View Full Version : New Player Questions
heikeott Jan 10, 2003, 12:52 PM I have been playing Civ II for a long time & got III after getting new eMac with OS X. Very frustrated with some of the changes and don't see MY questions in FAQS or on other forums.
1) In Civ II I could almost always get to future techs before 2020. Now in III I am setting science spending as high as I can as early as I can and mostly don't even get to Space Flight or Fission before 2050. What do I need to change??
2) Why do the AI Civ's always want so much more from me than THEY are giving?? For example they want to trade maps but they want a tech advance or gold from me along with, or they want to trade luxuries but insist on gold every turn from me as well. And if I say no very many times because they won't trade "fairly," they declare war on me!
3) Where the heck is COAL?? Does it really exist? In 3 weeks of playing I've never once seen coal on the map, and not being able to build railroads at all ever certainly affects gameplay (Negatively, in my opinion). Iron and horses also appear rarely, and I have hardly ever had more than one luxury anywhere near the area where I start.
4) What the heck is a "port"?? Is that only in the PC version? I see mention of it in other places but have never seen the opp to build anything but harbor.
5) Geez Louise, what can I do about the pollution??? Anytime I let a city get over size 12, the pollution is outrageous - I need like 4 workers per city to keep up. And the things I USED to do in II - like Mass Transit and Solar Plant, take forever to get to and don't seem to help nearly as much.
6) What happened to sleep/sentry? Gone? And why do workers go crazy and build mines in all my irrigated grassland around cities if I set them to automate?? Is there any way to adjust their priorities?
7) Is there any way to pause or hide the game (say to check my email, for example, without saving the game, quitting, and then loading the saved game?
Well I have lots more but that's probably plenty or too many for now. Thanks for any help. Heike Ott, Tulsa OK
:confused:
dojoboy Jan 10, 2003, 01:28 PM 1) The lowest two levels have slower research rates due to human bonuses or AI restrictions; therefore there is little tech-brokering of advanced techs. Regent and above will get you further along. I've won by s/r on warlord but I researched exclusively, w/ very little warring.
2) Try to get them against one another, but the AIs will always offer themselves better deals than you.
3) Its there. You may need to war for it though. I don't believe I've noticed anything to be rare. I'm more concerned about the resources being abundant.
4) Is this in PTW? Harbors are the only option in Civ3.
5) Some games seem to have more pollution for me than others. I don't always pay good attention to my build order, but this may have something to do with it.
6) Are you patched to 1.21g? There is a sentry option in 1.21g ("y" to wake when any unit is near or "shift-y" to wake when enemy unit is near).
7) I believe "command-p," not sure though.
Welcome, heikeott! :)
Raijer Jan 10, 2003, 01:40 PM Hello heikeott, and welcome to CFC!
You've come to right place for answers; there are plenty of experts here that can rattle off many excellent pointers and tips. I can help you out a little, but others will follow, and soon all the questions will be addressed in much better detail. Before that happens though, I think it's pretty important to supply us with a bit more information. Specifically, what level are you playing at (warlord? regent? etc..), what is your map size, and how many AI opponents are you playing against? This information will allow for the highest quality answers!
Question 1: Something I've noticed between Civ II and III, is that tech trade is far more important in III. Contact rival civs, wheel... deal... trade... buy.
Q 2: The trade difference betwween II and III is often a frustrating change. It seems like you're being fleeced at every turn. However, this can also be used to your advantage. If you can get ahead in tech, YOU can demand outrageous fees: other techs, luxuries, and buku gpt.
Q 3: Like the first two questions, it's really hard to answer this question without a bit more info. Off the top of my head, it sounds to me like you may be playing on a huge map with a lower number of rival civs. In that scenario, vital resources become few and far between. Is this the case?
Q 4: There is no "port" in either the Mac or PC version Civ III; it is, like you said, a "harbor." Perhaps the "port" being discussed is the "game port." By this I mean the "porting" of a PC game to the Mac format. For example, Macsoft did the "port" of the PC Civ III game, coverting into a Mac format. Maybe that's it, but maybe I'm being stupidly obvious.
Q 5: Yeah, pollution's much more difficult to deal with in III, I agree. It really helps to have an Industrious civ, especially in the latter part of game. I always have stacks of workers cleaning up messes all over the map!
