View Full Version : New Unit: Russian BMP3


utahjazz7
Jan 08, 2003, 03:42 PM
This is the BMP3 (http://www.army-technology.com/projects/bmp-3/index.html). It is a mechanized infantry unit for the Russians.

EDIT: Thanks for the help with the sound problem, everyone. I've decided to just drop the "3" from BMP3. Now the unit is just the BMP. I tested it in-game, and everything seems to be fine with the sounds. I've zipped the renamed files and uploaded them; the new BMP.zip is now linked the the "Download" hypertext below. If you're reading this thread for the first time, ingnore what I just said about sound problems and download the BMP! ;)

http://www.civfanatics.net/uploads3/BMP3.gif

Download (http://www.civfanatics.net/uploads3/BMP.zip).

shramj
Jan 08, 2003, 04:24 PM
Ah yes, maybe I am the first to download this work of art!

zulu9812
Jan 08, 2003, 05:25 PM
As for why the sounds don't work, did you make sure they are 22, 050 MHz and 16-bit Mono?

utahjazz7
Jan 08, 2003, 05:29 PM
Originally posted by zulu9812
As for why the sounds don't work, did you make sure they are 22, 050 MHz and 16-bit Mono?

I don't think that there would be any problems like that becasue the sounds are from CivIII units. First, I tried to use the CivIII mechanized infantry sounds, but they wouldn't play in-game. Then, I tried switching the sounds to the modern armor sounds, but they wouldn't play either. So, I tried renaming the mechanized infantry sounds to BMP3Death.wav, BMP3Attack.wav, etc.--which is what I zipped and uploaded. But this didn't help either. :(

I don't think there are misspellings in the file names or the .ini file because there was no error message in CivIII. The sounds just didn't play. I don't understand.

Rocoteh
Jan 08, 2003, 06:07 PM
5 ***** again.

Thank you.

GIDustin
Jan 08, 2003, 06:11 PM
I downloaded the sounds, and converted them to the proper format, and they still did not play in game. :(

GIDustin

utahjazz7
Jan 08, 2003, 08:19 PM
Originally posted by GIDustin
I downloaded the sounds, and converted them to the proper format, and they still did not play in game. :(

GIDustin

Well, at least it's not just me. I don't feel so dumb now. I still don't understand why my units always have something wrong with them. Why me? Why? Why? ;)

dog
Jan 08, 2003, 10:28 PM
Originally posted by utahjazz7


I don't think that there would be any problems like that becasue the sounds are from CivIII units. First, I tried to use the CivIII mechanized infantry sounds, but they wouldn't play in-game. Then, I tried switching the sounds to the modern armor sounds, but they wouldn't play either. So, I tried renaming the mechanized infantry sounds to BMP3Death.wav, BMP3Attack.wav, etc.--which is what I zipped and uploaded. But this didn't help either. :(

I don't think there are misspellings in the file names or the .ini file because there was no error message in CivIII. The sounds just didn't play. I don't understand.

Very weird problem and I'm not sure of the cause. The sounds did not work in game but then I changed the name of the unit folder and unit INI file to "BP" and "BP.ini" and the sounds worked. Must be something about the name of the folder. Maybe just slightly change the name. :confused:

GIDustin
Jan 08, 2003, 10:35 PM
maybe the fact that there is a number in the file name? Not sure though because my V3 Rocket worked. The folder was "V3Rocket", but the sound files did not have numbers in them.

Weird problem. Maybe FIRAXIS could explain it.

GIDustin

Vuldacon
Jan 09, 2003, 01:25 AM
Yes, CIV III does Not like the Three Capital Abbreviations followed by a Number ONLY. Why...Who Knows? Programming "Hang Up" ...Any way, Simply Rename the Folder and the .ini file to BMP_3 (using an underscore line between BMP and 3) and the Mech Infantry Sounds or any others will work just fine. Nice Unit ...My Russian Friends were Very Pleased to get it. :cool:

Yoda Power
Jan 09, 2003, 10:43 AM
Thanks:goodjob:

utahjazz7
Jan 09, 2003, 11:30 AM
I renamed my files to just BMP--without the three. Oooh, I rhymed. ;) Anyway, the sound problem appears to be fixed. The "Download" hypertext in the first post now links to the new, renamed files. It's BMP.zip. Hopefully, there are no further problems.

Kal-el
Jan 09, 2003, 01:11 PM
What's next on the agenda?

Prussian
Jan 09, 2003, 02:40 PM
Beautifull! Thanks for this unit Utah!

Yoda Power
Jan 09, 2003, 02:49 PM
The state of Utah is a big manufacture of Tanks.;)

notice this was a bad joke, if you did not understand it, its understandebel

Civanator
Jan 09, 2003, 04:27 PM
good one yoda ;)

Nice unit Utah. Very nice indeed

Pawel
Jun 10, 2003, 10:07 AM
Originally posted by utahjazz7
I've decided to just drop the "3" from BMP3. Now the unit is just the BMP.
Very nice unit! But it is a pity you dropped the "3". :) The mass produced BMP-1 and BMP-2 from the Cold War era were very different vechicles. In contrast to the BMP-3, they have also met the Bradley (the default animation) in combat during the Gulf Wars. Maybe if you find some time you could extend the BMP family?

