View Full Version : Let's play CIV5 II starting on monday
Bibor Jan 29, 2011, 02:13 PM Ave!
It's time for the next in the series of video let's plays.
This time I'm going to focus on expansion and warfare, aiming for either a domination or diplomatic victory. Along with some classical and early-medieval wars, I plan to conduct at least one intercontinental invasion, probably in late renaissance or industrial era.
I accepted some suggestions posted in this thread so I decided on the following settings:
- Rome (Augustus)
- Small continents
- Low sealevel
- +2 AIs (for a total of 7)
- 5 mio. years old world (less choke points to make combat for AIs easier)
- Emperor difficulty (up from King)
- City ruins off
- Quick combat on
The first segment of the first part will be uploaded in roughly 4 hours, around 5.30 CET (that would be around, umm, 23.30 EST?).
You can access the video via my channel: http://www.youtube.com/user/biborkiraly
B.
ArtOfBetrayal Jan 29, 2011, 02:57 PM Hey Bibor just wanted to say thanks for all the help you have given me with Civ V. I watched your previous videos and it helped me alot.
The only suggestion i have is to maybe bump up the size to having a few more civs. I mainly play with more i find it more difficult and thought it would be good to see how you play on it. Thanks and look forward to seeing it
nokmirt Jan 29, 2011, 03:06 PM I like the idea. I was going to suggest a standard map just to add a few more civs and diversity. I concur with ArtOfBetrayal. Either way it should be a good game.
Treso Jan 29, 2011, 04:56 PM I would suggest you post the autosave file for us :D
Very nice job you are doing to this community.
Camikaze Jan 29, 2011, 07:20 PM I definitely agree with trying for Domination and aggressive expansion. Standard size maybe?
Airey Jan 29, 2011, 08:48 PM Naval invasion sounds pretty cool, haven't seen many people do that
it would be funny if you can take cities with 1 melee unit and rest with Navy :lol:
regardless, love your Hiawatha videos :goodjob:
Bartonar Jan 30, 2011, 11:27 AM i say you should get the achievement for alexander with this as well, Conquer the world by 350BC.
Bartonar Jan 30, 2011, 11:28 AM wait, nvm srry. u doing Augustus. i need more sleep.
blac Jan 30, 2011, 06:52 PM I enjoyed your other videos, I wish I had enough time to watch all of them!!
Celevin Jan 30, 2011, 07:17 PM I think you should switch it up to small continents / low sea level. Add more civs to make up for the additional land area. It would make for a good naval invasion game.
Camikaze Jan 31, 2011, 02:11 AM I have a couple of suggestions to make regarding how you run this. Feel free to discard them if you disagree. I would think it would be better if you only did maybe one video per day? It's very hard to keep up with hours of play every day; 15 minutes at a time is much easier for viewing, and would allow for more interaction from the audience.
vixafox Jan 31, 2011, 03:33 AM Should be worth watching. I would be interested to see how you handle the happiness issue when expanding to a higher number of cities than you had in the last game. My preference would be for you to aim for a Domination victory. I think this would be more instructive than chasing a cheesy Dilplomatic win.
Bibor Jan 31, 2011, 05:32 PM I think you should switch it up to small continents / low sea level. Add more civs to make up for the additional land area. It would make for a good naval invasion game.
Agreed. That's exactly what I did.
I have a couple of suggestions to make regarding how you run this. Feel free to discard them if you disagree. I would think it would be better if you only did maybe one video per day? It's very hard to keep up with hours of play every day; 15 minutes at a time is much easier for viewing, and would allow for more interaction from the audience.
Agree as well. However, I wanted to play this game "by myself" so people can see what kinds of overall or ad hoc decisions the player needs to do. Future games will be made in a 50-turn format and I'll have "saving up policies" enabled so people can discuss and vote about what to do next.
Should be worth watching. I would be interested to see how you handle the happiness issue when expanding to a higher number of cities than you had in the last game. My preference would be for you to aim for a Domination victory. I think this would be more instructive than chasing a cheesy Dilplomatic win.
I'll probably (and unfortunatly) have to go with Piety to manage my happiness, since I plan to found and capture a lot of cities. I really wanted to go Rationalism this game, but my starting continent is resource-poor (except for all the iron :)), even sheep and cattle is scarce.
Treso Jan 31, 2011, 07:14 PM I may have a problem. Its very hard for me manage hapiness :(
I usually have to adopt piety instead of rationalism due hapiness problems.