Q 6: Yes, I think sleep/sentry are gone in III, replaced by fortify, which is more or less the same thing.
Edited: dojo's right, I'm wrong: Y- sentry, Shift-Y: Sentry (wake near enemy)
As far as automating workers, there are ways to have better control. I myself am a micromanager, so I never use automate, but IIRC the controls are as follows:
Shift-A: leave exsisting improvements
Shift-I: This city only
Contl/Shift-I: This city only, leave existing improvements
Shift-P: Clean pollution only
Shift-F: Clear forest only
Shift-J: Clear jungles only
I think this is right, but if not, someone will correct me!
Q 7: This would be Command P. Quick! The boss is coming!
Hope this helps out a little. And again: Welcome!
Beamup Jan 10, 2003, 03:23 PM Additional points on a couple questions:
2. Not all maps are created equal! If their map covers more territory than yours, they will demand more for it. Also, all prices are modified according to how much that civ likes you.
3. Each resource has a minimum number of times it will appear on the map per civ. Every resource is ALWAYS there. But, as Raijer notes, if there are few civs, there may not be many resources - and it's entirely possible they'll all be elsewhere if you get unlucky. And as far as luxuries go, they are explicitly split up between starting locations, so you can't expect to have more than one unless you go conquer it.
5. Once you get the appropriate techs, Mass Transit and Recycling Centers will solve most of your pollution problems. Otherwise, you just have to clean it up. You want (for many reasons, including this one) LOTS of workers. If you just build as many workers as you used to build Settlers/Engineers, you need many more.
DiamondzAndGunz Jan 10, 2003, 05:13 PM Just something to add about Q3.
The AI values your map based on how many more square you have explored than they do. Also, mainly in the later part of the game, they also value them partially based on how many squares have changed, terrain improvements and such.
About luxuries. The AI values them based on how many happy faces they will create. If the AI has 10 cities, one luxury will create 10 happy faces (not taking into account market places n such). So, if the AI has 10 cities, and you have 20, and you try to trade with a 1:1 ratio, it won't work. In this case, you'll most likely need at least a 1:2 ratio of luxuries, or some supplemental GPT.
Not all maps spawn with all luxuries also, and sometimes they don't have fair amounts of resources. Tiny maps, for instance, might never have some resources, and definately won't have all the luxuries, even if you play with max civs. Huge maps, on the other hand, have a great chance of having enough luxuries/resources for everyone, if you play with all the civs on. If you play with only 1 or 2, you still might get all the resources, but they'll be few and far between.
Hope that helps.
nmcul Jan 10, 2003, 11:50 PM Good questions.
2) The higher your current level, the more the AI favors other AI civs. It's an AI cheat to make up for the AI's stupidity.
3) If you haven't downloaded and installed any of the patches for Civ 3 yet, then your map editor probably has the 1.17 bug in which maps may not provide enough of any resource to provide at least one per civ. Patching should fix this problem, though you still might get unlucky, with another civ getting 2 of the resources-theirs and yours.
EDIT:
4) "Ports" aren't in Civ 3, PC or Mac. They do, however, exist in PTW. I don't know what they do, though.
DiamondzAndGunz Jan 10, 2003, 11:59 PM I don't think there are specificly "ports" in PTW, but there are new "Commercial Docks." They work like Offshore platforms, but instead provide extra commerce.