Risbinroch
Jun 10, 2003, 10:32 AM
Woulden't it work if you write "BMP-3" instead of "BMP3"? I believe it does, since I have other units with numbers, but I then have a "-" between letters and numbers...

utahjazz7
Jun 10, 2003, 04:59 PM
If "BMP-3" works, then go for it. I just shortened mine to "BMP." Everyone else can do as they like. :)

postal!2k(BR)
Jun 19, 2003, 01:15 AM
great unit:D ,too bad thats not wut im looking for in my mod.

dog
Jul 17, 2003, 02:53 PM
I made a drop .flc for this unit so that it can be used as Russian UU BMD-3. The Soviet/Russian BMD APCs were smaller cousins to the BMP that were designed to be used by Soviet Airborne. What's unique about the BMD-3 is that it's the only such carrier designed to be airdropped with the crew inside, ready to roll right over you shortly after hitting the ground. The BMD series drop on a pallet with a single chute. A telescoping rod swings down from the bottom of the pallet and shortly before hitting the ground the rod triggers a rocket to fire which softens the landing. In the real world, the rocket is above the BMD and actually blasts the top of the vehicle. I used a bit of artistic license and grabbed part of Utah's death .flc to pretend that the rocket fires from beneath the vehicle.

Anyway...here (http://www.civfanatics.net/uploads4/BMDDropv2.zip) it is.

Btw, the parachute is from Balou's spetsnaz unit. :goodjob:

EDIT: Fixed link. :o

dog
Jul 17, 2003, 02:55 PM
And a preview...

Pawel
Jul 17, 2003, 03:45 PM
Great flic! :thumbsup: It almost makes me wish I hadn't disabled the air drop for mech infantry. :)

P.S. I know the BMD belonged to the VDV, but I already use the Spetsnaz as a Russian para...

P.P.S Your link above does not work since you wrote http:/ twice.

dog
Jul 17, 2003, 10:03 PM
I didn't notice until I posted the preview that the shadows on that flc looked pretty hinky. I changed the animation and it's accessible thru the link above.

enwolf
Jul 20, 2003, 09:30 PM
Maybe you can create Chinese Type 98 MBT ,I think it is very good unit.

Pawel
Jul 22, 2003, 09:45 AM
I have tried out your animation in game, and it works very nice! It just has one weird side effect I don't understand. On the turn after the drop, when the unit is moved, the first frame of the drop flic is shown. Needless to say, this looks a bit odd. Does someone have an idea why this occurs? Could it be that the drop flic has to have all directions for a smooth transition? If the anim reverts to normal, it seems to behave normally later...

unscratchedfoot
Jul 24, 2003, 08:48 PM
I like this unit.

Does anyone know if the AI in PTW has been programmed to load foot soldiers into APC's with the transport function enabled? I know in civ3 original, the AI never does it. I just bought PTW yesterday and would like to know before fixing up my mod.

Appreciate any help.

Drift
Jul 24, 2003, 09:40 PM
Originally posted by unscratchedfoot
Does anyone know if the AI in PTW has been programmed to load foot soldiers into APC's with the transport function enabled?

No. Land transports are something the AI doesn't understand.

unscratchedfoot
Jul 24, 2003, 10:54 PM
Still not? OKay, thanks Drift. I wish firaxis would fix this deficiency.

zkreso
Jul 25, 2003, 05:02 AM
really lovely animations

dog
Jul 25, 2003, 09:14 PM
Originally posted by Pawel
It just has one weird side effect I don't understand. On the turn after the drop, when the unit is moved, the first frame of the drop flic is shown. Needless to say, this looks a bit odd. Does someone have an idea why this occurs? Could it be that the drop flic has to have all directions for a smooth transition? If the anim reverts to normal, it seems to behave normally later...

There have been some weird problems with the airdrop units. I've had a similar problem with Balou's spetsnaz and others have reported the same thing with the armored shock infantry (is that what it's called? you know, the one that lands on the green gaseous thing). I've seen it with other para units as well. Basically, where there should be a unit standing there's instead a little bunched up thing up in the sky. Don't know the answer.

unscratchedfoot
Jul 25, 2003, 09:26 PM
The armored shock infantry airdrop works fine for me. That is odd for you. As an alternative why not use cargo planes, wyrmshadow made a bunch of really cool ones, and drop the units using a plane instead. Unfortunately you don't get to see the parachute animation that way but its no big deal. After all, in reality it takes a plane insertion to make an airdrop and be subject to air defences.

Bartholomaï
Oct 11, 2003, 04:24 AM
this a great unit for my russian scenario!