Airey Jan 31, 2011, 07:32 PM ...but my starting continent is resource-poor (except for all the iron :)), even sheep and cattle is scarce.
This is actually great, looking forward to hear how you plan happy cap management in your commentary.
Maybe even weight in the decision to raze vs puppet vs annex!
Strategic war planning should also be interesting (ie. which city to attack first, manipulating AI for war ally...etc)
as there are currently not much info on the strategy forum yet.
With 7 AI civs, RA planning are also very interesting.
So exciting!
MiRai Jan 31, 2011, 11:42 PM Just watched part 1 and I'm in suspense! Loving this series by the way, thank you very
much for taking your time to do this. :)
Treso Feb 01, 2011, 12:53 AM All this iron should feed your war until rifles :D
I wish this continent have more AIs to beat :D
Airey Feb 01, 2011, 01:38 AM Just watched the part I of II video, really love your commentary.
Can't wait to watch more :cool:
Bibor Feb 01, 2011, 11:31 AM 2nd segment of Part One is being uploaded as I type this. I already finished recording of the second part (I won't spoil anything, but lets just say things didn't go as expected).
iamflatline Feb 01, 2011, 11:35 AM 2nd segment of Part One is being uploaded as I type this. I already finished recording of the second part (I won't spoil anything, but lets just say things didn't go as expected).
Can't wait, I just finished watching the first one! If you didn't luck out with so much iron, what would you have done instead? I usually have a dearth of iron near my start and never really know how to proceed except teching to rifles or changing my strategy and going for a more peaceful victory.
Treso Feb 01, 2011, 11:38 AM Im just reloading everytime your youtube's channel hoping theres a new part :D
Bibor Feb 01, 2011, 11:41 AM If you didn't luck out with so much iron, what would you have done instead? I usually have a dearth of iron near my start and never really know how to proceed except teching to rifles or changing my strategy and going for a more peaceful victory.
Rome usually starts on a spot with at least a small node (2 iron) nearby, although I did play games with Rome without iron. It sucks. There is more than one way to get iron though. It is quite common for city states (especially those in tundra or desert) to have iron, and you can always try to buy iron from a friendly AI. The cost is 200:c5gold: per 5 I think, which is reasonable. You could also trade away a luxury resource and the AI might even throw in something extra.
Or I could've just walled in and used the Glory of Rome to build up science infrastructure and rush for Rifles. But that probably wouldn've been so exciting.
Bibor Feb 01, 2011, 11:43 AM Im just reloading everytime your youtube's channel hoping theres a new part :D
The second segment of Part One will be up in an hour or so (connection to youtube broke again), and the first segment of Part Two will be available around 4 AM CET (if the connection doesn't break again).
Airey Feb 01, 2011, 12:35 PM Rome usually starts on a spot with at least a small node (2 iron) nearby, although I did play games with Rome without iron. It sucks. There is more than one way to get iron though. It is quite common for city states (especially those in tundra or desert) to have iron, and you can always try to buy iron from a friendly AI. The cost is 200:c5gold: per 5 I think, which is reasonable. You could also trade away a luxury resource and the AI might even throw in something extra.
adding this info in the commentary might be a good idea for youtube viewers
Treso Feb 01, 2011, 02:51 PM Forgive my ignorance... but what is the time difference between CET and GMT?
truefrequencie Feb 01, 2011, 04:18 PM Thumbs up :) waiting for part 2
nokmirt Feb 01, 2011, 05:00 PM The Persians come out to fight! What a great ending! I have to watch part 2 and see what happens.
Great videos. I can see that the AI needs improvement in a huge way. Hopefully, that gets taken care of upcoming.
Numi Feb 01, 2011, 06:50 PM Ye i agree with most ppl above, very fun to watch cannot wait for part two with Nebe, I recall seeing him at the top of the pointiest sticks list by about 3-4x you so it should prove to be interesting.
Bibor Feb 02, 2011, 02:21 AM Forgive my ignorance... but what is the time difference between CET and GMT?
CET = central European Time (GMT+1)
GMT = Greenwich Mean Time or the time zone every other one gets calculated from.
TW_Honorius Feb 02, 2011, 11:08 AM Hey B, I noticed in your first post, you said the world would be 5 billion years old, but on the video you set it at 4 billion years.
nokmirt Feb 02, 2011, 04:26 PM Hey B, I noticed in your first post, you said the world would be 5 billion years old, but on the video you set it at 4 billion years.