heikeott Jan 11, 2003, 12:40 AM Thanks for answering my questions. Being new to Civ III and not being much of a warmonger anyway, I was taking it easy until I felt like I had a better feel for III, so I've been playing at Chieftain level with sedentary Barbarians. I like long games, too, so I've been playing on a large map with only 2 opponents. I guess that's why I'm seeing the scarce resources. The first couple of games I tried with 4 or 5 opponents, I got overwhelmed early in the game, so I decided to give myself a little more breathing room while I learn the changes and differences and develop new strategies. Keep in mind, I'm a middle-aged woman (pause for laughter to die down) and probably a very atypical player of Civ III. I enjoy building cities and growing a civilization, but I don't like the battling part so much and prefer to win by the space race. Or, in III, I have managed to win a couple of times by cultural domination and I like that. I like the expanding territory - it keeps the AI units off the edges of my cities and from getting between my cities and keeping me from making terrain improvments. Oh, "transforming" terrain is gone, too, isn't it? In II I used to make every city grassland with a couple of mined hills after I got engineers, but I can't do that any more. :-(
Anyway, thanks for your help. I did just find out about the 1.21g patch and installed it; looks like that will help some of my problems. One more question for now, are any of the download files for Mac? Is there a map editor, or are any of the maps and "mods" available for the Mac version? Thanks for all of your help and patience - I look forward to hanging around here and learning more about my favorite game, although I probably don't play it the same way most of you do. Heike
DiamondzAndGunz Jan 11, 2003, 12:59 AM If you want abundent resources, but feel "crowded" with lots of opponents, try to knock a couple of them out early in the game, before they have a chance to build up a significant force. It may not be your style, but it works. The game almost always requires some sort of conquest to get more than a couple of cities, especially on difficulties above Cheftain/Warlord. Throughout my games, I go through phases of building and expanding, but also military conquest. I usually try to win with a large empire, by space race as well. On most difficulty levels, conquest/domination seems a lil easy... ;) ( I think it's time I moved on to a higher difficulty... :rolleyes: )I haven't actually got a culture victory yet, althought i recently played a game (in the Mac Game of the Month) where I didn't go to war a single time, which therefore limited me to only 5 cities, Diplomatic Victory.
Terraforming is gone, yes, but there are also several other changes. If I remember correctly, you couldn't mine grasslands and such in Civ 2, could you? Well, nontheless, you can in Civ 3, and if you lay rail over it, it adds another shield, bringing the shields of a grassland square to 2, and a bonus grassland to 3, which I find pretty nice. It works the same way with irrigation n such, one more food, and then an extra when you lay rail over it.
To answer your question, yes, there are several different graphical modpacks you can download, and most PC maps are also playable on mac. The map editor is due to come out sometime soon... hopefully real soon. If you have any more questions, feel free to ask!
heikeott Jan 11, 2003, 01:17 AM What do you mean about being limited to 5 cities or the game requiring at least a couple of conquests? So far I have been able to build as many cities as I wanted, maybe because I'm playing at Chieftain? In my last game I had like 20+ cities at the end of the game, although some of them were defectors (that is to say, my culture overwhelmed them and they converted to my civ). Thanks so much for your time. Heike :D
DiamondzAndGunz Jan 11, 2003, 01:21 AM Well, in that game (Monarch difficulty) I expanded as far as I could without going to war. I got 5 cities built, and found there was no more room anywhere nearby. So I was stuck with 5 cities, since I swore to myself not to go to war. You will need to do some warmongering on higher diffs if you want to get a decent amount of land.
It's easier on Cheftain and such because the AI takes longer to expand, thereby giving you plenty of room in the beginning. Since you've been playing with less AI's on a large map, theres plenty of space for all.
MacBaldrick Jan 11, 2003, 12:51 PM Welcome Heiklot
I am similarly new to these Forums although have been playing Civ 3 for some time nowjavascript:smilie(':)').
Suggest you look at both the Game of the Month (GOTM) forum which gives a set starting position which different people play for the highest score / quickest victory conditions. It is this that DiamondzAndGunz was refering to I think - he decided to follow a no war strategy and see if he could win which he didjavascript:smilie(':king:').
The other good forum here for learning is the Succession games where different players each play for 20 turns then pass the game on. Each player generally provides a summary of their strategic approach plus turn by turn descriptions with tactical problems commented on.
Perhaps you would like to join me javascript:smilie(':D') in the next game when it starts. Dojoboy - perhaps a game for relative novices (Prince level to give some challenge) with comments (or parallel plays even) from the 'experts' like Tao to show what could have been done 'better' ?
Game On
n8mac Jan 11, 2003, 06:27 PM MacBaldrick, their is a current OSG game called "Persian Hegimony" that's set on the 'Prince' level. Maybe you can pull up a chair and off some cobb webs and play 20. I didn't want to jump back in until another player or two played.
I found this strange; the third difficulty level in Civ III is called 'Prince' in the manual, but 'Regent' on the game screen. I remember that Civ II had a level called Prince. :hmm:
tao Jan 12, 2003, 02:48 AM And don't shy away because of my last comments. If you want, I wll pm you my observations.
