View Full Version : Unit: Arjun


Skullbones
Jan 03, 2003, 12:21 AM
Download by moving the mouse cursor over these words and pounding the buttons! (http://www.civfanatics.net/uploads3/SkullbonesArjun.zip)

Skullbones
Jan 03, 2003, 12:23 AM
Ok this is an Arjun Main battle tank. It is made by India but you are free to use it however you like.

http://www.civfanatics.net/uploads3/skullbonesArjun_Large_Preview.jpg

http://www.civfanatics.net/uploads3/skullbonesarjunattack.gif

Skullbones
Jan 03, 2003, 12:29 AM
http://www.civfanatics.net/uploads3/skullbonesarjundeath.gif

It has 4 different ways to die! Isn't that amazing? Or is it more amazing that I couldn't make one REALLY good death animation and decided to deceive with quantity??? Hehehe...

Seriously, I would like to hear some opinions or at least see a rating next to the thread. This is my first complete unit so I would like a little input.

Plexus
Jan 03, 2003, 12:46 AM
Very Nice! Is this India's first civ3 tank?

Scipio Africanu
Jan 03, 2003, 01:01 AM
Nice debut, the Arjun looks excellnet. Not to sound like a stickler, but the turret is a bit to far back on the tanks main body. I don't think it should be remade though, it looks good either way.

Here's a pic of the tank.
Arjun picture (http://www.fas.org/man/dod-101/sys/land/row/arjun-15.jpg)

Here's the Federation of American Scientists, Military Analysis Network. Its an excellent site with worldwide military coverage.

FAS, MAN Military Site (http://www.fas.org/man/dod-101/sys/index.html)

Neomega
Jan 03, 2003, 01:19 AM
Those are great death animations. It's nice to have variety in death animations.

Skullbones
Jan 03, 2003, 01:53 AM
I'm glad everybody seems to like it!

I think this might be civ3's first Indian flavored tank, I can't remember seeing but one other Indian unit. I guess Ghandi's not very popular.

Actually I hadn't even noticed the turret was back too far. But it's probably good that I didn't, the barrel would have had to have been shortened in some of the views.

bhiita
Jan 03, 2003, 02:54 AM
I like it too.:jump:
I've findd myself strangely addicted to Tanks
:tank:
it maybe because I make them so strong in the game that I need more and more tanks to balance it out:p
There is almost no infantry that could survive in one of my late games:p

I love the sound of BOOM!!:crazyeye:

Yoda Power
Jan 03, 2003, 07:08 AM
Very nice, you would like rating, i give you 5.

CurtSibling
Jan 03, 2003, 07:31 AM
This tank is like a Bollywood actress, solid and sexy!!!

:goodjob:

Prussian
Jan 03, 2003, 10:32 AM
Great job, especially with the camo. Thanks for the hard work.

PS What can we look forward to next? :-)

Skullbones
Jan 03, 2003, 05:40 PM
[dance]

Hmm... I haven't made any concrete plans on what to try and make next. I would like to see some more Iroquois flavored units though.

Dragon King
Jan 04, 2003, 04:44 AM
Woot woot, very nice unit. That is going to be one very big yoink for my game! Hmm, i wonder how many units i have added now?? So many ive lost count!

Budman
Jan 04, 2003, 09:34 AM
can someone make a unit32 icon please.....Great unit though!!:)

utahjazz7
Jan 04, 2003, 09:57 AM
Originally posted by Budman
can someone make a unit32 icon please.....Great unit though!!:)

Skullbones, I don't know if you want to make a unit_32 icon, but it's pretty simple. This is what I do. Open up my 3D model in Rhinoceros. Use the SE view. Delete the surface, on which the unit and shadow sit. Render the image. Import that using PaintShop Pro. Crop with a one pixel, magenta border around the unit. Use increase canvas size to make the image square. For example, if the dimensions were x:75 by y: 56, make the canvas size x:75 by y:75. Keep the unit centered when enlarging the canvas. Then, reduce the image size to x:32 by y:32.

Well, that's what I do anyway. It's a process, but it's not hard.

stainz
Jan 04, 2003, 11:29 AM
icons anyone?

