Ddude97
Jan 27, 2011, 04:08 PM
1000 AD Conversion Scenario
http://forums.civfanatics.com/attachment.php?attachmentid=284896&d=1300393929
This scenario is out of date! It was made for vanilla, and not a recent version of that! Use at your own risk!
Current Version: 10
Content:
Contains 16 playable civs
1000 AD Earth Map
16 City States
All oldworld civs
Playable Civs: England, France, Germany, Byzantines, Arabia, Spain (NOT DLC), Vikings, India, Siam, China, Japan, Mongolia, Inca, Aztecs, Russians, Songhai, Ethiopia
This is a somewhat raw conversion of the 1000AD scenario from vanilla civ4. This is my first attempt at serious scenario making.
Most of the civilizations are converted over, exceptions being:
Spain - Put Custom Civ here
Vikings - Put Custom Civ here
Khmer/Barbs in SE Asia - Put Siam here
Byzantine - Put Custom Civ here
Barbs - Changed them to citystates and Egypt (read Ethiopia)
Korea - Put Custom Civ here
Changed the map by a couple of tiles, tried to balance resource amounts and tile ownership/starting improvements so that no one starts off irretrievably unhappy, but I know there will be balance issues as so far I haven't played as everyone, so playtesting and feedback is appreciated :). Currently there is only a game speed (date change) mod and a name changing mod comes with this. I recommend Info Addict, Barbarians!, and/or Improved Notifications
Please leave comments on bugs :satan: and balance issues (or anything else) so that I can update it for next patch!
Version 10 is up!
Currently there are few atolls on the map, as I haven't done enough playing to determine where they would be most useful (Carribean + Polynesia?)
Currently there is a bug which makes it impossible to pick a civ for some (me).
Version 11 is postponed indefinitely and this scenario is not updated to the latest version of civ 5.
I'll try to get out an update of some sort for the latest version of Civ 5 (1.01383)
Info Addict can be found here (http://forums.civfanatics.com/showthread.php?t=391069), or on the modbuddy (search "info addict").
Custom Notifications Mod can be found here (http://forums.civfanatics.com/showthread.php?t=411298)
Version 10 is available on modbuddy! Finally allowing me to upload again! (For whatever reason :confused:) :banana: :king:
Version History:
Version 10
Fixed bug that had it so not all civs showed up and reverted to normal vanilla ones
Version 9
Changed City State names to what they should actually be called
Changed some Civs + Leaders names to what they should be called
Time now corresponds with the vanilla time scale
Changed both Inca and Aztecs to CityStates to allow for more colonization
Added Camel Archer 2 tiles S of Jerusalem
Added 500 culture to Arabia
Added walls to Cordoba
Added 60 XP to Arabian Pikeman near Mecca
Added Plantation to Cotton SW of Cairo
Added Plantation to Wine and Dyes East of Baghdad
Made Dublin's health 100 again
Added Korea, Both cities in Korea, road between the two, worker in each city, archer in Seoul, settler NE of Seoul 1500 culture, 500 gold
Gave Ethiopia less starting culture 1700 now instead of 2000
Version 8 or earlier
Removed Byzantine catapult 2 tiles NE of Jerusalem
Changed Jerusalem's starting health up to 45% (up from 14%)
Changed Cordoba's starting health up to 40% (up from 15%)
Added Arabian Crossbow to Cordoba
Added Wine West of Syracuse
Added Fish South West of Syracuse
Added Sheep North East of Syracuse and removed Forest
Removed Wine under Syracuse and added 2 Aluminum
Added Cotton 1 tile SW of Cairo
Added Cotton 5 tiles West of Aksum
Added Cotton 2 tiles W and 2 tiles NW of Samarkand
Added Cotton 4 tiles N of Samarkand (next to horses)
Added Cotton 2 tiles NW of Ghazni
Added Cotton 1 tile NE 1 tile E of Kolomoki
Moved Kolomoki West 1 tile
Gave Aztalan a worker
Added Cotton 2 tiles E 2 tiles NE of Kolomoki
Removed Road from Georgia to Bulgar
Gave Inca Spearman 1 tile SW of Onondoga
Changed all Desert tiles on West coast of SA to Plains
Added Mint and Walls to Onondoga
Changed setting: Raging Barbarians Turned ON
Removed 1 population from Benares and Ujain (now at 6)
Decreased iron 1 tile E 1 tile SE of Ujain to 3 (from 31)
Decreased Aluminum 2 tiles South of Kalyani to 5 (from 6)