MacBaldrick Jan 12, 2003, 03:33 PM Thanks for the invite n8mac. I will take it on over the next few days.
No problem with the comments tao - any help will be considered.
Some Strategy issues
In fact looking at the current scenario (150 BC) I imagine I will do some serious re-allocation of resource building starting with moving the palace in Susa to reduce distance related corruption (rush settlers / workers to empty capital then rebuild within reach of whale).
Q How can I force where the new capital will go short of building palace ?
This will make use of the improvements around the eastern cities (they are loosing heaps to corruption although Republic will help). Taking the capital away from the coast will also help later to avoid the AIs doing a blitzkreig on the capital (is it smart enough ?) or bombarding from the sea once battleships come into play.
I would also switch research to Republic and change goverments to improve productivity (trade for Literature, Republic if we can get it as we will eventually want lots of libraries to speed up research & improve culture score).
I would need to look at the military position in the NE but agree with toa - link up the cities to gain benefit of iron / luxuries and be able to re-position the military plus horsemen for flexibility speed. Build galleys at the extreme east & west cities (if productive enough) to get exploring for the central continent.
How detailed do you want my notes on these changes - the big picture as above then just what happens in the turns ?
dojoboy Jan 12, 2003, 04:51 PM Originally posted by MacBaldrick
Q How can I force where the new capital will go short of building palace ?
This will make use of the improvements around the eastern cities (they are loosing heaps to corruption although Republic will help). Taking the capital away from the coast will also help later to avoid the AIs doing a blitzkreig on the capital (is it smart enough ?) or bombarding from the sea once battleships come into play.
Outside of building a new capital, disbanding the capital city will bump it automatically to the next city w/ the highest population. However, I'm not sure if just disbanding it is the best option as opposed to building workers to disband it (each worker built takes away a citizen until there are none left. Make sure there is a quality city prepared to receive it. Re: AIs blitkreiging a capital - I've never seen it done.
Originally posted by MacBaldrick
How detailed do you want my notes on these changes - the big picture as above then just what happens in the turns ?
Look over recaps of other peoples' turns for an idea.
tao Jan 12, 2003, 06:30 PM Originally posted by MacBaldrick
In fact looking at the current scenario (150 BC) I imagine I will do some serious re-allocation of resource building starting with moving the palace in Susa to reduce distance related corruption (rush settlers / workers to empty capital then rebuild within reach of whale). Distant related corruption does not really hit within 10-12 tiles distance from the capital. How can I force where the new capital will go short of building palace ? There are 3 alternatives:[list=1] Build a new palace; the cost is up to 1000 shields, depending on the size of the civilization. Currently, Persia would need 396 shields.
Use a Great Leader to hurry the palace. The war could be continued, fishing for a Great Leader. But I would seriously doubt, that he should be spend on a palace.
Abandon the capital; the new palace appears in the city with the highest number of citizens.
[/list=1]
This will make use of the improvements around the eastern cities (they are loosing heaps to corruption although Republic will help). Corruption will be greatly reduced by reaching pop 6 and triggering wltkd.
Taking the capital away from the coast will also help later to avoid the AIs doing a blitzkreig on the capital (is it smart enough ?) or bombarding from the sea once battleships come into play.IMHO, these are theoretical fears.
Corruption also depends on the number of cities, factoring in difficulty level and map size. If I remember correctly, on standard map and regent, the limit is 16. Currently Persia has 13 cities. As you may guess by now, I would not move the palace. Better work on growth and happiness.
I would also switch research to Republic and change goverments to improve productivity (trade for Literature, Republic if we can get it as we will eventually want lots of libraries to speed up research & improve culture score).You are aware, that switching research goals means spending full 14 turns for the new tech? You do not transfer the literature effort to republic. It might be wiser to finish literature and trade.
Grey Randall Jan 13, 2003, 08:41 AM Welcome to the both of you.
Just have to say this...
Baldric, you wouldn't know cunning if your were to put a muzzle on it and call it a fox!
heikeott Jan 13, 2003, 10:27 AM Thanks to everyone for your suggestions and offers. I do not think I am ready to play against any of you people, though. I still lose to the AI's quite regularly, and all of you keep saying how stupid they are!