Oops, but he can't start over now. It is a good game so far.
Airey Feb 02, 2011, 04:37 PM watching part II 1/4
- love how much info you give on pre-war strategy
- rushing into war, and not scouting is dangerous though
- but will likely work regardless with your strategy
- UU's (unique unit) special ability to Road speeds up assault and earlier trade route for puppet city
- a worker that can fight, awesome
Qinshihuang Feb 02, 2011, 06:24 PM Bibor,
The Infoaddict and Resource Panel... how do you use them in game once you have them installed? Are they part of the normal user face or do you have to press certain keys to get them up?
Thanks.
Your series are really good. You have a good voice and speak at a nice pace that goes along with the game, plus the information you're providing is quite thorough.
Cheers!
TW_Honorius Feb 02, 2011, 06:44 PM Oops, but he can't start over now. It is a good game so far.
I know, I just wanted to point that out so he can change the first post. And to also take out the reasoning why he wanted to use 5B old earth.
flipsix3 Feb 03, 2011, 05:23 AM Jumped on this last night, entertaining stuff, really didn't see the end of Part I coming! Look forward to seeing how you responded to that, as it's a situation that throws me right off my game when it happens to me
grandad1982 Feb 03, 2011, 11:35 AM "....thats interesting...." :lol:
Camikaze Feb 04, 2011, 02:36 AM I finished watching part II, very interesting so far. You make it look so easy, even in the face of what would otherwise appear to be reasonably difficult opposition. I guess some of what happened highlights the ineptitude of the AI (like virtually gifting you its three catapults).
Bibor Feb 04, 2011, 05:48 AM I finished watching part II, very interesting so far. You make it look so easy, even in the face of what would otherwise appear to be reasonably difficult opposition. I guess some of what happened highlights the ineptitude of the AI (like virtually gifting you its three catapults).
I figured that one out, it's not AI ineptitude. It's an error in AI coding. Siege weapons should be forbidden to scout (archers also actually) for enemy units.
Camikaze Feb 04, 2011, 06:16 AM Well, ineptitude in AI coding...almost the same. ;)
techgiz1 Feb 04, 2011, 12:43 PM I am enjoying watching your videos on youtube. You do a good job of explaining strategy and tactics. I love the avatar from Dr. Stranglove. I can not listen to you talk without thinking of Peter Sellers and that movie.
Airey Feb 04, 2011, 02:22 PM I figured that one out, it's not AI ineptitude. It's an error in AI coding. Siege weapons should be forbidden to scout (archers also actually) for enemy units.
Loves your Objective attitude in your video/forum comments.
I thought you were pretty lucky there facing all the Catapults with excessive Iron he got.
Down side of no pre-war scouting.
Finally new video is uploaded....part 2.5 :confused: edit: oh...I see...very nice!
Thanks again
EL_Kondor Feb 07, 2011, 11:33 AM Two thumbs up! This is very helpful, keep up the good work.
oawiefga Feb 15, 2011, 02:46 PM I've successfully moved up to emporer because of your video's.
I am still having some difficulty with tech at this level. I manage to stay within 5-8 techs of the leader through the late industrial and modern age. Invariably what happens is several AI civ's DoW through the renaisannce and industrial age because of my small military. As I beat them back one by one they sue for peace and give me a large number of their cities. This causes my tech rate to go up from 400+ to 1600+ by the late modern era. So the only thing that saves me is poor prosecution of war by the AI.
nokmirt Feb 15, 2011, 05:26 PM I am on king and doing quite well so far.
Bibor Feb 15, 2011, 06:14 PM I've successfully moved up to emporer because of your video's.
I am still having some difficulty with tech at this level. I manage to stay within 5-8 techs of the leader through the late industrial and modern age. Invariably what happens is several AI civ's DoW through the renaisannce and industrial age because of my small military. As I beat them back one by one they sue for peace and give me a large number of their cities. This causes my tech rate to go up from 400+ to 1600+ by the late modern era. So the only thing that saves me is poor prosecution of war by the AI.
If this helps, my cornerstones are, for normal speed:
100 BPT at turn ~120
200 BPT at turn ~200
then it grows exponentially until 700 to 1000 BPT at turn ~300
I usually find having more than 700 BPT unnecessary, especially if you're still signing research agreements.
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