Jan 03, 2003, 09:40 PM
I'm playing a hotseat multiplayer game with Play The World (patched to the newest version) and I signed a Right of Passage Treaty with a computer Civ. I assumed it would expire after a period of time but it seems like it's been at least 30-40 turns and I can't do anything to get out of it. Is there a way to break treaties like this, besides declaring war? Thanks a lot.
Jan 05, 2003, 07:13 AM
Just like in regular single play, you can go into the foreign advisor, contact them, and at the bottom of the window there are the words NEW and ACTIVE. Click ACTIVE to see what deals you have going. It would say something like "Right of Passage (5)" which would mean your ROP agreement still had 5 turns to go. If there is no number, you may break it off or renogotiate terms without any repercussions. Then click NEW to get back to the screen where you can exit or propose a new deal.
There is also a preference setting to give you a reminder to allow for renegotiation every time the 20 turn timeframe expires.
Jan 06, 2003, 01:01 PM
I have run into the same problem with a MP game. The agreement was in effect far past the 20 turns in the original agreement and there is no option to demand they remove hostile forces. I tried everything and could not figure out how to end it. Eventually it just ended after I contacted them and hit never mind several times. The only other way I could make work was to go to war, but that is not always practical. I did not try what Psychlone suggested, but am not sure if that would work as there is no agreement listed.... I would give that a try....