However, I did manage a diplomatic victory - my highest score yet in III - last night thanks to your suggestions and help, and I finally got to build my beloved railroads. Those loopy patterns the railroads make in III are just way cool. (Yes, I'm easily amused.)
Boy, the AI's will pay through the nose for a tech they don't have, even if it's a fairly useless one, won't they?
In the game I'd been playing for several days, I had discovered a large island with room for 3 or 4 cities that none of my opponents had happened upon, and I was refusing to trade maps with them until I got it colonized - I guessed that as soon as they saw desirable open land on the map they would go after it. So my opponents' attitude towards me was definitely cooling and I didn't know what to do to avoid war. Then I got the tip about always giving them SOMETHING, even if it isn't what they wanted. So I gave them a little gold here and there and even passed out one dead-end tech as a gift to keep them appeased until I could get the spots I really wanted on that island. Worked great!
Now I have a new question. I am playing on Chieftain level. I am a Greek democracy with about 17 cities and counting (Cities keep "flipping" to me because I build lots of temples and libraries and such). I do have a far-flung colony, but it has built the forbidden palace so I am actually in pretty good shape as far as waste and corruption go. I started the game with 3 opponents; 2 are left. All of my cities have a marketplace and a bank (hey, whatever happened to superhighways, and did anything replace it to increase $$$ yield?)except for the new flips, and I have only 82 military units including 26 workers. Science spending is set at 70%, luxuries at 0% (I have either acquired or traded for 7 luxury resources, so I'm not having much trouble with happiness - most of my cities are in a nearly perpetual WLTKD.
The problem? I'm losing money! With all the extra commerce generated by being a democracy and WLTKD, roads and/or railroads everywhere, and very little military spending, I'm still 17 gold in the hole every turn. What's wrong? Any ideas?
TIA for any help.
Heike
Beamup Jan 13, 2003, 11:04 AM My guess would be infrastructure costs. If you build lots and lots of buildings, then you will have to pay a lot of gold to maintain them. Check your Domestic Advisor screen (F1) to see where your gold is going. You might also be giving a lot of gold/turn to other civs if that's how you got your luxuries.
Ways to improve your financial situation include:
1. Keep 1000 gold in the bank, since you most likely have Wall Street with all those banks - if not, build it. Then WS will produce 50 gold/turn.
2. Drop science spending if needed. Not really desirable, but may be necessary. Don't do this unless you have to.
3. Get it from the AI! Sell them techs for gold/turn, as well as any spare luxuries you have. Spare strategics can also get you a good chunk of change, but consider that carefully. One benefit of this is that if you take all of their income, they will drop their science spending to make up for it. This leads to them being even further behind in tech, so you can sell them even more tech for even better rates.
#3 is probably the best option, particularly since it can also bankrupt the AIs.
Oh, and there is no equivalent of the superhighways in Civ3. Sorry.
heikeott Jan 13, 2003, 11:44 AM So if I'm guessing right here, the GOTM is a saved game file that everyone who is interested downloads and plays according to the stated settings, then posts their score? Probably lots of fun for those who are GOOD at this game. I'd be more interested in using it for tutoring. That is to say, someone posting step-by-step what they do with it so that I could follow along and learn by emulation. Is that done anywhere? If not, could it be?
Or maybe I could post what I did and get 5 or 10 of you telling me what I did wrong. Either way, I'd learn something! I see you guys talking about getting to the industrial age in the 1700's and I know I must be doing something SERIOUSLY wrong.
Heike
:)
tao Jan 13, 2003, 12:03 PM Originally posted by heikeott
So if I'm guessing right here, the GOTM is a saved game file that everyone who is interested downloads and plays according to the stated settings, then posts their score? Probably lots of fun for those who are GOOD at this game. I'd be more interested in using it for tutoring. That is to say, someone posting step-by-step what they do with it so that I could follow along and learn by emulation. Is that done anywhere? If not, could it be?You could look at all the great info available at the faq and the civfanatics website. ;)Or maybe I could post what I did and get 5 or 10 of you telling me what I did wrong. Read first. Anyhow, it would not need 5 to 10 people to point out, how you could do better, probably. ;)Either way, I'd learn something! I see you guys talking about getting to the industrial age in the 1700's and I know I must be doing something SERIOUSLY wrong. No. Tech research goes faster at higher difficulties. Therefore as you move up with experience gained, "you" will research faster.