Skullbones
Jan 04, 2003, 09:04 PM
Hey, thanks for saving me the trouble!

stainz
Jan 04, 2003, 09:18 PM
Originally posted by Skullbones
Hey, thanks for saving me the trouble!

it was a pleasure. just hope they work for everyone that uses them

Civanator
Jan 04, 2003, 09:29 PM
Nice unit. But, i don't know how to add units in PTW.....

Neomega
Jan 04, 2003, 11:59 PM
Originally posted by utahjazz7


Skullbones, I don't know if you want to make a unit_32 icon, but it's pretty simple. This is what I do. Open up my 3D model in Rhinoceros. Use the SE view. Delete the surface, on which the unit and shadow sit. Render the image. Import that using PaintShop Pro. Crop with a one pixel, magenta border around the unit. Use increase canvas size to make the image square. For example, if the dimensions were x:75 by y: 56, make the canvas size x:75 by y:75. Keep the unit centered when enlarging the canvas. Then, reduce the image size to x:32 by y:32.

Well, that's what I do anyway. It's a process, but it's not hard.

or increase color depth in PSP to "true" color (1.6 million I think), and then select image => resize => (BY PIXEL) 32x32.

load units32 palette, and replace all blue with corresponding shades of red.

stainz
Jan 06, 2003, 02:26 PM
Originally posted by Neomega
load units32 palette, and replace all blue with corresponding shades of red.

is this for civ colors?

the way i do it is:

open psp
load picture
reduce size
load _32 .pal file
save

and there is my new icons, but with no civ colors.

Maverick069
Feb 07, 2003, 01:42 PM
nice unit.

Neomega
Feb 07, 2003, 02:55 PM
quote:
--------------------------------------------------------------------------------
Originally posted by utahjazz7


Skullbones, I don't know if you want to make a unit_32 icon, but it's pretty simple. This is what I do. Open up my 3D model in Rhinoceros. Use the SE view. Delete the surface, on which the unit and shadow sit. Render the image. Import that using PaintShop Pro. Crop with a one pixel, magenta border around the unit. Use increase canvas size to make the image square. For example, if the dimensions were x:75 by y: 56, make the canvas size x:75 by y:75. Keep the unit centered when enlarging the canvas. Then, reduce the image size to x:32 by y:32.

Well, that's what I do anyway. It's a process, but it's not hard.
--------------------------------------------------------------------------------



or increase color depth in PSP to "true" color (1.6 million I think), and then select image => resize => (BY PIXEL) 32x32.

load units32 palette, and replace all blue with corresponding shades of red.

Another trick I just figured out is to run the unit in Flicster, color palette 1 (red), screen capture, resize, load units32 palette (if you dont have it saved as a palette it is a very nice tool to have), and then replace the light grey with magenta

china444
Feb 09, 2003, 10:34 AM
CXan I please see a preview?

Sneus
Feb 09, 2003, 11:07 AM
Very nice skullbones

Devotee
Jan 18, 2004, 11:23 AM
Hey nice unit :goodjob:
i downloaded it n its real good..................except for jes 1 teeensy weeensy thing...... bounces 2 much!
Can u reduce th bounce ,would make it look smoother:)
http://www.civfanatics.net/uploads6/arjun2.jpg

Tepez2447
Jan 18, 2004, 04:28 PM
I've jes one teeensy weensy thing...

...bring up dead threads is bad.

A Viking Yeti
Jan 18, 2004, 04:51 PM
I've got one teensy, weensy thing: can you make an animation of it running over the skulls of My DEAD ENEMIES!!! :lol: j/k, in case you couldn't tell.

A Viking Yeti
Jan 18, 2004, 04:57 PM
Needless to say, I LOVE the unit. Very nice.

Supa
Jan 18, 2004, 05:02 PM
Anyway, please do not dig up old thread.

Damned, I know I already had got this unit ! :lol:

A Viking Yeti
Jan 18, 2004, 05:12 PM
K, sorry for continuing it. I'm glad he did, though. I never would have found this unit, if he hadn't.

Devotee
Jan 20, 2004, 11:14 AM
my post was sent,
hoping 2 mend,
the broken ends,
but Thread was dead ,
enough said,
great work is what i mean instead!:goodjob: :cool: :)

gorn
Jan 21, 2004, 08:16 AM
Someone takes the bounce out of this unit, then reviving the thread was worth it. If not, then it's just Bad Form.

civilleader
Feb 02, 2004, 05:19 PM
I can't wait to intergrate it into my modern south asia mod, when I start work on it!