Added Cotton 7 tiles West of Beshbalik
Added Capital to Karakorum
Added Sheep 1 tile W 1 tile NW of Beshbalik
Removed random Stockholm Worker in Indian Ocean
Removed Stockholm (Gave plot to Japan)
Added South Korea 3 tiles NW of Hakata
Moved Seoul 1 tile NW
Gave Japan Trireme 4 tiles SW of Hakata
Gave Japan Settler 5 tiles SW of Hakata
Version 7
Moved Paris 1 tile NW and put coal in old Paris's spot
Added plantation for unimproved dyes in NW France
Put trading post where random pasture was in central France
Removed 1 Al from tile NE of Marseille
Changed Vienna from Cultural to Maritime CS
Got rid of Aztec start worker
Added spices to NE Empty Carribean island, added Dyes to SW empty Carribean island added atoll SE of Cuba
Added 4 coal under Cordoba and 2 on other side of Strait
Added 2 atolls near Azores, coastal bridge to Azores and Spanish settler
Moved Oil in NW Africa 1 tile west and increased to 5
Moved galley outside of Marseille so it is no longer trapped - Thanks Jeelen
Got rid of Quarry 2 tiles SE of Paris
Changed Mine to Quarry 1 tile E of Paris
Moved Spanish settler from Azores to North Africa
Changed Mountain to Hill in South America (coords 33,14(Southern South America near W coast)
Added Wheat + Farm 1 tile W + 1 SW of Onondoga (Inca)
Added another settler SW of Onondoga
Added Inca scout on changed tile (33,14) in South American moutain range
Removed Aztec Jaguar East of Tenochtitlan
Changed ownership of Aztalan - gave to Kolomoki
Added Rovaniemi for Vikings in between two rivers on coast 4 tiles E + 1 NE of Trondheim
Removed Oil E of Georgia + Added 4 Oil NW of Georgia
Changed Mountain SW of Georgia to Hill
Removed Road from Baghdad to Georgia
Gave French Civil Service and Chivalry techs
Gave all CSes workers
Added 2 Aluminum North end of Mongol lake
Added Road to Danzig from Salzburg (2 tiles NE)
Changed tile from ocean to coast, there is now coastal bridge to iceland
Added Nottingham 2 tiles NW of York
Added library and market to Nottingham
Removed English cultural ownership of tile 1W + 1SW of Dublin
Removed Viking sword from West of Ireland
Added Viking sword on unclaimed Irish tile
Changed Mountain on West coast North part of South America - Incas no longer blocked off that in North
Version 5
Added Pike near Mecca for Arabs
Added iron(3) in India, and Uranium in India
Added Fish and whales near Inca start
Added Aluminum to China and to coast near Japan
Increased oil 3 tiles west of Monaco by 1 (from 3 to 4)
Decreased both coals in western China by 2
Added Spices, Dyes, and Pearls near three different Carribean islands
Removed silver NW of Aztec start
Added Wheat with farm 1 tile east of Kiev
Version 3
Fixed a lot of rivers
Lowered some numbers for strategic rescources for Russia
Added a few barb sword (some with promotions) in North America
Version 1.5 (v2)
Fixed Russian city Sarkel
More balancing in East Asia
Version 1.4
Minor Changes, added palaces in places there supposed to be
Changed some units
Version 1.3
Fixed Songhai Borders, now they are actually Songhai's
Added some buildings to help jumpstart economy, fixed Inca starting spot
Other minor changes
Quick Hotfix V1.1
Added some hills in Americas to keep Inca and Aztecs from being blocked off
Added Spear and removed Keshik for Mongols
Screenshots: (Click the picture for larger view) More in second post.
281135 Conquering North Africa as Byzantines
281136 Conquering Arabia as England
281137 Attempting to bring the war to Byzantines after recapturing Jerusalem as Arabia
Special thanks to Moriboe, sean444, Hukkak and molnutz!
If you have problems with not being able to select all the civs - > "A trick that seems to work for me: open the civ selection menu first and scroll a bit, only THEN activate the scenario. Sounds stupid, but does the trick for me. " - Moriboe
Version 10 can be found here. (http://forums.civfanatics.com/downloads.php?do=file&id=16737)
Or download just the map (v5 map) and extract to Sid Meier's Civilization 5\Maps folder -> 289331
http://forums.civfanatics.com/attachment.php?attachmentid=284896&d=1300393929
This scenario is out of date! It was made for vanilla, and not a recent version of that! Use at your own risk!