PS: Did you look at the djb2, djb3 succession games? Did you try to play some turns on your own and afterwards(!) looked at what more experience players did?
MacBaldrick Jan 13, 2003, 01:04 PM Another tip. If you have mega cities with some low value squares take them out and make tax collectors. In other cities consider moving production around to max. gold rather than production / food which you may have had in your earlier growth phase.
At higher levels you will always have to allocate some gold to luxuries to keep the peace at home.
If you don't want to post just yet, shadow the game, i.e. play yourself for 20 turns then compare with strategy / tactics / outcome of next game post. i did this with Persian Hegemony at the start.
heikeott Jan 13, 2003, 01:42 PM Originally posted by tao
You could look at all the great info available at the faq and the civfanatics website. ;)Read first.
Sir, yes SIR!! :rolleyes: Actually, I have been, and struggling to make sense out of some of it, and some of it just plain doesn't seem to work like they say. After my first post's replies, I went back to my game-in-progress and tried some stuff, like selling tech. I had set my tech spending up to 80% and was way ahead of the AI's, so I tried to sell Joan of Arc Chivalry, I think it was, (I already had riflemen so wasn't too worried about giving her knights or whatever). Hah! She wouldn't pay any gold for it!
PS: Did you look at the djb2, djb3 succession games? Did you try to play some turns on your own and afterwards(!) looked at what more experience players did? [/QUOTE]
Umm, I haven't figured out how to look at them, yet. :o When I try to download something and it tells me it is an .exe file, then I know I am in trouble. Otherwise how do I tell whether what I am trying to download is Mac-able or not? Nothing is sorted out by platform that I can tell. I would love to try some of the maps, scenarios, mods, etc. (all while wondering HOW DID THEY DO THAT when there is no editor as yet, unless they are just hiding it from newbies...) but I can't tell if any of them will work ... unless I find stuff attached to posts in the MAC forum, I suppose those should work?
BTW FWIW I am probably old enough to be your mother, so be nice to me. It is a miracle that I am here at all, much less using OS X and playing Civ III. (Many of my age-contemporaries can barely figure out how to get their e-mail in AOL, that is IF they allow one of these infernal contraptions in their home to begin with! :lol: )
Txurce Jan 13, 2003, 02:04 PM Heikeott, all of the hames posted on the Mac forum should be compatible. You won't have any need to go beyond them for a while.
The PC version has had an editor for a long time, hence the modifications.
A hint about research: in almost all cases, you are better off either setting it at zero and trading for tech, or maxing it as high as your budget and happiness can afford.
Beamup Jan 13, 2003, 03:15 PM Originally posted by MacBaldrick
If you have mega cities with some low value squares take them out and make tax collectors.
Sorry, but this is NOT a good idea. Any square with a road produces at least one trade, plus more - a taxman only produces one coin. Thus you lose out making specialists unless corruption is quite bad - unlikely in a "mega city."
In general, specialists should typically be used only if one of these situations holds:
1. You need entertainment in that specific city on a temporary basis.
2. All squares are already being worked.
3. You want to set science at 0 and still research in 40 turns (creating one scientist does this.)
4. The city is very badly corrupted.
I may have missed a situation or two, but making workers into tax collectors to make up a budget shortfall - especially a long-term one - is not one of them.
tao Jan 13, 2003, 04:17 PM Originally posted by Beamup
In general, specialists should typically be used only if one of these situations holds:
1. You need entertainment in that specific city on a temporary basis.
2. All squares are already being worked.
3. You want to set science at 0 and still research in 40 turns (creating one scientist does this.)
4. The city is very badly corrupted.
I may have missed a situation or two, but making workers into tax collectors to make up a budget shortfall - especially a long-term one - is not one of them.Take in mind: if you have a happiness problem, at first start with 1 taxman/scientist. It removes 1 unhappy citizen. Only if you have 2 unhappy citizens, change 1 of them into an entertainer.
I also do this not only on a temporary basis, but for many turns, if the relative number of cities needing a higher lux tax is low.
Typical example: you have conquered 1,2,3 cities with high corruption and want to kick them into wltkd to then build the necessary happiness improvements.
Beamup Jan 13, 2003, 04:34 PM "For many turns" is still temporary. I'm just meaning not forever - i.e. you do however long is necessary to build improvements/get luxuries/whatever is needed, then put the specialists back to work.
