Thank you for your attention to this matter and your service this term.
Shaitan Jan 30, 2003, 07:38 AM Code of Standards change needs sponsor!
Please see this post (http://forums.civfanatics.com/showthread.php?postid=740170#post740170) if you are willing to sponsor the COS change to allow guilty pleas.
Falcon02 Jan 30, 2003, 08:28 AM ahh.. another "spam" all the exec. Govt. Forums with an issue poster ;)
Shaitan Jan 30, 2003, 08:48 AM Nay, good sir. I asked for support from each Leader on a personal and individual basis. :p
CivGeneral Feb 01, 2003, 10:19 AM Term - 6 Military Department (http://forums.civfanatics.com/showthread.php?s=&threadid=43257)
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