Current Version: 10
Content:
Contains 16 playable civs
1000 AD Earth Map
16 City States
All oldworld civs
Playable Civs: England, France, Germany, Byzantines, Arabia, Spain (NOT DLC), Vikings, India, Siam, China, Japan, Mongolia, Inca, Aztecs, Russians, Songhai, Ethiopia
This is a somewhat raw conversion of the 1000AD scenario from vanilla civ4. This is my first attempt at serious scenario making.
Most of the civilizations are converted over, exceptions being:
Spain - Put Custom Civ here
Vikings - Put Custom Civ here
Khmer/Barbs in SE Asia - Put Siam here
Byzantine - Put Custom Civ here
Barbs - Changed them to citystates and Egypt (read Ethiopia)
Korea - Put Custom Civ here
Changed the map by a couple of tiles, tried to balance resource amounts and tile ownership/starting improvements so that no one starts off irretrievably unhappy, but I know there will be balance issues as so far I haven't played as everyone, so playtesting and feedback is appreciated :). Currently there is only a game speed (date change) mod and a name changing mod comes with this. I recommend Info Addict, Barbarians!, and/or Improved Notifications
Please leave comments on bugs :satan: and balance issues (or anything else) so that I can update it for next patch!
Version 10 is up!
Currently there are few atolls on the map, as I haven't done enough playing to determine where they would be most useful (Carribean + Polynesia?)
Currently there is a bug which makes it impossible to pick a civ for some (me).
Version 11 is postponed indefinitely and this scenario is not updated to the latest version of civ 5.
I'll try to get out an update of some sort for the latest version of Civ 5 (1.01383)
Info Addict can be found here (http://forums.civfanatics.com/showthread.php?t=391069), or on the modbuddy (search "info addict").
Custom Notifications Mod can be found here (http://forums.civfanatics.com/showthread.php?t=411298)
Version 10 is available on modbuddy! Finally allowing me to upload again! (For whatever reason :confused:) :banana: :king:
Version History:
Version 10
Fixed bug that had it so not all civs showed up and reverted to normal vanilla ones
Version 9
Changed City State names to what they should actually be called
Changed some Civs + Leaders names to what they should be called
Time now corresponds with the vanilla time scale
Changed both Inca and Aztecs to CityStates to allow for more colonization
Added Camel Archer 2 tiles S of Jerusalem
Added 500 culture to Arabia
Added walls to Cordoba
Added 60 XP to Arabian Pikeman near Mecca
Added Plantation to Cotton SW of Cairo
Added Plantation to Wine and Dyes East of Baghdad
Made Dublin's health 100 again
Added Korea, Both cities in Korea, road between the two, worker in each city, archer in Seoul, settler NE of Seoul 1500 culture, 500 gold
Gave Ethiopia less starting culture 1700 now instead of 2000
Version 8 or earlier
Removed Byzantine catapult 2 tiles NE of Jerusalem
Changed Jerusalem's starting health up to 45% (up from 14%)
Changed Cordoba's starting health up to 40% (up from 15%)
Added Arabian Crossbow to Cordoba
Added Wine West of Syracuse
Added Fish South West of Syracuse
Added Sheep North East of Syracuse and removed Forest
Removed Wine under Syracuse and added 2 Aluminum
Added Cotton 1 tile SW of Cairo
Added Cotton 5 tiles West of Aksum
Added Cotton 2 tiles W and 2 tiles NW of Samarkand
Added Cotton 4 tiles N of Samarkand (next to horses)
Added Cotton 2 tiles NW of Ghazni
Added Cotton 1 tile NE 1 tile E of Kolomoki
Moved Kolomoki West 1 tile
Gave Aztalan a worker
Added Cotton 2 tiles E 2 tiles NE of Kolomoki
Removed Road from Georgia to Bulgar
Gave Inca Spearman 1 tile SW of Onondoga
Changed all Desert tiles on West coast of SA to Plains
Added Mint and Walls to Onondoga
Changed setting: Raging Barbarians Turned ON
Removed 1 population from Benares and Ujain (now at 6)
Decreased iron 1 tile E 1 tile SE of Ujain to 3 (from 31)
Decreased Aluminum 2 tiles South of Kalyani to 5 (from 6)