And your point about being able to use taxmen/scientists (I usually do scientists) for limited happiness is a good addition - I've been doing that for a long time myself, but it bears mention.
heikeott Jan 13, 2003, 05:04 PM Kewl! Learn something new every day. I guess really all I have to do is get you guys "discussing" things with each other and I will learn how to play better just from the fallout.:D
I have been reading some of the game threads where they trade the game around and then say what they did. Maybe when I get home to my MAC I will try downloading one myself and playing along. I guess they don't mind if I do that?:mischief:
Thanks for all the help!
Heike
:worshp:
Beamup Jan 13, 2003, 07:00 PM If you want to listen in on such discussions, you could start browsing the "Strategy & Tips" section of these forums. The signal-to-noise ratio is lower than it is here, but there is a lot of useful info being bandied about there.
MacBaldrick Jan 14, 2003, 01:31 PM Just to let you know I have posted the next turn in the persian hegemony game .:) Download Xeres, 230 AD.SAV (note typo) from the uploads3 page and see commentary in main thread.
Note I first tried this on a strategy of moving the capital to the centre of the landmass with potential mega cities nearby but a could not get the last worker to complete (pop 1) despite this tactic working OK for moving Ur. Stuck over several turns at one turn to Worker with pop rush getting "you dont need to do that" message. Anyone know why ?
heikeot - I could send you(or anyone elase) this other game to compare outcomes of a different strategy (pursued Republic and switched - too long in Anarchy, but you generally have to bite the bullet sometime). Exploration of Resource Continent was more successfull etc. Score was 318 vs 328 with capital in full production. Have a go yourself - you can't do much worse
;)
heikeott Jan 14, 2003, 06:45 PM Oh, I can and I did. My first go at it I immediately lost Ur and the immortal that was approaching Akkad, and then Babylon went into civil disorder. <sigh> Second try was a little better, I made peace with Hammurabi pre-turn. Still, Akkad expanded on me, the darn AI's never did get any tech beyond Lit. for me to buy (although I did broker monarchy, monotheism, currency, and construction all around for quite a bit of gold), and somebody landed on the isthmus below Persepolis and founded a city before I could stop them.
You can disband a city?? HOW?? That was one of my worst peeves in Civ II was not being able to get rid of useless captured cities. I tried starving 'em out with engineers and caravans etc. but nothing ever worked. I see that Abandon City thing, but how does that work? does the city disappear or just become empty?
What do you mean by a palace pre-build?
What is a pop rush?
How can you "move" a city?
Do you believe in placing cities according to resources and terrain, or tiling them like some say to use every available tile?
Somewhere around 50 AD I bought literature expecting to be able to choose something to research next, but it went to engineering like automatically! Why? Can I change what I'm researching without waiting for it to finish? If so, how, and is there a penalty for doing so?
Thanks!
Heike
tao Jan 15, 2003, 01:42 AM Congratilatons. Trying is the right approach.Originally posted by heikeott
Oh, I can and I did. My first go at it I immediately lost Ur and the immortal that was approaching Akkad, and then Babylon went into civil disorder. <sigh> Second try was a little better, I made peace with Hammurabi pre-turn.]Did you aks for and get Samara in the peace treaty? Still, Akkad expanded on me, the darn AI's never did get any tech beyond Lit. for me to buy (although I did broker monarchy, monotheism, currency, and construction all around for quite a bit of gold), and somebody landed on the isthmus below Persepolis and founded a city before I could stop them. Don't worry; your time will come.You can disband a city?? HOW?? That was one of my worst peeves in Civ II was not being able to get rid of useless captured cities. I tried starving 'em out with engineers and caravans etc. but nothing ever worked. I see that Abandon City thing, but how does that work? does the city disappear or just become empty?It disappears.
What do you mean by a palace pre-build?If you want to build a city improvement or wonder, that is not yet available (missing necessary tech), you start pre-bulding something else and later switch to the desired improvement/wonder. The most expensive pre-build is the palace.
What is a pop rush?You can "whip" improvements (hurry them) by sacrificing citizens in despotism and communism. Other governments require gold to rush.
How can you "move" a city?You can't. You have to abandon it and found a new city with a settler.