Added Cotton 7 tiles West of Beshbalik
Added Capital to Karakorum
Added Sheep 1 tile W 1 tile NW of Beshbalik
Removed random Stockholm Worker in Indian Ocean
Removed Stockholm (Gave plot to Japan)
Added South Korea 3 tiles NW of Hakata
Moved Seoul 1 tile NW
Gave Japan Trireme 4 tiles SW of Hakata
Gave Japan Settler 5 tiles SW of Hakata
Version 7
Moved Paris 1 tile NW and put coal in old Paris's spot
Added plantation for unimproved dyes in NW France
Put trading post where random pasture was in central France
Removed 1 Al from tile NE of Marseille
Changed Vienna from Cultural to Maritime CS
Got rid of Aztec start worker
Added spices to NE Empty Carribean island, added Dyes to SW empty Carribean island added atoll SE of Cuba
Added 4 coal under Cordoba and 2 on other side of Strait
Added 2 atolls near Azores, coastal bridge to Azores and Spanish settler
Moved Oil in NW Africa 1 tile west and increased to 5
Moved galley outside of Marseille so it is no longer trapped - Thanks Jeelen
Got rid of Quarry 2 tiles SE of Paris
Changed Mine to Quarry 1 tile E of Paris
Moved Spanish settler from Azores to North Africa
Changed Mountain to Hill in South America (coords 33,14(Southern South America near W coast)
Added Wheat + Farm 1 tile W + 1 SW of Onondoga (Inca)
Added another settler SW of Onondoga
Added Inca scout on changed tile (33,14) in South American moutain range
Removed Aztec Jaguar East of Tenochtitlan
Changed ownership of Aztalan - gave to Kolomoki
Added Rovaniemi for Vikings in between two rivers on coast 4 tiles E + 1 NE of Trondheim
Removed Oil E of Georgia + Added 4 Oil NW of Georgia
Changed Mountain SW of Georgia to Hill
Removed Road from Baghdad to Georgia
Gave French Civil Service and Chivalry techs
Gave all CSes workers
Added 2 Aluminum North end of Mongol lake
Added Road to Danzig from Salzburg (2 tiles NE)
Changed tile from ocean to coast, there is now coastal bridge to iceland
Added Nottingham 2 tiles NW of York
Added library and market to Nottingham
Removed English cultural ownership of tile 1W + 1SW of Dublin
Removed Viking sword from West of Ireland
Added Viking sword on unclaimed Irish tile
Changed Mountain on West coast North part of South America - Incas no longer blocked off that in North
Version 5
Added Pike near Mecca for Arabs
Added iron(3) in India, and Uranium in India
Added Fish and whales near Inca start
Added Aluminum to China and to coast near Japan
Increased oil 3 tiles west of Monaco by 1 (from 3 to 4)
Decreased both coals in western China by 2
Added Spices, Dyes, and Pearls near three different Carribean islands
Removed silver NW of Aztec start
Added Wheat with farm 1 tile east of Kiev
Version 3
Fixed a lot of rivers
Lowered some numbers for strategic rescources for Russia
Added a few barb sword (some with promotions) in North America
Version 1.5 (v2)
Fixed Russian city Sarkel
More balancing in East Asia
Version 1.4
Minor Changes, added palaces in places there supposed to be
Changed some units
Version 1.3
Fixed Songhai Borders, now they are actually Songhai's
Added some buildings to help jumpstart economy, fixed Inca starting spot
Other minor changes
Quick Hotfix V1.1
Added some hills in Americas to keep Inca and Aztecs from being blocked off
Added Spear and removed Keshik for Mongols
Screenshots: (Click the picture for larger view) More in second post.
281135 Conquering North Africa as Byzantines
281136 Conquering Arabia as England
281137 Attempting to bring the war to Byzantines after recapturing Jerusalem as Arabia
Special thanks to Moriboe, sean444, Hukkak and molnutz!
If you have problems with not being able to select all the civs - > "A trick that seems to work for me: open the civ selection menu first and scroll a bit, only THEN activate the scenario. Sounds stupid, but does the trick for me. " - Moriboe
Version 10 can be found here. (http://forums.civfanatics.com/downloads.php?do=file&id=16737)
Or download just the map (v5 map) and extract to Sid Meier's Civilization 5\Maps folder -> 289331