Do you believe in placing cities according to resources and terrain, or tiling them like some say to use every available tile?Yes. ;) There are a number of optimal city placement strategies, but usually you have to decide on the trade-off amng them, depending on situation.
Somewhere around 50 AD I bought literature expecting to be able to choose something to research next, but it went to engineering like automatically! Why? Can I change what I'm researching without waiting for it to finish? If so, how, and is there a penalty for doing so?Literature obviously was the last missing tech for the ancient ages. Scientific civilizations (like Persia) get a free random tech at the beginning of each turn. You got engineering. Enjoy it, don't complain. :)
PS: Did you already establish any embassies to improve relations and open new diplomatic options? Any map-trading to learn the word?
heikeott Jan 15, 2003, 09:08 AM No, I didn't GET engineering - it automatically went to researching engineering (38 turns to go...) after I bought Literature. I GOT monotheism.
Yes, I set up embassies. I played that one on for quite a while. I got everybody down to cautious or better by trading around techs, maps, and luxuries. However, the AIs weren't learning anything - at least nothing that I could buy - so I started researching again and went for magnetism since every caravel I sent out sunk. As soon as I could get a galleon I built some and tried to get a foothold on the resource continent. I did, but I was too far behind in tech and most of the other civs were there with me or ahead of me, and I was behind most of the AIs by 3 or 4 techs and had nowhere near enough gold to catch up by buying. Finally I gave up - it was obvious I wasn't going to win - and started over with the 150BC map.
This time I let Ur be taken (I didn't like it where it was anyway) and went after Akkad and Samarra. I discovered that within a turn or two of me destroying a city, other civs would try to horn in on my island even if they had to build cities in pretty unlikely places. I didn't have enough units to block all the possible landing points, so finally I got mad and just went to war with nearly everybody. It took me a while, but now I have my whole continent cleaned out and I have Samarra, plus many of my cities are in locations that I like better than they were. (Ur, Akkad, Ravenna, etc. got destroyed). Unfortunately nearly all the GWs got built while I was warmongering, but I did stay pretty much even on tech and switched to republic right after the GA ended.
Now I am building the basic city improvements I like to have (temple, lib, granary since I missed Pyramids, courthouse, etc.), planning to move my palace to a more central location (Ellipi, maybe?), and headed straight for magnetism as fast as I can to try to beat the other civs to the resource continent. I have made peace with everyone; some are still "furious" with me and others are "annoyed," but all will trade. I need a harbor ASAP so I can trade lux to help happiness and maybe throw some citites into WLKD. I think I will learn some things by playing the same game several different ways to see what works for me and what doesn't.
PS What is a "super science city"? What does it do and why have one? (Yes, I am still reading other threads & forums, but concepts I don't understand keep being mentioned/used like everyone should know what they are). I think I'm beginning to understand what you-all mean by "infrastructure," but nobody ever EXPLAINS it!! :love: Heike
tao Jan 15, 2003, 11:17 AM Originally posted by heikeott
No, I didn't GET engineering - it automatically went to researching engineering (38 turns to go...) after I bought Literature.After a tech is completed, the program chooses the next one for you. The same turn, you hit F6 and make a different choice without loosing anything.Yes, I set up embassies. I played that one on for quite a while. I got everybody down to cautious or better by trading around techs, maps, and luxuries. However, the AIs weren't learning anything - at least nothing that I could buy - so I started researching again and went for magnetism since every caravel I sent out sunk. As soon as I could get a galleon I built some and tried to get a foothold on the resource continent. I did, but I was too far behind in tech and most of the other civs were there with me or ahead of me, and I was behind most of the AIs by 3 or 4 techs and had nowhere near enough gold to catch up by buying. Finally I gave up - it was obvious I wasn't going to win - and started over with the 150BC map.Trading takes practice. I will post a new thread on it later today, probably. I think I will learn some things by playing the same game several different ways to see what works for me and what doesn't.Definitely a viable approach.PS What is a "super science city"?]It is a city, which accumulates everything to get maximum science. (You know, that in the F1 screen the cities can be sorted various ways by clicking on the column head symbols, don't you?) The super science city has
library,
university,
research lab,
Colossus
Copernicus',
Newton's,
Seti Program.
Add happiness and corruption reducing improvements as necessary.
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